How about you read the article because it is enlightening. It's also an extension of feature the writer had been working on.
Oh and the site has no advertisements.
Look, the article is called a "SALUTE TO JAPANESE GAME DESIGNERS" I wonder why it talks in reverence to them?
Then you go on to diss Final Fantasy XII which is currently unreleased and still months away. The demo might've been disappointing to you, but who knows how old that demo might be. Just because it came out in November doesn't mean it was made in November. There have been a multitude of disappointing demos for other games too, including western games.
Majesco only published Psychonauts. Double Fine Productions developed Psychonauts, and I'm sure any game Tim Schafer is behind will find a home at some publisher. The other games they did publish weren't spectacular. Advent Rising was even pretty bad -- ambitious and had potential -- but was overall pretty bad.
Plus they only published that game as well, in fact the most recent game they developed was Texas Hold 'Em for the Nintendo DS. Here's they're development history as well as the link to their entire portfolio.
Per IGN.com:
Games Developed
Game Boy Advance
Cartoon Network Speedway/Cartoon Network Block Party Double Game Pack
F/A 18 Super Hornet
GBA Video: Cartoon Network Collection Volume 1
GBA Video: Codename: Kids Next Door Volume 1
GBA Video: Disney Channel Collection Volume 1
GBA Video: Disney Channel Collection Volume 2
GBA Video: Dora the Explorer Volume 1
GBA Video: Nicktoons Collection Volume 1
GBA Video: SpongeBob SquarePants Volume 2
GBA Video: SpongeBob SquarePants Volume 3
GBA Video: Strawberry Shortcake Volume 1
GBA Video: Yu-Gi-Oh! Volume 1
Golden Nugget Casino
Monster Trucks/Quad Desert Fury Double Game Pack
Operation Armored Liberty
Texas Hold 'Em Poker/Golden Nugget Casino Double Game Pack
Game Boy Color
Battleship
Frogger 2
Galaga
Galaxian
Missile Command
Monopoly
NASCAR Heat
Q*Bert
Super Breakout
Tom and Jerry
This delves deep into the history of the G4 programming, its changes in executives, and the online entrepreneurial initiatives of former TechTV employees. Good read:
http://igo.ampednews.com/news/3151/
Lots of developers said quite a while ago in something I read on either GameSpot or EGM that most, if not all, of the first generation Xbox 360 titles would be single threaded. Using multiple threads is still a new technology and one that many developers are still only beginning to learn. I remember them saying that around the third and fourth generation of games is when you'll begin to see them take advantage of multiple cores.
How about you read the article because it is enlightening. It's also an extension of feature the writer had been working on. Oh and the site has no advertisements.
A lot of this info has been known for a while, GameSpot posted in its rumor about a site that nabbed the info back in November. There's more info about it at GameSpot: http://www.gamespot.com/news/show_blog_entry.php?t opic_id=25139680&print=1
games like Shadow of the Colossus and Oblivion are steps in the right direction.
Look, the article is called a "SALUTE TO JAPANESE GAME DESIGNERS" I wonder why it talks in reverence to them? Then you go on to diss Final Fantasy XII which is currently unreleased and still months away. The demo might've been disappointing to you, but who knows how old that demo might be. Just because it came out in November doesn't mean it was made in November. There have been a multitude of disappointing demos for other games too, including western games.
Plus they only published that game as well, in fact the most recent game they developed was Texas Hold 'Em for the Nintendo DS. Here's they're development history as well as the link to their entire portfolio.
Per IGN.com:
Games Developed
Cartoon Network Speedway/Cartoon Network Block Party Double Game Pack
F/A 18 Super Hornet
GBA Video: Cartoon Network Collection Volume 1
GBA Video: Codename: Kids Next Door Volume 1
GBA Video: Disney Channel Collection Volume 1
GBA Video: Disney Channel Collection Volume 2
GBA Video: Dora the Explorer Volume 1
GBA Video: Nicktoons Collection Volume 1
GBA Video: SpongeBob SquarePants Volume 2
GBA Video: SpongeBob SquarePants Volume 3
GBA Video: Strawberry Shortcake Volume 1
GBA Video: Yu-Gi-Oh! Volume 1
Golden Nugget Casino
Monster Trucks/Quad Desert Fury Double Game Pack
Operation Armored Liberty
Texas Hold 'Em Poker/Golden Nugget Casino Double Game Pack
Battleship
Frogger 2
Galaga
Galaxian
Missile Command
Monopoly
NASCAR Heat
Q*Bert
Super Breakout
Tom and Jerry
Golden Nugget Casino DS
Texas Hold 'Em Poker
Drake
Ultra Bust-A-Move
Full Company Profile and Games Published/Developed
This delves deep into the history of the G4 programming, its changes in executives, and the online entrepreneurial initiatives of former TechTV employees. Good read: http://igo.ampednews.com/news/3151/
Lots of developers said quite a while ago in something I read on either GameSpot or EGM that most, if not all, of the first generation Xbox 360 titles would be single threaded. Using multiple threads is still a new technology and one that many developers are still only beginning to learn. I remember them saying that around the third and fourth generation of games is when you'll begin to see them take advantage of multiple cores.