I'd say Solaris won't go anywhere. Maybe it would eventually replace AIX?
As for GlassFish/NetBeans... I'm not so sure. I don't believe IBM owns the Eclipse IDE, however it does own Rational which is built on Eclipse. My guess would be IBM could position both of the products to be released as free offerings. They definitely won't be phased out though, it would have a huge backlash from the development community and hurt IBM in the long run. It would most likely be a merger of products.
As a previous poster mentioned, it'll be interesting to see if the US government allow it since they compete in so many of the same markets.
There's still the AIX and mainframes we produce. I don't remember if we produce the hardware itself, but I do know we do the software part of it. Maybe it'll be to produce better hardware? It'll be interesting to see what happens when/if it happens
Re:I will never buy another Steam game: Dawn of Wa
on
The Age of Steam
·
· Score: 1
On the back it has statements saying that both GFWL and Steam are required, as well as logos on the front of the box. As with what another poster said: Steam can be run in offline mode once it's been installed and activated. And the reason you didn't see an icon is because it doesn't install one to the desktop when it downloads through Steam(at least I've never seen one) because you have to run the game through Steam
I can't say why it took so long to install Steam unless it needed a really large update to run and it downloaded that as well. Steam has always installed extremely fast for me. It seems you're not the only one with the issue(really long install times), many other people have the same problem. Here's a FAQ from Valve on how to install from the DVD:
https://support.steampowered.com/kb_article.php?ref=1783-EYZN-9672
And another link in case you have problems:
http://forums.steampowered.com/forums/showthread.php?t=806897
Those are more for people who are encountering the problems and not someone who has already returned it;)
You can create an offline only GFWL account, which doesn't require any of your information. It's not very obvious that you can do this, but you can.
I do agree with you though, the Stardock/Impulse approach is much better and I've been very please with them. I've never downloaded anything from them, just physical copies. I really like that you don't need to activate unless you plan on using the online component. I think other companies should move toward this since I'm tired of the draconian DRM associated with many games. I do my research to ensure this DRM isn't present in any game I'm thinking of purchasing, I personally will not allow them my money to further what I feel is customer abuse.
I like Steam and feel it's a great service. It does have it's flaws however(the main one having to be online). But Steam is way better than the alternatives(SecuROM). Though I do feel they should take the route of Stardock/Impulse and allow single player/offline play without being online.
Why is this a surprise to anyone? If you truly believed the RIAA was working for the benefit of the artists, then please let me lift off those rosy glasses of yours. This "crusade" of the RIAA's was NEVER for the benefit of the artists. It was all about 1) scaring the consumers into conformity and 2) lining the top executives own pockets. Granted after the legal fees the exes probably aren't seeing much as they would like. In a perfect world the artists would see a cut of what the RIAA wins, but lets face it we don't live in a perfect world.
I would be all for the RIAA if they were true to what they say. The reality is they are just a bunch of greedy company executives wanting more money for themselves, not the artists.
The title is a bit misleading I know. But my question is about the overall quests and things to do in the game.
I am an avid gamer, and an avid RPG player, and have indeed tried WoW. Though I only played for about a month or so. The reason I quit is because I got bored very quickly. The world isn't dynamic enough, and isn't dynamic in any respect of the word in my opinion.
Nothing changes in the world, except for maybe the economy. Not only does everything not change, but everything is static. Once you play through the first town, and I would go as far to say the firts half of that town, then you have pretty much played the entire game. Every quest is the same, just in a bit different context. I have effectively grouped all quests into these catagories: Kill, gather, find, and the occasional escourt. Now I could understand if those quests had some sort of imact of the WoW world, but they don't; they actually have near nill relevance to the world. Maybe if there were more world changing quests, or "events" as some might call them then the game would be more enjoyable.
As a gamer I found this game bland at best. At first I thought that was was pretty amazing, from the way everyone talked about it. Then I played and realized that the game wasn't as amazing as everyone said.
My question is: will you ever change the quest system, or include other quests, that will seem like you have an impact on the world? I understand this isn't easy, but in a world where new MMORPGS will be released very shortly you may have to change the way the game is done or risk losing subscribers. Right now you have a lock on the market because you are, I admit, probably the best MMO out there now. With games such as City of Villians, Dark and Light, and Auto Assault on the horizon do you have any plans to change anything about the game? Basically my question is will the world ever become a dynamic one in which the players have the ability to change it?
I'd say Solaris won't go anywhere. Maybe it would eventually replace AIX?
As for GlassFish/NetBeans... I'm not so sure. I don't believe IBM owns the Eclipse IDE, however it does own Rational which is built on Eclipse. My guess would be IBM could position both of the products to be released as free offerings. They definitely won't be phased out though, it would have a huge backlash from the development community and hurt IBM in the long run. It would most likely be a merger of products.
As a previous poster mentioned, it'll be interesting to see if the US government allow it since they compete in so many of the same markets.
There's still the AIX and mainframes we produce. I don't remember if we produce the hardware itself, but I do know we do the software part of it. Maybe it'll be to produce better hardware? It'll be interesting to see what happens when/if it happens
On the back it has statements saying that both GFWL and Steam are required, as well as logos on the front of the box. As with what another poster said: Steam can be run in offline mode once it's been installed and activated. And the reason you didn't see an icon is because it doesn't install one to the desktop when it downloads through Steam(at least I've never seen one) because you have to run the game through Steam
;)
I can't say why it took so long to install Steam unless it needed a really large update to run and it downloaded that as well. Steam has always installed extremely fast for me. It seems you're not the only one with the issue(really long install times), many other people have the same problem. Here's a FAQ from Valve on how to install from the DVD:
https://support.steampowered.com/kb_article.php?ref=1783-EYZN-9672
And another link in case you have problems:
http://forums.steampowered.com/forums/showthread.php?t=806897
Those are more for people who are encountering the problems and not someone who has already returned it
You can create an offline only GFWL account, which doesn't require any of your information. It's not very obvious that you can do this, but you can.
I do agree with you though, the Stardock/Impulse approach is much better and I've been very please with them. I've never downloaded anything from them, just physical copies. I really like that you don't need to activate unless you plan on using the online component. I think other companies should move toward this since I'm tired of the draconian DRM associated with many games. I do my research to ensure this DRM isn't present in any game I'm thinking of purchasing, I personally will not allow them my money to further what I feel is customer abuse.
I like Steam and feel it's a great service. It does have it's flaws however(the main one having to be online). But Steam is way better than the alternatives(SecuROM). Though I do feel they should take the route of Stardock/Impulse and allow single player/offline play without being online.
Why is this a surprise to anyone? If you truly believed the RIAA was working for the benefit of the artists, then please let me lift off those rosy glasses of yours. This "crusade" of the RIAA's was NEVER for the benefit of the artists. It was all about 1) scaring the consumers into conformity and 2) lining the top executives own pockets. Granted after the legal fees the exes probably aren't seeing much as they would like. In a perfect world the artists would see a cut of what the RIAA wins, but lets face it we don't live in a perfect world.
I would be all for the RIAA if they were true to what they say. The reality is they are just a bunch of greedy company executives wanting more money for themselves, not the artists.
The title is a bit misleading I know. But my question is about the overall quests and things to do in the game. I am an avid gamer, and an avid RPG player, and have indeed tried WoW. Though I only played for about a month or so. The reason I quit is because I got bored very quickly. The world isn't dynamic enough, and isn't dynamic in any respect of the word in my opinion. Nothing changes in the world, except for maybe the economy. Not only does everything not change, but everything is static. Once you play through the first town, and I would go as far to say the firts half of that town, then you have pretty much played the entire game. Every quest is the same, just in a bit different context. I have effectively grouped all quests into these catagories: Kill, gather, find, and the occasional escourt. Now I could understand if those quests had some sort of imact of the WoW world, but they don't; they actually have near nill relevance to the world. Maybe if there were more world changing quests, or "events" as some might call them then the game would be more enjoyable. As a gamer I found this game bland at best. At first I thought that was was pretty amazing, from the way everyone talked about it. Then I played and realized that the game wasn't as amazing as everyone said. My question is: will you ever change the quest system, or include other quests, that will seem like you have an impact on the world? I understand this isn't easy, but in a world where new MMORPGS will be released very shortly you may have to change the way the game is done or risk losing subscribers. Right now you have a lock on the market because you are, I admit, probably the best MMO out there now. With games such as City of Villians, Dark and Light, and Auto Assault on the horizon do you have any plans to change anything about the game? Basically my question is will the world ever become a dynamic one in which the players have the ability to change it?