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When Is a Con Not a Con?

From the journals, here's some food for thought: Does a "crime" committed in an alternate world have any ramifications in the "real" world? Case in point is this article from the Gamers With Jobs site outlining the exploits of one Dentara Rask, a character in CCP's Eve Online massively multiplayer online world. According to the the article, Dentara Rask ran a Ponzi scheme within the game, amassing a large amount of on-line wealth (700 billion ISK), and then bragging about it. The question is posed: since a Ponzi scheme in real life is a punishable criminal offense, what about when it happens in a MMORPG? Assuming there are no rules within the game environment to prevent this, how would you go about punishing someone in the real world for something they did in an artificial one? And can they be punished?

441 comments

  1. Cheating in video games by nosredna · · Score: 5, Insightful

    Trying to get any kind of RL punishment for this would be like calling the cops because somebody stole a stack of $500s during a game of Monopoly.

    1. Re:Cheating in video games by Ingolfke · · Score: 3, Insightful

      Exactly! Also, if anyone thought about this seriously for a long period of time then you shoudl consider getting professional help. You have lost touch with reality.

    2. Re:Cheating in video games by BearRanger · · Score: 1

      This would still be theft, as the paper Monopoly money has a physical presence, and presumably belongs to you. The real world value isn't so important.

      This story is silly on so many levels. Have virtual worlds become so real to us that we've lost sight of the fact that it's all just a game? It's supposed to be entertainment.

    3. Re:Cheating in video games by timeOday · · Score: 2, Insightful

      Except these online currencies end up being worth real money, do they not? The market determines an exchange rate to USD, as with any currency. So it could, arguably, be more like stealing the chips from a poker game. As I understand it, Las Vegas doesn't look kindly on that and you can go to jail.

    4. Re:Cheating in video games by MustardMan · · Score: 4, Insightful

      Well, I mostly agree... but... it's not so cut and dry as you make it seem. Think of a game like second life, where in-game money can be directly transferred back and forth for real world money. If someone ran a ponzi scheme in SL, should THAT be punishable with RL rules? Honestly, I haven't decided for myself yet what I think, but I think it's worth discussing where the line should be drawn.

    5. Re:Cheating in video games by chrispycreeme · · Score: 1

      Except that according to the law the game currency doesn't have value. The federal government frowns on people who try to create a new currency, as do most governments I think. Just a point to one earlier poster too: the monopoly money that is stolen isn't legally stolen if it's never removed from the context of the game. If I walk out of your house and down the street with the fake money then it might be theft, but still only of something worth maybe a penny or two. My understanding is that it isn't possible to remove online game currency from the game.. where would you take it? IANAL blah blah blah.. I really think that people who get ripped off in the game need to solve it in the context of the game.. Or just go ride a bike or something and forget about it.

    6. Re:Cheating in video games by Ours · · Score: 5, Funny

      Damn right. Next thing they'll talk about puting in prison people who shoot each other in the game. Hey, murder is illegal isn't? Then why would a virtual scam be any different?

      --
      "You superiour intellect is no match for our puny weapons" - The Simpsons
    7. Re:Cheating in video games by Dissman · · Score: 3, Insightful

      Except in EON, buying or selling EON Currency on EBay is punishable by account banishment.

    8. Re:Cheating in video games by fhmiv · · Score: 2, Insightful
      You're probably right about the first claim --- it isn't interesting that someone "cheated" in an online game and amassed an in-game fortune. However, the second claim IS interesting. These ISK's can be exchanged for legal tender, and in the USA, that is called Income and is subject to taxation.

      Law enforcement and the IRS would be uninterested in me stealing $500 worth of Monopoly money because there is no exchange for Monopoly money to US Dollars or any other legal tender. This issue could be different. Consider someone who exchanges US dollars for casino chips to play poker, wins a bunch more chips, and then exchanges their casino chips for US dollars. According to the IRS, they owe taxes on their winnings/earnings. I think Dentara Rask's take in the game could be classified like gambling winnings.

    9. Re:Cheating in video games by PatrickThomson · · Score: 1

      the exchange rates make 700 billion isk to be more than $100,000 [1]. from a replacement currency pack, 23 500-monopoly bills cost 4 dollars [2] (not to mention wasteage from having excess other currency). this would be like using social engineering to steal the high-value paper money from 25,000 boards, yielding almost 600,000 bills worth 300 million monopoly dollars. That's a few hotels, or 3000 m^2 of money. [3]

      1. http://www.gamepal.com/buycurrency.php?gameid=15&g ame=eve&serverid=79&x=28&y=14#
      2. http://www.unclesgames.com/product_info.php/produc ts_id/631
      3. Yes, all my calculations are approximate. However the results are almost certainly an underestimation.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    10. Re:Cheating in video games by Anonymous Coward · · Score: 0

      After hearing the 911/Burger King call, someone calling the cops about some stolen Monopoly money wouldn't surprise me at all...

    11. Re:Cheating in video games by ArsonSmith · · Score: 1

      How about this diffrence, A virtual murder no one is actually killed. Quite often a virtual scam, real money can be lost.

      Just something to think about.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    12. Re:Cheating in video games by ArsonSmith · · Score: 2, Funny

      I would, but someone stole my bike. I was going to exchange my game currency for real money and buy a new bike, but now someone ripped off that too.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    13. Re:Cheating in video games by Andy+Dodd · · Score: 1

      "These ISK's can be exchanged for legal tender, and in the USA, that is called Income and is subject to taxation."

      It's surely called something else (I'm not sure exactly where it would fall within the legal system) when the exchange of that ISK for cash is forbidden by contract (the game's EULA).

      I am sure CCP is watching Dentara Rast closely. For now, they are allowing the theft to go forward, as it does not violate the rules of the game.

      If Dentara wishes to, he can buy a lifetime's worth of game time cards, which are the ONLY real life item you may trade for in-game items. That said, trying to buy that many GTCs would completely foul up the exchange rate of GTCs to ISK.

      --
      retrorocket.o not found, launch anyway?
    14. Re:Cheating in video games by Znork · · Score: 5, Insightful

      "Except these online currencies end up being worth real money, do they not?"

      No. There is no actual scarcity and no central bank backing the currency, nor any financial controls. The same applies to any items and other 'valuables' in those games; any particular scarcity of any particular item is purely artificial and can be instantly changed at the whim of the company (or any less than honest admin or someone exploiting the game).

      The lack of scarcity based value of course doesnt mean you cant pay to avoid actually playing the game (altho anyone actually paying to not play the game should seriously consider not playing the game for free and doing something else instead).

      "So it could, arguably, be more like stealing the chips from a poker game."

      Casinos back the chips. Most MMORPG's do not back their currencies.

    15. Re:Cheating in video games by NormalVisual · · Score: 5, Insightful

      As I understand it, Las Vegas doesn't look kindly on that and you can go to jail.

      Because it's not the same thing. When you go into a casino and purchase chips, you and the casino have an understanding that the chips are merely placeholders for real money, and are exchangeable as such within that casino only by the bearer. Thus, if you steal chips from the casino or from another player it's treated the same as if you took actual money, since there was that pre-agreed understanding that the casino will unconditionally buy the chips back at their face value regardless of who presents them. It's rather like stealing a bearer-only check - the check itself is not currency, but it is understood to represent it.

      There is no such understanding regarding currencies in an online game, and the poster that compared it to stealing Monopoly money is exactly correct. The only difference is that there aren't many people willing to pay real money for Monopoly scrip, and thus it has a correspondingly low resale value in the real world. If someone is so wrapped up in some damn game that they're willing to spend real money just to increase their standing, that sounds to me like a problem for a psychiatrist, not the courts.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    16. Re:Cheating in video games by GigsVT · · Score: 1

      That is a more interesting question. In SL the currency is freely traded by third parties for USD, yet it's considered "units of license to utilize certain parts of the service", not money. That doesn't mean it's without value. I think the theft of SL currency (by anyone other than Linden Lab themselves) could probably be charged as a crime. It has a fair market value, and is freely and legally tradable.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    17. Re:Cheating in video games by Squapper · · Score: 1

      But still, stealing money in a game of monopoly is against the rules of the game. This guy didn't violate any game rules, so the money (worth about $200k on ebay (?)), was legally earned. In other words: Nothing to see here, move along.

    18. Re:Cheating in video games by jmauro · · Score: 3, Informative

      It'll get you banned by CCP in EVE as well. And CCP will take all the money from the player that bought it.

    19. Re:Cheating in video games by Anonymous Coward · · Score: 0

      Not according to Jack Thompson.

    20. Re:Cheating in video games by flooey · · Score: 1

      The same applies to any items and other 'valuables' in those games; any particular scarcity of any particular item is purely artificial and can be instantly changed at the whim of the company (or any less than honest admin or someone exploiting the game).

      Isn't the same true for money, to a certain extent? For instance, while it's highly illegal, a banking establishment could simply add money to a computerized account balance. Less trivially but perfectly legally, the United States (or any other country) could decide to print a whole mess of money. Perhaps more down to earth, stealing rare baseball (or trading card game) cards is illegal, but a card company can print as many of those as they desire, and could give them out for free if they wanted to. How do you determine what kinds of scarcity are or aren't legit?

    21. Re:Cheating in video games by somersault · · Score: 1

      And 'real money' is only a placeholder for the banks to pay the bearer the appropriate amount of gold, and gold is .. good for plating audio jacks because it provides excellent conductivity.. *shrug*

      It's not too strange a concept to spend money on a game, since you have to pay for the game, your net connection etc, but it is really lame and pathetic. If you are substituting your life for the game though, why not spend your money on it? Note that I don't even play MMORPGs (though I did some MUDding for a few months). In the case of paying for an artifact in a game, I guess you'd be paying for the time spent to acquire that item, and time is money..

      --
      which is totally what she said
    22. Re:Cheating in video games by swelke · · Score: 1

      A good point. If we're to punish confidence schemes, then haven't most MMORPG players committed "murder"? Surely that's a worse crime than mere theft.

      --
      Have you ever wondered How to Take Over
    23. Re:Cheating in video games by vadim_t · · Score: 1

      "units of license"? Not really.

      The only thing that works that way in SL is the charges for uploads and ratings, and those are tiny. The actual payments for resource usage such as tier must be paid in USD. If you earn L$ and sell it, Linden Labs will then hold some of that converted cash for you so that you can transfer to paypal or use it to pay your tier, but that can't be done directly in L$.

      L$ is used mainly between residents to trade goods. What the company charges is almost entirely in USD excepting very tiny bits of payment that are there to discourage people from uploading GBs of textures more than anything else.

    24. Re:Cheating in video games by Anonymous Coward · · Score: 0

      "Trying to get any kind of RL punishment for this would be like calling the cops because somebody stole a stack of $500s during a game of Monopoly."
      One difference, that stack of money would be worth pennys where as MMO items/currency can be worth quite a bit of real world money

      A more valid comparision would be calling the cops because someone stole your limited edition sports item collectable that was worth a few thousand dollars

      Sooner or later we will see people going to jail for MMO crime, just as we see people going to jail now for stealing "virtual money" from banks, it not so much the item that counts but the end value of it

      Main problem though will be differenciating between real world "law" (where murder and theft is never legal) and virtual game law (where murder and theft in certain ways might be "legal"), it should lead to some very interesting court cases

    25. Re:Cheating in video games by sootman · · Score: 1

      You think that's bad? I heard there was on online game where one character killed another.

      Seriously, this is stupid. If the rules of the game allow it, and the TOS don't disallow it, it's fine. Mad at the player? Get some pitchforks and torches.

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    26. Re:Cheating in video games by E++99 · · Score: 1
      I think Dentara Rask's take in the game could be classified like gambling winnings.
      Except that he doesn't own it. The game company owns it. He didn't gain anything. However, if he were to ever figure out a way (like some people have suggested) to convert it to real money, then sure, like anything else you sell, you're technically liable in the US for taxes on the money you get for it.
    27. Re:Cheating in video games by raehl · · Score: 1

      No real money is lost. Only virtual money is lost. If you want to send people to Virtual Prison, I'll back that.

      But, the virtual money is not the player's to sell. The only way they can turn the virtual money into real money is by first *STEALING* the virtual money. Because teh virtual money oes not belong to the player, it belongs to the company running the game.

      Saying that another player harmed you because they made it harder for you to steal the virtual money from the game company would be like trying to sue someone because they put the cigarettes behind the counter in a locked display. Are the cigarettes worhth money? Yes. Is it arder for you to sell tthose cigaretes for cash? Yes. Were they your cigarettes to sell in the first place? NO!

    28. Re:Cheating in video games by Illserve · · Score: 1

      Poker chips, also, are currency in a game. Like ISK's, they have an exchange rate with real dollars that is not determined by law, or a government.

      Yet it is not legal to steal them from another person. I assure you that if I went to a casino and was caught grabbing someone else's chips, I would very quickly find myself in some kind of significant legal turmoil.

      It may not end up coming to pass in this particular instance, but it is inevitable that, eventually, some virtual environment's currency will end up being protected by real world law.

      The issue will be determined by how many people care, because if enough people care about something, it ends up in the law books.

    29. Re:Cheating in video games by NormalVisual · · Score: 1

      And 'real money' is only a placeholder for the banks to pay the bearer the appropriate amount of gold

      That's not been the case in the U.S. since 1933.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    30. Re:Cheating in video games by theshowmecanuck · · Score: 3, Insightful
      Isn't the same true for money, to a certain extent? For instance, while it's highly illegal, a banking establishment could simply add money to a computerized account balance. Less trivially but perfectly legally, the United States (or any other country) could decide to print a whole mess of money.

      No. There are rules about this. Money in a bank is real money, usually backed by some government, and limited in supply. If the bank were to just add more money to your account, they would be taking it from someone else. Unless that person (or entity) agreed to them transferring funds from their account(s) to another, that would be larceny. A crime. The U.S. could print more money but usually doesn't as like any precious material, the more of it there is, the less it is worth. This would destabalize economies.

      The point is, unless the crime can spill over into the real world, the so called 'crime' in the computer game is only in the computer game. The only way the crime could spill over into the real world is if the game money had a real world value in term of dollars and not just hurt feelings. Since the game company does not back the game currency in the real world, no harm was done and this wouldn't be a crime. That is how I understand it.

      IANAL

      --
      -- I ignore anonymous replies to my comments and postings.
    31. Re:Cheating in video games by thesandtiger · · Score: 1

      If someone is so wrapped up in some damn game that they're willing to spend real money just to increase their standing, that sounds to me like a problem for a psychiatrist, not the courts.

      Really? People spending money to improve their performance in a game seems like insanity to you?

      How very odd, considering that people do exactly that in virtually every field of human endeavor, be it sport or work or simple entertainment. You must not get out much!

      The rest of your points weren't bad, but you really lost me with your diatribe at the end.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    32. Re:Cheating in video games by Anonymous Coward · · Score: 0

      >> That's not been the case in the U.S. since 1933.

      Damnable roosevelt.

    33. Re:Cheating in video games by RsG · · Score: 1
      How very odd, considering that people do exactly that in virtually every field of human endeavor, be it sport...
      Except that with professional athletes, we call that "cheating". How many doping scandals do we get in any given year?

      Admittedly, there's still stuff like equipment, but even that is either minimized or standardized in many sports. And hell, many athletes get paid to use a certain companies equiptment and/or logo - do you think they pay for their shoes in the NBA?

      Most of what makes an honest athlete good is time, talent and training, not money.

      or work
      Which has a bona fida monetary payoff. You don't work for pleasure, unless you're extremely lucky. Equating a game with a job isn't exactly helping your point.

      What makes a game different is that it's supposed to be enjoyable. Most people play games to get away from life. The ones who assign a real life monetary value to their characters/items/moeny in a MMO are elevating their entertainment to the level of employment, and I agree with the GP that that isn't healthy, or the intention of the game.

      Mind you that doesn't excuse cheating them. I think the person who pulled this ponzi scheme is a real SOB.
      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    34. Re:Cheating in video games by Anonymous Coward · · Score: 0
      The U.S. could print more money but usually doesn't as like any precious material, the more of it there is, the less it is worth. This would destabalize economies.
      Hezbollah and Iran are already doing that.
    35. Re:Cheating in video games by Anonymous Coward · · Score: 0

      Agreed - almost. This is more like someone robbing you off with unfairly high prices due to the rules of Monopoly. What people keep forgetting is that this is actually allowed (and certanly not forbidden) by the rules of EVE Online. Now, people take things personnally and forget that their online personas should be mad at Dentara, shooting him on site, but they should not be mad at the player behind Dentara.

      There are two very interesting things to note here: (1) You are not mad at someone when they shoot you and kill yo in EVE Online - it is a part of the game, as is money. (2) People keep believing online property somehow translates to offline property, and some games actually allow this. EVE Online is not one of them - nobody has had any real-life loss since this currency is explicitly not convertible, and if you find someone converting it, there you have your real-life con artist, breaking the EULA and the rules of the game.

      And this is the kind of offence that could perhaps be punisheable offline. (As should be stealing access to ones account etc. - all of which breaks the EULA).

      Just my 2c - but very precious if you want to enjoy any online reality.

    36. Re:Cheating in video games by dbialac · · Score: 1

      There's no reason to punish anybody. The thief has already been punished through sex deprivation!

    37. Re:Cheating in video games by asuffield · · Score: 1
      As I understand it, Las Vegas doesn't look kindly on that and you can go to jail.


      You're more likely to get your legs broken. Vegas gambling institutions often have ties to organised crime. The justice system in that part of the world is not famous for being free of corruption, either. It's not really a good baseline for comparison.
    38. Re:Cheating in video games by irc.goatse.cx+troll · · Score: 1
      Except that with professional athletes, we call that "cheating". How many doping scandals do we get in any given year?

      Admittedly, there's still stuff like equipment, but even that is either minimized or standardized in many sports. And hell, many athletes get paid to use a certain companies equiptment and/or logo - do you think they pay for their shoes in the NBA?

      Most of what makes an honest athlete good is time, talent and training, not money.


      Cheating by the rules, not by laws(barring illegal substances/abuse). Even then you know people would do it if they could so its beside the parent posters point -- He was saying that people do this everywhere they can and that its not any different that people do it in online gaming.

      Some people enjoy TV more if they spend a lot of money on satellite/a huge TV/good speakers/good couch/etc. You could argue they should be able to enjoy it all the same by just watching a 8" black and white broadcast only tv as thats what some others do.

      Same with general computing -- spend money on a high end machine that does everything you want quicker/easily, or do it slowly in lower quality. Just all about putting in more money for more enjoyment.

      Paying for items in games is silly, but if you enjoy the type of game that is more enjoyable with a better standing and you have more money than time, why spend the sparce resource to get where you want? Why care when others do so?
      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    39. Re:Cheating in video games by grimwell · · Score: 1

      Money in a bank is real money, usually backed by some government, and limited in supply.

      Real money? Sure, real as in you can hold it in your hands. Cash today is just a meat-space representive of the 1s & 0s in your bank account. A bank's vault doesn't hold enough cash to cover everyone's account, it barely has enough to cover a fraction of that.

      "Back by some government", I think ultimately the value of a fiat currency is determined more by the faith in the government that issues it.

      "Limited in supply", sure physical cash is limited in supply but don't let that you fool into believing the US Gov't isn't happily "printing" money everyday. Where do you think the dollars to pay off US debt's(e.g. T-Bills) and debt interest come from?

      The only reason the US is able to get away with printing money so freely is because the world's oil producers only sell oil in dollars. You want oil? You have to buy dollars first. I believe the term is "Petro-dollars".

      If the bank were to just add more money to your account, they would be taking it from someone else. Unless that person (or entity) agreed to them transferring funds from their account(s) to another, that would be larceny.

      Nah, the money in my account is really just 1s&0s in a computer. A bank can change those 1s&0s without affecting anyone else's account. I believe "fraud" would be the category of this kind of crime. I would also guess there are banking regulation against this kind of thing.

      --
      If the govt becomes a lawbreaker, it breeds contempt for law, it invites man to become his own law, it invites anarchy
    40. Re:Cheating in video games by theshowmecanuck · · Score: 1

      First, the obligatory IANAL. Second, the only way I can think about this is to ask some questions and try to answer them. So I'll talk to myself here (why not do in public what we...err I do in private. :-D ).

      The question is, when is it a crime to steal some sort of currency?

      I would think it is when it is real world money backed by a government, or has there is a direct correlation with real world money. For example if someone were to steel U.S. dollars, European Euros, or Canadian Dollars then this would be crime.

      Ok, so my next question is, what are the laws on coupon money?

      For example, there is a real chain of stores in Canada called Canadian Tire (a big box automotive/hardware/home goods store) that really gives away "Canadian Tire Money" with every purchase (something like 10 cents on 5 dollars... not exact but an approximation). The Canadian Tire Money (really a kind of coupon) is redeemable at face value at any Canadian tire store on future purchases. What would be the law if someone stole Canadian Tire Money. I personally would think it is a crime since it is backed by Canadian Tire stores by providing real actual value in real world items (you can buy a set of socket wrenches, or a coffee maker with the 'money').

      If I were to go by my musings so far, then since the game company does not back the game money, and expressely prohibits trading it for real world money, then stealing game money in the game shouldn't be a a real world crime.

      Another question: Does the game provide for the characters to be thieves (and is it expected that there will be these kinds of characters in the game)?

      The answer to this last and key question is a resounding *YES*.

      A scam is the act of obtaining goods from other players through misinformation, confusion, pressure or by taking advantage of basic trust. Players enter into business dealings with others at their own risk and are strongly urged to exercise good judgment and common sense when trading.

      We are not talking about a crime in the real world, it was part of the game (even if it might be a crime in the game, it still is dealt with *in*the*game*). Finally, unless the game limits how thievery takes place (which it doesn't appear that they do), then the character is free to practice their thievery in whatever manner they choose. A confidence scam (a 'con') is just another form of thievery. In fact, it looks like cons/scams are integral to this particular game. And this is probably why the game company does not 'back' the game money or allow it to be traded in the real world: to make sure no one tries to tie theft in the game to theft of real world money. You are in a 'make believe' world that allows theft. The 'make believe police' should arrest the person or whatever form of 'make believe' justice should be done. Otherwise it is no longer a game.

      People are probably hurt that they got duped and lost their money to a clever thief. But it is in a game... remember that. Learn from it to make sure you and others don't fall prey to it again, both in and out of the game.

      Someone may try to reclaim lost game money in a civil court. They might be able to claim that they spent a lot of real money to play the game long enought to amass whatever game money they had, and which was stolen *in the game*. But since the game allows for this behaviour (and in fact it is an expected part of the game), I doubt that they would have a leg to stand on in court. However, if they sued in the U.S. and claimed it got them so distraught that they also spilled a hot cup of McDonalds (tm) coffee in their lap, they might win.

      Bottom line: Don't get so wound up in the game that you confuse your 'game life' with everyone else's 'real life'.

      End of mad ramblings... transmission complete... engage tinfoil hat...

      --
      -- I ignore anonymous replies to my comments and postings.
    41. Re:Cheating in video games by Fulcrum+of+Evil · · Score: 1

      And 'real money' is only a placeholder for the banks to pay the bearer the appropriate amount of gold

      No, money can be exchanged for goods and services.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    42. Re:Cheating in video games by Anonymous Coward · · Score: 0

      >> "Except these online currencies end up being worth real money, do they not?"
      > "No. There is no actual scarcity and no central bank backing the currency, nor any financial controls."

      But those criteria would not change the fact that they are worth real money.

      Let's consider an online collectible card game, where the cards are issued by the operating company (maybe in proportion to how easy, and gain a market value based on how useful people find them. One day a user uses a deceitful (agreement-breaking) social engineering method (i.e. excluding hacking) to convince another user to transfer to him/her certain rare cards, then break the informal agreement, keep the cards and sell them.

      In this case, there would be no actual scarcity, there would be no central bank backing the cards, and there would be no financial controls, yet they would certainly be worth real money. In much the same way that a plasma TV (which is scare, but neither backed by a central bank nor financially controlled) is worth real money.

    43. Re:Cheating in video games by RsG · · Score: 2, Insightful
      Paying for items in games is silly, but if you enjoy the type of game that is more enjoyable with a better standing and you have more money than time, why spend the sparce resource to get where you want? Why care when others do so?
      Oh, I can think of a few reasons.

      Inflation comes to mind. This is a classic problem associated with bad game economies, and worsened considerably by gold farming (or equivalents). UO is a good example.

      Fair play comes to mind as another example. The reason doping is against the rules is because it destroys the (admittedly unrealistic) notion that sports are supposed to be fair - that winning or losing are a measure of skill and dedication, not a measure of how many steroids you've shot up. By that same logic, game devlopers make powerleveling and goldfarming services against the rules (in the form of the EULA or TOS) based on the notion that the success in the game should be free from outside influences.

      So the rules say that in game currency cannot be exchanged for RL currency, for the reasons above. That means that legally, it's very hard to hold the thief in TFA responsible in a court of law. Any halfwit lawyer would point out that what the player did was wholly within the confines of the game, and that only through "black market" services could the in game money be considered real money. Since that market isn't recognized by the game's admins, and participating will get you banned in a hurry for cheating, there is no way to legitimately translate game currency into RL currency.

      This should be a problem for the admins to deal with. Unfortunately for the people who lost money, they seem to have adopted a "buyer beware" policy, which makes it unlikely the perp will be punished. However unfair that may be, the problem ultimately isn't a matter for the courts.
      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    44. Re:Cheating in video games by ultranova · · Score: 1

      There is no such understanding regarding currencies in an online game, and the poster that compared it to stealing Monopoly money is exactly correct.

      However, this is not a fundamental rule of nature, but simply as matters currently are. Nothing stops the gaming companies from making such agreements with their customers.

      It should also be noted that "real money" has no inherent value. It's value derives from the fact that pretty much everyone accept it in exchange for goods or services. Now, quite a few of these goods and services are basically virtual in these days; take, for example, a song bought from iTunes - it has no physical form. Given this, and given that in-game currency can be exchanged for in-game goods and services, and in some cases these goods or the currency can be exchanged for "real money", it is clear that it has at least some value in Real Life.

      You have to jump through more hoops to exchange the Godslayer of Hit Points to a pepperoni pizza than to get the pizza with dollars, but it is possible (sell the sword at E-bay, buy the pizza with what you got). Therefore, the virtual sword has real-world value.

      I believe this is at least one of the reasons why gaming companies take such a grim view on E-bay activity - they don't want to be held to the same standards as financial institutions, and that requires preventing in-game goods from acquiring real-life value. But despite their best efforts, that value is there. Therefore, equating in-game currencies to Monopoly money is not correct.

      If someone is so wrapped up in some damn game that they're willing to spend real money just to increase their standing, that sounds to me like a problem for a psychiatrist, not the courts.

      Perhaps, but this is hardly a new phenomenon. Paying money for a Big-Ass Sword of Slaying for your virtual avatar is really no different than paying money for fashionable clothes; in both cases it's a matter of spending money to change how you're perceived by others, in other words: to boost your ego.

      Or just take a look at how some people here put great weight to their Slashdot ID number, with the idea that smaller is better since it implies that the person has been reading Slashdot for a longer time. Of course this is ridiculous, but it still happens. It's how human societies work: they establish a pecking order, and since the people who make up these communities never meet face-to-face, it by neccessity has to be based on how their virtual avatar is perceived.

      A guy who pays a hundred dollars for a neat armor for his game character is really no different than the guy who pays hundred dollars for designer jeans. In either case the motives are the same: to be perceived better by your peers.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    45. Re:Cheating in video games by StrongAxe · · Score: 1

      If someone is so wrapped up in some damn game that they're willing to spend real money just to increase their standing, that sounds to me like a problem for a psychiatrist, not the courts.

      Not necessarily so. Consider this highly simplified example:

      Suppose you play a game that costs $20/month. If you are a teenager with no life outside the game, and can play 12 hours a day, 7 days a week, that works out to be about 5 cents an hour. However, if you are someone with a 9-5 job and a real life, and can only afford to play one hour a day on weekdays, it's closer to $1/hour, which does not even count the value of your time. If it takes you 10 game hours to raise your character one level and/or attain $1000 in virtual money, and you are just interested in playing powerful characters (and NOT interested in the tedious levelling-up process), it makes perfect economic sense to spend $1000 on a 100th level character or $100,000 in virtual gold (AND you also save 100 hours of your time to boot).

      Many people harp on the fact that if you do this, you are not learning how the game works, because you are skipping the whole growing process of a new character. However, once you have done that for one character of a few, you may not want to (or need to) keep doing it over and over again for each new character you create. Life is short. I remember the old arcade games where you got totally sick of having to play the first few levels over and over and over again each time just to get to the good stuff later on.

    46. Re:Cheating in video games by igny · · Score: 1

      You watch too many movies, and play the GTA too much.

      --
      In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
    47. Re:Cheating in video games by TubeSteak · · Score: 0, Redundant
      Monopoly money is worth real money, just like casino chips.

      You can buy it direct from Hasbro or (unlike casinos) print out your own.
      It isn't worth that much, but it is still worth real world cash.

      My reasoning is that everyone who is playing agreed to certain rules. None of those rules preclude scamming. So why isn't scamming is a legitimate form of play?

      Except these online currencies end up being worth real money, do they not?
      Well... kind of.

      Selling ISK for real cash is a violation of the TOS... which would make that action 'illegal' or at the bare minimum, a contract violation.

      My point is that you can't exactly go to a Judge and claim the stolen currency has any real world value, since any value it has is derived from 'illegal' actions in the first place.
      --
      [Fuck Beta]
      o0t!
    48. Re:Cheating in video games by blugu64 · · Score: 2, Interesting

      Now think about this!

      You put $100 in the bank...Bank loans $90 out ($10 in reserves)...
      Now how much money is there around?

      $190 even though there is only $100 in Cash. ;)

      now imagine that the $90 winds up in a bank, which in turn loans out $81 (less $9 reserves)
      Now there is $271 in circulation!

      100 of your dollers in a bank account, the other guys $90, and the third guys $81. All three of you can spend your money/with draw it, whatever. It is in circulation, but there is only $100 actually hard cash. In this example I used a 10% reserve rate, the Fed controls the amount of $$$ in circulation by adjusting this percentage, which also controls inflation rates(Higher reserve = Value of $$ is higher, and Inflation is lower).....point is Economics is Fun!

      (sorry about going slightly offtopic)

      --
      "Personal ownership is a hallmark of conservative capitalism. And I don't believe I am entitled to anything that I did n
    49. Re:Cheating in video games by julesh · · Score: 1

      Correct me if I'm wrong, 'cause I haven't played an MMORPG back since they were generally called MUDs, and even then I didn't exactly spend my life on them, but generally speaking, if your character is killed in-game, you lose all of its posessions, don't you?

      So you're as likely to lose real money like that as you are in a virtual scam.

      So why would killing another player's character be acceptable, but convincing him to give you his virtual money wouldn't be? Even if it is possible to exchange that virtual money for real money?

    50. Re:Cheating in video games by Anonymous Coward · · Score: 0

      By that same logic, is a n athlete entitled to break the rules and use steroids, just because he/she has a day job? After all, a pro athlete has the entire season to train in - why shouldn't a working man who want's to compete be able to skip that? Be careful with that line of reasoning.

      Though I do agree that the early levels of a game repeated ad nauseum get tiresome.

    51. Re:Cheating in video games by Anonymous Coward · · Score: 0

      The problem with treating online money as RL money in a formal court case is that it opens the door to all kinds of new legislation on it. A short while back they were talking about taxing online money. If we determine that a RL con is equivalent (or even comprable) to an online con, doesn't that create a precedent? I mean, IANAL, but it seems like pushing this would be a bit like unlatching Pandora's box. Anyone with more "authority" know anything about this possibility?

    52. Re:Cheating in video games by N-S+Equations · · Score: 1

      Yeah, what's the "real world" punishment for wall hacking? I say people who use aimbots should at least get 3 years. F**ing cheaters!

      On a serious note, what prevents the programmer at WOW from scripting him/herself some money? Would that be like insider trading?

      --
      The universe is simple, it's the explanation that is complicated.
    53. Re:Cheating in video games by Lord_Dweomer · · Score: 1
      "Damn right. Next thing they'll talk about puting in prison people who shoot each other in the game. Hey, murder is illegal isn't? Then why would a virtual scam be any different?"

      While I certainly appreciate the humor of the parent comment, he raises an interesting point. Not necessarily with murder, but with other "crimes".

      Example: Lets say a brothel in Second Life sprung up where the "employees" had characters that resembled underage girls and the players pretended to act underage. Would this be considered child pornography? Would they be able to arrest them for creating child porn? Who exactly would be liable? I know there have been cases against virtual child porn (and I apologize for my lack of researching that for this post...I'm not quite sure what the outcomes were) but what about an instance where its not just an image of virtual child porn, but 18+ people actually acting it out in the game?

      --
      Buy Steampunk Clothing Online!
    54. Re:Cheating in video games by RexRhino · · Score: 1

      You are wrong about a couple of things:

      1. The game rules clearly state it is against the rules to convert in game money to real money... and they explicitly state the in-game money has no value.

      2. The player never exchanged their in-game money for U.S. dollars.

      The IRS and the U.S. government are already rabidly aggressive in enforcing taxes as it is... we don't need them going after fictional revenue.

    55. Re:Cheating in video games by fhmiv · · Score: 1

      The claim in the article was that the player could exchange the in-game money for US dollars. You're right, though, there is no case for the IRS to pursue unless the player exchanges the in-game currency for some legal tender.

    56. Re:Cheating in video games by Anonymous Coward · · Score: 0

      Chips in Las Vegas have a 1:1 value with U.S. currency. They are a placeholder for currency. You use chips in Las Vegas, because chips make it easier and quicker to do gambling transactions.

    57. Re:Cheating in video games by tricorn · · Score: 1

      So, in the casino, when you're playing poker, and you make people think you have a full house when you have a busted straight, should the cops come in and arrest you for fraud? After all, you took someone else's money from them by tricking them into believing something that wasn't true!

      If a game allows for killing someone and robbing items off the dead body, or a "thief" type who can steal items from someone, and that's totally within the accepted rules of the game, should the cops be called in for murder and theft when someone does it? Why should a Ponzi scheme be any different?

      Now, when you pay someone real money to transfer you items inside a game, if that person fails to transfer the items it would be breach of contract. That was a transaction that occurred outside the game, requiring performance inside the game.

      Where things get sticky is when the game allows for transfers back FROM game money to real money. If some of that game money came from what would be an illegal source in the outside world (Ponzi scheme, gambling), then changing the game money for real money would be the illegal act, I think. Where it REALLY gets sticky is in trying to track the movement of such tainted game money. I'm very uncomfortable with the idea of someone who is running a game having to track all transactions between players to prevent money laundering and such, whether or not they themselves support the exchange back to real money in the first place.

      Here's a point to ponder as well. If I say "if you don't give me xxxx game dollars, I'm going to kill your puppy", that's clearly extortion. If I say "if you don't give me xxxx game dollars, I'm going to destroy your castle", is that illegal? Even if the game money is exchangeable for real money? How about "... I'm going to tell all your friends lies to trash your reputation"?

    58. Re:Cheating in video games by bky1701 · · Score: 1

      On most, in fact. I haven't seen one MMO that allowed it.

    59. Re:Cheating in video games by Politburo · · Score: 1

      Your analysis is incorrect. Just because there is a 1:1 "understanding" at a casino does not change some fundamental facts.

      Monopoly is not a closed system. There are millions of Monopoly sets, and Milton Bradley does not have any central system for tracking the currency in use. AFAIK, these MMOPRGS are another story. Just because the central bank won't buy back the currency for real money does not mean the currency has no value. Try getting the Fed to give you gold or silver for your "Federal Reserve Note" some day. Ha! Only those of us lucky to have Certificates got that privilege, and it went the way of the dodo in the 60s.

    60. Re:Cheating in video games by thesandtiger · · Score: 1

      xcept that with professional athletes, we call that "cheating". How many doping scandals do we get in any given year?

      I'm not sure why you're relating doping to spending money to boost performance. The person I was responding to made a very specific statement - that anyone who spends money to improve their standing in a game needs a psychiatrist.

      You address equipment purchases, which indeed are exactly the same. I know LOTS of people who spend hundreds (in some cases thousands) of dollars on golf equipment to get some marginal edge. These are NOT professional athletes - they're people with a hobby who spend money to improve their performance. Now, granted, it's fun to make fun of golfers, but I really don't see how their purchase of expensive clubs is in any way different than someone who plays an MMO spending more money to get the best available equipment.

      Further, it does nothing to address the question of the value of that equipment.

      What makes a game different is that it's supposed to be enjoyable. Most people play games to get away from life. The ones who assign a real life monetary value to their characters/items/moeny in a MMO are elevating their entertainment to the level of employment, and I agree with the GP that that isn't healthy, or the intention of the game.

      Why isn't it healthy? Why does the act of assigning a monetary value to something suddenlly make it unhealthy?

      One of my hobbies is collecting original comic/cartoon cells. Is it unhealthy that I can attach a monetary value to these things? Is it unhealthy that I have a pretty good idea of the current value of my collection, and that I know how much I spent to acquire each piece? I'd say that it isn't. It *WOULD* be unhealthy if that was ALL I cared about, to the point where the financial worth of my collection dominated my thoughts and interfered with my functioning. However, nobody was talking about people being unable to function, or functioning at a reduced level due to the monetization of their hobby.

      Addressing the question of "elevating gaming to the level of employment" - don't many people think that the absolute dream would be to make money doing what they love? Personally, I would find it much LESS healthy if a person were to have some arbitrarily line seperating work from enjoyment - that someone was so rigid in their thinking that they believed finding ways to make money with what they do for fun that they thought it was unhealthy.

      Then again, that's me. Perhaps I'm crazy, what with my hobbies that make money and my job that makes me happy. :)

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    61. Re:Cheating in video games by False+Data · · Score: 1

      There is much sound and fury but little hard information.

      OK, first, does anyone have a link to the actual, honest-to-goodness legal agreement between players and the folks who run EVE? (Not the web use agreement, the player's one.) I'd like to see what steps, if any, EVE takes to discourage exchanges between in-game money and real money. If in-game money and real money are freely exchangeable, then in-game money represents real wealth, and arranging a ponzi scheme there seems at first glance analogous to arranging a ponzi scheme using stock certificates, endorsed checks, or promissory notes: none of them are cash, but all are convertible to cash at some conversion rate.

      The second interesting question that comes up is whether players in the game gain a property interest in their in-game possessions by virtue of the time they spend developing them. That would be an interesting question to research further. For instance, you write a piece of code, you gain a property interest in that code (specifically, a copyright, at least in the U.S.), but that's at least partly driven by specific laws. I have no idea what happens in the game world.

      The third interesting question is how you even communicate the idea of an MMORPG to, say, nine Supreme Court justices in a way that won't make them roll their eyes.

    62. Re:Cheating in video games by Maxo-Texas · · Score: 1

      Okay...
      But you can't sell 1 million monopoly money for $221 cash. You can sell mmorg money (EQ) for this.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    63. Re:Cheating in video games by Dare+nMc · · Score: 1

      > they seem to have adopted a "buyer beware" policy, which makes it unlikely the perp will be punished. However unfair that may be,
      not to mention lots of illegal acts are performed in games. Isn't killing universally banned in the real world, but isn't that the point of these games, to kill for game money. Who cares if someone decided it would be more fun to get the money with a little decit, instead of the game designers plans, for you to (gasp) kill for money?
      the problem ultimately isn't a matter for the courts.
      problem? is it a problem if you use monopoly money to play poker? is it a problem to give money to free parking in Monopoly, when thats against the game rules? I fail to see adding another category within the game to be a problem, when it isn't even against the terms of use.

    64. Re:Cheating in video games by flooey · · Score: 1

      The only way the crime could spill over into the real world is if the game money had a real world value in term of dollars and not just hurt feelings.

      According to EVE Online's rules, game money is allowed to be used to purchase game time cards, and game time cards are allowed to be traded for real dollars, so there is an allowable method of exchange that would turn these credits into money.

      I'm not saying that I think this should be considered a real-world crime, but the credits most certainly have monetary value in the real world.

    65. Re:Cheating in video games by lump · · Score: 1

      The Vegas analogy doesn't hold up. Stealing the chips from a poker game is against the rules of the game. In fact, I would say it is an activity which is completely outside of the game of poker. As such, it is rightly illegal.

      What Dentara Rask did appears to have been entirely within the allowed rules of the game he was playing. As such, no crime has been committed, and the real-world value of the game money is irrelevant. All that has happened is that CCP have chosen to reward players in their game with something which can be worth money in the real world.

      Therefore, if Dentara Rask is guilty of something, then every player who has received any game money, while staying withing the rules of that game, is also guilty of the same thing.
      Real-world fraud or theft would only apply in the case of someone cracking a game.

      --
      Reality is that which, when you stop believing in it, still exists.
    66. Re:Cheating in video games by Tolookah · · Score: 1

      Second life allows it, and even supplies an exchange rate on their site (based off what people are willing to buy from what I can tell)

    67. Re:Cheating in video games by soft_guy · · Score: 1

      Admittedly, there's still stuff like equipment, but even that is either minimized or standardized in many sports.

      But not all sports. Consider something like the America's Cup (yahting), or even auto racing. The whole thing is about who has the money to spend on equipment. Or even in professional golf. The really good players make enough money that they can afford to fly from tournament to tournament. They show up well rested - the lesser known players often have to drive and show up less well rested. Being well rested is definately an advantage and they are clearly paying for it.

      In online gaming, having money to buy cool things makes the game more entertaining. If it isn't stupid to pay for games in the first place, why is it stupid to pay a little more to make the experience more fun??

      --
      Avoid Missing Ball for High Score
    68. Re:Cheating in video games by Profound · · Score: 1

      The U.S. could print more money but usually doesn't as like any precious material, the more of it there is, the less it is worth. This would destabalize economies.

      Yep, but not for a very long time, in the meantime everyone feels rich!

    69. Re:Cheating in video games by ovapositor · · Score: 1

      I have to agree here. I think the biggest "thing" stolen is the victims time. It would have taken some amount of effort to have something worth stealing.

      These situations are sure to be on the increase. I am interested to see how they progress.

    70. Re:Cheating in video games by lessthan · · Score: 1
      "Limited in supply", sure physical cash is limited in supply but don't let that you fool into believing the US Gov't isn't happily "printing" money everyday. Where do you think the dollars to pay off US debt's(e.g. T-Bills) and debt interest come from?

      Actually, it is a bit more complicated than that. If it was that easy, why are we still in debt? (and currently sinking faster) Money, anything from colon to zloty, is a representation of work performed. The problem is that once you move away from a barter economy, money value is no longer fixed to the amount of work you do, it is fixed to the amount of money in the system. The more money in the system, the less work each unit is worth. Essentially, things like the National Debt and T-Bonds are promises of work that have not yet been fulfilled. Printing money to pay these debts would technically pay those debts off, but because of the introduction of the new currency into the system, all that undone work would be shifted onto all us grunts of the system. That would be work that we as a people have already received pay for. We would have to work unpaided to revalue our currency. It is the job of the Treasury to monitor the physical and electronic currency and ensure that the total amount of currency does not excessivly exceed the amount of work being done. That has got be the hardest job I've ever heard of.

      What does this all have to do with the question at hand? Well, the way I see it, the money in-game is representative of the time you spend playing the game, just like real money shows how much you work. The difference between real money and game money lies in the fact that there is a government making sure that you don't get cheated in the real world. If a bank promises something, they have to back that promise up. They don't, they go to jail. The government ensures that you can trust the bank with the threat of punishment. Otherwise, why would you give your money to a stranger? In the gaming world, there is no government to punish those who betray your trust. You have to rely on other people's ethics. Who would do such a thing? In a game that rewards the most ruthless player, why would you trust anyone? This argument about how this fraud should be a crime because people pay real money for game money is irrelevant. You are paying for the seller's time. Time you do not want to sit in front of the game, earning the money yourself, playing a

      • game
      . That is like paying someone else to play in the touch football game you play every Friday because you don't want to play that week. What sense does that make?
      --
      Space Shuttle was a program that strapped humans to an explosion and tried to stab through the sky with fire and math
    71. Re:Cheating in video games by murdocj · · Score: 1

      The problem is that when you pay real money in an MMO for an item, essentially you are paying someone else to play the game for you. Which is pretty weird... if you don't enjoy playing the game, why not do something else you do enjoy? It's like paying someone to go to the movies for you... what's the point?

    72. Re:Cheating in video games by fferreres · · Score: 1

      >No. There is no actual scarcity

      The online currency is as scarce as the online makes wish it to be, same happens in reality. If Bush needs dollars, they can print some. They can even do it with not inflation, just raise taxes.

      >and no central bank backing the currency, nor any financial controls.

      The game maker is the central back (or the logic of the game, which the makes can alter as they wish. If an online currency depreciates, they can make it more scarce, and It will revaluate, just like any toher currency.

      >The same applies to any items and other 'valuables' in those games; any particular scarcity of any particular item is purely artificial

      Same with goverment mandated monopolies, patents, regulations, etc. Of course, the government can make "virtual cars". Well they could, but these virtual cars will be less usefull than in a game.

      >and can be instantly changed at the whim of the company (or any less than honest admin

      So, this has nothing to do with it being money as in "you can use it to buy whatever is availabe at our "made up world"

      >or someone exploiting the game).

      Or someone exploiting the real world game...both are games, there are natural (business tactic good or bad) and unnatural ways (like...uh, printing money in the real world?).

      There are even exchange rates. And why would the money in a game not be real? If it is scarce, and takes effort to win, paying for the money with "real" money will save you REAL time or give you REAL pleasure. Maybe 20 min. working at McDonalds is better that doing something boring 1 week in a game.

      Yes, It is real money, as in "it has a price". Whether you trust that money to stay stable in time in relation to other currencies is another thing.

      Now, you could say it is a good, not money, because that money cannot buy anything. Well, in a sense yes, and in a sense no. I can't buy anything outside the game (it's not universally accepted not unit of measure outside the game). But well, you can buy anything in the game (or "world") and trade it for a different currency if you want to jump worlds (from "virtual" to "real"). I can't buy anything in the USA with Mexican pesos or Yens. And I can't buy millitary stuff from the US if i live in certain countries. This is not different.

      The ONLY reals issues are:

      - Do you trust the coin in the virtual world to be stable (It could even grow in value, be an investment, if the game is really addictive and money is scarce and the games gets more popular)
      - You can't trade goods from one world to another.

      Financials bother me, but surelly some economists will start making papaers about these "new currencies" (they make GOOD experiments though).

      Geeesh :-)

      --
      unfinished: (adj.)
    73. Re:Cheating in video games by HughsOnFirst · · Score: 1

      So let me get this straight. It's ok to rob, murder, pillage, start wars, and cross dress in (some)game(s) , but running a con game is not ok?

    74. Re:Cheating in video games by kerry-buckley · · Score: 1
      Trying to get any kind of RL punishment for this would be like calling the cops because somebody stole a stack of $500s during a game of Monopoly.
      Or committed a murder in Unreal Tournament. Someone here seriously needs to get a [real] life.
    75. Re:Cheating in video games by StrongAxe · · Score: 1

      By that same logic, is a n athlete entitled to break the rules and use steroids, just because he/she has a day job? After all, a pro athlete has the entire season to train in - why shouldn't a working man who want's to compete be able to skip that? Be careful with that line of reasoning.

      No - because athletes compete in an officially-adjudicated competition with real-world prizes and rewards.

      In the real world, if you play a game for real-world prizes (such as professional baseball, professional golf, chess, etc.), the rules of competition are usually quite strict, explicitly spelled out, and rigidly enforced. On the other hand, if you are just playing for your own enjoyment, you are free to adjust the rules of the games for your own convenience.

      The same applies to computer games - if you play in a competition with real-world prizes (such as a ladder tournament), competition rules are usually quite strict and well enforced. However, if you are just playing for your own enjoyment, what is the big deal? It is not as if you are giving yourself powers that are not available to other players (unlike some "cheat programs" available for some games) - you are merely chosing to give money to other players on (say) eBay, rather than the same money (plus many hours of your own precious time) to the people who run the game servers.

      In fact, they have a vested interest in making the acquisition of levels and wealth as difficult as power, in order to force players to play for many many hours to achieve small gains (and thus incur larger usage fees). This is similar to 1-900 numbers that have complicated menus with long and slow explanations - so you basically pay them lots of money just to hear their menus over and over again.

    76. Re:Cheating in video games by somersault · · Score: 1

      Well, it is over here (UK). So you're saying that the actual paper is what has the value over there, and they're just manufacturing their own economy by printing more money without any real financial backing behind it?

      --
      which is totally what she said
    77. Re:Cheating in video games by somersault · · Score: 1

      Fair point, that's what the gold ultimately represents I guess, but over here and in most countries I'd expect paper money is just like a cheque to pay the bearer on demand a set amount of gold.

      --
      which is totally what she said
    78. Re:Cheating in video games by elem · · Score: 1

      You've missed a rather large point in your argument - the word "Loans". You have $100 of real money, everything else is debt. All the money, plus all the debt has to be $100 in the end.

    79. Re:Cheating in video games by geekoid · · Score: 1

      "Would this be considered child pornography?"

      It would be simulated child pornography which is illegal as well.

      "Who exactly would be liable?"
      The person who created it, the people who partook in it, and the company that created the game is they did nothing about it.

      Wuit trying to ge a knee jerk reaction using child porn, there are laws to deal with the explicitly.
      Which is why you can't go to a brothel in Nevada and have them pretend to be :
      a) related.
      b) underage.
      c) step child.

      Legally that is.

      Yeah I ran one, so what?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    80. Re:Cheating in video games by Stephen+H-B · · Score: 1
      You are misunderstanding how the banking system works.

      You put $100 in the bank. You now have $0, bank has $100.

      Total money: $100

      The bank loans $90 and holds $10.

      Total money: $100

      This $90 is deposited and $81 loaned out. Bank 1: $10. Bank 2: $9. You: $0. Person A: $0. Person B: $81.

      Total money: $100

      The problem comes when the two depositors decide they want their money back, and the banks don't have enough reserves to pay out. This condition is called insolvency (liabilities exceeding assets), and trading while insolvent is a serious corporate offense, especially for a bank. Part of the trigger for the 1928 stock crash was a rush on deposits, the banks had loaned too much money for margin stocks, and when they tried to reclaim it, the assets were worthless.

      --
      Sick of WoW? Try the thinking man's MMORPG: EVE Online
    81. Re:Cheating in video games by Andrew+Kismet · · Score: 1

      There's a slight double-standard in SL. Yes, scams inworld are illegal and prevented whenever possible. Yes, Linden Labs encourages real-world transactions through both the official Lindex currency exchange AND third-party groups. However, in their official disclaimers, they note that inworld L$ (Linden dollars) are of no value, and cannot be redeemed for cash in the event of data loss, error, etc.
      This is mostly just their way of covering their ass in case something goes wrong (which is unfortunately frequent), but it's definitely suspicious and one of the probably reasons the exchange rate hovers at around L$300 to $1.

    82. Re:Cheating in video games by grimwell · · Score: 1

      Actually, it is a bit more complicated than that.

      Agreed, it is quite a bit more complicated. For some interesting reading go check out the history of when the US moved away from the Gold Standard.

      Money, anything from colon to zloty, is a representation of work performed.

      Nah, not really. Money is just an item with agreed upon value. It can be exchanged for work.

      Printing money to pay these debts would technically pay those debts off, but because of the introduction of the new currency into the system, all that undone work would be shifted onto all us grunts of the system. That would be work that we as a people have already received pay for. We would have to work unpaided to revalue our currency.

      You would still get paid but due to inflation won't be able to purchase the same amount of goods&services.

      Revalution of currency can be a tool to reduce debt burden. Of course if the currency has lost too much value it makes it harder to sell future debt. Or to put it another way inflation reduces the cost of outstanding debt but can increase the cost of future debt.

      It is the job of the Treasury to monitor the physical and electronic currency and ensure that the total amount of currency does not excessivly exceed the amount of work being done.

      Or in other words the Fed's job is to keep inflation at managable levels.

      just like real money shows how much you work.

      ROFL. Trust me sunny, money is a terrible indiction of how much work someone does.

      You are paying for the seller's time. Time you do not want to sit in front of the game, earning the money yourself, playing a game

      Makes prefect sense to me. If my time is limited, why would I want to spend it grinding away farming cash? When I could just convert some dollars into game cash and then be off on merry adventures within the game.

      That is like paying someone else to play in the touch football game you play every Friday because you don't want to play that week. What sense does that make?

      If I don't want to play that week and find a replacement to take my place. It's wrong of me to offer to pay for his beer?

      --
      If the govt becomes a lawbreaker, it breeds contempt for law, it invites man to become his own law, it invites anarchy
    83. Re:Cheating in video games by Chris+Mattern · · Score: 1

      > if your character is killed in-game, you lose all of its posessions, don't you?

      No, no MMORPG is that way these days. In Eve, which is the game mentioned in the article, you lose the ship your were flying and whatever you had on that ship. Anything back in a station, and your bank account, remain untouched. And Eve is one of the toughest MMORPGs in this respect. In WoW, you never lose anything. You take some damage to your gear, and that's only if you didn't run back to your corpse.

      Chris Mattern

    84. Re:Cheating in video games by DS-1107 · · Score: 1

      Not to mention that you kill people in EVE! now that is surly illegal out of the game, but clearly not within the game, and as such why would a con be any diffrent?

      And we are not talking killing within equal consent in EVE, as most kills are ganks, in the real world most would fall under murder, even worse then just simple killing is it not.

      You could argue that since you have a clone, and do not actually die, that it is not murder; but one should not forget that anything besides the rookie ships of EVE is worth ISK, some ships are worth alot of them to boot.

      So lets tone it down and say that destroying ships in EVE is just destroying other peoples ISK, and then taking the left overs are just robbery and theft.

      thats still illegal outside of EVE, but none argues that the pirates of EVE that rob people at gunpoint should be held to trial in our tangible world.

      The con should be seen as just an other pvp kill, effective at that, but just as legit as it follows the rules of EVE, and any idea that loss of EVE ISK should carry in our world is banal, but if this idiocy should be enforced any other act however small should also be follow suit, quite the que that would create since thousands of ships are blown up daily.

    85. Re:Cheating in video games by Chris+Mattern · · Score: 1

      > Well, it is over here (UK).

      No, it isn't. The UK left the gold standard for the last time in 1946. No major currency follows the gold standard today, and they haven't for decades. It's all fiat money.

      Chris Mattern

    86. Re:Cheating in video games by somersault · · Score: 1

      It still says it on bank notes?? It did last time I checked anyway, and I'm younger than 50

      --
      which is totally what she said
    87. Re:Cheating in video games by Chris+Mattern · · Score: 1

      > Fair point, that's what the gold ultimately represents I guess, but
        > over here and in most countries I'd expect paper money is just like
        > a cheque to pay the bearer on demand a set amount of gold.

      Your understanding of economics is about 60 years out of date. No major currency (including the UK) will be redeemed for gold on demand. It's been that way for a long, long time now.

      Chris Mattern

    88. Re:Cheating in video games by Chris+Mattern · · Score: 1

      > It still says it on bank notes??

      Googled up some pictures of UK bank notes. Nowhere on them does it say that it will be redeemed for gold. It says, simply, "promise to pay to the bearer on demand." Present the note, and they'll pay you twenty pounds. Would you like that deposited to your account, returned in coins, or would you like another twenty pound bank note back?

      Chris Mattern

    89. Re:Cheating in video games by somersault · · Score: 1

      *checks his five pound note* "The Royal Bank of Scotland plc promise to pay the bearer on demand five pounds sterling at their head office in Edinburgh by order of the board 20th January 2005"

      Sure, I believe you..

      --
      which is totally what she said
    90. Re:Cheating in video games by Chris+Mattern · · Score: 1

      It doesn't say they'll pay you gold. It says they'll pay you five pounds. Would like that deposited to your account, or do you want five pounds in coins?

      Chris Mattern

    91. Re:Cheating in video games by thesandtiger · · Score: 1

      The argument of "then you're paying other people to play the game" rings hollow with me. I like owning a home, and I like having guests over to my home when it looks nice. Yet, I paid someone money to come in and paint my home and make it look nice - was that like paying someone else to act like a homeowner? Hell no - that was me paying money to bypass one of the annoying aspects of home ownership so that I can get to the good stuff.

      It's the same way with games. Some aspects of a game are mindnumbingly boring but other components are GREAT fun. If the point is to have fun, why NOT skip the boring parts if you can? It's not like games are supposed to be character building excercises (pun intended) or there's some kind of value in slogging through boredom in the search for entertainment. It's a game. The goal is to maximize enjoyment, whatever that means to each individual.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    92. Re:Cheating in video games by somersault · · Score: 1

      Fair enough, though I'd still point out that the coins are gold, even if they're not pure.

      --
      which is totally what she said
    93. Re:Cheating in video games by Chris+Mattern · · Score: 1

      > Fair enough, though I'd still point out that the coins are gold, even if
        > they're not pure.

      Um, no, they aren't. They're only gold colored. According to the Royal Mint
      Website, the one-pound coin is 70% copper, 5.5% nickel, 24.5% zinc.

      Chris Mattern

    94. Re:Cheating in video games by Cadallin · · Score: 1
      "If someone is so wrapped up in some damn game that they're willing to spend real money just to increase their standing, that sounds to me like a problem for a psychiatrist, not the courts."

      While I agree with your general sentiment, I would argue that buying in-game currency isn't (necessarily) symptomatic of a psychological problem. It is much more generally caused by MMO's being particularly poor games Single Player games generally manage to make the tasks of earning money fun. In all the mmo's I've played, its hideously boring drudgery. Why someone can't make an MMO with a properly controlled economy is utterly beyond me. And how about fun combat? What's so bizarre about that idea? I want to have actual interactive combat in an MMO instead of autoattack, leave, come back in few minutes and see how I'm doing. It's not like people have never come up with fun in-game combat systems before, why do companies go brain dead on this issue the minute they start working on an MMO?

    95. Re:Cheating in video games by GigsVT · · Score: 1

      Don't contradict me if you don't know what you are talking about. It's in the TOS.

      "You acknowledge that the Service presently includes a component of in-world fictional currency ("Currency" or "Linden Dollars" or "L$"), which constitutes a limited license right to use a feature of our product"

      LL claims that lindens only exist as units of license to use "a feature of our product".

      "Linden Dollars represent a limited license right governed solely under the terms of this Agreement, and are not redeemable for any sum of money or monetary value from Linden Lab at any time."

      The only thing that works that way in SL is the charges for uploads and ratings, and those are tiny

      Uploads, ratings, small land auctions, classified ads, find parcel listings.. Sinks total about 17 million lindens a month.. not a very tiny amount. The entire economy is something like 700 million.

      The actual payments for resource usage such as tier must be paid in USD. If you earn L$ and sell it,

      No shit. That has nothing to do with what I was talking about. Linden Lab claims that Lindens aren't currency because they are these "units of license" instead.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    96. Re:Cheating in video games by blugu64 · · Score: 1

      True but what happens when the person buys something on credi (i.e. a loan) and spends that money on an item, it becomes an asset not a liability to the company or person which they bought that item from. So I guess it would look like this.

      Person A
      $100 in Bank

      Person B
      Owes $90 to Bank, Has the GizmoGadget5000

      Company C
      Has $90 in the Bank.

      Then there would be $190 in play since both A and B have assets that could be converted into cash if they wanted.

      right???

      --
      "Personal ownership is a hallmark of conservative capitalism. And I don't believe I am entitled to anything that I did n
    97. Re:Cheating in video games by Anonymous Coward · · Score: 0

      Maybe YOU should have thought about it first. Banks don't magically duplicate money when they hand out a loan, they LOSE that money until the return is realized just like you initially lose money on any investment you make. Banks aren't some magical candy houses that don't have to follow the same general economic rules everything else does.

      If you put $100 in the bank, and they loan out $90, there's $10 and a -$90 loan between you and the bank, and somebody else has the other +$90. You're shifting the money on the assumption your return in the future will be greater than your present loss. 90 - 90 + 10 = $10 they can give you back without taking money from somebody else as a loan.

      If you come back later and demand your $100 back before the $90 loan is repaid, they simply absorb the cost of whatever remains of the outstanding loan, they don't magically have money to hand you. Now THEY are in debt to someone else, usually the Treasury or another customer. This is what is called a "bad investment" and is generally frowned upon by bank managers. If a bank loaned out money at such an extremely lopsided rate, they'd never survive but by sheer stupid luck because the cost of maintaining such unteneble investments would destroy them before they could accumulate the returns.

      If your way of looking at things were accurate there would be banks out there handing out 0% interest loans to every imbecile smart enough to sign their name on a piece of paper.

    98. Re:Cheating in video games by Targon · · Score: 1

      The difference is that there are companies out there that sell in-game items or money for RL money. That being the case, there is a real dollar value that can be associated with in-game scams.

    99. Re:Cheating in video games by Lord_Dweomer · · Score: 1
      You ran a brothel? VERY interesting. You don't by any chance have a blog talking about what it was like do you? Perhaps you could answer a couple immediate questions that popped into my mind...

      Did you "try out" the girls before you hired them?

      Did you get freebies on a regular basis?

      Did the girls honestly like the sex? Or was it just for the money?

      What would you say to someone who has considered paying for fun in the past, but is still a bit uneasy about it even though logically its cheaper than having a girlfriend in the longrun.

      --
      Buy Steampunk Clothing Online!
    100. Re:Cheating in video games by Rowan_u · · Score: 1

      It's not wrong of you, just silly.

      --
      only one everything
    101. Re:Cheating in video games by vadim_t · · Score: 1

      Don't contradict me if you don't know what you are talking about. It's in the TOS.
      Yeah, I bet the TOS also says something about reverse engineering, which has zero validity in Europe. Just because the TOS says it, doesn't mean it has legal weight.


      No shit. That has nothing to do with what I was talking about. Linden Lab claims that Lindens aren't currency because they are these "units of license" instead.

      That's great, I can also claim the moon is made of cheese, but that doesn't make it true. Whether L$ is legally currency or not, and whether you can sue for loss of it depends on what the court says, not what the TOS does.

    102. Re:Cheating in video games by bandmassa · · Score: 1

      Obviously, if the game of monopoly is a friendly passtime, then all the scammer gains is a bad rep and an increasing pool of people who won't play them, but if others make a living from a game, and somebody scams them to their disadvantage, it's fraud. Rigging sports betting is fraud, so might a similar situation arise in online RPGs. If not now, eventually.

      --
      "I hope you like Guinness, Sir. I find it a refreshing substitute for, er... food." Col. Jack O'Neil, SG-1
    103. Re:Cheating in video games by Znork · · Score: 1

      "The online currency is as scarce as the online makes wish it to be"

      And they make no guarantees that they will keep it at a particular level, so there you go. With real currencies you tend to have some guarantee of stability enforced through the central banks monetary policy.

      "Same with goverment mandated monopolies, patents, regulations, etc."

      Dont get me started on those... the 'real' economy is by no means free from other imaginary value or labyrinthine scams.

      "But well, you can buy anything in the game (or "world")"

      Whose scarcity is just as fictional and can alter in value (as in time needed to obtain the particular good) instantly. The actual 'cost' and scarcity limit of producing the goods in question is a database update; the hoops needed to jump through to obtain the good are artificial, and without a free market creating the product at cost there is no fundamental capital needed to produce the good.

      "Do you trust the coin in the virtual world to be stable"

      "You can't trade goods from one world to another."

      Essentially the same state as with the monopoly game. The hotels, houses and monopoly money are no more or less real than the MMORPG versions. The scale just makes the illusion more compelling.

      And coincidentally, also pretty much the reason why you should be very careful with investing in the currency of countries lacking trade and monetary guarantees.

      "they make GOOD experiments though"

      Without a doubt. While buying 'property' in virtal worlds may less sane than investing in Soviet rubles a few decades ago, that doesnt really detract from their value as economic simulations.

    104. Re:Cheating in video games by fferreres · · Score: 1

      I agree with how you see things. I don't play lottery either. But money is something that buys things. Or things that earn you money, are reall good. I'd never trust my purchasing power to an online-whatever. But people are doing so, and sometimes it even makes sense. Some people live in "other world" and yes, they are the mercy of the developers. :-) ?

      --
      unfinished: (adj.)
    105. Re:Cheating in video games by elemming · · Score: 1

      "Money in a bank is real money, usually backed by some government, and limited in supply."

      Seems someone never learned how the Federal Reserve System really works.

      --
      ~~~Love is an irresistible desire to be irresistibly desired. - R. Frost ~~~
  2. When is a news article not a news article... by dintech · · Score: 2, Insightful

    Should you also be able to sue Quake 3 players for murder? hmm?

    1. Re:When is a news article not a news article... by Anonymous Coward · · Score: 0

      Killing someone in real life is a huge crime since that person is lost forever. A better example woule be if you killed someone in quake, their character doesn't revive, and then banning them from ever playing quake again.

    2. Re:When is a news article not a news article... by tvon · · Score: 1

      Killing someone in real life is a huge crime since that person is lost forever. A better example woule be if you killed someone in quake, their character doesn't revive, and then banning them from ever playing quake again.


      Attempted murder is also a crime.

    3. Re:When is a news article not a news article... by SanityInAnarchy · · Score: 1

      Two-year-olds attempt murder all the time by hitting each other as hard as they can. But since they can't kill, I don't think it really counts. After all, if you really wanted to banish them from ever playing quake again, you could try a different approach, like 0wning their computer and corrupting Quake, and preventing them from reinstalling. Or calling id and reporting them as a pirate.

      Or are you saying pillow fights are also attempted murder?

      Anyway, it's irrelevant -- we can agree that in-game murder is very different from RL murder. We can't say the same about game currency, especially when it can be exchanged for real currency.

      --
      Don't thank God, thank a doctor!
    4. Re:When is a news article not a news article... by EnsilZah · · Score: 1

      No, i would like to see some damned campers behind bars though.

    5. Re:When is a news article not a news article... by KDR_11k · · Score: 1

      So killing a character in a MUD with permadeath is pretty much murder? Does playing Nethack qualify as suicide, then?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Why punish? by Anonymous Coward · · Score: 0

    It is a game. Unless their actions in the game had an illegal effect in the real world, the real world has no business being involved in the game. Should they be punished by the game makers? Only if they violated game rules. Should they be punished by people or governments for what they did in the game world? Only if they violated real-world rules.

    1. Re:Why punish? by superwiz · · Score: 1

      It all depends on whether they entered into a real world contract before playing the game. Roulette is a game, but you can loose real world "stuff" in it. And real world contracts are enforceable by real world governments.

      --
      Any guest worker system is indistinguishable from indentured servitude.
  4. Why not? by Anonymous Coward · · Score: 0

    And while we're at it, why not convict all those gamers of multiple counts of murder? They've killed so many people online, it's not even funny. Of course, we'd have some interesting questions of law. Is killing a troll as bad as killing a human?

    1. Re:Why not? by spiffyman · · Score: 2, Interesting

      And while we're at it, why not convict all those gamers of multiple counts of murder? They've killed so many people online, it's not even funny. Of course, we'd have some interesting questions of law. Is killing a troll as bad as killing a human?

      This is one of the most insightful comments in this story. Not because murder is a real issue in MMOs, but because the government will really have to answer these questions at some point. You disagree with me and think that MMOGs are not worth the time right now, and that's fine. But eventually something will come up that has real-world value to you, me, and everyone else. The issue then will be how to handle crimes committed in these spaces. My guess is that it will have multiple stages.

      First, incidents of serious theft will become more common as people figure out they can score big with relatively little consequences. RL time and money spent on acquiring currency or items will be invalidated by these acts. Victims will get pissed. Then those victims will (finally) decide to pursue legal action. A lawyer will eventually take the case, and after a period of time involving subpoenas and warrants, someone will get hauled before the court.

      Here's where it gets interesting: the courts have to decide whether the alleged theft is illegal under current law. I'm guessing that a whole lot of judges are going to laugh these things off, and only a few will buy in - judges haven't proven terribly tech-savvy up until now, and there's no reason to think they will any time in the next 20 years or so. Cases might be relatively easy to win if the judge will allow them to go forward, since evidence will ordinarily involve usernames, passwords, IP logs, and often direct admissions in-game that the theft has been committed. So you'll end up with a whole lot of case law both for and against including these things as crimes.

      What next? At some point, there will be petitions and lobbying asking Congress (or state legislatures) to clarify the law. There will be a battle over exclusion or inclusion, and politicians will have to make the call. Judging by their past performance, including many dismal failures, my hopes are not high.

      --
      So you can laugh all you want to...
  5. Give me a break by Big+Nothing · · Score: 2, Funny

    If crimes committed in a game could be punished in real life, I'd be serving life sentence for mass-murder.

    --
    SIG: TAKE OFF EVERY 'CAPTAIN'!!
    1. Re:Give me a break by ScrewMaster · · Score: 1

      If crimes committed in real life could be punished in a game, I'd be ... oh wait.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:Give me a break by arivanov · · Score: 1

      This also means that any nethack player would get a life sentence for poaching rare and endangered animals, eating them, feeding his pets with them, performing lewd and indecent acts with the aforementioned indecent animals and being otherwise deviant from the norm.

      Now... where did that succubus go... Definitely worth trying to shag another experience level out of it before killing it.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    3. Re:Give me a break by Anonymous Coward · · Score: 0

      Hah! anybody who ever played minesweeper would be convicted of attempted suicide and locked up in an institution.

    4. Re:Give me a break by Anonymous Coward · · Score: 0

      You should have stuck to aliens and Nazis.

    5. Re:Give me a break by SteroidG · · Score: 1

      Judge: You are charged for the crime of attempted genocide of humanity for launching 10 missles with nuclear war head to every city in the world (including your own) during your final turn of civilisation. How do you plea?

    6. Re:Give me a break by Flyboy+Connor · · Score: 1

      I'd be committed for genocide. I just killed off all the Aztecs and Zulus in Civilization, and then I rounded it off by getting rid of nearly all the French. Perhaps that last act would exonerate me.

  6. Property & the internet by Ruff_ilb · · Score: 0

    This is simply another aspect of the question that philsophers have been struggling with for hundreds, if not thousands, of years. Are the things that you have earned on an internet game your "property", per se? Obviously, property doesn't have to be tangible, and the product of your labors has netted you said item. In that sense, it is very much your property.

    Of course, the game manufacturer still owns everything, but an argument could be made based on the value of the labor to you and the fact that they've effectively stolen YOUR time and YOUR labor.

    Unfortunately, such an argument probably wouldn't hold up legally, even if it does philosophically. Fortunately, more and more safeguards are being put into these games, and if you can prove that someone was trying to con you or DID con you, you can usually get them in quite a bit of hot water, as well as getting anything you have lost back. Also, the community can make their life hell, even if there isn't enough proof that the actual game company will believe you - no item is worth never being able to get in a good group.

    --
    http://www.TheGamerNation.com/Forums
    1. Re:Property & the internet by ObsessiveMathsFreak · · Score: 1
      Of course, the game manufacturer still owns everything, but an argument could be made based on the value of the labor to you and the fact that they've effectively stolen YOUR time and YOUR labor.

      How is this substantially different to salaried labour?
      --
      May the Maths Be with you!
    2. Re:Property & the internet by Ruff_ilb · · Score: 1

      I don't know if I fully understand the concept, but when you're a wage labourer, they're paying you in cash, which is VERY CLEARLY your property. Here, they're paying you in items, which may or may not be.

      --
      http://www.TheGamerNation.com/Forums
    3. Re:Property & the internet by E++99 · · Score: 2, Informative
      Of course, the game manufacturer still owns everything, but an argument could be made based on the value of the labor to you and the fact that they've effectively stolen YOUR time and YOUR labor.
      How is this substantially different to salaried labour?
      And then the boy suddenly realized that playing a game is NOT labor, that pretending to do something tangible was NOT itself doing something tangible, and that he was NOT being paid by the game company in gold coins to kill ogres -- but rather that it was all entertainment, and he was in fact paying the game company to do it. He then got off his butt and actually did something tangible.
    4. Re:Property & the internet by Oriumpor · · Score: 1

      Sure it's your property, on lease from the company who runs the mmo, held in trust by your ISP and the MMO's upline, but also at the whim of the property owner... They can refuse your access at any time, cancel your account, delete your in game money, whatever they please because it is their game, and you lease a little chunk of it every month.

      It's not your anything, except maybe a representation of someone's in-game hard work.

    5. Re:Property & the internet by SanityInAnarchy · · Score: 1
      This is simply another aspect of the question that philsophers have been struggling with for hundreds, if not thousands, of years. Are the things that you have earned on an internet game your "property", per se?

      Waitaminit. You're telling me the Internet's been around for hundreds, nay, thousands of years?

      --
      Don't thank God, thank a doctor!
    6. Re:Property & the internet by Cid+Highwind · · Score: 1

      Unfortunately, such an argument probably wouldn't hold up legally, even if it does philosophically.

      And it doesn't. It's an accepted part of the game that another player can "kill" your character, depriving you of the time and labor it takes to wait for your character to respawn, travel back to the place where you were killed, and possibly start the quest you were working on over again. If a person is willing to take the risk of being deprived of time and labor by virtual violence, they don't have any right to complain to the real-world police about other players depriving them of time and labor by virtual theft. Whatever labor you put into the game is at risk of going away by PvP killing, Ponzi scams, server crashes, rules revisions, etc. People who can't accept that risk shouldn't be allowed to play.

      --
      0 1 - just my two bits
  7. When is hitting people legal? by Eevee · · Score: 1

    When it's part of the game. If I body-slammed someone on the street, I'd be heading to jail. If I do it on a football field, it's good play.

    1. Re:When is hitting people legal? by Ruff_ilb · · Score: 1

      Conning people ISN'T legal in the game - it's not a part of it at all.

      In no MMO I've ever played was it OK to exploit game mechanics, or even misinform people to get a better deal.

      --
      http://www.TheGamerNation.com/Forums
    2. Re:When is hitting people legal? by flooey · · Score: 2, Informative

      In no MMO I've ever played was it OK to exploit game mechanics, or even misinform people to get a better deal.

      I believe that in EVE Online, it's perfectly fine to con people in this manner. It's not okay to exploit game mechanics to do so, but convincing them that their money really belongs with you is within the rules of the game.

    3. Re:When is hitting people legal? by Ruff_ilb · · Score: 1

      Interesting. Well, I stand corrected.

      In most games, however, this isn't standard practice, and with EVE it's a moot point, because you know what's allowed in the game by the time you have enough resources to make them worthwhile.

      --
      http://www.TheGamerNation.com/Forums
  8. Alternate reality defines the game by EXMSFT · · Score: 3, Insightful

    With few exceptions, games generally exist to provide an alternate reality. Enforcing laws from the real world into a virtual world would seem to render the whole point of the game moot. If the game's authors want to enforce certain aspects of normally accepted culture or law into the game, it would seem they would do so.

    1. Re:Alternate reality defines the game by Premo_Maggot · · Score: 2, Informative

      But Eve-Online does have a legal system. You can't attack someone without taking on the reprecussions yourself (the police blowing up your ship).

      --
      Good karma sticks to me like velcro on a piece of plexiglass.
      Move along, citizen.
    2. Re:Alternate reality defines the game by Asm-Coder · · Score: 1

      Thank you, I genrally play games to have opportunities to do things that I enjoy. If I have to be watching my (real world) back for the things I do in a game, I might as well do them in the real world, where the rewards for success are much greater.

      Besides which, it's interesting to see how people respond to these sorts of things, since they are illeagal in the real world. Obviously, people can't watchout for themselves, since they obviously contributed to this scheme.

      It's interesting, these people wouldn't complain if they were the ones getting rich, but if someone else is getting rich, watch out! Grow up, get a life, get a girlfriend, turn of your computer, and learn REAL pain and loss.

      Or if thats too hard for you, at least play a single player game, not a MMORG.

    3. Re:Alternate reality defines the game by SanityInAnarchy · · Score: 1

      Here's the trouble: A skilled gamer who does something like this can, if punished in the game, easily set up a new account. The whole point of law enforcement is to prevent crime. One way to do that is to have something be a suitable deterrant, and in-game law is that for some players. But for someone who already has a main account on which to roleplay (if they even care about that), and buys other accounts to cheat and scam with, in-game law won't stop them at all.

      The other way to prevent crime is to take known criminals, who are likely to commit the same crimes again, and remove them from that opportunity -- or remove them from society altogether. Banning would be sufficient, if it worked, but as I said, if you have fifteen different accounts under fake names, who cares if one gets banned? And if the in-game currency can be sold for real-world money, you can easily afford those accounts and any fake IDs necessary.

      Thus, the most effective way to stop scams like this is to bring it into the real world.

      Now, I would much rather see in-game crime be punished in-game, to allow people the choice of playing as a criminal, and to generally make in-game life more interesting. I would rather see the real-life punishment limited to things like actual cheating -- as in, exploiting bugs. But I can see why people might want this particular kind of punishment to cross into the real world.

      --
      Don't thank God, thank a doctor!
    4. Re:Alternate reality defines the game by Cruise_WD · · Score: 2, Insightful

      Precisely - a major point of games is their ability to let you do things without the RL consequences.
      Allowing events within a game to have RL consequences means by definition it no longer is a game.
      If you need stronger deterrents against certain in game behaviour, then they should be enforced in game.

      This is largely why most MMO's ban the RL sale of currency and items - it adds a coupling from the game out into RL. This destroys the game aspect as much as a link in the other direction - it is now work. As some have already pointed out, if someone steals my money I earned through work, then yes, it is a crime. In an MMO's case, however, if they explicityly restrict such linking between game and RL, then any link a player adds becomes they responsibility of that player, and them alone. If one of the players affected by that scam was trying to amass in-game currency for later sale, well, that's what happens when you disobey the rules.

      Remember kids, real-life and games don't mix! :P

      --
      [ cruise / casual-tempest.net / xenogamous.com / transference.org / quantam sufficit ]
  9. someone is missing the point of games by oohshiny · · Score: 5, Insightful

    He violated the rules of a game. If the game is part of legal gambling, then that may be a crime. But this is presumably not a gambling operation. So, if it's not a gambling operation, then violating the rules is roughly like cheating at Scrabble or Monopoly.

    In any case, the appropriate punishment for virtual fraud is to demand virtual restitution from the virtual character and put the virtual character into virtual prison. That is, unless the virtual world is supposed to be lawless or anarchic, in which case he did exactly what he was supposed to.

    1. Re:someone is missing the point of games by Usekh · · Score: 0

      Actualy no he didn't violate the rules of the game I beleive. Eve is pretty much a case of buyer beware.

    2. Re:someone is missing the point of games by rpj1288 · · Score: 2, Insightful

      The cardinal rule of EVE is this: let the buyer beware.

      --
      Marvin knew: "Think of a number, any number..."
    3. Re:someone is missing the point of games by Idaho · · Score: 5, Informative

      He violated the rules of a game.

      No, he didn't. As others also pointed out, there is nothing in the Eve Online EULA or in the game mechanics that forbids what this guy has done. There is no "exploiting" of bugs or broken game mechanics going on here. "Exploiting" of stupid people, sure, but that's a different matter.

      What *is* explicitly forbidden by the EULA however, is converting in-game money to real money. That is a bannable offense.

      --
      Every expression is true, for a given value of 'true'
    4. Re:someone is missing the point of games by nasor · · Score: 1

      "As others also pointed out, there is nothing in the Eve Online EULA or in the game mechanics that forbids what this guy has done."

      Actually, it goes a bit further than that. Unlike most other MMORPGs, the user agreement for EVE Online explicitly permits players to scam each other out of "isk" as part of the game. Scams in EVE Online are only forbidden if the scammer takes advantage of some sort of game bug or software exploit.

    5. Re:someone is missing the point of games by Anonymous Coward · · Score: 0

      The other thing is that game time codes can be bought for real money, they can also be bought for in-game money (isk). Therefore it is possible to purchase time codes with the isk from the scam and then re-sell the codes for real money as the parent points out this is a bannable offence, but with 700 billion isk you could buy a lot of time codes, and at current prices, that works out at about 120 thousand dollars! worth getting banned from a game for I would say.

    6. Re:someone is missing the point of games by Anonymous Coward · · Score: 0

      Geez, is your attention span so f*cking short that you can't bother reading three sentences?

  10. wtf? by xophos · · Score: 5, Informative

    It`s a game. And the scam was clearly inside the rules of the game. So i see no need for discussion here.

  11. Jack thompson, is that you? by Saven+Marek · · Score: 0, Redundant

    > how would you go about punishing someone in the real world for
    > something they did in an artificial one? And can they be punished?

    Jack Thompson, this is a very transparent ruse. And no, no matter how much you have against grand theft auto, no you cannot have people punished for stealing cars in a game. Sorry.

  12. mm by MrShaggy · · Score: 1

    Would this become a bi-mon-non-sci-con?

    --
    I have mod points and I am not afraid to use them.
  13. it's a game... by Anonymous Coward · · Score: 0

    It's a bloody game, get real. If you want legal representation or to sue someone in a game for something that is illegal in the real world I think that you need to stop gaming NOW and get a life instead.

  14. It's all in the game by MadMoses · · Score: 4, Insightful

    In-game crime => in-game punishment by in-game law enforcement.

    Or in-game death by angry mob or assassin.

    --

    Do not be alarmed. This is only a test.
    1. Re:It's all in the game by LiquidAvatar · · Score: 1

      In-game crime => in-game punishment by in-game law enforcement.


      The problem with this thought is that there is no meaningful punishment for this crime in game. Apparently, the black market value of those isk is something like $170k - more than enough to open a few accounts. They may be able to get this guy by banning his account - and therefore his access to the money... but just as the real world has scams to help "theives" generate high amounts of revenue, they also have laundering techniques to hide that money. I suspect that the next time this happens, the money would just be shunted around to a few shill accounts (and that's assuming that it didn't happen in this case). Then, when the main account is shut down... the player just shifts over to backup account A and gets away with it.

      The reason this laundering would work is that there needs to be no account details tieing the two accounts together. He could get a family member to register the second account for example, and in the system they'd be two completely seperate people (or even a guild-member accomplice). The only connection would be software related (such as IP Address), and I'm not sure that's enough evidence to ban an account (what if he had uninvolved roommates and they were all playing behind NAT?).

      In all honesty, I don't think that anything can or should happen. It's all a game and the theft was within the rules of the game so the victims have to deal. It's just a setback in the game like any other. Granted, it's a massive setback... but it all comes down to risk vs. reward. These guys risked a lot in the hopes of gaining major rewards, and in this case, they lost.

      --
      It is difficult to free fools from the chains they revere.
      -Voltaire
    2. Re:It's all in the game by Anonymous Coward · · Score: 0

      They may be able to get this guy by banning his account

      That's not an in-game punishment, it's an out of game punishment relating to the contract. You will only get an out of game punishment by breaking the rules, not by playing a thief character.

      An in-game punishment would be something like players going together to build some kind of in-game police force to hunt his character down and kill it, taking the money back if he still has it.

  15. Real-life consequences by hernyo · · Score: 1

    When I was a kid I used to play "Bruce-Lee" on my ZX80 (hand-made by my father). A few years later I began karate. However, I doubt that I'd be a serial killer if I had powerful PC and played Quake, for instance.

    But surely I'd be a more aggressive person.

    1. Re:Real-life consequences by Anonymous Coward · · Score: 0

      Rubbish. Bruce Lee was never released for the ZX80, it appeared many years later for the ZX Spectrum.
      The ZX80 had such minimal display hardware that it could not read the keyboard and handle the display at the same time, making arcade games rather difficult.

      Also, the ZX80 was available as a kit so I belive your father built one, but the spectrum never was.

      It also had one of the most awkward ways of entering basic keywords and very pedantic syntax error checking that would not let you enter a line without it being absolutely correct.

      Programming ZX80 basic for many hours has not made me pedantic at all. Not a little bit.

    2. Re:Real-life consequences by hernyo · · Score: 1

      Right, ZX Spectrum, or whatever. The whole computer was inside of a 2-inch thick keyboard, the display was our bw tv, the games were loaded from an old russian magnetic tape player.

      But I definitely started karate because I loved that game.

  16. You hit the nail right on the head: by meisenst · · Score: 1
    Assuming there are no rules within the game environment to prevent this

    This falls within the realm of a wholly contained artificial environment. It is up to the owners (or creators, or maintainers, or what have you) of that environment to set up "legal" codes to deal with situations like this. It has happened in Everquest, it has happened in World of Warcraft, and I'm sure that given enough abuse, it will happen in the EVE universe as well.

    For the record, there used to be a vast number of "casino" scams in the Everquest world (random such-and-such a number and I'll pay you double your bet, triple your bet, etc). When a player would win at such a scam, the scammer would disconnect, keeping the player's virtual money. These people were reported en masse by the player base, and eventually, the majority of them disappeared as their accounts were suspended.

    --
    Green's Law of Debate: Anything is possible if you don't know what you're talking about.
    1. Re:You hit the nail right on the head: by KDR_11k · · Score: 1

      I think the "legal code" of EVE regarding scams is:
      1. You fell for it. You lost the money. Have a nice day.
      2. If you don't like it grab a gun and kill the guy.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:You hit the nail right on the head: by julesh · · Score: 1

      I think the difference between that case and this one is that the case you describe is of somebody abusing game mechanics (a disconnected player can't be killed, so they get away with it with no risk). In this case, it seems the player is playing the game as if it were real: his character is behaving like a real scammer would... he ran away before the problem with what he was doing became apparent and now has a rather large price on his head.

      As far as I'm concerned, this is cool. I hope he's having a great time trying to keep one step ahead of all them bounty hunters. :)

  17. It is just a game. by MrRuslan · · Score: 0, Redundant

    Get over it I say.

  18. In game crimes call for in game punishments by hahafaha · · Score: 1

    As many readers pointed out, his crime was only inside the game, and had nothing to do with real life. I expect the game developers can suspend his account, seeing as it is almost certainly in their Terms of Service.

    1. Re:In game crimes call for in game punishments by Andy+Dodd · · Score: 1

      As long as Dentara does not try to sell any of the ISK for real life money, this goes forward without any intervention by CCP. What Dentara did sucks, but as it was done without any exploiting of game mechanics, it is 100% legit as far as CCP rules go, as long as that ISK either stays within the game or is used only to buy game time cards.

      --
      retrorocket.o not found, launch anyway?
    2. Re:In game crimes call for in game punishments by hahafaha · · Score: 1

      I am not at all familiar with the actual logistics and rules of that particular game. I am just saying that if anyone were to punish him, it would be the game developers in-game.

  19. What are the rules of the game? by _xeno_ · · Score: 3, Insightful

    Does it violate the rules of the game? After all, no one gets upset about the mass murder and genocide that occurs routinely on PvP servers in WoW. It's part of the game.

    Assuming there are no rules within the game environment to prevent this, how would you go about punishing someone in the real world for something they did in an artificial one?

    There's a difference, though. There are rules in the real world saying that something is illegal. There are no rules about it in the game world. Piracy is illegal in the real world. (I'm talking about the "arr matey!" kind, not the "RIAA" kind.) But it's permitted in the game world of EVE. Should the pirates be brought to criminal court of piracy in the spaces of EVE?

    This story is just ridiculously stupid. It's a game. Only the game's rules apply. Whatever the rules set out by those who run the game are the only rules that matter.

    Get conned while playing a game? Learn from it and just be glad it wasn't real.

    --
    You are in a maze of twisty little relative jumps, all alike.
  20. There's no rules? by Colin+Smith · · Score: 1

    You kill the character. Isn't that half the point of mmorpgs?

    --
    Deleted
  21. Not quite... by Ruff_ilb · · Score: 2, Insightful

    The stack of $500's in monopoly has no very little intrinsic value based on labor, because it only takes a couple of bucks to get a whole new stack. Therefore, someone calling the police about a stolen stack of monopoly money is doing it for only sentimental reasons, or no good reasons at all. The amount of labor it takes to get the item outside of the game is much, MUCH, less than it is inside the game.

    HOWEVER, these items in online games have MASSIVE intrinisic value based on labor. If there's only one of such item known in existence, and I've put 400 hours into obtaining said item, I can't simply go and pick up another one at the dollar store. There is no equivalent conversion in the real world, and if someone steals the item, they're essentially stealing 400 hours from my life. Those 400 hours of my life have massive value, both to me, and in the real world, where it could easily translate to $5000 or more dollars.

    Saying that monopoly money is analogous to a super-rare item in one of these games isn't really true.

    --
    http://www.TheGamerNation.com/Forums
    1. Re:Not quite... by Opie812 · · Score: 2, Insightful

      The only reason this stuff is super rare is because some programmer says it is. Why wouldn't you just email the company and tell them you'd been ripped off. All they would need to do is something like: user.add(superRareItem);

      --
      I'm not a nerd. Nerds are smart.
    2. Re:Not quite... by Anonymous Coward · · Score: 0

      Gee comrade, thanks for sharing the Marxist point of view with us.

    3. Re:Not quite... by Des+Herriott · · Score: 4, Insightful

      HOWEVER, these items in online games have MASSIVE intrinisic value based on labor. If there's only one of such item known in existence, and I've put 400 hours into obtaining said item, I can't simply go and pick up another one at the dollar store.

      Yeah, but that's 400 hours that you chose to spend on playing a game to obtain an item with no physical reality. It's rarity is irrelevant. You didn't have to spend that time obtaining said item, and the time you spent is - by definition - leisure time.

      Which is why I doubt that any real-world court is going to offer much sympathy, unless the in-game object can be shown to have direct real-world value (as someone else pointed out, Second Life has an official means of converting in-game money to US Dollars). It's hard to argue that an unofficial black market for virtual items gives them any real-world value in a legal sense if that sort of trading is explicitly banned by the game developers.

      Those 400 hours of my life have massive value, both to me, and in the real world, where it could easily translate to $5000 or more dollars.

      If by that you mean that you could have earned $5000 in those 400 hours that you chose to spend playing a game, I suspect a defense lawyer's response might be "so why didn't you?".

    4. Re:Not quite... by GigsVT · · Score: 4, Insightful

      An assembled cardboard puzzle with 5000 pieces has a high labor value under your definition. Somehow I think it would probably not be treated as a serious offence if someone stole it.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    5. Re:Not quite... by nine-times · · Score: 4, Insightful

      Except for the fact that, you know.... it's not a "super-rare item". It's not an item at all. It's this tiny little bit of data that could be replicated a million times much more easily than the monopoly money could be replicated-- it's only the game developers who are artificially setting the rarity of that data.

      And there's nothing inherently valuable about that data either. You can't justify its worth by labor alone, since it's entirely possible to spend 400 hours on an endeavor that has no intrinsic value whatsoever. Spending 400 hours picking your nose wouldn't make your boogers valuable.

    6. Re:Not quite... by gsn · · Score: 1

      Thats crazy - nonody asked you to spend 400 hrs online accquiring that online item - you chose to put in the effort and played by the rules of the game world and got it - good for you. If that item was "stealable" even after you won in that is a rule of the game world and if it got stolen maybe you ought to have done more to protect it - you presumably leveled up a fair bit in the quest.

      Otherwise, next time pick a game world that protects your 400 hrs worth of hard questing. Can't find one - too bad no one asked you to play in the first place. So yes they "stole" your 400 hrs of labor but they were playing by the rules of the gameworld the same as you. If those rules are deficient make your own damn game.

      As far as the real world goes the items in the game world have no value to anyone but your game world players - and the only value they have amongst the game players is the value they givie it. Why should I give one whit about your uber special secret golden chalice that you quested 400 hrs for if I never play your game even. From my POV all you did was a play a game as did the other player and you both played by the rules of the game world.

      No there is no problem here. If you did cry about your uber secret golden chalice that you quested 400 hrs for being stolen then you would be a sore loser and a whiny crybaby.

      Whats next convicting people for saying something that kills your imaginary friend that you've had from childhood.

      --
      Reality must take precedence over public relations, for nature cannot be fooled.
    7. Re:Not quite... by 49152 · · Score: 1

      Almost no online game companies honor such requests. I suppose the reason is quite easy to understand, if they did then they would quickly get flooded with such requests and it takes time and manual labor (meaning it costs real money) to verify such claims by reading log files etc.

      Also, artifical scarcity is not exclusive to money/items in games, real-world money works by the same process (i.e. the national treasury prints a limited amount of them). Its been a long time since money was linked to physical scarcity like the amount of gold available.

    8. Re:Not quite... by LucidBeast · · Score: 1

      How about stamps, only reason some of them are rare is that postal services issued or misprinted them or for some other reason. Collectors are wierd breed.

    9. Re:Not quite... by rbochan · · Score: 2, Insightful
      I can't simply go and pick up another one at the dollar store.


      Oh, but you can...

      --
      ...Rob
      The American Dream isn't an SUV and a house in the suburbs; it's Don't Tread On Me.
    10. Re:Not quite... by Ruff_ilb · · Score: 1

      No, because you can go out and buy the picture that the thing is based on and it's basically the same thing. There is no such equivalent online.

      The equivalent, if want to look at it that way, would be putting together the only known set of a puzzle of a really great piece that only existed in jigsaw form.

      --
      http://www.TheGamerNation.com/Forums
    11. Re:Not quite... by Dun+Malg · · Score: 4, Funny
      HOWEVER, these items in online games have MASSIVE intrinisic value based on labor.
      Marxist claptrap. The labor theory of value is a load of horseshit concocted by political philosophers with no appreciation for the reality of economics. A thing has no value beyond what someone is willing to pay for it. You could spend 400 hours making carefully formed and wrapped sewage popsicles, but they aren't worth $5000. Besides, the labor theory of value requires an outside authority to set the value of your labor, and in this case, CCP has already declared (via TOS) that your work is not exchangeable for money and therefore is worth nothing.
      --
      If a job's not worth doing, it's not worth doing right.
    12. Re:Not quite... by 49152 · · Score: 2, Insightful

      >Except for the fact that, you know.... it's not a "super-rare item". It's not an item at all. It's this tiny
      >little bit of data that could be replicated a million times much more easily than the monopoly money could be
      >replicated-- it's only the game developers who are artificially setting the rarity of that data.

      Exactly the same argument can be used with real-world money like the US$ or any other modern currency. It's rarity is only decided by the amount the national treasury / government decides it can allow itself to print. In the old days the amount of money used to be linked to the amount of gold the nation owned so that the rarity was physical and very *real*. But now its entirely artifical. Perhaps some nations still use a gold based currency but I dont think any of the major ones does.

      Most money today are even not physical objects anymore but just bits and bytes in bank computers that can be replicated very easily.

      >And there's nothing inherently valuable about that data either. You can't justify its worth by labor alone, > >since it's entirely possible to spend 400 hours on an endeavor that has no intrinsic value whatsoever. Spending
      >400 hours picking your nose wouldn't make your boogers valuable

      This I agree with completely, and I think you hit the nail quite well regarding the "worth" of game items/money.

    13. Re:Not quite... by nine-times · · Score: 1

      Exactly the same argument can be used with real-world money like the US$ or any other modern currency.

      Yes, but that's an artifice that we've all agreed to for the sake of having an economy. But I wouldn't be able to call any of those digital dollars in the bank computer a "unique item".

    14. Re:Not quite... by Anonymous Coward · · Score: 1

      "The only reason this stuff is super rare is because some programmer says it is."
      And the only reason money is rare is because some group of individuals at the central bank say how much is made/left in circulation

      If you take out of the equation peoples perceptions about money (that is have actual value in it's self) you quicky realise there is little to no difference between a real world currency and a virtual world one

    15. Re:Not quite... by nomadic · · Score: 1

      HOWEVER, these items in online games have MASSIVE intrinisic value based on labor. If there's only one of such item known in existence, and I've put 400 hours into obtaining said item, I can't simply go and pick up another one at the dollar store. There is no equivalent conversion in the real world, and if someone steals the item, they're essentially stealing 400 hours from my life.

      Gaming is meant to be an end in itself. If that 400 hours of labor wasn't something you enjoyed, then why are you playing?

      Those 400 hours of my life have massive value

      If you're spending 400 hours on a game to get one fictitious object I'm not sure it qualifies as "massive".

    16. Re:Not quite... by thesandtiger · · Score: 2, Interesting

      Yeah, but that's 400 hours that you chose to spend on playing a game to obtain an item with no physical reality.

      Why should the physical reality of a thing be even remotely relevant here? Lots of things that have no physical reality beyond being a magnetic charge on a HDD platter somewhere are considered EXTREMELY valuable. In fact, I'd be willing to bet that the vast majority of the world's money does not physically exist.

      Let's instead look at how value is created: People agree a thing has value. If lots and lots of people agree that a thing has value, the value of a thing will tend to increase. If only a few see any value to a thing, the value is likely to decrease. In the case of money in online games, aparrently enough people see value in it that selling these online currencies for "real world" currencies takes place.

      Honestly, given that many /.ers spend much of their time creating non-physical thingsof value, I'd have expected better. Instead it's as if people are channeling all the twits from the early 80's who liked to mock people for wasting their time with those stupid computer thingies.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    17. Re:Not quite... by E++99 · · Score: 1
      The stack of $500's in monopoly has no very little intrinsic value based on labor... HOWEVER, these items in online games have MASSIVE intrinisic value based on labor....Those 400 hours of my life have massive value, both to me, and in the real world, where it could easily translate to $5000 or more dollars.
      No. PLEASE, can we dispense with two fundamental falacies?
      1) Real money is not based upon labor, but value itself. If person A were to spend 10 straight years welding together a mamoth piece of artwork that completely sucked, and everyone acknowldged that it sucked, it would not have value, despite the labor, and he would not get money for it. (Ignoring the NEA for sake of argument). If person B spent 3 hours and made something beautiful, that lots of people wanted, it would have value, and he would get a lot money for it, despite the little labor that it required. Or ask any songwriter if the artistic or monitary value of a given song is in any way related to the amount of time and effort required to write it. For most artists, the relationship tends to be inverse.

      2) PLAYING GAMES IS NOT LABOR. Once again, PLAYING GAMES IS NOT LABOR. If you spent 400 hours of your life playing a game, not because it was a really fun game to play, but because you wanted to "earn" a bucketful of imaginary gold, which the game company would allow you to pretend you owned, even though they would still own it (the IMAGINARY gold), then it might just be time to reevaluate how you "invest" your time. The reason that you are not awarded with anything of actual value for your in-game "labor" is that such "labor" does not benefit anyone else sufficiently for them to be willing to exchange anything of value for it.
    18. Re:Not quite... by Greyfox · · Score: 0, Offtopic

      Couldn't you say the same thing about Magic cards? I can go out and print my own damn cards, but that wouldn't diminish the value of those ultra-rare Magic cards. They only reason they're ultra-rare is because the Magic guys made an arbitrary decision that they should be ultra-rare. You can spend a small amount on the Magic packs and hope you get lucky or you can go on e-bay and drop thousands of dollars on one card, eventually causing your friends, family and co-workers to stage an intervention.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    19. Re:Not quite... by Anonymous Coward · · Score: 0

      You can spend a lot of time and effort building up your stack of $500's in a Monopoly game, too. Monopoly games have been known to go on for DAYS.

    20. Re:Not quite... by paullyjunge · · Score: 1

      I realize you are just trying to make a point by taking this to its logical end, but when you say ...and I've put 400 hours into obtaining said item... it still makes me feel like you need to get a f'ing life.

    21. Re:Not quite... by hardburn · · Score: 1

      Eve tends to accept scams as all part of the game. So in this particular case, the developers would only give items/money back if the scam did something against the game rules (which isn't the case here).

      --
      Not a typewriter
    22. Re:Not quite... by Colin+Smith · · Score: 1
      The stack of $500's in monopoly has no very little intrinsic value based on labor


      The same is true of real money. There is no intrinsic value, only supply and demand.

      --
      Deleted
    23. Re:Not quite... by nine-times · · Score: 1

      Yeah, the same thing could be said about magic cards-- that they aren't intrinsically valuable. In fact, I'd say they have very little value to anyone who doesn't belong in a mental hospital. Of course, any crazy thing can be valuable to someone.

    24. Re:Not quite... by bombshelter13 · · Score: 1

      Exactly. The real insight hear isn't that it should be a crime to steal bits of data, but that it should not be illegal to steal money since it is only a representation of data.

    25. Re:Not quite... by betterunixthanunix · · Score: 1

      This would only make sense if the game item in question was actually being sold (as happens quite often). You might be able to make a case if the item was stolen somehow while you were in the process of selling it for real money; our courts do not have any interest in a virtual world, only a real one.

      --
      Palm trees and 8
    26. Re:Not quite... by julesh · · Score: 1

      In any individual game of monopoly, a stack of $500s requires quite a bit of effort to come by. You can't go out and buy a new stack, because that would be against the rules of the game.

      Or, to look at it another way, there's nothing stopping you setting up your own MMORPG with identical items to the ones you've lost. Except it wouldn't be the same game, and chances are the other players wouldn't follow you to it.

      Same deal in both cases. Sorry. In both, you lose the game. And you just have to remember that it's JUST A FUCKING GAME!

    27. Re:Not quite... by Opie812 · · Score: 1

      If you take out of the equation peoples perceptions about money (that is have actual value in it's self) you quicky realise there is little to no difference between a real world currency and a virtual world one

      Aside from the fact that nobody cares about virtual currency aside from an incredibly miniscule group of people and that things like inflation have absolutely no affect on a person's ability to live, etc,etc...

      --
      I'm not a nerd. Nerds are smart.
    28. Re:Not quite... by julesh · · Score: 1

      Marxist claptrap. The labor theory of value is a load of horseshit concocted by political philosophers with no appreciation for the reality of economics. A thing has no value beyond what someone is willing to pay for it.

      There is another way of looking at value which is perhaps more useful in this situation and just as sensible: a thing has the value of the cheapest way of replacing it. In this case, there are people willing to do that work for a couple of dollars per hour, so that 400-hour item could probably be purchased for around $800.

      Except, as you say, work is not exchangeable for money per the TOS, so that argument has no place in a court of law.

    29. Re:Not quite... by Anonymous Coward · · Score: 0

      Those 400 hours of my life have massive value, both to me, and in the real world, where it could easily translate to $5000 or more dollars.

      No they don't! You spent 400 hours PLAYING A GAME! The only people who share this same concept of their being some "value" to this are other dorks like you who take the game TO SERIOUSLY. You people need help, anyone who would spend $5000 to by a non-tangible item in a video game has some SERIOUS MENTAL HEALTH ISSUES!

      And this is coming from someone who spends lots of time each week playing games, I consider my self a hard core gamer. But I don't expect to get compensated financialy for my time, I do it for enjoyment, it's not some investment or a job. If you are getting that stressed out over what happens in a game then you are missing the freak'n point of video games entirely, to HAVE FUN!

      Seriously d00d, get help... stop wasintg your money on something that is just going to disappear any way when the game company goes out of business (or the game is discontinued)...

    30. Re:Not quite... by rossifer · · Score: 1

      Your first point is correct, your second point is not, and your conclusion is completely wrong.

      First point restated: The value of currency is determined by the amount of value being traded and the amount of the currency in the economy. Qualitative value (relative to other goods or services) is a measure based on what other valueable goods or services people will give up in order to acquire this good or service. Local quantitative value (measured in units of currency) can be calculated once the scarcity of a currency has been established and it has been accepted into the economy. At that point, you can also state the value of a unit of currency in anything else of value (how much is a dollar's worth of X?).

      Second point refuted: Labor is time spent generating value (presumably for exchange). If what is acquired in a game has value to others, then time spent in a game can be considered labor. The fact that chinese and koreans are hired to farm for in-game-currency and are paid for their time is conclusive. The fact that I can go on eBay (or other sites) and exchange actual currency for in-game assets is also conclusive. The fact that most games go to great effort to ensure the scarcity of certain items is supportive. Scarcity is necessary (but not sufficient) for a good or service to have value.

      Ultimately: Markets determine value. There is a market for in-game items. Ergo: in-game items have value.

      Now, I do agree that if you're trying to make a living in EVE or WoW and you live in the US, you'd better be living lean and have some amazing value-making strategies. On my best days playing EVE, I've acquired in-game items worth a total of about $50 (300 million isk). Not a lot of wealth (value) there.

      Regards,
      Ross

    31. Re:Not quite... by mophab · · Score: 1

      Let's just stick to capitalism. It is worth whatever someone is willing to pay for it. So if the game currency can be traded in the real world for $$$ or other hard currency, that is what it is worth. If, however, the game currency does not trade for real world hard currency, then it is hard to say there was a real world loss.

    32. Re:Not quite... by RexRhino · · Score: 1

      Labor does not equal value. 100 people could spend 100 years churning horseshit, and in the end you would still have horseshit - it would not be worth anything more. The labor theory of value is something that even many Marxists have a hard time believing.

      Also, this money wasn't stolen in real life, it was stolen in the game. Stealing money is part of the game. If you spend 400 obtaining a game item, part of the value of the item is that it can be stolen... otherwise the game creaters would have not allowed items to be stolen in the game.

    33. Re:Not quite... by RexRhino · · Score: 1

      a thing has the value of the cheapest way of replacing it.

      Not quite... If I purchase a frozen pizza, and then keep the box (lets say the box is useful for storing LP records, and giving them a nice pepperonni odor!). The cheapest way to replace the box would be to purchase a new box of frozen pizza, since the company doesn't sell the box without buying a pizza. However, it would be silly to say the box without the pizza is the same value as the box with pizza. Clearly a pizza and a box are more valuable.

      Second, you are assuming that the item in the game is an item. What people are paying for is a service. That service includes hosting virtual items, but no player of the game owns an item.

    34. Re:Not quite... by inKubus · · Score: 1

      Hey, you should go play another game that has rules AGAINST Ponzi schemes using in game play money.

      Problem solved.

      --
      Cool! Amazing Toys.
    35. Re:Not quite... by simong_oz · · Score: 1

      these items in online games have MASSIVE intrinisic value based on labor.

      Value is driven by demand, not by how much "effort" was put in. If there is no demand that value will never be realised so it's value is essentially zero. Countless businesses failed - and will continue to fail - because they never understood this basic principle.

      --
      "Because it's there." - George Mallory, when asked why he wanted to climb Mt Everest, March 18, 1923 (New York Times)
    36. Re:Not quite... by rkcallaghan · · Score: 1

      It's this tiny little bit of data that could be replicated a million times much more easily than the monopoly money could be replicated-- it's only the game developers who are artificially setting the rarity of that data.

      That sounds an awful lot like an MP3, and I understand there's some cases going on about those?

      ~Rebecca

    37. Re:Not quite... by toddestan · · Score: 1

      HOWEVER, these items in online games have MASSIVE intrinisic value based on labor. If there's only one of such item known in existence, and I've put 400 hours into obtaining said item, I can't simply go and pick up another one at the dollar store. There is no equivalent conversion in the real world, and if someone steals the item, they're essentially stealing 400 hours from my life. Those 400 hours of my life have massive value, both to me, and in the real world, where it could easily translate to $5000 or more dollars.

      Which is probably the reason why many MMORPGs state somewhere in the user agreement that all the items, gold, etc. are actually the property of the company that runs the game. That makes things a lot easier for the people running the game, since the items are never really yours. You don't have much recourse when someone steals it from you, or if a server glitch eats the item, or the item gets nerfed in a patch, etc - they can just say "Tough luck." and that's it. Just something you should keep in mind before you invest 400 hours into a super-rare item.

    38. Re:Not quite... by Ed+Thomson · · Score: 0

      Money is lent into existance by governments by issuing bonds at the official interest rate, they do not just print however much money they deem necessary. Money is printed when banks need it and actual currency is only a very small amount of money.

    39. Re:Not quite... by Des+Herriott · · Score: 1

      Honestly, given that many /.ers spend much of their time creating non-physical thingsof value, I'd have expected better. Instead it's as if people are channeling all the twits from the early 80's who liked to mock people for wasting their time with those stupid computer thingies.

      Huh? I'm not mocking anyone here. I have no problems with game playing (played quite a few online games myself), and I have no problem with the concept of virtual items being worth real money. But I have no time for losers who spend 400 hours playing a game and then somehow think they're owed something for it.

    40. Re:Not quite... by 49152 · · Score: 1

      May be true, but changes absolutely nothing at all of my argument. The mechanism by which a government decide how much money they can make (physical or digital) is completely irrelevant. The rarity (scarcity) is still artificial.

      For nice examples of governments that made more money as they deemed necessary you need only look at the hyperinflation article at Wikipedia. I especially like the picture of the german woman burning big piles of paper money, because they gave more warmth than the amount of firewood they could buy. Excellent demonstration of the true intrinsic value of money.

    41. Re:Not quite... by julesh · · Score: 1

      Not quite... If I purchase a frozen pizza, and then keep the box (lets say the box is useful for storing LP records, and giving them a nice pepperonni odor!). The cheapest way to replace the box would be to purchase a new box of frozen pizza, since the company doesn't sell the box without buying a pizza. However, it would be silly to say the box without the pizza is the same value as the box with pizza. Clearly a pizza and a box are more valuable.

      True. An item is only worth its replacement cost if there is a reason why somebody would want to replace it.

      Second, you are assuming that the item in the game is an item. What people are paying for is a service. That service includes hosting virtual items, but no player of the game owns an item.

      Services can be replaced in just the same way as items: the economics are the same, whichever way you look at it.

  22. Shouldn't be charged. by AgentFade2Black · · Score: 1
    There is no way that this money can be converted back into RLC (real life currency.) If there was a way, and he did, then he could easily be punished under fraud/racketeering laws. But again, IANAL.

    What was the name of that MMORPG that would let you move game currency into the real world and vice-versa?

    1. Re:Shouldn't be charged. by ichigo+2.0 · · Score: 2, Interesting

      There is no way that this money can be converted back into RLC (real life currency.) If there was a way, and he did, then he could easily be punished under fraud/racketeering laws. But again, IANAL.

      Yes, there is. ATM the bid on 1 billion ISK ~100$, so 700 billion ISK is about 70000$!

      What was the name of that MMORPG that would let you move game currency into the real world and vice-versa?

      Second life.

    2. Re:Shouldn't be charged. by AgentFade2Black · · Score: 1

      But did he? That's the important question.
      And I asked about Second Life because that was the kind of VC->RLC->VC exchange I was trying to draw a comparison to.

    3. Re:Shouldn't be charged. by raehl · · Score: 1

      No. CCP (game company) would ban him if he sold the ISK, and you can be sure they're watching his wallet to make sure he's not selling it on eBay.

  23. Easy solution by Anonymous Coward · · Score: 0

    Crimes committed in the virtual world can be punished in the virtual world. It's the character that committed the crime, not the player.
    But I guess in our overly sensitive society a brand new crime definition will be made to accomodate some pathetic whiner's claim.

  24. Tangibility by rf0 · · Score: 1

    If I could somehow do a scam and then transfer these winnings into tangible good / money. i.e. say via ebay then I would consider it to be a "real crime". If it is just money only used in the game then its down to the game designers / users to sort out appropriate punishment. Prehaps it could be argued that as ingame characters get better AI could the real world user be accused of murder, though that of course is another can of worms

    1. Re:Tangibility by E++99 · · Score: 1
      If I could somehow do a scam and then transfer these winnings into tangible good / money. i.e. say via ebay then I would consider it to be a "real crime".
      Except that scams are part of the game, so he would just be someone who did well in the game, not guilty of any crime. Besides, as the article points out (then apparently disregards), all in-game assets remain property of the game company, so you couldn't legally sell game money for real money.
  25. This is sad by Anonymous Coward · · Score: 0

    The very fact some people here probably can't distinguish between the real and game worlds is enough to make a person weep. Let me fill you in: For example, a person giving themself to you out of love and respect (sure, and lust too) is real. WoW is not real, no matter how much you rape and pillage, or whatever you do in WoW. If you're old enough and smart enough to run a computer and yet you don't know this I beg you to seek professional help, because there's an unbelievable gamut of stuff that's passing you by; and there's no way to re-start.

  26. When is a Con not a Con? by CrazyJim1 · · Score: 2, Insightful

    When its Gencon.

  27. It's a kind of success by Flying+pig · · Score: 1, Interesting

    I believe that, when the State of Israel had its first criminals, Ben-Gurion was actually pleased because it meant that Israel was becoming a real country, not just a club of highly educated idealists. In the same way, this is perhaps a sign of the growing capability of games. (Though please note I am not in any way comparing Israel to role playing games...)

    --
    Pining for the fjords
  28. Real money by niceone · · Score: 1

    I seems to me it depends on whether the in game money can be converted to real money or not. If it can be then doing things in game that would be illegal to do with real money (gambling, ponzi schemes etc) are surely still illegal.

    1. Re:Real money by UbuntuDupe · · Score: 2, Insightful

      Not quite. *Most*, not all, Ponzi schemes are illegal. Governments generally reserve that right to themselves, and conduct them if they believe (not necessarily correctly) that to do so would serve the public interest. See: Social Security, issuing debt.

    2. Re:Real money by KDR_11k · · Score: 1

      I believe making real money by playing a game is always gambling, no matter how much randomness is involved.

      MMO money can be converted into real money by trading it for real money with other players. The game maker doesn't approve of that and says all money and items remain his property no matter whose inventory they're in. Money traders circumvent that by saying they're selling the service they're rendering by accruing all that virtual money. When seen that way the virtual money has no value but money sellers would have to report their activity to the IRS.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Real money by Guuge · · Score: 1

      Social Security and debt are not Ponzi schemes because they are not technically unsustainable. The real Ponzi scheme in the government is the "starve-the-beast" technique, which intentionally steers the government toward fiscal disaster in order to free it of its financial obligations.

    4. Re:Real money by UbuntuDupe · · Score: 1

      Oh, puh-friggin-leeze. Please don't try to deny the obvious. The economists who most strongly support Social Security freely admit it is a Ponzi schme, just a *good*, socially-beneficial Ponzi scheme. You shouldn't try to deny every negative aspect of policies you like, just because you like them. Just concede that it's a Ponzi scheme, and go on to show why it's a good idea nevertheless.

      SS is certainly unsustainable. If for example, most workers decided not to have kids, and immigration levels were too low, it would require an enormous multiple of each worker's salary to pay beneficiaries, which obviously isn't possible. More importantly, if government couldn't compel new "investors", it would collapse pretty quickly, as few people would voluntarily join such a program.

      I'm not even going to touch your "starve the beast" point, except to say that I hope it's something you grow out of.

    5. Re:Real money by Guuge · · Score: 1

      Your closing quip indicates that you're not willing to have a serious discussion, so I'll be brief.

      I maintain that a Ponzi scheme is defined by paying unsustainably high returns to investors. Read more here. I claim that Social Security isn't precisely like that. It's a social service paid for with tax dollars. Calling it a Ponzi scheme is at best a metaphor. I'm not going to defend Social Security, although you've tried very hard to bait me with a simplistic straw man. Have a nice day.

    6. Re:Real money by UbuntuDupe · · Score: 1

      Your closing quip indicates that you're not willing to have a serious discussion, so I'll be brief.

      No, sir, the quip I was *responding* to indicates *you* are not willing to have a serious discussion. You are revealing precisely the childish mentality that prevents a responsible, honest handling of the future health of public finances. In your mind, someone wanting to cut or abolish a program is *not* bowing to the harsh reality that it cannot continue at this rate, and trying to remedy the problem before it gets worse, but rather, they're evil people trying to "screw" the beneficiaries of such a program. You're unwilling to think in any terms other than pro/anti-poor, pro/anti-elderly, etc. You are not a problem, you are the problem. The fundamental problem of democracy is that voters don't have the discipline to demand a long term view, and not shove problems over to later legislatures. Actually, it's not "voters", it's "you" and people like you.

      When you're ready to quit demonizing people for cutting unsustainable programs, let me know. I won't be waiting, but I'll be glad to hear it.

      I maintain that a Ponzi scheme is defined by paying unsustainably high returns to investors. Read more here.

      I know what it is, thanks. And it does pay unsustainably high returns to investors. They've already had to break the promise of the program by cutting benefits, raising the age at which payments begin (I won't call it the retirement age), and raising taxes from one to twelve percent. It has already not been sustained. Further, it will get worse as the ratio of workers to retirees increase. But no biggie, right?

      I claim that Social Security isn't precisely like that. It's a social service paid for with tax dollars. Calling it a Ponzi scheme is at best a metaphor.

      People pay in to the system, and then are paid from later suckers, *precisely on the basis that they paid in*. If that's not a Ponzi scheme, nothing is.

      I'm not going to defend Social Security,

      That's right, you aren't. A defense of Social Security would require you to admit the obvious.

      There are bad Ponzi schemes, and there can be good Ponzi schemes. What there cannot be is a successful defense of a policy that is simultaneously dishonest. The economists that actually, you know, *defend* this policy concede it's a Ponzi scheme. Why can't you?

  29. Transfer to real life cash by niaski · · Score: 1

    I would think that this is not a punishable crime except for one thing. It is possible to transfer this 700b ingame money to real life cash. What you do is buy game time cards in EVE. CCP allows people to purchase game to buy game time cards from other players for in game money. Then you take these codes and sell them on ebay. Granted, it would take a while to sell ALL 700b worth of codes (each code costs ~300mil), but when you're done you'd have roughly $120,000 USD.

  30. Duh! by jmorris42 · · Score: 3, Insightful

    Listen up folks, it is a GAME WORLD. Nothing you do there should subject you to any sort of sanction in the real one. The whole point is to be able to do things you can't do in reality. After all, in the real world you can't kill people, heck you can't even kill most things. In most games though you wade hip deep in gore. If the game system doesn't provide a 'fix' then exploiting it is just good play according to the rules of the game world.
    Playing for hundreds of hours doing the grind is only one path to success, it is perfectly fair to play smarter, instead of harder. To realize that the in game obstacles might be hard but the stupidity of players is a constant and can be exploited a lot easier. And some people like the interraction with real people more than the challenges placed by the designers.

    Running a Ponzi scheme depends on a steady supply of idiots, something no rule in a game is likely to dry up the supply of. Face it, they should be legal in the REAL world so long as the financials are fully disclosed. It is the fraud (like the US Social Security system) that makes any real world Ponzi scheme immoral. Run it out in the open and any person with a few brain cells still functioning would instantly see it for the scam it is and as for the others... it is immoral to let a sucker keep his money after all.

    --
    Democrat delenda est
    1. Re:Duh! by kird · · Score: 1

      anyone who doesnt play a MMOG is instantly biased in their response. virtual money can be transferred into real money for all of these games. even having a vast sum of virtual money (700bil) will have an impact in the ingame economy.

      the argument comparing killing ingame to real life doesnt fly. ingame a player is back up and running around again in less than a minute. taking their money away or their equipment has a huge impact on that player.

      yes its just a game. a game with terms of service and end user license agreements. all the games i have seen have someting in there about scamming to some extent. the hard part is the enforcement.

      --
      ----------- destroy evil immediately!
    2. Re:Duh! by jmorris42 · · Score: 1

      > anyone who doesnt play a MMOG is instantly biased in their response.

      Not really. I don't play but know enough Evercrack heads and played enough D&D to know the reality in a MMOG.

      > virtual money can be transferred into real money for all of these games.

      So? Anyone with enough skill at any 'game' can, if motivated, find a way to translate that skill into cash. If enough people do it this becomes regularized, see professional sports. You hippies need to quit it with this "The Internet is a new thing that changes all the rules." crap and realize it doesn't. Same shit different day. The tech changes but people don't and in the end it is all about the people. People got rich in meat space off of skills that had no obvious way to make a profit, now they are doing in online, nothing to see here, move along.

      If a game is going to be successful it must account for that, to find a way to allow 'pros' (those who will find a way to make a living from playing) to be in the game alongside the semi-pros (those only looking to pay their fees and perhaps derive a hobby income) and the pure amateurs with everyone walking away happy. See pool or poker for some ideas on how to make it work. Again, these are problems going back centuries, not some new net thing.

      > taking their money away or their equipment has a huge impact on that player.

      Exactly. Because of the unreal way they allow death to be nothing more than a momentary bother, cash and gear become what is important, thus what all the effort is expended on acquiring. Again, quit stating the obvious. If physical objects (coins and gear) are what the point of the game is, why is it wrong for a rational person to decide that getting this stuff from players is easier than grinding for it? At most it points up a flaw in the game design.

      --
      Democrat delenda est
    3. Re:Duh! by pfafrich · · Score: 1
      I think a lot depends on whether he converts the money into real life currency. If so hes no longer acting solely in the game would and the laws of the land may apply, he will certainly have a lot of tax to pay.

      If he remains in the game world, hes going to be in big trouble, the number of suckers will run out and he will have a lot of angry investors on his tail. It would not surprise me if these investors get some bounty hunters on his tail. In game his name will be dirt, probably punishment enough.

      --
      There are four sorts of people in the world: fools, lunatics, idiots and morons. - Umberto Eco, Foucaut's pendulum.
    4. Re:Duh! by jmorris42 · · Score: 1

      > If so hes no longer acting solely in the game would and the laws of the land may apply, he will certainly have a lot of tax to pay.

      Just like any other income, including gaming winnings. If you win at poker you are supposed to count it as income, even if played in an area where the game itself is illegal. Point is the game world has its rules and the real one has a different set, the two really can't be considered to intersect except on some fairly rigid boundry lines, i.e. you pay real world dollars to be admitted. In one world the guy is scamming the crap out of people. But viewed from here it is only a matter of someone outplaying the other subscribers. Remember, it is role playing, just like it is OK to take on teh role of a powerful wizard or fighter, being a thief is a permissable game role in every MMOG I have heard of. Most even allow players to assume the role of characters who, by their very definition, must be evil. Yet people are getting their panties all in a twist because someone actually does something 'naughty?'

      Those who don't understand history...... There was a reason Gary Gygax intentionally designed D&D to encourage players to be Good or at least neutral, and not evil. Too bad the morons designing MMOGs are too young to have read the original DMG or old Dragon magazines articles on the subject and therefore understand why designing a game world where it pays to be evil tends to lead to a crappy campaign and unhappy players. Back in teh day it was a instant touchstone to decide if you wanted to play in a group. As soon as they started talking about their Anti-Palidins and vampire characters you knew their DM was an idiot and the players had almost certainly never played in a well run campaign.

      > If he remains in the game world, hes going to be in big trouble, the number of suckers will run out and he will have a lot of angry investors on his tail.

      Which is exactly as it should be. Actions in the game world have consequences in that world.

      --
      Democrat delenda est
    5. Re:Duh! by Cernst77 · · Score: 1

      Like it or not, people in GAME WORLD's are actively making REAL MONEY from selling GAME items (in this case in compliance with the game world's liscense agreement) Horaay for SOE and Station Exchange!

    6. Re:Duh! by nCnt++ · · Score: 1

      Jmorris, Please hand over your character sheet. I'm imposing an alignment shift. You are now Lawful-Neutral with Evil tenancies.

      --
      Have you ever noticed the best /. comments are long and the best Chuck Norris jokes are short?
  31. No Punishment by JumperCable · · Score: 4, Insightful

    Hopefully people learn things in games. Like how not to get swindled. I think they learned a cheep lesson.

  32. What ever happened to "buyer beware" by antifoidulus · · Score: 3, Insightful

    I mean, seriously how did the "investors" in this bank think that this was legit? Real banks make their money primarily from loans, ie they collect money from savers and loan it out to others at a higher interest rate. However, banks have a lot of legal means to collect on debts. The bank also usually takes collateral.

    A video game bank not run by any central authority doesn't have that power. So suppose they did try to make a legit business out of lending others money. How could they collect? I guess they could take some equipment as 'collateral" but if a player is taking the loan out to buy better equipment what is to prevent that player from reneging on the debts? He no longer needs that old equipment. And there certainly aren't repo men in the game who can take back the property for you(I guess you could destroy it, but you don't gain much). I suppose they could resort to mob style "break your thumbs" type tactics, but they would have to be a powerful player or a player with lots of allies to even do that. Plus, I don't exactly trust "Mob Savings and Loan".

    So what on earth did the players who gave this person money think he was going to do with it? 10% no risk returns don 't exist in the real world(well, aside from hyperinflationary periods at any rate), so it should have been pretty obvious to anyone with half a clue what this guy was up to. Another greedy rube got fleeced(virtually at any rate). Boohoo

    1. Re:What ever happened to "buyer beware" by Speare · · Score: 1

      Just think of all the game players who have now learned what a Ponzi pyramid scheme is, and how it works, thanks to this little exercise. It's the school of hard knocks, well worth the tuition.

      --
      [ .sig file not found ]
    2. Re:What ever happened to "buyer beware" by grappler · · Score: 1

      Exactly. It took a guy named Ponzi to show the real world the dangers of pyramid schemes, and afterwards, corrective actions were taken. Now this guy has done the same online. I can think of at least two positive side effects of that.

      One, people playing online games that don't understand things like securities fraud have just learned a lot about it - through personal experience, no less - without losing any real money.

      Two, some controls will be put in place, either by the developers or the community playing the game. That sounds like a fascinating subject for some economics major looking for a thesis, since economics is basically the study of how people get what they want when what they want is in limited supply.

      You say banks in this virtual world have limited means to collect on debts. Well why should that be? Even if the developers don't help banks collect on debts (garnishWages(poorSchmoe)), banks don't have godlike power in this world either. We have independent credit reporting agencies to help keep bad borrowers from borrowing repeatedly. Why couldn't someone set up such a business in the game?

      I imagine the biggest difference is that if you dig yourself a hole in a game, you can just stop playing under that username and start fresh. Perhaps this is the equivalent of getting a fake social security number in real life ;-)

      --
      Vidi, Vici, Veni
    3. Re:What ever happened to "buyer beware" by julesh · · Score: 1

      However, banks have a lot of legal means to collect on debts. The bank also usually takes collateral.

      A video game bank not run by any central authority doesn't have that power. So suppose they did try to make a legit business out of lending others money. How could they collect?


      As I see it, all they would need would be a few good bounty hunters on their payroll.

  33. What was the real-world value of the theft? by davidwr · · Score: 2, Informative

    If he used illegal-in-the-real-world techniques to defraud people of "goods or services" such as game gold that had a real-world value > 0, or > whatever the legal cutoff is for fraud, then you can go after him in the real world. Otherwise, you can't.

    If the law says you can only prosecute or sue if the fraud is > $50, and the gold he obtained by fraud sells on eBay for $49 or less, or has no market value, he's off the hook.

    Here's an idea:
    Get a few hundred gamers out there to declare a vendetta on him and make his gaming life miserable.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:What was the real-world value of the theft? by Dissman · · Score: 1

      IIRC, EON rules dissalow buying currency on ebay, and doing so is punishable by account banishment.

      So, any "market value" comments would be moot, because it isnt legitamately sellable on e-bay.

    2. Re:What was the real-world value of the theft? by niaski · · Score: 1

      But it IS ok to buy game time codes in game and it IS ok to do whatever you want with those codes (sell them on ebay). Thus a transfer to real life cash is possible.

    3. Re:What was the real-world value of the theft? by Anonymous Coward · · Score: 1, Interesting

      He quit the game IIRC, cold turkey, after pulling off the online scam of the century.

      It was funny how he left too: he chanced upon this n00b in a new tiny ship I think, and asked him, Hey, kid, want some money, and dumped all the loot on this kid. His farewell to the game was almost like, Who was that masked man?

    4. Re:What was the real-world value of the theft? by jesdynf · · Score: 1

      The man stole $700,000,000,000 ISK and then posted a bounty on his own head. With the stolen money.

      I don't think a few hundred gamers have what it takes to annoy this man. Jesus Christ and all His alts don't have what it takes to annoy this man.

      --
      Yahoo! Pipes are awesome. How awesome? http://pipes.yahoo.com/jesdynf/slashdot
    5. Re:What was the real-world value of the theft? by KDR_11k · · Score: 1

      Get a few hundred gamers out there to declare a vendetta on him and make his gaming life miserable.

      I think that's what the developers want you to do. Of course with that kind of money the guy could probably get a pretty powerful ship and hire a few mercs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  34. do game cause crime? by fermion · · Score: 1
    This whine could equally be called 'do violent games cause people to commit real world violent acts?'. For the most part /. would say no, yet I suspect we will get a number o greedy people who say 'that's not fair'.

    Games are a useful way for us to simulate life. For the young it teaches rules and basic social skills. For the teen it can be a good way to learn advance socialization. And for the older people, the working gamer for instance, it can teach that greed can lead to ones downfall, and nothing comes without a price. One hopes that a person old enough to working has learned this lesson, but we do hear stories all the time of people who have fallen for the line 'I will pay you $1000 and all you have to do is deliver this package'. Certainly something we might forgive a child for, but not an adult.

    If I were one of the people that fell for the scam, I would be thankful that I learned the lesson in a simulations and not in life. I would even, perhaps, go as far as thanking the person who took the time to craft the lesson that would clearly save me the inevitable misery of having to go to my family and admit that my greed allowed a clever person to steal all my money.

    Back to the top, games help us learn socialization. Part of socialization is knowing and following rules, so some games are big on rules. Part of socialization is knowing that rules are not always enforced, and therefore we must take responsibility for ourselves. We hope that games teach proper socialization, and, for instance, do not teach that crime is without consequences. OTOH, sometimes crime is without consequences. At the end of the day, though, games simply provide a safe place to run scenarios and see what might happen. In this case, a few people got 'rich', and many fold other lost it all. Isn't this what all the anti-gaming people want. A game that responsibly reflects consequences of an action? The only thing that is left is the introduction of jurisprudence, and as we all know that is the best way to ruin a game.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  35. Hard to prove 'damage' by Dustotepp · · Score: 1

    One of the definitions of fraud is "Obtaining money or property by false pretenses." Problem 1 - So long as the game companies continue to own the rights to everything in the online game, it would be pretty difficult to prove that you had lost any money or property. Problem 2 - It would be very difficult to determine exactly what constitutes 'false pretenses' in an online game.

    1. Re:Hard to prove 'damage' by Dustotepp · · Score: 1

      Additional Thoughts - So long as the game owners can strip you of your virtual money at whim, then you have no real claim to any of it. You are playing with their toys, and so you couldn't really claim to have lost anything.

  36. I confess! by Anonymous Coward · · Score: 1, Funny

    I am guilty of killing some friends in CS a few years ago... I can't live with this pain anymore.

  37. When he.. by KDR_11k · · Score: 1

    supports gun control and abortion? Oh wait, we're not talking about that type of con?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  38. Counterfeit Monopoly Money? by whyde · · Score: 1

    Dear God, I hope not. If so, you could be arrested in the "real world" just for printing more Monopoly money.

    This is the most idiotic thing I've heard about in a long time.

  39. Boba style by EvilXTC · · Score: 5, Insightful

    The best way to deal with something like this is to pretend that it is real (in game of course) and deal with it the way that the game world would. How about bounty hunting? How about military/mafia recruiting players to hunt him down? Keep it a game. If people fall for a scam in a game, get back at him in the game. Don't suspend his account. That's just lame. I'm sure that not many people would continue to risk their characters' well being and those that do have it coming. Also, I think that would make an interesting off shoot for people on level a billion and have nothing better to do than start a war; new game content dynamically created.

    1. Re:Boba style by Andy+Dodd · · Score: 2, Informative

      That's basically what is happening, and in fact Dentara is ENCOURAGING it.

      Dentara put a 1 billion ISK bounty on himself, bought a top-end ship with top-end gear (another 500mill to 1bill), and started PvPing with it, AND told everyone he was doing so (although not where).

      Note that Dentara is not necessarily that good at PvP - I've heard he's gone boom quite a bit already. That money is already being distributed to those who kill him and those who sell high end gear on the market.

      --
      retrorocket.o not found, launch anyway?
    2. Re:Boba style by mihalis · · Score: 1

      The best way to deal with something like this is to pretend that it is real (in game of course) and deal with it the way that the game world would. How about bounty hunting? How about military/mafia recruiting players to hunt him down? Keep it a game. If people fall for a scam in a game, get back at him in the game. Don't suspend his account. That's just lame. I'm sure that not many people would continue to risk their characters' well being and those that do have it coming.

      Agreed. Here's an account of an early MMORPG (of a sort) where both strategies were tried. The "in-game" solution was much better :

      The Lessons of Lucasfilm's Habitat

    3. Re:Boba style by Kuvter · · Score: 1

      Suspend his account however is like putting him in jail. There isn't much he can do during that time.

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
      "Do-Be-Do-Be-Do..." --Sinatra
  40. The Blurred Reality by Anonymous Coward · · Score: 0

    Where do we, the civilized society, draw the line and distinction between real crimes, crimes committed in a REAL PHYSICAL WORLD, and crime equivalents committed in an ELECTRONIC WORLD?

    To make THAT leap, that the electronic equates that of the PHYSICAL, is an all or nothing proposition. Whether its a PONZI scheme in a MMORPG, sarcastic physical assault threats in an IM chat session with your friend, or stating the some gov. administration should DIAF, such things CAN ONLY exist on the Internet, in that electronic interactive medium. It is not until such time that such actions are eminated (sp?) into the physical world can something be called a crime.

    This goes right in line with the OHIO pre-crime BS. Could the above examples of online possibilities of crimes be considered pre-meditated even though they may never occur in REAL LIFE? Physically being committed??

    I personally, take life with a grain of salt. The Internet even moreso. I recall the phrase 'BUYER BEWARE', as such a thing should apply to the Internet. Life, including the Internet is most likely not as it seems. If you are taking everything online at face value, I both pity and admire your innocence. Those who this apply to, have not yet experienced the spectrum that is life. Its ups and downs, nuances, sublimalities, and underlying change.

    The day certain online behavior is deemed criminal by laws that exist in the PHYSICAL WORLD, and this might have already occurred I don't know, is the day the police state no longer becomes a phrase to fear, book theme, or mental abstract, but a real living force.

    I for one, weap for that future, and that reality.

    1. Re:The Blurred Reality by SanityInAnarchy · · Score: 1
      To make THAT leap, that the electronic equates that of the PHYSICAL, is an all or nothing proposition.

      Where does your paycheck go? Do you store it in your mattress, in pure cash or gold? Or do you store it the way normal people do, as an electronic number on an electronic computer accessible via some sort of inter-bank network?

      The lines are being blurred, but not all of them. Murder or rape in-game is still not a crime, because murder will never be as final as RL murder (and we know we have life after death), and you can always logout if you're being raped (which is possible in some games). But money is where I'd draw the line now -- it takes real work to earn, and it can be converted to and from real money, which isn't so real anyway -- see above.

      The day certain online behavior is deemed criminal by laws that exist in the PHYSICAL WORLD, and this might have already occurred I don't know, is the day the police state no longer becomes a phrase to fear, book theme, or mental abstract, but a real living force.

      You know, there are plenty of reasons to be afraid of a police state, and the direction we're heading. Precrime, wiretapping, doublethink, newspeak, nanny-nation, and many other things.

      Those of us who realize this now look much worse because of idiots like you. You do realize that it's illegal to crack into a server and steal data, right? Or to deface a website, or launch a virus/worm, or buy drugs... Does this make sense to you? Or is the damage not real enough for you, because it's all in computers, never mind the hundreds of thousands of real dollars it can cost to counter these problems?

      If you have not already received a Darwin award, I, too, "weap" for the future.

      --
      Don't thank God, thank a doctor!
    2. Re:The Blurred Reality by Anonymous Coward · · Score: 0

      Hey look at me, I can pick and choose from a post also!!!!!!

      The Lines are being blurred, but not all of them.

      Gee REALLY?? I didn't know that.

      It appears you missed the point of the original posters remarks. Where is the line now, where was it before such a thing like this occurred, and where is that BLURRED LINE heading???

      Thank your for your brazen troll at showing how you have apparently been burned online, and pretty bad as your posting in /. for some comfort. Its quite clear that you have some issues to resolve, and probably quick, as someone might think that what you are posting actually concerns them somehow.

      Please, for all of us, GET SOME HELP!!!!!!!!!!!!

    3. Re:The Blurred Reality by SanityInAnarchy · · Score: 1
      It appears you missed the point of the original posters remarks.

      Ok, I give up. What was the point of the original poster's remarks? In what way does this:

      To make THAT leap, that the electronic equates that of the PHYSICAL, is an all or nothing proposition.

      Equal this:

      Where is the line now, where was it before such a thing like this occurred, and where is that BLURRED LINE heading???

      You see how I could be confused. I thought "all or nothing" meant "all or nothing", not, ya know, gradual change that might stop somewhere or change direction.

      The rest of your comments really aren't worth responding to, although I should apologize for turning it nasty in the first place.

      --
      Don't thank God, thank a doctor!
  41. I can't believe how utterly stupid... by BarnabyWilde · · Score: 1

    ...and irrelevant the topic and question are.

    Better debate: How many angels can dance on the head of a pin?

    BWilde

  42. Private justice by Arthur+B. · · Score: 1

    It solely depends on the game reglementation. The game world is sovereign and belongs to the mmporg creators thus they can enforce any law they wish on it.

    --
    \u262D = \u5350
  43. Stop calling it "real world" versus "non real" by suv4x4 · · Score: 4, Insightful

    MMORPG's are in fact actual economy units governed by their own rules.

    Asking whether game crime should be punishable in real world is like asking whether crime comitted in Belgium should be punished in Australia.

    The game developers have ultimate power over their world. If they want to confiscate those 700mln ISK (whatever the hell ISK is) they can do it with a mouse click, a lot easier than in "real world".

    If game developers want to cooperate with police for creating "interworld" laws that apply in there and give a specialized institution the jurisdiction to enforce those in a game then ok.

    It's not up to the government or whoever to mess into the games' internal affairs however. It's not a lot better than invading an actual country.

    Yes you can convert virtual assets to real, but I can convert dollars to euros as well, this doesn't mean that US should mess into EU's business.

    1. Re:Stop calling it "real world" versus "non real" by Anonymous Coward · · Score: 0
      Asking whether game crime should be punishable in real world is like asking whether crime comitted in Belgium should be punished in Australia.

      Not so fast.

      WASHINGTON (08/04/2006)- The American Civil Liberties Union today expressed its disappointment with the Senate's ratification of the "Council of Europe Cybercrime Convention," or Cybercrime Treaty. That international agreement was signed by President Bush in late 2003 and now requires the American government to enforce foreign laws that may violate the rights and liberties of Americans.

      Full article is at http://www.aclu.org/privacy/gen/26394prs20060804.h tml

      Brief quote from the article:

      Even laws in other countries respectful of civil rights could pose problems if they were enforced in America. For example, France and Germany have laws prohibiting discussion of Nazi philosophy, an activity protected here under the First Amendment. Under the treaty, these countries could demand assistance from the United States to investigate and prosecute individuals for speech that is constitutionally protected in this country.

    2. Re:Stop calling it "real world" versus "non real" by skiman1979 · · Score: 1

      I'm not sure I agree about the part with converting game money to real-world money. If I travel to Europe, scam locals out of hundreds of thousands of Euros, then come back to the US and convert this money to US dollars, where do I get punished? Europe? The USA? Both? In this case, both Euros and US Dollars have real value so of course I should be punished somewhere. In an online game, in-game assets don't have any value outside of the game... unless the developers specifically design a way in the game to convert these assets to local currency, and SUPPORT IT. As others have said, Monopoply money has no real world value, so if I steal it, I shouldn't go to jail. If I steal casino chips from someone in Vegas, I SHOULD go to jail.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
  44. I don't really understand the question by ratboy666 · · Score: 1

    It's a GAME.

    And, in a game, "normal" rules don't apply. Neither the "Law of Gravity", or "Thou shalt not Kill".

    Take Grand Theft Auto.

    Anyway, in this game, a Ponzi scheme was possible. And that was exploited. In chess, "en passant capture" can be exploited -- even though some players are not aware of its existence.

    If some players feel "cheated", don't play. This will apply pressure to have the rules modified. As to "real world consequence"? Exactly HOW "politically correct" are you? Are you going to regulate my chess and backgammon play next?

    YMMV
    Ratboy

    --
    Just another "Cubible(sic) Joe" 2 17 3061
    1. Re:I don't really understand the question by E++99 · · Score: 1
      Are you going to regulate my chess and backgammon play next?
      Ha ha... "I'm sorry, sir, here in California en passant captures are punishable by a week in jail and sensitivity training. Please come with me. ...oh and that pawn you promoted to a Queen, I'm going to need to see some proof of the capital gain taxes you paid on that." ... (although of course your California tax liability is reduced due to having two Queens on the board at the same time.)
  45. PVP/PK by Walenzack · · Score: 1

    Hey, call the cops, some dude killed me in the MMORPG of my choice! Murder! Jail! Quick!

    --
    English is not my native language. Corrections are not only welcome but encouraged. Thanks.
    -Walenzack.
  46. considering by jt418-93 · · Score: 1

    the fact that game money can be sold for real money, there is a tangeble loss of money.

    pretty soon this is going to start hitting the courts. items in online games all have an exchange rate with real currency. fwiw: i played star wars galaxies from launch till last year. when i quit, i sold my account for 400$. that's real money, and you can bet if someone tried to jack me for my space dollars, i'd sue / get the law, whatever.

    going to be really funy though when this starts becoming common law fodder.

    --
    -.no
    1. Re:considering by drsquare · · Score: 1

      Actually you don't own game money, it's merely in possession of your character. The game management could just take it away, could you sue them then?

  47. So.. by tanveer1979 · · Score: 1

    Next time you kill a cop in GTA, you are punished for murder in real life. Get a life!

    --
    My Aurora : http://www.youtube.com/watch?v=o91ZsGwJYyg
    FB : https://www.facebook.com/TanveersPhotography
  48. Neither is cocaine by davidwr · · Score: 1

    If I steal $10,000 worth of cocaine, I can be arrested for both possession AND grand theft.

    In this case, it's up to the prosecutor to prove the gold CAN be shared and not have the account canceled, and that there IS a good way to determine it's "street value." Given how thinly-traded-in-the-real-world such gold is, and that there's no ready-open-market, a good defense lawyer could easily shoot down all but the most conservative valuations as "inflated." Still, though, if there is a black market for this, then it does have a value. On the other hand, if not enough people care about this game, or if the enforcement is good enough, then as you said it's probably worthless.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:Neither is cocaine by Anonymous Coward · · Score: 1, Insightful

      But surely it wasn't stolen. Theft involves depriving the item's owner of the item.

      The item in question belongs to CCP Games who still possess it. How is that theft?

  49. Of Civil Court, Losses and Gains by G4from128k · · Score: 1

    IANAL, but it would seem that the defrauded parties could always try to take the person to civil court. For better or worse, you can sue over anything.

    Of course, if you can argue that losses in the game have a real-world monetary counterpart, then any gains in that world would seem to have a real world monetary counterpart. That gets the IRS involved with issues of income tax on gains in the game.

    If game gains are taxable, then perhaps they can get the Ponzi scheme operator on tax evasion -- it worked with Al Capone.

    --
    Two wrongs don't make a right, but three lefts do.
  50. Let's answer this right now by DesireCampbell · · Score: 2, Informative

    From the journals, here's some food for thought: Does a "crime" committed in an alternate world have any ramifications in the "real" world?
    Maybe.

    Case in point is this article from the Gamers With Jobs site outlining the exploits of one Dentara Rask, a character in CCP's Eve Online massively multiplayer online world. According to the the article, Dentara Rask ran a Ponzi scheme within the game, amassing a large amount of on-line wealth (700 billion ISK), and then bragging about it. The question is posed: since a Ponzi scheme in real life is a punishable criminal offense, what about when it happens in a MMORPG?
    Um... nothing? Murder is a punishable criminal offense in real life, but we don't dream of prosecuting people for doing it in a game.

    Assuming there are no rules within the game environment to prevent this, how would you go about punishing someone in the real world for something they did in an artificial one?
    You wouldn't. It's stupid to try and hold someone responsible for what they did in a video game. Again, how many of us would be in jail right now for all the people we've killed in video games?

    And can they be punished?
    Well, legally we can't. But there are people in Guantanamo Bay with less proof of having committed a crime.

    --
    Whoo, signature!
    DesireCampbell.com
    1. Re:Let's answer this right now by Anonymous Coward · · Score: 0

      Using Murder is a bad example, as committing Murder in-game isn't a murder in the real world.

      Violating a contract however does translate into a real-world offense.

      What's the answer? Even if you declare that all in-game chat is not legally-binding, you still have the potential issue of people making agreements through normal channels...

    2. Re:Let's answer this right now by DesireCampbell · · Score: 1

      Did real money pass hands? If no real money passed hands, then it isn't a crime. If nothing really happened, then there's no crime. Be it theft, fraud, or murder - if it doesn't happen in the real world - it's not a crime in the real world.

      Using murder as an example is perfect. No one would ever believe that character death is a real crime - thus it quickly puts this "crime" into perspective.

      --
      Whoo, signature!
      DesireCampbell.com
  51. sorry but .... what the hell is a "con" ?? by Anonymous Coward · · Score: 0


    and,
    how was one supposed to find that out
    before it became possible to find acronyms online ??? ... damn !!!!

  52. Game-Life consequences. by forgotten_my_nick · · Score: 2, Interesting

    Generally any kind of scam in game works against the player. Especially in Eve.

    For example most players won't deal with people under a certain number of skill points as the points are created over time (not gametime). This means players with lots of money generally have to have the skills to show they are a legtimate character and not someones ALT.

    It is possible to create an ALT by just buying a second account but it costs money. You also tend to leave a trail unless you have been planning this for sometime.

    This is the third biggest Scam I have seen (I'll let someone supply the links).

    Search for "A Great Scam by Nightfreeze"
    1. Scammed loads of money out of people by pretending to buy a blueprint. The overall scam itself was brilliantly done and the guys where asses for doing it but at the end his friend got greedy and the leader of the scam deleted his character (after giving the cash to some newbie).

    http://www.mmodig.com/?p=155
    2. I don't know what caused this to happen but it was a paid hit. The person was killed, and thier corporation looted on a scale not seen since Enron.

    So in the end you should be dealt with in game. I have seen other players steal from corps only to have thier clones turned into corpses scattered through the system to the point they have to quit the game.

    If anything this is really a learning experience for players. Would you prefer to be scammed out of virtual cash or real cash? Remember that next time you need the wallet inspectors in game.

  53. when it's a chille-con-carne? by PowerBert · · Score: 1

    when it's a chille-con-carne?

    Then it's yummy. What article?

  54. PvP == Murder by Cerebus · · Score: 1

    'nuff said.

    --
    -- Cerebus
  55. Ponzi Schemes are Illegal? by Erich · · Score: 1
    Someone should tell that to the US Government. Maybe I can get my senator and congressperson arrested. If I set up a program where you got paied by 10 other people who had the "promise" of getting paied later on, I'd get arreseted.

    Anyway, if our government can't be fiscally responsible (or even fiscally ethical) in its programs, how can it expect to have moral authority over real life financial scams, much less ones in video games?

    --

    -- Erich

    Slashdot reader since 1997

  56. Corporations are people who play games too ;) by Anomynous+Coward · · Score: 1

    Does corporal punishment apply to corporate entities?

    Corporate death penalties can only be carried out in certain analogous ways. This punishment then affects real people from general employees to CEOs - all with varying degrees of responsibilities for the 'crime'.

    As is applicable with online games, laws and punishments for transgressions can have tangible impacts on real people. Perhaps not directly and perhaps even not intended, but certainly possible.

    I hope any implemented virtual 'legal' system takes such impact into account.

    --
    Time flies like an arrow -- Fruit flies like a banana
  57. This is the whole point of EVE by MORB · · Score: 5, Informative

    EVE is a PvP game where players are pitted against each others. Unlike most other MMOs, however, it goes way beyond killing each others.

    CCP made a lot of efforts to setup complex and realistics economics in their game for the sole purpose of making all kind of swindling possible.

    People ripping each others of money, corporate politics, corporate spying, economic war, thief, and of course murder are possible and encouraged in EVE. The whole game is built to enable these things to occur, and it's what people playing that game seek.

    So why on earth should it be punished? You can't complain about getting conned in EVE anymore that you can complain about getting slaughtered in UT2004, because it's the reason why you play the game in the first place.

  58. Sigh, Devil's Advocate again... by SanityInAnarchy · · Score: 1

    No, it is not the same.

    When you bought your Monopoly game, it came in a box. The game probably takes only a couple hours to play, max. The real paper money has little or no value. When someone steals a quarter, do you call the cops? $1? $5? Probably not.

    However, money in an MMO often takes effort to earn. So does Monopoly money, but that's easy come, easy go -- gone at the end of the game, in fact. MMO money can involve a huge amount of investment of real time, and it's persistant and digital.

    In other words, just like any other currency.

    Or is it not "real" theft when someone steals money from your bank account? That's all it is, numbers in a machine. It's all about the value we assign to it as a culture, and I'd say, except for a few assholes, most gamers assign quite a lot of value to in-game money -- just look at how much it trades for in real money. Real money is the same way -- except for the few assholes pulling these same cons in reality, most of us have some respect for the value of these green slips of paper and numbers in our bank.

    --
    Don't thank God, thank a doctor!
    1. Re:Sigh, Devil's Advocate again... by sydb · · Score: 1

      The value of pretend money in a game has nothing to do with the amount of time or effort involved in amassing it, but rather to do with the player's agreements with game organiser. If there is no agreement that the toy money is backed by real cash, then it has only toy value. And even if there is agreement, the rules of the game determine would determine whether money has been stolen or not. If there are no rules then you can assume total anarchy, and if there are rules then you need to take your issue up with the game organiser.

      The reason real money has real value is that everybody agrees it does, especially people who sell stuff. No-one outside the game gives a flying **** about the toy money that game players may win, lose, steal or whatever within a game, and that includes the police and courts, whose job it is to worry about the real money that everybody agrees is real, not the toy stuff which is a concern of a fraction of the kids and overgrown kids with time on their hands to play the game.

      --
      Yours Sincerely, Michael.
    2. Re:Sigh, Devil's Advocate again... by SanityInAnarchy · · Score: 1

      What about real stuff, then?

      Game money has value because enough people inside the game give it enough value to spend real money on it.

      --
      Don't thank God, thank a doctor!
    3. Re:Sigh, Devil's Advocate again... by sydb · · Score: 1

      I don't understand your question. What about real stuff indeed? Maybe you don't see the value of food, or medical treatment, for example, but most people do. If you don't see the value of food then I encourage you not to seek it out!

      If gamers decide to give their toy money value, they need to set up a toy police force to protect their interests. Whether or not that is funded through real money is immaterial. But the real police force, funded by people with real cash, is reserved for use in fighting real crime.

      --
      Yours Sincerely, Michael.
    4. Re:Sigh, Devil's Advocate again... by SanityInAnarchy · · Score: 1
      I don't understand your question. What about real stuff indeed? Maybe you don't see the value of food, or medical treatment, for example, but most people do.

      That's my point exactly. Are all of these explicitly covered under an economy? It seems to me that many things we consider valuable, and can sue for damages lost, are really only valuable in that they can be exchanged for currency. An obvious one would be gold.

      Thus, if gamers decide to give their toy money value, all they need to do is show that it can be easily exchanged for real money.

      Or am I missing something obvious?

      --
      Don't thank God, thank a doctor!
    5. Re:Sigh, Devil's Advocate again... by sydb · · Score: 1

      I think what you're missing is that the value in real things comes from the real needs that they meet, not the fact they can be converted to money. Food has value because we are animals that have to eat food to live. Medical care has value because we are animals that can sustain life-threatening injury, which can be treated. All the value stuff has comes down to our basic needs and instincts.

      Toy money in games has value because a small number of people like to play games with toy money. But it only has value to them, and maybe to speculators who have noticed this. But in general, it doesn't have value because in general no-one is interested in it...

      Money is just the universally agreed representation of the value humans, as a whole, place on real things. It's a symbol of value, not actual value.

      --
      Yours Sincerely, Michael.
    6. Re:Sigh, Devil's Advocate again... by SanityInAnarchy · · Score: 1
      I think what you're missing is that the value in real things comes from the real needs that they meet, not the fact they can be converted to money.

      No, that's how it starts. Valuable item -> Food. Now we have valuable item -> money -> food. Since money can buy food, anything that can become money has real value.

      And we can certainly agree that there are some quite unnecessary things that people are willing to spend money on -- more money, in fact, than they could possibly need for food or shelter in their entire life. So value != necessity.

      Toy money in games has value because a small number of people like to play games with toy money. But it only has value to them, and maybe to speculators who have noticed this. But in general, it doesn't have value because in general no-one is interested in it...

      Well, in general, no one is interested in the work that I do, and I doubt anyone outside the company I work for would care to pay me. But they do pay me.

      Maybe it all comes back to real needs, but in reality, I can buy food, medical care, etc, with money. Thus, money has real value, because we all agree it does. My work has real value, because someone agrees it does and is willing to pay me money for it.

      Money is just the universally agreed representation of the value humans, as a whole, place on real things. It's a symbol of value, not actual value.

      Wrong. It's a container of value, and a universally agreed upon benchmark of value.

      Anyway, the reason I say game money has value, and stealing game money should be a crime, is you can do this: Steal game money -> Sell game money for real money -> stop (real money == value). You can also do this: Work in-game -> generate in-game money -> sell in-game money for real money -> feed your family. This does happen in reality -- there are gold farmers in China who feed their families exclusively by making and selling World of Warcraft gold.

      Now, the difficult question is, how do we define what things are legally allowed to have value, and how to punish them in the real world? I imagine most games make it illegal to buy and sell in game items for real money to avoid questions like these, because then -- well, what if they ban you? They're suddenly responsible for more than just your subscription fee -- you could sue them for all of your in-game possessions. And virtual worlds change and evolve so quickly, and they can die so easily, that it becomes a real challenge figuring out how to define, clearly, when a virtual item has real value and when it doesn't.

      We should start by looking at our banking system, and figuring out why it is that money in a bank is real, but money in, say, Dope Wars, is not real, and never will be.

      --
      Don't thank God, thank a doctor!
    7. Re:Sigh, Devil's Advocate again... by sydb · · Score: 1

      We should start by looking at our banking system, and figuring out why it is that money in a bank is real, but money in, say, Dope Wars, is not real, and never will be.

      We don't all play Dope Wars, but we do all deal with real banks...

      --
      Yours Sincerely, Michael.
  59. yes, people can be "punished" by Blymie · · Score: 1

    Yes, people can be "punished" for this, in civil court. Once could sue based upon personal distress, as well as a few other things. It is not a _criminal_ matter, but considering that in-game commodities are gained through personal labour, one could sue.

    1) Someone mentioned that stealing monopoly money is not a crime. Yes, it is. It is theft. Yes, the outcome in a court case would be tiny for that theft.
    2) someone mentioned that taking a puzzle after it was assembled would not be a crime. Yes, it would, it is theft. As well, one could sue for the return of the completed puzzle, or compensation required to rebuild the completed puzzle, and if it had intrinsic value, sue on that basis.

    Here's the long and short of it. One does not have to be charged with a crime, in order to be sued in civil court and assessed damages and reparation. This can come in many means, including return of the lost whatever-it-be, and punative damages (a con-job would certainly include punative damages).

    So yes, someone COULD be sued for such acts... and frankly, someone could win such a suit!

  60. Failure. by Anonymous Coward · · Score: 0

    This is a multifaceted failure at life by all parties involved.

    The only question that remains is whom failed harder: (1) the guy that organized the scheme, (2) the players that participated in the scheme, (3) the asinine poster that wants to call real cops on (1) or (4) people on slashdot, your source for news that matters, discussing the legitimetcy of involving the police.

    Nevertheless, comfort can be taken in the fact that none of the parties involved will ever reproduce.

  61. Kill them all! by MrNaz · · Score: 3, Funny

    A mage threw a fireball that was created in his hands from thin air. He is currently serving time on back to back offences against the first and second laws of thermodynamics.

    In related news, a druid violated the law of conservation of mass by morphing into a 300lb bear and gryphon rider violated the laws of gravity by actually making some big fat retarded looking rat with no hair fly. These two individuals remain at large, and should be regarded as dangerous. If you see them please call the "I'm an idiot for applying the rules of reality to necessarily fictional games" hotline.

    Down with in-game violators of the law!

    --
    I hate printers.
  62. It's not the players' property. by Bieeanda · · Score: 1

    With the partial exception of rare situations like Project Entropia (which allows players to 'cash out' their in-game funds for real-world cash) or Second Life (which has a booming currency exchange and intellectual property rules), nothing actually belongs to the player in an MMOG. This is one of the reasons why Blizzard or SOE habitually ban accounts and reverse large money transfers in their games: you are breaking their rules, not the laws of whatever land their company or your PC is sitting in. If the devs have a problem with large-scale fraud (and other similar events in EVE suggest that they really don't care), then they'll make changes or bring out the ban hammer, it's as simple as that.

  63. It's a game, ferchrissakes... by MadMorf · · Score: 1

    So, would you start to change Player Killers with murder?

    That's absurd.

    Game crimes require game punishments...But, a ponzi scheme, don't these people watch "real world" news once in a while?

  64. a con is not a con... by gEvil+(beta) · · Score: 1

    A con is not a con when it's a KHAAAAAAN!!!

    --
    This guy's the limit!
  65. Q: When is a con not a con? by js290 · · Score: 1

    A: When it's backed by a government.

    --
    "Tempers are wearing thin. Let's just hope some robot doesn't kill everybody." --Bender
  66. Your kidding me right! by elendrum · · Score: 1

    Your going to have to impression all of the COV players. And every thief type character in every game system on-line. Plus, Anyone who has ever picked a lock regardless of their class. I hope some one slaps who ever came up with this bright idea and help restore the person to reality. If the guy is playing with in his class(s) or sub class than he is to be applauded for enriching the game and making it more life like. If not the he is guilty of not playing his character not of committing a crime in the real world. If you missed this concept I have presented here then please request a refund for you MMORPG games and find a new hobby that does not require you to interface with the rest of humanity and you will not find a perfect work either in RL or on-line.

  67. You've totally missed the boat. by raehl · · Score: 5, Insightful

    OK, people are missing some very key pieces of information here.

    - No ISK was stolen from anyone. *ALL* of the ISK belongs to CCP, the company that runs the game. It is bits on their servers and part of the user agreement is all of the in-game objects belong to CCP, not the players, and this is something you therefore must agree to when you play.

    - When you play the game, everyone agrees to play by the rules. One of the rules is that the vast majority of in-game schemes are LEGAL. Player A took a legal action, and as a result of legal action A, the game master (CCP) reallocated the in-game objects from other players to player A. If you were the other players, tough, you played the game, you 'lost'.

    - It is just plain logically silly to accept that players can blow up each other's ships and not accept that players can convince other players to hand over their in-game money. What's the difference? I'm flying around and somebody blows me up, you wouldn't suggest I call up the cops and file a vandalism report would you? So if someone convinces me to give them in-game money, and then doesn't pay me back, that's suddenly a crime?

    1. Re:You've totally missed the boat. by MustardMan · · Score: 0

      No, YOU have totally missed the boat. Blowing up a ship in an online game doesn't destroy a real-life object. Scamming someone out of money in SL DOES cost them something that has real-life value and can be directly exchanged for real-life money.

    2. Re:You've totally missed the boat. by Cylix · · Score: 1

      Nods...

      I never really thought of it that way.

      I'm totally calling the cops on the guy who blew up my interceptor last week. (Those T2 ships are expensive!)

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    3. Re:You've totally missed the boat. by ThrasherTT · · Score: 1

      Aren't the ships basically "ISK in ship form"? Virtual assets are virtual assets, whether they be ISK, Gold, spaceships, or thorium bars... if the terms of use for the game says that everything belongs to the company running the game, then it's all the same.

      I haven't read the SL terms of use, so you may be right in that regard... but the grandparent is spot on when it comes to EO.

      --

      All Your Memory Are Belong To Java
    4. Re:You've totally missed the boat. by Tweekster · · Score: 1

      It still was a legal action in a game that allows for exactly for these types of schemes.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    5. Re:You've totally missed the boat. by MustardMan · · Score: 1

      And EO has exactly jack shit to do with my point. I'm trying to look at a larger picture. In EO it's against the TOS to sell items for real life money. In SL, they FACILITATE a market where the in-game money is traded for real life money. I'm asking, in cases like THAT, should some real-life laws apply? As I said, I don't have the answer, but the GGP was spouting off about something that's unrelated to my question.

    6. Re:You've totally missed the boat. by MustardMan · · Score: 1

      the question I'm asking is, if the game owners establish a market where real life money directly correlates with game money, should they be permitted to allow for exactly these types of schemes? If paypal were to set up "paypal credits" which could be exchanged for real money, I have a feeling the gub'mint would step in if someone attempted a ponzi scheme with those credits. Where do you draw the line where the law stops applying? Can users sign away their rights regarding scams in a EULA?

    7. Re:You've totally missed the boat. by Tweekster · · Score: 2, Insightful

      They are willingly engaging in a game where scams are not only allowed but actually encourages it. You are not signing away your rights anymore than you are giving away ownership of money when you put in on the roullette table in vegas.

      It all comes back to this... It is simply a game, where this type of activity is encouraged.

      in another game where this is against the rules, you could atleast make the claim about ownership and giving up rights, but not here

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    8. Re:You've totally missed the boat. by NichG · · Score: 1

      The way I would parse this is that such a game would ammount to gambling, and would/should/??? be covered by the same laws that cover gambling. Which brings up a question: in a place where gambling is legal, is it legal to bluff in poker?

      But aside from that, the thing to look for is: if the company running this thing were to suddenly close up the market, or delete a user's resources, would they be liable for anything? If not, then I don't see there being a similar issue with users playing that game scamming others playing the game if the scam is allowed for by the overseeing company. Because what's basically happening is that the company agrees that a particular set of resource deletions and creations are permissible and that sets the tone for the whole thing.

    9. Re:You've totally missed the boat. by __aailob1448 · · Score: 1

      Great post. Great sig. Welcome to my buddy list.

    10. Re:You've totally missed the boat. by MaineCoon · · Score: 1

      Indirectly it does. A ship costs ISK. If a ship is blown up it is GONE. The player may get some money back from the insurance policy, but whatever was in the ship - cargo, upgrades, etc - all that value is lost. The ship does not respawn. The player must purchase a new ship with their ISK.

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    11. Re:You've totally missed the boat. by MustardMan · · Score: 1

      Someone who participates in a ponzi scheme willingly sends their money to a person. Someone who tries to buy generic viagra from a spam email willingly sends his credit card to someone. Just because some company encourages something doesn't make it legal.

    12. Re:You've totally missed the boat. by MustardMan · · Score: 1

      In fact, if a company DID actively encourage scamming people out of something that has a measurable value in real-world dollars... I think I'd want the COMPANY to be held legally liable for such actions.

    13. Re:You've totally missed the boat. by zerocool^ · · Score: 1


      It's worth pointing out to those that don't play Eve-online: CCP (the developers) don't coddle you. If it isn't directly subverting game mechanics, it goes. Anything you want to do to make money in Eve-Online is ok - whether it's officially supported by the game or not - as long as it's not directly exploiting a programming error. Basically, preying on the stupidity of others is a good way to make money.

      It's hypercapitalism (unless you're in evolution, I guess).

      Let me go ahead and advertise for eve: If you're sick of playing whack-a-mole with your guildmate's health bars in WoW, or you're looking to step out of the kiddie pool, Eve is a pretty damn good game. You level up 24/7 whether you're playing or not, and the only motivation to play compulsively (a. la. everyone I know who plays WoW) is to make money - and once you get some skills and time under your character's belt, money isn't that hard to come by. This focuses the game on the wide universe of eve - production, research, industry, PvE, PvP (pretty much universally accepted as the best PvP MMO out there), or other ideas.

      Also, player controlled territory. Check out this:
      http://www.eve-files.com/media/corp/CRII/Latest.jp g
      All the territory in the middle is "empire" space, relatively safe (every solar system is graded on safety, from 0.0 to 1.0), and home to many NPC's. Many eve players can (and do) make their living and have a lot of fun staying in empire space. Outside of that, though, is Player controlled territory. That territory is held by alliances, many of which have over 1000 pilots. In 0.0 space (alliance space), might makes right, and you hold your territory by force, or not at all. There are no NPC's other than NPC pirates which exist to provide income - stations are player owned, people must build or transport their own stuff, and if you venture out there, you're on your own.

      It's a whole new world. Check it out - email me at fark@dunnclan.net for a 14 day trial.

      ~Will

      --
      sig?
    14. Re:You've totally missed the boat. by Anonymous Coward · · Score: 0

      ISK are bits on a server, but these days, so are dollars, euros, rupees, yuan, yen...

      Money - of any kind - has value because society gives it value. There is nothing that inherently precludes in-game MMO money from having value. (And when considering the issues one would have to deal with if we considered game money to have value... we would do well to note that those are much the same issues that government treasury departments have.)

    15. Re:You've totally missed the boat. by Anonymous Coward · · Score: 0

      Wow, common sense isnt in your vocab is it?

      You know why ISK is worthless, because the company can instantly deem them to be without recourse.

    16. Re:You've totally missed the boat. by MustardMan · · Score: 1

      Oh, you're absolutely right mr anonymous one... there is absolutely no situation in the real world where something can immediately lose its value, and there are absolutely no laws to protect people from these sorts of things.

      Common sense might be in YOUR vocab, but you clearly don't posess much of it.

    17. Re:You've totally missed the boat. by Anonymous Coward · · Score: 0

      CCP MK ISK IMO

    18. Re:You've totally missed the boat. by Anonymous Coward · · Score: 0

      Wow. I don't believe I've ever met such a whiny bitch.

    19. Re:You've totally missed the boat. by Anonymous Coward · · Score: 0

      Give it up dude. You've totally missed it. You're on the cusp of understanding, but...not quite there. Your examples so far are similar, yet different enough to matter, and you seem to be missing that part.

  68. Chance to Learn for the Real World by DumbSwede · · Score: 1

    I agree with the majority sentiment that there should be no real world punishment. Whether there is a virtual punishment or not is of little concern to me. If what he did was in the rules of the game, good for him. If the game had some fine print "spirit of fair play" or "mirrors most civil law" then his virtual punishment can be as extreme as they like. Still it doesn't matter to me one way or another.

    What does matter me is the possibility to experiment with various economic rules and systems of law within these virtual worlds so as to gain insights into improving our real-economies, real-laws, and real-voting systems in the real-world. The emergence of a Ponzi scheme shows that this game's system of rules was under-defined, assuming you agree people should be prevented from setting up Ponzi (pyramid) schemes.

  69. People kill People in QUAKE all the time by Anonymous Coward · · Score: 0

    Also, consider all the mass death slaughter in all those online video games.

    Murder has become such a common thread in a huge percentage of video games since they're very inception, that we have become annethetized to it even being there.

    As perhaps the most blatant example, anyone who has played Quake online knows its a nonstop continous blood bath. You blow some one away and keep on running right through their blood and body parts flying in the air, to blow the next person away. Repeat ad infinitum.

    Also, consider all the cheat codes being used... for example, in GTA San Andreas with the SA-MP multiplayer patch, playing online lots of people just give themselves hundreds of thosands all the time with cheat codes.

  70. Wow, you really don't have a clue do you? by raehl · · Score: 2, Insightful

    If I dig a hole, and it takes me 2 hours, how much is the hole worth?

    If I refill the hole, and dig it again, putting in twice as much labor, is the hole now worth twice as much?

    1. Re:Wow, you really don't have a clue do you? by mrbcs · · Score: 1

      hehe It's worth as much as someone will pay you.

      --
      I'm not anti-social, I'm anti-idiot.
    2. Re:Wow, you really don't have a clue do you? by Chubby_C · · Score: 1
      the hole's only natural enemy is pile

      irrelevant, but interesting none the less

      --
      - My question is: Can Slashdot be Slashdotted? -
    3. Re:Wow, you really don't have a clue do you? by IpalindromeI · · Score: 1

      Fortunately for the hole, it is the pile's primary enemy as well. Thus, they will avoid each other at all costs.

      --

      --
      Promoting critical thinking since 1994.
  71. ISK USD exchange rate by morcheeba · · Score: 1

    A quick search on google, and it looks like there are several going exchange rates:

    $0.40 USD per $1M ISK --> 700 billion ISK = $280,000
    $0.16 USD PER $1M --> 700 billion ISK = $112,000

    So, it seems his con has netted him something of value (measurable in us dollars), so I think he should be prosecuted.

  72. Dude just get the company to reset it by Anonymous Coward · · Score: 0

    Why not just have the game company give the stuff back to you? It's all virtual after all. If you can prove it to the level of being able to call the cops.. you can prove it to the level of getting the company to give you back your stuff and then maybe kick the offending player off the game for cheating (presuming it really was cheating otherwise you're SOL). It's a game .. you agreed to the rules. It's not real life!! If someone beats you in a game you want the law to be involved?

    Can this apply to cheating in baseball/basketball .. maybe you can show a video of the baseball game and get someone arrested for striking you out when he really threw a ball (wasted many hours of your time invested in trying to win the world series)?

  73. Online Crime must be stopped! by bigbigbison · · Score: 3, Insightful

    Did you know that in this game you can also kill people???? Won't someone think of the children??? If it is legal in the physical world to "kill" someone in the game, then why would it be illegal in the physical world to steal "money" that has no official worth in the physical world? It may be a violation of terms of service punishable by banning, but it certainly doesn't seem like an offense that should be prosecuted by any government in the offline world.

    From what little I know, this type of activity seems par for the course in Eve online. I remember reading about an event that occured last year where a group infiltrated another group and basically acted as undercover agents. They got into the highest ranks of the group then killed the CEO, destroyed ships and took over some assets.

    Call me crazy, but that sounded pretty cool to me. It sounded much cooler than any scripted or planned event I've heard about in any other online game. So does this latest event. If you have created a game where the players can create such interesting events rather than have to artificially create them, it sounds like you've done something right.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
    1. Re:Online Crime must be stopped! by BSonline · · Score: 1

      Murder is a good example, since the person behind the Ponzi scheme set a bounty on his head... which was collected. So.. is he a criminal mastermind or a victim of murder?

      --
      PS: That is what part of the alphabet would look like if the letters "Q" and "R" were removed.
    2. Re:Online Crime must be stopped! by TubeSteak · · Score: 1
      I remember reading about an event that occured last year where a group infiltrated another group and basically acted as undercover agents. They got into the highest ranks of the group then killed the CEO, destroyed ships and took over some assets.
      There's a real world analogue for that too: The Hostile Corporate Takeover

      You buy up public shares of the company until you have control
      You put your representatives on the board
      Then you start firing off people and selling off assets
      Issue dividends & reap the rewards.

      Since EVE doesn't let you do that, the GH Social Club did it the slow way.
      --
      [Fuck Beta]
      o0t!
  74. Do you think virtual income should be taxed? by Asmor · · Score: 2, Insightful

    Simple question: Do you think that virtual income, ISK, gold, etc, should be taxed? If not, then there should be no punishment for this other than what the game developers decide to do.

    Fuck, this is supposed to be one of the draws of EVE! It's a game where the devs don't hold your hand and baby you! Anything can happen.

    1. Re:Do you think virtual income should be taxed? by paulhar · · Score: 1

      Last time I checked we pay 1% sales tax for selling things in EVE reducable by skills and standing.

    2. Re:Do you think virtual income should be taxed? by Asmor · · Score: 1

      I was talking about being taxed by the IRS, not in-game.

    3. Re:Do you think virtual income should be taxed? by yndrd1984 · · Score: 1
      Do you think that virtual income, ISK, gold, etc, should be taxed?
      Quit giving them ideas!
  75. and murder? PK?? by way2trivial · · Score: 1

    what do you do if someone kills your level 69 harcore barbarian?

    ya can't apply the "LAW" in a game just cause you got burnt.

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  76. Nature of the crime and punishment by yawgnol · · Score: 1

    There is an ancient Chinese(?) proverb of a man who would stand next to his neighbor's campfire when he was cooking meat and eat his bowl of rice (so the plain rice would taste better). His neighbor brought him to court for stealing the smell of his meat.

    The judge pronounced that it was indeed a crime, and ordered the "thief" to bring his pitiful life savings of a few coins to the court house. Once there, he then ordered the poor man to drop the coins from one hand to the other. Thereby paying the neighbor for the smell of his meat with the sound of his money.

    Maybe it was a "real" crime, but it was in a "real game" and should be dealt with there. If the crime had real world consequences, then so will the in-game "punishment".

    -lwh

  77. Bad Analogy. by raehl · · Score: 1

    In Vegas, the rule is, 'Don't take other people's chips'.

    In EVE Online, the rule is 'If you can convince some idiot to give you their chips if you promise to give them more chips later, we won't do anything if you're lying.' That's the rule.

    Here's the other part where the analogy breaks down: The Casino, who owns the chips, is under a legal obligation to give you their cash value if you want to trade them in. Obviously, CCP is under no obligation to give you real money for your in-game currency. Maybe, if CCP promised to give you real cash in exchange for your in-game currency, you MIGHT have a point. But they are not.

    Let's put this another way - there is proably hundreds of trillions of ISK in the EVE environment. What if, tomorrow, CCP decided that they didn't want to run EVE anymore, and pulled the plug on the servers and refund any unused subscriptions? Would any rational person think the players could sue CCP for the loss of their in-game assets? Of course not. Why? Because those assets DO NOT BELONG TO THE PLAYERS IN THE FIRST PLACE!

    CC will let you, using game mechanics, control certain objects in the game. They expressly will not let you transfer the in-game objects outside of the game mechanics, and expressly specify that they own the objects. Will people pay moey for those objects? Sure. Does that mean you've suffered a monetary loss if control is taken away from you through game mechanics? NO! The only way the in-game objects are worth money to you is if you STEAL THEM FIRST! Trying to portray this as theft would be like saying 'I was going to steal that car, but that other guy stole the car first! He owes me!'

    A better question would be, could you be arrested for theft for selling CCP's in-game objects in violation of the uer agreement?

    1. Re:Bad Analogy. by russ1337 · · Score: 2, Funny
      'If you can convince some idiot to give you their chips if you promise to give them more chips later.....
      You raise a good point. If someone falls for a dumb arse scam in the virtual world, does that make them likley to fall for one in the real world? - probably. If a deal sounds too good to be true, it probably is.... Probably unfair: The people that lost the money should really take responsibility for their stupidity - and not try to sue their way out of shame.. YOU FELL FOR A SCAM, GET OVER IT!!!

      BTW, If any of the people that lost money in EVE are reading this and want to get their money back, they can send $50 US Dollars and I'll get them their in-game credits back, plus their real money back with interest! Or, I if you really want, I can hook you up with a Nigerian prince friend of mine who has money locked in a foreign account. We just need $100,000 to get it out... perhaps you can help? We need your in-game skills.....
    2. Re:Bad Analogy. by jandrese · · Score: 1

      From what I understand of EVE, trust is the only thing you have. That's why these scams work so well in the game, because when the only thing you have is trust that can't be backed up by anything then it's by definition a scammers paradise. At least in the real world you can turn to the authorities if you get scammed, which acts as a disincentive to scammers. In EVE the only thing you can do is to try to blow up their ship, and chances are if they're in a position to scam you then you stand no chance of that. Your in game choices end up being "do everything yourself" in which case you'll never get very far, or "trust someone, who may be a scammer that you can't do anything about because the world is without law". You can try to minimize your risk by only investing in people with a good reputation, but as the above mentioned scam clearly indicated, past performance is no indication of future performance.

      --

      I read the internet for the articles.
  78. Duh by PhotoGuy · · Score: 1

    This stikes me as quite obvious. You play by the rules of any "society" in which you take part, or you are subject to the punishments which that society can inflict upon you. If I wish to remain a free citizen of Canada, I play by certain rules. If I break them, they can punish me within the context of my country. If I want to remain a citizen, and remain free, I play by the rules.

    If I wish to remain an unpunished citizen of an online society, I play by the rules. Otherwise I'm punished or expelled.

    In the real world, different societies/countries have agreement between them, involving extradition and such for crimes. I guess in theory one could have agreements between a gaming society and real world societies, but always taking into account "it is just a game."

    The only major difference I see is that citizenship in a certain country involves certain real and physical things (your body, your fingerprints, your photo, etc.) The degree of abuse of an online society really equates to the degree of anonymity afforded and the extent they can contact/punish you. Given that your only real "committment" to an online game is agreeing to any enforcable EULA and their ability to charge your credit card (only to the extent you have agreed upon), the abuse will likely continue.

    Now, if part of signing up to an online society involved agreeing that "said company can charge your company up to $1000 for damages incurred within the game for behaviour that breaks rules in this agreement", things might be a little less crazy. But most users would probably run away from such a thing in a EULA (if they even read it).

    --
    Love many, trust a few, do harm to none.
  79. Mod parent Insightful by SanityInAnarchy · · Score: 1

    First truly insightful post I've seen in this discussion. Finally, some sanity.

    --
    Don't thank God, thank a doctor!
  80. ICA=ICC by bombshelter13 · · Score: 1

    In character action = in character consequence.

    I think there should be an in character police/town guard/law enforcement faction of some sort that should punish in character crimes with appropriate in character punishments. Preferably the police force would consist of other players rather than mobs.

  81. Black,White,Good,Bad by PopeRatzo · · Score: 1, Interesting

    It's interesting that every comment on this story addresses the issue of whether the Eve-thief should be punished in the Real World or not.

    The real issue is whether immoral behavior is OK just because it's in a game. I'm not talking about role-playing here. If you're playing the role of a violent barbarian who cuts the heads off of innocent peasants, that's one thing. But in this case, a player represented himself as a decent person, with a corporation and business plan that would help others. He lied about what he was doing and stole a bunch of money. Hurt the enjoyment of hundreds of other players. He is garbage, knowing that he could do something to hurt others and not be punished for it. That is despicable.

    Real world or vurt, bad is bad. I don't believe for a moment that this player should be punished in the real world. But as a dedicated player of Eve, I want to see this player attacked and punished at every turn. I hope that his plans and desires (game-wise) are thwarted, every step of the way.

    Fair is fair.

    --
    You are welcome on my lawn.
    1. Re:Black,White,Good,Bad by orkysoft · · Score: 2, Interesting

      Look on the bright side, as a consequence of your loss of virtual money, you might be more on your guard against such too-good-to-be-true offers which would lose you real money. Consider it a lesson, a very cheap lesson at that.

      Really, some day you'll look back at this and laugh.

      --

      I suffer from attention surplus disorder.
    2. Re:Black,White,Good,Bad by IpalindromeI · · Score: 1

      If you're playing the role of a violent barbarian who cuts the heads off of innocent peasants, that's one thing. But in this case, a player represented himself as a decent person, with a corporation and business plan that would help others. He lied about what he was doing and stole a bunch of money.

      Well maybe we was role-playing a deceitful conman, in which case he would have to act like a decent person, with a corporation and a business plan that would help others. He would have to lie about what he was doing and steal a bunch of money.

      As a dedicated player of Eve, have you ever destroyed or helped to destroy someone else's ship? Do you think it hurt their enjoyment to destroy something they've worked hard to get? Why do you think it's moral to hurt the enjoyment of other players in this way, but it's not moral the other way?

      --

      --
      Promoting critical thinking since 1994.
    3. Re:Black,White,Good,Bad by HanClinto · · Score: 1
      As a dedicated player of Eve, have you ever destroyed or helped to destroy someone else's ship? Do you think it hurt their enjoyment to destroy something they've worked hard to get? Why do you think it's moral to hurt the enjoyment of other players in this way, but it's not moral the other way?

      Maybe you're asking a rhetorical question, but I'll bite and explain why it's different.

      When you take someone into your confidence, and then betray them, is that worse than just being an outright enemy? For instance, was Brutus or Judas any worse of an enemy to Julius Caesar or Jesus Christ than the people who didn't hide their intentions of killing them?

      To answer my own question -- yes. Spies and traitors are worse than normal enemies -- even in war. It's not uncommon for spies and traitors to even be despised by those to whom they are truly allied.

      So if traitors are dealt with this way in war time where "all is fair", of course con men are going to be considered more putrid than common thieves and pirates -- games or not.

  82. OMG by BigLinuxGuy · · Score: 1

    I can't believe this is even an issue.

    People!!!!!! Get up and walk away from your keyboard and get some freaking sunshine!!!!!!

    There's this really cool thing out there in the real world called having a life..........

    Sheesh!

  83. Likewise by Anonymous Coward · · Score: 0

    It is often said, if you loan $20 to someone and you never see them again, then it was money well spent.

  84. Here's your answer by Quiet_Desperation · · Score: 1

    Does a "crime" committed in an alternate world have any ramifications in the "real" world?

    No.

    I hope this helps.

  85. Everyone's losing touch with reality. by Khyber · · Score: 1

    Hey, if the game includes a thief class, aren't you supposed to play one when ROLE-PLAYING??????

    Seriously, if you choose to waste your life complaining over a random bit of energy that you wasted even more of your life trying to get and you get it yoinked in a GAME, your loss.

    Now, a ponzi scheme in-game might as well be expected from someone playing as a thief or robber or whatever dishonorable thing they're choosing to roleplay. As for a ponzi-scheme in game, hey, that's game currency, if you fall for such social engineering on the internet, perhaps you should get off the internet in order to protect yourself, or you should inform the game admins about the ponzi-scheme happening so they can act upon it. If they can take that amassed wealth in game and sell it for real currency on ebay, if that's punishable by banning because of a violation of TOS, that's on the company, not the law, I would think. Maybe the company could ban and sue for a breach of contract (which includes TOS, which is a contract of behavior you agree to, and is covered by some law,) and take the real money and the other money back. I don't know how far that could go in reality, but there are possibilities.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  86. Should i go to jail? by ThurstonMoore · · Score: 1

    I just destroyed the whole world in my mind.

  87. Re:ISK USD exchange rate by Anonymous Coward · · Score: 0

    Actually, one dollar is about 70 ISK (Icelandic Kroners)

    So 700 billion ISK is about 10 billion dollars!

    Yes, I'm from Iceland.

  88. The Evolution of Human Stupidity by kbsoftware · · Score: 1

    Ah no, because i can seperate reality from fantasy, sometimes lol I just finished playing Need for Speed online and during the game I lost control of my car and crashed into another online player's car. I sure hope my reality car insurance doesn't drop me after that incident. Attempting to bring the fantasy worlds of video games into reality is a very dangerous thing to do. Governments/Law makers will not just bring one aspect of a game and make it a crime, they will bring everything from a game that they wish and make it a crime. The result is no more video games since I can't think of one video game at the moment that wouldn't be breaking some kind of law, and I can't imagine where we will find all the prison space for the games.

  89. ponzi scheme - wikipedia definition by kie · · Score: 1

    in case anybody was wondering "what's a ponzi scheme?",

    A Ponzi scheme is a fraudulent investment operation that involves paying abnormally high returns ("profits") to investors out of the money paid in by subsequent investors, rather than from net revenues generated by any real business.

    http://en.wikipedia.org/wiki/Ponzi_scheme

    --
    living the dream
  90. Mod parent up! by TheLink · · Score: 1

    Finally someone who gets it.

    All those people saying it's not real have no idea what their own money is.

    That said the countries the game is run in will probably want to have some say.

    AND even if the US shouldn't mess with the EU's business, it will ;). After all, democratically elected governments are still "rogue" unless the US approves of them...

    --
  91. Handle it the old fashion way by Anonymous Coward · · Score: 0

    Introduce that low life to business end of a 12 gauge, online of course. Doing that in the real world would land you in the slammer for good.

  92. Call the Sierra Club, call PETA! by Eadwacer · · Score: 1

    Think of all the one-of-a-kind, endangered species that are being slaughtered at this very minute! Think of the poor Balrogs! Think of the poor Dragons!! Can't we just all get along?

  93. Come on, Its just a game by kerouacsgp · · Score: 1

    Kill another character in a MMPORG = murder in real life?

  94. omfg by Anonymous Coward · · Score: 0

    Oh my god shut the hell up. Its a GAME, you are supposed to be able to do stuff in games that would get you arrested IRL, and if you suddenly cant then what the hell is the point of having the game in the first place. Piss off.

  95. The question is deeper than you think! by sjames · · Score: 0

    On the surface the question seems silly. However, dig deeper and you're left with a series of questions each harder than the last.

    On one hand, it's just markers in a game. The markers aren't even objects, just values in a variable somewhere.

    However, SOME in-game virtual currencies have been exchanged with real money. From that, we know that there exists a subset of people who grant it real world value. Amongst those people, I might have someone pay me in GP to fix their car. I might then pay someone in GP to mow my lawn. Now it's starting to look like real-world money.

    Meanwhile, real-world money looks a LOT like a virtual currency. For example, it's been decades since the US$ was backed by anything at all except faith in the federal government. When it's deposited in a bank account, it too is just a value in a variable. A great deal of money flows through the economy without ever being realized as cash at all. Paycheck gets direct deposited, gets transferred to the credit card, gets spent at the store, gets direct deposited into an employee's account.

    So, if the virtual currency can have a value in the real world, then isn't stealing it from someone a real-world crime (since they lose value they could use in the real world). If so, that brings many more questions. Is it taxable? Is a forfiture in the virtual world a valid repayment for a real-world tort?

    Of course, in practice, even if it is taxable, many governments will want to avoid doing so as otherwise they would be granting a legal legitimacy to a currency they don't control.

    Of course, if we choose to consider in-game currency to have real value, we have to ask ourselves what to do about other in-game actions. Games often have very different 'laws' and social norms. They won't be much fun if we decide to apply real-world laws to them. It's not realistic to suffer a real-life penelty for behaving as expected in-game.

  96. Real money is bits of data these days by Colin+Smith · · Score: 2, Insightful

    There's no difference between "real" money, monopoly money and this "super rare item". They are all bits of data which reside on computers somewhere. They can all be replicated a million times at the press of a key.

    There is NO SUCH THING AS INTRINSIC VALUE. There is only supply and demand, this applies to "real" money just as much as it applies to monopoly money and "super rare items".

    --
    Deleted
    1. Re:Real money is bits of data these days by nine-times · · Score: 1

      Let's not go overboard. "Real money" is an artifice, sure. Even in hard currency, a dollar is just a sheet of paper. It gets its value chiefly because the government is there to back that value up. There's no body or organization that will give you an exchange on monopoly money to something else of the claimed value.

      So the question as to whether this "rare item" is money hinges on whether you can exchange it for something else. But either way it doesn't get its value from being a "super rare item". It's not valuable because the evil wizard only made one sword, or whatever. There is no wizard, there is no sword, and there is no item. When that MMORPG goes off-line, that "item" simple ceases to exist, because it never existed in the first place. Get over it.

      I mean, sure, sure.... supply and demand and all that. In that sense, everything is as valuable as the highest bidder is willing to pay. However, that whole way of thinking about things breaks down a little when someone pays $10K on a grilled cheese sandwich because it has a burn mark that looks like jesus. That person is obviously stupid and paying more than the thing is worth. Worse still if he were to pay thousands of dollars for an imaginary sandwich with an jesus burn mark, existing only as a photoshopped image.

    2. Re:Real money is bits of data these days by Colin+Smith · · Score: 1
      It gets its value chiefly because the government is there to back that value up.


      Nope, it gets it's value because the supply is limited and demand high. If it was simply because the government backed it up, surely a dollar today would be worth the same as a dollar 50 years ago. It isn't the dollar 50 years ago was worth more, it could buy more, it had more value. The reason today's dollar is worth less is inflation, and inflation happens because the government produces more dollars, the supply has increased so the value of an individual dollar has decreased. Money is subject to the laws of supply and demand exactly like any other commodity, just like a one off super rare sword in a game.

      However, that whole way of thinking about things breaks down a little when someone pays $10K on a grilled cheese sandwich because it has a burn mark that looks like jesus.


      Eh? It doesn't break down at all. Who decides what something is worth? Who decides value? The individual does. It's worth $10k to him, it's worth less than 10k to you, so you sell it to him. That is how all trade works, how supply and demand works.

      --
      Deleted
  97. it's a GAME by TLouden · · Score: 1

    A large reason for playing GAMES is to escape reality and do things which aren't possible in real life. Why do you think so many avitars are practicly the opposite of their controls?

    --
    -Tim Louden
  98. No by Anonymous Coward · · Score: 0

    Their value might be similar to someone stealing poker chips in a casino; or, maybe more realistically, say, line-jumping your spot in a queue for some important event.

    You have something that has some value. In the first case, real monetary value. In the other case, it has a value based on the fact that it takes time and presence to get that position (in the first case would be theft, the second, mopst likely "creating a disturbance").

    If the item - real or electronic - can be translated into real value (first good argument for the prosecutor to make) then it's theft. And, as a sop to the anti-RIAA among us (me too!) if you have lost it when the other person gains it...

    A similar comparison might be the guy collecting cash or recyclables in the name of charity for personal use - or even spare change; each donation may be trivial, but there's no doubt a crime is happening overall.

    Running one of those chain letter things is illegal, but a lot of the prosecution is due to the use of the mail. Rarely is something like that prosecuted if the amount is trivial, if it is a local non-mail event, but only because it's hard to get it big enough to pay - if the doantion is say, $1, then you got to find $1000 suckers in your immediate circle to get a passable payoff. Long before that the pool of suckers would be exhausted, and some know-it-all would (a) see thru the scheme and (b) tell everyone it's illegal.

    Think of this as an exercise in anarchy - this is the next question. When you agree to play a game like football or hockey, you agree to allow people to slam into you and tackle you, normally a case of assault. While prosecutions have happened (thinking of hockey) they are for extreme actions well outside the rules of the game. Illegal hits are not prosecuted, but clubbing someone on the head with a hockey stick, from behind, without warning, hard enough to cause serious damage - that's prosecuted.

    Similarly, if you have signed up for a game where you know there is no supervision within the virtual universe, where your character can be assaulted, "killed", robbed, conned, bankrupted and enslaved - if that's part of the game what's your complaint? "That guy's to good for me to play against"? Too clever? Hah! If the game designers allow this as a flaw, that's their problem and yours for signing up. To complain that in a world of unsupervised anarchy, someone has taken advantage of that fact to pull a technical con rather than a swords-and-spells assault sounds like a cry-baby tactic.

    Soon, we'll have OSHA and the Human Rights act in all virtual universes. "Your quest team is not gender balanced." "Little people are underrepresented". "Blades cannot exceed 32 inches and must not be sharpened beyond butter-knife level; axes cannot weigh more that 20 pounds..."; "You may apply to the Supreme Ghoul Court if you feel your character should have their intelligence number brought up to the group average..."

    This sounds more like a job for vigilante action. Everybody gang up on the villain, and soon no more problem...

    1. Re:No by Anonymous Coward · · Score: 0

      Please don't equate human rights with healthy and safety bullshit and affirmative action idiocy.

  99. Ponzi schemes aren't illegal at all by Anonymous Coward · · Score: 0

    We have Social Security, Medicare, and the list goes on...

    So when you're the law, anything you want is legal, even if it's a total fraud.

  100. Murder by Timberwolf0122 · · Score: 1

    I'm sure nearly all of us have killed an online character (intentionaly or otherwise), does that mean I'm looking at 9 to life? No.

    Best way to deal with it is with game police that punish characters in the game if they are caught.

    --
    In the not too distant future, next Sunday A.D.
  101. OMG how sad! by ukemike · · Score: 1, Informative

    IT'S A GAME!

    Come on I've played monopoly games that lasted for many LONG hours. If someone steals a few thousand dollars from my pile while I'm taking a leak then they are cheaters not criminals. What they took involved hours of investment. The only difference is a matter of degrees. In one case someone wasted 4 hours playing monopoly with a cheater and in the other someone wasted hundreds of hours geeking out online and got pwnd! Maybe he should waste hundreds more hours crusading for reform and a working justice system in his mmorpg... OR maybe he should get out into the real world and get laid.

    Can't your character be killed in these games? Would the killer be a murderer?

    Fell for a ponzi scheme!! HA! Well maybe the poor sucker learned his lesson and won't fall for one in the real world! HAHAHAHHAHHhahhahahahAHAHAHAH!!!!

    --
    -- QED
  102. Simple by Opportunist · · Score: 1

    MMORPGs are no countries. They are owned by someone. Said someone makes the rules. And enforces the rules.

    If a con scheme is not allowed in the game, it will be punished. If it is allowed, it will not. At the whim of the owner. Don't like it? Don't play it. Or, at least, don't run con schemes.

    Case closed.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  103. IRS wtf? by oPless · · Score: 1


    How I hate how Americans seem to think their governments' taxation/justice department has jurisdiction anywhere other than their own country!

    From the video of the "confession" he sounds british, the game is owned by a finnish company, and what's more - who cares? If he's not broken any game rules, then he shouldn't be punished.

    Sure, I'm not condoning his actions - scamming people is evil(tm) but really folks, it's just a game.

    Get over it :o)

  104. Call the web sheriff by Mr.+Freeman · · Score: 1

    I guess we should now charge everyone who's ever played a first person shooter with murder then. I mean just think about it, killing someone is punishable in real life, so why not in a video game?

    --
    -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
  105. Silly Question. by CmdrGravy · · Score: 1

    Does a "crime" committed in an alternate world have any ramifications in the "real" world?

    No.

    1. Re:Silly Question. by aadvancedGIR · · Score: 1

      Yes, it can.

      One day, I chosed to hunt one of my coworkers for an hour in a battlefield session and managed to kill him 8 times. During the whole next day, he did not forwarded any joke email to me.

  106. Consider games with real exchange rates by DeadGenetic · · Score: 1

    In a game like EVE, where there is no officially accepted exchange rate with a real currency, no defrauding of actual money can technically take place, making it a poor case for considering this question.

    As long as the player's actions do not violate the stated rules of the game, there should be no punishment virtual or otherwise. If the player's actions violate the rules but no real money was stolen, the game company can decide on any punishment.

    Now in games that do have an interface with real money (Entropia Universe, Second Life, ...), it is possible to defraud people of what could be considered real money.

    If the money was stolen against the rules, the company would clearly be liable to the victims and be justified in punishing the culprit as far as their game authority extends (but could they claim any existing in-game money of the player without real world restitution?). This would depend largely on the agreements and contracts on which the game is based.

    But what if the money was stolen in a way not against the rules? Then maybe the victims could sue the game company, but probably not the thief. But even here, the game company could probably exclude relatively small amounts of per-player liability.

    Maybe they could say that they take no responsibility for money you deposit in the game at all, but that wouldn't encourage investment. Ultimately, if games wish to pursue these virtual currency business models, they will have to grow investor confidence by demonstrating that they can deal with fraud effectively.

  107. EVE's rules by Anonymous Coward · · Score: 0

    Eve online is a game that has simple rules: In-game anything goes. Waawaa, carebears.

  108. crazy talk by aquabat · · Score: 1
    Can they be punished?

    I suppose you could punish him.

    First, find out who he really is. This may entail socializing with him in the game. Pretend to be his friend. Gain his trust. Don't be shy about spending game resources to further this end. After all, your goal is to exact punishment in the real world. In game costs are incidental to this goal.

    Over time, you may be able to extract some real world information from him. You know, things like where he lives, where his kids go to school, that kind of stuff.

    Then, when the time is right, try to arrange a face to face meeting. Choose an an isolated place. Abandoned factories are ideal; if things go all pear shaped, you'll want some room to maneuver. Don't forget to pick his kids up at school on the way to the meeting.

    --
    A republic cannot succeed till it contains a certain body of men imbued with the principles of justice and honour.
  109. Re: Valuable education by zmollusc · · Score: 1

    Just what I was going to say!
    How about calling it a 'pwnzi' scheme? :-)

    --
    They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
  110. Of course they can be punished by drinkypoo · · Score: 1

    ...and in fact there is a suitable punishment; throw their avatar into prison.

    It makes no sense to punish them in meatspace. Punish them in cyberspace instead.

    Of course, all they have to do to get out of prison is open another account, but that's revenue, so it's all good.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  111. Litigationism by Flying+pig · · Score: 1
    I'm beginning to think that Slashdot must have a large lawyer readership - because so many people are trying to think of ways in which the legal system could be extended to cover this case.

    I think there are already far too many places the law has weaseled its way into, and ambulance chasers looking for an opportunity to make money out of games is probably a step too far. Games are mostly warfare substitutes, and people are allowed to do things in many games which they are not allowed to do outside, by convention and agreement. This extends to gambling: I don't know what the legal situation is now but when I grew up, gambling debts could not be legally recovered under English law. Given strong laws and policing covering damage to property and person, this was probably about as good a system as you could get.

    The concept that in-game currencies have some measurable value outside the game should also be firmly stamped on. That is what people choose to do, but there is a case for the legal system ignoring it. Games are full of dubious practices, such as "amateurs" who accumulate trust funds, "appearance" fees, and a society which rewards games players out of all proportion (for US readers, I am a middle class Brit, and for us "sports" means hunting, shooting and fishing and everything else is games). I suspect the rule should be that nobody who voluntarily takes part in a game should have any legal comeback other than for personal injury arising from negligence or recklessness. But it should be very clear that everybody involved has signed up to the game and it occurs in a place where non-participants will not accidentally become involved.

    --
    Pining for the fjords
    1. Re:Litigationism by Achromatic1978 · · Score: 1
      because so many people are trying to think of ways in which the legal system could be extended to cover this case

      It's the 'personal effect' thing.

      "Lawyers are bad. Unless they're fighting for me."

      "Copyright is bad. Unless it's protecting the GPL."

      "Laws shouldn't intrude on things you can do online. Unless I am or could be one of the people who stands to lose if they don't."

  112. Escapism by drfrog · · Score: 1

    The whole point in playing games is to provide an arena to explore things you wouldnt normaly do in real life.

    After all robbing a bank in City of Villians doesnt mean you should be jailed.

    Lets face it, EVE is responsible for allowing people to start virtual banks without any regulations

    Every game or virtual reality designates its own set of rules for playing within that system, and lets face it , all these online games are all based in capitlalism anyways, and therefore there companies wont change anything unless it effect the bottom line

    While this scheme is illegal in the real world, in this virtual world there are obviously no rules programmed in, else he would never have been able to pull off this scam.

    So do you blame the character living in the universe, or the creators of the universe for allowing this to happen?

    Both?

    Lets face it, its not cheating, its not cool, but its a part of the game dynamic

    --
    back in the day we didnt have no old school
  113. Just what IS a real-world crime in a virtual world by StrongAxe · · Score: 1

    People are getting all upset about con games milking virtual players out of virtual money, but how about crimes that we consider much worse in real life? Murdering civilians, pillaging villages, robbing estates, overthrowing governments - these are all very common in MMOs, but nobody is suggesting that people be prosecuted for these crimes in real life (at least I hope they aren't).

  114. A Rape in Cyberspace by PerpetualMotion · · Score: 1

    Does no one remember this?

    None of the victims chose to pursue legal recourse, but if they had, I have no doubt some slimy lawyer would of gotten a decent settlement on the off chance a jury might go their way.
    Just because no real money was exchanged doesn't mean fraud and intentional emotional injury didn't occur. "If it doesn't fit, you must acquit" got OJ off, how much money could a lawyer suck out with something even more simple? Time = Money, and this guy = an asshole.

    This type of thing will eventually go to court, it is only a matter of time. Whether it is this paticular guy or not remains to be seen.

  115. Having Your Cake and Eating It Too by Stormy+Dragon · · Score: 1

    I'll support prosecuting Dentara Rask for fraud, but only if all of his "victims" are prosecuted for income tax evasion for failing to report their ISK's as income.

    Either ISK's have real world value or they don't. The "victims" can't have it one way when it's convenient and the other way when it's not.

  116. In-game cons by micropain · · Score: 1

    I must admit, I've conned some players in that game... Back in beta, mind you. I made off with a few million isk, just by convincing someone to do a few things he shouldn't have. I got a scapegoat, a few industrial ships filled with gear, some blueprints for valuable items, and cheers of praise from my corporation. In real life, it'd be a crime I was caught. In a MMOG, it'd be looked down upon if the truth came to light. I wasn't caught. I made off like a bandit. The value of something is dictated by the market demand for it. If something is desirable, it has value. Stealing something in a game is still bad, but it affects a much smaller demographic. Since there's no real, tangible, in-game legal system, nothing can be done.

  117. Yes. by Anonymous Coward · · Score: 0

    It should be taxed if and when you exchange it for real money.
    Before that, you should only be taxed on the actual value of exchanged currency, which is US$ 0.0 (zero point nothing)

  118. I dunno by 8ball629 · · Score: 1

    I'm pressing charges on Bowser for kidnapping the Princess.

  119. Banking in Eve / "Going somewhere, Solo?" by AlMorley · · Score: 1

    Someone wrote about the difficulties inherent to investment banking. Though I may be going out on a limb here, but I'm guessing that it is a very unlucky or unskilled player who would not double his initial resources in 6 months of game-time, or perhaps a few weeks of real time. In real life, if most businesses could acheive those kind of growth rates, then the demand for money would push interest rates through the roof. I would hence have thought that investment banking was an extremely obvious and lucrative (legitimate) profession for EVE.

    As regards collecting on loans, then security is one way to do it, or perhaps 3rd party sums held in escrow. But this is inefficient. However, a better method is available; the market already provides a method of punishing defaulters through placing a bounty on their heads. The infamous scene from the Mos Eisley Cantina can now be lovingly recreated by aspiring players all over the galaxy... Certainly, with interest rates in high double figures, genorous bounties could be offered against those foolish enough to consider reneging on their debts. Are there interesting implications for in-world bankruptcy, debtors prison, or perhaps indentured servitude arising from catastrophic business ventures?

    One final point: Someone made a very good point that if this is (RW) fraud, then blowing up someone's ship must count as (RW) vandalism, because it deprives them of imaginary wealth through non-consensual means too. This is obviously absurd; the EULA, clearly holds ultimate ownership of all game assets back with the game provider (so no theft, as nothing changes ownership). The comparison with monopoly money or scrip is slightly misleading in this instance. The fraudster (or anyone else for tha matter) DO NOT OWN THE ISK they control in EVE and cannot legitimately sell title or use of them. The fact that it _happens_ is besides the point; such a contract would be unenforcable. It would be akin to selling you a car that I have only been leant for the afternoon.

    And the "labour theory of value" excursion was marxist twaddle too, but other economists spotted that first.

  120. Missing the point by earthbound+kid · · Score: 1

    It seems like a lot of the commenters here are missing the point. They say, "Well, I *murder* in games all the time, so what's the big deal about a Ponzi scheme?" but it's not true. You're not "murdering" in Quake when you shoot someone. The person on the other computer is still alive after you "kill" their in-game character. It's not murder because there is no real world effect from your actions, only an in-game effect.

    On the other hand, if you run a Ponzi scheme in a game world, the other players really do lose their (in-game) money. The trade takes place in-game, but it has the real world effect of leaving the victim without in-game currency. Now, given that a lot of in-game currencies are tradable for real world money, this works out to look just like any other kind of taking something of value from another person. If I were to go into a game and say, "Send me some diamonds, and I'll send you something good," you're not going to say, "Oh, it's not fraud, because 'diamonds' aren't really money." No, diamonds aren't cash, but you can trade them for cash or anything else. Contrarily, imagine a person conducting a Ponzi scheme mostly in the real world, who says at the last minute, "Oh for this scheme, don't give me regular cash. Give me [in-game currency] worth the same amount instead." Does merely changing the item used as a proxy for cash make what would ordinarily be illegal, legal? That seems unlikely.

    People also keep saying, "It's like stealing Monopoly money," but that doesn't even make sense as a support for their position, since stealing Monopoly money is a crime, depending on what's meant by "stealing" it. If during the game when I look away, you take my money and put it in your stack, that's not a crime; it's just cheating. But if when we finish the game, you sneakily take my Monopoly dollars back to your house and add them to your collect, that is stealing, because you've permanently taken something of mine without my permission. Obviously, it's only petty theft, since Monopoly money isn't worth much more than the paper it's printed on, but it's worth something.

    Now, the issue on top of this is that when players agree to play a game, they agree to follow certain rules which are very different from the rules we follow in real life. If me and my buddies all agreed to it, we could say that when we see each other in the streets, we can challenge each other to a Paper-Rock-Scissors battle, and the loser pays the winner a dollar. That's fine; we're adults, and that's something we could agree to do. In game PvP is basically the same as that agreement. You agree that if your character loses a match to some other character, you'll let the host server give that person some virtual items. In fact, one of the conditions of using the host server at all is agreeing to abide by this rule. However, do you also agree that if someone commits an act that is indistinguishable from real world fraud, that you'll let that person keep what he takes from you? That's a much more difficult question, one that should preferably be set out ahead of time in the EULA. If the EULA doesn't specify whether fraud-like actions are OK or not, then the question is an open one for the courts to decide.

  121. Wow comments in this topic are horrid by Ravear · · Score: 1

    You guys managed to mod up all the wrong crap. As far as I can see nobody even read the article. Guess everyone with a brain ran out.

  122. I don't know the answer, but it is an old question by brainburger · · Score: 1

    The question of rules within an olnine environment and the reality of virtual crime came up in the early ninties: http://www.ludd.luth.se/mud/aber/articles/village_ voice.html (This is a very good read, for those that don't know the story).

  123. Ridiculous! by dcs · · Score: 3, Insightful

    Is there anything in the game against a guy playing an evil mastermind of crime? Hey, guys, you don't mind going around killing orcs or whatever, but you do mind when something happens to YOU? Ok, it was something that REALLY sucked, and, guess what? You *let* yourself be sucked, by the rules of the game. It's a GAME, and you LOST.

    You feel cheated? Did the guy use some kind of software to take illegal advantage in-game? Did he use exploits in the game? Did he do anything except play by the rules of the game? If he didn't, guess what?, he didn't cheat. He deceived all of you fair and square. Furthermore, I bet there were plenty people advising against putting your money there because there was no guarantees.

    Next, whiny boys will start complaining to the FBI that they were killed on Counter Strike. Multiple times. With head shots.

    --
    (8-DCS)
  124. In Other News... by ElboRuum · · Score: 1

    Little Johnny Everykid of Bumblefuck, NE has been charged with several million counts of various felony charges, including murder, grand theft auto, grand larceny, mayhem, racketeering as well as several thousands of misdemeanor charges including malicious mischief, vandalism, and petty theft.

    One of Grand Theft Auto: Vice City's most ardent fans, Johnny played the game nearly nonstop for two years after its initial release. Since in-game crime is now treated in the same manner as actual crime, the youngster, who is all of thirteen years old, now faces nearly 3 million consecutive life sentences for accrued in-game criminal activities.

    Johnny's lawyer, Joe Shyster, of the firm Wynken, Blynken, and Nod, has submitted briefs to the court stating that most of the charges should be dropped. Shyster said that since the activities occurred in game in the year 1986, the statute of limitations on most of them has been expired at least 2 years.

    Additionally, since most of the activities occurred within the confines of Vice City proper, that certain jurisdictional issues apply. Shyster claims that most of the charges can technically only be brought by the legal apparatus of Vice City, and that the court is required to gain the prosecutorial interest of the district attorney of Vice City in order to have a case.

    Since Vice City and its DA are fictitious, Shyster predicts that most of the charges will be dropped within the next week.

  125. hilfe! by Anonymous Coward · · Score: 0

    Oh crap where am I going to hide the corpses of all these night elves I just ganked, I'm to pretty go away for murder!!

  126. And by Sycraft-fu · · Score: 1

    The rarity of ingame items is subject to change at any time. The developer can go "Hmmm, those are more expensive than we think the should be, let's increase the supply," and suddenly your valuable "rare" stuff is as cheap, and common, as dirt. I've seen it happen in World of Warcraft. There is an item, "Pristine Black Diamond" that you can get only from beating up monsters or buying them from players that have. Well I remember back around a year ago the first one I'd ever seen dropped and a friend got it. He was unsure of it's worth and so went to where players congregate and announced that he wanted to sell it. In the end it went for 450 gold, which is he game's major currency, a rather large sum.

    Now they are listed on the auction house for 1-3 gold. Less than 1/100th of the price. The reason is they are a prerequisite of other things and it was making those things too expensive. So Blizzard decided to massively ratchet up the supply. They drop far more often and thus aren't in great demand.

    Real world economics just don't apply to virtual worlds since they are simplifications of reality (in WoW for example things never break on a permanent basis) and since the dynamic can be altered at any time. If oil is scarce in the real world I can't just make it appear out of no where to lower the price. However in a game I can go "Hmm that's to expensive, let's triple the supply" and ti just happens, and will keep happening so long as I wish it to.

  127. Casino chips -- an existing example by xPsi · · Score: 0
    This article initially struck me as absurd. However, I realized that the guy has a number of very good points. IANAL, however I think that there may be an existing real-world equivalent of this that has been in place for years. If you have ever gambled in a casino in Vegas, for example, before you can play a typical table game like blackjack or craps you must convert your real money into chips. The game tables do not work with real cash. You place a $100 bill on the table and the dealer gives you a bunch of clay chips in return. In that casino, those chips can be converted back into cash at the cashier's booth. Technically, until you cash out, the casino owns the chips AND they have your real money too! You are taxed only once you cash out. Outside the casino, the chips are essentially worthless. If you never cash out and took the chips home, the casino still will pay taxes on the $100 you gave them initially. In principle, you can exchange the chips with someone outside who intends on returning to that casino, but try going to the bank with them or paying at a restaurant and they are as valuable as monopoly game money. However, the casino might offer some special "comps" for big winners. If you have more than X chips, they might give you a free dinner or a stay at their resort. This service isn't cash, and thus isn't taxable.


    In this analogy, the ISK and the casino chip are essentially a one-to-one. They are both currencies earned in games provided by a service (CPP vs. casino) and both have a specialized way of converting the object directly to other services (more time in the Eve game or "comps" at the casino). In both cases, both services "own" the abstract currency (ISK vs. chips). Certainly in the case of the casino, any means of converting the abstract currency into real cash will result in taxation (in the casino, on eBay, or otherwise). In their abstract state as chips, if there is a well-defined means of converting it to cash, you could probably make a legal case if you were scammed, but that isn't clear. While online games are not viewed as casinos, we could still probably learn a lot from simply observing legal precedents of how casinos operate to learn what the legal future of currency exchange in online games might become.

    --
    i\hbar\dot{\psi}=\hat{H}\psi
  128. Answer these questions before "arresting" her: by stygar · · Score: 1

    What law has been broken?

    What jurisdiction was it broken in?

    Are you absolutely certain there's a similar law against it there, too?

    Be glad it wasn't real money you got suckered out of and quit whining.

  129. Only Partly right. by Martin+Spamer · · Score: 4, Informative

    Selling ISK on ebay directly is against the EULA, however it is not against EULA to purchase game-cards for isk and sell those for local currency.

  130. Shades of Grey. by Martin+Spamer · · Score: 1

    One of the rules is that the vast majority of in-game schemes are LEGAL

    It's not as black and white as you make out. Scamming is allowed within the games rules, so any scams in-game that do not exploit a bug is legit. However scamming outside the game; on the eve-online forums or elsewhere is NOT legal. EIB ran much of its scam on the forums and it's own web-site which means the scam it occured outside as much outside the game and the rules for that are much less clear.

  131. The first rule of the con... by ozbird · · Score: 1
  132. OT: Sig by StikyPad · · Score: 1

    Communism is neither a form of government, nor is a communist state inherently single-party. Your statement would be equally (il)logical by saying "...one more party than environmentalism."

    There is no English word for a single-party state; only the phrase itself. I realize it isn't as catchy as the current incarnation of your sig, but at least it makes sense.

    1. Re:OT: Sig by Anonymous Coward · · Score: 0

      It is funny. You dolt.

    2. Re:OT: Sig by StikyPad · · Score: 1

      Unless you know what you're talking about, and then it's just...

      not.

  133. I support in-game scamming by thestallion · · Score: 1

    This is retarded on so many levels.

    For one, the fact that people pay real world money to boost their character is ridiculous. Have these people no pride in achieving things on their own? Call me old-fashioned but I find it wholly unfulfilling to "win" at something when I have an unfair advantage over my opponent. Like when I was a kid playing my NES, if I had a controller that supports auto-rapid-fire by holding down a button, and I used it to whoop ass on people who had normal controllers, that wasn't very fun as I didn't really "beat" them.

    The only victims here are the idiots who allowed themselves to be scammed, and the even bigger idiots who pay real-world money for in-game stats. The 2nd group is only a victim in that the existence of these scams could arguably drive up the costs of the items, or they could get scammed out of stuff they paid real money for. But who cares about them? They're idiots and anything that discourages them from paying real money to boost their character is a good thing for the game. The game will be better if there's no reason for people to play it other than for fun. Once there is real money involved, you get a bunch of opportunists who could care less about the game fucking it up for everyone else. Hopefully the fact that people are now playing the game solely to scam these morons out of their in-game cash/items and then sell it back to them will disturb them enough to realize they shouldn't be spending real money on this shit. Once they stop spending real money, there will be less scamming because there is no longer a real world payout.

  134. In-game consequences for in-game violations by shroompicker · · Score: 1

    In-game consequences for in-game violations, civil consequences for civil violations, criminal consequences for criminal violations.

    In Second Life, one can buy Lindens for real money. One can also sell the Lindens back for real money. Given the rules of Second Life, it is not a one-and-one relationship like a casino chip:

    > Second Life "currency" is a limited license right available
    > for purchase or free distribution at Linden Lab's discretion,
    > and is not redeemable for monetary value from Linden Lab.

    Other parts of the service agreement also say everything is at the discression of Linden Labs. But it is possible to gain intellectual property and even cash and real property by some means.

    Scenario 1: Person runs Ponsai scheme. Person collects $1T Lindens through Ponsai.
    Consequenses: In-game effects only. Linden Labs could seize the $1T Lindens, cancel the account, or ban all the person's accounts, but not sue or procesute. Where are the damages for a lawsuit? Where is the harm to society?

    Scenario 2: Person runs Ponsai scheme. Person collects Lindens, but promptly sells all Lindens for USD$10,000 cash.
    Consequenses: Civil. Linden Labs sues for $10,000 plus legal fees and the cost to recover the funds to players who lost real money. It's an arguable violation of the users agreement. Criminal? It was a fraud committed within game which had real cash consequenses. There is definite harm committed between persons here, but where is the harm to society? If everyone did this, where would we be? Second Life would hit the bit-bucket, that's the worst consequense I can see, denying society of a single game and denying Linden of income (or perhaps all MMORPG's). That's bad, but it's not criminal, it's a problem between the MMORPG operators and the people who play them only.

    Scenario 3: Well, I'm trying to think of something that could happen in-game which results in real criminal acts, I think our imaginations can run wild here. I don't know, hit contracts through SL to gain Lindens?

    Harm to society for us today is killing and other bodily harm, and damage or theft of each other's property. The yardstick before we pass criminal legislation is, if everyone did this, where would society be? If everyone struck or killed each other to solve disagreements, only physically strong people will get by in life. If everyone steals cars to get a car, then no one would buy cars. If everyone committed ID theft as their main source of income, then money would have no meaning. Sex acts (condoms were once banned) and recreational drugs are something which have change recently in our history, at one time we judged one way, then we judged another, and most of us have recent enough experience to see what is happening.

    I highly doubt any DA or prosecutor would touch such a thing.

    1. Re:In-game consequences for in-game violations by jafuser · · Score: 1

      LL generally doesn't get involved in any transactions between residents. If you got scammed, then it's your fault. If you bought something you dont't like and the seller refuses to offer a refund, you're SOL. If you go into a contract with someone and they violate that contract, LL usually will not act unless handed an order from a real-life judge.

      Scenario 1: Person runs Ponsai scheme. Person collects $1T Lindens through Ponsai.
      Just as with EVE, LL would probably not seize the money unless it were obtained by a bug or technical glitch in the system. (However LL is pretty responsive to community demands and so may take action if enough people protest the situation)

      Scenario 2: Person runs Ponsai scheme. Person collects Lindens, but promptly sells all Lindens for USD$10,000 cash.
      The main currency exchange is owned by LL and has a 5-business-day delay for retrieving your US$ out of your account.

      Scenario 3: Well, I'm trying to think of something that could happen in-game which results in real criminal acts, I think our imaginations can run wild here. I don't know, hit contracts through SL to gain Lindens?
      So far, DoS attacks against the service, and someone making serious threats to harm someone else in RL have both resulted in police action.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  135. I would say yes, he can. by porkchop_d_clown · · Score: 1

    The in-game money he took through fraud has real-world value; it can be auctioned off on e-bay for example. That means he used deception to take something of material worth - the text book definition of fraud.

    1. Re:I would say yes, he can. by Anonymous Coward · · Score: 0

      No it doesn't have real world value. Read the EULA for EVE. You can't sell items, money, anything out of game. The only thing he "could" do is buy Time Cards and then turn around and sell them for cash. But then he isn't doing anything illegal. If CCP feels he did they would ban the account and return the ISK. I've known plenty of corporations that have been cleaned out by someone. They empty out the corps account, all its items in its hangers, stolen POS'.(player owned stations) Scamming is part of the game, I know about 10 people in my corp alone lost billions between them because of this. But thats how it happens, don't do business with someone you don't know or trust. You use the excuse "you put so much time into making the money" and you pay to play. yadda yadda yadda. What about that 250mill ship with a 450mill setup that you just bought and spent 2 weeks training to be able to fly, just to fly right into a nice 30 person gate camp. *POOF* Your nice new 700mill ship is gone(then loot your millions worth of mods for themselves), if your lucky you get away in you pod. If not then you out a new clone too, that another few mill depending on you skill points. What the difference between scamming someone out of a couple mill and blowing up their billion isk ship?? There isn't one. They both cause you to lose something you've worked so hard to aquire, one is just a number on a screen and the other is phsycal property. Either way if CCP felt he did something against the rules they would return everything to it rightful owner. End of story

    2. Re:I would say yes, he can. by geekoid · · Score: 1

      I killed someone and then got an item I can sell on ebay, so I guess I should be prosecuted for murder?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  136. God I hope not! by Orig_Club_Soda · · Score: 1

    I've "murdered" all kinds of people and creatures in online games. Can you think of the sentence I'd revieve!?

  137. Totally unrelated: Notacon. by Myself · · Score: 1

    Of course, a "confidence game" is unrelated to a "convention/conference", but somehow they both get shortened to "con".

    Argh. --- that one's a conference/convention, but wishes to distance itself from your conventional perceptions of same.

  138. It's a matter of accountability by Presence2 · · Score: 1

    All discussion on relative "values" aside, I felt the real point is the morality, the psychological side of the issue. If you were a hiring from a pool and you learned that an applicant stole items or cheated seriously in an MMOG (even if it wasn't truly illegal in any sense of the word) would you hire them? I wouldn't. Because it speaks clearly to their character and personality. If someone feels it's ok to steal from someone online, I don't trust them to be completely honest IRL.

    While I'm all for civil liberties and freedoms, I can't wait for the internet to evolve to where individuals are accountable for what we do and say online just like we are in the "real" world. A thief is a thief, someone without respect for others, be it a mugger in a dark ally or joe whitebread jacked into a MMOG.

    1. Re:It's a matter of accountability by Legion303 · · Score: 1

      "If you were a hiring from a pool and you learned that an applicant stole items or cheated seriously in an MMOG (even if it wasn't truly illegal in any sense of the word) would you hire them? I wouldn't."

      In that case, you'd want to haul me in front of a firing squad for my KotOR2 adventures.

    2. Re:It's a matter of accountability by Lovepump · · Score: 1

      Last night I butchered about 40 Delfias Catpurses and Bandits in Elwynn Forest. Slaughtered them in cold blood. They never stood a change and most of them didn't see me before they felt my dagger slice across their throats.

      Would you hire me to write some code for your company, knowing that I'd done this just the night before?

      What if I'd (God forbid) written something on the IntarWeb which wasn't true.... Made up a story, say, about my exploits in a game. This would make me a liar, surely? Would you hire me?

      When 2 players in an MMORPG go up against each other PvP, and the loser has his possessions lifted by the winner, surely that makes the victor both a killer and a thief.. you'd not hire the victor?

      If you think that someone's actions in a game reflect on their personality in real life, you need to get out more.

  139. It's called a Role-Playing Game by Subacultcha · · Score: 2, Interesting

    What's funny to me about this is that this is a Role-Playing game, so people should expect that some people playing the game may be playing a role of someone actively trying to rip you off. A big part of these games is about imagining yourself in this alternate world. People expect others might try to kill them and generally deal with it when it happens. When someone rips you off in the game, why would you take that any more seriously than if they killed your game character?

    I remember when Ultima Online came out, a friend of mine was totally excited about the possibilities of role playing an evil character online. It was essentially just an offshoot of his playing a thief in D&D when we were growning up. In fact, I believe one of his goals was to actually create a Ponzi scheme in the game. I remember he eventually gave up on the game because no one really wanted to roleplay like he did. He and I both were disappointed as MMORPGs became more like online theme parks, where safety of the customer was paramount, than a kind of wild lawless game world.

    I think a lot of the problem with this kind of thing is that many people see it as just a form of cheating. And honestly, it was the cheating that was going on in UO and others that caused the people running them to turn the game into something that was more safe for neophyte players.

    It would be interesting to see a game that emphasized to the player that other players may do bad things to you from time to time, and any form of redress has to take place through action in the game world and not by banning the person from the game.

  140. 'Games of Skill' are legal to bet on in California by Anonymous Coward · · Score: 0

    if you are the one playing, a game of skill is legal to bet on in california. I believe. Like texas hold 'em. i don't know about you other states. we're talking about a game and not a lifestyle or means of communication right? (??)

  141. And What about other game crimes like murder etc. by wtoconnor · · Score: 1

    Should we consider the death penalty for people who commit murder in a game. Come on you're waisting semi valuable band width with this question.

  142. homicide by Khashishi · · Score: 1

    From others' posts, I can tell that I hold a minority opinion, but video game crime has gotten way out of hand. We should charge anyone who frags another player in a deathmatch with homicide, because there's really no difference between violence in the game, and in real life.

  143. Playing devil's advocate for a moment here... by foreverdisillusioned · · Score: 1

    Instead of an analogy of someone's boogers (which are unlikely to be seen as objects of value by anyone), let's take another example: rare baseball cards. Now, it's entirely possible to take an old baseball card worth hundreds or thousands of dollars and print an exact replica for only a few cents per copy (assuming you order enough copies for a bulk order.) Let's disregard copyright and EULA issues for a moment here and consider the parallels with the matter at hand. With virtual items, there is really no cost at all to duplicate, only an artificially imposed restriction, but then what's the restriction against counterfeit rare baseball cards; why can't we duplicate these items for virtually nothing (a few cents) and sell them for the full value of the originals? Again, it's an artificial restriction, a bias against reproductions (no matter how perfect they may be) for the "original" of something. Rationally speaking, it makes no more sense than the artificial restriction against rare items in an MMORPG yet a theft or fraud of a rare baseball card is likely to be prosecuted to the full extent of the law. Again, disregarding copyright and EULA issues (which may not exist at all in future games, or perhaps not even in current games such as Second Life) what's the difference? I hardly think the few cents it takes to copy a baseball card matters at all.

    You say that a few bits on a hard drive are not worth anything; I say neither is a bit of ink sprayed on $0.0002 worth of cardboard. Neither one is really useful; neither one is in intrinsically valueable, and yet both have become valuable, have been imbued with value via the keen interest of hobbiests/gamers and that value is protected against via arbitrary restrictions, whether it be a bit of computer code or an obsession with originals/disdain of perfect reproductions.

    Let me hasten to say that I despise the concept of intellectual property and most attempts to control information like we control property, but at the same time I don't think that means we can completely discount any attempt to put a real life monetary value on "just bits stored on a hard drive." Your bank account is just bits stored on a hard drive, yet it directly translates to cold hard cash. So does the virtual money in Second Life. One could even argue that the currency of Second Life is more stable than many national currencies, e.g. the Iraqi Dinar (if you believed, for instance, that Iraq stands a greater chance of undergoing major civil war than the company behind Second Life does of going bankrupt. I'm not inimately familiar with Second Life or the company behind it, but my gut tells me this isn't a completely off-the-wall belief.)

    EULAs and copyrights might make this particular issue moot, but don't think for one moment that similar issues involving theft or fraud of virtual objects are automatically pointless or asinine or moot, because we're *already* treating theft of virtual objects (dollars in a bank account illictly transferred to another bank account) as serious felonies. The day may come when there are more people agreeing that a super rare item in Diablo 6 is worth serious, real-life money than there are people agreeing that a Babe Ruth rookie card is worth serious, real-life money, so disregarding IP/EULA issues and given that it's trivially cheap to duplicate the Babe Ruth card, who's to say that only the latter deserves legal protection against theft and fraud?

    I'm not entirely comfortable with the idea myself, but it's definitely something we need to keep in mind.

    1. Re:Playing devil's advocate for a moment here... by nine-times · · Score: 1

      Instead of an analogy of someone's boogers (which are unlikely to be seen as objects of value by anyone), let's take another example: rare baseball cards

      Well, yes, it might be more apt than boogers. Boogers were used specifically for the response to someone who claimed that something had intrinsic value because it took his time.

      The problem with the baseball card example, however, is that people are willing to spend money on a baseball card specifically because it's the original, and you can make new "originals". It's sentimental, sure, but the whole thing hinges on the idea that you could reprint an old Babe Ruth card, but it wouldn't be the same as having an old Babe Ruth card. However, if you had a digital baseball card that was just a PNG, it seems like it'd be harder to sell it for thousands of dollars.

      Then again, I'm not saying that these things can't or shouldn't be worth money. I just think people should keep some perspective that these aren't real items with genuine rarity. We should be careful, and not be too quick to assume that virtual assets in any game should necessarily have a real-life financial value.

  144. Subject by Legion303 · · Score: 1

    "When Is a Con Not a Con?"

    Allow me to answer that with another question. To wit, "when is a game not real fucking life, you nerd?"

    Sweet Jesus.

  145. what a stupid question. Nex time think before by geekoid · · Score: 1

    you type,mkay?

    Killing and stealling happen mmorpgs, should the people be prosecuted in RL?
    No.
    When they use the game to gey your RL credit number, then there might be a crime.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  146. Re:ISK USD exchange rate by geekoid · · Score: 1

    Hello! game GAME.. game!

    Murdering someone in these gain also can get you something you can sell on eBay. WHat do we do then?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  147. double standard foot note. by geekoid · · Score: 1

    In some counties, the min. age to use a brothel is 14, go figure.

    This means the the protitute an pretend to be the 14 year olds girl friend.

    Like I said, double standard from days gone by.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  148. wellll. by Miertam · · Score: 1

    If nothing else the IRS could nab him for tax evasion if he didn't pay taxes on prizes he acquired in game.

  149. Tax schmax by JoeKilner · · Score: 1

    That whole tax line is rubbish. Let's say that in my own spare time I decide to paint a picture. Lets also assume that I somehow paint the greatest work of art ever created, it gains fame and notoriety, people offer me hundreds of millions of pounds for it. No tax is payable till I sell it. And if I just decide to keep it on my living room wall I don't owe anyone anything.

  150. Taxable. See - drug income. by graymocker · · Score: 1

    It's against the TOS of EVE to sell in-game currency for cash. So, it's true that in order to realize the value of your currency, you have to break the TOS. Nevertheless, this does not negate the value of the in-game currency. Consider that the IRS can initiate action against drug dealers who fail to report illicit sales income on their income taxes. Simply because cashing in on a valuable item is illegal does not obviate the tax liability of that transaction. As has been mentioned many times - ironically often by posters who fail to see how in-game currency could be taxable - a thing is worth as much as someone is willing to pay for it. The troubling distraction that your sale violates some nigh-unenforceable TOS is trivial. Once there is substantial enough income being generated through these games, the IRS _will_ start requiring that it be declared as "hobby income". Note that it will probably track your income by transactions, ie whenever you "cash out" of the game. Even the IRS would be hard-pressed to go after you for every GP you picked off a mob in-game but never converted into money.

    1. Re:Taxable. See - drug income. by Anonymous Coward · · Score: 0

      Do I have to pay tax on my hobby income?
      You must include on your tax return hobby income. Tax deductions for expenses related to hobby income are limited to the amount of hobby income you report on your tax return, and can be taken as tax deductions only if you itemize your tax deductions on Form 1040, Schedule A. The tax deductions are subject to the 2% AGI floor.

      If you collect stamps, coins, or other items as a hobby for recreation and pleasure, and you sell any of the hobby collection items, your gain is taxable as a capital gain on your tax return. However, if you sell items from your hobby collection at a loss, you cannot deduct a net loss on your tax return.

      Who's to say that he made any gains on that. If he's spent X amount on his hobby and didn't make that same amount or more back, it's not taxable. Since ISK had no MARKET set price, no one can say whether there were gains or lose's. Even Capone beat a few of his cases against the IRS, since the couldn't prove he made gains on his "investment." Only your gains are taxable, anything over you intial investment. So if you spent $2500 on a coin, then sold it for $3000, your only being taxed on the $500 gain you made. Not the entire $3000.

      ALSO the unless he lives in the states, they can't touch him. AT ALL. Seeing as how the mass majority of players on eve are from everywhere but the US.(yes there area alot but there are more people from AUS, and Europe. So Only if this guy lives in the states. If not he can tell the IRS to sit on it an spin, all day long.

  151. Those that pay no attention get fleeced. by VTMarik · · Score: 0

    As far as I've understood it (listening to Eve Radio and dropping in with my character from time to time) the people "victimized" by this scheme were foolish enough to put their virtual money into this "bank." I severely doubt that these players would've played it so fast and loose had they been investing actual money. I think these players should get a refund, but you can't punish the guy for exploiting the Barnum Effect. It's just a game for Christ's sake. If I could go a bit further, I'd say that it lends a bit of realism to the economy of the game world. You'd never see a scam like this in World of Warcraft, I can tell you that much.

  152. ISK is worthless UNTIL by Goose3254 · · Score: 1

    It's worthless until converted into a tangible asset, freely traded. Look at it like the equity in your home. You bought your house for $100000 now 5 years later it's worth $125000. That money value isn't taxable until after sale, and then taxable only if you don't re-invest it in a similar property, meaning you buy a "bigger" home. Just because my GE stock is worth more now than I paid for it initially, I don't claim it as income until I convert it or I claim a dividend, which I claim as income from investment.

    Now in context of the game, good for Mr/Ms Rask. Apparently it's much easier to run a scam to get ahead in a game where armed theft is totally legal! I mean I can blow up your ship and steal your goods for my own benefit, but someone gets antsy when I talk you into just giving me your money without firing a shot? Two things...no one happened to notice the FDIC protection warning when depositing with Rask did they? No because it's not insured. Secondly, if you get crazy profit "promised" from an investment, you can pretty much guarantee it's a scam.

    I'd like to get the email addresses of Rask's "investors". I need some help moving some cash from a Nigerian bank....

  153. It's just a game! by skiman1979 · · Score: 1

    There are plenty of techniques and schemes people can do in these online games that other players don't like. Take Silkroad Online for example. In this game, you can be a trader to do trade runs between cities for in-game gold profits. If a thief in the game were to "1-star pop" your trade run, stealing around 55,000 gold worth of loot, should this be punishable in the real world? I don't believe this technique was envisioned by the Silkroad developers, and in-game players generally frown upon the practice of 1-star popping. It is unfair to the 1-star trader because the thief is often much higher level and the trader does not stand a chance.

    I think if there is no means of translating in-game items to real-world cash, supported by the developers, then real-world rules should not apply. In Silkroad, I can murder a player. Should I be put on trial in a criminal court because the player I murdered happened to be a high level player and leader of a guild that declared war on my guild because of the murder?

    It's just a game.

    --
    Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
  154. No, but you can certainly be accused of stupidity. by porkchop_d_clown · · Score: 1

    Unless, of course, you're saying that you killed them IRL...

  155. Okay, that contradicts the articles I read by porkchop_d_clown · · Score: 1

    The article I read about the issue claimed he could sell off his earnings for about 100k USD - which is why I said it qualifies as fraud. If he cannot extract IRL value from the in-game fraud, then no laws were broken.

  156. Murder on the Moon by Circlotron · · Score: 1

    What if Neil Armstrong bumped off Buzz Aldrin when they were (presumably) on the moon. Could he be held guilty under United States or any other country's law seeing they were not in that country or even the earth at the time? Same goes for the game I expect. Real laws only hold for the real world unless specifically specified?

  157. Aw, but I wanted a peanut! by Pope · · Score: 1

    Explain how!

    --
    It doesn't mean much now, it's built for the future.
  158. Re:ISK USD exchange rate by morcheeba · · Score: 1

    AFAIK, there are no exchanges where you can trade a murder in-game for a murder in real life. I wouldn't worry about it until then.

    Maybe the balance we draw is that this person is only prosecuted if they try to turn ill-gotten ISKs to real dollars? Or, considering that ISKs already have value (as, I'll bet that many people he defrauded paid USDs for them), maybe we shouldn't wait.

  159. Ridiculous by FurryFeet · · Score: 2, Insightful

    And PKs should be prosecuted for murder! Yeah, that's the ticket!

    To whoever posited this, please, step away from the keyboard and try to get hold of a life. A real one.

  160. ARG criminal acts by Vice_Cubehead · · Score: 1

    What about a gaming universe that operates outside of the computer/console world? I'm referring here to alternative reality games taking place off screen, on the street. I've participated in several "scavenger hunts", "murder mysteries" and other such games which were full of real-life interactions, including some which would possibly fall under suspicion from legal authorities (I'm thinking here of a game involving a counter-terrorism plot - knowing full well that many have been arrested for pretending to have bombs on planes, etc.). These games require actors to pretend to be killed, kidnapped, hit by cars, and verbally harassed by thugs in public places. We always followed the rules of our gaming universe, but we obviously could never say that our universe was entirely of our own creation - that is, it always included aspects of the real world as props and unwitting actors and passersby. Of course the video game world is its own jurisdiction, but what happens when the worlds mix?

  161. 'Gaming crimes' by ThePinkPope · · Score: 1

    Hmm, indeed, Ponzi schemes are illegal IRL but so is murder. Does the fact I've killed several thousand people on EVE mean I'll be expecting a knock from Inspector Knacker of the Yard?

  162. Cool! It's expensive entertainment. So what? by billstewart · · Score: 1
    The customers pay their money for the chance to play around in an artificial universe where the rules are different, and they can hack and slash and blow stuff up and have a good time. In Real Life, one major reason we have police is that if somebody gets ripped off, and hunts down the person he thinks did it, society doesn't want the victim taking revenge on the wrong person or taking revenge that's way out of proportion with the original offense that was committed. And in Real Life, most people don't hurt other people, because that would be wrong and because they understand how it would feel to be the victim.

    But in Gamer-World, you're paying whatever subscription fees the game charges to have an environment where you can kill monsters, frag your buddies, or do other things that might not be appropriate in Real Life. You pay money for your subscription time, and if you take things way too seriously you can buy and sell your game loot on eBay. If the Non-player-character monsters kill you because you didn't see them sneaking behind the +2 Shrubbery or because you're not good enough at shooting that BFG9000, too bad, you've had your fun and get reincarnated in a puff of greasy orange smoke. And if some guild of teenage hoodlums thinks it's fun to frag people and steal their stuff, well, they get to feel R337 31337 and k3wl and laugh at you, and you can deal with them in your next incarnation.

    This is just another case of the same thing. The guy's pulled off a really cool hack, which everybody who played in it should have understood what it was. If they don't like it, they can go frag him, because this is a game, and you get to do that in Games. If the game company manages it correctly, whichever of the 5000 angry suckers frags him first should be able to steal his bank account and become the new target unless he does something social like give back the money, maybe less a self-appointed 10% Bounty Hunter's Fee.

    This is a lot different from A Rape In Cyberspace, where the perp did something really unconscionable for a MUD - while I haven't played in the particular game universe that the event happened in, pulling off a Big Con in most Gamer-Worlds successfully sounds wildly appropriate, and the perp now has a big red round target painted on his chest.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  163. retard by Anonymous Coward · · Score: 0

    This is the most retarded thing I've ever seen. This loon is bitching about being conned, in a game where conning is the norm..

    WTF!?!