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User: 4D6963

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  1. Re:WTF on Examining Portal's Teleportation Code · · Score: 1

    What the hell are you drivelling about? It is obvious that the only straightforward and sensible way to do this is to do a line-full circle collision detection between your position (a point) between this frame and the previous frame (a line) and the portal (a flat full circle, well, oval), and that when the line and the circle cross you just translate positions and velocity according to a fairly simple function that relies on the 3D angle between both portals. And wtf is "a spawn technique of teleportation" if not a fancy (although near nonsensical) way to refer to something obvious to sound like you're in the know?

  2. Re:WTF on Examining Portal's Teleportation Code · · Score: 2, Insightful

    Haha nice one, I didn't think about that ;-). Don't pay attention to the other posters, Slashdot is crowded with people insensitive to even the most blatant sarcasm.

  3. Re:WTF on Examining Portal's Teleportation Code · · Score: 1

    Yeah which is really the easiest and most obvious part. As the GP pointed out the algorithm for seeing through the portal must be less obvious/interesting, same for things standing in the portal, although I suspect there's no big challenge here, I'm ready to be that objects just go on either side of the portal without making any difference.

  4. Re:bullcrap on New Details For StarCraft 2's Zerg · · Score: 1

    Hallelujah. That's the main flaw about RTS games. By lack of a strategy aspect they focus on micro-management and making you take 100 clicks to do something you should be able to do with half a dozen just to keep you busy. When I think strategy I think being a sort of Napoleon Bonaparte, decide how many units you're gonna take where, how and when, and Europa Universalis succeeded with that respect. But in most other RTS games, you spend most of your time doing things a commander shouldn't have to do, like telling a unit to do whatever they could decide to do on their own with a tad bit of common sense, like units trying to get fixed when idle and harmed, or units activating their counter measures when not just appropriate but necessary. It's like you almost have to order your units to wipe their nose when needed.

    And while I'm ranting about RTS games, here's some more. Why use hard limits for things like population limit? This is a cheap trick to make sure you don't end up with 5 times more units than your adversary. Instead of stupid hard limits they should use mechanisms to achieve the same effect, but with more subtlety and room for choice by the player. For example, have a nice model of how your feeding resources are affected by how many units you have. I.e. if you try to make more than 200 units you can't get enough food for anyone anyways so your units will be weaker or eventually even starve to death. Just an example, but I think "matured" genres like RTS and FPS games are examples of each new game being just like another previous game except a little better. There are few paradigm shifts and concept rethinkings when a genre has matured, it only becomes a routine.

  5. WTF on Examining Portal's Teleportation Code · · Score: 5, Insightful

    The difference between Portal and all those that came before it is that Portal's teleportation acts as a frictionless tube between point A and point B. Physics are still hard at work inside the frictionless tube. Instead of simply repositioning an object from point A to point B, the player enters point A with full velocity and exits point B with the same speed, but moving in a new direction.

    Are you fucking kidding? What's not completely obvious about this algorithm that should be Slashdot-front page worthy? I mean, it's fucking mind blowingly obvious, of course it keeps the velocity and translates it, how else could it do what it does? I can understand why it would be relevant to do a coding tutorial on the subject, but that's about as newsworthy as a Bresenham line drawing algorithm tutorial. TFS looks just like a "hey let's talk about how some super popular game is super awesome and post about it on a high traffic website".

  6. Re:Reality Check on Gamepark Holdings Officially Announces the WIZ Handheld · · Score: 1

    Who talked about piracy? That's as if you went "iPods play MP3s? OMG piracy!!". Nothing inherently illegal about emulators.

  7. Re:OpenPandora on Gamepark Holdings Officially Announces the WIZ Handheld · · Score: 2, Interesting

    How could it not be cheaper than the Pandora? The Wiz has a much less powerful SoC, the Pandora has the most powerful SoC out there (TI OMAP 3530), with WiFi, Bluetooth, a keyboard, analog dual nubs on top of the D-pad and the *proper* other buttons (a double D-pad?? What the hell are these guys smoking?). Also a 800x480 screen vs 320x240. Oh and I'm not even talking about the vast battery life in the Pandora. That's the sort of thing that make the difference between just another PMP/console and a cutting edge high end gaming console/UMPC.

    The Wiz replaces your GP2X, the Pandora replaces your GP2X, PSP (OK it doesn't have the commercial games but it will emulate all PSX games better than the PSP and it's vastly more powerful than the PSP anyways), and EEE. That's right, I said EEE, same screen resolution, a keyboard, WiFi/Bluetooth (does the EEE even have Bluetooth?), a possibility to put Ubuntu on both (no Windows though), and considered the reduced size and increased battery life it makes it an advantageous replacement.

    So yeah, comparing the two is like comparing an Audi TT with your mom's Volkswagen. You can drive on the road with both, but that's where the comparison ends, hence the necessary price tag difference.

  8. Re:Launch into space on a 2000 year crash course on Rosetta Disk Designed For 2,000 Years Archive · · Score: 1

    Already been done, will launch next year or something. Too lazy to find link or form complete sentences. I think it was called KEO though.

  9. Re:Pfff on Rosetta Disk Designed For 2,000 Years Archive · · Score: 1

    Funny how near-sighted people can be - a man vilified in his own time can become symbol of hope (or fear depending on your branch of Christianity) for thousands of years afterward.

    Works for a lot of other historical figures too. That's what we call nowadays the Santa Clausification of Martin Luther King.

  10. 40 minutes on Software To Provide Astronaut Counseling · · Score: 2, Interesting

    So what you can't just drop an e-mail to a NASA counsellor and wait for the damn answer? If you're on Mars you'd have to wait in worst cases 40 minutes (neglected the time it would take for the person at the other end to type their reply). I mean come on, in real life you don't get replies to your e-mails that fast, and if you're depressed you can still wait a few minutes to get replies to your e-mails.

  11. So what? on Linux Not Supported For Democratic Convention Video · · Score: 3, Funny

    So what? You're gonna vote for the candidate whose website supports Linux? Pfft, how silly. I'll only choose my candidate based on their web server's OS.

    In 2008 vote for the candidate whose server runs FreeBSD!!

  12. Re:Pfffft, is that all ? on How To See In Four Dimensions · · Score: 1

    Yeah but look at your own post, it claimed that a . was a 1D projection.

  13. Re:Quite literally doesn't matter on A Look At Joe Biden's Tech Voting Record · · Score: 1

    As well as Bush's drones (literally, they don't vote in their own conciousness but just blindly follow the leader) since 2006 to block whatever the (not sufficiently large) Democrat majority tries to do.

  14. Re:Some dev's are clueless... on Too Human Meets Mediocre Reviews · · Score: 1

    That's because there's really three aspects to making a game. Engineering, art, and design. That last one is overlooked, but that's the global vision that defines what makes the game and ultimately whether the game is good and fun or not depends on the designer and how well his vision has been executed. People just forget too often how essential a designer is, and don't know if they themselves are qualified for the role.

  15. Re:Pfffft, is that all ? on How To See In Four Dimensions · · Score: 1

    You're just kidding, right?

  16. Re:Quite literally doesn't matter on A Look At Joe Biden's Tech Voting Record · · Score: 1

    Thanks a lot Captain Indepthanalysis! Now tell me, why weren't Democrats who won that election able to do all you cited? Ever heard of filibustering?

  17. Re:My thoughts on US politics right now on A Look At Joe Biden's Tech Voting Record · · Score: 3, Insightful

    I think the main problem that's being talked about here stems from a near complete lack of critical thinking among the American public, which is why I think election campaigns are lower-levelled and politicians can get away with anything, i.e. "my opponent = Paris Hilton", "my opponent = terrist", "my opponent = cliché angry black man". I think that's pretty much the root of all evil the USA, a lack critical thinking, which makes the American public believe things that European publics would just scoff off, and that's why you realise you got owned when it's way too late. To put things in perspective, while both the American and the British government were for the war in Iraq, only the American opinion was favourable to it, while the majority of Britons were opposing it from the start. The very fact that the evolution and climate change debates are even taken seriously by most Americans is I believe a clear indicator of that intellectual gap between this country and most other countries you can decently compare them to.

    I think it all mainly stems from the quality of education in the USA, and I think every cause of the current and future downfall of the USA can be traced back to educational issues.

  18. Re:Really? on A History of Atari — the Golden Years · · Score: 1

    Yeah, which is why in case of ambiguity when something is not wrong you should refrain from nitpicking or even worse going "BUZZ!". And yes I was very aware that he was not the richest man anymore, thank you very much.

  19. Re:Not actually 3D? on Microsoft Releases Photosynth · · Score: 1

    I'm not sure 'optimise' means what you think it means.

  20. Re:By pc... on Microsoft Releases Photosynth · · Score: 1

    Whose dumb? It's certainly not my dumb.

    Your smart, his dumb. Obviously its relative.

  21. Re:3D? That sucks! on Dreamworks and Carmack Discuss 3D and Threading At IDF · · Score: 1

    You must be New Here, cause that sounds like something he'd say.

  22. Re:Really? on A History of Atari — the Golden Years · · Score: 0, Flamebait

    So? I claimed he held the title for a decade, the article you linked to claimed 13 years, what's your fucking point?

  23. Re:It's the BIOS, not windows on Vendors Rally While Windows Sleeps · · Score: 1

    Actually I think you'd be better off using a NAND/Flash memory. Just like UMPCs..

  24. Re:Really? on A History of Atari — the Golden Years · · Score: 1

    Yeah I mean what could be possibly amusing about firing someone who's been the richest man in the world for a decade straight.

  25. And what's best on A History of Atari — the Golden Years · · Score: 4, Informative

    30 years later they still have people making brand new original games for the Atari 2600 like this one or that one!