If you're a fan of good game music, pick up Phantom Crash for the Xbox. The gameplay is repetitive, the bot construction is opaque with a steep learning curve, and the RPG elements are cliched, but the soundtrack is easily the best and most eclectic that I've ever heard on a game.
I'll be buying the upcoming PS2 version just on the hopes that the music will be half as good.
Why do so many people sell their games to game stores? Wouldn't they make more money on eBay and the buyer would pay less, win-win?
Convenience and selection. Selling stuff on eBay (shipping, registration, getting payment, deadbeats, etc) is a rip-snortin' PITA that most casual gamers don't want to put up with.
The hypothetical game that would warrant $8 in store credit would probably fetch around the same in a straight up eBay auction, give or take. Then, subtract eBay fees, paypal fees, time and money to ship, and it's suddenly less competitive.
And not Mexico? I wonder why.
If you're a fan of good game music, pick up Phantom Crash for the Xbox. The gameplay is repetitive, the bot construction is opaque with a steep learning curve, and the RPG elements are cliched, but the soundtrack is easily the best and most eclectic that I've ever heard on a game.
I'll be buying the upcoming PS2 version just on the hopes that the music will be half as good.
http://pdb.blog-city.com/
Why do so many people sell their games to game stores? Wouldn't they make more money on eBay and the buyer would pay less, win-win?
Convenience and selection. Selling stuff on eBay (shipping, registration, getting payment, deadbeats, etc) is a rip-snortin' PITA that most casual gamers don't want to put up with.
The hypothetical game that would warrant $8 in store credit would probably fetch around the same in a straight up eBay auction, give or take. Then, subtract eBay fees, paypal fees, time and money to ship, and it's suddenly less competitive.
fwiw,
http://pdb.blog-city.com/