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A Salute to Japanese Game Designers

thegamebiz writes "Amped IGO has a great tribute to Japanese game designers. From the article: 'In an industry where so much is owed to our friends across the Pacific it seems almost blasphemous to forget about the contributions of those that inhabit the Land of the Rising Sun. If it weren't for them, not only would we not have a lot of the franchises we love, but the industry as a whole would certainly not be as lively as it is today.'"

49 comments

  1. Im not so sure... by kyle+(in+stereo) · · Score: 2, Insightful

    but the industry as a whole would certainly not be as lively as it is today. Other than the NES bringing the industry back from the brink, what do we owe Japanese developers? Personally I owe them a good bit. Most of my favorite games are from Japanese studios, but there are nearly an equal amount of western developed games that Ive enjoyed as well. Maybe even more. Salute to them for doing a good job, sure, but dont give them most of the credit.

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    1. Re:Im not so sure... by damsa · · Score: 2, Funny

      I don't think Western designers would've ever made DOA: Volleyball. That's what makes Japanese designers so great, the attention to detail. .....Or maybe not.

    2. Re:Im not so sure... by kyle+(in+stereo) · · Score: 1

      Leisure Suit Larry? That was pretty detailed on the C64. :-P

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    3. Re:Im not so sure... by nb+caffeine · · Score: 1

      No, NA developers make dreck like Outlaw Volleyball

      blech, what dreck.

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      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    4. Re:Im not so sure... by badasscat · · Score: 2, Interesting

      Salute to them for doing a good job, sure, but dont give them most of the credit.

      Well, it depends on what you're giving them most of the credit for.

      Arcade games were invented by Americans. Most people also say home consoles were as well, although they developed basically independently in Japan at around the same time (maybe slightly later). For the first decade or so of the console industry, Americans and Japanese gamers played their own systems basically unaware of what was going on on the other side of the Pacific. They had never heard of the Coleco Vision and we had never heard of the Sega Mark 1 or Famicom.

      After the crash of 1983/1984 in the US, though, the Japanese completely took over. They resuscitated the industry in America pretty much singlehandedly. It wasn't European or American manufacturers and developers; it was the Japanese. We would not have a game industry these days without Nintendo, Sega and yes, Sony, along with the developers that went along with them (and they were mainly Japanese as well). It was the success of these companies that brought Microsoft back into the mix, and enticed American and European publishers as well. But it's important to remember that in 1985, third-party American and European console publishers basically did not exist. Activision managed to survive the crash but were a shell of their former selves and were focusing on the PC market. Most of the European developers we know now also either just weren't around at the time or were known as PC developers. It was the NES and later Japanese systems that rejuvinated the western industry.

      Even today, Japan controls more than 50% of the worldwide video game market. That includes games and systems created in Japan and sold both domestically and abroad. It's not just about famous creators like Shigeru Miyamoto; Japan churns out thousands of games per year and without its contributions, there literally wouldn't be an industry at this point. (You can debate whether or not MS would have ever released the Xbox, but it's well-documented that they did so in response to the threat from Sony.)

      So, don't necessarily give them credit for creating the industry in the first place... but do give them most of the credit for keeping it alive and making it thrive again.

    5. Re:Im not so sure... by Total_Wimp · · Score: 1, Insightful

      Amen! There are Japanese games that I love but also whole genre's that I just cant stand. Final Fantasy, any fighting game, any virtual pet, any dancing game, especially those with songs about butterflies; all of these just make me want to curl up in a ball with my hands over my ears.

      I hear a lot about how the Xbox does poorly in Japan because the games aren't designed with the taste of the Japanese consumer in mind. Well what about the tastes of the American consumer? I like first person shooters and real-time strategy. I like women with hour-glass figures and sultry voices rather than whiny little girls. I want to shoot every critter on the screen and save all my petting for the afore mentioned hour-glass figured women.

      Trucks! Muscle cars! Planes! World-War II! Vietnam!

      Ok, I do like a lot of Japanese games, but I do not share their tastes in general. I love Monty Python, but I do not eat spotted dick. French bread is great, but you won't ever see me in a beret (or acting like a mime). Yes, the Japanese DO make some good games, but come on people, try to be just a little proud of who you are. If you're American then say it proud: id, Blizzard, Valve and even EA put out some of the most kick-ass games on the planet. 'nuff said.

      TW

    6. Re:Im not so sure... by Anonymous Coward · · Score: 0

      "If you're American then say it proud: id, Blizzard, Valve and even EA put out some of the most kick-ass games on the planet. 'nuff said."

      I'm an American and not unhappy about it (as in, I don't wake up in the morning and either dread or elate in the fact). I don't own or play games from any of the developers you mentioned, and I am very satisfied with my current Japanese gaming habits. And in case you haven't been counting, there are many of us.

      I really don't see why some people in this article are trying to insert national pride as a conversation point. I consider it wholly off-topic, Total_Wimp.

    7. Re:Im not so sure... by damsa · · Score: 1

      Someone should bring back Al Lowe type of games. But I guess kids nowadays would rather look at a nipple rather than reading about it. I wonder what kids think now of playing a text adventure LSL.

    8. Re:Im not so sure... by Total_Wimp · · Score: 1

      I really don't see why some people in this article are trying to insert national pride as a conversation point. I consider it wholly off-topic, Total_Wimp.

      It wasn't meant to be nationalistic so much as an expression that, just as Japanese games have a flavor, American games also have a flavor and that flavor needs it's own saluting.

      Slashdotters often comment on how much they love things Japanese. Great. No, really, I'm glad you're happy with your choices. But I think the flavor of American games should be recognized as well, not just as genre or nationalism, but by being games especially suited to the taste of the American consumer.

      America is steak, Japan is sushi. Why do people associate these foods this way? Japanese people have some of the best steak in the world. I eat sushi regularly, and I love it. But America is steak and Japan is sushi. These things are the flavor of our unique cultures and should be celebrated and respected.

      Don't play American games out of a Jingoistic, flag-waving, made-in-America superiority complex. Play them because you like them (if you like them) and don't be afraid to say, "I like them because they appeal to my American tastes." Be proud of who you are.

      BTW, if you don't like American games, you wear crushed velvet, you sit down when you pee, and you LOVE broccoli, well, that's alright too. Seriously. Be proud of who you are. Being proud doesn't have to be (and shouldn't be) an exclusionary thing.

      TW

    9. Re:Im not so sure... by Blakey+Rat · · Score: 2

      Ok, I agree with much of your post, but...

      We would not have a game industry these days without Nintendo, Sega and yes, Sony, along with the developers that went along with them (and they were mainly Japanese as well).

      Whaaaaa? You honestly think that if Nintendo/Sega hadn't existed, NO OTHER COMPANY in America would have produced a video game console between 1984 and 2006? Seriously?

      Frankly, I prefer American games and American consoles.

    10. Re:Im not so sure... by pilkul · · Score: 1
      Trucks! Muscle cars! Planes! World-War II! Vietnam!

      It took me a long time to puzzle out whether or not you're joking. I've decided "not joking," but you could've made it more explicit.

    11. Re:Im not so sure... by Total_Wimp · · Score: 1

      I happen to have games in all these genres. Really.

      -Monster Truck Madness
      -Midtown Madness
      -Crimson Sky
      -Return to Castle Wolfenstien
      -I forget the name of the Vietnam game

      Although none of these games is actually offensive to the Japanese people, it would be easy to think the last two items were meant as an off color joke. Even if it were, I'm sure it wouldn't be quite as off-color as EA games pitting Americans against the Chinese and all Arab nations in Battlefield two (which I actually enjoy, even as I cringe at the choice of enemies).

      TW

    12. Re:Im not so sure... by Rayonic · · Score: 1

      Outlaw Volleyball got pretty decent reviews.

    13. Re:Im not so sure... by Taboam · · Score: 1

      Arcade games were invented by Americans. Most people also say home consoles were as well, although they developed basically independently in Japan at around the same time (maybe slightly later) Console games were invented by a man in the U.S. military as a side project, he also invented the lightgun and the console later became the Magnavox Odyssey.

    14. Re:Im not so sure... by Mufasa3245 · · Score: 1
      There are Japanese games that I love but also whole genre's that I just cant stand. Final Fantasy, any fighting game, any virtual pet, any dancing game, especially those with songs about butterflies...

      Hey, Crazy Town's Butterfly was All-American, unfortunetly.

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      Mufasa http://www.firetiger.net/
    15. Re:Im not so sure... by Anonymous Coward · · Score: 0

      Western designers also probably wouldn't have made Battle Raper or its sequel.

    16. Re:Im not so sure... by LordVader717 · · Score: 1

      Maybe it's not entirely accurate, but there is no doubt the market would be considerably different and way far behind.
      Alot of people thought gaming was over after the crash, and it would certainly have taken many years for someone to reinvent the market as Nintendo did.
      If the Japanese influence really wasn't substancial, it wouldn't be dominated by them now.

      BTW, at the moment there is a grand total of one American console on the market, and it doesn't look like that's going to change too soon.
      So your "American consoles" statement can't exactly be taken seriously.

  2. It's rigged by Anonymous Coward · · Score: 0

    Where's Keita Takahashi, creator of Katamari Damacy? Granted, he doesn't seem very interested in continuing his career as a game designer.

    1. Re:It's rigged by GrumblyStuff · · Score: 2, Interesting
  3. they've done a lot by joe+155 · · Score: 4, Interesting

    The japaneese have done a lot with inovation in games, they also make interesting game which challenge you in different ways, and sometimes they just push the envolope in weird.

    Electroplankton for the DS seems really inovative and i'm looking forward to being able to buy it, its nice to see an inovative take on something like that, using the microphone and it being a game where you don't have to go through levels, its more just for fun, no begining, no end, just fun.

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    1. Re:they've done a lot by Anonymous Coward · · Score: 0
    2. Re:they've done a lot by Rayonic · · Score: 1
      no begining, no end, just fun.

      For about an hour, I hear. No save feature!
  4. All your base are belong to us! by WillAffleckUW · · Score: 0, Redundant

    Well, one of the sad things is that many really cool Japanese video games have never been translated for the US/UK/etc market, including many martial arts, bizarre graphics/music games, and samurai/bushido games.

    At least there's Dance Dance Revolution and a few other ones like Pokemon to give us a glimmer of a land where FPS is not that big of a segment in gaming.

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    1. Re:All your base are belong to us! by WillAffleckUW · · Score: 1

      So, from my comment, you can see I haven't yet experienced Tomonobu Itagaki's creation Ninja Gaiden - although a lot of friends seem to love that. Fumito Ueda's Shadow of the Colussus looks really cool and not Just Another Game, keep meaning to check it out. Shigeru Miyamoto's Pikmin really rocks, but I've not been as enthralled by his Legend of Zelda - my son is though. Hironobu Sakaguchi's Final Fantasy is legend of course, and I've only heard good things about his Blue Dragon for the xBox360 (but am going to give the xBox360 a pass, as I didn't really like the platform, and mostly bought cross-platform games like Sims2 and Lego Star Wars for it (ok, so I got Fable and Fable Lost Chapters ...)).

      Don't really know any of the titles of Yu Suzuki, though.

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    2. Re:All your base are belong to us! by pilkul · · Score: 2, Interesting
      Actually, at the moment Dance Dance Revolution is a much bigger phenomenon in America than Japan. It's pretty much died down over there.

      A better example is Dragon Quest; wildly popular there but doesn't sell much here. DQ is to America what Halo is to Japan.

    3. Re:All your base are belong to us! by Anonymous Coward · · Score: 0

      Shenmue. That is all.

    4. Re:All your base are belong to us! by WillAffleckUW · · Score: 1

      well, yeah, DQ is hot in Japan, and DDR (and all the other spinoffs) is not as much, but worldwide Dance Dance Revolution brings in more revenues for the company ...

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    5. Re:All your base are belong to us! by Anonymous Coward · · Score: 0

      Wha? It's not the same company. Also, I'm almost certain DQ's sales are overall higher than DDR.

  5. strange games by kunzy · · Score: 0, Redundant

    A lot of Japanese games are very good. But sometimes they are a little - strange. Take a look at this http://www.invertedcastle.com/archives/2005/12/01/ the-japanese-game-to-end-all-japanese-games/

    1. Re:strange games by jchenx · · Score: 1

      I wonder if there's a Japanese site that links to some weird game in the US, with the title, "The American-game-to-end-all-American games". :)

      Yeah, there are a lot of weird, sexually-theme games in Japan. After all, it's home to many hentai games (hentai is the rough equivalent to porn in the US, although it's in animated form). When I spent some time in Japan as part of a school trip, I often ran into hentai games on the same shelf space as other games. You definately get the feeling that Americans are prude.

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    2. Re:strange games by Goaway · · Score: 1

      "Hentai" is also pretty much a made-up western term, just so you know.

    3. Re:strange games by Jazu · · Score: 1

      I think the Japanese use "ero game".

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      My joke got modded as Insightful and my insight got modded as Funny.
  6. Very Mature by thegamebiz · · Score: 1

    Look, the article is called a "SALUTE TO JAPANESE GAME DESIGNERS" I wonder why it talks in reverence to them? Then you go on to diss Final Fantasy XII which is currently unreleased and still months away. The demo might've been disappointing to you, but who knows how old that demo might be. Just because it came out in November doesn't mean it was made in November. There have been a multitude of disappointing demos for other games too, including western games.

  7. Thanks, Japan by Pavel+Stratil · · Score: 1

    Japan really influenced the west in many ways. It's not only the games that are not quite like the western ones, it's also anime vs. cartoons, hentai vs. porn, japanese horrors vs. western horrors, karate/judo/aikido vs. box/wrestling, sushi vs. steak...

    Even if Japan woulnt produce their own games there's tons of stuff that penetrated to the west that made our games cooler..

    1. Re:Thanks, Japan by keriu · · Score: 1

      very true :) anime rulez

    2. Re:Thanks, Japan by Anonymous Coward · · Score: 0

      Japanese horror? I'll pass thanks. I've had my fill of scary ghost girls whose mouths open really wide, and who move in a jerky fashion.

      Lets face it, that seems to be the mainstay of any Japanese horror film - and it really isn't that scary. I understand that it has a long tradition in Japanese culture, but little ghost girls with long straggly hair just doesn't really do anything for me. This is an area where Western and European horrors/suspense are infinitely more imaginative, creative and genuinely scary and creepy.

  8. Itagaki by Jongpil+Yun · · Score: 3, Insightful

    Can kiss my ass. The man is immature and a loudmouth. DOA is the worst fighter out there, and he has the gall to say the things he's said about the Namco fighters? How he can make a game that sucks as much as DOA:Ultimate and then make something like Ninja Gaiden is beyond me. It seems to me that he needs to stop dissing other designers in his press releases and spend more time working on Ninja Gaiden 2.

    1. Re:Itagaki by dreemernj · · Score: 1

      Oh thank god. Every time I try to talk about fighters people keep telling me about how much they love DOA, but it is Trash. Its a game for kiddies to look at teh b00bies. Staying on topic with the story, I whole heartedly thank the Japanese for SFZ3, CvS2, VF4e, TTT, SoulEdge through to Soul Caliber 3, 3s, hell even MvC2 and Super Turbo.

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      1 (short ton / firkin) = 89.1432354 slugs / keg
    2. Re:Itagaki by Anonymous Coward · · Score: 0

      I hate to break it to ya, but you've been cryogenically frozen for over 15 years. You missed Ninja Gaiden 2: The Dark Sword of Chaos and Ninja Gaiden 3: The Ancient Ship of Doom. Sorry.

  9. not a mainstream game... by Cryptnotic · · Score: 2, Interesting

    That link is to a "doujin soft", an amateur-produced game. Similar to doujinshi (fan comics), doujin soft are games made which either feature original characters or characters "borrowed" from mainstream game/anime/manga culture. Sometimes these doujin soft can be very good, for example, the Melty Blood doujin soft games (http://en.wikipedia.org/wiki/Melty_Blood) are almost modern professional quality fighting games involving the characters from TYPE-MOON's Tsukihime visual novel game (which later became an anime and a manga).

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    1. Re:not a mainstream game... by KDR_11k · · Score: 1

      Doujin just means independent. You describe it as if it means unlicensed fan fiction but you link Melty Blood, which is not fan made.

      If you're looking for unlicensed examples, I'd suggest Eternal Fighter Zero, that seems to be unlicensed.

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      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  10. Thank you Japan by Anonymous Coward · · Score: 0

    for still making the fighters and shumps I love so much.

  11. America is steak, Japan is sushi. by antek9 · · Score: 1

    America is obese, Japan is slender. So what? Got some more exotic clichés to share?
    There's a point to it, though. While I happen to like some of the typical American game types you listed, it might be worth to mention that most of them come down to being brute and trying to mimic reality, if in the sense of winning the war after all, or crashing foreign cars. Of course, Japan has these types of games as well, albeit with a twist here and there, but those are marginal at best.
    In contrast, Japanese games have all the futurism -- and I don't mean the UT type -- that American ones lack.

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    A World in a Grain of Sand / Heaven in a Wild Flower,
    Infinity in the Palm of your Hand / And Eternity in an Hour.
  12. How about indie games? Cave Story springs to mind. by Anonymous Coward · · Score: 1, Informative

    "Pixel" is his handle--now here is a completely unknown japanese guy who definitely deserves some acclaim. He single-handedly created Cave Story over the course of five years, and it's often described as being a "perfect" game. Think Castlevania, Metroid, and Yoshi's Island, among others--some great old-fashioned platforming gameplay to be found here. It has some amazing 8-bit era graphics and chiptunes, charming characters and plot, really fun boss battles; it appeals greatly to any nostalgic gamer out there. And it's freeware to boot. Check it out.

    Game English Patch

  13. I'm forgoing moderating you down to reply. by Inoshiro · · Score: 1

    "We would not have a game industry these days without Nintendo, Sega and yes, Sony, along with the developers that went along with them (and they were mainly Japanese as well)."

    No, not Sony. Sony was a late comer. By 1995, it was pretty damn obvious that gaming was here to stay (having been back in vogue for 12 years) and also was moving to the point where, with the help of optical media, you could really cram some interesting stuff on. Sony only came because it smelt money, not because it was (at its core) a gaming company like Sega or Nintendo.

    I will never credit Sony or Microsoft for saving or enhancing gaming in that way. They are only here for the money, as a side channel to diversify from their main income streams -- much like I would probably never take a Nintendo MP3 player or a Sega operating system as seriously as I would from a company that specializes in producing those. Your company cannot be core competent when you do this, especially once you grow to the size where one arms wants DRM in your other arm's fancy new device (the PSP).

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  14. This is not the song you are looking for. by Hitto · · Score: 1

    Ai ai ai
    I'm your little butterfly
    Green, black and blue
    Make the colors in the sky

    *shakes fist angrily*
    DAMN YOU, GRANDPARENT!
    DAMN YOUUUUUU!

  15. Re:How about indie games? Cave Story springs to mi by Anonymous Coward · · Score: 0

    There's also Kenta Cho aka "ABA Games".