Yes, according to the lore they use entangled particles as a form of long range communication. EDI (Tricia Heifer of BSG fame) goes into some detail about how it works, which isn't that different from how the article here describes it.
Bioware deserve points for doing that kind of research into the game.
Re:And we're trusting you because....
on
Hiding From Google
·
· Score: 2, Funny
No. And you've been warned about that kind of thinking. It's off to the Chemical sheds for you!
I'd like to take this opportunity to steer the conversation towards discussing some phones in general, regardless of the provider (So some of us non-us folk can have a bit of a discussion). Mainly because it's somewhat related and because I, personally, lost interest in the mobile device market some years ago (Around 2003 or 2004) and am quite out of touch. There's been many big changes, devices like the iPhone have changed the game and now Google has Android I feel I'm even more misinformed.
I was thinking of getting an Android phone, but all I've heard lately are teething problems (mostly with the Nexus one). What do you/.ers think of the current smartphone market? Are there genuinely any great phones out there worth investing in? Anything on the horizon worth holding off for? Just your thoughts and opinions on the best phones to check out now and in the future.
They have offices, but they don't run a mobile phone service in those countries, or if they do they operate under another name. Find me a phone contract seller in the UK that offers an AT&T contract.
No doubt if Blizzard made this mandatory, they'd cover the cost of the devices themselves. Its probably not going to go down well if they suddenly prevent players logging in unless they pay an additional, one-off fee. Many people would see it as a bad precedent. Furthermore, they'll probably either supply them with new copies of the game, or only "enable" it (and send it out) to accounts that are more than say 3 months old (as they're arguably not going to have much worth stealing and by then the cost of the device will have been covered in the monthly fees).
Because hijacking accounts and stealing gold and items from players to be sold on is actually quite a lucrative market. If you can't farm gold because the bots are detectable or because that little chinese kid costs too much money to pay, why not just steal it?
So what is Adobe supposed to actually do? Let people pirate their software in the hope that they'll someday decide to pay for it? I honestly can't blame them for what they did. After all, a customer that doesn't pay for your software isn't a customer at all.
Furthermore, your account of the events is very brief and one-sided, it implies that Adobe just up and took them to court, when no doubt they contacted your employer first, asking them to buy the licenses or remove them and your employer decided to tell them to go to hell.
However, there isn't anything actually wrong with the phone itself (or at least, nothing I've seen), the problem is Google's (supposed) lack of Customer support, that's all. No matter how perfect a device or service is, you'll always need customer support for those that simply don't "get" it. As someone who works in this field, myself, I can assure you that thousands of people calling for help doesn't always mean there's a problem.
I find it hard to believe that DirectX is soley responsible for keeping Windows a monopoly. The vast, vast majority of PCs running windows out there are not used for gaming. What other "technologies" are keeping windows a monopoly? Program compatibility is the only other thing keeping people "tied" to windows, other than them simply being used to it and happy enough. If you want to blame anyone, blame the companies that can't be bothered to port their apps to another platform, not Microsoft for being the platform of choice.
Maybe I'm living in the clouds, but if I was the FCC, I'd build a massive fibre network then lease some of the connections wholesale to ISPs. Anyone with enough money can lease some connections/bandwidth and sell it on at whatever cost they want. The FCC would run the network, the ISPs would just fight tooth and nail for customers, forcing them to focus on things like customer service and price.
They're currently working on defining it. They'll have the definition in a month. Then they'll start working on the actual plan...
No doubt the definition will be whatever they can reasonably accomplish in the timeframe. If they can find a way to get 50Mbit to every single person, 30 will be the definition of broadband. More than likely, though, the definition will be something like 256k (5x dialup) just because it's "easier" to get that to everyone than an actual reasonable amount (like 2Mbit).
And who's going to pay to have all these signed apps run?
That scenario ends up going one of two ways:
1) THe signing process is made free and becomes self-signed (Think Android), which completely negates the whole point of it as anyone can sign anything.
2) The signing process costs money, no company will do it for free so in order to get your app signed, you need to pay. This isn't cheap, often 3-digit territory and only really feasible for fairly large companies. Indie developers are screwed. Open source software is screwed. Freeware is screwed. Say goodbye to Media player classic, FFDSHOW, VLC, Firefox, Opera, Chrome, CCleaner, Spybot, AVG (The free version, anyway) and anything else that you've been given for free. It's all gone, or at the very least, such a hassle to run (hurrah for installing unsigned certs every day!) that people just disable the whole thing entirely, bringing you back to square one. Signing does not work.
Please go tell John Carmack that he didn't efficiently program the early Quake Engines, then. They use Look up tables (i.e. extra memory) to calculate normals instead of having the CPU do it. Why? Because it's actually faster, or at least it was at the time. That's just one example off the top of my head that proves you don't actually know what you're talking about.
You could build a capable HTPC for much less than the cost of a PS3. In fact, you can get TVs that do it all over the network these days, so it doesn't really matter, the argument is still the same.
Personally, I can't see a single problem with Silverlight that doesn't exist within flash, including "OtherOS" support. We all know what Adobe is like when it comes to supporting 64bit Linux. Then again, I honestly haven't had much use for flash over the last couple of years other than watching videos, something I'm hoping that will accomplish just as well. The only times I've needed flash other than this were when certain websites have, quite literally, forced me to use it, usually as part of some rediculous sign up process. Silverlight is in much the same boat, albeit with a much smaller usage so I don't really see why people dislike it so much. It's no better or worse than flash, but at least it's a competitor, which one day might help the situation.
Or perhaps you simply misunderstood his statement? He said reality is blurry. Reality, as it happens, is your perception of the world around you. Your own perception, with your own eyes, will indicate that anything moving at any particular speed is "blurry". He wasn't indicating anything of the sort and anyone with half a brain could see that.
For that to be the case, there has to be an actual uptake of IPv6. I live in the UK and I don't know of a single residential provider that's offering IPv6 to anyone and nobody seems to have plans to, either.
So surely its not a bad idea to focus on one we DO know about, come up with some good theories to prevent it hitting us, then if we do happen to find another asteroid that will definitely hit us, we've got some prior research done already.
It has been ported to Windows CE (aka Windows Mobile) for years now. And some quick googling revealed that a previous Symbian port is readily available on the 'nets and has been for several years now (http://duke-nukem-3d.en.softonic.com/symbian), along with Palm and Blackberry counterparts. The game has also made its way to just about every games console since the PS1. I fail to see why this article is in any way news.
Because quite a few people still rely on some 32bit applications that simply don't like 64bit environments. I, myself, use an application that is completely 64bit compliant but requires a 32bit driver to be functional. The drive is written by a 3rd party who appear be dragging their heels with regards to updating it. I can use this app just fine in Windows 7 32bit, but ANY 64bit OS is out of the question.
Though it will be turned on by default for Windows 7 and Vista users, they will be able to toggle between the old and new interface by holding the Alt key.
Yes, according to the lore they use entangled particles as a form of long range communication. EDI (Tricia Heifer of BSG fame) goes into some detail about how it works, which isn't that different from how the article here describes it.
Bioware deserve points for doing that kind of research into the game.
No. And you've been warned about that kind of thinking. It's off to the Chemical sheds for you!
I'd like to take this opportunity to steer the conversation towards discussing some phones in general, regardless of the provider (So some of us non-us folk can have a bit of a discussion).
Mainly because it's somewhat related and because I, personally, lost interest in the mobile device market some years ago (Around 2003 or 2004) and am quite out of touch. There's been many big changes, devices like the iPhone have changed the game and now Google has Android I feel I'm even more misinformed.
I was thinking of getting an Android phone, but all I've heard lately are teething problems (mostly with the Nexus one). What do you /.ers think of the current smartphone market? Are there genuinely any great phones out there worth investing in? Anything on the horizon worth holding off for? Just your thoughts and opinions on the best phones to check out now and in the future.
They have offices, but they don't run a mobile phone service in those countries, or if they do they operate under another name.
Find me a phone contract seller in the UK that offers an AT&T contract.
No doubt if Blizzard made this mandatory, they'd cover the cost of the devices themselves. Its probably not going to go down well if they suddenly prevent players logging in unless they pay an additional, one-off fee. Many people would see it as a bad precedent.
Furthermore, they'll probably either supply them with new copies of the game, or only "enable" it (and send it out) to accounts that are more than say 3 months old (as they're arguably not going to have much worth stealing and by then the cost of the device will have been covered in the monthly fees).
Because hijacking accounts and stealing gold and items from players to be sold on is actually quite a lucrative market. If you can't farm gold because the bots are detectable or because that little chinese kid costs too much money to pay, why not just steal it?
I don't know about you, but some banks in the UK do in fact use a similar system. It's not perfect, though.
http://blog.jezmckean.com/why-i-might-leave-my-bank-the-natwest-card-reader/
So what is Adobe supposed to actually do? Let people pirate their software in the hope that they'll someday decide to pay for it? I honestly can't blame them for what they did. After all, a customer that doesn't pay for your software isn't a customer at all.
Furthermore, your account of the events is very brief and one-sided, it implies that Adobe just up and took them to court, when no doubt they contacted your employer first, asking them to buy the licenses or remove them and your employer decided to tell them to go to hell.
However, there isn't anything actually wrong with the phone itself (or at least, nothing I've seen), the problem is Google's (supposed) lack of Customer support, that's all. No matter how perfect a device or service is, you'll always need customer support for those that simply don't "get" it.
As someone who works in this field, myself, I can assure you that thousands of people calling for help doesn't always mean there's a problem.
T-mobile is worldwide, Verizon, sprint and AT&T are not.
Although Vodafone is worldwide as well, so Kudos to them for not being utterly terrible.
Random amusing trivia: I get 361,000 results for "I hate vodafone" but 371,000 results for "I hate vodaphone".
I find it hard to believe that DirectX is soley responsible for keeping Windows a monopoly. The vast, vast majority of PCs running windows out there are not used for gaming. What other "technologies" are keeping windows a monopoly? Program compatibility is the only other thing keeping people "tied" to windows, other than them simply being used to it and happy enough. If you want to blame anyone, blame the companies that can't be bothered to port their apps to another platform, not Microsoft for being the platform of choice.
Maybe I'm living in the clouds, but if I was the FCC, I'd build a massive fibre network then lease some of the connections wholesale to ISPs. Anyone with enough money can lease some connections/bandwidth and sell it on at whatever cost they want. The FCC would run the network, the ISPs would just fight tooth and nail for customers, forcing them to focus on things like customer service and price.
They're currently working on defining it. They'll have the definition in a month.
Then they'll start working on the actual plan...
No doubt the definition will be whatever they can reasonably accomplish in the timeframe. If they can find a way to get 50Mbit to every single person, 30 will be the definition of broadband. More than likely, though, the definition will be something like 256k (5x dialup) just because it's "easier" to get that to everyone than an actual reasonable amount (like 2Mbit).
And who's going to pay to have all these signed apps run?
That scenario ends up going one of two ways:
1) THe signing process is made free and becomes self-signed (Think Android), which completely negates the whole point of it as anyone can sign anything.
2) The signing process costs money, no company will do it for free so in order to get your app signed, you need to pay. This isn't cheap, often 3-digit territory and only really feasible for fairly large companies. Indie developers are screwed. Open source software is screwed. Freeware is screwed. Say goodbye to Media player classic, FFDSHOW, VLC, Firefox, Opera, Chrome, CCleaner, Spybot, AVG (The free version, anyway) and anything else that you've been given for free. It's all gone, or at the very least, such a hassle to run (hurrah for installing unsigned certs every day!) that people just disable the whole thing entirely, bringing you back to square one.
Signing does not work.
Please go tell John Carmack that he didn't efficiently program the early Quake Engines, then. They use Look up tables (i.e. extra memory) to calculate normals instead of having the CPU do it. Why? Because it's actually faster, or at least it was at the time. That's just one example off the top of my head that proves you don't actually know what you're talking about.
You could build a capable HTPC for much less than the cost of a PS3. In fact, you can get TVs that do it all over the network these days, so it doesn't really matter, the argument is still the same.
Personally, I can't see a single problem with Silverlight that doesn't exist within flash, including "OtherOS" support. We all know what Adobe is like when it comes to supporting 64bit Linux.
Then again, I honestly haven't had much use for flash over the last couple of years other than watching videos, something I'm hoping that will accomplish just as well. The only times I've needed flash other than this were when certain websites have, quite literally, forced me to use it, usually as part of some rediculous sign up process.
Silverlight is in much the same boat, albeit with a much smaller usage so I don't really see why people dislike it so much. It's no better or worse than flash, but at least it's a competitor, which one day might help the situation.
Or perhaps you simply misunderstood his statement? He said reality is blurry. Reality, as it happens, is your perception of the world around you. Your own perception, with your own eyes, will indicate that anything moving at any particular speed is "blurry". He wasn't indicating anything of the sort and anyone with half a brain could see that.
For that to be the case, there has to be an actual uptake of IPv6. I live in the UK and I don't know of a single residential provider that's offering IPv6 to anyone and nobody seems to have plans to, either.
So surely its not a bad idea to focus on one we DO know about, come up with some good theories to prevent it hitting us, then if we do happen to find another asteroid that will definitely hit us, we've got some prior research done already.
Just you wait until the new Duke Nukem, DNF, comes out, you'll eat those words!
It has been ported to Windows CE (aka Windows Mobile) for years now. And some quick googling revealed that a previous Symbian port is readily available on the 'nets and has been for several years now (http://duke-nukem-3d.en.softonic.com/symbian), along with Palm and Blackberry counterparts. The game has also made its way to just about every games console since the PS1. I fail to see why this article is in any way news.
Because quite a few people still rely on some 32bit applications that simply don't like 64bit environments. I, myself, use an application that is completely 64bit compliant but requires a 32bit driver to be functional. The drive is written by a 3rd party who appear be dragging their heels with regards to updating it.
I can use this app just fine in Windows 7 32bit, but ANY 64bit OS is out of the question.
This all sounds like Socialism to me!
Hurray for people not reading TFA: