Adverjournalism - The Role of Ad Dollars in Media
Gamer 2.0 writes "The Gamer 2.0 site has a look into the role of advertising in gaming journalism, with a few reflections especially topical given the Jeff Gerstmann controversy. From the article: 'It should come as no surprise that just about every gaming forum on the internet is ablaze right now following the news of GameSpot's termination of long-time editor, Jeff Gerstmann. This article, however, is not an exposé or look into what really happened at GameSpot this week. Rather, consider this a look at the direction of gaming journalism, advertising, and how this all plays a role in the content you read.'" There have been a few more developments in the situation since Thursday night, with rumours, scuttlebutt, analysis, and cynicism reigning on every message board from here to C|Net. There has even been a spontaneous act of solidarity from elsewhere in the games journalism field.
Penny-Arcade has a great comic about the whole situation.
Yeah yeah yeah keepin it real in the field.
What?
This is news? to who?
I've long known that all the top 'review' sites are just paid shills. Every single game is rated 'game of the year' even when its a total piece of crap that barely runs.
You can't trust any reviews other than SOME user reviews since many of those are astroturfed as well..
The same is true for any sort of review. hardware, software, games, cars, books, movies, music...
Nobody should be suprised that its the product companys who have the real power in the review process.
cap:filthier
Honestly as long as any site takes ad money they should be viewed with skepticism the same way any magazine based review of item X should be. Unless the reviewers are actually going out and spending their own money instead of getting reviewer/screener copies the fix is in to begin with. If you want the gravytrain to continue keep it positive. The biggest shock of this should be the review was actually published/scored as it was without the persuasion on the site from the publisher in the first place.
While we're at it, how about a solution to the other two big problems on tech and game journalism's part? Even The Register is starting to show cracks of laziness (and occasionally outright fanboyism) in their articles nowadays.
The dead tree media may not be perfect, but at least they do have one thing they can rightly claim over most tech and gaming journals online: they have and at least halfway adhere to a code of ethics and diligence.
There's a couple places online which still do at least some due diligence and hold onto their ethics (hexus.net comes to mind), but they're getting rare. Question is, how do you fix it (short of hunting down the paid-for/fanboy shitheads like, oh, Rob Enderle, and subjecting them to a public stoning)?
Quo usque tandem abutere, Nimbus, patientia nostra?
Press outlets struggle with maintaining integrity and advertising dollars. Film at 11.
Seriously, why are people acting like the gaming press is any different from the "real" press? From the New York Times to my local "free" weekly, this kind of stuff happens all the time. Gaming journalism is no different than regular journalism. It's just that it's more blatant in gaming media because their stock in trade is reviews.
So you can laugh all you want to...
"No, really - let's include all of tech journalism in the pile. I've lost count of how many articles that are more than obviously bought-and-paid for either by a vendor, or because the whole damn site is nothing more than a front for the vendor and its buddies (yes Microsoft, I'm looking in your direction when I say that)"
Yes I agree. Anything positive about Micro$oft is obviously bought and paid for by a M$ shill. Now Apple however...
"There's a couple places online which still do at least some due diligence and hold onto their ethics (hexus.net comes to mind), but they're getting rare. Question is, how do you fix it (short of hunting down the paid-for/fanboy shitheads like, oh, R"
Someone should invent an economic process of reward/punishment in which the viewpoint of the majority are reflected.
I'm a bit tired so pardon my rambling. I tried to make this post as coherent as possible.
I wonder if all these sites are bringing this issue to light to rake in more revenue through advertising a "hot topic"(TM). But let's game something straight:
Corruption in game journalism (if you can even call it that) is nothing new. I am disgusted because I cannot believe it's being brought up now, at this very moment, AFTER someone has been fired. That is to say, after something has happened which, *gasp*, shatters a gamers wild imagination that in a world controlled by money, game reviews are as well.
I've had a run-in with GameSpot a few years ago as well. I should have posted as AC but fuck it; bottom line is: GameSpot threatened to lower reviews because of an incident regarding a game who's demo was launched before their official premier. Yeah, it's a rather sad state of affairs. I've hated GameSpot ever since, but it seems like people were locked in to GS because it seemed like the only good place to get reviews -- that is to say, they didn't give a shit about my little story.
Well, I hope they realize it now, because it seems - a lot - of people dislike companies doing what companies do: try to stay alive.
It's rather obvious, but I do find it laughable. Honestly, GameSpot's website was covered in ads for a few years now -- and you are only bringing it's "corruption" to light NOW? What kind of a sick joke is this? Of course they are going to be paid off by game companies, they have ads all over their websites for christs sake. It's their source of income and they will do anything to defend it.
Including firing an employee, which I'm sure you're all familiar to companies doing, all the time. I wonder why this is any different.
Anyway, I didn't even bother reading the article (who would?) because it's clear it doesn't tell us anything new. It's the same old mindless rambling meant to rake in the dollars.
Speaking of which, today IGN posted their 100 Top Games List (or so I am led to believe it was today). I love their strategy: 1 game per page, 100 pages, and each one is full of ads. Have fun clicking the "next page" link guys!
All such "SITES" are shams and scams - DUH !! WHo do you think pays the bills ?? It sure isn't you !! It's the "ADVERTISERS" that have "games" for "review". So many stupid people on the internet today. That is you !!
Don't like what I write? Can't take the truth? Fire me !! See if I care. It only goes to show what a sham and scam this place is.
Yeah this is no big surprise. Nor are the pieces with no new information surfing the outrage. However, there are good review sites out there and there is an easy test for them. Read the latest 10 reviews. If at least 2 aren't trashing the object of the review as junk, there just might be a bias somewhere. This is for games, tech, TVs, cars, food or whatever. If everything you see is fantastic, I don't want your opinion.
After a while of playing clone after clone after clone, you somehow get sick of games in general unless they're groundbreaking. Clones sell though because there will always be people new to playing video game, while you... the game reviewer become sick of the same ol same ol. Yes, payola is bad. But if you were an honest game reviewer, you could easily lapse into,"Man, this game is just like Un Squadron, which is just a better version of Gradius, which is just a better version of River Raid." And if I was a serious game reviewer, I'd probably write a tree of games, just so I could place any new game down on a new node, but inheriting the properties of the parent games. At least that's just my first thought. What does it take to be a real game reviewer if your goal isn't to get paid?
God spoke to me.
I actually read TFA, and it's basically the guy saying, "This happens all the time!" over and over. I'm not even being reductionist here:
"And let me be the first to come out and say that what happened to Jeff Gerstmann happens all the time." (Hmm, let's see. You're not "the first" by a long shot; Penny Arcade said the same thing days ago, and even then it was just reiterating a point they'd been making for YEARS, which was in fact so self-evident that ANYBODY paying attention to the industry was aware of it.)
"And if you look outside of the world of gaming, you will see this is not an isolated event; it happens in more mainstream forms of journalism, and I might add that this could be even seen as a sign of growth for our industry."
"As the industry grows, more money is circulated, and money begets corruption. It's a fact of life and it's a fact of capitalism; this is America after all."
Such ridiculous BS. Your "industry" is "burgeoning" at the exact time when it's becoming redundant and useless. If I want fluff-laden previews, game trailers, interviews with developers, and press releases, I have the friggin' Internet at my fingertips here; I don't need Gamespot to aggregate that stuff for me. In fact, the ONLY thing sites like Gamespot have to offer that I can't get somewhere else with far fewer annoying ads (and at least one less layer of crappy-journalistic obfuscation) is their professional reviews. That's the ONLY content worth having, and Gamespot just screwed it up.
I like the complaints about how things getting "big business" is inevitable. Why? A review is a few pages of plain text with a couple JPEG screenshots; hardly a bandwidth hog. To create that review, you need ONE guy who can string together legible prose and is willing to play a wide range of video games for hours on end. Is that really a hard niche to fill on the goddamned INTERNET? All this could easily be paid for with AdSense ads, which (by their very randomness) would pretty much prevent any kind of coercion, unless Google started making games.
I'm just waiting for the Penny Arcade guys or someone else with enough "e-credibility" among gamers to start pimping a site like that. A huge influx of gamers would at least check it out, along with plenty of linking from reputable sites, which would lead to a high Google rating, and before you know it, LegitGameReviews.com is the top hit every time you type "$gamename review" into Google. Hell, there are probably a dozen sites like that around already that I just don't know about - anyone wanna help me out here?
Since most of the other comments appear to be complaints about the overall state of journalism, I thought I would pause to point out that one of the Ziff Davis folks in the picture that Kotaku has is holding a sign that reads:
"Is This Good for the COMPANY?"
Just in case anyone missed the rather good Office Space reference.
Never mistake "can" for "should".
you cunts aint seen shit. 22 going on 23. a kick to your faggot nutsack. sit safe at your little fucking linux box fag. real humans are on the streets kicking ass as you read this.
COMB!!!!
goast.exs faggot bitch whore dyke.
tnuc a si notnilc yrallih
As a former Creative Director, this is not unusual within the publishing industry at all. Editorial integrity vs keeping the Advertisers happy has been a long standing détente since the first ad page was purchased.
I have seen this happen many times. Sometimes it is the editor that is let go.. and sometimes it is the advertiser that pulls all their accounts. LA Times, Time magazine... and many other of the larger news media have dealt with this.
design is art - art is design
What the hell, I think the real news story here is people actually read the reviews. Lets face it reading a game review is like reading a movie review, you sit there reading the review wishing you had that guys job but actually pay no attention to the review itself, as common how many times have your read bad movie reviews only to goto the movie and find its kick ass or just the opposite. All reviews are flawed by the same fundamental, they are nothing more then opinion and in some cases a very biased opinion.
Whats that term? Oh yea take it with a grain of salt.
This message is a paid promotion for "infotainverts", which are what the story is talking about.
--
make install -not war
let's get real, the real journalists don't have access to the corporate media anymore. The FCC Chairman (cough Bush appointee) wants even more consolidation. That will take this show down from FIVE sources to TWO. Fuck the newspapers. they aren't journalists.
Get ready for "McCarthy-ism Junior." er SENIOR?
The years ahead are going to be really fucked up.
FUcked up by that Fucking Piece of Shit BUSH.
that's right i'm calling the parent post a web site
i can fucking do that i can do whatever i want
i can tell it's 100% true and on the spoke
by modding this post down you agree to my eula that you eat my ass and a dick
COMB!!!!!!!!!!!!!!!!!!!!!
Actually a long time prior to this--I wasn't really all that clued in; I just had a vague suspicion that magazine reviews were skewed somewhat. And then a few months ago I received my copy of PC Gamer that had Valve's "The Orange Box" plastered on the front cover with an exclusive review inside. I'd been anticipating this title for a while and I pretty much knew it was going to be pretty good based on Valve's track record. I got around to reading the review a few days later and figured that if it was already in a printed magazine then the game surely must be out on the store shelves. I decided I would go out later that day and buy the box. This was October 8th.
Guess what! When I went into the store looking for the game, I learned it wasn't due out yet for another couple of days! With a slow sinking feeling I realized that there was no way a magazine that is planned months in advance would be able to review a retail copy of a game when the game's ship date is later than the magazine's. Had I known the ship date I probably would have spotted the disparity right away, but alas-- I knew it was some time in October and that was all. Hmmph. Anyway, in my mind, review = available for purchase while preview = early build not available to public. Since the game shipped on the 10th of October and I got my magazine on the 6th, the mag was probably finalized at least ten days earlier, say September 26. That "review" was written at least two whole weeks before the game was available for purchase, and I'm a damned sight sure that Best Buy hadn't been sitting on it since the end of September.
Sure, maybe PCG did get a pre-shipped retail copy reserved exclusively for the print media, and maybe it was all above-board in that respect, and thirdly yes I understand that "the big scoop" is what makes or breaks any periodical, especially those trying stupidly enough to compete with electronic media. But. This was just blatant, and I'm sure it wasn't the first time and won't be the last time something like this goes down...
Luckily for everyone involved, the game (or games I guess) turned out to be a smash success (and I have really grown attached to my weighted companion cube), otherwise we probably would have heard some negative press about this a while ago. Valve was lucky in that they knew that they were sitting on solid gold, and PC Gamer was lucky that they also knew this when they accepted Valve's big pile of cash for the review and magazine cover. This may all be obvious in retrospect, but I guess my cynicism towards "the man" is still in the growing stages (dangit. I've cultivated it for a number of years now, how didn't I spot this?) I'm walking away from this whole experience feeling kind of duped and disheartened and I don't think I'll be renewing my PC Gamer subscription again. Or GFW. Or MaxPC. Or, now, buying anything produced by Ziff Davis.
Growing up sucks. Disillusionment sucks. Rampant and obvious greed sucks. I guess I'm starting to fall in the demographic that has learned that all advertizing is crap so maybe, hopefully I'll be able to spot it more easily in the future when it masquerades as legitimate journalism. Time to tune my filters I guess; all the while it will be interesting to watch how this unfolds--I'm just sad to finally realize that I've been not only blind to it but also a part of it for so long.
Cheers~
There is simply too much glass..
Well done. Just in case anyone on t'internet had missed that rather scathing review of a lackluster 3PS, now everyone and their dog are emailing each other the link and determining never to buy the game, even when it shows up in the 4 for £20 bucket at Gamestation.
We need a few more review sites like Zero Punctuation - no game ad revenue means no pressure from advertisers and the freedom to be honest. Metacritic is pretty good for spotting the paid shills too - if most reviews are around 7 but there's a couple of 10s, then guess who took out full page ads with their magazine...?
Unfortunately, Kane & Lynch would probably have been a perfectly acceptable game a couple of years ago. Now it just looks drab and repetetetetive. Although it's a hackneyed phrase, in the last year or so the bar has been significantly raised as to what constitutes a AAA-title. With so much top-quality software competing for the same chunk of gamer's cash, games have to be different, quirky, and good to stand out. Kane & Lynch isn't, so it doesn't, and it's not alone. There's dozens of games on the shelves for every system under the sun that only qualify as 'also-ran'. You might pick them up if you see them cheap enough, but there's no way anybody sentient is going to pay full-price for them.
So many games come out and it looks like they're not quite finished. With the sheer expense of developing anything these days, you'd think the dev studios would be tempted to actually finish a game, test it properly, and make sure they've got a quality saleable product.
It's that simple, and it's exactly what is going on right now; every world event, large and small points to it. Most of us will get to see the whole system fall big-time in this life. Cool, huh?
The Romans had to wait around for a thousand years before their greed-rotted system fell apart. I guess it was that their empire just ran slower. Goods and information moved at the speed of boots and horses instead of cars and trucks. The speed of greed.
How are you manage when the money stops flowing? Have you built your support networks yet? Have you learned how to share your toys? Figure it out, because flashy game reviews aren't going to keep you warm at night. Neither is your 'Whee', for that matter.
-FL
Time to lay off the MBA's and producer types and marketing droids and hand game development back to people who can save it. That, ladies and gentlemen of the game industry, would be actual game developers. You know, the guys who sit there and actually write some code. Gamers are tired of your self-aggrandizing interviews, your stupid "nextgen" marketing tripe, your "HD gameplay" trailers, your turning gameplay to shit to promote games that play like GFX demos, your being in bed with M$/Nvidia/ATI to force DX10 on people, your multiple 200Mb patches to get a relatively simple game working. Your everything I guess. You've taken the most fun, creative area of computing and turned it into a shallow, infantile, one dimensional "who cares as long as we're earning money" money-shoot. You've lied to people. You've earned money you don't deserve. And quite frankly, if your main target audience weren't impressionable teens, you'd be royally screwed as industry now. You would have been sued many times over for the lacking quality of your games.
Rewriting press releases usually isn't pure corruption. It's just that the reporters have a daily hit quota to meet and their editors know that time spent thinking or fact checking could be "better" spent (from a traffic-generating perspective) writing another PR-driven story.
An obviously inaccurate story can even be a good way to generate hits and ad revenue, because lots of well-meaning bloggers will link to it in order to debunk it. The point is to stir up controversy, not to get the facts right.
There was a time (pre-internet) when computer magazines were very important. So no magazines would publish articles critical of Microsoft because if they did so then they would be cut off from the favors of the company, not just advertising but also advance copies of software.
It certainly is an interesting read:
For all those calling us naysayers idiots, check this out. can't say where it's from other than "a trusted source." You decide if it's legit.
this is the latest info depicting the bigger picture around this incident:
The main problem here is that no one in the entire editorial team was aware that this was about to occur, least of all Gerstmann. We're very clear in our review policies that all reviews are vetted by the entire team before they go live - everything that goes up is the product of an entire team's output. Our freelancers are especially guilty of making snide comments, but those are always yanked before the review goes live, because everyone in the office reads these reviews and makes sure they're up to our standards before they get put up.
If there was a problem with his reviews, then it would've been a problem with the entire team. Firing him without telling anyone implies that anyone else on this team can be fired at the drop of a hat as well, because none of us are writing any differently or meaner or less professionally than we were two years ago before the management changed. I'm sure management wants to spin this as the G-Man being unprofessional to take away from the egg on their face that results after a ten-year employee gets locked out of his office and told to leave the premises and then no one communicates anything to us about it until the next day.
Also, despite the fact that this occured two weeks ago, there was no way they were going to fire him then; the last big games didn't come out until just before Thanksgiving, and there was no doubt that management knew that the rest of the reviewers would refuse to write any reviews after his termination, which is indeed what is happening. After thanksgiving nothing major comes out in games; everything is either before thanksgiving or comes out in January. They waited to fire him until they knew that any strike or walkout by the rest of the staff wouldn't have much of an effect.
Also, keep in mind that these salespeople do have axes to grind with editorial. I know a lot of people busted their asses to get not only this large deal with Eidos done, but also other huge ad deals. The salespeople and the marketers are the ones who have to deal with the publishers when a heavily-advertised game gets a bad review, so obviously they like it if every game that comes out is peachy keen and gets a 9.0 or above. If a salesperson knows anything about unprofessional review practices, then that says a lot about the management team that we have in place because not a single other member of the editorial team had heard word one about this until Jeff was fired. Surely site management would want to let us know about their concerns before firing the most senior staff member and one of the most respected game critics in the industry? If they're sharing their concerns with the salespeople and not with us then that says a lot about their priorities.
No one wants to be named because no one wants to get **** fired! This management team has shown what they're willing to do. Jeff had ten years in and was **** locked out of his office and told to leave the building.
What you might not be aware of is that GS is well known for appealing mostly to hardcore gamers. The mucky-mucks have been doing a lot of "brand research" over the last year or so and indicating that they want to reach out to more casual gamers. Our last executive editor, Greg Kasavin, left to go to EA, and he was replaced by a suit, Josh Larson, who had no editorial experience and was only involved on the business side of things.
Over the last year there has been an increasing amount of pressure to allow the advertising teams to have more of a say in the editorial pro
You've hit it right there. All over this story I see people applying terms like "corruption" to a branch of journalism that's essentially all about buying products or services. They are only there to answer the question "where should I spend my money today?" Are we meant to be shocked when it turns out that the movement of money influences what they say? The shame of it is that this form of journalism is so prevalent in the current media environment that it's easy to forget that there is way more stuff to talk about than that.
... god forbid ... news. Technology stories for the business section did not mean covering the strategies of Silicon Valley tech companies, or the SCO lawsuit, or data leak scandals, or what-have-you. What they were looking for, pretty much, was stories about the iPhone, reviews of Halo 3, stories about "technology art" at Burning Man, and holiday gift guides.
Not long ago I interviewed for a position at the business desk of a major daily newspaper, where I would be writing about technology. "Sounds right up my alley," I thought. But when I went in and spoke to the people there, it became clear that management at the newspaper wasn't really interested in business, or technology, or
Do you see the difference? What was once ostensibly the business section of a major newspaper is now devoted to pretty much two types of stories: 1. "What should I do this weekend?" and 2. "What should I spend my disposable income on?"
This is actually pretty scary to me. OK, so the trade press allows their advertisers to color the review content that they publish -- deplorable, sure, but it's not like anybody's shocked. What IS shocking, and reprehensible, is that the major media outlets, the ones that SHOULD be publishing serious stories about all the thousands of topics that aren't about 20-30 year olds flinging their cash around on pointless consumer products, are instead allowing themselves to be turned into trade rags.
When the real news can be bought just as easily as a videogame review can, we're all in trouble.
Breakfast served all day!
Its we, stupid gamers, used to fair play. We are used to have ways to detect and kick, ban, timeban.. forums.. etc, ways to "counter" and discriminate the cheaters.
The thing is, IRL, you cant. RL winners (as we are forced to see them), are cheaters!!! bigger of them all.
Its a professional deformation (professional gamers' deformation), to want fair and just rules (reviews and the reactions to them in this case).
Its more easy if you think it this way:
The Gamespot guy who got the axe, was given a mission (to please the industry big guys with his reviews) and he failed. Period, he got demoted because of that.
Also, the hole "ban" thing, is not very democratic, and cannot be applied to real life scenario, you just cant "ban" people that thinks in a different way than you.
Hm.. im foreseeing a whole therapy industry for "ex-gamers".
idiots that believe in rules, and that think that democracy works...
Sigh. where are my pills?...
Luckily, there exits socialism, and Nazism!