Yeah well, let's wait for the Wii to have any more than a pittance of online features in their games and then we can talk about how they're gonna make the Mario-Zelda-Smash-Bros MMORPG (what, you think Nintendo is gonna make original content?).
Well, there *are* a lot of similarities between WoW and DAoC. Sadly, the one thing that made DAoC rock (the realm vs realm pvp content) isn't really done well in WoW. Sad, because the RvR stuff in DAoC was by far the most fun.
Correct, however the history of modern democracy has revealed that people want to be led, no matter the form of government currently in power. The only difference now is that people (arguably, and within narrow parameters / range of choices) get some influence over *who* leads them.
While Kerry wasn't exactly the brightest bulb in the bunch, his ability to "change his mind" is far more democratic than having a strong, resolute leader who is unwavering in his/her beliefs, regardless of what the constituents may want.
The fact of the matter is that most people who play the game quit fairly early because you can't zoom through the skill progression (that and the "mmo spreadsheet" factor of it, which never bugged me that much). So, they get a cash boost from people who subscribe but don't end up playing for whatever amount of time they subscribed for (which CCP hopes is 2 weeks of a 6 month subscription, I'm sure).
Sometimes you may not even have access to the actual data files, for example with databases you will usually not be able to get at the raw binary files and will instead have to make a dump. Dumps can be very slow to make and are not without problems of thier own (sometimes A database will let you store something in a field that it cannot correctly store in the default dump format).
Sometimes you may not have enough disk space quota to make a tarball on the account.
Sometimes you may be able to make the tarball but find it very difficult to get it on to storage that is not under your hosting providers control.
Sometimes people just trust that when thier provider claims they are backing up that is better than anything they could do themselves.
Sometimes people are just lazy:(
Sometimes its important enough to actually take some time and develop workarounds for those complications?
The owner of Jatol.com, Tim Tooley, has also disappeared. He was apparently very ill for some time, and speculation on the thread goes from his skipping the country to lying dead in his home. Fastservers apparently is unwilling to turn the machines back on, so people could get their content, without authorization from Tooley."
Sounds like someone needs to find a hosting provider that has more than a single person running the whole company...
Why sarcasm? Every time something like this happens, the number of people who are literally (and textually!) screaming, "everything is gone I need access to the server to get my stuff!" is depressingly large. I won't go into the silliness of thinking that shared hosting is appropriate for running a bona fide business (this is a constant bitch on the Dreamhost blogs; when a shared host with no SLAs in the contract is taken down for an hour for an upgrade or relocation, there's a steady stream of, "My clients can't get to their website, I'm losing revenue!"... well, if uptime is essential, why are you spending $100 a year on shared hosting?), but come on! Backups! It's common sense when developing anything! At *least* copying it to your local machine for a backup and putting it on a DVD in a safe place at your place of residence. If that's too much effort, then 1) don't bitch when the hosting site you're not paying to keep persistent backups doesn't supply them out of the kindness of their hearts, and/or 2) you need to find a new line of work/hobby that doesn't include web hosting in some fashion.
beautiful, well coded, etc. For the casual gamer, it's too tough. The lower levels fly by with lots of content and lots of progress. Starting at around lvl 14 orso, it seems to get exponentially more difficult to level a character, with the only way being to grind and grind and grind. The rule hacks added to prevent massive character leveling by professional levelers have impacted the casual gameplay to the point where it is extremely difficult to advance without spending a large amount of time grinding, which is boring. The world itself is beautiful, but to have to slay morlocs for days to get an enchanter to the required grunt level to learn new enchanting skills is nuts. 'Bash things because we want to slow you down' seems like the way it goes... I wonder how many ppl are leaving due to that.
Wut? I've got a couple chars, none above 37 because I'm sporadic and change my mind about what sort of class I like to play from time to time. None of them... *NONE* of them have required me to grind. There's quests all over the place if you just look for them. Now, some people consider quests to be "grinding", but exactly how else does one gain experience in an RPG? So, I can't agree with those people.
Now, some of the quests are a pain in the ass, but, well, that's the life of an adventurer for ya.
Are you crazy?!?! That rock might have a pedophile behind it! And that stick might have a terrorist watching it for tasty American child-flesh to come along! Outside?? I've never heard such irresponsible advice!
I dunno, I think its like any other thing that gets vilified in our society. It effects different people different ways, and requires different strategies different people to decide how they're gonna prioritize it in life. I have a friend whose major hobby is watching movies and TV, and he's a virtual encyclopedia of knowledge about the entertainment industry. Perhaps the difference is because he's an active, not passive, viewer. Unlike many people, who simply absorb what they are watching without any sort of mental activity going on (or a minimal amount).
IIRC it was Kyle's cousin. Kyle had paid Cartman to be nice to him and that line is what lost Cartman the payment. Or was it Stan? Whichever kid is Jewish.
A lot of places don't do commissions on sales, you're correct. However, a lot of places, in order to get salesdrones to push the ESP's, will give some sort of incentive (10% of the ESP total, etc).
Patches can be slipstreamed anyway, and for the mother of all 'off-line patching systems' there's Windows Server Update Services. Yeah, but WSUS still requires pulling across a wire, and who wants to re-slipstream an install CD once a month?
This doesn't really address what I mainly used Autopatcher for, though. The best thing about it was that I could update a new SP2 install while a machine was still offline, instead of pulling everything over a wire. I don't think anything that MS makes can do that in a fashion as slick as Autopatcher.
In my mind, *the* most important aspect of EVE's skill training system is that it pretty much destroys the ability of a 13 year old with no responsibilities in real life to powerlevel to the top of the game in a few days.
Make no mistake, macroing your way to resource acquisition ("macro mining" for example) is discouraged (and not-infrequently those engaged in the practice can be harassed and profited *from* -- by stealing their ill-gotten gains, for example -- if you understand the in-game mechanics well enough), but I much prefer the skill training system in EVE to the "make a bunch of skill level 30, then 45, then 60" items in games such as WoW, which is a pain, and really doesn't add to the gameplay.
The closest thing I've played in a long while is Project Sylpheed (not to be confused with the old 3d-shooter Silpheed), but it's closer to a "macross space combat emulator" than a space combat sim in the tradition of Wing Commander, TIE Fighter / X-Wing, Freespace, etc.
Actually if you really look close, cash flow for 3rd quarter was positive. They're not making money hand over fist (actually net profit is down, though down less than 2nd quarter), but they're not going anywhere any time soon (their assets exceed their liabilities by ~5billion dollars, and their cash/cash equivalents + short term investments are around 1.5billion dollars as of end of third quarter). Obviously they won't replace Intel anytime soon, but they're not in dire straits, either.
Yeah well, let's wait for the Wii to have any more than a pittance of online features in their games and then we can talk about how they're gonna make the Mario-Zelda-Smash-Bros MMORPG (what, you think Nintendo is gonna make original content?).
Well, there *are* a lot of similarities between WoW and DAoC. Sadly, the one thing that made DAoC rock (the realm vs realm pvp content) isn't really done well in WoW. Sad, because the RvR stuff in DAoC was by far the most fun.
In the eyes of the law, women are often equated to be as helpless (and as unable to make reasonable decisions) as children.
Just throwin that out there.
Correct, however the history of modern democracy has revealed that people want to be led, no matter the form of government currently in power. The only difference now is that people (arguably, and within narrow parameters / range of choices) get some influence over *who* leads them.
While Kerry wasn't exactly the brightest bulb in the bunch, his ability to "change his mind" is far more democratic than having a strong, resolute leader who is unwavering in his/her beliefs, regardless of what the constituents may want.
The fact of the matter is that most people who play the game quit fairly early because you can't zoom through the skill progression (that and the "mmo spreadsheet" factor of it, which never bugged me that much). So, they get a cash boost from people who subscribe but don't end up playing for whatever amount of time they subscribed for (which CCP hopes is 2 weeks of a 6 month subscription, I'm sure).
Tabula Rasa
Sometimes you may not have enough disk space quota to make a tarball on the account.
Sometimes you may be able to make the tarball but find it very difficult to get it on to storage that is not under your hosting providers control.
Sometimes people just trust that when thier provider claims they are backing up that is better than anything they could do themselves.
Sometimes people are just lazy
Sometimes its important enough to actually take some time and develop workarounds for those complications?
It was never large enough to be reliable if it didn't even own its servers.
Sounds like someone needs to find a hosting provider that has more than a single person running the whole company...
QFT, as the youngins sayWhy sarcasm? Every time something like this happens, the number of people who are literally (and textually!) screaming, "everything is gone I need access to the server to get my stuff!" is depressingly large. I won't go into the silliness of thinking that shared hosting is appropriate for running a bona fide business (this is a constant bitch on the Dreamhost blogs; when a shared host with no SLAs in the contract is taken down for an hour for an upgrade or relocation, there's a steady stream of, "My clients can't get to their website, I'm losing revenue!"... well, if uptime is essential, why are you spending $100 a year on shared hosting?), but come on! Backups! It's common sense when developing anything! At *least* copying it to your local machine for a backup and putting it on a DVD in a safe place at your place of residence. If that's too much effort, then 1) don't bitch when the hosting site you're not paying to keep persistent backups doesn't supply them out of the kindness of their hearts, and/or 2) you need to find a new line of work/hobby that doesn't include web hosting in some fashion.
Isn't Trek Online about 3 years out at the minimum?
Keep in mind that the 100,000 writes number is a stock number that seems to go up all the time, not that this comment directly addresses the "why".
Wut? I've got a couple chars, none above 37 because I'm sporadic and change my mind about what sort of class I like to play from time to time. None of them... *NONE* of them have required me to grind. There's quests all over the place if you just look for them. Now, some people consider quests to be "grinding", but exactly how else does one gain experience in an RPG? So, I can't agree with those people.
Now, some of the quests are a pain in the ass, but, well, that's the life of an adventurer for ya.
Are you crazy?!?! That rock might have a pedophile behind it! And that stick might have a terrorist watching it for tasty American child-flesh to come along! Outside?? I've never heard such irresponsible advice!
I dunno, I think its like any other thing that gets vilified in our society. It effects different people different ways, and requires different strategies different people to decide how they're gonna prioritize it in life. I have a friend whose major hobby is watching movies and TV, and he's a virtual encyclopedia of knowledge about the entertainment industry. Perhaps the difference is because he's an active, not passive, viewer. Unlike many people, who simply absorb what they are watching without any sort of mental activity going on (or a minimal amount).
IIRC it was Kyle's cousin. Kyle had paid Cartman to be nice to him and that line is what lost Cartman the payment. Or was it Stan? Whichever kid is Jewish.
Not using Linux.
(not really a secret)
A lot of places don't do commissions on sales, you're correct. However, a lot of places, in order to get salesdrones to push the ESP's, will give some sort of incentive (10% of the ESP total, etc).
Yeah, but WSUS still requires pulling across a wire, and who wants to re-slipstream an install CD once a month?
This doesn't really address what I mainly used Autopatcher for, though. The best thing about it was that I could update a new SP2 install while a machine was still offline, instead of pulling everything over a wire. I don't think anything that MS makes can do that in a fashion as slick as Autopatcher.
Juvenile drama from AC's that should get their asses back to Digg, on my /.?
It's more likely than you think.
disclaimer: i've played EVE on and off for years
In my mind, *the* most important aspect of EVE's skill training system is that it pretty much destroys the ability of a 13 year old with no responsibilities in real life to powerlevel to the top of the game in a few days.
Make no mistake, macroing your way to resource acquisition ("macro mining" for example) is discouraged (and not-infrequently those engaged in the practice can be harassed and profited *from* -- by stealing their ill-gotten gains, for example -- if you understand the in-game mechanics well enough), but I much prefer the skill training system in EVE to the "make a bunch of skill level 30, then 45, then 60" items in games such as WoW, which is a pain, and really doesn't add to the gameplay.
While I realize that the Freespace 2 engine has a pretty impressive open source community, I still pine for the days of good space combat sims.
The closest thing I've played in a long while is Project Sylpheed (not to be confused with the old 3d-shooter Silpheed), but it's closer to a "macross space combat emulator" than a space combat sim in the tradition of Wing Commander, TIE Fighter / X-Wing, Freespace, etc.
V'ger was a fictional Voyager probe #, if I remember right.
Actually if you really look close, cash flow for 3rd quarter was positive. They're not making money hand over fist (actually net profit is down, though down less than 2nd quarter), but they're not going anywhere any time soon (their assets exceed their liabilities by ~5billion dollars, and their cash/cash equivalents + short term investments are around 1.5billion dollars as of end of third quarter). Obviously they won't replace Intel anytime soon, but they're not in dire straits, either.