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Froogle: Would you like to buy a new space condom? $2!
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Let's face it... Google would make SETI a lot more interesting.
Re:Game evolution, revolution, and devolution
on
Ask Sid Meier
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· Score: 1
*Reply for post clarification - damn! Stupid public terms! This shouldn't have been posted anony'd OR with crappy crappy spacing;_;*
I am your target consumer! I'm that crazy guy who bought Civ 1, CivNet, Civ 2, Civ 2 Multiplayer, Alpha Centauri, Civ 2 w/ all the expansions, Civ 3, Civ 3 w/ all the expansions, and Civ 3 Gold. I even own a copy of 'Advanced Civilization' even though you nor your company were in charge of that one. I have a problem, though I'm sure you could say otherwise.
Alright, enough with the lamprey attitude...
So, Civ 3 was not as popular or well-liked as Civ 2. Anyone who has played both tends to agree with that statement - Civ 3 may be prettier, and may actually RUN in a Windows XP environment, but it lacks a great number of the features that everyone liked in Civ 2. Varying unit hit points/firepower, useful artillery, units being forced to stop when adjacent to another unit, farms, unit-based spies and diplomats, movable aircraft, etc. At the same time, Civ 3 offered a number of new features that few can become annoyed with, such as the differences between 'workers' and 'settlers,' or the inclusion of the unique units for the different civilizations, or the loss of that stupid ability to poison a town's water supply. My question is: How do you decide what to keep from the original game, and what to axe? How do you balance innovation with traditionalism? A great many sequel-based games try to make each iteration completely different (re: the current run of Final Fantasy games), which others keep with what works (re: Unreal Tournament). Do you consider each game an experiment on your original idea, or a new method to express the idea?
Cisco should buy Nabisco too! Then they could call the company: Ninabicisco!
After that, it's only a matter of buying the rights to John Travolta's movies, and they could then be a true media company:
Ninabicidisco. Home entertainment, home networking, home food, and home music. A true media conglomerate.
(continuing story)
Mr. Witacre then proceeded to spit tobaccie into a spitoon, grab a shotgun, and head off into the Kentucky mountains to "hunt him some 'coons."
Honestly, can you REALLY believe the rantings of a corporate spokesperson who uses the word "ain't?"
Search query: a l i e n s -> I'm Feeling Lucky
. csicop.org/si/8512/face-on-mars.jpg&imgrefurl=http ://www.csicop.org/si/8512/face-on-mars.html&h=200& w=200&sz=9&tbnid=wV2pf_vxAMoJ:&tbnh=99&tbnw=99&pre v=/images%3Fq%3Dface%2Bon%2Bmars%26hl%3Den%26lr%3D &oi=imagesr&start=2
*****searching
404 Not Found -> Back -> Search
*****searching
10 of 1000000000000000000 results found
Froogle results: Would you like to buy a new shuttle? Only $17,000,000.00!
Search results ranked in order:
Aliens found on Mars! -> *CLICK!*
404 Not Found -> Back -> Google Cache
http://images.google.com/imgres?imgurl=http://www
-> Back
New Search: Space Porn
*****searching
10 of 10000000000000000000000000000000000000000000000 results found
Froogle: Would you like to buy a new space condom? $2!
-----------
Let's face it... Google would make SETI a lot more interesting.
*Reply for post clarification - damn! Stupid public terms! This shouldn't have been posted anony'd OR with crappy crappy spacing ;_;*
I am your target consumer! I'm that crazy guy who bought Civ 1, CivNet, Civ 2, Civ 2 Multiplayer, Alpha Centauri, Civ 2 w/ all the expansions, Civ 3, Civ 3 w/ all the expansions, and Civ 3 Gold. I even own a copy of 'Advanced Civilization' even though you nor your company were in charge of that one. I have a problem, though I'm sure you could say otherwise.
Alright, enough with the lamprey attitude...
So, Civ 3 was not as popular or well-liked as Civ 2. Anyone who has played both tends to agree with that statement - Civ 3 may be prettier, and may actually RUN in a Windows XP environment, but it lacks a great number of the features that everyone liked in Civ 2. Varying unit hit points/firepower, useful artillery, units being forced to stop when adjacent to another unit, farms, unit-based spies and diplomats, movable aircraft, etc. At the same time, Civ 3 offered a number of new features that few can become annoyed with, such as the differences between 'workers' and 'settlers,' or the inclusion of the unique units for the different civilizations, or the loss of that stupid ability to poison a town's water supply. My question is: How do you decide what to keep from the original game, and what to axe? How do you balance innovation with traditionalism? A great many sequel-based games try to make each iteration completely different (re: the current run of Final Fantasy games), which others keep with what works (re: Unreal Tournament). Do you consider each game an experiment on your original idea, or a new method to express the idea?