Retrospectus On Jet Grind Radio
1up.com has a feature up looking back at the stylized wonder that was Jet Grind Radio. From the article: "Besides the relatively basic, and surprisingly challenging "collect spray cans, tag buildings and run away from the cops" premise, another thing that elevated the Jet Grind Radio experience was its exceptional soundtrack. Brassy, and brash as hell, the vibrant beats and future funk of the game's OST rests comfortably alongside Sega's equally cutting-edge soundtracks for games like Rez and Space Channel 5."
Next to Shenmue, Jet Grind Radio was easily the best Dreamcast game I ever played. I still play it to this day, and the sequel (Along with the Shenmue Sequel) is what prompted me to purchase an Xbox.
I've not played the Dreamcast game, but Jet Set Radio Future is one of my favorite games. A perfect marriage of style and substance. The rollerblading was really fun. THe ability to skate of telephone poles and across rooftops was really cool. The J-pop filled soundtrack was one of the few that I didn't immediately turn off, either.
I yearn for a sequal!
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First off, I own both Jet "Grind" Radio and Jet Set Radio Future. As while the premise of the games was great and the graphics were really cool, the actual gameplay was pretty lacking. Maybe I had already been tainted by the control scheme wonders of Tony Hawk, but Jet Set was a real pain to play. I'd much rather spend my time fighting enemies rather than the controls. JSR Future was a little better than the first, but there's still a lot ripe for improvement.
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By far one of the best (IMHO the best) dreamcast games ever. Even though the celshading was limited to items and characters, the art style brought the whole thing together. The soundtrack rocked, despite being bastardized by sega of america. (rob zombie?) The sequel lacked the joystick twirling while spraying, which for me was a huge disapointment because it added something. My only other gripe was I really liked the japanese name "Jet Set Radio" and to this day cannot figure out why they changed it. I was hoping for another sequel truer to the origional game (bright colors, funky beats) but with sega's reorganisation it is unlikely to happen.
John 3:16 - The easiest way to a BETTER YOU.
After years of seeing this term in various places this is the first time I have ever seen it used in a context so I could figure out what it meant. Never worth googling, but worth posting about now :)
The game's soundtrack has one a track which has to be among those most annoying, yet strangely attractive songs, ever; I am obviously referring to Birthday Cake, whose singers -- if you can call them that -- erect your hair all over with their screeching, nails on polystyrene, fork on tiles, cat in shower voice -- added to that, the lyrics are totally nonsensical ("Shut up and eat, you know my love is sweet"); yet, I, at least, feel compelled to listen to the song in its entirety.
Jet Grind Radio was enjoyable to me. I loved the controls the graphics, and everything just fit together. I hated that in the sequal they took out the twisting of the stick. It changed the gameplay and made it to simple. :-( But the music and graphics MADE it even better. Good game, great game.
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I loved Jet Grind Radio for the Dreamcast but I can honestly say that the biggest mistake that Sega made in the past 5 years was to heavily support the XBox. Every game that Sega released for the XBox sold reasonably poorly and (in many cases) were good games that could have really sold well on another platform; in particular Jet Set Radio Future could easily have sold 2-5 times as many copies on the PS2 or Gamecube. In all honesty, Sega's games that were released on the Gamecube outperformed what you'd expect from a userbase the size of the Gamecube; Super Monkey Ball 1 and 2 as well as Sega's Soccer Slam performed reasonably well and I suspect that if Sega brought Jet Set Radio Future to the Gamecube it would have also sold reasonably well.
I don't understand why Sega is so XBox friendly, I know far more Sega fans who own a Gamecube or PS2 than own an XBox. It seems to me that Sega is really hurting themselves because (most) XBox fans care more about 'Realistic Breast Physics' in DOA or 'UBER cool FPS games' than any clever or unique game; and the only company that produces better clever and unique games than Sega is Nintendo.
I'd have to disagree with the article on one point: I don't think JSRF had better controls than the original. Some of it was improved, they got rid of the horrendous problems that arose from having camera center and spray on the same button (imagine spontaneously stopping to spraypaint while you're trying to run like hell); but a couple new issues arose. They made the phone/power lines "stickier" - if you landed within a fairly wide radius of a power line, you were automatically drawn towards it - which turned out to be a very mixed blessing. If you weren't moving fast enough, it was literally impossible to get off. They also got rid of the "swirl" control scheme for paining tags, which made the game faster, but less involved. Both games are still fantastic, though.
It's a perfectly cromulent word!
Why hasn't anyone pointed out that the soundtrack was not original at all but comprised by a number of tracks from Japanese and American artists? I don't think this counts as a great game soundtrack, despite how awesome it was.
You know what happens every time you mention Rez on Slashdot. It only takes 10 minutes before someone posts that damn link.
Ha! The joke is on you, I don't even have a sister!
http://www.popularculturegaming.com -- my blog about the culture of videogame players
Jet Grind Radio and Jet Set Radio Future collectively had about 2/3 original and 1/3 licensed songs. Each had two soundtrack CDs, one Japanese soundtrack that had all the original songs, and one American soundtrack that had all the licensed songs. ("Birthday Cake," which someone here has mentioned, was a licensed song by Cibo Matto.) The full count is:
Jet Grind Radio - 14 original, 5 licensed
Jet Set Radio Future - 18 original, 9 licensed
As someone else here mentioned, the best songs on each soundtrack were always by Hideki Naganuma, at Sega of Japan, and Richard Jaques, at Sega Europe.
You can get JSF and Sega GT for 3 Bucks for the Xbox!
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-Dipster
The built in web browser, which allowed you to download tags, wouldn't accept the tilde character (aka "~", aka squiggly thingy) when you typed in URLs. My webspace a the time used the tilde so I couldn't get my own images into the game.
Sure, I probably could've just gotten a Geocities account and uploaded them there, but that's extra steps I didn't want to bother with.
So I typed in the URL of some pr0n site, and... umm... browsed tags...
At least one thing I haven't seen noted yet -- JSRF did not have time limits for stages! This was (IMO) an extremely unwelcome feature of JSR, as it made many of the later levels a real chore to get through. The earlier stages were simply brilliant, but once the Golden Rhino goons entered the picture the game took a surprisingly unenjoyable turn what with the constant harassment and strict time limits.
:) Unfortunately, the character battles were significantly dumbed-down, and there were several characters who would join you with no challenge at all.
The other interesting aspect is that in JSRF you can tag 'on the fly' instead of having to stop to tag large spots, which made for some interesting moments zipping around wires tagging buildings 30ft in the air
Both games are, as I see it, instant classics.
Talk about coincidences, I had just started listening to the soundtrack CD (Japanese import) this morning in my car!
//Had bits of the soundtrack before I had the game, BIS and Chibi Matto albums...
Have played all the way though both games, 2nd one was a lot easier than the first, both games had terrific soundtracks, though the US version of the original game wasn't as good as the Japanese version.
I really liked being able to set the music for your hangout in JSRF...
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If you're a fan of good game music, pick up Phantom Crash for the Xbox. The gameplay is repetitive, the bot construction is opaque with a steep learning curve, and the RPG elements are cliched, but the soundtrack is easily the best and most eclectic that I've ever heard on a game.
I'll be buying the upcoming PS2 version just on the hopes that the music will be half as good.
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