Sorry but I bought a PS4 and I'm not impressed. My PC can render the same games in a much better way, it's my PC is 2 years old. How will the PS4 hold up for the coming years compared to PC? Like crap the PS3 did, crap.
Of course 4K movies are not ready, and cable television is far to be. But for PC gaming everything works out of the box even on very old games and it's awesome.
The "masses" are just people who never played games in their lives and end up with a smart phone because it's "cool" and download the first title on Apple store because they paid to be there. They are not actually people who contribute to the gaming industry. This is really not a relevant statistic.
You just a nostalgia guy who don't try new stuff and think everything was better back then. Hint: it's not. Games today are much much better, you just closed your mind.
Don't trust marketers to honor the "do not track", they never will.
The solution is simple: Install AdBlock, Ghostery, Disconnect.me AND PeerBlock.
Death to online tracking.
It was never about that. Professional rendering application sometimes render very complex scenes and will get under the refresh rate of the monitor even with top of the line hardware. To answer you question, it's useless to have more frames than your refresh rate. Some may think the internal game action is more fluid (mostly because of CS1.6) but today's game physic simulation is fixed and not tied to the rendering engine anyway.
And gives a better development pipeline. It's not all about money, OpenGL was always available on Windows. Developers made the choice to use the cleaner and easier to work with API.
OpenGL was easier 10 years ago. But compare DirectX10/11 to OpenGL now and come back to me. "Do you even write code?". Yes, I write recent, decent code. I'm not stuck in the past.
Yes, it is multiplatform, but from a developers perspective, DirectX gives a nice SDK with documentation, samples, debugging tools, detailed error messages, and produce a clean code. OpenGL is like a "here is the header files, sort yourself out".
Sorry but I bought a PS4 and I'm not impressed. My PC can render the same games in a much better way, it's my PC is 2 years old. How will the PS4 hold up for the coming years compared to PC? Like crap the PS3 did, crap.
And they won't succeed since it's still the better way to develop games.
Of course 4K movies are not ready, and cable television is far to be. But for PC gaming everything works out of the box even on very old games and it's awesome.
Who the hell keep trying to push this stupid idea?
A V8 truck engine consume more gasoline than a V4.
The "masses" are just people who never played games in their lives and end up with a smart phone because it's "cool" and download the first title on Apple store because they paid to be there. They are not actually people who contribute to the gaming industry. This is really not a relevant statistic.
Your life must be pretty dull.
I'm actually a gamer that love a well-made interactive story-based game. Keep them coming.
You just a nostalgia guy who don't try new stuff and think everything was better back then. Hint: it's not. Games today are much much better, you just closed your mind.
This year PC market increased tenfold, Steam is more popular than ever.
IsoHunt was saying where the money printer machine was, it was not printing it itself. Nothing illegal was hosted there.
Don't trust marketers to honor the "do not track", they never will. The solution is simple: Install AdBlock, Ghostery, Disconnect.me AND PeerBlock. Death to online tracking.
I though torrent indexing was legal.
I'm against DRM as everyone else, but this is just another made up "day" who mean nothings.
Game over, we lost
Everybody can call every day something special. I say it's fucking air can spray day.
The only bad thing I see about Windows8 are the ads. Remove them and everything's fine.
It was never about that. Professional rendering application sometimes render very complex scenes and will get under the refresh rate of the monitor even with top of the line hardware. To answer you question, it's useless to have more frames than your refresh rate. Some may think the internal game action is more fluid (mostly because of CS1.6) but today's game physic simulation is fixed and not tied to the rendering engine anyway.
At last someone with common sense.
And gives a better development pipeline. It's not all about money, OpenGL was always available on Windows. Developers made the choice to use the cleaner and easier to work with API.
People are still on this circlejerk? It's all social network speculations. Windows 8 is an awesome OS and there's nothing wrong with it.
Yes?
Not to mention the Source engine is not ported to use recent tech.
OpenGL was easier 10 years ago. But compare DirectX10/11 to OpenGL now and come back to me. "Do you even write code?". Yes, I write recent, decent code. I'm not stuck in the past.
Yes, it is multiplatform, but from a developers perspective, DirectX gives a nice SDK with documentation, samples, debugging tools, detailed error messages, and produce a clean code. OpenGL is like a "here is the header files, sort yourself out".