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FarmVille Now Worth More Than EA

tekgoblin writes "Zynga, the creators of the popular hit Facebook game FarmVille, should be happy today as the company's worth has passed that of EA (Electronic Arts)."

344 comments

  1. Social games by weachiod · · Score: 5, Insightful

    This just shows the power of casual games and social interaction within them, similar to Wii but even better.

    I can already see how many posts here will be about how dumb the game is and how only dumb people play it, but I don't think it matters. People like it and the company is making more money than EA. They don't have piracy problems, they have lower development costs and a have HUGE untapped market to gain that will most likely grow a lot more in the future as this all is still so new. But that they already passed the industry giant EA really shows something.

    And good for them and the people who play FarmVille and other social games on social networking games. I think it has been over 20 years that we have talked about how to get gaming to be more "normal" and how to get girls to game too - this is it. Let people enjoy the games they like.

    1. Re:Social games by Anonymous Coward · · Score: 1, Interesting

      it actually is a product for dumb people, with lot of time to waste and no sense of worth.

      coincidentally, the target democratic is extremely profitable.

    2. Re:Social games by Pojut · · Score: 4, Insightful

      I can already see how many posts here will be about how dumb the game is and how only dumb people play it

      This was my knee-jerk reaction when I first heard of Farmville.

      Let people enjoy the games they like.

      After I got over my indignant nerdrage, this was the line of thinking I took. To me, a game like Farmville is a waste of time...but then again, I'm sure there are plenty of people that think putting 100+ hours into Oblivion or lord knows how many hours into MMOs is also a waste of time.

      "Different games for different lames", as a fellow gamer in my office put it.

    3. Re:Social games by Anonymous Coward · · Score: 0

      This just means that all games from now on (although the trend has began a while back) will appeal to the lowest common denominator. This is sad day for those of us who enjoy challenging and deep games. When you look at games like Civilization 5, you can plainly see the trend of moving towards simplistic nonsense gameplay. Casual games will soon infect all genres.

    4. Re:Social games by jgagnon · · Score: 4, Insightful

      If you put a value to your time and then do ANYTHING that is "less profitable" than that perceived value then you are wasting time, right?

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    5. Re:Social games by betterunixthanunix · · Score: 4, Insightful

      I think that this really shows that tying your game to the most popular social networking website in the entire world is a profitable thing to do. I seriously doubt that any of Zygna's games would be popular without Facebook, even if Zygna took the time to set up their own system of social networking for the games.

      --
      Palm trees and 8
    6. Re:Social games by Pojut · · Score: 2, Insightful

      We had this discussion yesterday here on Slashdot.

      There are plenty of difficult modern titles out there if you want a challenge. Try beating Ninja Gaiden Black on the highest difficulty. Try playing The Dark Spire or any of the Etrian Odyssey games. Try playing Demon Souls. Try playing Dragon Age on the hardest difficulty setting. Hell, try playing Fallout New Vegas on the highest difficulty setting.

      I get what you are saying about a general shift towards more "simplified" gaming, but there are plenty of challenges out there...you just gotta know where to look for them.

    7. Re:Social games by Pojut · · Score: 5, Insightful

      with lot of time to waste

      "Time you enjoy wasting was not wasted." -John Lennon

    8. Re:Social games by Merk42 · · Score: 1

      Yes the same thing has happened to movies. As we've seen there, deep thought provoking movies never come out anymore. It's all 90 min of "Ass". No Precious nor The Hurt Locker or anything ever again.

    9. Re:Social games by TheKidWho · · Score: 1

      What if *shock*, you don't like those games?

    10. Re:Social games by rwa2 · · Score: 3, Insightful

      My obligatory response to any mention of Zynga games:

      "Addicted to Fake Achievement" :
      http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html

      I was hooked on MafiaWars and Starfleet Commander for a spell. Quit cold turkey a few months back.
      I do have a whole new understanding of my hamsters on their treadmills now.

    11. Re:Social games by NevarMore · · Score: 4, Insightful

      My wife likes to point out that me playing Civ III is just about the same as her playing Farmville. The only difference is that in Civ III I get to kill people.

    12. Re:Social games by Pojut · · Score: 1

      Do you mean difficult games, or any of the games that I mentioned?

      If you meant difficult games, then no problem...don't play them. If you meant the games I mentioned, then I don't know what to tell you. Most of the major genres are represented there...

    13. Re:Social games by Anonymous Coward · · Score: 1, Insightful

      If you don't like it, don't play it.

      Why be an asshole and shit on someone else's fun ?

      Oh, I'm sorry it's because you're an asshole.

    14. Re:Social games by Eponymous+Coward · · Score: 3, Interesting

      Casual gamers have increased the total number of people who play games. I don't think it has decreased the number of hard core gamers that are looking for something deep. If anything, the potential audience for a big, deep game is now larger.

      The only problem that I see is that is getting more and more difficult for game companies to justify charging $50 or more for a game. Only one of the games I have bought in the past year was more than $10 and I was really disappointed in that game (ModNation Racers). Cheap, but awesome (IMO) games on Apple devices and Steam sales have really lowered what I'm willing to pay for a game. $10 or under and it's a no-brainer. If the game sucks, I don't care as I'm only out a few dollars.

    15. Re:Social games by Eponymous+Coward · · Score: 1

      What are your favorite games?

    16. Re:Social games by h4rm0ny · · Score: 5, Funny

      Well you nailed it when you put quote marks around "less profitable". The question is whether someone values their time so little that spending it playing farmville rates more highly, or whether they rate farmville so highly, that it's more valuable than other things they could do with their time. In either case, I can see why some would be concerned about such a person.

      Personally, I can't put it any better than a friend of mine who uses Facebook put it when she said: "I get a message off this guy. He's a grown man. He's in his thirties. And he wants me to send him an onion."

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    17. Re:Social games by WCguru42 · · Score: 1

      Try beating Ninja Gaiden Black on the highest difficulty. Try playing The Dark Spire or any of the Etrian Odyssey games. Try playing Demon Souls. Try playing Dragon Age on the hardest difficulty setting. Hell, try playing Fallout New Vegas on the highest difficulty setting.

      There's a big difference between hard and not appealing to the lowest common denominator. I love Ninja Gaiden and that game was great, but telling someone to go back and play it on hard doesn't overcome the issue. Games like Alan Wake don't get made by companies appealing to the lowest denominator.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    18. Re:Social games by hairyfeet · · Score: 1

      Farmville has what I call "the catnip factor" which is a seriously strange but powerful effect. It reminds me of back in the old shop I worked at where the boss bought a whole box of Age of Empires I and Sims discs at a time when AoE II was long out. I said "WTF Doug? why do I gotta install this on everything?" and he said "Just do it and make sure the window units are all running it" and sure enough it wasn't 30 minutes after we opened that women started walking in going "Ohhh..Is that Age of Empires? And The Sims?" and damned if sales didn't go up. I've seen the same thing in Farmville where EVERY female in a family plays that thing. Even my GF has to have her daily 1 hour of Farmville and that little treasure hunting game FB has or she isn't a happy camper.

      So I actually have to give the Zynga guys credit, as I doubt they meant to do it, because if they knew the secret of cranking out catnip games they would have plastered it all over all the consoles and mobiles as well, but they managed to hit that one dead solid perfect. Of course now they'll probably take a page from EA and like the sims milk that sucker for all it's worth, but who can blame them? But now when a female walks into the shop complaining "My PC is too slow" I almost don't even need to ask what they are talking about, because it comes down to how it plays Farmville.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:Social games by somersault · · Score: 1

      Exactly right. That's not to say that relaxing and playing some games isn't valuable though. Rest is very important for physical and mental wellbeing.

      Personally I doubt I'll ever try Farmville, but I'm happy to play games (generally action oriented) on days when I'm taking a rest from more active pastimes.

      --
      which is totally what she said
    20. Re:Social games by h4rm0ny · · Score: 1

      Is this Farmville game actually hard / exciting, or is it an exercise in button pushing? We can't spend all our lives working and being productive - we'd fall over. But we can spend the non-productive time doing a variety of things... watching movies, chatting with friends or, if they still exist, play a challenging computer game. I'm curious. How does Farmville actually rate?

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    21. Re:Social games by Anonymous Coward · · Score: 0

      exactly, but you should differentiate monetary worth and personal value.

      my time has a low monetary worth, but a high personal value (the latter is common to everyone except emo). I would never spend it in those kind of games, because I think I'd better enjoy myself in challenging activities.

      and while for someone farmville may be relaxation time, for most it's just that the challenging bar *is* that low.

    22. Re:Social games by headbulb · · Score: 2, Informative

      There is alot more strategy to Civ III then Farmville.

    23. Re:Social games by Anonymous Coward · · Score: 0

      Says the overweight nerd, sitting alone, surrounded by empty pizza boxes.

    24. Re:Social games by Pojut · · Score: 1

      True.

      Want to have some fun? Have a "casual" gamer pick up Oblivion. Help them out through the sewers, get them used to the controls and the play style. Then, when they exit the sewer, they will inevitably ask you where they are supposed to go. This is your response: "Pick a direction, and run."

      Watch their heads explode.

    25. Re:Social games by somersault · · Score: 1

      I've just had a read about Farmville on Wikipedia to see if it's any more in depth than I expected, but it's not. It sounds like typical RPG style gameplay where the key element to success is simply playing a lot to rack up some XP, though I don't think there is actually any end goal.

      Civilisation might be similar overall, but it definitely requires a bit more skill and has more goals to aim for than simply the research and building more advanced units. Having to compete against CPU or human opponents certainly makes it more challenging and rewarding than something like Farmville where presumably you can't actually lose in any meaningful way.

      --
      which is totally what she said
    26. Re:Social games by PitaBred · · Score: 4, Insightful

      And you use strategy and planning, and actually think. Versus simply clicking on what's flashing. There is a huge difference between "traditional" games and Farmville type stuff. The majority of "casual" games are made for people who don't like thinking and just want to... do repetitive things I guess.

    27. Re:Social games by Anonymous Coward · · Score: 5, Insightful

      As opposed to the grown man in his thirties who goes into a fit of depression when some millionaires on TV don't catch a ball in a kid's game?

      We aren't all writing the next great novel. What are you working for anyway? To relax and amuse yourself I assume. If people want to play a game let them.

    28. Re:Social games by weachiod · · Score: 1

      Why there needs to be a lot of strategy in a game for it to be enjoyable? Mind you, I would play Civ V over Farmville any day of the week, but we have different genres because people like different things, and not everyone wants to play a game thats challenging or requires a lot of thinking or strategy.

    29. Re:Social games by Anonymous Coward · · Score: 0

      Unless you're planning to conquer the world, it's still ultimately a fun hobby with pretty much the same end result as Farmville - either you enjoyed spending some spare time playing it or you didn't.

    30. Re:Social games by binarylarry · · Score: 0

      That's like saying playing poker is just about the same as playing 52 pickup.

      --
      Mod me down, my New Earth Global Warmingist friends!
    31. Re:Social games by aekafan · · Score: 1

      Yep. It's just like Xbox live system, Steam, and the entire WoW crafting system. The only reason its there is a treadmill to burn your hours. But some people enjoy that. More power to them, I say

    32. Re:Social games by Hoi+Polloi · · Score: 3, Insightful

      Does it make it less enjoyable for her? I'd say she probably is happy it isn't as complex and she can just poke around for a few minutes a day and be done with it.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    33. Re:Social games by Anonymous Coward · · Score: 0

      coincidentally, the target democratic is extremely profitable.

      oh crap i thought it was the target Republican that would be profitable...except if you meant demographic...hehehe

    34. Re:Social games by WoLpH · · Score: 1

      62 million users can't be wrong, right?

      from what I've heard, Farmville is very addicting and it constantly has new components keeping it interesting to play for quite some time. But most of the people I know that tried it got tired of it after about a week or so.

    35. Re:Social games by somersault · · Score: 1

      Most of the major genres? They're all RPGs :P

      Apart from possibly Ninja Gaiden but I really didn't like that when I played the demo. It's very arcadey. I hate games which look amazing, but then you try and wander off the path and you hit an invisible wall. It really takes away from the immersion..

      I do like some 3rd person action games like Uncharted and Assassin's Creed, and stuff like Uncharted is pretty damn difficult on the highest difficulty setting (haven't played Assassin's Creed much).

      There are still plenty of more in depth and higher difficulty games being made as you point out, and that's not going to stop either as it's a pretty important market. I reckon as people are sucked into gaming with the casual stuff they will eventually stop thinking of gaming as quite so geeky and start exploring the "real" games too :) Stuff like LittleBigPlanet should be good for this, especially when LBP2 comes out.. it looks like it's going to be spectacular for modders, so even anyone who plays just for the cutesy sackboys and sackgirls is probably going to get a sample of a wide range of gaming styles.

      --
      which is totally what she said
    36. Re:Social games by Coren22 · · Score: 1

      Apparently his favorite is Farmville.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    37. Re:Social games by somersault · · Score: 1

      Are you serious? The Hurt Locker was released in 2008, and Precious (which I've never heard of) in 2009. People have been complaining along the same lines as you for years (probably since movies first came out), and yet those movies were still made.

      Yes there's a lot of crap out there, but there are still plenty of great movies being made. It's the same with music, books, and games. It's the same with everything people do. Lots of crap, some good stuff. Enjoy the good stuff, try not to bother with the crap.

      --
      which is totally what she said
    38. Re:Social games by delinear · · Score: 1

      I don't really think much has changed. When I first got into gaming, the majority of games were simplistic beat 'em ups, shoot 'em ups or platformers. Occasionally you'd get a Lords of Midnight or Elite but you had to wade through an awful lot of dross to find them. It's pretty much the same thing now - great new games, both from big developers and little indie outfits, are still appearing at the same rate, it might just appear that's no longer the case because there's so much marketing of "mainstream" family games, but the gems are still there to find and I can't see them ever going away.

    39. Re:Social games by Sockatume · · Score: 1

      Minecraft's another good example. It's basically a 3D Farmville, or an antisocial Animal Crossing, and operates on much the same set of drives and play cycles.

      --
      No kidding!!! What do you say at this point?
    40. Re:Social games by Pojut · · Score: 1

      Sorry, used the wrong phrase...meant styles of play (third person, first person, turn-based, real-time, action-based, tactical-based, etc.)

    41. Re:Social games by flanders123 · · Score: 5, Funny

      it actually is a product for dumb people, with lot of time to waste and no sense of worth.

      coincidentally, the target democratic is extremely profitable.

      ...Which is a dumber waste of time:

      A) Playing FarmVille
      B) Commenting in a news site about an article about FarmVille. Anonymously.

      I vote for C) Commenting about a comment about an article about FarmVille. I hate myself.

    42. Re:Social games by somersault · · Score: 3, Insightful

      Pretty much all computer games are about fake achievements - apart from possibly the drums on Rock Band/Guitar Hero, and soon the real guitar playing on Rock Band 3, which translate to skills that could actually have real world applications. The worth of real world achievements is probably pretty hard to define too though.

      For example you could learn how to do a backflip. It looks cool, and is certainly an achievement as it requires getting over your fears and perfecting your technique. But it is essentially useless. Is it a fake achievement? I'm not sure. People certainly think it's cool anyway. But, plenty of people must think Farmville is cool too.. if someone is happy with virtual achievements, then I suppose just let them be. They'll get bored eventually. Even what you consider real achievements will get boring eventually if you don't vary it up.

      --
      which is totally what she said
    43. Re:Social games by Jaysyn · · Score: 1

      Fallout 2 & 3, TES 3 & 4, Master of Magic, Neverwinter Nights, Space Rangers 2, The Temple of Elemental Evil, Alpha Centauri, System Shock 2, the Unreal Series, the Civ Series, Arcanum, Vampire: Bloodlines, Planescape: Torment, Final Fantasy I - VII, Dungeon Keeper II, the Baldur's Gate series.

      All favorites, all for different reasons.

      --
      There is a war going on for your mind.
    44. Re:Social games by poetmatt · · Score: 1

      nah, it shows the power of psychologically manipulative games that are on an exploitative website (facebook), and how the two together can exploit users' own money.

      That's not success, it's more unethical success.

    45. Re:Social games by advocate_one · · Score: 0, Flamebait

      There is a lot more strategy to Civ III then Farmville.

      what a snobby comment...

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    46. Re:Social games by Anonymous Coward · · Score: 0

      It's actually something simple you can do while doing something else - it goes good with watching TV. People have been mocking other people for choosing to watch TV for years now, but folks still do a lot of it. They might as well click on their virtual farm while doing it. If EA would sell me something that I could do in short distracted bursts, I might buy it. But for EA to get some of my attention, I have to block out hours of uninterrupted focused-solely-on-playing time. And I don't often do that anymore.

    47. Re:Social games by Anonymous Coward · · Score: 1, Informative

      The question is whether someone values their time so little that spending it playing farmville rates more highly, or whether they rate farmville so highly

      You (and many others) seem to be under the mistaken impression that playing farmville every day takes more than about 15 minutes. It's not some big imaginary planet where you have to take weeks walking around completing sheep-shaving quests or something.

    48. Re:Social games by McWilde · · Score: 1

      Maybe he wanted to wear it on his belt, as was the style back in the day...

      --
      Maybe
    49. Re:Social games by Xest · · Score: 1

      Assuming you do actually enjoy it. If MMOs are anything to go by a lot of people only enjoy it that 10% of the time it's actually fun (big raids, PVP etc.) and spend the rest of the time pissed off, fed up, and waiting for that thrill to come along next. People seem to put themeselves through these things for a variety of reasons other than enjoyment such as laziness to put in the initial effort to do something they'll enjoy more overall (i.e. go out with friends), depression and hence general lack of motivation to change things, or just outright addiction to the game even if they don't actually enjoy it. Sometimes these things are linked.

    50. Re:Social games by Anonymous Coward · · Score: 0

      What's next? "Ouch! My Balls" MMO? (http://en.wikipedia.org/wiki/Idiocracy)

      Dooooooom!

    51. Re:Social games by thePowerOfGrayskull · · Score: 1

      Then you look beyond the list of titles Pojut came up with off the top of his head. They're out there...

    52. Re:Social games by BitZtream · · Score: 1

      The primary difference is that Civ III isn't constantly trying to invent ways to milk REAL currency out of you in exchange for you wasting your time. Your cost with CivIII was known up front, before you started. Farmville tries to suck you in silently and deceptively, and to let you survive and stick around so it can suckle the money out of your wallet without you noticing what you're doing.

      Just like Evony ... which I caught myself emptying my wallet on :(

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    53. Re:Social games by Combatso · · Score: 1

      I think its the social aspect.. the people who i know that play are either retired, or stay-at-home mom types.. It's something they can do when they have a spare moment.. they are constantly asking each other for farm help.. I played FarmTown, if its anything like that, it doesnt really appeal to me for more than a few hours (total). I think the neat aspect of these games that make them so addictive, is even if you suck at the game, and put little effort in to it, you still see results.. sort of like a virtual aquarium of sorts..

    54. Re:Social games by Anonymous Coward · · Score: 0

      Does that really matter? You're still clicking fake people to make them do fake stuff. Get a hardcore sports enthusiast in here and he might tell you that they are both stupid and then give you an atomic wedgie.

    55. Re:Social games by Sirusjr · · Score: 5, Insightful

      Exactly. Every time my dad tries to tell me that I am wasting my time playing video games, I point out that he is wasting time watching sports and getting mad at things he has no control over.

    56. Re:Social games by Xest · · Score: 2, Interesting

      Probably not as profitable, but profitable all the same.

      It was almost 10 years ago now that Popcap figured out that casual gamers are one hell of a money spinner so it's certainly not a new realisation. Facebook just helped change the degree to which they could make money- Popcap now (or a year or two ago at Facebook's game spam peak) would also probably have achieved the level of income Zynga has.

      So I think Zynga would've still been succesful without Facebook, but I agree not to the extent they have been with Facebook.

    57. Re:Social games by Nikker · · Score: 1

      I love this circular argument, windows guys use it against the Linux guys saying configuring the system takes time and I'm worth so much that it's better to run windows cause I save so much time and therefore money! Blah blah blah then they get a virus have downtime till they get the system backed up and formatted, new updates, hunt down that NIC driver so you can download stuff. It's an argument that's fun to watch as it's happening but I digress. As far as Farmville hey congrats! As far as it's users paying for livestock and other stuff that doesn't and will never exist, lol you deserve everything you bought!

      --
      A loop, by its nature, continues. If that didn't make sense, start reading this sentence again.
    58. Re:Social games by lowrydr310 · · Score: 1

      I haven't ever played FarmVille, but did try CafeWorld on a friend's account and couldn't figure out what the objective of the game was. I also recently experimented with a social/interactive game on Android/iPhone called World War by Storm8.

      It was interesting at first - do missions, collect money, buy equipment to fight (ships/aircraft/vehicles/troops), then battle others, all gaining skill points and advancing to the next level. Then after a week or two of casually playing (more like button pressing) I realized it's a giant waste of time. There's no real action or skill involved and no specific strategy.

      When I feel the need to play games, I either pull out the NES/SNES/MAME emulator or bust out original Half-Life/CS from 12 years ago.

    59. Re:Social games by mitgib · · Score: 1

      wasting time watching sports and getting mad at things he has no control over.

      That is so well put.

      --
      Being a spelling & grammar Nazi is a sign you do not poses the intelligence to contribute to the conversation
    60. Re:Social games by Tom · · Score: 5, Insightful

      The difference is that Civ III is a game. Farmville is a drug. Zynga employs full-time psychologists and their "games" serve one purpose: Make you return and return and return.

      There've been some excellent articles including some with real research and investigative journalism. Anyone who still thinks that Zynga makes games has been living under a rock.

      --
      Assorted stuff I do sometimes: Lemuria.org
    61. Re:Social games by tverbeek · · Score: 1

      Welcome to the club. :)

      --
      http://alternatives.rzero.com/
    62. Re:Social games by VoiceInTheDesert · · Score: 5, Funny

      Not a shocking statement from a man justifying breaking up the most successful band in history to get high with Yoko Ono.

    63. Re:Social games by Raenex · · Score: 1

      so it can suckle the money out of your wallet without you noticing what you're doing.

      I wonder how it takes money from your wallet without your knowledge.

    64. Re:Social games by DrgnDancer · · Score: 1

      You're so right. I (a grown man) spend a few hours a day chasing Epic Loot on my imaginary Night Elf. Other guys (and girls) I know spend a ton of time actually playing the kids game the guy in your example is crying over. I venture to guess that almost no one doesn't have some sort of time waster they spend more time then they should on to no real benefit. Personally I think Farmville is boring as Hell, but I know perfectly well that plenty of people think that about WoW. Whatcha gonna do?

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    65. Re:Social games by rwa2 · · Score: 1

      No... I admit the Facebook games were pretty much an addiction. Other games I played for fun. Actually, a lot of them were sims so I learned a lot of stuff and now work with several large Linux-based training simulators.

      The Zynga games, on the other hand, were not fun... down to the Pavlovian "hit this button repeatedly, and we'll occasionally reward you with a random bitmap!".

      It was actually remarkable how many other effective psychological techniques they used to keep you coming back, though... random rewards vs. fixed (mice would click on buttons much faster and longer if they were rewarded randomly vs. at fixed intervals). Peer pressure by repeatedly comparing your "progress" to others'. "Altruism" hacks (a lot of games I simply joined just because I knew it might help my friends by accepting their requests). Energy timers that keep you coming back at regular intervals, or you'll be wasting progress and falling behind.

      Really, it would be awesome if someone could apply a lot of those techniques to education or something ;-P

      Interesting "backflip" analogy, Mr. Somersault . Kinda reminded me a bit of the parkour culture... one of their core philosophies was to become a more useful person by being able to overcome physical obstacles (one of the founder's fathers was a firefighter). Also that they sort of turn their noses up at the more acrobatic stunts done for show, like gymnastic flips and stuff, that don't really aid with getting to your objective. Interestingly, though, some flips (e.g. forward somersaults to dissipate energy from a high fall) are part of the core techniques.

    66. Re:Social games by Anonymous Coward · · Score: 0
    67. Re:Social games by HuguesT · · Score: 1

      That's OK, the successful band in question continued to be the most successful band in history for decades even after they broke up and released no new material. So why do any of this hard creative work?

    68. Re:Social games by DurendalMac · · Score: 1

      Except that Zynga deliberately rips everyone else off for almost every game they've made, then kills off the original because they have more marketing clout. It's a wonder they haven't been sued yet. Farmville is darn near identical to Farm Town.

      And yes, it is idiots who play these games. When we've talked about how to get girls gaming, we didn't mean stupid, useless little webgames designed to get you to pay them for virtual property.

    69. Re:Social games by DurendalMac · · Score: 2, Informative

      WoW generally requires some skill and practice. Farmville doesn't.

    70. Re:Social games by Anonymous Coward · · Score: 0

      Dumb like people who type "democratic" instead of "demographic?"

    71. Re:Social games by HeckRuler · · Score: 1

      Why there needs to be a lot of strategy in a game for it to be enjoyable?

      It doesn't need to have strategy to be fun, but having some form of critical thinking helps exercise your brain and has some redeeming qualities. Otherwise you're just vegging out.

      There are the drooling masses of brain dead zombies who just want another shot of happy-juice and then there are the few who go out and do awesome things. You're free to choose which group you join.

    72. Re:Social games by HeckRuler · · Score: 1

      That poor bastard.

    73. Re:Social games by somersault · · Score: 1

      Indeed, I do Parkour :) Though I made this account many years ago before I started Parkour, and I haven't tried backflips yet ;) I do much prefer the useful stuff to showing off, though a few of my friends love their flips.

      Rolling is definitely a key technique to dissipate energy from a fall. IIRC in the analysis they did on this show they discovered that around 60% of the energy from a fall can be absorbed via rolling.

      Any somersaults in the air are IMO rather pointless, and will just mean more energy to dissipate when you hit the ground, as well as vastly increasing the possibility of you landing on your head! Being experienced with somersaults will certainly improve your ability to control your balance and confidence while jumping though. I can only rotate through ~300 degrees when I've tried frontflips so far (on sand - crashmats would be a lot nicer!).

      --
      which is totally what she said
    74. Re:Social games by mcvos · · Score: 1

      It seems to take enough time that parents can completely neglect their children because of it.

    75. Re:Social games by mcvos · · Score: 1

      But that's the entire point of games! To challenge yourself and make you think. Isn't it? Otherwise I'd be grinding through WoW.

    76. Re:Social games by speroni · · Score: 1

      What's the most valuable use of time?

      --
      Eschew Obfuscation
    77. Re:Social games by VoiceInTheDesert · · Score: 1

      Totally disagree. For one, Civ takes way more thought and strategy. You are competing against something and must better your methods in order to win. For two, I know that in my own RTS playing time, I have to constantly and quickly calculate resources, allocate said resources, evaluate probabilities, problem solve for difficult defenses/offenses from my opponent, calculate build times and optimize efficiency of both production and damage output. I'll be the first to admit that nothing in this game makes me a mathematical/logical/tactical genius, but having to think about these things help to keep my mind sharp in such areas. There's a positive benefit to playing the game besides entertainment.

      Now certainly, to each his own, regarding entertainment. To equate those two games though, is silly at best. It's like saying Chess and Candy Land are the same. Are they both games? Sure. Do they have comparable skill requirements or similar side-benefits bestowed to the player? Absolutely not. Does it make me an elitist for thinking that a game should have some challenge to overcome to be worth my time and mental capacity? Maybe.

      Now if your wife pointed out that farmville and say...watching football were similar, I'd have to begrudgingly agree with her. I'll still insist that even watching a sporting event requires more thought than Farmville, but she'd be a lot closer than the comparison in the OP.

    78. Re:Social games by VoiceInTheDesert · · Score: 1

      This is absolutely correct. Without Facebook's market of bored teens (and now adults), there would be no way this takes off. Browser games are literally a dime a dozen and from what I see, there's nothing in Farmville that separates it from the pack. Ironically, I think the original user base of Facebook (college students) are the least likely to pick up these games. Thanks for bringing all these wonderful new users and "features," Mark.

    79. Re:Social games by Anonymous Coward · · Score: 0

      WoW generally requires some skill and practice.

      lol no

    80. Re:Social games by idontgno · · Score: 1

      But that's the entire point of games! To challenge yourself and make you think. Isn't it? Otherwise I'd be grinding through WoW.

      Obviously, you know the answer... for yourself. For others, games are supposed to inherently mindless escape, or moderate-activity relaxation, or ego-satisfaction.

      It's almost always a mistake to assume someone else's goals and values even faintly resemble yours, and foolish to judge someone else's choices based on your priorities.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    81. Re:Social games by VoiceInTheDesert · · Score: 1

      I hate the Beatles, so I just wish he had done it sooner.

    82. Re:Social games by Sedated2000 · · Score: 1

      The first pc game I bought in 7 years was Minecraft. It was 13 dollars, and I get every dime's worth. However, I also just spent 62 dollars on Fable 3 and couldn't be happier. The work that went in to it is apparent though. The story and environment is excellent.

    83. Re:Social games by jrbuilta · · Score: 1

      "Time you enjoy wasting was not wasted." -John Lennon

      Insightful is a woefully inadequate bouquet for this pearl of wisdom. Fucking genius is more like it.

    84. Re:Social games by smallfries · · Score: 1

      I can already see how many posts here will be about how dumb the game is and how only dumb people play it, but I don't think it matters. People like it and the company is making more money than EA.

      Nah, I reckon the posts will be about how dumb people are that take made up numbers at face value. Zynga is not a public traded company and if you dig back through the links to the source then the five billion dollar figure is an estimate.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    85. Re:Social games by Maxo-Texas · · Score: 1

      Most of my co-farmville players are female.

      However, my group is mostly leeches. Only two people out of 31 seem to be spending hard cash. the rest of us use it to connect and leave the epenis out of it.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    86. Re:Social games by idontgno · · Score: 1

      "And that's a huge liability. There's waaaay too much strategy in Civ and not nearly enough farming. After all, farming is the only real point to playing a game. Someone who insists on "strategy" at the expense of simulated agriculture in a game is absolutely missing the point."

      Sounds silly, but the reverse is also true. More strategy != better game. Not necessarily, anyway. Certainly, hardcore FPS'ers would disagree with that. ("Strategy? Screw that, I'm knifing you in your kidneys. STRATEGY THAT! <teabagging>")

      Sneering at someone else's choices only demonstrates you don't understand their goals and arrogantly assume yours are superior.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    87. Re:Social games by Anonymous Coward · · Score: 0

      coincidentally, the target democratic is extremely profitable.

      I'm sure you mean target demographic.

    88. Re:Social games by cheekyjohnson · · Score: 1

      "But we can spend the non-productive time doing a variety of things"

      What if they like to play Farmville? All of what you listed was ultimately pointless, but may still have worth to certain people.

      "How does Farmville actually rate?"

      Obviously pretty highly for people who play it.

      --
      Filthy, filthy copyrapists!
    89. Re:Social games by Anonymous Coward · · Score: 0

      Your forgetting a major plus of Farmville if your welsh - your never short of a date - BWAHHHH!

    90. Re:Social games by ciaohound · · Score: 1

      I guess "target democratic" is an understandable Freudian slip for "target demographic" and "dumb people."

      --
      Oh, yeah, it's not easy to pad these out to 120 characters.
    91. Re:Social games by Firethorn · · Score: 1

      Other guys (and girls) I know spend a ton of time actually playing the kids game the guy in your example is crying over.

      One could say that they're at least getting exercise.

      --
      I don't read AC A human right
    92. Re:Social games by Freedom+Bug · · Score: 4, Insightful

      Actually, a lot of people who play farmville DON't like the game. They feel trapped and socially obligated to help their friends out. That's why Farmville is evil. It's OK for those who like the game, but for those who don't but still play, it's pure evil.

      By the same measure, Civ V is partly evil. I love the game, but dragging at work because of "one more turn" hitting 4AM is just nasty.

    93. Re:Social games by DrSkwid · · Score: 1
      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    94. Re:Social games by Anonymous Coward · · Score: 0

      lolwut?

    95. Re:Social games by bluie- · · Score: 1

      Exactly. Everyone spends time on sedentary entertainment, but way too many people in this country don't do anything truly active at all, and it hurts everyone economically because they end up unhealthy. It's weird to me how people can be so into watching sports on TV, but never get out and play themselves. I just don't get it.

      But, then, I suppose there are a lot of things that I don't get...

      --
      life is a tragedy to those who feel, and a comedy to those who think
    96. Re:Social games by Firethorn · · Score: 1

      If MMOs are anything to go by a lot of people only enjoy it that 10% of the time it's actually fun (big raids, PVP etc.)

      This is why I keep quiting any MMOs I try. Once I get past the newbie stages I start getting irked at the repetition. For example, I quit WoW at level 30. It's just not my thing.

      Thing is, I recognize that 'my thing' isn't everybody's thing. Heck, I'm pretty far off the bellcurve for what I enjoy.

      Casual gaming has it's niche, and it's a rather large one. Consider the popularity of games like tetris, bejeweled, etc...

      Me, I'd like a MMO that's a bit like GURPS*, set in a sort of magicpunk universe - My idea was to start with a single city. It'd be a fusion of Heroes(2), Sims(3), Eve, and WoW. Create a mission board system and a stock market, auction house, Market, etc... Have the NPC market take a hefty fee, but let PCs set up their own market, even let other players sell items using it.

      The idea is that if you get bored of 'missioning', you'd be able to take the same character, keep your skills, and experiment with the manufacturing end of things. Sure, it'd take you a while, but with already improved attributes and some skills, you'd be able to set yourself up more quickly.

      *No actual level system, you earn points to learn skills and improve attributes instead.
      2 Haven't actually played this, I've been turned off MMOs so much.
      3 Let the PC hire NPCs and manage them. Later on, perhaps even create them. Oh, and customize buildings.

      --
      I don't read AC A human right
    97. Re:Social games by Anonymous Coward · · Score: 0

      how much is slashdot worth?

    98. Re:Social games by Anonymous Coward · · Score: 1, Funny

      like you have control of the games you play ... ha.

    99. Re:Social games by Ironchew · · Score: 1

      I was under the impression that all MMORPGs require no skill, only grinding/subscribing.

    100. Re:Social games by Anonymous Coward · · Score: 0

      "simply clicking on what's flashing"
      Okay, then, substitute Civ with Diablo.

    101. Re:Social games by Spazztastic · · Score: 1

      The difference is that Civ III is a game. Farmville is a drug. Zynga employs full-time psychologists and their "games" serve one purpose: Make you return and return and return.

      And WoW isn't?

      --
      Posts not to be taken literally. Almost everything is sarcasm.
    102. Re:Social games by Smauler · · Score: 1

      More strategy != better game. Not necessarily, anyway. Certainly, hardcore FPS'ers would disagree with that. ("Strategy? Screw that, I'm knifing you in your kidneys. STRATEGY THAT! ")

      There is plenty of strategy in (good) FPS games. The success of a team in Counterstrike, for example, almost entirely depends on their strategy and tactics... you can get a group of people who are great individually, but put them up against a proper team, and they'll lose 99% of the time.

      Admittedly, most FPS experiences do not require any real strategy, but you did mention hardcore players.

    103. Re:Social games by NeutronCowboy · · Score: 1

      I'd say she probably is happy it isn't as complex and she can just poke around for a few minutes a day and be done with it.

      But that's the thing - you can't just play Farmville for a few minutes a day and be done with it. Harvesting and planting is a mindnumbing activity that easily can take 5 minutes of clicking a space on your screen. And that's after you put in your calendar that it was time to harvest and replant.

      It felt exactly like work. Once I realized that, I decided to focus on mind-numbing activities that actually paid me.

      --
      Those who can, do. Those who can't, sue.
    104. Re:Social games by Anonymous Coward · · Score: 0

      I know plenty of people who feel the same way about MMORPGs. Does that make them evil, or the people still playing them despite not enjoying them idiots?

      I mean, shit, by that definition World of Warcraft is "pure evil" because there are people that raid solely to help friends out.

    105. Re:Social games by TitusC3v5 · · Score: 1

      That used to be true, but it's not any longer. There are videos on Youtube of 5-6 year old children playing the game with ease.

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    106. Re:Social games by Anonymous Coward · · Score: 0

      That's a very poorly though-out comparison.

    107. Re:Social games by Anonymous Coward · · Score: 0

      coincidentally, the target democratic is extremely profitable.

      I don't think that's a coincidence at all...

    108. Re:Social games by idontgno · · Score: 1

      Don't confuse tactics with strategy. FPSs are, almost by definition, tactical-scale. Even the team aspect is tactical.

      A safe definitional distinction: if it doesn't involve multiple units, multiple simultaneous objectives, and multiple sets of resources to manage, it is a misnomer to call it strategic.

      Unless you're using the imprecise and erroneous definition that "stategic == thinking". Sorry, higher brain functions are also required for tactical play.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    109. Re:Social games by peragrin · · Score: 1

      not sure about farmville but the few flash/social games that I have played more had long term goals like real life. beating someone up is fine, but you don't do that every day.

      the real goal is to survive for as long as you can. I did fairly well, and had a decent standing but real life took away all the free time I needed for the game so i gave it up and gave my account to someone else.

      I would almost like to go back and see what it looks like now, however since major changes take place every couple of months (both software wise, and socially) I doubt I would recognize much and my cities are long since gone.

      --
      i thought once I was found, but it was only a dream.
    110. Re:Social games by Anonymous Coward · · Score: 0

      There's more strategy to chess than checkers, but that doesn't make checkers any less of an enjoyable, hugely popular and long lived game.

    111. Re:Social games by DomNF15 · · Score: 1

      Here's the difference though - with MMOs (and mind you I don't play them), at least you are thinking, developing strategies, and possibly working together with other players to achieve a goal, whether it is a quest to obtain some valuable object or just to level up. Disagree as much as you like, but there are some skills you learn there that are actually somewhat useful in the real world. Even first person shooters help you with hand-eye coordination and physical tactics to move around enemies. What is the goal with Farmville? Isn't just an endless cycle of growing virtual stuff that you possibly paid real money for? I'm pretty sure it's not going to make you a better farmer, because it doesn't teach you anything about ideal growth temperatures and light levels, soil composition and pH, etc. It really does just seem like a time-killer and you may as well be counting blades of grass. Oh wait, I know...it's a "social" game, it must help you with social skills. Right, because you grow a virtual vegetable, and then send someone a non real time impersonal message saying you'd like to give this non-existent item to them as a gift...did I mention Facebook promotes the degeneration of basic social skills like face to face conversation?

    112. Re:Social games by yodleboy · · Score: 1

      I'm not sure what your point is. A quick google will turn up numerous examples of the same behavior.

      you can insert whatever time waster you want and probably find:
      mom shakes baby for interrupting WoW, pleads guilty to murder
      mom shakes baby for interrupting Biggest Loser, pleads guilty to murder
      dad shakes baby for interrupting football, pleads guilty to murder

      Bad parents are bad parents. It might have been Farmville that day, 5 minutes earlier it could have been youTube interruptions that set her over the edge.

    113. Re:Social games by HeckRuler · · Score: 1

      In case you're wondering about being modded into oblivion, it's cause you're simply wrong. When playing chess, I am not "off". I'm thinking critically. It's not the job I'm paid to do, but it's not "vegging out". It's similar to how, when a salt miner comes home after work and pumps iron for whatever reason, it's not considered to be a lazy activity.

      But yeah, minecraft is strangely addicting. Have you checked out Runecraft yet?

    114. Re:Social games by Anonymous Coward · · Score: 0

      This just shows the power of casual games and social interaction within them, similar to Wii but even better.

      I think most people don't have a problem with the actual game itself, just that it somehow equates spamming your friends with pig requests as a social activity. A multiplayer Wii game is a social experience, auto-spamming your friends your latest Manure Management Achievement is not social.

    115. Re:Social games by Anonymous Coward · · Score: 0

      well these are probably peopel that wouldn't have been buying EA products now, any idea how many of them are going to like video games in the future and purchase EA games? probably at least a few

    116. Re:Social games by Anonymous Coward · · Score: 0

      I'd love to post a response to this but Hallows End is almost over in WoW and I haven't got all 20 masks for the achievement yet.

    117. Re:Social games by kwoff · · Score: 1

      You're blaming the game for your lack of self-control? Go to bed, and stop whining....

    118. Re:Social games by Anonymous Coward · · Score: 0

      No you are just bad.

    119. Re:Social games by jayme0227 · · Score: 1

      I quit playing games on Facebook at about the same time I quit playing WoW. It took me playing Mafia Wars to realize how stupid it was to continue spending my time on WoW. Here's a simplified version of Mafia Wars and the two basic playing types for WoW.

      In Mafia Wars, you have to complete "missions" which you do by simply clicking a button. The catch is that you only have so much "energy" that can only be refilled through time (or real-world money), so you have to maximize the profit (whether it be experience or in-game money) by choosing which button to click. It got to a point where I wasn't even reading the flavor text and I was just clicking the same button over and over again, just to go up a level so I could pick a different button to click.

      In Warcraft, to get to the raiding level (whether that's 60, 70, 80 or 85), you have to complete "quests" which you do by moving through an area and killing/talking to NPC's/monsters. The catch is that you have to travel long distances that often take a lot of time (paid for only by money), so you have to find the most optimal path to do maximize profit (experience, money and phat lootz). Eventually it got to a point where I was just following the waypoints in the quest-helper generated optimal path and using the same spell/skill rotation just to go up a level or get a slightly better piece of gear.

      In Warcraft, at raiding level, you have to kill bosses, which you do by getting a group together, repeating your spell rotation over and over again, and not standing in the fucking fire. The catch is that the bosses are kind of hard and you can only attempt to kill them so many times per week, so you have to make sure to fully optimize your character beforehand. Eventually it got to a point where I had to invest hours upon hours running around gathering consumables (or money to buy consumables), which basically devolved into repeating the same spell rotation over and over and over again(called "grinding" for a reason), just so I could kill the boss, get a random chance at receiving better gear, and then go forward and repeat the same process for another percent chance at slightly better gear.

      The worst thing is that the skill cap for WoW (outside of PvP) is extremely low and the only way for your character to get stronger is through gear. Because of Mafia Wars and my 101 level of psychology knowledge, I realized that the only reason that I was sticking around was because of basic Pavlovian conditioning. That's when I decided that the $15/month was no longer worth it.

      Now don't get me wrong, I enjoyed a lot of the time that I spent playing the game. I enjoyed learning the lore and exploring the world and making friends. But eventually, I basically "finished" the first two and I can talk to my friends any time that I want. I still enjoy playing video games and even other MMO's, but now I force myself to think about why I'm playing. The point where I no longer care about the backstory and *just* want to optimize is the point that I take a long hard look at the game and decide whether I want to continue playing or not.

      Obligatory Penny Arcade

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    120. Re:Social games by Krishnoid · · Score: 1

      Maybe that's not a difference.

    121. Re:Social games by spire3661 · · Score: 1

      Ive seen 5 years olds play chess too, that doesnt mean they are beating Lich King Hard Mode. WoW is the embodiment of 'easy to play, hard to master'

      --
      Good-bye
    122. Re:Social games by StuartHankins · · Score: 1

      If they keep handicapping WoW you will be able to just mash random keys and do well. Already there are some classes that pretty much have a 3-key rotation (or a single key macro). It's also a bit frustrating when you've done some of the harder content to gear up and the next expansion gives greens that exceed your "epic" gear's specs.

      Other crazy stuff they've done includes signing up a friend and getting 3x experience when playing in a group, ability to port each other to the other's location, etc. Might as well start at level 55+ -- oh, wait, they already do that too. Having a single level (70? 80?) toon lets you create a death knight on that same server that starts at level (55? 65?)

      Some of the issue is the grinding -- so many things you have to do, so many hours of menial tasks / quests when starting a new toon, you get really bored really quickly with that.

    123. Re:Social games by StuartHankins · · Score: 1

      5 or 6 year olds would be an improvement in trade chat, with the spammers and teenage angst. I've turned off most of the other chat areas but some are actually useful at times.

    124. Re:Social games by StuartHankins · · Score: 1

      I think the difference is the average person has "bragging" rights and seems to be "cool" because they are plating a popular game. All the crap notifications frustrate a lot of people (I have a few friends that seem to try a new game every week, that I have to then block) but there's a certain amount of people that like to receive these.

      When you play the other games, no one knows.

    125. Re:Social games by Anonymous Coward · · Score: 0

      Have you actually played a civilization game? There is a ton of depth if you want it, but you can also pretty much get through the game by "clicking on whatever is flashing".

    126. Re:Social games by Anonymous Coward · · Score: 0

      Hey, anything that encourages kids and adults to become farmers is AOK in my book! We need more manual labor in farming, especially with the high risk of ammonia prices skyrocketing as fossil fuels gradually become more difficult to get.

    127. Re:Social games by Xest · · Score: 1

      Well I'm talking somewhat from experience, I've put many years into MMOs and it took me a while to realise there was no point me spending half the time in game that I was. I was doing so out of habit, but I simply was not enjoying it. I loved it when my friends were around, but when they weren't, I'd still login to grind, because I felt obliged to to be able to keep up with the more interesting stuff, or simply because I was too lazy to find something else to do.

      My experience is that many many MMO players felt this way, I'm just glad I eventually figured out what a waste of time it was and much prefer the instant entertainment of single player games or faster paced drop-in/drop-out multiplayer games again.

      The only upside of being an MMO addict is you save a fortune, £10 a month subscription and you don't go out or do anything else for entertainment!

    128. Re:Social games by TheKidWho · · Score: 1

      Major Genres?!?!? Those are all action adventure games!

    129. Re:Social games by Anonymous Coward · · Score: 0

      the power to be terrible to millions of morons; what incredible power

    130. Re:Social games by TheKidWho · · Score: 1

      Baldur's Gate I & II, Freespace II, Quake III, Half Life 2, Half Life 1, Fallout I-III, Final Fantasy V-VII, Final Fantasy Tactics, Chrono Trigger, EVE Online, World of Warcraft, Warcraft I-III, Starcraft I&II, Civ I-V, Counter Strike, Call of Duty:Modern Warfare, Falcon 4.0, Gran Turismo series, Live for Speed, Street Fighter Series, Wipeout, Master of Orion, Star Control II, Free Lancer, GTAI-IV, Diablo I&II, Dance Dance Revolution, In The Groove, Super Mario series, Starfox, Megaman series.

      That's off the top of my head, those are all games I've wasted too much time with in my life.

    131. Re:Social games by TheKidWho · · Score: 1

      I have never played Farmville and I'm not poor.

    132. Re:Social games by Anonymous Coward · · Score: 0

      Farmville doesn't really have a social aspect. You can post stuff on your wall asking for gifts, and send those gifts to other people, but that's it. You can't directly interact with anyone in game.

    133. Re:Social games by Gerafix · · Score: 1

      A good game should mimic a drug. That's how they become popular and make lots of money. Don't think every single corporation wants their games to sell like hotcakes or should I say drugs.

    134. Re:Social games by Anonymous Coward · · Score: 0

      it actually is a product for dumb people, with lot of time to waste and no sense of worth.

      coincidentally, the target democratic is extremely profitable.

      ...Which is a dumber waste of time:

      A) Playing FarmVille

      B) Commenting in a news site about an article about FarmVille. Anonymously.

      I vote for C) Commenting about a comment about an article about FarmVille. I hate myself.

      It's better than commenting about a comment about a comment about an article about Farmville.

      Let's assume reading an article about Farmville represents a variable A^0 and commenting about that article represents a single unit, namely 1. The parent would then be A^2 and this one would be A^3. Any subsequent comments about a comment ... about a comment about an article about Farmville is therefore infinitely better than the case with A^n, n representing infinite comments about comments about Farmville. By definition, there really is no limit as to how low we can go... fuck :(

    135. Re:Social games by Tom · · Score: 1

      Granted, the lines blur with MMOs. However, last I checked there was still some gameplay in it, and then the grinding layer to make you come back. Wiht Zynga, it is the other way around: The whole game is just an afterthought to get you started and give you an excuse.
      Much like smokers and drinkers always claiming that their respective drugs are "social". Sure, people smoke and drink while talking to friends, but you can talk to friends without that. Zynga is someone who pretends to be a friend, but he only does it so you smoke more, because he owns the tobacco company. I do see a difference to friends who first are friends and second may incite you into a bit more drinking than you'd engage in otherwise.

      --
      Assorted stuff I do sometimes: Lemuria.org
    136. Re:Social games by Anonymous Coward · · Score: 0

      Ugh? Overcoming a challenge is one of the defining characteristics of games. If there is no challenge involved then it is not a game.

    137. Re:Social games by EdIII · · Score: 1

      What should amaze everyone is that they are saying Farmville is worth 5.5 BILLION.

      That's a game... about farms... about fucking chickens.... that makes more money than some of the largest chicken farms in the US each and every year. Russia would need to import real chicken for 5 YEARS to match the current worth of virtual chicken.

      That's what I am trying to wrap my head around this morning. Virtual farming just became, albeit probably only several percentage points, as profitable as real farming.

    138. Re:Social games by Anonymous Coward · · Score: 0

      Have you played WotLK recently? You log and and there are epic items in your mailbox practically.

    139. Re:Social games by Bai+jie · · Score: 1

      What about D) Logging in just to comment on a comment about Farmville?

    140. Re:Social games by Anonymous Coward · · Score: 0

      So? They both kill time in a way that's enjoyable for the user. Failing to see the relevance of a higher skillcap. That seems more like a personality issue than anything else. If someone wants to be challenged and competitive, they will play something that's more challenging and competitive.

      Could you make a real point.. please?

    141. Re:Social games by Flower+Girl+Raleigh+ · · Score: 1

      We all need downtime sometime !

    142. Re:Social games by Anonymous Coward · · Score: 0

      Uhh every game is written to make you return and keep playing. Do you think a company writes a game hoping a million people buy it but never play it? No. The problem is most games suck and there's no reason to continue playing them.

    143. Re:Social games by Anonymous Coward · · Score: 0

      "The company is making more money than EA"

      No, they aren't. EA makes billions of REAL dollars selling REAL merchandise. Zynga makes hypothetical dollars selling virtual merchandise. It's important to not confuse market cap and earnings and profitability.

      If I had a dollar to invest, I would still stick it with EA. They have extensive IP and a demonstrated ability to adapt to changing market conditions. Zynga will only be around as long as farmville is cool, and these things tend to wane quickly. Their additional IP (mafiawars, frontierville) are essentially derivatives of the same concept which may be approaching maturity for casual gamers. They need something new, and soon.

    144. Re:Social games by Anonymous Coward · · Score: 0

      The average population still hasn't fully understood the psychological structure behind these games and how it affects the human brain. I have studied this extensively I can can tell you that these types of games are the bane of society. Until these are fully understood, it will continue to reap enormous profits at the expense of average population IQ growth. This is the same as the credit card companies, ignorance is extremely profitable. The largest banks in the United States makes the majority of their profits from people who only make minimum payments on their credit cards. Our relentlessness pursuit of profit regardless of social or environmental consequences will be the end of us.

    145. Re:Social games by RealGrouchy · · Score: 1

      Quick - send commander Data to the bridge with a strobe light! That oughta kill Farmville.

      - RG>

      --
      Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
    146. Re:Social games by Smauler · · Score: 1

      I was using strategy and tactics in a similar way, and I almost put a disclaimer on the bottom of my post saying that I was... That being said...

      A safe definitional distinction: if it doesn't involve multiple units, multiple simultaneous objectives, and multiple sets of resources to manage, it is a misnomer to call it strategic.

      Multiple units are in a team... you're not controlling them all, but you are affecting them all, and deciding upon how to interact. You never can have 100% control anyway. CSS has multiple simultaneous objectives. CSS has multiple resources to manage - ammo, grenades armour, etc.

      I personally think that the differentiation between tactics and strategy is largely semantic in many cases... the only way to truly differentiate IMO is to say that strategy is creation of the desired objective, and tactics is the means used to obtain that objective. Most team based FPS games have both.

      As a very simple example, in CSS, there are multiple bomb sites. Is it strategy or tactics deciding which bomb site to go to at the start of a round?

    147. Re:Social games by CraftyJack · · Score: 1

      You couldn't get white onions...

    148. Re:Social games by Anonymous Coward · · Score: 0

      So.. like WoW then?

    149. Re:Social games by Viperpete · · Score: 1

      I agree completely. It also goes beyond just the difficulty settings. It can also be enjoyable to set restrictions on your own gameplay, particularly for replaying..

      GTA Vice City or San Andreas: beat game and/or hit a certain % complete, no cheats, no deaths, no arrests. Meaning every time you die or are arrested you MUST start over from last save. (having to wait through the first time death/arrest dialog before being able to reload was annoying, you learn to pause REAL fast)

      Lego Star Wars 1 and 2: complete all without buying extras (esp. invincibility)

      FFVII: Beat all WEAPONs/max out lvls.

      Civilization (any): attempt to win by playing the game as the leader/civ you choose as they historically would have

      Resident Evil 2: beat it with the knife

      These are just a few artificial restrictions/handicap to increase the difficulty and/or improve re-playability of a game.

      P.S. I shoot some decent pool and when I am playing someone who I can tell has a lower skill level than I, I don't call out their slop or non-called combos or if they accidentally touch a ball and put it back. We are all supposed to be having fun.

      --
      loose: not fitting closely or tightly != lose: to suffer the deprivation of
    150. Re:Social games by Anonymous Coward · · Score: 1, Interesting

      You're all kidding yourselves. Zynga stole farmville directly from another flash game. The entire concept, art-style and implementation from top to bottom was lifted off another game.

      They don't employ psychologists. Are you kidding me? Read their leaked office memo. Basically they are interested in only one thing. Stealing content, redistributing it under a different name and pushing it until they have the market share.

    151. Re:Social games by Anonymous Coward · · Score: 0

      Correction, how to get girls into hardcore gaming?

    152. Re:Social games by Archwyrm · · Score: 1

      You should really stop playing on 'Chieftan' difficulty.

      --
      Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
    153. Re:Social games by psithurism · · Score: 1

      Yes, you should not blame a game for lack of self control, but farm ville goes farther than our typical game; I can play an hour of CIV V, decide to save my game and return later. Or maybe decide that I just don't have time to play today at all and nobody cares.

      In social games that happen in real time, you're friends could really use that extra tomato or lost lamb tonight and you're apple orchard has to be harvested in another hour, so you have to stay up for it or show your friends that you are bad and unreliable at the one thing that you'll still do together.

      Sure you may be expected to show up for a raid in a non casual game, but these used to be issues reserved for hardcore gamers that they knew they were signing up for. Now every person who wanted to keep up with their friends is offered to come play a fun little game with them, only to realize (some of them will anyway) that it is designed to get them hooked and suck away their time and money.

    154. Re:Social games by Anonymous Coward · · Score: 0

      Definitely! Except in Diablo you have to decide your class and talent distributions. The game is in real time so you need to adjust combat accordingly to fight off waves and bosses. There are different item pieces with vastly different stat distributions you need to balance. Etc etc. So in fact, nothing like it.

    155. Re:Social games by shutdown+-p+now · · Score: 1

      What if he is playing a DM in NWN?

    156. Re:Social games by Have+Brain+Will+Rent · · Score: 1

      The problem is in assuming a static value for one's time and a static value for "profit" from an activity. For any given individual, playing Farmville when you are supposed to doing some other activity might be considered "less profitable" but if your goal of the moment is to relax and blow off some steam before going on to other activities then playing Farmville might have a very high "profit" as the net result is to make you more efficient at a subsequent "high profit" activity.

      You know what? Most human leisure activities look pretty stupid if you analyse them enough and from the right viewpoint. It doesn't make them undesirable or valueless.

      --
      The tyrant will always find a pretext for his tyranny - Aesop
    157. Re:Social games by shutdown+-p+now · · Score: 2, Insightful

      Is this Farmville game actually hard / exciting, or is it an exercise in button pushing?

      If pushing buttons is fun, who cares?

      Most games are "button pushing" these days. Even the more tactical ones, since most strategies are long discovered and explained.

    158. Re:Social games by shutdown+-p+now · · Score: 2, Interesting

      The difference is that Civ III is a game. Farmville is a drug.

      All good games are drugs, and Civ ranks pretty damn high on that list. I mean, have you never experienced (or at least heard of) the dreaded "one more turn" syndrome?

    159. Re:Social games by Khyber · · Score: 1

      A seven year old child I know has already beaten WOTLK, with three different characters. All of them are maxed out.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    160. Re:Social games by Khyber · · Score: 1

      "Try beating Ninja Gaiden Black on the highest difficulty."

      Psh, that game is TOO FUCKING EASY..
      Try the ORIGINAL Ninja Gaiden if you want a challenge, or Battletoads.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    161. Re:Social games by Anonymous Coward · · Score: 0

      Once I've bought Civilization, I can develop an addiction to it, but I can satisfy that addiction on my own computer, at home, by playing the game. If I play Farmville, and develop an addiction to it, Zynga can manipulate that addiction - they can force me to view advertising, fill in marketing surveys, etc, or deny me my fix.

    162. Re:Social games by tycoex · · Score: 0

      I don't have any inherent dislike for social (facebook flash) games but I do think I should point one thing out.

      Real games require learning, strategy, hand-eye coordination, or at least some other skill that can be improved by playing them. Just like a good piece of literature, film, or any other activity playing a good video-game stimulates your mind.

      Social games remind me of Reality T.V. They have no literature value, lack any real story to be digested, and lack any kind of intellectual stimulation.

      Even an FPS at least requires you to strategize your positioning and work on your reflexes/hand-eye coordination. Games like Farmville don't stimulate a person's mind at all, they put your mind on auto-pilot and consume time by having you click things. THAT is the biggest difference between a real video-game and a social game (or a real Tv show and a Reality show, ect).

    163. Re:Social games by mgblst · · Score: 1

      Justify it any way you want, if you are playing games/watching tv, you are wasting time, when you could be doing something productive.

      And there is nothing wrong with that.

    164. Re:Social games by mattack2 · · Score: 1

      ...also Texas Hold 'em.

    165. Re:Social games by jebblue · · Score: 0

      Check it...if I quote Lennon maybe I will get out of bad karma purgatory.

    166. Re:Social games by eugene+ts+wong · · Score: 1

      Actually, he does control his games. There some hack that I heard of that lets you control the game. You have to press the start button.

    167. Re:Social games by grumbel · · Score: 1

      Uhh every game is written to make you return and keep playing.

      Most regular single player games have a linear narrative and a clear end, once the end is reached there is nothing left to do. The game is over and you have seen everything that there is to see. Even games such as Tetris, without a narrative, have a clear end in the form of the Game Over screen, once there, you have to restart from scratch.

      FarmVille is completly different, there is no end and there isn't even a clear objective nor stuff you can do. All you have is your farm which you can customize by buying items.

      Where FarmVille gets sinister is in the way the virtual money is made. You get money by harvesting crops, planting crops cost money and crops take real time hours or days to grow. This means you actually can't play FarmVille for long hours, as there will be nothing to do while waiting for the crops to crow, instead you have to come back regularly each day. Of course the real kicker is that your crops will die if not harvested in time. So if you don't come back, you will lose some game progress.

      Given that FarmVille really requires no skill other then playing it regularly, it is a hell of a lot closer to a Tamagotchi then it is to a regular game.

    168. Re:Social games by Lazydriver · · Score: 1

      If they keep handicapping WoW you will be able to just mash random keys and do well. Already there are some classes that pretty much have a 3-key rotation (or a single key macro). It's also a bit frustrating when you've done some of the harder content to gear up and the next expansion gives greens that exceed your "epic" gear's specs. Other crazy stuff they've done includes signing up a friend and getting 3x experience when playing in a group, ability to port each other to the other's location, etc. Might as well start at level 55+ -- oh, wait, they already do that too. Having a single level (70? 80?) toon lets you create a death knight on that same server that starts at level (55? 65?) Some of the issue is the grinding -- so many things you have to do, so many hours of menial tasks / quests when starting a new toon, you get really bored really quickly with that.

      Actually, once you have a 55 on any realm, you can make a death knight on any realm. Not just the one you got the 55 character on. It can also be the opposing faction.

    169. Re:Social games by Anonymous Coward · · Score: 0

      they weren't that successful by '69.

      It's not really Farmville is it, Zynga still makes most of its money from its poker games. And last time I looked at Mafia Wars it was full of demands to go play on its poker sites.

    170. Re:Social games by KDR_11k · · Score: 1

      Natural selection: It works!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    171. Re:Social games by Kjella · · Score: 2, Insightful

      This is where humans are really fundamentally different. Some find that work is mind-numbingly boring, and when they go home they want something mentally challinging so they play a highly multitasking RTS, a twitching FPS or a deeply strategic TBS. Then there are the people that find that work is all the work they need, and when they come home they just want to zone out.

      Not do nothing, because that is too boring but put on some light entertainment on TV. Read a tabloid or gossip magazine. Turn in to same "easy listening" radio channel. Farmville is a game for those people, or rather it's not a game and they don't play to win. It's just something they do to pass the time, just like watering the plants on the windowsill.

      --
      Live today, because you never know what tomorrow brings
    172. Re:Social games by Tom · · Score: 1

      I still remember the evening I came home with my wife and the new game was there. After a while she went to bed. I was still playing when she got up the next morning.

      Still, see my other reply further down. There is a difference between an addictive game and something that was designed specifically to be addictive, and is only dressed up as a game.

      --
      Assorted stuff I do sometimes: Lemuria.org
    173. Re:Social games by h4rm0ny · · Score: 1

      If pushing buttons is fun, who cares?

      I think that there is more merit to deriving satisfaction from achieving something difficult to achieving something trivial. Note, that stands even if some objective measure of the satisfaction showed them to be equivalent. If one teenager got their pleasure from more or less automatically clicking their way through some MMORG, and a different teenager got it from working to achieve their blue belt in Brazillian Ju-Jitsu, I consider the latter to have demonstrated greater discipline, ability and personal development. All of which are qualities that get my respect.

      You pose the question "who cares". Everything is relative to something else. If I know someone, then I care to see more of the qualities that get my respect than those that don't. You may argue that I shouldn't care, but I don't currently see why I shouldn't.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    174. Re:Social games by sg_oneill · · Score: 1

      To me this is vulcan thinking. The pursuit of peace and happiness are in my view that highest goals of humanity, and if someone is basically happy that they are spending 100+ hours a week digging shitty virtual farms ,then thats great.

      Its no different to me hitting the pub once a week with my mate and blowing $50 on pints of overpriced australian beer.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    175. Re:Social games by hairyfish · · Score: 1

      You mean like the circular argument that linux guys use against windows guys regurgitating the same old myths about viruses and patching?

    176. Re:Social games by jgagnon · · Score: 1

      I'm in full agreement with you, which is why I worded it the way I did. I'm fickle when it comes to some activities and their "value" to me changes depending on my mood, so sometimes they would be a waste of time, so to speak, while other times they would not.

      In my mind this is a pointless exercise, though, and was my point in responding to AC with a question. My goal in life is being both happy AND content. If I am both then other pursuits are purely superfluous.

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    177. Re:Social games by Anonymous Coward · · Score: 0

      "Zynga employs full-time psychologists"

      Source?

    178. Re:Social games by zoidran · · Score: 1

      I'll just leave it here: Civilization Anonymous

    179. Re:Social games by Quirkz · · Score: 1

      I created my own game. I've got complete control.

    180. Re:Social games by triso · · Score: 1

      What's the most valuable use of time?

      Replying to Slashdot posts several days later.

  2. Wait.. Wait... by Saint+Gerbil · · Score: 1

    Someone will say "hardcore gaming is dying" soon...

    1. Re:Wait.. Wait... by WrongSizeGlass · · Score: 1

      Hardcore gaming is dying. Happy? Glad I could help ;-)

    2. Re:Wait.. Wait... by operagost · · Score: 1

      Has Netcraft confirmed it?

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    3. Re:Wait.. Wait... by idontgno · · Score: 1

      They're too busy playing Farmville at the moment.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    4. Re:Wait.. Wait... by iinlane · · Score: 1

      After current generation of hardcore gamers grow old and become decision makers it'll be called sport.

  3. Hardcore Gaming is dying by zombieChan51 · · Score: 1

    Soon we'll have nothing but Cooking Mama and Farmville. No more Counter Strike.

    1. Re:Hardcore Gaming is dying by uncledrax · · Score: 1

      No more Counter Strike? I'm failing to see how this is a bad thing?

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    2. Re:Hardcore Gaming is dying by jgagnon · · Score: 3, Funny

      What about "Counter Strike: Cooking Mama Edition"?

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    3. Re:Hardcore Gaming is dying by splutty · · Score: 1

      Counter Strike: Farmville.

      Now you get to blow up chickens, goats, pigs, cows, and farmers!

      --
      Coz eternity my friend, is a long *ing time.
    4. Re:Hardcore Gaming is dying by weachiod · · Score: 2, Interesting

      Counter Strike: Farmville.

      Now you get to blow up chickens, goats, pigs, cows, and farmers!

      Sounds boring as a game. You can shoot a real cow with a bazooka for $50 in Cambodia :P

    5. Re:Hardcore Gaming is dying by h4rm0ny · · Score: 1

      Sounds boring as a game. You can shoot a real cow with a bazooka for $50 in Cambodia :P

      Doesn't sound exactly challenging. Do they run the same tours in New Deli?

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    6. Re:Hardcore Gaming is dying by delinear · · Score: 4, Funny

      You don't understand what he means by shooting a real cow with a bazooka. The cow has the bazooka.

    7. Re:Hardcore Gaming is dying by somersault · · Score: 1

      The only thing to really be extracted from this post is that you suck at Counter-Strike?

      --
      which is totally what she said
    8. Re:Hardcore Gaming is dying by somersault · · Score: 1

      I used to blow up chickens all the time in Counter-Strike. As long as these other critters make fun noises when they explode then I'm all for it.

      --
      which is totally what she said
    9. Re:Hardcore Gaming is dying by Desert+Raven · · Score: 1

      Ah, Battle Cattle.

      Somewhere around here I have the Steve Jackson card-based version of that game. It's pretty fun when you've got a few people with a warped sense of humor and a bit of free time.

    10. Re:Hardcore Gaming is dying by GameboyRMH · · Score: 2, Informative

      It's actually called Redneck Rampage.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    11. Re:Hardcore Gaming is dying by bluie- · · Score: 4, Funny

      The dough has been planted

      --
      life is a tragedy to those who feel, and a comedy to those who think
    12. Re:Hardcore Gaming is dying by uncledrax · · Score: 1

      Probably.. I've only ever played a few hours (combined of each).. not my cup of tea.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    13. Re:Hardcore Gaming is dying by somersault · · Score: 1

      Well, to be fair I'm okay at Unreal and Halo and I dislike them both for their "you need to shoot everyone a million [note:exagerration] times before they die" mentality, but I much prefer games where a well placed headshot is all you need.

      --
      which is totally what she said
    14. Re:Hardcore Gaming is dying by h4rm0ny · · Score: 1

      Wait. You people are actually talking about cows with guns?

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
  4. Estimated Worth and the 7 Eleven Stratagem by eldavojohn · · Score: 5, Insightful

    ... the company's worth has passed that of EA (Electronic Arts).

    Sort of nitpicking but if you click through to the businessweek source article, you'll notice that Zynga Game Network's value is an estimated worth while EA's value is a stock-market value. You should note that the former is estimated by SharesPost Inc. while the latter is determined by the Nasdaq Stock Exchange (in the past year EA has slumped almost 20%).

    That's not to say Zynga isn't worth this much, I had a very shocking realization one day as I went to 7 Eleven to pick up some milk. Zynga has partnered with 7 Eleven in selling and marketing FarmVille, Mafia Wars and YoVille items and 'currency.' That's right, like a phone card you can get a prepaid Farmville card at any 7 Eleven (at least in my area) and they were putting free items on Slurpees, Big Gulps, coffee, candy and fast food they sold in the store. So you'd get this little peel off thing giving you a bulletproof vest in Mafia Wars and then it'd tell you how to log in to use it. I bet that alone got a lot more people hooked on Facebook -- just to get to their free item in Zynga's game (and this is why I feel borderline justified to call it a stratagem instead of strategy)!

    For sometime now you've been able to buy WoW prepaid cards at 7 Eleven and there's been a handful of Xbox/PS/Wii games behind the counter but when I saw the shelf space and signs devoted to this stuff I knew it was going to dwarf all other forms of gaming very quickly. I know there are plenty of other reasons but when you see something completely outside the realm of where you think you should see a social game (I was going to 7 Eleven to pick up some skim milk), it really hits you right in the face how big this is going to get. Put yourself even spread out across the entire United States with ~10,000 locations of advertising and insertion and you're going to beat anything EA can put out with its billion of dollars. In order to compete with this, EA would have to put a demo disc of four different games targeting different ages for free on the counter of 7 Elevens (like a separate AOL disc for three different consoles and CPU). Despite how relatively inexpensive that would be for them, they aren't going to do that. And that's how Zynga wins out, the illusion that it's 'free' paired with efficient mass distribution of the free concept.

    --
    My work here is dung.
    1. Re:Estimated Worth and the 7 Eleven Stratagem by weachiod · · Score: 1

      That's right, like a phone card you can get a prepaid Farmville card at any 7 Eleven (at least in my area) and they were putting free items on Slurpees, Big Gulps, coffee, candy and fast food they sold in the store.

      Not in Thailand.

    2. Re:Estimated Worth and the 7 Eleven Stratagem by Anonymous Coward · · Score: 0


      Not in Thailand.

      They're stocked next to the Thai she-male prostitutes, one aisle over from the child prostitutes.

    3. Re:Estimated Worth and the 7 Eleven Stratagem by Rogerborg · · Score: 4, Informative

      Just for a bit of context, this "shocking" business model is imported from South Korea, where pre-pay cards and promotions for Space Rabbit Teeny Witch Bikini Adventures have shared the behind-the-counter space with cigarettes, fizzy-rice-pisswater and rotgut for at least 5 years.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:Estimated Worth and the 7 Eleven Stratagem by Anonymous Coward · · Score: 1, Insightful

      "Zynga Game Network's value is an estimated worth while EA's value is a stock-market value"

      I work for an investment bank that has just posted a 1.2bn profit for the quarter. They did this by buying items that don't exist, using money they don't have and selling them to people who don't actually want it.

      Economics is a funny thing - the only thing that really matters is that bottom line.

    5. Re:Estimated Worth and the 7 Eleven Stratagem by Aceticon · · Score: 2, Interesting

      Three points:
      - There is more to the world than the US. Partnering with 7-Eleven does nothing to sell their stuff outside North America. The US is only 24% of the world economy and EA sells their games everywhere.
      - 7-Eleven will give loads of space to anything if their comissions are big enough. If for example they got a 50% cut on the action from Zynga while Blizzard would only give them 5% on WoW top-up cards, guess who they would give more space to? All things considered, if their profit is 10x as much per-sale, even if they only sell 1/4 as much, they're still coming out ahead.
      - Web 2.0 might very well, like Web 1.0, be all about selling stocks to the suckers of companies with valuations way beyond anything that can be justified by their cashflows, now or ever. Ten years have past since the pinacle of the Internet bubble, but some of us have a long enough memory to still remember how back then lots of worthless "Internet" companies were worth more than "Bricks & Mortar" ones just because they were doing business "on the Internet". Many of the same brokers that made millions back selling all kinds of shit in IPOs to ignorant fund managers are still around yearning for the old days.

      I really hate EA with a vengance and would loved to see them crash and burn so that more space opens up for indie companies, but I seriously doubt that a "social gaming" company with 3 successfull games in a market space limited to 150 million users is worth more than a traditional game publisher with multiple successful games in a market space with more than 1.9 billion people (the number of people connected to the Internet, the real number is probably bigger)

    6. Re:Estimated Worth and the 7 Eleven Stratagem by Monkeedude1212 · · Score: 3, Interesting

      I ultimately wonder what that means for Facebook's privacy issues - knowing that essentially the developer gets a lot of un-needed info, Zynga essentially has as much power to abuse Facebook's privacy policy as Mark Zuckerberg but everyone just likes to hate on Z since he's the one who started it all.

      I remember there was a big issue a while back when EA wanted to put adverts into its games (I believe Battlefield 2142 was their prime pilot candidate) - and everyone made a big deal because it was like they were able to target you better because they knew what kind of games you played and it would be another venue for kids to get bombarded. There was a supposed rumour that the game was going to go through your browsing cookies looking for info but ultimately that wasn't the case (I don't think EA was stupid enough to try pulling that off without some backlash).

      But here you've got what essentially amounts to an even bigger invasion of privacy - and people don't even notice because the blame game currently points at someone else. Many sources have supposedly caught Pincus (CEO of Zynga) saying that scamming users was part of their business model, though its usually small articles on places like techcrunch, so I take it with a bit of salt. Anyways, the point is that everyone seems to be mad at Zuckerberg for creating this monstrosity designed to pluck your personal info - meanwhile someone else who is probably worse in moral integrity also has access to it.

      See this is where people say Facebook is the next Myspace. I don't think they've realized that Facebook elevated the game entirely, it's not just 12-30 year olds using it now - it's not just a fad social network for teenagers - its everybody, in almost every age group, and simple applications built into the platform have made their way into 711. So Facebook Apps are too addictive for most people to drop, so they don't want Facebook to go down. If Facebook isn't in threat of going down, Zuckerberg doesn't have to worry much. If Zuckerberg doesn't have to worry, then Pincus doesn't have to worry. Its a vicious circle where they both support each other and no one can stop them.

    7. Re:Estimated Worth and the 7 Eleven Stratagem by shawb · · Score: 1

      It makes complete sense once you look at the business model of convenience stores like 7-11. Look at the foods they prominently display and sell: greasy hot dogs on that heat roller, sausage biscuit type greasy breakfast foods, donuts, candy, chips, ice cream, frozen burritos: they make taco bell look healthy. Look at the real estate devoted to beverages: sugar and caffeine take on a lot of your view, and no grocery store has a slushy machine installed. Sure there's a bottle or two of skim milk, but you have to walk a bit further, look down to find it and then check the expiration date because it's not often someone goes to a convenience store for skim milk. Walk up to the counter and what do you see? Besides the penny tray there's nicotine, gambling and a little porn. Where allowed by law, they usually have beer and malt liquor. Oh yeah, and chap-stick.

      Convenience stores largely sell addictive products. The word "convenience" in the title "convenience store" would be more accurately summed up with the phrase "HAVE to have it NOW!" The occasional newspaper, roll of toilet paper or bag of cat food can be found, but the vast majority of people at the counter are buying cigarettes, junk food, soda and/or coffee. Makes perfect sense that they'll partner with a game that's popular more because it's addictive than because it's fun.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    8. Re:Estimated Worth and the 7 Eleven Stratagem by not-my-real-name · · Score: 1

      Forget FarmVille, when can we play Space Rabbit Teeny Witch Bikini Adventures? That's what I want to know.

      --
      un-ALTERED reproduction and dissimination of this IMPORTANT information is ENCOURAGED
    9. Re:Estimated Worth and the 7 Eleven Stratagem by CraftyJack · · Score: 1

      when you see something completely outside the realm of where you think you should see a social game (I was going to 7 Eleven to pick up some skim milk), it really hits you right in the face how big this is going to get.

      You mean like seeing a pet food commercial during the Super Bowl?

    10. Re:Estimated Worth and the 7 Eleven Stratagem by zenjah · · Score: 1

      Partnering with 7-Eleven does nothing to sell their stuff outside North America.

      7-Eleven stores are located in eighteen countries, with its largest markets being Japan, the United States, Canada, the Philippines, Hong Kong, Taiwan, Malaysia and Thailand.

    11. Re:Estimated Worth and the 7 Eleven Stratagem by Monkeedude1212 · · Score: 1

      I really hate EA with a vengance and would loved to see them crash and burn so that more space opens up for indie companies, but I seriously doubt that a "social gaming" company with 3 successfull games in a market space limited to 150 million users is worth more than a traditional game publisher with multiple successful games in a market space with more than 1.9 billion people (the number of people connected to the Internet, the real number is probably bigger)

      Well I mean if you liquidated all of EA's assets and things like that - you'd no doubt come out ahead in actual money in each of the companies - but in terms of invested future interest, EA has a bad rep to them amongst a lot of gamers. You yourself admit you hate them with a vengeance. I don't mind them when they stick to sports titles. Anyone who ISN'T a gamer has no real view on EA besides our influence. Zynga games however, are far more accessible - Facebook isn't restricted by region (unless you're living under one of those dictatorships that try to block it out). Facebook doesn't have publishing costs. Facebook is widely adopted.

      All those things add up - which is why they are saying that the "estimated worth" of the company is pretty large.

    12. Re:Estimated Worth and the 7 Eleven Stratagem by mgblst · · Score: 1

      The US is only 24% of the world economy and EA sells their games everywhere.

      Do you realise how stupid a statement that is, especially when you consider most of the rest of the world (non-west) does not waste their money on this shit. 24% of the world economy is fucking huge.

      You can doubt all you want, but anybody who makes the above statement deserves to be ignored.

    13. Re:Estimated Worth and the 7 Eleven Stratagem by justthinkit · · Score: 1

      ...150 million users...

      500 million users and growing faster than anything else. I think Farmville has more than got EA's attention.

      --
      I come here for the love
    14. Re:Estimated Worth and the 7 Eleven Stratagem by worx101 · · Score: 1

      But, Zynga only partnered with the US wing of 7-eleven. Infact, you had to have a US ip address to even redeem the codes.

    15. Re:Estimated Worth and the 7 Eleven Stratagem by worx101 · · Score: 1

      You would be wrong, the fact remains is that tons of people are pumping money into farmville. Even tho their user base is much smaller, they are still spending huge amounts to "collect" virtual items. And much of this is far from cheap considering it cost Zynga almost nothing.

  5. which aptly demonstrates... by roc97007 · · Score: 1

    ...that quantity is not the same as quality.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:which aptly demonstrates... by Osgeld · · Score: 1

      I don't know, have you played an EA game lately?

    2. Re:which aptly demonstrates... by haystor · · Score: 1

      I tried playing one yesterday. I'm still working on getting past the splash screens after starting it.

      --
      t
    3. Re:which aptly demonstrates... by gstoddart · · Score: 1

      I don't know, have you played an EA game lately?

      I thought that's what he meant. :-P

      --
      Lost at C:>. Found at C.
    4. Re:which aptly demonstrates... by Anonymous Coward · · Score: 0

      The last EA games I played were Mass Effect 2, Dragon Age and Dead Space. All of which I really enjoyed (albeit I had a couple of big issues with the DA business model - selling me inventory space and selling me DLC in game that should have been part of the game from the start). Actually, I don't remember the last time I played a bad game - certainly not in the last ten years. I find if you're prepared to do a little research and not be led astray by OOH SHINY licenses/movie tie-ins/sequels without learning a little about them, it's very easy to avoid bad games. If only more people did the same, maybe there'd be far fewer bad games.

    5. Re:which aptly demonstrates... by Anonymous Coward · · Score: 0

      How do either of them justify as "quality"?

    6. Re:which aptly demonstrates... by AstrumPreliator · · Score: 1

      Is it sad that I don't know which company you're talking about?

    7. Re:which aptly demonstrates... by Robert+Zenz · · Score: 1

      Mass Effect 2 and Dragon Age were developed by Bioware, which is known to make awesome RPGs and the likes of it (Neverwinter Nights, Jade Empire, Knights of the Old Republic and so on...). Dead Space was really developed by EA, that's true.

      Personally, if somebody mentions EA, I have to think of "Battle for Middle-Earth" and what a good game it *could* have been, and the dragonic DRM of Spore (okay, Ubisoft is winning this one)...and why the hell is Left 4 Dead selling as EA Classic?!

    8. Re:which aptly demonstrates... by Khyber · · Score: 1

      The DRM didn't make your computer meltdown?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  6. Wait, I'm confused by Conspiracy_Of_Doves · · Score: 1

    Does that say more about Zynga or EA?

    1. Re:Wait, I'm confused by gstoddart · · Score: 4, Insightful

      Does that say more about Zynga or EA?

      This says more about market analysts and valuation than either company. Remember back when AOL bought Time Warner with essentially monopoly money? Same thing here.

      The valuation of something becomes detached from their revenue, assets, long-term prospects, and other things. You get a completely fictional valuation that in a couple of months or years won't be worth a damn. In the mean time, someone will cash out a huge amount of actual dollars, and leave everyone else holding the bag when the value of this stuff becomes worthless.

      Unless you're a day trader from the 90s, or were involved in selling Asset Backed Paper Commodities, you should treat this like a temporary blip that has nothing to do with actual money.

      Basically, this is equating a fad with no real tangible value with real assets and revenues. Only the suckers buy into this.

      --
      Lost at C:>. Found at C.
    2. Re:Wait, I'm confused by Eponymous+Coward · · Score: 1

      I think it's saying that these analysts believe Zynga will grow faster and be more profitable than EA in the semi-near future. I believe that's probably correct. EA isn't going to get much bigger and their margins just aren't that great. Zynga, on the other hand, are growing about as quickly as a company can grow and their margins have to be crazy high. That's very attractive to investors, that attracts speculators, and that builds a bubble.

    3. Re:Wait, I'm confused by gstoddart · · Score: 2, Interesting

      Zynga, on the other hand, are growing about as quickly as a company can grow and their margins have to be crazy high. That's very attractive to investors, that attracts speculators, and that builds a bubble.

      Yeah, but getting into something you know is a bubble is like getting in on a pyramid scheme and hoping you get out before it collapses.

      I've seen this numerous times over the years. Anybody who actually believes there is value there is either going to get burned, or is basically trying to scoop out the fictional money before everyone realizes that it doesn't really have any value. (Or, in exceedingly rare cases, a somewhat viable entity might emerge, but I'm doubtful of that.)

      The problem is, as the big stock meltdown of the last couple of years shows ... when the funny money gets mingled in with the real money, everyone else gets burned. I wouldn't want the people managing my investment portfolio to be stupid enough to treat Zynga like an actual thing which should be considered real and of value.

      I always cringe when people who are supposed to understand the fundamentals of valuation go zany and buy into utter hype. IMO, that's all Zynga is. If in a month everyone gets bored of Facebook, their market collapses.

      --
      Lost at C:>. Found at C.
    4. Re:Wait, I'm confused by Sockatume · · Score: 1

      EA at least has a stock value to calculate a value from, however abstract that value may be. Zynga isn't public and doesn't even have a nominal value.

      --
      No kidding!!! What do you say at this point?
    5. Re:Wait, I'm confused by gstoddart · · Score: 1

      Zynga isn't public and doesn't even have a nominal value.

      Yeah, like I said, monopoly money. Might as well say Zynga is worth "one billion trillion dollars". It's completely meaningless.

      Of course, that doesn't mean that someone won't sell the company for obscene sums of money and run like hell before the investors realize they've bought magic beans.

      --
      Lost at C:>. Found at C.
    6. Re:Wait, I'm confused by delinear · · Score: 1

      Of course, their entire business model depends on them piggy-backing on the success of Facebook. While Facebook looks pretty unassailable at the moment, that might not always be the case. The true test will be if Facebook flounders, will Zynga be able to do enough and quickly enough to outlast them.

    7. Re:Wait, I'm confused by Eponymous+Coward · · Score: 1

      I wouldn't want the people managing my investment portfolio to be stupid enough to treat Zynga like an actual thing which should be considered real and of value.

      Zynga may be overvalued, but they are selling the same thing EA is - IP.

      I think you can make a good analogy with TV shows. Zynga is like reality programming. Cheap to make, sometimes poorly made, but often very profitable. EA is making big, expensive shows that can be a great success (like Sopranos) or inexplicably crash and burn (too many examples of this).

      I always cringe when people who are supposed to understand the fundamentals of valuation go zany and buy into utter hype

      People buy stock for lots of different reasons. The people who buy for different reasons than you aren't necessarily cringe-worthy. Perhaps they are just gamblers or contrarian investors. Perhaps the fundamentals of valuation are out of date, based on antiquated ideas of how companies operate.

    8. Re:Wait, I'm confused by Eponymous+Coward · · Score: 1

      Facebook was the rocket that put them into orbit, but aren't they now making games for iOS and Android? The social backend is probably still Facebook though, but I imagine that would be easy enough to update if somebody topples Facebook.

    9. Re:Wait, I'm confused by Jaysyn · · Score: 1

      Farmville = Tulips?

      --
      There is a war going on for your mind.
    10. Re:Wait, I'm confused by Anonymous Coward · · Score: 0

      Basically, this is equating a fad with no real tangible value with real assets and revenues. Only the suckers buy into this.

      "No one ever went broke underestimating the intelligence of the American public." - H.L. Mencken.

      Hmmm... I sense a business opportunity...

    11. Re:Wait, I'm confused by gstoddart · · Score: 4, Insightful

      The people who buy for different reasons than you aren't necessarily cringe-worthy. Perhaps they are just gamblers or contrarian investors.

      They're welcome to do so. But, it was major brokerage houses who were betting on the funny money that led to the meltdown of financial markets. Gamble with your own money if you're willing/can afford it -- don't mingle my money in with the monopoly money though.

      Perhaps the fundamentals of valuation are out of date, based on antiquated ideas of how companies operate.

      Having a viable, long-term business model, operations, assets, and profits isn't antiquated. Though, over the last 10-15 years, stock-holders have come to expect unreasonable growth, leading to companies making bad decisions to make the numbers for this quarter match what is expected -- usually at the expense of future results as they gut their operations so they can "improve efficiencies".

      So you cut your workforce now, show an improved profit, get your bonuses and run. And, in five years, you no longer have the ability to make product.

      --
      Lost at C:>. Found at C.
    12. Re:Wait, I'm confused by UnknowingFool · · Score: 1

      The valuation of something becomes detached from their revenue, assets, long-term prospects, and other things. You get a completely fictional valuation that in a couple of months or years won't be worth a damn. In the mean time, someone will cash out a huge amount of actual dollars, and leave everyone else holding the bag when the value of this stuff becomes worthless.

      It is interesting how high speed trading will affect long term investors not just for maybe fads like Zynga but more established companies. I would certainly think IPO trading will be highly affected like never before as high speed trading's objective is to make money by buy and selling at large volumes but in very small price increments in very short time periods. It is the day trading concept but at orders of magnitude faster and broader. Day traders could not drop the Dow Jones 600 points in 15 minutes like high speed trading did.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    13. Re:Wait, I'm confused by CraftyJack · · Score: 1

      Perhaps the fundamentals of valuation are out of date, based on antiquated ideas of how companies operate.

      Once you start hearing this, it's time to get out.

    14. Re:Wait, I'm confused by gstoddart · · Score: 1

      It is interesting how high speed trading [cbsnews.com] will affect long term investors

      High speed trading is just brokerage houses skimming off the top.

      I agree, it has the potential to really mess things up on a scale that couldn't be done by mere humans.

      --
      Lost at C:>. Found at C.
    15. Re:Wait, I'm confused by tsm_sf · · Score: 1

      If you can see the bubble it's already too late. This is a lesson people have to continually relearn, for some reason.

      --
      Literalism isn't a form of humor, it's you being irritating.
  7. Oh noes by Apothem · · Score: 1

    Next thing you know they're going to start buying franchises and turning them all into FarmVille clones.

    1. Re:Oh noes by Vectormatic · · Score: 1

      judging by recent developments, that would be a good thing

      Command And Conquer: Farmville wars
      Fifarmville
      Medal of Honour, assault at farmville

      I'll take that over the tripe that EA has been spewing lately

      --
      People, what a bunch of bastards
  8. Well duh? by balaband · · Score: 1

    To be honest, EA refurbishes all the same crap, so this is not a surprise.

    1. Re:Well duh? by Anonymous Coward · · Score: 5, Interesting

      As opposed to who, Zynga?

      "I don't fucking want innovation," the ex-employee recalls Pincus [Zynga's CEO] saying. "You're not smarter than your competitor. Just copy what they do and do it until you get their numbers."

      http://www.bnet.com/blog/high-tech/zynga-8217s-winning-strategy-don-8217t-innovate-copy-execute-and-scale/1157

    2. Re:Well duh? by Robert+Zenz · · Score: 1

      Reminds of one executive at a big Game Studio (EA? Can't remember...) "I take the fun out of writing games, because then people get more productive".

    3. Re:Well duh? by balaband · · Score: 2, Insightful

      I wasn't referring to Zyngas dullness, I was talking about EAs.

      Electronic Arts are the main reason what is wrong with gaming industry today. Their attempt to be a Hollywood or the games by using same old crap is unmatched in the gaming industry:

      1. Take a money making franchise (Need For Speed, Battlefield, the Sims, all sorts of sport simulations)
      2. Make it flashier, update the present day data if there are any (new cars, planes, players) and clog the brand new machines into oblivion
      3. ???
      4. Profit!

      Yes, yes, there are some high quality games in their arsenal (Crysis, System Shock, Mass Effect) - but do they come from EA? Or do they come from some group of talented programmers, still untainted by ridiculous management suggestions, that was later being bought by them?

      But most annoying thing is their utmost stupidity then it comes to political correctness. I'm playing a goddamn game, what is wrong with me playing as Taliban?

      All Hollywood and no soul.

    4. Re:Well duh? by Anonymous Coward · · Score: 0

      Activision. You're close, though.

    5. Re:Well duh? by flowwolf · · Score: 1

      No. Those games are made by other people. Battlefield as well. One of the definitive PC FPS brands in my opinion.

      Remember that EA doesn't make every game their logo is on. They are a publishing house also.

  9. Hmmm. by zcold · · Score: 1

    Ha, so thats what? 2 cents total? Obviously I kid, but seriously, EA hasnt really done much good lately. Their games are stale, ever since (and possibly before) they murdered the NFS series, porche unleashed was amazing... Then it had to go gangster etc... Gangsters and Boobs sell... /eorant Do I see a FarmBoobs in the future of Zynga? I sure hope so...run and farm that... home boy.

    --
    you know you can fry stuff putting things into things that dont like the things you put into it...
    1. Re:Hmmm. by Anonymous Coward · · Score: 0

      All i gotta say is skate 3 man. The best game to watch your character bounce off poles and do faceplants.

    2. Re:Hmmm. by operagost · · Score: 2, Informative

      Well, they already have the gangsters.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    3. Re:Hmmm. by zcold · · Score: 1

      Ha ya, now I just need to farm some boobs to fight them in Mafia Boobs.

      --
      you know you can fry stuff putting things into things that dont like the things you put into it...
  10. And not a single fuck was given that day. by Anonymous Coward · · Score: 1, Interesting
    And not a single fuck was given that day.

    Because while the business of games might be big money, the business of making good games seems to just trundle along beneath the radar.

    Bethesda, Valve, the indie shops and the other mouselike critters just keep cranking out the fun in the underbrush while the tyrannosaurs battle it out. Nobody notices that faint dot in the sky that gets a little bit brighter every night.

    1. Re:And not a single fuck was given that day. by Anonymous Coward · · Score: 0

      It's hard to say that Bethesda and Valve is producing more fun than Zynga - since the largest Bethesda&Valve games are bringing fun to no more than 10 million people, largest EA mainstream blockbusters top out below 20 million, but Zynga has 200 million active players covered by their games.

      This implies that out of all game players, 90% haven't even seen anything from EA, Valve, Bethesda or any other "standard" game designer, that 90% of people have been totally failed by the previous industry.

    2. Re:And not a single fuck was given that day. by mlts · · Score: 1

      That is probably one of the best posts ever that describes the gaming industry as of now.

      I do think we may end up having a video game market collapse similar to '83. The companies that will be coming out of that will be the ones with decent IP and memorable games.

    3. Re:And not a single fuck was given that day. by HaZardman27 · · Score: 1

      I wouldn't call Valve a "mouselike critter," as you did in your analogy. Valve is more like the t-rex that simply doesn't give a crap about what the other guys are doing because they know they're the best.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    4. Re:And not a single fuck was given that day. by flowwolf · · Score: 1

      Valve does have Steam which makes them a publisher. They are EA's most direct competition in my opinion. Bethesda is doing the same strategy as EA did in the 90's. Buy up every studio that they can. People love them more than EA though because the people running the companies engage with the gamers. Try to name one EA exec who regularly engages their audience. Now consider if that changes anything other than your feelings.

  11. Another happy piece of information by Max+Romantschuk · · Score: 1

    Facebook has an application blocking feature which keeps me blissfully oblivious that there are more Farmville users than citizens in my country.

    Not that I'm saying there's anything worse with playing Farmville compared to some other random game online, but I _just don't care_.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:Another happy piece of information by Anonymous Coward · · Score: 0

      That's okay.

      Facebook is still sharing your data w/ one of the other Zynga games you forgot to block.

      I wish they had a 'block by publisher' option ....

  12. Is that real money or farmville money? by Anonymous Coward · · Score: 0

    It's a sad day if it's cold hard cash they're talking about. When I was 14 I took a tour of ea in burnaby it was the highlight of my youth and encouraged me to be more active in computer programming. I didn't end up choosing comp programming as a career in the end but I still write in c/c++ almost everyday

  13. So, today Slashdot has a change of heart. by SharpFang · · Score: 1

    Are you implying EA is making high quality games now?

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:So, today Slashdot has a change of heart. by Anonymous Coward · · Score: 0

      Maybe he's referring to EA's DRM systems? They are indeed high-quality customer-deterrents.

    2. Re:So, today Slashdot has a change of heart. by PitaBred · · Score: 1

      Not all of them. But some of them are.

    3. Re:So, today Slashdot has a change of heart. by Anonymous Coward · · Score: 0

      Nowadays? Examples?

    4. Re:So, today Slashdot has a change of heart. by Anonymous Coward · · Score: 0

      They're at least trying to. Sure, they still spit out annual sports titles, but they've been making some actually innovative games. Not always perfect, but they're trying. Look at Mirror's Edge, or Dead Space. Not "great" games, but it's not shovelware.

    5. Re:So, today Slashdot has a change of heart. by flowwolf · · Score: 1

      EA doesn't make every single game they have their logo on. They are a publishing house first.

  14. This seems appropriate. by TimHunter · · Score: 2, Insightful

    "No one ever went broke underestimating the intelligence of the American public." - H.L. Mencken.

    1. Re:This seems appropriate. by aekafan · · Score: 1

      "No one ever went broke underestimating the intelligence of the American gamer." - H.L. Mencken.

      Fixed that for him.

  15. Misleading at best by whiteboy86 · · Score: 5, Insightful

    Facebook's change of policy could make Zynga worthless overnight. EA on the other hand holds hundreds of IPs, studios etc. These two are not even comparable or in the same league..

    1. Re:Misleading at best by khallow · · Score: 1

      Unless Zygna buys out EA. Which is something that could actually occur under the current situation.

    2. Re:Misleading at best by frozentier · · Score: 1

      As hard as it may be for many to believe (and despite the media hype), people are NOT leaving facebook in droves over privacy policies.

    3. Re:Misleading at best by Anonymous Coward · · Score: 0

      No its not. Zyngas worth is just a teoretic figure for what the owners could possibly make on the deal if they were somehow able to find someone stupid enough to shell out that figure in hard cash, its not like it is the amount of cash they currently dispose.

    4. Re:Misleading at best by khallow · · Score: 1

      No its not. Zyngas worth is just a teoretic figure for what the owners could possibly make on the deal if they were somehow able to find someone stupid enough to shell out that figure in hard cash, its not like it is the amount of cash they currently dispose.

      No? It's happened before, for example, with the AOL-Time Warner merger. A big merger is one way to lock in the value of the current stock price.

    5. Re:Misleading at best by Anonymous Coward · · Score: 0

      No it could not occur, idiot. Zynga has $10s of millions in cash and revenue and no official valuation.

    6. Re:Misleading at best by SleazyRidr · · Score: 2, Insightful

      I think he's not so much talking about people leaving FaceBook.

      FaceBook are currently allowing third parties to put games on their network. They probably won't change that, but they could decide to try and make their own games and block every one else. Having your companies entire livelihood depend on someone else (who has proven themselves to be fickle in the past) is not a good long-term strategy.

    7. Re:Misleading at best by jmottram08 · · Score: 1
      Look at it this way. EA has 5.7 billion in revenue a year, and is a diversified company as far as games go. Zynga has 600 million in revenue, and makes one kind of game only.

      Revenue != Income, yes, but these companies are in no way comparable. Its not the same ballpark.

      The article is basing numbers off an insider only fake stock trading system, not the free market. Farmville is worth only what people would pay for it, and that is a hell of a lot less than EA. To say that they could buy EA is bat shit retarded.

    8. Re:Misleading at best by Anonymous Coward · · Score: 0

      No? It's happened before, for example, with the AOL-Time Warner merger. A big merger is one way to lock in the value of the current stock price.

      Except Zynga is privately held. There is no current stock price. Pay attention.

    9. Re:Misleading at best by jmottram08 · · Score: 1
      Or look at it this way, Farmville has a smaller user base than HappyFarm.

      ITS THE NUMBER TWO FARMING BASED ONLINE GAME.

      Color me unimpressed.

    10. Re:Misleading at best by Anonymous Coward · · Score: 0

      True, they could. Is it worth the risk to FB, though? What happens if they chase FarmVille off, and they very publically announce they're moving to MySpace? How many people would follow FarmVille ? How many of those would spend less time on FB? What's the cost to FB? FB and FV seem to live in a symbiosis.

    11. Re:Misleading at best by SleazyRidr · · Score: 1

      Those are all good questions. Questions that could make or break Zynga.

  16. EA had every opportunity by Draconi · · Score: 2, Insightful

    I've always felt that one of EA's greatest challenges has been recognizing disruptive technology and capitalizing on it.

    This played out numerous times with the PS3 vs. Wii, PSP vs. DS, and especially regarding micro-transactions. There is a producer at EA who, since at least 2005, was not only aware of how important MTX was in Asia, but that we couldn't keep believing that cultural barriers wouldn't keep games on the pay-per-month subscription model forever here in the U.S. I remember going to his brown-bag lunches and saying "Wow, here's a guy who gets it!" But no one took social gaming or micro-transactions seriously back then: it was Sims, Warhammer, Madden, and Pogo. Speaking of, imagine if EA had immediately recognized how powerful a platform Facebook was, and flooded the early app/games scene with MTX versions of Pogo games?

    Now we're seeing the advent of Social Gaming 1.0 mixed with these micro-transactions, and already it's been so disruptive that a completely new company with low budget games has surpassed an industry giant that spends tens of millions per title. Why? Because the market has been broadened yet again, far beyond the bounds of the comfort zones most larger companies have established for themselves. EA hasn't ignored this, of course, but they reacted late and with the time-honored response of buying a company that specializes in the area, hoping to get into the market immediately.

    Admittedly, the current state of games on Facebook is... I don't know, someone said it was like the Atari days before the big crash. Yet imagine what Social Gaming 2.0 will look like as more high-quality games and free-to-play 3D MMOs start hitting the browsers.

    1. Re:EA had every opportunity by Anonymous Coward · · Score: 0

      Your fault is in accepting the blurb. It's simply not true.

  17. Oh by Anonymous Coward · · Score: 0

    I was wondering who was still playing that game...

  18. Only in a virtual world... by digitaldc · · Score: 1

    ..can you farm freely without limitations, inspections, and land usage restrictions.

    --
    He who knows best knows how little he knows. - Thomas Jefferson
  19. In the words of Dr. Sheldon Cooper... by Anonymous Coward · · Score: 0

    "Ba-zynga!"

  20. Yeah, but... by dcavanaugh · · Score: 1

    Farmville may be worth more than EA but only because Farmville's worth is measured in these stupid coins that you can't use for anything.

    1. Re:Yeah, but... by Anonymous Coward · · Score: 0

      Farmville worth is measured in it's cashflow in people paying for these Farmville coins - and it's more money that people are willing to pay for less significant games such as World of Warcraft, Call of Duty, Sims, Halo, Mario cart, Starcraft II, etc.

    2. Re:Yeah, but... by Pop69 · · Score: 1

      Dollars ?

    3. Re:Yeah, but... by Anonymous Coward · · Score: 0

      US Dollars?

  21. How long was I asleep? by H_Fisher · · Score: 1

    Is it April 1st already?

    1. Re:How long was I asleep? by neminem · · Score: 1

      No. A couple days too early for Halloween, too (this news is... pretty scary.)

      Though really, it's scary either way you look at it; they're both horribly evil companies, just in different ways.

  22. More likely about the stock market by Moraelin · · Score: 4, Interesting

    Well, it probably just says more about the stock market than anything else.

    It's not that hard to find (usually temporary) situations where it acts... strangely. E.g., back when it was a subsidiary of 3Com, at one point Palm was valued so high that the shares 3Com owned in it were worth more than the total worth of 3Com. With the obvious paradox that then the rest of 3Com was essentially worth a negative number, although they were turning up a tidy profit and all. With the also (not so) paradoxical situation that a bunch of "pundits" and shareholders were actually wanting 3Com to get rid of those other divisions, although, again, they were actually turning a tidy profit.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:More likely about the stock market by Anonymous Coward · · Score: 0

      Sounds like the same situation with Apple/Google being overvalued compared to Microsoft.

  23. Slashdotted ... here is the original article by Anonymous Coward · · Score: 0

    Here is the original article instead of some shitty blog spam.

  24. My mom came to visit and plays Farmville by Orga · · Score: 1

    My mom is retired and came to visit for a couple of weeks. I know I was pretty shocked seeing her play farmville, she's not someone who I would have ever envisioned playing videogames and yet there she is, a decent amount of time everyday playing Farmville. I have to give Zynga and Facebook credit here, that's where she got hooked. I don't even have a Facebook account myself and never tried Farmville but props for them for making a game that can be addictive to someone a gamer never thought he'd see playing a game.

    1. Re:My mom came to visit and plays Farmville by HeckRuler · · Score: 1

      Congratulations, you've discovered casual gaming.

  25. You know the old saying... by Anonymous Coward · · Score: 0

    Less dense shit rises.

  26. AOL by oakbox · · Score: 1

    Farmville is worth more than EA like AOL was worth more than Time-Warner.

      . . . it's not.

    - oakbox

    --
    Not just answers, the correct questions.
  27. Not surprising by OzPeter · · Score: 1

    (can't remember the actual source) I heard that last year or so that Zynga made (grossed?) something like $240 million from Farmville et al.

    --
    I am Slashdot. Are you Slashdot as well?
  28. Not bad for a rip off of Farm Town by Anonymous Coward · · Score: 1, Insightful

    Which was itself a rip off of Harvest Moon.

    1. Re:Not bad for a rip off of Farm Town by flowwolf · · Score: 1

      You can't rip off a rip off. Farmville AND town were racing to ripoff HappyFarm. Harvest moon provided only basic mechanics. Inspired by but not ripped off.

  29. Re:Strategy! by TaoPhoenix · · Score: 1

    We desperately need someone to do a +1 Godel and arrange their farm like a Go board.

    It would give entire new meaning to "Life or Death" questions for your farm!

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  30. They are farming by Anonymous Coward · · Score: 0

    Weed For Speed

  31. GoodGraphics != fun by xmorg · · Score: 1

    Despite all the trolls who cry that a game doesn't have crysis-like graphics, its a good thing to have more 2D fun games.

    I would personally like to see more SDL games like Wesnoth.

    1. Re:GoodGraphics != fun by mlts · · Score: 1

      Westnoth was written by Kyle Poole, the same guy who did Kyle's Quest 1 and 2. If one was bored and stuck in an airport with a Palm device, KQ quests made by people were a great way to kill a lot of time, and a lot of the modules were very original.

      I'd like to see more games focused around allowing people to make scenarios, both single player and persistent worlds. Take NWN1 for instance. There is still content made for this platform, and there are still thriving multiplayer areas..

      Of course, initially, a game company would go "blah, why make a game like this?" However, what games like KQ, Westnoth, NWN, and others with the ability to create user scenarios have is a VERY long lifespan. The game doesn't have to sell like hotcakes the first week it hits the shelves. If maintained, it will be a hot seller over time. For additional revenue, both expansion packs can be sold that provide more objects (player classes, tiles, models, sounds, music), as well as a playable campaign. For DLC revenue, paid modules could be shipped that use said content. For even more revenue, sell backend items such as a database manager that can run on most UNIX variants (as well as Windows) with a simple untar, configuration shell script, and firing off a daemon as a user. This would be purchased by PW builders easily.

    2. Re:GoodGraphics != fun by grumbel · · Score: 1

      its a good thing to have more 2D fun games.

      There is nothing wrong with making fun 2D games, quite the opposite, but that is not the business of Zynga, Zynga is in the business of depriving people of their money by employing pretty much every dirty psychological trick they can get away with (Skinner's Box, spaming your friends, selling you in-game money for real money, etc.). Their goal is to make games that require you to sink tons of time into them, not games that are fun.

  32. Bubble, anyone? by bouldin · · Score: 1

    So, we have valuations of facebook and zynga that are:

    a) speculative

    b) so high that knowledgeable people say, "really?"

    c) based on unsustainable annualized growth rates as high as 250% http://www.secondshares.com/2010/04/06/zynga-5-billion-valuation-buy-%E2%80%93-early-leader-in-social-gaming-is-printing-money/

    Draw your own conclusions.

  33. Where have I heard this before? by Renraku · · Score: 1

    Zygna is the John Farson to EA's Gilead, and the rest of the video game market is the Affiliation. Zygna is going to rise up, seemingly from nothing, leading the weak minded and dumb, and overthrow Gilead and the rest of the Affiliation. Nothing will be the same in their wake.

    Of course, Zygna isn't the cause of the world moving on, they are merely a symptom. This doesn't bode well for us real gamers, us gunslingers.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  34. the ceo is a slime ball by Anonymous Coward · · Score: 0

    http://gawker.com/5527403/mark-pincus-the-facebook-desperado-making-off-with-millions

    1. Re:the ceo is a slime ball by MrEricSir · · Score: 1
      --
      There's no -1 for "I don't get it."
  35. Zynga steals others' hard work. by Anonymous Coward · · Score: 1, Informative

    Is nobody going to chime in and point out that Zynga is in the business of stealing the work of others, changing a few tiny features, and then claiming it as their own? Their CEO even said, "I don't fucking want innovation."

    Read on here.

  36. Bubble by octal666 · · Score: 1

    That's a bubble waiting to burst. With that maths in mind, Solitaire would be more valuable to Microsoft than their entire Xbox department.

    --
    DON'T PANIC
  37. oblig by WhiteDragon · · Score: 3, Interesting

    http://xkcd.com/802/

    "Best trivia I learned while working on this: Man, Farmville is so huge! Do you realize its the second-biggest browser-based social-networking-centered farming game in the WORLD? Then you wait for the listener to do a double-take."

    --
    Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
  38. Dont we all have time-wasters? by grapeape · · Score: 1

    I have never played farmville and have no interest in ever playing it. One of my kids plays it but doesn't spent ridiculous amounts of time with it. At first I was critical, but thinking about it, they think the games that I play are an equal waste of time. Are WoW or Sims really any "better" sure they are prettier but in the end its still just a time waster.

  39. they are all pyramid schema games by Anonymous Coward · · Score: 0

    Almost all zinga games are pyramid schema games uses and built upon your network. The top active ones drives and force other users to be active and there is no escape from it full of spams unwanted enforcements from the game. It's a working business model but an ugly unethical one!

  40. As a developer may I say by DontLickJesus · · Score: 1

    wait... excuse me while I puke.

    --
    Where genius and insanity become confused true wisdom is found
  41. Not really a casual game by prodigyx · · Score: 1
  42. WORTH of the game by SmallFurryCreature · · Score: 1

    A lot of people argue here that playing PC game X is no different from playing Farmville. Obviously these people either never played a PC game or Farmville.

    Farmville is a micro-transaction game were there is NOTHING micro about the amounts involved. WHY do you think this company with a simple game line-up is now bigger then the largest game publisher in the world?

    Because people don't just enjoy harmlessly playing a rather boring game for whatever reason, they are forking over TONS of cash, with no end in sight. If I spend 1200 dollars on a new PC, that is it. I got a new PC, it will last me at least 3 months. A farmville player can spend a fortune each and every day with no end. And not all people can handle that.

    And don't talk about how you can play for free, because if people played for free Zynga wouldn't be this big. Zynga is a bookie who never pays out. People spend and spend and they never can be finished. That makes it very disturbing that a company with such a simple line-up can rake in so much cash. This might be the ultimate tax on stupid. Move over lottery, a new king has arrived.

    And that that is the other loathsesome element. Many of the players who play are not the types with money to burn. I can afford to piss away 1500 euro or so a month, it is pocket money, everything else is payed for plus plenty of savings. But I am not playing Farmville. The people who play are, well those who are not smart enough to have a sense of worth. I sell my old gaming rigs when I buy a new one, getting a fairly decent return on my money. Farmville game? Sell your farm, what do you get? It is money down the drain.

    But people watch sports? Indeed they do. For a fixed cable fee on a TV that lasts years. They don't spend 1 buck every minute to watch a soccer game that never ever ends. Yeah, you can go to another continent for a match but then you got something for your money, people who you gave the money did actual work, not just flipped a bit on a server. A farmville shop item has no value, there is no limit to them, no resale value. Yet millions are spend on it.

    No, Farmville is not just a game and not just a hobby. It is as insideous as holding a fake raffel that never pays out and people can and do buy an infinite amount of tickets. That would be illegal. We would protect people against such a scam. But because Farmville is just a game, it isn't subject to any regulation, any sense of common decency.

    But ask yourself again, if Farmville is harmless, how did Zynga get to be bigger then EA?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:WORTH of the game by Yvan256 · · Score: 1

      The point of lotteries is that you buy a ticket with a chance to win money. Farmville is a game where paying gives you items, etc (I guess, never played it). There is no "cheating" here, no promise of "play Farmville and you could win millions!" anywhere AFAIK.

      EA caters to hard-core players. From NHL 1995 to NHL 2010, to over-hyped multi-million dollar games that fall flat on their faces (Spore, anyone?) to crappy Mac releases which use Cider, a Windows emulation instead of doing proper ports? From a company as big as EA, it's shameful.

      Farmville caters to everyone, like the "Wii Sports" games. There's no guns, no destroying your opponents, etc. Not everyone wants to kill and destroy things when they play games.

      And last, I think Farmville is a Flash game. Since there's no Flash on the iPhone, iPod touch and iPad, they released an iDevice application which probably makes it even easier to sell in-game items and stuff.

      The real question is: what can top FarmVille? BusinessVille? RoadworksVille? PostalVille? VilleVille?

    2. Re:WORTH of the game by farble1670 · · Score: 1

      I can afford to piss away 1500 euro or so a month, it is pocket money, everything else is payed for plus plenty of savings. But I am not playing Farmville. The people who play are, well those who are not smart enough to have a sense of worth. I sell my old gaming rigs when I buy a new one, getting a fairly decent return on my money.

      sounds like someone has a superiority complex.

      the worth of *anything* you do in life is subjective. so you buy expensive gaming rigs. i assume you spend time playing games. some people would think you are silly for playing games at all.

      when you are on your death bed, are you going to feel better saying "i spent 269 hours playing COD 18: the search for spock", or "i spent 269 hours playing farmville". IMHO, seems hard to decide which added more "worth" to your life.

    3. Re:WORTH of the game by SmallFurryCreature · · Score: 1
      Totally missed the point didn't you.

      It is NOT about the hours. If you play Solitaire all your life, you won't hear me. Because THAT game doesn't suck the money out of people who can't afford it.

      Bejewelled? Harmless. The Sims? Go right ahead. Throwing a coin in the air? Why not.

      Throw a coin down the drain... no.

      Farmville costs a lot of money to play, that is what I object to because there are people already on a thight income who cannot handle the total costs of endless micro transactions.

      Next time, at least READ a post before you respond. It is not about hours wasted, it is about money.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    4. Re:WORTH of the game by farble1670 · · Score: 1

      you (conveniently) came to the conclusion that spending 1,200 euros on a new gaming PC every 3 months makes you look smarter than the average farmville player? surprise, to most people that sounds just as crazy. me included. the fact that you slipped in that you can afford it doesn't make it sound any smarter either.

      you're making a value judgement that your activity and purchases are inherently more worthwhile than farmwville. here's the kicker for you: they aren't. any sort of gaming is just a waste of time that will do nothing to affect your standing in the real life.

  43. Farmville Kills! by psyclone · · Score: 1

    The only difference is that in Civ III I get to kill people.

    And in Farmville, people kill you!.

    (I realize that this girl probably would have killed her baby anyway as she didn't know not to shake it; whether the baby interrupted a game, tv, or a texting/phone conversation. Sad for sure.)

  44. I doubt this farm is sustainable. by mibalzonya · · Score: 1

    My guess is Madden 2020 and Madden 2030 will still sell like hotcakes, but Farmville will have a shorter life cycle.

  45. Different flight paths for different hyppogriffs by Anonymous Coward · · Score: 0

    Some people don't like to exercise. They find it laborious, tedious, exhausting, even painful.

    Other people love to exercise. They find it invigorating and get all depressed and grumpy if they have to skip it.

    Same goes for any complex brain activity.

  46. Kind of a biased rating system. by HeckRuler · · Score: 2, Insightful

    So does crack cocaine.

    1. Re:Kind of a biased rating system. by cheekyjohnson · · Score: 1

      Yes, it does. What is your point?

      --
      Filthy, filthy copyrapists!
    2. Re:Kind of a biased rating system. by HeckRuler · · Score: 1

      Just because people want it, it doesn't mean its good.

    3. Re:Kind of a biased rating system. by cheekyjohnson · · Score: 3, Insightful

      Just because you don't like it, that doesn't mean it's bad. 'Good' is highly subjective. I think sports are idiotic because it consists of people throwing/hitting random objects around on fields. Does that mean I think that anyone who likes them is an idiot or are wrong? No. It's just my opinion, like that is yours.

      --
      Filthy, filthy copyrapists!
  47. Watching games as opposed to playing them by Firethorn · · Score: 1

    I'm the same way. I couldn't care less about professional sports. I won't watch a game unless somebody I know(as in personally) is playing in it. Even then it's easy to get bored. I'd much rather be playing.

    --
    I don't read AC A human right
  48. And the social network bubble... by countSudoku() · · Score: 1

    grows bigger, and bigger. :) When is a game not a game? When it's not a game and zillions of morons play it anyway. That's the game, the selling of it, not in and of itself, because any real gamer can see that. Still, have fun giving yourself away to your info "providers."

    --
    This is the NSA, we're gonna geet U h@x0r5! Also, what is a h@x0r5?
    1. Re:And the social network bubble... by exomondo · · Score: 1

      bubble?

  49. Jesus, listen to you guys by yodleboy · · Score: 1

    I love all the elitist geeks in here slamming what other people like to do with their free time as a waste. You may get a big stiffy spending 10 hours struggling to compile the latest *nix app, but I guarantee a large % of those 62 million farmVille players think that's a waste of time too. I have a lot of friends that play farmville. Personally I wouldn't touch it with a 10 foot pole, but if they like it, who cares? They aren't wasting MY time.

    Ironic isn't it, since you get people shouting all day long on here about wanting to use their media/computer/apps/OS/golf cart the way THEY want to use it. Stop with the sour grapes. You coulda designed a rediculously simple, highly addictive game with social interaction and made millions, but you didn't, probably woulda been a waste of time...

    1. Re:Jesus, listen to you guys by Anonymous Coward · · Score: 0

      Ironic isn't it, since you get people shouting all day long on here about wanting to use their media/computer/apps/OS/golf cart the way THEY want to use it.

      You assume that because somebody is investing a lot of time into something they are actually enjoying it and wanting it, thats not really the case, as FarmVille employs plenty of rather dirty manipulative tricks that force you to sink tons of time into it.

      Jonathan Blow, creator of Braid, has given a pretty nice talk on the issues with games such as FarmVille and other common game design practices that really serve little other purpose then basically addicting the player without adding any real value to the game.

  50. People will kill for Farmville, but not EA by Anonymous Coward · · Score: 0

    http://jacksonville.com/news/crime/2010-10-27/story/jacksonville-mom-shakes-baby-interrupting-farmville-pleads-guilty-murder
    Alexandra V. Tobias just got convicted for shaking her baby to death because he was crying while she was playing Farmville. I don't know anybody who was killed for disrupting Madden 2010.

  51. Remember Farm Town? by mmj638 · · Score: 1

    Does anyone remember the game Farm Town, which FarmVille was an almost exact clone of? It's sad when the original creators of a brilliant idea lose out on seeing any success because they didn't market it as well.

    Farm Town may even have been a clone of an even earlier game. But FarmVille definitely was modeled very closely on Farm Town.

  52. Endorsed by..... by FragHARD · · Score: 1

    This just in from the AP wire services: Planned Parenthood Federation of America has wholly endorsed the online game Farmville as one of the best ways to aid in population control both in trials and actual use.

    --
    FragHARD or don't frag at all
  53. Are you strawmanning there on purpose... by denzacar · · Score: 1

    but I seriously doubt that a "social gaming" company with 3 successfull games in a market space limited to 150 million users is worth more than a traditional game publisher with multiple successful games in a market space with more than 1.9 billion people (the number of people connected to the Internet, the real number is probably bigger)

    ...or is that the just the part of your "completely missing the point" strategy?
    Zynga games are (according to you) somehow NOT a part of that 1.9 BILLLLLIIIIOOONN market?
    Everyone on the Internets buys EA games constantly?
    Are you even aware what kind of games Zynga is pushing?
    Ever been to Facebook?

     
     
    The point the parent poster was making is that EA is in business of selling DVDs.
    Which is a physical object with mass, size etc.
    Some of their products even come in a huge promotional box - just so you could play a game for a couple of hours.
    They also cost significant amounts of money - both for the software AND the hardware.
    And even should they switch to a completely electronic form of software delivery - their software weighs several gigabytes.

    On the other hand, those Zynga games are basically free (or appear to be) - unless you REALLY want to spend money on them.
    There are no software and hardware requirements other than that which is needed to browse the internet today.
    And the items that they DO sell to their players cost $0.00 to produce, deliver, stock, install...
    REGARDLESS how big their or 7/11's commission on the items is - they are making money cause their products cost basically NOTHING to produce and deliver.
    They can be making 0.00001% of the purchase in that deal AND STILL making loads of money cause they are selling ACTUAL IMAGINARY PROPERTY.
    Forget IP-rights bullshit - this is the real deal. They are selling single bits of information wrapped in hot air.

    And the best part is - putting their "products" on consumables means that thousands of people who actually DON'T play their games will also be giving them money anyway.
    They are basically making money out of thin air.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  54. She's talking about your penis! by SlaveToSoftware · · Score: 1

    I'd say she probably is happy it isn't as complex and she can just poke around for a few minutes a day and be done with it.

  55. Scamming Users by flowwolf · · Score: 1

    Zynga in their early day, partnered with many of these cell phone survey companies. Offerpal was a huge one they operated with. You would sign up for a free DS only if you gave your credit card, did 3 marketing surveys, and had your cell phone billed for a subscription based joke service. They had all sorts of deals involving subscriptions or free shit, which ended up eating your wallet without you realizing it.

    Nobody can say that Zynga was never out to scam people. Zuckerberg knew this too. Just like the youtube guys didn't want to remove infringing content too soon, or else they'd lose traffic, zuckerberg allowed these scams to take place because he wanted zynga to grow. Now look where we are.