Um... I think you may be mistaking the GPL for something it's not. The GPL does not state that you must make your program open source. It only states that if you modify anything protected under said license, you have to publish those changes. This does not include your own privately protected source.
Sure, it's infinite until the computer tracking your winnings hits it's floating point limit, throws an exception and crashes losing all your winnings.
SOE is really screwing things up lately. I was kind of hoping that they'd fix the problems in Vanguard (frame rate/performance) but they keep stripping out the stuff that made it unique (EE) and putting standard EQ2 systems (BOP/BOE) in it's place. If I wanted to play EQ2 I wouldn't be logging in with the craptastic performance and playing the game, I'd be playing EQ2.
Correct me if I'm wrong here, but Microsoft touted releasing GTA this year and seemed to rub it in everyone's face that you couldn't play it on any other system this winter. So that tells me that the 360 version should be ready for release at a separate time than the PS3. Why would trouble porting to the PS3 cause them to delay a version that was already ready for the 360?
Even if it wasn't stated to come out earlier than the PS3 version, I still don't buy the idea that Sony paid them to release at the same time. There are a number of titles that have been going times exclusive.
On top of that, "hardware" was touted as the reason. Maybe Microsoft is getting rid of the core 360 this fall and they wanted to release GTA as a HDD only game. Doing so while the core was still sold would be seen as alienating a part of the 360 users. After the core is discontinued, they can market it together and say (just like they did with Gears) that they listened to the devs and changed the machine to suit. (and you know they will...)
Anyway, I still smell fish.
If you look at the vast majority of MMOs that has come out since Ultima Online and Everquest, you can look at the features and they are almost exactly the same. Even though the graphics have got better and the interface is much slicker, fundamentally the gameplay is unchanged. Worse yet, there are many things that have become standard that I look at and even though they are powerful enough to encourage the behavior of people obsessed with playing these games, I don't think they are the right way of building the future
First off, I realize this is probably not going to be seen and maybe moved off the page soon, but I have to say it. (vent?)
Vanguard is falling victim to this right now. You have a game that was an evolution of ideas from different MMOs. It wasn't like the rest mechanically and unfortunately, it had very high system requirements and poor performance at launch. Subscriber numbers are down because of the performance of the game and SOE is changing the game something serious. They are basically looking at EQ2 and Vanguard and mashing them together. With the next game update, they are stripping out the EE system which allowed you the ability to equip items above your character level and going with a basic level limited approach. They have done many other things but this is one of the most unique implementations of character customization I've seen in a long time and it pains me to see it go. The crafting system is also sliding right in line with how EQ2 crafting works and moany of the other unique parts of the game are being axed for typical MMO mediocrity.
It just hurts to see a game that had potential be stripped down to MMO commonality. Sorry for the rant, but it seemed to fit in with this guy's idea on how MMOs are all becoming the same.
That's what they were talking about when they said LBP has enemies. They were talking about the people who dislike Sony and anything good that might come out of it. LBP = Good?... Here come the enemies! "Quick, mod him Troll!"
I've been looking for a college that actually teaches C/C++ in depth. Every school I've been in I find absolutely boring. I'm going on 30 and I've yet to be able to sit through a course where the teacher doesn't start off trying to teach you to triple click in Word or they spend two weeks on class construction. Perhaps I already know too much for college with my work experience and the Internet as my knowledge base. (Scary)...but unfortunately, work thinks that degree is still important...
I am curious though. You said it took like 20 minutes to start them all up. I hope that was an exaggeration. Mine was just over a second (I did printf("Done"); before the main loop.)
Oh in case it matters: uname -a == Linux Proteus 2.6.20-15-generic #2 SMP Sun Apr 15 06:17:24 UTC 2007 x86_64 GNU/Linux
my sibling poster has responded that this doesn't kill Linux stone-dead, though it does slow it down quite a bit
Actually, it pegged out my processor, but it didn't slow anything down. (Listed above, but I'll report specs) Ubuntu 7.04 64-Bit, Core2Duo OC'd to 2.6GHz. It was running the cores at 100%, but when the OS needed resources, it cut the thread parent process to 94% of one of my cores and didn't falter.
Same here, compiled using pthread.h on Ubuntu 7.04 64-bit. Everything is fine here (Core2Duo E6600 @2.6Ghz). I'm even replying to this post with it running in the background (both cores at 100%).
Oh come on. Microsoft has claimed the problem is less than 5% of all units. Mr. Moore reminds us that it's not the problems the devices are having, it's the manner to which they repair them!
Oh wait, that's that other Microsoft product... Sorry.
Well, it's not like Microsoft is going to be providing evidence of any kind of code in the near future... good or bad. So you have two choices. Open Source projects, or... um, Open Source.
Um... I think you may be mistaking the GPL for something it's not. The GPL does not state that you must make your program open source. It only states that if you modify anything protected under said license, you have to publish those changes. This does not include your own privately protected source.
Sure, it's infinite until the computer tracking your winnings hits it's floating point limit, throws an exception and crashes losing all your winnings.
Only one exclusive?
Special Commendation for Graphics : Killzone 2
Best Original Game : LittleBigPlanet
SOE is really screwing things up lately. I was kind of hoping that they'd fix the problems in Vanguard (frame rate/performance) but they keep stripping out the stuff that made it unique (EE) and putting standard EQ2 systems (BOP/BOE) in it's place. If I wanted to play EQ2 I wouldn't be logging in with the craptastic performance and playing the game, I'd be playing EQ2.
Correct me if I'm wrong here, but Microsoft touted releasing GTA this year and seemed to rub it in everyone's face that you couldn't play it on any other system this winter. So that tells me that the 360 version should be ready for release at a separate time than the PS3. Why would trouble porting to the PS3 cause them to delay a version that was already ready for the 360?
Even if it wasn't stated to come out earlier than the PS3 version, I still don't buy the idea that Sony paid them to release at the same time. There are a number of titles that have been going times exclusive.
On top of that, "hardware" was touted as the reason. Maybe Microsoft is getting rid of the core 360 this fall and they wanted to release GTA as a HDD only game. Doing so while the core was still sold would be seen as alienating a part of the 360 users. After the core is discontinued, they can market it together and say (just like they did with Gears) that they listened to the devs and changed the machine to suit. (and you know they will...)
Anyway, I still smell fish.
Vanguard is falling victim to this right now. You have a game that was an evolution of ideas from different MMOs. It wasn't like the rest mechanically and unfortunately, it had very high system requirements and poor performance at launch. Subscriber numbers are down because of the performance of the game and SOE is changing the game something serious. They are basically looking at EQ2 and Vanguard and mashing them together. With the next game update, they are stripping out the EE system which allowed you the ability to equip items above your character level and going with a basic level limited approach. They have done many other things but this is one of the most unique implementations of character customization I've seen in a long time and it pains me to see it go. The crafting system is also sliding right in line with how EQ2 crafting works and moany of the other unique parts of the game are being axed for typical MMO mediocrity.
It just hurts to see a game that had potential be stripped down to MMO commonality. Sorry for the rant, but it seemed to fit in with this guy's idea on how MMOs are all becoming the same.
That's what they were talking about when they said LBP has enemies. They were talking about the people who dislike Sony and anything good that might come out of it. LBP = Good? ... Here come the enemies! "Quick, mod him Troll!"
If you hate the Police, does that mean you hate yourself for self-policing?
If you ever hear of one, let me know! ;)
...but unfortunately, work thinks that degree is still important...
I've been looking for a college that actually teaches C/C++ in depth. Every school I've been in I find absolutely boring. I'm going on 30 and I've yet to be able to sit through a course where the teacher doesn't start off trying to teach you to triple click in Word or they spend two weeks on class construction. Perhaps I already know too much for college with my work experience and the Internet as my knowledge base. (Scary)
I am curious though. You said it took like 20 minutes to start them all up. I hope that was an exaggeration. Mine was just over a second (I did printf("Done"); before the main loop.)
Oh in case it matters: uname -a == Linux Proteus 2.6.20-15-generic #2 SMP Sun Apr 15 06:17:24 UTC 2007 x86_64 GNU/Linux
Same here, compiled using pthread.h on Ubuntu 7.04 64-bit. Everything is fine here (Core2Duo E6600 @2.6Ghz). I'm even replying to this post with it running in the background (both cores at 100%).
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
int pthread_create(pthread_t*__threadarg, const pthread_attr_t*__attr, void*(*__start_routine)(void *), void*__arg);
void *Th( void *ptr ) { while(1); }
main() { pthread_t thread; int iret; int n; for(n = 0; n < 31999; n++) { iret = pthread_create( &thread, NULL, Th, NULL); } while(1); return 0; }
... it must be the Zune DRM they are fixing because they are obviously not having many problems with any red rings of death or scratched discs.
You forgot to tell him how you used to post and read Slashdot in waist high snow both ways.
Oh, and don't forget the part where Internet was only $0.10 back in the day.
It's no use. Slashdot is still trying to get it's hearing back and they can't hear you.
Well, not really. The article doesn't say "All copies of Vista." If it said that, then of course it would be false.
Oh come on. Microsoft has claimed the problem is less than 5% of all units. Mr. Moore reminds us that it's not the problems the devices are having, it's the manner to which they repair them!
Oh wait, that's that other Microsoft product... Sorry.
Well, it's not like Microsoft is going to be providing evidence of any kind of code in the near future... good or bad. So you have two choices. Open Source projects, or... um, Open Source.
For the same reason you typed so much to ask your question I would assume.
But... but... compression, and adaptive generation!!
OMG! They will save the world cause they don't cost anything and the Xenon can do it for free!
(*slap*) Oh, sorry about that. I was taken over for a second by this evil Vista preloaded laptop sitting on the desk next to me.
Sometimes I wish that posts could get so many mod points that they go above 5...
You mean your not the guy living down by the barber shop?
Waaait a sec! Nobody said anything about having to wear pants!