Opss.. I accidentally started a PC vs Console thread. I didn't mean to do that.
You have some valid points, but ultimately I think that it's the point of view what really makes a difference. Too many variables in play, too complex, that's why I prefer consoles as platforms to program games and to play (arcade games) as well.
Well if you are only running at a resolution comparable to 480p or even 720p the answer would be - most of the time on a decent computer.
Lowering resolution can only help you so much. There is more than fill-rate both one the GPU and the CPU side.
PC games are designed to have the nicest graphics and good framerate on top systems. Any lower than that, you have to mess around with settings.
As an ex PC game developer I learned at my expenses that it's better to put pressure on the user to buy new hardware, than to try to favor framerate and end up with reviews with screenshots that don't look so nice.
I was running Doom 3 running at 1024x768 on the day it was released and getting framerates over 90FPS on a Nvidia 6800GT. 1280x1024 was still over 60 FPS most of the time.
First of all, we have to see what settings you were using and how steady was your framerate. Secondly, yeah, well the 6800GT was the hottest card one could buy at the time... I doubt most people can shell $400-500 every 6 months to keep their framerate.
And speaking of bad framerates, I believe it is the Xbox 360 version of Quake 4 that suffers from stuttering and slowdown versus a decent PC card which runs it silky smooth.
Quake 4 would be PC game. There is a fundamental difference between a game written for a specific system and a port. In this case one has to consider the OpenGL to Direct3D transition among other things.
So surprise surprise, you'd love to work with more powerful hardware. I don't see how that makes Wii a disgrace
I specified it was a disgrace to me 8)
since we both work on games and both are influenced by the flavour of the hardware and how that affects what we get to work with, I don't think we're exactly the most objective people on the matter.
How am I not objective ? I'm not trying to preview sales, I'm only saying I don't like working on the Wii.
I'm a game programmer. I work in production, and I love making games on current gen systems because its always fun to figure out how to push the hardware to its limits to get the things you want in the game.
oh please, don't give me the "push the hardware limit" thing. If I want to push the limit of a fixed pipeline hardware, I'd rather work on the DS or cellphone games.
I want to push the limit of actual current hardware ! I want to write shaders, implement new techniques, fiddle with parallel programming..do what I've been doing on the 360 until a few months ago.
And you can still have fun on the Wii, its still a significant upgrade from all the current-gen systems.
How is it that on my desk there is a GameCube then ?! When XBox 360 development started, MS wasn't telling developers to keep working on the XBox, they were shipping G5s !
Wow you must have a shit video card! Or do you really think 2 7900GTX cards in SLI provide crappy framerates? The PC is hands down the best platform for simulation games.
Since when a PC game ran at 60fps ? It usually takes at least a couple of generations of graphic cards. I like to work on consoles because their target is 60Hz.. or 30Hz at least. Hardly what you get from a Doom III as it ships.
Those that have a system with the HD and intend to keep it standing vertically, may want to think twice about that. It was very easy for me to kill a devkit as it fell laterally while the console was on. I can't imagine the retail system being less sensitive to that, as it's only normal for an HD to get damaged that way. The problem is that the thing is meant to stand up, but it's light and it doesn't have a wide base.
Can keep good company. It's really well designed. Usually amazes people and chicks.
But, most importantly, there is an SDK free for anyone to download.
It's very simple to hack some quick programs running on Windows, remotely controlling the dog (completely, or sharing it with the personality software).
It's possibly the best solution out there for anyone that wants to experiment with the software side of robotics.
What's changed is the software: Mind 3, replacing the previous Mind 2 (plus service packs).
My biggest wish for Mind 3 would be for some image processing to heal the terrible image quality of the internal camera, and also, for some sort of "TV image detection".. so that it doesn't get stuck cheering at the TV while I'm trying to watch it !
You forgot to check the "Post Anonymously" box...
Not really, I'm doing that intentionally.
Thank you anyway 8)
Opss.. I accidentally started a PC vs Console thread. I didn't mean to do that. You have some valid points, but ultimately I think that it's the point of view what really makes a difference. Too many variables in play, too complex, that's why I prefer consoles as platforms to program games and to play (arcade games) as well.
maooooooo
Well if you are only running at a resolution comparable to 480p or even 720p the answer would be - most of the time on a decent computer.
Lowering resolution can only help you so much. There is more than fill-rate both one the GPU and the CPU side. PC games are designed to have the nicest graphics and good framerate on top systems. Any lower than that, you have to mess around with settings.
As an ex PC game developer I learned at my expenses that it's better to put pressure on the user to buy new hardware, than to try to favor framerate and end up with reviews with screenshots that don't look so nice.
I was running Doom 3 running at 1024x768 on the day it was released and getting framerates over 90FPS on a Nvidia 6800GT. 1280x1024 was still over 60 FPS most of the time.
First of all, we have to see what settings you were using and how steady was your framerate. Secondly, yeah, well the 6800GT was the hottest card one could buy at the time... I doubt most people can shell $400-500 every 6 months to keep their framerate.
And speaking of bad framerates, I believe it is the Xbox 360 version of Quake 4 that suffers from stuttering and slowdown versus a decent PC card which runs it silky smooth.
Quake 4 would be PC game. There is a fundamental difference between a game written for a specific system and a port. In this case one has to consider the OpenGL to Direct3D transition among other things.
So surprise surprise, you'd love to work with more powerful hardware. I don't see how that makes Wii a disgrace
..do what I've been doing on the 360 until a few months ago.
I specified it was a disgrace to me 8)
since we both work on games and both are influenced by the flavour of the hardware and how that affects what we get to work with, I don't think we're exactly the most objective people on the matter.
How am I not objective ? I'm not trying to preview sales, I'm only saying I don't like working on the Wii.
I'm a game programmer. I work in production, and I love making games on current gen systems because its always fun to figure out how to push the hardware to its limits to get the things you want in the game.
oh please, don't give me the "push the hardware limit" thing. If I want to push the limit of a fixed pipeline hardware, I'd rather work on the DS or cellphone games. I want to push the limit of actual current hardware ! I want to write shaders, implement new techniques, fiddle with parallel programming
And you can still have fun on the Wii, its still a significant upgrade from all the current-gen systems.
How is it that on my desk there is a GameCube then ?! When XBox 360 development started, MS wasn't telling developers to keep working on the XBox, they were shipping G5s !
Wow you must have a shit video card! Or do you really think 2 7900GTX cards in SLI provide crappy framerates? The PC is hands down the best platform for simulation games.
Since when a PC game ran at 60fps ? It usually takes at least a couple of generations of graphic cards. I like to work on consoles because their target is 60Hz.. or 30Hz at least. Hardly what you get from a Doom III as it ships.
I don't know.. Play three-dimensional games and scan for viruses. It just sounds funny, actually, dumb.
It's a call for a +5 Funny contest !
In Italian, Guido: [I] drive
..indeed !
Those that have a system with the HD and intend to keep it standing vertically, may want to think twice about that.
It was very easy for me to kill a devkit as it fell laterally while the console was on.
I can't imagine the retail system being less sensitive to that, as it's only normal for an HD to get damaged that way.
The problem is that the thing is meant to stand up, but it's light and it doesn't have a wide base.
Watch out.
Can keep good company. It's really well designed. Usually amazes people and chicks.
But, most importantly, there is an SDK free for anyone to download.
It's very simple to hack some quick programs running on Windows, remotely controlling the dog (completely, or sharing it with the personality software).
It's possibly the best solution out there for anyone that wants to experiment with the software side of robotics.
What's changed is the software: Mind 3, replacing the previous Mind 2 (plus service packs). My biggest wish for Mind 3 would be for some image processing to heal the terrible image quality of the internal camera, and also, for some sort of "TV image detection".. so that it doesn't get stuck cheering at the TV while I'm trying to watch it !