You're confusing accessibility with usability. If your intended audience does not use screen readers then no need to have to code for them specifically. Nielsen disagrees - he thinks everything everywhere must conform to section 508.
Your attitude of "I'm no useability expert by far, but I know a shitty web site when I see one." is one of the biggest problems the industry faces. Everyones a designer, apparently. You look at a site and make an instant judgement that you like/dislike it based on your own personal opinions, which most of the time are horribly out of whack with the A) intended audience and B) intended purpose of the site. Quoting the ol'standby's of "don't use 'click here'" and "don't use small fonts" really shows your ignorance.
I work for a large company as their usability expert and I shudder whenever I hear someone mentioned Nielsen's dogma. What he says is treated as absolute law by those who know nothing about design, accessibility and web technology in general. More often his words, which once he uttered with real conviction, are regurgitated over and over like some bizarre mantra.
This article was thankfully very short - but classic Nielsen shines through with his "design for the masses" approach to everything. Try to convince normal people that there will be no graphics and plain vanilla layouts for EVERYTHING. Yes I've attended the conferences and yes we've bought some Nielsen white papers, but his time is over. Time to wake up that the web is not run on Netscape Navigator 2 anymore and we can *gasp* put a well-designed bit of rich media on a page that _might_ not appear on JAWS.
Re:yeah right. Here's MY review...
on
Black Review
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· Score: 0
"Hope they have some of the FN series..."
They have the P90 in one level. That was a nice surprise. A pity I couldn't find it outside that level, but maybe I just wasn't looking hard enough.
yeah right. Here's MY review...
on
Black Review
·
· Score: 0
This game was simply awesome. I loved Halo and Half-Life 2 but neither one can COME CLOSE to the action in this game. Seriously - Black has all out gun fights that you are _really_ into. Kind of like some choice Halo moments only the entire game long.
The graphics were incredible on Xbox. Probably one of the best looking games ever for the current generation, and I've played all the 'best' ones.
I have yet to play a game with better sound. I have the full surround setup (as any self-respecting FPS fan should) and it was unbelievable. The explosion s were worth the price of admission alone.
Length was about right. Not too long not too short. Farcry Instincts was longer, but had a good story so I didn't mind the length. But, that game had a LOT of slow parts in the jungle while you are getting from point A --> point B. Black condenses all that action into a bunch of individually lengthy levels.
Obviously the plot only exists to setup the action - we aren't supposed to stick it on the same level as HL2 or Splinter Cell (a whole different genre anyway). You know that going in. I will say the fact it had no sci-fi, fantasy, or alien references was a welcome change!
The feel, sound, graphics, damage of the weapons were all unique, especially the audio. For example, the kick and travel of the AK was completely different than the G36C or MAC10. Maybe the reviewer just used one weapon through the whole game...
I recommended this game to all my buddies who love action and just want to unwind with some good ol' fashioned down-home killin'. Do yourself a favor and play it on an Xbox with surround - a whole different experience.
You're confusing accessibility with usability. If your intended audience does not use screen readers then no need to have to code for them specifically. Nielsen disagrees - he thinks everything everywhere must conform to section 508. Your attitude of "I'm no useability expert by far, but I know a shitty web site when I see one." is one of the biggest problems the industry faces. Everyones a designer, apparently. You look at a site and make an instant judgement that you like/dislike it based on your own personal opinions, which most of the time are horribly out of whack with the A) intended audience and B) intended purpose of the site. Quoting the ol'standby's of "don't use 'click here'" and "don't use small fonts" really shows your ignorance.
I work for a large company as their usability expert and I shudder whenever I hear someone mentioned Nielsen's dogma. What he says is treated as absolute law by those who know nothing about design, accessibility and web technology in general. More often his words, which once he uttered with real conviction, are regurgitated over and over like some bizarre mantra.
This article was thankfully very short - but classic Nielsen shines through with his "design for the masses" approach to everything. Try to convince normal people that there will be no graphics and plain vanilla layouts for EVERYTHING. Yes I've attended the conferences and yes we've bought some Nielsen white papers, but his time is over. Time to wake up that the web is not run on Netscape Navigator 2 anymore and we can *gasp* put a well-designed bit of rich media on a page that _might_ not appear on JAWS.
"Hope they have some of the FN series ..."
They have the P90 in one level. That was a nice surprise. A pity I couldn't find it outside that level, but maybe I just wasn't looking hard enough.
This game was simply awesome. I loved Halo and Half-Life 2 but neither one can COME CLOSE to the action in this game. Seriously - Black has all out gun fights that you are _really_ into. Kind of like some choice Halo moments only the entire game long.
The graphics were incredible on Xbox. Probably one of the best looking games ever for the current generation, and I've played all the 'best' ones.
I have yet to play a game with better sound. I have the full surround setup (as any self-respecting FPS fan should) and it was unbelievable. The explosion s were worth the price of admission alone.
Length was about right. Not too long not too short. Farcry Instincts was longer, but had a good story so I didn't mind the length. But, that game had a LOT of slow parts in the jungle while you are getting from point A --> point B. Black condenses all that action into a bunch of individually lengthy levels.
Obviously the plot only exists to setup the action - we aren't supposed to stick it on the same level as HL2 or Splinter Cell (a whole different genre anyway). You know that going in. I will say the fact it had no sci-fi, fantasy, or alien references was a welcome change!
The feel, sound, graphics, damage of the weapons were all unique, especially the audio. For example, the kick and travel of the AK was completely different than the G36C or MAC10. Maybe the reviewer just used one weapon through the whole game...
I recommended this game to all my buddies who love action and just want to unwind with some good ol' fashioned down-home killin'. Do yourself a favor and play it on an Xbox with surround - a whole different experience.