That's fine for movies, but what if you're playing a game? It can't exactly buffer everything up beforehand in that case. I'd take the immediate transmission system over the buffering system. Perhaps they'll bring out a hybrid system that can do both depending on the current application:)
Well, to be fair I'm okay at Unreal and Halo and I dislike them both for their "you need to shoot everyone a million [note:exagerration] times before they die" mentality, but I much prefer games where a well placed headshot is all you need.
Indeed, I do Parkour:) Though I made this account many years ago before I started Parkour, and I haven't tried backflips yet;) I do much prefer the useful stuff to showing off, though a few of my friends love their flips.
Rolling is definitely a key technique to dissipate energy from a fall. IIRC in the analysis they did on this show they discovered that around 60% of the energy from a fall can be absorbed via rolling.
Any somersaults in the air are IMO rather pointless, and will just mean more energy to dissipate when you hit the ground, as well as vastly increasing the possibility of you landing on your head! Being experienced with somersaults will certainly improve your ability to control your balance and confidence while jumping though. I can only rotate through ~300 degrees when I've tried frontflips so far (on sand - crashmats would be a lot nicer!).
I wonder who will they make Chairman of this MAO group? Actually Steve has the most experience with chairs, so he should probably be the new Chairman MAO.
Pretty much all computer games are about fake achievements - apart from possibly the drums on Rock Band/Guitar Hero, and soon the real guitar playing on Rock Band 3, which translate to skills that could actually have real world applications. The worth of real world achievements is probably pretty hard to define too though.
For example you could learn how to do a backflip. It looks cool, and is certainly an achievement as it requires getting over your fears and perfecting your technique. But it is essentially useless. Is it a fake achievement? I'm not sure. People certainly think it's cool anyway. But, plenty of people must think Farmville is cool too.. if someone is happy with virtual achievements, then I suppose just let them be. They'll get bored eventually. Even what you consider real achievements will get boring eventually if you don't vary it up.
Are you serious? The Hurt Locker was released in 2008, and Precious (which I've never heard of) in 2009. People have been complaining along the same lines as you for years (probably since movies first came out), and yet those movies were still made.
Yes there's a lot of crap out there, but there are still plenty of great movies being made. It's the same with music, books, and games. It's the same with everything people do. Lots of crap, some good stuff. Enjoy the good stuff, try not to bother with the crap.
Apart from possibly Ninja Gaiden but I really didn't like that when I played the demo. It's very arcadey. I hate games which look amazing, but then you try and wander off the path and you hit an invisible wall. It really takes away from the immersion..
I do like some 3rd person action games like Uncharted and Assassin's Creed, and stuff like Uncharted is pretty damn difficult on the highest difficulty setting (haven't played Assassin's Creed much).
There are still plenty of more in depth and higher difficulty games being made as you point out, and that's not going to stop either as it's a pretty important market. I reckon as people are sucked into gaming with the casual stuff they will eventually stop thinking of gaming as quite so geeky and start exploring the "real" games too:) Stuff like LittleBigPlanet should be good for this, especially when LBP2 comes out.. it looks like it's going to be spectacular for modders, so even anyone who plays just for the cutesy sackboys and sackgirls is probably going to get a sample of a wide range of gaming styles.
I've just had a read about Farmville on Wikipedia to see if it's any more in depth than I expected, but it's not. It sounds like typical RPG style gameplay where the key element to success is simply playing a lot to rack up some XP, though I don't think there is actually any end goal.
Civilisation might be similar overall, but it definitely requires a bit more skill and has more goals to aim for than simply the research and building more advanced units. Having to compete against CPU or human opponents certainly makes it more challenging and rewarding than something like Farmville where presumably you can't actually lose in any meaningful way.
Exactly right. That's not to say that relaxing and playing some games isn't valuable though. Rest is very important for physical and mental wellbeing.
Personally I doubt I'll ever try Farmville, but I'm happy to play games (generally action oriented) on days when I'm taking a rest from more active pastimes.
Well yeah I forgot about memory cards when I was writing that tbh despite the PS being my first console, but the thing about them is that they were incredibly slow, with limited space. These days things are much faster and things like autosave and complete state saving are much more feasible.
I generally agree with the Movie->Game or Game->Movie conversions being bad, but Disney do seem to put effort into actually making their games good. Pixar apparently got involved with the game modelling/animations for example. It has a nice "Toy Box" mode which is like a simpler version of GTA set in a toy themed world. The Toy Story 3 game also lets you play the Buzz Lightyear game that Rex was playing in the Toy Story 2 movie, it's kind of a meta-game:)
The one movie I've actually thought was a good Game->Movie conversion was Tomb Raider. I never really enjoyed the Tomb Raider games, but the movie was good fun.
There's a reason I hope to motherfucking god that they never try to add multiplayer to a Fallout title. It's not needed, nor wanted.
I played Fallout for a few days, it just made me wish it was an MMORPG. I got Oblivion instead, and I don't mind it as a single player since the world is slightly less depressing than that of Fallout, but I still wouldn't mind at all if it had an online co-op element, or they made an MMORPG based on that world.
Seconded. I tried Saints Row 2 as well once it got cheap, and it has good stories (3 main plot lines, and a couple of expansion packs). The game world is actually better than in any of the GTAs too. Sure you will eventually run out of stuff to do, but it's definitely not that repetitive.
Red Dead Redemption is awesome. Plenty of story there, and even just exploring the sandbox world is so much fun. It's amazingly atmospheric. I haven't even unlocked the final area yet as I haven't had time for gaming recently, but it already ranks among the best games I've ever played.
Besides, repetitive definitely doesn't have to equate with boring.. think of Tetris for example. If the game mechanics are fun, you won't care if you have to do the same thing over and over. Most games still boil down to killing people in slightly varied situations, but a lot of them are fun.
GTA has exactly the same save game mechanism on consoles and PC. I think GTA even autosaves after you complete missions, though maybe I'm getting confused with Saint's Row.
Modern console games save progress fine too. It's just that consoles never used to have long term storage systems (unless they were built into the cartridge for example), but now most games save regularly to the HDD, or some even let you save whenever you want, PC style. Oblivion for example.
Then would you prefer that game balance didn't exist? Save points keep people from earning achievements without skill by reloading every time they get hit.
Actually, modern games all seem to have auto-regenerating health anyway so this is unecessary. What you describe is actually what I did in Half-Life, which was the first FPS I ever played all the way through). I wouldn't say I got through it without skill, but back then there were no achievement systems, I simply saved often so that I wouldn't have to replay the entire level every time I died.
WTF.. did you just compare COD to Monkey Island? I suppose the story in MW2 wasn't entirely boring, but neither was it anything special, and the single player gameplay is pretty dull.
Monkey Island's interface has become pretty dumbed down these days, as you no longer have to really hunt for objects any more, you just cycle through the available options, and this makes it much easier to solve the puzzles IMO. But the story in MI5 is great, and I soon got over my desire for old school point'n'clickiness.
With the MW2 single player I was just playing it out of interest to see how good it was. I wasn't impressed. Thankfully the multiplayer is actually fun, despite the fact you can't switch off auto-aim on the console versions.
She clearly just wanted to fuck with us!
I know it would work, I'm just saying it kind of spoils the point of it being wireless in the first place!
Ah, I didn't know that second part though, that's pretty interesting!
That's fine for movies, but what if you're playing a game? It can't exactly buffer everything up beforehand in that case. I'd take the immediate transmission system over the buffering system. Perhaps they'll bring out a hybrid system that can do both depending on the current application :)
Are you implying that 1920s radio was encoded/decoded in the digital domain?
And just how would you "shield" your wireless broadcast? With a big pipe? That doesn't sound like much of a step up from using a cable to be honest.
Well, to be fair I'm okay at Unreal and Halo and I dislike them both for their "you need to shoot everyone a million [note:exagerration] times before they die" mentality, but I much prefer games where a well placed headshot is all you need.
Indeed, I do Parkour :) Though I made this account many years ago before I started Parkour, and I haven't tried backflips yet ;) I do much prefer the useful stuff to showing off, though a few of my friends love their flips.
Rolling is definitely a key technique to dissipate energy from a fall. IIRC in the analysis they did on this show they discovered that around 60% of the energy from a fall can be absorbed via rolling.
Any somersaults in the air are IMO rather pointless, and will just mean more energy to dissipate when you hit the ground, as well as vastly increasing the possibility of you landing on your head! Being experienced with somersaults will certainly improve your ability to control your balance and confidence while jumping though. I can only rotate through ~300 degrees when I've tried frontflips so far (on sand - crashmats would be a lot nicer!).
(Ballmer, not Jobs, obviously)
I wonder who will they make Chairman of this MAO group? Actually Steve has the most experience with chairs, so he should probably be the new Chairman MAO.
Does formulating this in the way they have give Oracle access to the Google code to see if the code was in fact copied byte for byte from Oracle
You mean this code?
I used to blow up chickens all the time in Counter-Strike. As long as these other critters make fun noises when they explode then I'm all for it.
The only thing to really be extracted from this post is that you suck at Counter-Strike?
Pretty much all computer games are about fake achievements - apart from possibly the drums on Rock Band/Guitar Hero, and soon the real guitar playing on Rock Band 3, which translate to skills that could actually have real world applications. The worth of real world achievements is probably pretty hard to define too though.
For example you could learn how to do a backflip. It looks cool, and is certainly an achievement as it requires getting over your fears and perfecting your technique. But it is essentially useless. Is it a fake achievement? I'm not sure. People certainly think it's cool anyway. But, plenty of people must think Farmville is cool too.. if someone is happy with virtual achievements, then I suppose just let them be. They'll get bored eventually. Even what you consider real achievements will get boring eventually if you don't vary it up.
Are you serious? The Hurt Locker was released in 2008, and Precious (which I've never heard of) in 2009. People have been complaining along the same lines as you for years (probably since movies first came out), and yet those movies were still made.
Yes there's a lot of crap out there, but there are still plenty of great movies being made. It's the same with music, books, and games. It's the same with everything people do. Lots of crap, some good stuff. Enjoy the good stuff, try not to bother with the crap.
Most of the major genres? They're all RPGs :P
Apart from possibly Ninja Gaiden but I really didn't like that when I played the demo. It's very arcadey. I hate games which look amazing, but then you try and wander off the path and you hit an invisible wall. It really takes away from the immersion..
I do like some 3rd person action games like Uncharted and Assassin's Creed, and stuff like Uncharted is pretty damn difficult on the highest difficulty setting (haven't played Assassin's Creed much).
There are still plenty of more in depth and higher difficulty games being made as you point out, and that's not going to stop either as it's a pretty important market. I reckon as people are sucked into gaming with the casual stuff they will eventually stop thinking of gaming as quite so geeky and start exploring the "real" games too :) Stuff like LittleBigPlanet should be good for this, especially when LBP2 comes out.. it looks like it's going to be spectacular for modders, so even anyone who plays just for the cutesy sackboys and sackgirls is probably going to get a sample of a wide range of gaming styles.
I've just had a read about Farmville on Wikipedia to see if it's any more in depth than I expected, but it's not. It sounds like typical RPG style gameplay where the key element to success is simply playing a lot to rack up some XP, though I don't think there is actually any end goal.
Civilisation might be similar overall, but it definitely requires a bit more skill and has more goals to aim for than simply the research and building more advanced units. Having to compete against CPU or human opponents certainly makes it more challenging and rewarding than something like Farmville where presumably you can't actually lose in any meaningful way.
Exactly right. That's not to say that relaxing and playing some games isn't valuable though. Rest is very important for physical and mental wellbeing.
Personally I doubt I'll ever try Farmville, but I'm happy to play games (generally action oriented) on days when I'm taking a rest from more active pastimes.
It's called a "metaphor".
Well yeah I forgot about memory cards when I was writing that tbh despite the PS being my first console, but the thing about them is that they were incredibly slow, with limited space. These days things are much faster and things like autosave and complete state saving are much more feasible.
I generally agree with the Movie->Game or Game->Movie conversions being bad, but Disney do seem to put effort into actually making their games good. Pixar apparently got involved with the game modelling/animations for example. It has a nice "Toy Box" mode which is like a simpler version of GTA set in a toy themed world. The Toy Story 3 game also lets you play the Buzz Lightyear game that Rex was playing in the Toy Story 2 movie, it's kind of a meta-game :)
The one movie I've actually thought was a good Game->Movie conversion was Tomb Raider. I never really enjoyed the Tomb Raider games, but the movie was good fun.
New Zealand: Rocks!
And oi, what's wrong with Scotland? >(
There's a reason I hope to motherfucking god that they never try to add multiplayer to a Fallout title. It's not needed, nor wanted.
I played Fallout for a few days, it just made me wish it was an MMORPG. I got Oblivion instead, and I don't mind it as a single player since the world is slightly less depressing than that of Fallout, but I still wouldn't mind at all if it had an online co-op element, or they made an MMORPG based on that world.
Seconded. I tried Saints Row 2 as well once it got cheap, and it has good stories (3 main plot lines, and a couple of expansion packs). The game world is actually better than in any of the GTAs too. Sure you will eventually run out of stuff to do, but it's definitely not that repetitive.
Red Dead Redemption is awesome. Plenty of story there, and even just exploring the sandbox world is so much fun. It's amazingly atmospheric. I haven't even unlocked the final area yet as I haven't had time for gaming recently, but it already ranks among the best games I've ever played.
Besides, repetitive definitely doesn't have to equate with boring.. think of Tetris for example. If the game mechanics are fun, you won't care if you have to do the same thing over and over. Most games still boil down to killing people in slightly varied situations, but a lot of them are fun.
GTA has exactly the same save game mechanism on consoles and PC. I think GTA even autosaves after you complete missions, though maybe I'm getting confused with Saint's Row.
Modern console games save progress fine too. It's just that consoles never used to have long term storage systems (unless they were built into the cartridge for example), but now most games save regularly to the HDD, or some even let you save whenever you want, PC style. Oblivion for example.
Then would you prefer that game balance didn't exist? Save points keep people from earning achievements without skill by reloading every time they get hit.
Actually, modern games all seem to have auto-regenerating health anyway so this is unecessary. What you describe is actually what I did in Half-Life, which was the first FPS I ever played all the way through). I wouldn't say I got through it without skill, but back then there were no achievement systems, I simply saved often so that I wouldn't have to replay the entire level every time I died.
WTF.. did you just compare COD to Monkey Island? I suppose the story in MW2 wasn't entirely boring, but neither was it anything special, and the single player gameplay is pretty dull.
Monkey Island's interface has become pretty dumbed down these days, as you no longer have to really hunt for objects any more, you just cycle through the available options, and this makes it much easier to solve the puzzles IMO. But the story in MI5 is great, and I soon got over my desire for old school point'n'clickiness.
With the MW2 single player I was just playing it out of interest to see how good it was. I wasn't impressed. Thankfully the multiplayer is actually fun, despite the fact you can't switch off auto-aim on the console versions.