"Oft expectation fails, and most oft there /
Where most it promises; and oft it hits /
Where hope is coldest, and despair most fits."
--From All's Well That Ends Well (II, i, 145-147)
What about a gaming universe that operates outside of the computer/console world?
I'm referring here to alternative reality games taking place off screen, on the street. I've participated in several "scavenger hunts", "murder mysteries" and other such games which were full of real-life interactions, including some which would possibly fall under suspicion from legal authorities (I'm thinking here of a game involving a counter-terrorism plot - knowing full well that many have been arrested for pretending to have bombs on planes, etc.). These games require actors to pretend to be killed, kidnapped, hit by cars, and verbally harassed by thugs in public places. We always followed the rules of our gaming universe, but we obviously could never say that our universe was entirely of our own creation - that is, it always included aspects of the real world as props and unwitting actors and passersby. Of course the video game world is its own jurisdiction, but what happens when the worlds mix?
"Oft expectation fails, and most oft there / Where most it promises; and oft it hits / Where hope is coldest, and despair most fits." --From All's Well That Ends Well (II, i, 145-147)
What about a gaming universe that operates outside of the computer/console world? I'm referring here to alternative reality games taking place off screen, on the street. I've participated in several "scavenger hunts", "murder mysteries" and other such games which were full of real-life interactions, including some which would possibly fall under suspicion from legal authorities (I'm thinking here of a game involving a counter-terrorism plot - knowing full well that many have been arrested for pretending to have bombs on planes, etc.). These games require actors to pretend to be killed, kidnapped, hit by cars, and verbally harassed by thugs in public places. We always followed the rules of our gaming universe, but we obviously could never say that our universe was entirely of our own creation - that is, it always included aspects of the real world as props and unwitting actors and passersby. Of course the video game world is its own jurisdiction, but what happens when the worlds mix?