Black Review
- Title: Black
- Developer: Criterion Games
- Publisher: EA
- System:PS2 (Xbox)
Gameplay itself is the height of simplicity. Level maps allow for occasional stealth moments, but for the most part you'll know there are enemies about because they start shooting at you. Once you've identified the points in space you need to click on, you'll notice the numerous explosive crates and gasoline-filled vehicles nearby. In an effort to show off their work on the game's physics, the designers provided flammable cover for your enemies. After you've exploded the obvious targets, you can move out among the wreckage and take down the remaining stragglers. Aside from an understandable desire to flee a thrown grenade, the enemy AI is only slightly more advanced than that utilized by some witty mailboxes. Their most confusing move is the 'don't fire at the player' maneuver. While they're more than willing to take badly aimed shots at you from afar, if you do enough juking around up close they seem to get tired and give up. Firing a gun can be confusing when you're that dumb. Maybe they're confused by the boring sameness of the weapons. Despite the concentration on what happens once the trigger is pulled, the weapons themselves are all pretty much the same. You've got your AK, your shotgun, your silenced pistol, etc. None of them feel appreciably different, and the result is that you'll be switching weapons as soon as you find a new one just to keep your ammo levels up. Strategy is hard to come by on pretty much every level of this title.
Beyond that, the game's focus does result in some fairly impressive gunfights. Bullets spatter and spark off of every metal surfaces, throw up clods of dirt as you walk a burst into an enemy combatant, and chew convincingly through the scenery. The term 'fully destructible environment' is not just marketing; The AI never seems to fully grasp that hiding behind stuff isn't that helpful. When you can break up a downed tree into lumber with a few well-aimed bursts, it's easy to get to take out cowering bad guys. It's even easier when the terrorists shoot out their own cover, but that's another story. Other physical elements are just as convincing. Explosions bloom outwards with smoke and fire, and leave noticeable marks on the environment. Bodies fly heavenward when prompted by a grenade or vaporizing vehicle. Criterion chose to make virtually every other element of this game a secondary priority, and it shows. Black's physical environs are one of the most impressive in any shooter I've played.
That physical environment could have looked better, though. In the graphics department, the game looks merely adequate. Screenshots of the Xbox version seem quite polished, but I had to play the PS2 version. I sold my Xbox to offset my purchase of a 360, which won't play this game at all. The PS2 version of Black has the jaggies problem that plagues many titles on that console. Though that distracted from the experience, the quality of the textures throughout the title match up with the best the PS2 has to offer. The game also moved with a very crisp speed. Even when explosions were dominating the screen, there was little to no slowdown. My only real peeve was the monochromatic color pallete used in many of the environments. Urban areas all trend towards a grey sameness, and more naturalistic maps are dominated by simple greens and browns. On the PS2 the drab colors and jagged pixels made navigating through areas like dense jungle somewhat disorienting.On the other hand, the aural elements of Black are extremely well developed. The detail found in actually firing a weapon is here, with every weapon managing to sound unique. Their watery action prevents a real differentiation, but you can always tell what your opponents are firing merely by the sound their weapons make. All the sound elements are well-crafted, resulting in very satisfying explosions and gunfights that at least sound exciting. Curiously, the occasional musical stings are nowhere near as polished. Ostensibly used to heighten tension, they come across as mostly annoying. After the first few levels I turned them off, and didn't miss them a bit.
Black is a title that could have captured some of the core of gaming fun. There is absolutely nothing wrong with a stripped down shooter that focuses on the gunplay element of the genre. I reviewed two games that captured that quite well at the end of last year, in fact. What makes me dislike this title over those is the immaturity of the game's language. Whereas Quake IV was a military game, focused on the business of shooting, Black feels more like some cynical kids playing at war. The 'bad guys' do dumb things because they're bad. The good guy always has a ton of ammo at hand, and there are copious explosions. Occasional radio chatter with HQ is so loud I can literally hear the sound of the radio's feedback echoing off of the surrounding terrain. The impression I get from the game is that this secret, stealthy agent is working way through the jungle when suddenly you hear "KSHHHHH AGENT BE AWARE OF POSSIBLE TARGETS INCOMING!!!" The fact that your opponents don't react to this loud and obvious element of their surroundings may indicate that you are listening to your radio through earbuds or headphones. I just think it means their AI wasn't programmed to react to that part of the game. The most interesting and telling element of the game's language, though, is that there is no 'use' button. You want to open a door? You shoot it. You want to destroy information on a laptop? You shoot it. Compared to the nuance of another 'black ops' title such as Splinter Cell, the childlike stupidity of the gameworld is almost embarrassing.
To me, that's what makes Black ultimately unappealing. I could tolerate the sameness of the weapons and the flimsy plot. A lack of sophistication can be appealing sometimes, but even Full Auto is a more grown-up game than this particular title. In focusing on one singular aspect of the game, Black's developers have created a title that falls short of its audience. Criterion's other well known franchise, Burnout, manages to bring the zen experience they were aiming for here to the racing genre. I applaud their effort to distill the FPS down to its most basic elements as well, but the result is an uninteresting mess that I have to work to enjoy. If you're an Xbox owner and just need something to take the edge off of the Halo 3 wait, Black will be a great rental for you. Otherwise, you can feel free to give this one a pass.
"Nothing to see here. Please move along."
Wow, it was that bad, eh?
Bryan R.
The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
Ooooh! A chance for a Trial Run?
//Information does not want to be free; it wants to breed.
I got to blow the crap out of everything.
'Nuff said.
"Level maps allow for occasional stealth moments, but for the most part you'll know there are enemies about because they start shooting at you." ...after level three, I had taken down 345 enemies, 161 with head shots. And I'm not good at first person shooters when the shooting gets quick. If you proceed carefully, you can sneak up on the enemy more often than not. Scout out where they are. And the graphics are quite nice.
Remember, tracers work both ways.
If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
I have to disagree with this review as well as the other reviews on gaming sites. This game is fun. Period.
I don't give a rats ass about how the graphics compare to other shooters, whether or not every region of my brain is being properly stimulated, or if the plot is "weak". It's just a fun game. Why don't reviews talk about that anymore?
This game is fun in much the same way Mercenaries is fun and if you let reviews like this keep you from buying it then you are an even bigger idiot than the reviewers.
People are chewing his ass for posting a game review, stating this is not the place? But in the last posted article "How to Clear/Find bottlenecks" in a gaming system is fine... You cant have one without the other... Geeks Play games... whats the problem?
After playing black for 10 minutes I quit because it was an awful over hyped game.
The AI never seems to fully grasp that hiding behind stuff isn't that helpful.
...when the terrorists shoot out their own cover...
Seems to me, they realise that too well!
yeah, this game is undeniably fun. The fluid shift in focus from distance to guns when reloading is cool, the slow motion heartbeat and fading to black and white when you are near death is cool, and it's overall a game that's gotten more of my play time lately than anything else except guitar hero. It's a fun shooter with enough realism and enough challenge to make me come back for more, something I can't say about a lot of games these days. But then again, I'm playing games to have fun, not to pick them apart and think about what they could have done better.
You want to open a door? You shoot it. You want to destroy information on a laptop? You shoot it.
You want to steal the information on that computer? You shoo... Gah!
Swedish plasma phys. PhD student; MSc EE; knows maths, programming, electronics; finance interest; seeks opportunities
Resident Evil 4 was a third person action/horror adventure game, not an FPS...
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Your scale of fun doesn't relate to my scale of fun. Some of us require cortex stimulation for fun. Blowing stuff up was cool in Mercenaries, Serious Sam 2, Serious Sam, Grand Thef Auto, Half-Life 2, Half-Life, Quake, Quake 2, Doom, Wolfenstein 3D, etc, etc. There are some of us now who would like to have a little more to our games than a spoon and a jar of frosting. Some of us actually want the cake.
"Don't feel bad for me child; I'm the monster that hides under your bed."
I had to play the PS2 version. I sold my Xbox to offset my purchase of a 360, which won't play this game at all.
Must be nice living in the next generation of gaming.
...oh, wait.
OMG! Wau!
Most of the review is spent bemoaning that he did not, in fact, find the game fun.
Maybe you should label your screenshots. Where did the screenshots come from? You say the graphics are bad, but then the shots accompanying the review are gorgeous. I don't know what to think. Either you put Xbox 360 screenshots with a PS2 review, or you're jaded beyond belief.
Which is it?
With awesome looking games like this coming out on the PS2, along with RE4, the latest Burnout, God of War, and Shadow of the Colossus, it's no wonder no one outside of diehard Xbox owners care about the Xbox 360.
Nothing but props to the Sony engineers whose hardware was designed back in late 1997 making something that looks this good.
Along with DQVIII, games like this will keep us busy until the PS3 arrives in the June-September timeframe.
i've played it, and it's not as bad as reviewers make it out to be. the first 1 and 1/2 stages are pretty boring and uninspiring BUT! it gets much better.
i have to say i love playing some of the latter stages over and over again because sometimes some games create great classic fun scenarios that you find yourself wanting to play that part over and over again. black definately has those stages.
while black's graphics may be great to look at they truly add to the experience, there's a stage where u hide from a sniper behind gravestones and suddenly the gravestones are shattered by the bullet from the sniper! now you find yourself running and ducking for cover as gravestones shatter around you from sniper fire.
two words: mine field, you'll come across mine fields more than once in the game, and it is abundantly fun.
also have you ever wanted to take a heavy machine gun and just stand up like rambo and unload on an entire building, several cars, dozens of enemeies in front of you and have the whole screen explode and go insane for 15 minutes? well black can give you that.
for those types of scenarios, it's a fantasy well lived.
Because if we talk about just in terms of "fun" it shows that we're reviewing mere games. Didn't you get the memo? Games aren't supposed to be fun anymore. They're high art now, like cinemahr.
I can't get over the fact that guys like the reviewer will condemn games for not having an intricate, engrossing plot on one hand and on the other hand cry about the lack of "fun" games. As far as I can remember, games like Pacman and Super Mario Brothers didn't really have much of a plot at all (far less than Black, I'm sure), but nobody cared then, and nobody cares now. They're fun games. If you're looking for mental stimulation in video games, you're not doing enough thinking in your day-to-day life. Graduate high school and enter the real world and maybe you'll come to appreciate mindless entertertainment.
Most review I read consider this rate the fun factor as "gameplay"
A superior officer grills your character under the swinging light of a naked bulb, and the missions you undertake are flashbacks; They are moments remembered by the men in the smoky room rather than ongoing events.
Wasn't Max Payne the exact same way? Everything but like the very last level was you being interrogated in a jail cell, and then the final level was you running around the jail shooting things?
Your hair look like poop, Bob! - Wanker.
I can't say I'm shocked to learn that EA produced crap. When was the last time they cared about anything but the money they can make with a quickly produced game?
(It could be that I'm just jaded that there are still so many bugs in Battlefield 2)
"I applaud their effort to distill the FPS down to its most basic elements as well, but the result is an uninteresting mess that I have to work to enjoy." He applauds their goal but criticizes their success at achieving that goal? That doesn't make sense. Like he said, this game is aimed at people who just like to shoot the crap out of everything in sight. It's great for that. Plots are for books and movies. I also question his assessment that the weapons are boring and all the same. I'm guessing he's never fired a real gun. As you'd expect, the AK-47 is powerful but not very accurate; the HK G36 is both; the submachine gun is neither. The sniper rifle, rocket launcher, and and grenade launcher are fun for their special purpose. Maybe he played it on "easy" and never got the first level, and is pissed?
I don't give a rats ass about how the graphics compare to other shooters, whether or not every region of my brain is being properly stimulated, or if the plot is "weak". It's just a fun game. Why don't reviews talk about that anymore?
Much agreed. I have the same issue with movie reviews - i mean, i can enjoy a well crafted, meaningful movie as much as i can enjoy turning my brain off to watch a B-action movie on TV or the latest summer blockbuster. Some reviewers seem to be insulted by the idea that simple entertainment can be, well, entertaining. I have no idea why it is so damn hard to find reviews that can ignore the cheezynees and focus on the fun value. Roger Ebert has been getting better at it though.
Never mind. Commando will always be sitting next to Citizen Kane and Dr. Strangelove in my DVD collection.
A few things, Suppressors don't always suppress. AK's eject out the right in real life, AK's don't lock back on an empty mag. Lots of mistakes beyond this (these immediately come to mind) for someone seriously looking for gun porn.
"The term 'fully destructible environment' is not just marketing; The AI never seems to fully grasp that hiding behind stuff isn't that helpful. When you can break up a downed tree into lumber with a few well-aimed bursts, it's easy to get to take out cowering bad guys. It's even easier when the terrorists shoot out their own cover..."
Same thing used to happen to me playing Space Invaders.
Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
The main problems I had with it were:
* Bizarre definition of 'headshots' - sometimes I could hit a guy five or six times in the face with an M-16 from close range, and he'd just shrug it off rather than dying.
* For a game that was touted as being like a Hollywood blockbuster (I was thinking Commando, Rambo, Die Hard, The Rock), there was a distinct lack of gleeful mayhem and carnage - it very rapidly became 'shoot each guy 30 times to make sure they die. Unless they're armoured, in which case shoot them 60 times.'
* Unskippable (and boring, and irrelevant to gameplay) FMV before each level - if for whatever reason you power down before finishing a level, you have to sit through the whole thing again next time you play. And unskippable credits? Which are just white text on a black background? What the fuck is that all about?
* Several levels were tedious attrition rather than all out action. I hated the bridge level. For a start it was almost the same as a level in some WW2 FPS I played last year. And the gameplay was just 'advance slightly. Take cover. Deal with bad guys hiding behind cars. Wait as more bad guys run up to take their places. Advance slightly. Take cover. Deal with bad guys hiding in a bus. Wait as more bad guys run up to take their places. Advance slightly. Take cover. Deal with bad guy with rocket launcher shooting at you from some angle you can't quite figure. Advance slightly...'
I was hoping it would be the Burnout Revenge of FPS games. Unfortunately, it was just the Burnout. Wait until Black 2 or 3, and they'll probably have got the right amount of fun into the game. But all the tedious advance/cover/shoot stuff made it exactly the same as any other 'realistic' console FPS.
If you're going to have a game that's 'gun porn', why not treat it like an OTT action movie and just throw in hundreds of disposable, easily-killed goons coming at you from all angles a la Arnie's Commando? I mean, Jesus, why does it take 12-15 bullets to the chest just to put one generic bad guy down? I want a hilarious blood-spurting ragdoll death spasm if I hit him in the toe!
You must think in Russian.
I think this game would have been great if it wasn't for this. The graphics are incredible and it would have been the perfect game to just start up and kick ass without getting into plots and reading dialog etc. Another annoyting thing: you have to watch an intro movie every time you start the level. Its like a minute long. It gets annoying.
Above review is bad and stupid.
My review:
"Piss poor save point design make this game unplayable".
(1) Bought this game when it came out.
(2) Tried to return 3 hours later.
(3) Went through corporate customer service to finally get the store to take it back.
Problems:
(1) Game marketed for people 17+ (M rating). Not really a problem, but....
(2) Levels are so long that some of them take almost an hour to complete - unless you die.
(3) If you die, you go back to a checkpoint (level 2 has 6 of them, each one taking about 15-20 mins each).
(4) However, you cannot save game at checkpoints, only between levels.
(5) This means you need multiple contiguous hours in order to be able to play this game.
(6) I don't know of most folks 17+ that can play games for 3+ hours straight on a regular basis. I know I can't.
After we've just read this ( Blizzard CEO Lays Gay Guild Issue To Rest ) surely this should be entitled " Review of Colour " ?
He also cites Half Life 2 as a good example of a game with a plot. If I recall, the plot of Half Life 2 was kind of flat as well. You're a guy who kicks ass, on a mission to take down an evil dictator and his alien chums. In a twist from the original Duke Nukem, you are a doctor. What made Half Life 2 more immersive than your average shooter wasn't the plot, so much as the characters. Especially with the care and patience Valve took to get the expressions just right on everyone's faces, the people you encountered in Half Life 2 ended up having much more personality than your average video game characters. That was one of the things that really impressed me about the game - all to often artists end up making everyone in the game look either constipated or slightly stoned.
By "fully destructible" do they/you mean in the same manner as Red Faction? Can i blast my way through any wall i choose rather than using the door? Can i did giant holes in the ground with rockets for other players/NPCs to fall in? Can i find secret rooms with cool stuff by tunneling through rock in a similar manner?
I thought Red Faction was great, if Black is similar to that in the gameplay elements i'd probably be interested, otherwise i'll most likely pass.
This Space Intentionally Left Blank
This game does FPS right. They didn't add in all the unecessary crap like you get in Perfect Dark.
The attention to detail in the layout of this game is great.
Of all the FPS's released this is actually one of the better ones. Graphics are as good as it gets for 480p on an xbox. The reviewer used a PS2 which apples to apples always looks worse than the xbox, complete with all the problems the reviewer described. Graphically, this title stood out by realistic use of smoke, flames, lighting with bits a debris flying around. It felt like an interactive action movie. When enemies are strongly backlit, all you see is faint silhouettes which slowly emerge as they approach. I don't need a good story for a FPS, but I wish you could skip the scenes you are forced to sit through. My complaints are the game is somewhat short and I expect multiplayer modes with my FPS games.
When I saw reviews of games like Metropolis Street Racer, having people complain about the lack of plot, I just had to say "WTF?". It's a racing game. The only plot I care about is the land that the track is on.
If I ever see someone complain that Tetris doesn't have a plot, I don't know when the beating will end.
If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
What does that even mean? Frosting with your wheat? Is he talking about some twisted yet seductive frosting sandwich, the likes of which can only be safely handled via robot? I can't even tell what kind of value judgement he is trying to levy against (for?) Half-Life 2 and Halo!
It is difficult to free fools from the chains they revere.
-Voltaire
i've read a couple of reviews on this game, and i can see where the reviewers are coming from. At fist the plot sounded cool and I couldn't wait to find out where it was going, but now later in the game it's just an annoying sequence that i can't skip so i can get to the gunning. I'm not wholy sure who I'm shooting at, or why. Objectives just kind of pop up in between me killing things and running around. There is no interaction with the world other than with bullets. But, all in all, it is a fun game! This game comes across as something like Fable for me. Fable was touted to be the best RPG ever, and I was hoping to see the game that would put Morrowind to shame. But then it came out very neutered and felt held back from its true potential, but it was fun and enjoyable nonetheless. If Black were fleshed out with more plot and interaction with the environment I think it'd blow me away. Instead it feels like it came out a few months too early or something. But, when you're down in a trench with a sniper firing on you and you finally blow his head off, only to have a rocket launcher start blowing shit up all around you and guys running up on your flanks, and the bullets flying everywhere, well, it has its moments... my first reaction to the game was that it was a lot like goldeneye for the N64. Sorry, but even with Half-Life 2, Goldeneye is still my gold standard for FPS :) Only, Black doesn't have multiplayer. Plot aside, the missing multiplayer segment for it is what really kills it for me. Killing nameless european militants can be a gas, but really what i want to do is shoot my friends with an rpg, man, don't you understand this?! I have the XBox version, and I found the visuals very impressive. One of the first boards is a boarder crossing. You start off on high ground and have to make your way down and across the boarder. When I first saw it I thought it was all just background shots, but the I turned a corner and realized that the depth I had seen was really there, and I had to walk down into it... very nice. All in all, though, it's a renter, not a keeper. Unless you have a mod chip, of course ;)
Limited saves are a copout for hardcore gamers to make themselves feel better. For the most part, the people that don't want them don't need them, and, for the most part, the people that want them need them, or at least want insurance so that they won't have to shoot their way through the same part of the level that is a bitch several times just to progress. Hard drive space isn't much of an issue to most people these days, especially to those who game.
It pisses me off to no end that the folks willing to spend 5+ hours a day to devote to a game cry for limited save options. By definition, games with save options are single player games. Why should they give much of a shit how I play a game offline?
Does anyone else hate it when companies name games things like "Black"? Look, guys, if I want to see something about a game, I should be able to Google for the title. Searching for "Black" is not going to get me anything about this game. I even have to go to the second page if I search for "Black +game", because of the proliferance of "Black & White" and Half-Life ("Black Mesa") references. Not to mention that I'd feel more than a little stupid walking into a store and asking "Do you have Black in stock?"...I'd expect to be directed to the paint isle. It can't possibly be that expensive to come up with a unique title, and it makes it a lot easier for people to recognize, find, and purchase your product.
Be careful, you may be eaten by a grue.
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
I guess this one will be banned in Tennesee.
Thank God I'm an atheist!
He meant frosting with your MEAT.
Hes so poor, he cant even afford an xbox thats less than $150.
Surely doing this review he could have at least RENTED an xbox, and if he had any friends
gone to their house.
Liberty freedom are no1, not dicks in suits.
Because such a review is useless in a world where everyone's idea of "fun" is different.
A more involved review attempts to describe the experience and the reviewer's reaction to it. Good reviews try to do so in a way that let's the reader figure out if they would agree.
I thought this review was pretty good because it outlined what the game was about, some things the reviewer thought were good, some he thought were bad, and even better, he explained why he thought so, so I could decide to some extent whether I would agree with him or not, and thereby decide whether I care to go get the game or not.
If he'd just said "it's fun" - A) it seems to me like that wouldn't necessarily be accurate for him, and B) even if it was fun for him, just saying "I give it a thumbs up" is useless to everyone.
This game was simply awesome. I loved Halo and Half-Life 2 but neither one can COME CLOSE to the action in this game. Seriously - Black has all out gun fights that you are _really_ into. Kind of like some choice Halo moments only the entire game long.
The graphics were incredible on Xbox. Probably one of the best looking games ever for the current generation, and I've played all the 'best' ones.
I have yet to play a game with better sound. I have the full surround setup (as any self-respecting FPS fan should) and it was unbelievable. The explosion s were worth the price of admission alone.
Length was about right. Not too long not too short. Farcry Instincts was longer, but had a good story so I didn't mind the length. But, that game had a LOT of slow parts in the jungle while you are getting from point A --> point B. Black condenses all that action into a bunch of individually lengthy levels.
Obviously the plot only exists to setup the action - we aren't supposed to stick it on the same level as HL2 or Splinter Cell (a whole different genre anyway). You know that going in. I will say the fact it had no sci-fi, fantasy, or alien references was a welcome change!
The feel, sound, graphics, damage of the weapons were all unique, especially the audio. For example, the kick and travel of the AK was completely different than the G36C or MAC10. Maybe the reviewer just used one weapon through the whole game...
I recommended this game to all my buddies who love action and just want to unwind with some good ol' fashioned down-home killin'. Do yourself a favor and play it on an Xbox with surround - a whole different experience.
Red Faction? Man I really wish they implemented that system a bit better. Geomod FTW.
I basically agree with you, but unlimited saves is a two-edged sword. Unlimited saves adds a non-fun element to gaming - saved-game management. If you save frequently enough then you get to the point where the UI hiccups when displaying your save game snapshots. So then you have to pick savegames to delete. And unlimited saves also opens the door to perfectionism, where you feel compelled to repeat a section until you feel you've done it well enough to make it worth saving. It can be quite frustrating to make it through a particularly harrowing section of an FPS, only to realize that you are low on health and ammo, so you feel compelled to try it again.
when I get my copy, I'm gonna crank my Pearl Jam CD up to 11 and play Black on my speakers while I blow away all the opposition.
I don't like FPS, but this one sounds FUN!
-- Tigger warning: This post may contain tiggers! --
Thank god I've got an xBox. I'm looking forward to trying out some of the weapons I've used in real life, to see how good a job they did. Hope they have some of the FN series ...
-- Tigger warning: This post may contain tiggers! --
The game's way, way too short. I was shocked at how little game there was to this game. I remember how long it took to play all the levels of both Halo games. Black has maybe one-third as many maps. Just as you really get good at it, it's over. What a drag.
Hiawatha Bray
Tech Reporter
Boston Globe
Mercenaries is vastly more fun, in part because there's so much more to it. I still haven't played every possible Merc scenario. That's how much playability it has. Black is a fun, highly linear shooter that runs out far too soon.
Hiawatha Bray
Tech Reporter
Boston Globe
OOOoooooooooooooooooooouuuuuuuuuuuuuuuuuuuuuu.... things that go boom!
"Hope they have some of the FN series ..."
They have the P90 in one level. That was a nice surprise. A pity I couldn't find it outside that level, but maybe I just wasn't looking hard enough.
Shoot It!
You're completely missing the point. Sure, Zonk could have added a "fun" score. And Black would have gotten a low score being Zonk determined that it wasn't fun. He's reviewing a game, of course he's going to seek out the fun. However instead of handwaving, "Hey, it's fun!" or "This isn't fun!" a review has to explain why. Zonk took eight paragraphs to explain his position. He summarized gameplay and had positive things to say about parts of the experience. But for him it didn't come together and he concluded that it wasn't fun. We know that he didn't find it fun. If he's good reviewer, we can conclude that much of his readership will agree. No reviewer is so good as to be able to saw a game is fun or not-fun such that that rating will apply for all of their readers. If you're looking for a particular sort of game, you should be able to read a well written review, positive or negative, and see the parts that matter to you. You're not looking for a well written review, you're looking for a reviewer whose idea of fun matches yours.
Search 2010 Gen Con events
I have to disagree with this review as well as the other reviews on gaming sites. This game is fun. Period.
I agree with you. I've seen a number of dumb reviews of this nature, and might well have passed this one up. Fortunately, I had a chance to play the demo, and I ran right out and bought it. This game is definitely a blast to play, as long as you don't confuse it with some kind of military simulation. It is more like a playable action movie, with about the same level of plausibility--think "Dynasty Warriors" with guns. And for a game of this type, there is a surprising amount of freedom of movement and opportunities for player choice. I've enjoyed playing some levels over just to see how well I can do (and what else I can find to destroy).
The graphics on the XBox are truly beautiful, particularly running at 480p widescreen. If somebody had told me that it was running on an XBox 360, I'd probably have believed them. The Dolby 5.1 sound effects are amazingly effective.
The reviewer says he sold his XBox to buy an XBox 360--how foolish is that? I just bought a 360 and I'm happy to have it, but if I had to sell my XBox to afford it, I'd wait. The XBox 360 has just a handful of games, only a couple of which appeal to me, and is unable to play many of the best XBox One titles. Not to mention that publishers seem to be under the delusion that XBox 360 graphics are so great that they can get away with charging $60 a title (I'll be buying all of my XBox 360 titles used until pricing sanity prevails). In fact, so far, the best games on the XBox 360 are on XBox Live Arcade.
I seem to recall that game having something close to a "fully destructible world." I remember my friend who had the game (I did not) used to get around by blowing holes in the walls.
I think this game was really good, although I do agree that the plot was really weak. Maybe the PS2 version isn't as good, but the Xbox one that I played had really good graphics, IMO, and the physics and everything felt fine. It was a pretty short game, but I found it fun playing it a second time on Hard. I think it had 8 levels total, but each level is really REALLY long. I played one level on black ops (the difficulty past Hard) and it's cool because you get unlimited ammo and you always start with a silver M4 with a m203 grenade launcher =).
Very typically a Halo fanboy review: search for Zonks and Halo - my god, youd think its the only game hes ever played. The review makes alot more sense after seeing that.
.. although maybe not.
_ 1.x
"Its not Halo, so it must be crap".
Some of his comments are almost hilarious:
"That physical environment could have looked better, though. In the graphics department, the game looks merely adequate. Screenshots of the Xbox version seem quite polished, but I had to play the PS2 version. I sold my Xbox to offset my purchase of a 360, which won't play this game at all. The PS2 version of Black has the jaggies problem that plagues many titles on that console. Though that distracted from the experience, the quality of the textures throughout the title match up with the best the PS2 has to offer."
So which is it, the PS2 is crap, the Xbox rocks, the X360 roks, but its the best textures on PS2. Man, what a complete fanboy dribble. Be a little bit unbiased? Could you?
Also, the score - "Curiously, the occasional musical stings are nowhere near as polished. Ostensibly used to heighten tension, they come across as mostly annoying. After the first few levels I turned them off, and didn't miss them a bit."
Damn, you need a hearing test - this has one of the best scores around. Full stop. I dont know what game you were playing, but it sounds like you cut an pasted someone elses review, because that is a redic statement.
I think Zonk needs to have a little bit of perspective - get off his fanboy wagon and look at the game for its _actual_ merits and worthiness. Im sure Zonk finds Halo the most brilliant FPS ever made - however, imho Black stomps all over it. The only serious issue I had with Black, is that it is short. Thats it. And if you dont beleive me, go rent it, play it through, then comment. This guys comments lead me to beleive he either played it on easy, or didnt play it at all.
For a little more open and thought provoking review visit a decent gaming site:
http://www.shacknews.com/extras/2006/030106_black
Hey Zonk.. Halo isnt the only FPS in the world btw.
Judging by the end of Max Payne, that seems possible. But no, while Max Payne does begin at the end, and thus the whole game could be said to be contained within a single flashback, it was not a game of flashbacks. Your only real clue throughout the game that this is just a ginormous flashback is Max's constant narration, all in past tense, but then, that's generally how narration is done.
And no, there wasn't a single jail cell in the whole damned game.
Don't thank God, thank a doctor!
If blowing the handle off opens the lock, then your lock sucks and you probably didn't need the shotgun.
Are you the same idiot that smashes the dial off a combination lock and is suprised the safe doesn't open? Or smashes the keypad on an ATM and hopes that it will spit all the money out? Okay, so it keeps locksmiths busy fixing it all, but it gets dispiriting after a while.
Wait a minute, I played about four or five levels of this game. The game world is NOT "fully" destructible. There are a few objects that can be destroyed such as doors, crates (imagine!), glass windows and such. Here and there there are walls you can blow up or shoot down, but they are clearly marked as such (hey this wall is full of holes and has cracks on it, gee, it might be possible to blow it up!!!)
If you thinking, "fully destructible", like in "Silent Storm" (or to a degree, Red Faction) -- forget it.
I've now had a chance to play the PS2 demo, and I have to admit that the game loses a great deal of its lustre. This is really a game that relies upon immersion for its appeal, and playing it 4:3 aspect ratio and 480i (perhaps the release version at least offers 480p?), with weaker graphics and sound seriously detracts from the appeal of this title. It's still kinda fun, but it's a pale shadow of the XBox version.
Its black here black there... you gammmers are all againgst anthing BLACK! I am sich and tirred of this rasckist BS.
And we know why!
It is time you took a look through your white mirors and stoped playyin BLACK games! Please grow up and for once observe tollerince!