Valve's Steam Machines Are More About Safeguarding PCs Than Killing Consoles
An anonymous reader writes "CES has come and gone, and we've gotten a chance to see many different models of Valve's Steam Machines. They're being marketed as a device for a living room, and people are wondering if they'll be able to compete with the Big-3 console manufacturers. But this article argues that Valve isn't going after the consoles — instead, Steam Machines are part of a long-term plan to keep the PC gaming industry healthy. Quoting: 'Over the years, Valve has gone from simply evangelizing the PC platform — it once flew journalists in from around the world pretty much just to tell them it was great — to actively protecting it, and what we're seeing now is just the beginning of that push. Take SteamOS. To you and me, it's a direct interface for Steam based on Linux that currently has poor software support. To Valve, though, it's a first step in levering development, publishing, gameplay and community away from their reliance on Windows and DirectX (and to a lesser extent Mac OS), systems that cannot be relied upon in the long term. ... As for Steam Machines, they are a beachhead, not an atom bomb. They are meant to sell modestly. ... The answer is that Valve is thinking in decades, not console generations.'"
Isn't keeping the PC game industry healthy by putting SteamBoxes in the living room the same thing as a console-killer?
The more open platforms available, the better.
I just need Steam to create a Plex app on Steam and I'm all in.
that atom cpu sucks for good gameing
Maybe it's about profits and the people at Steam aren't on some quasi-crusade to save anything other than their own business interests? Why does everything need to be some modern day jihad to the people around here?
FFS, it's gotten old.
I'm all for building my own gaming box, especially if it removes Microsoft from the picture.
Get free satoshi (Bitcoin) and Dogecoins
This quote makes zero sense:
"...reliance on Windows and DirectX (and to a lesser extent Mac OS), systems that cannot be relied upon in the long term."
Really, because my experience with Linux and backwards / forwards support for both software and hardware has been vastly worse than Windows from XP through 8. Sure before XP, Windows 9x was terrible, but are we really going to keep basing derp derp FUD on a 5 year window of hard lessons from nearly 15 years ago?
Can we just fess up and admit that SteamOS is an effort predicated on a personal beef Gabe Newell has with Microsoft and especially the fact that Windows 8 included it's own store and that store was not Steam. The story is well documented and the whole industry is going to blow a lot of money on development just to satisfy one man's ego.
This + tablets = even lower PC sales.
"If any question why we died, Tell them because our fathers lied."
You can build your own steam machine for peanuts, if you are technically inclined. If you aren't, you can request the help from a friend, and if you can't/don't want to do that, you can still buy a suitable PC an add SteamOS on top. If you're too lazy even for that and have money to expend, you can purchase one of these pretty Steam machines. At the very least you'll be free from the Windows tax and still you'll end up with a full fledged PC with a serious OS (Linux) that can run lots and lots of 'serious apps' + a growing number of games. I think Valve has hit the nail in the head with this one. Kudos to them.
Let's be honest, here is one major advantage of a Steam Machine.
Teenagers and pre-teens rock at getting viruses, malware and such on a Windows computer. This is why everyone buys them tablets.
Windows is starting to be its own worst enemy, Windows 8 is terrible (and I have it on 2 machines) and Windows 7 --- while almost perfect --- at the hands of an inexperienced user the default settings aren't the best.
Typical users ARE NOT looking to tweak, break-in a system, uninstall crapware.
This is where the Steam Machines can excel --- bringing PC quality gaming to the masses without Windows update installing countless GB of mostly unwanted stuff at 3 AM. And Mac computers, while great, are not mainstream economical (I have 2 Macs and I love them. But they are pricey).
Consoles are a trade-off --- they offer gaming with training wheels (no mouse, can't offer bleeding edge graphics, overly sandboxed and limited from a developer perspective at times I would guess) --- SteamOS can offer PC quality gaming without the drawbacks of Windows maintenance/OEM crapwares.
Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
Xbox One: $499. Steambox One: also $499.
You can build one much cheaper than a console.
Case and all? I was under the impression that the small form factor needed to fit in next to a TV was a premium market segment, that PC cases the size of a PS4 and motherboards and power supplies to fit in them were more expensive than a "normal" tower case, motherboard, and power supply.
And some people will.
But do these people have the financial power to get these cheaper-than-console Steam Machines into stores?
IMHO, a computer primarily designed for gaming is a console.
So is a Wintendo a "console". Another definition of a "console" is a computer whose case and UI are designed for use with a TV as its display.
Though you might want to draw a line so that it's a console when the manufacturer spends extra effort to limit its computational abilities in order to make it cheaper. Which, IMHO, does not compute.
To me, a "personal computer" is a piece of computing hardware where the person who owns it controls what computing it performs. For example, a device running SteamOS (or other X11/Linux distributions), Windows, OS X, or Android is a personal computer. A device running operating system whose publisher has veto power over apps, such as Windows RT, Windows Phone, Apple iOS, Nintendo iOS (Wii, Wii U), Sony GameOS (PS3), Sony Orbis OS (PS4), is an "appliance".
For example, Simcity 3000 won't give you sound since it wants to use esd (which hasn't seen use in years), but the game will otherwise run.
Wikipedia's article about PulseAudio claims that PulseAudio can emulate ESD. Or is this emulation too broken to work with SimCity 3000?
Can we just fess up and admit that SteamOS is an effort predicated on a personal beef Gabe Newell has with Microsoft
I'll consider that when you answer this question: Is it easier for a startup video game developer to get a game greenlit on Xbox One or on Steam? Is it easier for a user to install a community-maintained game mod into a game from Microsoft stores or from Steam? Perhaps Gabe N.'s beef is not with Microsoft as much as it is with the concept of people being locked into unmoddable major-label games. Case in point: had Half-Life been a console exclusive or otherwise lacked modding tools, there would be no Counter-Strike.
I have always believed that Linux deserves to be a gaming platform. I use my machine for games. They are fun, exciting, and most are open source. I've never had to go online to sign up for an account to play any of them. I don't need to maintain an online presence so as to provide someone with information about my behavior. Games I play are available without having to buy a box specifically designed to satisfy the DRM needs of the games I am playing. If games on Linux comes at the loss of those benefits, or the Linux desktop is replaced by some java user interface that pushes the user towards signing up for things, I'm not seeing the benefit.
Having to work for a living is the root of all evil.
Unfortunately Microsoft seem to be looking to looking to emulate Apple by taking a cut on every piece of software released for the platform, and raising the barriers for entry for indie developers in the process.
How is an entry barrier necessarily unfortunate? Entry barriers exist for a large part to prevent conditions like those that led to the 1983 crash.
Isn't the desktop PC market actually declining?
The reality is that most people never needed a desktop PC and can get by without one just fine.
Home PCs are now only for old people who are used to that sort of thing.
The desktop workstation wil become a specialty item used for science,
and engineering. The rest of the population will be using thin clients on
remote apps, or smaller, more ergonomically suitable, portable devices.
It's difficult to believe that desktoip PC gaming actually has 'decades' to survive.
I'm questiong the business plan here....
Games I play are available without having to buy a box specifically designed to satisfy the DRM needs of the games I am playing. If games on Linux comes at the loss of those benefits, or the Linux desktop is replaced by some java user interface that pushes the user towards signing up for things, I'm not seeing the benefit.
This article states that SteamOS users can close the Steam client and bring up a GNOME desktop. At that point, the user can install any game made for Debian.
I wonder if when the first Nintendo Wii was released people accused it of having "poor software support". They only had a small fraction of the number of games that are available already for SteamOS.
Funny what a little money spent on marketing can do. Even "independent" voices in the media will treat you differently if they see you throwing money around.
The Wii got a nice tongue bath from the media whereas Steam boxes get a lot of "where are the games?"
It's a good thing that we don't put the popular media in charge of anything. First, because they're barely even able to perform the one task they are charged with, but also because they are so easy to con.
You are welcome on my lawn.
Yes, MS may eventually go out of business, or discontinue Windows. They also might eventually change the way it works so substantially as to break things. However, it is a pretty unlikely scenario, they have pretty good history and a good definition of their support lifecycle.
Nothing in the universe is certain, of course, but neither would be something like Steam Box. Being Linux based doesn't mean anything. I mean, suppose all of a sudden Intel, AMD, and nVidia got together and decided to totally change everything. New ISA, no more DirectX or OpenGL, etc, etc. Everything would need to be reported, redeveloped, and it would be a massive problem.
Now that is exceedingly unlikely to happen, but just another example that you can't have some solution that is perfect, forever, and will never go away no matter what.
Hell look at the console market. You can't rely on shit there, yet it still seems to do well. You don't know if a new console will come out, if it does when, when it does if it'll be backwards compatible, etc, etc.
This idea that a Steam Box is needed for some kind of stability is silly. The parent has it right: It is an ego thing, and a thing to try and protect Steam. Valve loves Steam because it means they can fuck around and do as they please, no worries about money because it rolls in for very little effort. However if people started using the Windows Store to get their software instead (not likely, Microsoft is making a big hash of it) then Steam's market could dry up and that would suck for Valve.
I think consoles are going to kill PCs this round, the PS4 in particular. 1) Last gen was getting near the 'good enough' point. 2) Fixed hardware, especially for 8 wimpy cores, the particular cache sizes, and heirachy, and sound processors will matter. 3) A large amount of RAM for a change (8 GB). The PS3 couldn't handle real mods for UT2007 for RAM reasons. This time it is different. 4) Devs didn't make games that went beyond console power last generation, and they won't this gen. 5) The PC's secret weapon, Moore's Law, is coming to an end.
And they won't succeed since it's still the better way to develop games.
Where are the independent stats for that?
Think about up the next generation of game developers - kids growing up right now. If they're gaming on a console and using a tablet or smart phone for their other computing need, they have no real exposure to programming, 3D modeling, audio software or any of the other things that go in to designing games. If Windows and MacOS are moving towards closed software ecosystems and a mobile interface type of simplified UI that hides everything but Twitter and a browser from the user as they both seem to be, Linux is going to have to play a larger part in gaming development in the future. The more devices and distributions tailored for different purposes and specific hardware while still allowing users to peel back the curtains to access everything available on the OS, the better off we'll all be. Kids are curious and will do what they've always done since the advent of personal computing; making cool stuff for fun and to impress people, and unless some change like this takes place, fewer and fewer people will ever be exposed to these tools.
I know my nephew got his parents to buy an iPad just so he could play Minecraft. While the mobile versions of Minecraft make it hard (impossible?) to use addons and mods, I'm sure more than a few kids have been pushed in to building a PC or getting a gaming laptop to really take advantage of what that game has to offer. It'll just take one killer app that allows people to be creative and do things on a Steambox(/Windows/MacOS/Linux) that can't be done on a closed platform to start moving these things.
And in the meantime, Valve will be taking things slow and steady like they always have and building partnerships with hardware and software developers to get SteamOS ready to take over when the inevitable decline of support from MS and Apple for desktop users pushes the hardcore audience over where the games will necessarily follow. Totally agree with the article's author, Valve isn't trying to win a war but positioning itself for a future that's seeming pretty likely if not certain. The Steam machines that are launching now are a low risk investment from everyone involved. Free advertising for Valve, and a simple rebranding of exisiting hardware for the manufacturers. The real test will be how seamlessly and well the streaming works to entice hardcore gamers into putting a HTPC or steam box in their living room, and so far we haven't seen anything there.
To you and me, it's a direct interface for Steam based on Linux that currently has poor software support. To Valve, though, it's a first step in levering development, publishing, gameplay and community away from their reliance on Windows and DirectX (and to a lesser extent Mac OS), systems that cannot be relied upon in the long term.
Are you sure? I thought Valve was trying to promote the noble cause of Software Freedom.
To Valve, though, it's a first step in levering development, publishing, gameplay and community away from their reliance on Windows and DirectX (and to a lesser extent Mac OS), systems that cannot be relied upon in the long term.
Silly me. I thought it was all about popularizing Steam by reducing the build cost for gamers who want to play Steam games on high-end PCs, by taking out the cost of Windows. It may also have something to do with Valve having more control over their platform and/or building an empire.
'nuff said...
Everything capable of computing and is owned by a person is a PC: macs are PCs, the PS4 is a PC, smartphones and tablets are PCs, even my brand new Panasonic smart rice cooker is a PC. What people call "pc gaming" is nothing more than windows gaming. Windows games only work on windows/x86 machines(at least out of the box). Steam Machines are not an example of Valve trying to save windows gaming.
IMO, valve is instead trying to create a new version of "pc gaming", in the shape of an open home console(as opposed to the sony/nintendo model closed model) while also trying to expand in the next hot market: smart TVs/living rooms. Having it's own software and hardware platform where your service is the default is also a great way to reduce the visibility of rival game appstores like GOG, Origin and non steam popular games(Minecraft, LoL, Blizzard games).
Not only that but Valve is trying to save something, this something is itself. The business may look great nowadays, but it's foolish to think they're invincible. Windows and Mac are becoming walled gardens, not very friendly towards apps outside the official app stores. Windows PC sales are in record decline. 65 million steam accounts may look impressive at first glance but considering that steam is a FREE service and that even the PS3, the overpriced console that sold the least the last generation, still managed to grab 80 million users(let alone way over a hundred million PSN accounts), it's clear that Valve doesn't have as close as many users as it could. If Valve lose it's momentum, they could easily become irrelevant.
On the other hand as long as Actvision/Blizzard, Minecraft, EA and LoL (and in Japan, porn VNs) exist, Windows PC gaming will exist. Contrary to popular internet forum belief, Windows PC gaming is much more than Steam. I personally believe that, if wasn't for the crazy seasonal sales and mandatory steamworks in some games(Civ5 in my case), many people(including myself) wouldn't even bother with the service.
As far as Indie developers go, they can self publish pretty easily to the PC or sell on Steam without the need of a dedicated SteamBox or SteamOS right now.
That's true of single-player or online games. But for games designed around local multiplayer, such as fighting games, how many potential end users have a PC connected to a suitably large (television sized) monitor? The advantage of a Steam Machine over a Windows PC or a Mac is that the median monitor on a Steam Machine is expected to be bigger.
If you look at the history of gaming consoles a lot of them has come and gone. The PC has been around longer and is evolutionary, gaming consoles are just dropped and not evolved.
Overall this means that a gaming platform for PC can evolve instead of requiring a completely new re-design with new developers each time a new gaming platform is released. It also means that if the gaming platform is done right and is backward compatible it should be able to run older games as well as the latest.
Valve is with Steam trying to do the same thing as IBM did when releasing the PC. It may not be the best platform (the PC was in reality pretty crappy when it was released) but it will be widespread.
If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
... that a game company has to protect the PC from Microsoft.
I really hope the new CEO at MS is less of an asshat.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
Valve has gone from simply evangelizing the PC platform [...] to actively protecting it
What a load of paid-for bullshill. Valve has famously horrible customer-service and that flies right in the face of that claim.
Want to help the PC platform? Make fewer people sorry they spent money on your shit,
Assorted stuff I do sometimes: Lemuria.org
So Steam Box / Machine - sounds great. Have lots of Steam Games, would love to run them on a big(ger) screen on a couch. Got it. Civ V - OSX and Windows game. How will it run on such a box if it's Linux? Virtual Machines - heard of those, great - but what about lag and driver support? Basically, what's the point of such a box if the inventory of software isn't Linux - which is most of their popular titles if I'm not mistaken.
I think we are close to seeing Microsoft actually having to release/support Direct X on all platforms.
Thats all they need to do to put a slowdown on Steam controlling the linux gaming market.
It will happen, MS will be forced to rethink their PC market dominance and control. In the mean time, I just hope openGL becomes the king of PC gaming, once again.
When I read "Big-3 console manufacturers" in the summary, I thought "Three? Who's the third? .. .... Oh yeah, Nintendo." How sad.
"False hope is why we'll never run out of natural resources!" - Lewis Black
Android lets you run anything you want in user space after ticking the "Unknown sources" or "USB debugging" box, and plenty of devices ship with unlocked or officially unlockable bootloaders. The platforms I defined as "appliance" platforms restrict even user space.
I haven't been into a lot of PC games for quite a while now, the last game I actually completed was Baldur's gate 2 and its expansion... most of my gaming time have been on consoles. To be honest it will probably stay that way. But I would more than gladly pay for Steam boxes if only to support "PC" gaming on non Microsoft machines. Really the only reason I keep a Win XP box around is the theory that I "might" want to play a PC game at some point. Everything else I do on it can be done either on non Windows boxes or my other compute appliances like my iPad.
I'm sure Microsoft have considered this when they started their new strategy with Windows 8. I sure hope it works out well for them.
The millions of people who own consoles and iWotsits are doing something they find USEFUL with them.
That's fine until your needs grow to include something for which there is no app. For example, there's no app for wireless network troubleshooting because iOS provides no suitable public API. Or if you have enrolled in a first-level programming class at school but it happens not to be tailored for any of the few programming languages on the iPad, there's no app for that. Or if you want to view a web page that uses WebGL or getUserMedia as a fallback for lack of Flash, there's no app for that.
I have been a PC gamer since the says of Wolfenstein, we are talking the original version, back in 1992 or thereabouts. I played Quake for hours every night (Let's get on with the killing), Battlezone, Battlefield, etc.
I kind of tapered down in 2006, but in 2007 paid 2007 bought Call of Duty 4 Modern Warfare at Best Buy. New to me at the time was something called "Steam" which to get the game working I had to install Steam software, create an account, and log on to Steam any time I wanted to play the game.
I never could get things to work right with that Steam account so I gave up, uninstalled the game and have not bought a PC game since 2010. Steam was a complete turn-off. What I did not like was even though I paid $50 for the game (the default price for newly launched games back then, such as from EA) I never felt like I owned the DVD disc nor the game. Everything was controlled by Steam.
Don't know if I am the typical user (not a heavy gamer, would buy two to three titles every year), but Steam caused me to lose interest in PC games and actually stop playing games. Is Steam a good idea? I dunno. I heard on the news that the PC game industry was tanking. Perhaps Steam is the reason why.
Just saying.
P.s. Why am I commenting at this late date? I bought a new notebook and happened upon my games case where I keep all my game CDs and DVDs. I installed that Call of Duty 4 on it just for the heck of it. logged into Steam and of course could not log into a game. After revisiting this nightmare I decided to search Google to see how that company is doing, and happened on to this page. Here I am, ranting 7 years later! LOL.
You are quite right, however most people don't even know those problems exist and for those people, their shiny new iWotsit is the best thing since sliced bread. They're not wrong they just happen to not need or want the things you speak of and as such really quite like the products they choose and tell all their non-geeky buddies about them and so they go buy them as well.
Steamboxes will be Valve's big failure. They're about replacing a walled-garden with another one, Valve's own.