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Valve Says Choice to Make DX10 Vista-Only Hurt PC Gaming

Erris writes "Valve's President Gabe Newell is calling Microsoft's choice to make DirectX 10 Vista-only a 'terrible mistake' that has harmed gaming. His company's latest hardware study shows the strategy has not moved gamers onto Vista. The result is that almost no one is using the newest version of DirectX, and companies are shying away from creating new input devices that support it. Nine months after release, after Christmas, after graduation, and with school mostly back in session, still only 8% of gamers are using it." Update: 08/27 21:09 GMT by Z : An AC points out that these numbers may be framed poorly given uptake numbers for XP's release.

463 comments

  1. Huh? by Macthorpe · · Score: 0, Offtopic

    Didn't you already write about this?

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    1. Re:Huh? by The+Living+Fractal · · Score: 0, Offtopic

      You must be new here. Your UIN seems to suggest you have at least a little experience though. Strange.

      --
      I do not respond to cowards. Especially anonymous ones.
    2. Re:Huh? by Dr.+Eggman · · Score: 2, Informative

      Hmm, not if that link is correct. These appear to be two different user's journal entries. One of which has now been mainstreamed, the other which is still just somebody's journal entry.

      --
      Demented But Determined.
    3. Re:Huh? by LiquidCoooled · · Score: 1

      From what I have been reading, twitter and erris are one and the same.
      Look at the comments lower down in the discussion for a full rundown.

      It was a headscratcher for me at first, but I think I believe it as well now.

      --
      liqbase :: faster than paper
    4. Re:Huh? by dedazo · · Score: 3, Interesting

      No, 'Erris' (whose journal this got published from) is one of twitter's (the one linked to) sockpuppets.

      --
      Web2.0: I love when people Flickr my cuil and digg my boingboing until my google is reddit and I start to yahoo
    5. Re:Huh? by Dr.+Eggman · · Score: 1

      Ah, I see. I had misattributed 'you' in the gp to indicate Slashdot, rather than the journalist and concluded the gp thought it was a dupe.

      --
      Demented But Determined.
    6. Re:Huh? by pilgrim23 · · Score: 2, Insightful

      Regardless of the troll source, the point that DX10 being Vista only as a driving force for Vista sales: SO WHAT?
          Microsoft makes DX10, Microsoft Makes Vista, and Microsoft makes money, not good feelings, not altruism, but good old MONEY off sales of Vista. Last I saw, XP was a money drain on Microsoft as they no longer sell it but must still support it.

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    7. Re:Huh? by plague3106 · · Score: 1

      Since when did six digit ids count as not being new?

    8. Re:Huh? by The+Living+Fractal · · Score: 1

      I guess since we've started eating up seven digits.

      You're practically an old Vet 'round these parts.

      --
      I do not respond to cowards. Especially anonymous ones.
    9. Re:Huh? by Anonymous Coward · · Score: 0, Troll

      And parent is an actual MS shill.

    10. Re:Huh? by Anonymous Coward · · Score: 0

      stfu

    11. Re:Huh? by operagost · · Score: 1

      Hmmph. Newbies!

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    12. Re:Huh? by Anonymous Coward · · Score: 1, Insightful

      Last I saw, XP was a money drain on Microsoft as they no longer sell it but must still support it.

      They still sell it.

    13. Re:Huh? by wellingj · · Score: 1

      Last I saw, Microsoft was a company that makes money from customers of a luxury product.
      Maybe they should remember that fact before it kills them in the next 5-10 years.

    14. Re:Huh? by amuro98 · · Score: 1

      Only until 1/1/2008. After that, unless you're a big corporate customer, it's going to be mighty hard to find XP.

      Even now, it's awfully difficult to buy a new PC that DOESN'T have some form of Vista on it - whether you want it or not.

    15. Re:Huh? by sortius_nod · · Score: 2, Informative

      just because the UID is high doesn't mean people are new here... it just means they are new to posting here. Like myself.

    16. Re:Huh? by MadnessASAP · · Score: 0, Offtopic

      And constructive comment of the day award goes too.....(drumroll) AC! again 5 years running AC has demonstrated that no matter how stupid and unhelpful you may be you can always manage to operate a computer and post to slashdot. Really man whoever you may be, why did you even bother? Did you really think that a comment like this would change anything? Do you feel that it adds to the conversation? Maybe you though that somebody would be swayed by your obvious wit and intelect? To borrow a line from one of my High School teachers. "Next time you feel like posting instead push the keyboard away and bang your head against the desk until the urge goes away."

      --
      I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
    17. Re:Huh? by amuro98 · · Score: 5, Insightful

      Yes, yes, yes. Microsoft making DX10 a "Vista only" feature was clearly an effort to get folks to upgrade to Vista sooner rather than later. No one was ever fooled by Microsoft's claims about how DX10 could only be implemented with Vista's "advanced" architecture...

      Unfortunately, it hasn't been working out too well for Microsoft. Between the horrible driver support, expensive hardware requirements, and the general incompatibility issues you expect whenever upgrading to a major new OS, Vista has been mostly a bust for gamers (and even general users.) Furthermore, this doesn't even include the normal warnings about buying version 1.0 of ANYTHING for your PC - much less anything from Microsoft that hasn't had at least 2 SPs released for it, much less waiting for a major refresh, like Win95b.

      Then there's the whole DX10.1 debacle, which promises to make all existing "DX10" video cards obsolete before they've even gotten proper support. Whee! Microsoft sure loves them some gamers!

      Most gamers I know are putting off the upgrade to Vista for as long as possible - Microsoft's profits be darned. XP ain't broke, so why "fix" it with Vista which so far has proven to be more a step backwards than anything else?

      In my opinion, Microsoft wants to KILL PC gaming - and is using Vista and DX10 to do it. Think about it. How much does Microsoft make off every sale of a non-Microsoft PC game? Exactly $0. All those copies of HalfLife2 - $0. WoW - $0. Civ, BioShock, Sims - $0, $0, and $0. Sure, they make money on the sale of Vista, but that's what, one sale per gamer until Vista's replacement comes out 4-5 years later? Meanwhile, over on Microsoft's XBox side, EVERY copy of EVERY game sold results in a paycheck of $5-10 in licensing fees. This includes not just the games you see in stores, but also the titles you can download off Xbox Live Arcade. There's also the money Microsoft makes from selling Xbox SDKs to the developers - since they have no choice BUT to buy it - unlike on the PC where Microsoft has much less control on what software is used. Furthermore, the console market is exponentially larger than the PC gaming market - and has been for years. Microsoft even makes money from online play on the console with its Xbox Live service - which is yet another area they're making exactly $0 off of PC gamers.

    18. Re:Huh? by Anonymous Coward · · Score: 0

      Your ideas are intriguing to me and I wish to subscribe to your newsletter.

    19. Re:Huh? by Anonymous Coward · · Score: 0

      ustfu2

    20. Re:Huh? by Kythe · · Score: 2, Funny

      Yep. They're everywhere. :)

      --

      Kythe
    21. Re:Huh? by Stormwatch · · Score: 1

      Only until 1/1/2008. After that, unless you're a big corporate customer, it's going to be mighty hard to find XP.
      Torrent, anyone?

      Even now, it's awfully difficult to buy a new PC that DOESN'T have some form of Vista on it - whether you want it or not.
      O rly? I've been to a superstore last week and seen some pretty good computers (HP, I think) with Mandriva; and Dell also sells PCs with a choice of RedHat, SuSE, Ubuntu, or even FreeDOS. (although I'm pretty sure that most people who get a PC with FreeDOS immediately pirate Windows)
    22. Re:Huh? by Corwn+of+Amber · · Score: 1, Interesting

      Wait. This could not be more the moment for Apple to start selling MacOSX OTS? They've already have support from id and EA. If they Just Had Games, as they already have Office and at least two OpenOffices AND Adobe CSx, well, they'd kill Microsoft in one year.

      Still dreaming... but ... if ever ...

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    23. Re:Huh? by RMingin · · Score: 1

      One could argue that they are much the same. Slashdot isn't just reading, it's participating.

      As for Valve's big shocker: No duh. I don't know what MS thought would happen, but I've known that DX10 would be slow to catch on and possibly a flop in the long run ever since they announced Vista exclusivity. The only way that it could have worked was if Vista was the hottest thing since Win9X and it took off like a rocket. Since Vista's uptake has been slow, in fact slower than MS planned, it's stifling DX10 as well.

      MS can choose: Make DX10.1 available to XP, see DirectX succeed at the cost of Vista sales, or keep DX10 Vista-only, which will preserve some Vista sales while smothering DX10.

      I can't really see any third option.

      --
      The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
    24. Re:Huh? by SL+Baur · · Score: 1

      I can't really see any third option. Open source the whole thing and let the community fix it.

      The only game I care about is WoW and I've played it on Microsoft Windows XP and Mac OS X and there's no comparison. Mac OS X doesn't crash, doesn't give you the delayed untyped ALT-TAB death by scheduling (which conveniently occurs most often right after you've engaged an enemy) and it looks and sounds better. I haven't played it yet under the newest version of WINE, but early reports say it works excellently there.

      Open source the whole thing and charge for enterprise users and all of you folks who rely on that code would be better off. Oh wait ...
    25. Re:Huh? by Goldberg's+Pants · · Score: 1

      Dell only sells machines with Linux in certain countries. US, France, Germany and the UK I believe.

      Torrents are the answer for XP. There are people building custom versions out there with all hotfixes etc... I've got one sitting here with all fixes up to August 17th I think it is. Plus .NET framework, Media Player 11. I have a perfectly legal copy of XP here, but it's just so much easier to install a version with the fixes already done.

    26. Re:Huh? by leenks · · Score: 1

      I've been reading Slashdot since just after it started (around Feb 98, it was the start of my 2nd semester at university anyway), including most of the comments, and learnt a great deal. I never wanted to post - I just wanted to read and learn, so why should I have signed up for an account? Now I wish I had, because I'd have a ridiculously low id and get around the "oh, your userid is high so you can't have anything worthwhile to say - like this post for example ;-)

    27. Re:Huh? by Anonymous Coward · · Score: 0

      I can't really see any third option.

      Game produces switch to OpenGL (Direct3D is about the only component anyone is using these days anyway) and stops worrying about having to deal with a sociopathic company who don't always have their best interests at heart.

    28. Re:Huh? by jollyreaper · · Score: 1

      I've been reading Slashdot since just after it started (around Feb 98, it was the start of my 2nd semester at university anyway), including most of the comments, and learnt a great deal. I never wanted to post - I just wanted to read and learn, so why should I have signed up for an account? Now I wish I had, because I'd have a ridiculously low id and get around the "oh, your userid is high so you can't have anything worthwhile to say - like this post for example ;-) I found out about slashdot maybe a year later than you. Signed up for an account but pretty much lurked, never posting. Decided to get into posting a few months back and went to the effort of digging up the old account just so my ID wouldn't be all n00by. It's still pretty damn high, though!
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    29. Re:Huh? by wolfing · · Score: 1

      Except, of course, that Apple has an even worse history of being 'proprietaries' of their stuff, restricting any 3rd party development. I know I'm not upgrading to Vista for at least another year. So what if I miss seeing an extra shadow here and there in a game. Getting Vista just for DirectX 10 is not worth it

    30. Re:Huh? by marcosdumay · · Score: 1

      Nice, because games are one of the few things keeping people on Windows. If Microsoft's greed destroy that, everybody gains (at least at long term).

    31. Re:Huh? by tbannist · · Score: 1

      Hey, you've convinced me. Microsoft is a company and it will sell customers what they want them to buy no matter what. You don't want Vista? We're Microsoft and you'll damn well buy it or else.

      There are two many problems with Vista for many people to want it. Few people care about the flashy new interface when it full of bugs.

      People don't like to have their network traffic throttled because they're playing music.
      People don't like operating systems that crash.
      People don't like having their arm twisted into installing a new operating system or buying a new computer just to play the latest game.

      And while Microsoft will eventually be able to force most people to "upgrade" to Vista, why didn't they learn from XP. People liked XP, it was more stable than Windows 95, 98 and ME. Well, the reason they didn't learn is they're still working the long term game plan which is basically "put everyone's balls in a vice and then squeeze them until the money falls out". They keep forgetting that people don't actually like to be on the receiving end of that gameplan.

      --
      Fanatically anti-fanatical
    32. Re:Huh? by RMingin · · Score: 1

      I meant a third option *for MS*. I'd be just thrilled if the world went OpenGL/OpenAL all the way. Would make me gaming under Linux a lot easier, and my Macs wouldn't mind ditching Cider.

      --
      The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
    33. Re:Huh? by lordtoran · · Score: 1

      But without Microsoft in the game, Apple will have to play nice with the hardware and software vendors and open their platform, or they will lose the PC market to Linux.

      --
      Want to hear the voice of GOD? cat /boot/vmlinuz > /dev/dsp
    34. Re:Huh? by Corwn+of+Amber · · Score: 1

      So what? At least MacOSX works. Vista does not.
      (In the sense that the only time I tried it, I couldn't even read a non-high-def DVD because of a lack of "protected content path". That, and the Cancel Or Allow Hell - how can ANYONE put up with that? I've installed MacOSX on my PC just to NEVER EVER have to install Vista and I need Adobe software so Linux is out of the equation forever because Adobe on Linux is never gonna happen, as in "a frozen Hell where the Pope, converted to Islam, is preaching to winged pigs".)

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
  2. Gaming the system for fun and profit by Anonymous Coward · · Score: 5, Informative
    This exact same journal entry was penned by twitter, who had it rejected from the Firehose probably because of his negative moderation and the fact that editors are starting to wise up to him.

    The original journal entry already had comments that poke holes in twitter's claim about those numbers, which is probably why it became inconvenient and forced him to switch to his sockpuppet account instead.

    Ironically, the same story in Heise.de has a link to another one about a gaming convention in Leipzig drawing all-time record attendance. I suppose it's possible that DX10/Vista will hurt the gaming industry, but with the game release cycle being 12-16 months, I'd say that will be apparent later on.

    Here is a direct link to the original Valve survey, which amusingly enough shows Vista as having an even larger market share among Valve gamers as it has overall (8% vs 5-6%). That means Vista's market share among gamers has been increasing at a rate of about 1% per month since it was released, which is even higher than XP's uptake vs. Windows 98/ME. I can't even begin to imagine what the relevance of Christmas and back to school as claimed by twitter is for gamers who probably switch OSes only when they switch their $3,000 boxes anyway, but I'd say that 8% share is actually not bad in that segment. That share will probably start growing more exponentially as time goes by.

    Welcome to the Trolled By Twitter Club, Zonk.

    1. Re:Gaming the system for fun and profit by Janek+Kozicki · · Score: 0, Offtopic

      you should have an account for writing such insightful comments. Now you are not too likely to get modded up.

      --
      #
      #\ @ ? Colonize Mars
      #
    2. Re:Gaming the system for fun and profit by jollyreaper · · Score: 1

      This exact same journal entry was penned by twitter, who had it rejected from the Firehose probably because of his negative moderation and the fact that editors are starting to wise up to him. Betcha this was posted by twitter on his AC alt.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    3. Re:Gaming the system for fun and profit by Anonymous Coward · · Score: 0

      I find it hard to believe that twitter would ever forgo the hilarity of spelling Microsoft with a dollar sign. If he and Erris are actually the same person, though, at least I have the pleasure of knowing that only 27 people have me foe'd, not 28!

    4. Re:Gaming the system for fun and profit by Gryll · · Score: 3, Insightful

      I would bet that Microsoft was not narrowly looking at the next 12 months when they made the decision to require Vista for DX10. This is more like a 2-3 year strategy to force people away from XP and perhaps even Wine/Cedega. DX10 itself wasn't even targeted for todays graphics cards.

      That said, I don't think it's healthy for the industry and I dread the day I break down and install Vista to get the most out of Starcraft2.

    5. Re:Gaming the system for fun and profit by pantherace · · Score: 5, Informative

      However, even while Vista has about 8%, Vista + DX 10 is 2.3% of users. That's about half as many as are using DX 7. About 15% use DX 8, and the rest are DX9 types.

      In terms of being able to sell one's product to the most people, it then makes more sense to make sure DX 7 runs it well, than it does for DX10. Unless you want to jack the price up, to compensate. Let's see, to make a new game for just DirectX 10, that would be about... 2000$ for the same revenue stream, based on steam's percentage.

      The other thing people forget, is how Microsoft's tools are no longer targetted at the PC, instead they are targeted at the Xbox. This has had rather (IMO) disastrous consequences for one game I play, Supreme Commander. GPG was being partly funded by Microsoft (or would have been, my memory is foggy), and it was intended to be the first DX10 game and use Microsoft's networking, etc.

      This is great and all, but the way Microsoft and GPG used it, it has to be peer to peer. And each computer runs the sim. Which would be fine, if it weren't one of the most taxing games on a cpu currently existing. This would be fine in a homogeneous environment, such as the Xbox. However, PCs aren't. So if one person has a crappy computer, it will slow EVERYONE down.

      Microsoft stands to make more money from Xbox, so they are either intentionally, or unintentionally, doing things which are killing the PC games market.

    6. Re:Gaming the system for fun and profit by Knara · · Score: 1

      Juvenile drama from AC's that should get their asses back to Digg, on my /.?

      It's more likely than you think.

    7. Re:Gaming the system for fun and profit by seebs · · Score: 1

      I'd say "welcome to the Only Able To Troll Zonk Club, twitter".

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    8. Re:Gaming the system for fun and profit by Anonymous Coward · · Score: 2, Funny

      twitter is gay

    9. Re:Gaming the system for fun and profit by theantipop · · Score: 1

      Play it on a Mac. There should be nothing stopping them from using D10-level effects in OGL.

    10. Re:Gaming the system for fun and profit by Anonymous Coward · · Score: 0

      (Score:5, Informative) Yea, I don't think his posting AC hurt his score at all...
    11. Re:Gaming the system for fun and profit by Anonymous Coward · · Score: 0

      Nothing inconsistent here, you only need DX9 to run Vista. The fact is that AT BEST almost 100%-8% i.e. 92% of gamers are still on XP and cannot use DX10 even if their hardware is capable of it (and most of their hardware is not capable of it) because of an artificial restriction.

      Apart from this the poster did not elaborate on Newell's comments, the underlying message is that Valve and Gabe think this has been a disaster.

      If you want to take issue with that then offer something more than their own numbers which ostensibly back up the OP. Ultimately your disagreement is with Valve's conclusions. Your attack on the OP is just ad hominem distraction.

      There is no question this is holding gaming technology back based on the numbers, and Valve's conclusion agrees. You offer nothing substantive to counter that.

      Vista's growing at 1% per month?! That is alarming, that means XP and DirectX 9 will be the platform of choice for at least another 4-5 years, in which case it's much worse than anyone could have anticipated. Now imagine NVIDIA and ATI/AMD not being able to release a single new feature on the largest platform for another 5 years (at which point you project XP will pass it). What a disaster!

    12. Re:Gaming the system for fun and profit by Anonymous Coward · · Score: 3, Informative

      Well, they clearly are:

      twitter comment:

      http://slashdot.org/comments.pl?sid=24993&cid=2716 111

      RazzleFrog reply:

      http://slashdot.org/comments.pl?sid=24993&cid=2716 156

      Containing the sentence "Did you even read my post?"

      Eris reply:

      http://slashdot.org/comments.pl?sid=24993&cid=2717 040

      Where he says: "Sure I did, did you?"

      Smoking gun...

    13. Re:Gaming the system for fun and profit by PopeRatzo · · Score: 3, Interesting

      You guys can get exercised about the fact that this has been discussed here before, but it really is a pretty important issue to consumers.

      Microsoft is desperate to push Vista down the throats of computer users. The big app developers like Adobe are wise to that song and dance, so despite what was probably a concerted effort by Microsoft to get one of the big apps to release a "Vista Only" version, that's not going to happen. So, MS figured that they could go after what is usually a reliably pliant population, the gamer. In the past, just the mention of some new technology that would add a few texels (whatever they are), or provide more realistic fog (for all those games that are set in London, I guess), would get the gamer community lining up to pay thousands of dollars so they could be disappointed by the first game that made use of this new technology.

      But something has changed. Of course, gamers are still eager to get their hands on the hot gear, but they've been burned just enough times to know bullshit when they hear it. And Microsoft pushing a Vista-only technology for games that for some reason could never, nope, impossible, can't happen work on anything but Vista smelled exactly what comes out of the bull's ass.

      It might be time to wake up to the fact that we do not exist just for the purpose of providing huge corporations with record profits. Somehow, the ideas that businesses are supposed to try to give consumers what they want has been supplanted by the idea that now the businesses are calling the tune and we either go along or get off the bus.

      I think Microsoft would make an excellent example for the rest of the corporate world if we were to exert the power we represent as consumers. Every so often, we might have to take one of these corporations that have forgotten that the vendor/consumer transaction is supposed to be an equation and slam them up against the wall just to show that we can. Or, we can just go along meekly and become the consumables for the machinery of corporate greed.

      Personally, I don't care if Microsoft crashes and burns. Not if it makes room for a few new players in the arena of desktop operating systems. Hell, I sold all my MS stock a long time ago.

      Vista was a huge mistake. I believe it's really important not to let Microsoft weasel out of this one. For me, not using Vista is more than just being a smart consumer, it's a political statement. It would be worth sticking with XP for a few more years if only to get the message out that we are not going to be grist for their mill.

      Oh, and Apple, don't get too smug. You might be next.

      --
      You are welcome on my lawn.
    14. Re:Gaming the system for fun and profit by gregorio · · Score: 1

      However, even while Vista has about 8%, Vista + DX 10 is 2.3% of users. That's about half as many as are using DX 7. About 15% use DX 8, and the rest are DX9 types.
      Having Vista is already enough. If your game needs DX 10, just bundle it with the installer and it will install fine on Vista.

      Vista is the only important factor in this issue, as DX 10 is a Vista-only product. That means that if Vista lacks users, DX 10 becomes uninteresting to use and bundle. If Vista has plenty of them, then you can use and bundle DX 10.
    15. Re:Gaming the system for fun and profit by jez9999 · · Score: 1

      For me, not using Vista is more than just being a smart consumer, it's a political statement.

      Richard Stallman?

      </joke>, I actually agree with you.

    16. Re:Gaming the system for fun and profit by dreamchaser · · Score: 2, Insightful

      I think he was talking about gamers who had Vista (which ships with DX 10 code wise) AND DX 10 capable hardware. An awful lot of people have not upgraded from DX9 gen cards yet, partially because of really bad driver support on Vista in the initial months after it's release.

    17. Re:Gaming the system for fun and profit by Frogbert · · Score: 1

      How is that any different to how TA was played?

    18. Re:Gaming the system for fun and profit by LinuxGeek · · Score: 2, Informative

      Vista already ships with DX10, that 2.3% indicates the steam users that have both vista and DX10 capable hardware. Just having DX10 installed is not the same thing...

      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    19. Re:Gaming the system for fun and profit by VagaStorm · · Score: 1

      The problem stated her is not that adoption of Vista is slow. The problem is that even tho Vista adoption is fairly high, directX10 is Vista only, so if you make a game that uses it, you will only reach a small audience, as opposed to directx(8? 9? or whatever where around wen xp came out) which were available for both xp, me and 98 so game developers developing for it could be assured all gamers could use their games :p except me, of course, who only play on linux :p

    20. Re:Gaming the system for fun and profit by m50d · · Score: 2, Insightful
      This is great and all, but the way Microsoft and GPG used it, it has to be peer to peer. And each computer runs the sim. Which would be fine, if it weren't one of the most taxing games on a cpu currently existing. This would be fine in a homogeneous environment, such as the Xbox. However, PCs aren't. So if one person has a crappy computer, it will slow EVERYONE down.

      I suspect that has a lot more to do with the developer than MS pressure, since the same is true of Total Annihilation from 10 years ago, and you'll thank them for it in a few years if my experience with TA is any guide; besides, if extra load was placed on one of the machines, would there be a computer anywhere that was powerful enough to host a 10-player game?

      --
      I am trolling
    21. Re:Gaming the system for fun and profit by spearway · · Score: 1

      I find interesting that no one has pointed out that this are machine capabilities statistics, not actual potential market for a new game. It is quite well known that people with older equipment buy less add-on that people with newer machines. So 1% of brand new machines is not the same than 1% of a three year old installed base. In order to know what game to develop what is important is not the total size of each market segment but the potential sales for each market segments these are very different numbers.

    22. Re:Gaming the system for fun and profit by rtechie · · Score: 2, Informative

      Vista + DX 10 is 2.3% of users Considering that there are only about FOUR DX10 games currently available, this is hardly suprising. The primary argumemnt against DX10 is that it doesn't add enough features, not compatibility or uptake problems. Developers don't want to learn new tools if there isn't a significant improvement (this is really what Valve is bitching about, they didn't get the changes they wanted). I suspect another issue is the perception that Vista is buggy (relatively speaking, it is) and many people are waiting for the first Service Pack. This is almost a Microsoft tradition at this point.

      Hell, this whole discussion is moot as a version of DX10 WILL apparently be coming out for 2000/XP that will allow users of those operating systems to play pure DX10 games, but without all the bells and whistles.

    23. Re:Gaming the system for fun and profit by mowall · · Score: 1

      ...provide more realistic fog (for all those games that are set in London, I guess)... Great post but FFS, that's such an annoying Hollywood-peddled misconception. I've lived in London for 29 years and I can tell you we get way more sun than fog, i.e. about 20 days of sun per year and about 2 days of fog. Now if you were talking about rain effects...
    24. Re:Gaming the system for fun and profit by Emetophobe · · Score: 1

      Microsoft stands to make more money from Xbox, so they are either intentionally, or unintentionally, doing things which are killing the PC games market.
      Which is an extremely stupid and short sighted thing to do, considering the main reason myself and many other people still use Windows is for the games. And I wouldn't touch an xbox 360 with a 10 foot pole, I refuse to buy defective hardware. If Microsoft screws over PC gamers like they are currently doing, I guess I'll just have to use my Wii and PS3 and the few games that do work under linux (Unreal Tournament series and any id software game atleast).
    25. Re:Gaming the system for fun and profit by Anonymous Coward · · Score: 1, Interesting

      Come on. How many people who are running DX7 are likely to buy any game, let alone a new release? Since just about every game installs the required version of DX these people cannot have installed a game in the last 5 years. I'd be willing to bet that the 8% who are early adopters of DX10 (DXX?) would buy orders of magnitude more games than the 15% who are still running DX7.

    26. Re:Gaming the system for fun and profit by pantherace · · Score: 1

      Actually, TA was a client/server setup.

      I've heard that on the client it did a little processing, unit AI for that player, but I'll put that as heresay. (But reasonable, based on my own experience.)

      As far as there being a computer powerful enough to do so, yes. Most Core 2 duos and Core duos should be capable of 10 player (minus the problem of there only being support for 8-players...), at realtime speeds. The problem is if a single player has a machine which isn't capable of it, the game will slow down for all players.

      All the machines run the sim, and right now machines are capable of 4v4 games. (All machines running the sim, works great for anti-cheating measures, suddenly something deterministic doesn't match, and either there's a bug, or someone cheated.)

    27. Re:Gaming the system for fun and profit by KDR_11k · · Score: 1

      TA didn't require more CPU power than was available to consumers. If you have slightly older hardware you're toast, SupCom's framerate hits rock bottom. My PC has pretty much exactly the "recommended" specs but five minutes into the game it's already slowed to a crawl.

      Of course you could just play Spring which has much lower CPU demands.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    28. Re:Gaming the system for fun and profit by KDR_11k · · Score: 1

      Some modders invoked intentional desyncs to create fake radar dots in TA. You cannot desync a server-client model.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:Gaming the system for fun and profit by KDR_11k · · Score: 1

      Official comments from Microsoft are that they don't want to kill either market and they have trouble keeping the balance. They know gaming is what secures their monopoly but they also canno neglect the XBox or they might risk someone else killing the PC gaming market off in the US.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    30. Re:Gaming the system for fun and profit by PhoenixOne · · Score: 1

      Sorry, I must of spaced out for a while, where did you hear about the DX10 version for 2000/XP?

      Its a great idea from a marketing standpoint (you can play games on XP but the same game looks better on Vista), but I haven't heard anything creditable about DX10/XP yet (but I've also been enjoying summer weather..so I probably missed it ;)).

      --
      Spell cheek you've failed me four the last thyme!
    31. Re:Gaming the system for fun and profit by Anonymous Coward · · Score: 0

      in my opinion DX10 and the Microsoft Xbox has revitalized gaming on the PC. Game studios are much more likely to undertake development of a game with a sure market base (think Xboxes here) and are willing to release it to PC because: a)It's pretty much a strait across port from Xbox to PC [only controller mappings need to be changed] and b)The increased DRM in vista means that they don't have to worry about the game being stolen.

      In addition to that, the argument that DX10 kills game development is absolute horsecrap. Any PC with DX10 will support DX9 because its almost 100% backwards compatable (the only problem is HD sound). In fact, development for DX10 isn't starting over from scratch from DX9! it's just adding another layer to it. (of course this takes more time for the programmers, but progress isn't free dammit!)

      DX10 opens up new ways for dev's to make their product more appealing to gamers, and more willing to drop $50 for that new gotta have title.

      in reality, how much difference is there really between Wolfenstein and Bioshock? gameplay is almost the same[shoot people!!!] with a few twists. People run out and buy it because it's different, mainly that it looks better then wolfenstein.

      now excuse me while I go play Lost Planet and Bioshock!!!

    32. Re:Gaming the system for fun and profit by Bonobo_Unknown · · Score: 1

      Nooooooo, he was talking about 19th century London, when people wore top hats and walked with canes, and spontaneously burst into song and dance.

      ;-)

      --
      We don't believe in radical loony monotheistic religions from the middle east -- we're Christians.
    33. Re:Gaming the system for fun and profit by PhoenixOne · · Score: 1

      You refuse to buy defective hardware, but defective software is okay?

      When my 360 died, Microsoft gave me a new one at no cost. When Windows crashes and corrupts important document, I get nothing.

      --
      Spell cheek you've failed me four the last thyme!
    34. Re:Gaming the system for fun and profit by Emetophobe · · Score: 1
      I haven't had an issue with Windows XP Pro in several years. It's pretty damn stable, though your results may vary. Nowadays the only time people get blue screens is from bad drivers or defective hardware. Windows XP doesn't just crash on it's own anymore.

      When Windows crashes and corrupts important document, I get nothing.

      Backup your data at regular intervals? Also, when was the last time Windows crashed on you?

      Defective software is easy to replace, defective hardware I have to return it, wait for it to get serviced, etc... I hate when hardware dies on me and I have to return it... That's time taken away from me actually using the hardware. Plus, I'm not a big fan of any 360 games, I prefer Playstation franchises.
    35. Re:Gaming the system for fun and profit by Anonymous Coward · · Score: 0

      I'm going to disagree with you where you said Vista growth is likely to continue to grow faster from here. I play video games 50+ hours a week and build custom rigs for a living and in my experience Vista had a lot of excitement closer to launch because of the obvious hype and ambiguity in its reviews. Many customers who were interested in Vista, and many gamers I know switched shortly after launch and in the past few months - including myself. However, with the overwhelming negative response from the gamer community pertaining to gaming on Vista the number of people interested in switching has begun to decline, and will decline faster as word gets round. Anyone gaming competitively is almost guarunteed to not use Vista because of the many bugs present regarding voice communication software like Ventrilo and TeamSpeak and Xfire. As well as a slew of network card imcompatibility and the high ram usage (ie. anyone still only using a gig will definitely see decreased performance running Vista over XP even in well designed engines like the half-life 2 engine - with a gig of ram Vista is simply not an option to any self-respecting gamer, and 1 gig of ram isnt that uncommon before you denounce it - i'd guess 30% of pc gamers are still at 1 gig of ram). Personally I am running Vista on my gaming machine and about to go back to XP, why? My rig can run it and any game out there with ease - but dealing with Vistas problems are getting on my nerves - it's a sad day when I look at Windows XP as a stable choice of operating system, but these are those days.

      Personally I'd be thrilled if companies like Valve would consider developing using a standard like Open GL instead of Direct X - many gamers are fascinated by Linux, and on their computers enough to consider switching, but dont see it as an option because emulating games is unacceptable for competitive gameplay where any delays is a serious problem. I look forward to the day when I can remove all the windows partitions from my dual booted systems and never look back, but I've been advocating this switch for just shy of a decade now and am not seeing any progress yet.

    36. Re:Gaming the system for fun and profit by PhoenixOne · · Score: 1

      I think my post made it sound like I didn't mind defective hardware. I hate it for the reasons you stated. But defective software can be almost as bad especially when the problem doesn't have a clear fix.

      "Backup your data at regular intervals? Also, when was the last time Windows crashed on you?"

      Last night, around 1:15 am. Said it was a driver issue, but I haven't updated any of my drivers for months now (when I had my last crash). Best guess, some background task poking around with a dll in an unsafe way but I don't know for sure.

      I backup everything of value now to an external RAID, but it is still annoying to have to deal with it. Plus I don't know if or when this problem will come up again. So, unless I can track down the error, I'll just have to hope it doesn't happen when I'm doing something important.

      --
      Spell cheek you've failed me four the last thyme!
    37. Re:Gaming the system for fun and profit by PopeRatzo · · Score: 1

      Pal, I've been to London. I taught in London, and in the course of a term I think I saw actual sunshine approximately once. Maybe I was there the wrong time of the year.

      I had a colleague from Portland who said "man, it's gloomy here in London".

      But I'm glad that you get more sun than fog. It may just be you have a sunnier disposition, and that is no trivial thing.

      Despite the weather, my time in London may have been some of the best fun I've had. I was unmarried, had a newly minted PhD and it was just after the emergence of Punk Rock.

      Come to think of it, the fog may have been entirely in my head. You guys know how to party.

      --
      You are welcome on my lawn.
    38. Re:Gaming the system for fun and profit by Anonymous Coward · · Score: 0

      Well, Warcraft III had an OpenGL mode (war3.exe -opengl), so probably Starcraft II will have as well (seeing as it's released also on MACs), therefore XP would be enough.

    39. Re:Gaming the system for fun and profit by JCSoRocks · · Score: 1
      What???

      Microsoft stands to make more money from Xbox, so they are either intentionally, or unintentionally, doing things which are killing the PC games market.


      Since when has Microsoft ever been making money on the XBox? - http://www.consoleboards.com/2007/07/23/microsoft- still-losing-money/ - Ugh.
      And why would Microsoft kill the Windows gaming market? That's a ridiculous statement and it runs contrary to everything Microsoft is doing right now. They created DX10 specifically for the gaming market. They started the "Games for Windows" initiative specifically to get windows based games more floor / shelf space in retail stores. And then there's the Performance Rating -

      "The idea behind the Windows Performance Rating is to help average consumers easily understand their Windows Vista PC's overall performance, and to simplify the process of determining whether certain software applications will run smoothly based on their system components," Microsoft said in a statement provided to CNET News.com.
      aaand by software they mean games. The only other software that ever has trouble running on a PC is photo / audio editing software and the people running that rarely need help determining whether it will work on their PC. This number is so that clueless parents can buy their kids games for Christmas and know that they'll run. Microsoft is and has ALWAYS been all about getting AS MANY applications written for their OS as possible.
      They are not killing the PC game market. They're trying to make it easier for the Windows game makers to port their games over to the sorry piece of garbage (red ring of death!?) they call the Xbox 360... for the obvious reason that right now it's pissing away money like a drunk man post-binge.
      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    40. Re:Gaming the system for fun and profit by kidcharles · · Score: 1

      Many moons ago when I was in high school I went on a trip to northern Europe (France, Germany, and England). It rained the whole time except for the one day I was in London. It's an ironic little tidbit that I like to share with people when discussing my famous Europe trip, and now I've shared it with all of you. How delightful!

      --
      Ceci n'est pas une sig.
    41. Re:Gaming the system for fun and profit by m50d · · Score: 1
      Actually, TA was a client/server setup.

      Then it must have had some nondeterministic means of choosing the server, because I've been at LAN parties where every one of us bombed out at least once (two of those times being the player who had initially "hosted") in a series of games between the same machines. At no point did the loss of any machine cause the game to stop; it just carried on with the remaining players.

      As far as there being a computer powerful enough to do so, yes. Most Core 2 duos and Core duos should be capable of 10 player (minus the problem of there only being support for 8-players...), at realtime speeds.

      But presumably if one were serving it it would have to devote extra resources to communicating with all the others, compensating for lag, etc., no?

      --
      I am trolling
    42. Re:Gaming the system for fun and profit by Anonymous Coward · · Score: 0

      So where is the 2nd update from Z / Zonk stating that the numbers are correct, that less than 3% own both vista and dx10 cards?

    43. Re:Gaming the system for fun and profit by rtechie · · Score: 1

      I hear this is in the pipe for DX10d, but it's more or less working now. My understanding that DX10 for XP is the subject of rather bitter internal conflict about pushing Vista. Basically, the "gaming" unit that does DirectX and XBOX wants it out there, the idiots in the os unit (most of the good people are on gaming or media now) don't because they see it as an important selling point of Vista. Developers (many of whom are familiar with the internals of DirectX and know that MS is full of the crap owith the "won't work in XP" line). Having said that, ATI and NVIDIA will need to update their drivers, and the changes aren't trivial. Assuming developers put enough pressure on MS and the video card makers get on board, you can expect this in late 2008 at the earliest.

    44. Re:Gaming the system for fun and profit by aj50 · · Score: 1

      TA didn't require more CPU power than was available to consumers.
      Yes it did, unless you were content with playing the original maps at 640x480. As soon as people managed to raise the unit cap and build bigger and bigger custom maps, you needed something better. Admittedly, these performance problems came about gradually but if you didn't upgrade along with the majority of the TA community you were slowing everyone down.
      --
      I wish to remain anomalous
  3. pwn3d by Anonymous Coward · · Score: 0

    have a nerd cookie

    er on second thought, that sounds kinda gross

  4. Re: by Anonymous Coward · · Score: 0

    No, really?

  5. XP unable to support dx10 or what? by Soulfarmer · · Score: 2, Insightful

    Was there any other reason NOT to have dx10 support on XP than attempt to boost Vista-sales among gamers? If not, it is even bigger mistake. One should not try to shove new os's down our throat etc.

    Don't know what the biggest reason was, but still, seems like stupid thing to do.

    --
    -Is the meaning of life vanity, or is vanity the meaning of life?
    1. Re:XP unable to support dx10 or what? by Anonymous Coward · · Score: 0

      Microsoft has ALWAYS been trying to shove new stuff down consumer throats to make another buck. You must be new here.

    2. Re:XP unable to support dx10 or what? by n+dot+l · · Score: 5, Informative

      My understanding is that it requires significant changes to the driver model and that they couldn't back-port the changes to XP. Then again the DX10 equivalent OpenGL extensions all work (or will work) on XP (or so I've been promised by NV's reps at GDC) so that's probably only part of the issue (the other part being the Vista push).

    3. Re:XP unable to support dx10 or what? by Climate+Shill · · Score: 3, Interesting

      If people buy Vista to get DX10 it's a win for Microsoft. If people are discouraged from using Microsoft's gaming competititor, the PC, it's a win for Microsoft. So it's not stupid at all.

    4. Re:XP unable to support dx10 or what? by Enderandrew · · Score: 4, Interesting

      Oddly enough there are projects to make Vista games (Direct X 10 games) and apps run on Windows.

      http://alkyproject.blogspot.com/

      It can be done, but Microsoft just wants people to jump to Vista. I think they are barking up the wrong tree. Gamers who want the best possible performance aren't going to jump to an OS that eats more resources and slows their rig down. I'll consider buying a Direct X 10 game the moment Wine/Cedega supports it.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    5. Re:XP unable to support dx10 or what? by alxbtk · · Score: 4, Funny

      "I'll consider buying a Direct X 10 game the moment Wine/Cedega supports it."

      You won't have to buy it. It'll be abandonware by then.

    6. Re:XP unable to support dx10 or what? by Enderandrew · · Score: 1

      Funny, Cedega supported Half-Life 2 shortly after release, and World of Warcraft. Cedega makes a bigger effort to support current games than older games.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    7. Re:XP unable to support dx10 or what? by Anonymous Coward · · Score: 0

      alky for games has been in a perpetual unrelease state, and now have just let their "it'll be out Aug 15, we swear!" promise float on by. it's a scam to collect $50 a pop to join their so-called "sapling" club while baiting them and the public with periodic "we're working on it!" press releases.

    8. Re:XP unable to support dx10 or what? by InsaneProcessor · · Score: 2, Informative

      If people continue to use XP and buy only games that are compatible, M$ loses which is what is happening so far.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    9. Re:XP unable to support dx10 or what? by TheRaven64 · · Score: 1

      If, on the other hand, it encourages game developers to write their graphics code using OpenGL, it's a loss for Microsoft. Why? Because that makes it much easier to port their code to Mac, Wii, etc, and also makes it more likely to run in WINE.

      --
      I am TheRaven on Soylent News
    10. Re:XP unable to support dx10 or what? by Anonymous Coward · · Score: 0

      3D graphics drawing state (contexts) are large and cards are deeply pipelined. If you want to draw all your windows with a 3D API (and desktop effects, etc) then you need to change this so that the contexts can be changed more quickly (graphics multi-tasking). This was the big new feature of DX10 that required the driver rewrite. It was also the feature that NVidia could not complete on time and became optional (to be made non-optional in DX10.1) It was also a big line of bullshit for gaming because you run them full screen and thus don't care if you can run 10 other graphics intensive windows at the same time more effectively.

    11. Re:XP unable to support dx10 or what? by Anonymous Coward · · Score: 0

      Vista has changes to the driver model that require new drivers, however there is nothing specific about DX10 that prevents it from running on XP. They added the Geometry Shader, made state into state blocks, and expanded the shader language. These things could have easily been done on XP. I suppose it was a little bit of not wanting to devote resources to the old OS and a lot of wanting to push Vista. I have heard rumors that it was working on XP just not exposed, but I don't know of any evidence to support that.

    12. Re:XP unable to support dx10 or what? by edxwelch · · Score: 1

      >it requires significant changes to the driver model and that they couldn't back-port the changes to XP
      Most of that information came from Microsoft (directly, or indirectly).
      Some independant sources disagree: http://uk.theinquirer.net/default.aspx?article=409 13

    13. Re:XP unable to support dx10 or what? by ucblockhead · · Score: 1

      If, however, people say "fuck this shit. I'm buying a Wii|Playstation.", it is a loss for Microsoft.

      --
      The cake is a pie
    14. Re:XP unable to support dx10 or what? by KingMotley · · Score: 1

      Gamers who want the best possible performance, are also the same ones who have 4GB of RAM, a high end video card, and a decent dual core CPU. That type of system runs much better on vista than it ever did on XP.

    15. Re:XP unable to support dx10 or what? by Enderandrew · · Score: 1

      Really? I have a high-end system with a dual-core processor, though I only have 2 gigs of RAM at the moment. I'm seriously thinking of upgrading to 4 gigs, but at the moment nothing slows my beast down, including Oblivion. My machine smokes while running XP, and I dual-boot into Sabayon/Gentoo. We tried Vista for about 2 days on my wife's 64-bit laptop and it was painfully slow compared to XP. Her laptop is a dual-core 64-bit system with only 1 gig of RAM, but I can't imagine that it would run FASTER than XP just by adding the ram.

      My XP box only needs about 50 megs of memory when I disable all the unnecessary cruft. Vista out of the box requires 500-700 megs of memory in the background. Every benchmark on the planet shows Vista running slower, so I'm not sure how you intend to back-up your claim that Vista is faster, unless you mean that if you dump several thousands of dollars on your system, Vista isn't quite as slow in comparison.

      Either way, gamers often dump that kind of money to eke out every last bit of performance. Freeing up 500-700 megs of memory by not running Vista can be huge. Not having to pagefile and thrash your HDD (often the slowest component in your box) is huge. Maybe that's just me.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    16. Re:XP unable to support dx10 or what? by Giometrix · · Score: 1

      "My XP box only needs about 50 megs of memory when I disable all the unnecessary cruft. Vista out of the box requires 500-700 megs of memory in the background." Vista isn't necessarily using all of that memory....unused memory is wasted memory, and Vista tries to load up memory with what it feels you will use in the near future.

      --
      Download free e-books, lectures, and tutorials at bookgoldmine.com
    17. Re:XP unable to support dx10 or what? by Anonymous Coward · · Score: 0

      I'd say XP could handle it fine...

      And I wouldn't say it's the first time for such-and-such version required nonsense. I've found that some "XP or newer" hardware/software actually gets along just fine even with '98. Just a matter of copying over the right mix and match of libraries, virtual device drivers, and registy entries from an XP machine. (But then again most folks have never tried to do crazy stupid stuff with an old '98 laptop being eked out for more useful lifetime.) The only real brickwalls to this have been when software was hard-coded for an OS version check rather than failing due to actual dependancies.

      So it's not really a matter of whether XP could handle it (odds are probably in its favor), it's more of a matter of whether MicroSoft wants to support another layer of functionality in software which it's trying to kick out the door. Why would they want to add yet another thing to stack favor towards the older OS?

    18. Re:XP unable to support dx10 or what? by Anonymous Coward · · Score: 0

      I use Vista. I have no performance hit in gaming. All of my games run the same in Vista as they did XP. I was lucky enough to have good drivers for my hardware out of the gate. However drivers have matured since release and continue to do so. Performance is improving. I think most people forget the transition from Windows 98 to XP.

      I think it's rather foolish to expect that every gamer out there is going to dump their DX9 card in favor of a DX10 card. Not everyone has that kind of money. Adoption takes time. It did in the switch from DX8 to DX9.
      People will buy DX10 cards when their DX9 ones need to be replaced. More and more developers will start making games that support DX9 and DX10. In time when enough of the market is working with DX10 cards developers will focus more heavily on DX10 development.

      This takes time and is really to be expected.

    19. Re:XP unable to support dx10 or what? by Anonymous Coward · · Score: 0

      "My XP box only needs about 50 megs of memory when I disable all the unnecessary cruft. Vista out of the box requires 500-700 megs of memory in the background."

      There is a common misconception about Vista that it's sucking up all of your ram. It certainly looks that way. But what it's really doing is caching everything it can to ram. It's smarter memory management. In XP is caches to the pagefile. It does so in Vista as well but it uses all of that idle ram first. As a result programs you use regularly will launch faster.
      So when you aren't doing anything it looks like Vista is using gobs of ram. But when you launch an app or game that ram is released for that game. Which is exactly as it should be. Idle ram is wasted ram and the OS should use it for whatever it can, as long as I have that ram available when I need it. And that's what Vista does.

      Vista itself really isn't slower. What most people are seeing is poor drivers. These will mature and performance can and will improve on the same hardware.
      It's also not really fair to compare your faster desktop to your wife's slower laptop. You'd have to expect performance differences.
      And benchmarks posted on anandtech actually show Vista is FASTER than XP in Oblivion. This was months ago too, before drivers matured. It was the only game at the time that vista is faster in. And drivers have improved since then.

    20. Re:XP unable to support dx10 or what? by Enderandrew · · Score: 1

      That is immediately at boot, and frankly we're talking about gaming. When loading massive cells of land mass, NPCs, scripts, and textures, you need free memory.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    21. Re:XP unable to support dx10 or what? by Giometrix · · Score: 1

      "That is immediately at boot, and frankly we're talking about gaming. When loading massive cells of land mass, NPCs, scripts, and textures, you need free memory."

      Vista is supposed to free the memory when memory is required. This is a very similar model to what is used in Linux.

      --
      Download free e-books, lectures, and tutorials at bookgoldmine.com
    22. Re:XP unable to support dx10 or what? by Dersaidin · · Score: 1

      Unfortunately, it seems Microsoft would rather try and force Vista onto everyone, rather than actually developing an OS good enough for people to want to migrate.

    23. Re:XP unable to support dx10 or what? by Enderandrew · · Score: 1

      ...by swapping to the pagefile and thrashing your hard drive, which kills performance.

      Benchmarks show that even when you're not swapping, you get better performance in XP. Every single benchmark has confirmed this. XP SP2 can run in 128 megs of memory, and I've seen it run in 64 megs. Doesn't Vista require 1 gig?

      Vista's background services can be swapped to the pagefile, but the kernel is significantly bigger, and must always remain in memory.

      Not having that huge kernel in memory, and not having to swap the OS to your HDD gives XP a performance boost. What gets me is that I've seen side-by-side screenshots of DX9 and DX10 versions of the same game. The DX10 versions run slower, and don't look really any better.

      When I bought my last video card, I was looking at the NVidia line (for better Linux drivers) and all the DirectX 10 cards were considerably more expensive, while offering lower clock speeds and performance in the same price range. Buying a DirectX 10 system, means also buying a more expensive card that is slower at the same price. Surely, that is better for gamers as well, right?

      Worse benchmarks, costs more, need a beefier rig, and there are workarounds for getting DX10 to run under XP. Why again are you defending Vista as a gamer OS?

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    24. Re:XP unable to support dx10 or what? by Anonymous Coward · · Score: 1, Funny

      I think most people forget the transition from Windows 98 to XP.

      Apparently they've suppressed it completely. Or are you equating Vista to ME?

    25. Re:XP unable to support dx10 or what? by Giometrix · · Score: 1

      I'm not defending Vista at all...I'm still using XP as my main OS (I do have Vista on a laptop, however). All I'm saying is that Vista is not really "taking" 700MB of memory, which seems to be what many people seem to think because they are used to NT's memory management.

      --
      Download free e-books, lectures, and tutorials at bookgoldmine.com
    26. Re:XP unable to support dx10 or what? by KingMotley · · Score: 1

      Vista uses RAM a lot better than XP ever did. That allows the system to cache more of the disk in memory. Vista also supports using a USB drive (some of them) to help speed up the system. As I had one anyhow, I notice the system is MUCH more responsive even during heavy game usage, and the background tasks that run on my machine doesn't affect my gameplay (Thanks to the priority based I/O stack). You will most likely only be able to use 3.0-3.2GB of the 4GB if you upgrade. That's just normal. Toss on a decent USB drive, and your framerates may not go up much in benchmarks (if any), but I don't know about you, but I don't game the same way the benchmarks are run. I normally have skype, messenger, outlook and probably a half dozen other applications (Hamachi, possibly a web browser, etc.) running in the background. My framerates don't plummet when I get an email, skype doesn't get all garbled when the action gets heavy and I'm trying to coordinate an attack or someone sends me an IM, and I can alt-tab to it and back in a fraction of the time I ever could on XP. Vista has been disk caching, and better (meaning actually using) RAM management, and the ability to page to a USB device. None of that usually shows up on a benchmark because benchmarks only show what the system can do in the best of circumstances if you are just running the game alone, but who does that?

    27. Re:XP unable to support dx10 or what? by Enderandrew · · Score: 1

      You can put a swap drive on a USB stick in Linux or XP if you really wanted, but I don't see why you would. Most thumb drives are pretty slow, and it is even slower than paging to your HDD. The only real advantage is if you can't afford more RAM.

      You say that benchmarks shouldn't count, and that you're subjective opinion that the system is responsive should be weighed more heavily. While I do credit first-hand experiences as being valid, I prefer to trust a whole boat-load of benchmarks.

      I don't doubt that Vista can be capable to run games if you have 4 gigs of RAM and a mammoth system. The system more than makes up for Vista's liabilities. However, there is no doubting that XP is better. By running Vista you handicap yourself. And amazingly, when I show people my dual-boot system there is two things people notice.

      1 - My XP looks just like Vista, runs Vista apps, but runs faster. AIOP project and the Vista Transformation Project. Except I don't have all the bugs, instability or driver issues of Vista.
      2 - My Linux (Sabayon) partition blows Vista out of the water. I just need to get Cedega running on it and start benchmarking my games on XP versus Linux.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    28. Re:XP unable to support dx10 or what? by KDR_11k · · Score: 1

      Company of Heroes has a dependency to the XP kernel. No idea what for, though.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:XP unable to support dx10 or what? by KingMotley · · Score: 1

      That depends on waht you consider "better". If you consider getting 104 FPS rather than 102 FPS as OMG this is so much better, well I'm happy for you.

      Myself, I prefer hitting alt-tab and seeing the desktop instantly rather than watching a black screen, while the hard disk grinds reloading stuff.

      "You can put a swap drive on a USB stick in Linux or XP if you really wanted, but I don't see why you would. Most thumb drives are pretty slow, and it is even slower than paging to your HDD. The only real advantage is if you can't afford more RAM."

      That is because you have only an extremely rudimentary understanding of how memory management really works. First, USB sticks have an order of magnitude faster access time than the fastest HDD. Paged virtual memory can stall a processor, and being able to load the few actual pages you need (in a random order -- USB drives have 0ms seek times again) improves *response*. Again, something current benchmarks don't measure.

      "1 - My XP looks just like Vista, runs Vista apps, but runs faster. AIOP project and the Vista Transformation Project. Except I don't have all the bugs, instability or driver issues of Vista."

      1 - I can take an old pontiac fiero, toss on $12k worth of body panels and a couple weeks worth of work, and it will look just like a lamborghini. It will also get better gas milage to boot, but I have yet to have a real lamborghini owner want to trade me. You can be happy all you want about your accomplishment, but it's not the same thing.

    30. Re:XP unable to support dx10 or what? by Enderandrew · · Score: 1

      You're insisting that Vista is a Lamborghini.

      What benefit does it offer besides as 3D accelerated desktop (and I have a better version of that in Linux)?

      Your analogy is completely flawed and shows you don't understand the difference. Putting a Fiero in a Lamborghini body, means it looks like the Lamborghini, but it can't perform as well. Given that XP outperforms Vista, XP is the Lamborghini in the Fiero body. Once you clean up the body, you get a win-win.

      I have a budget system (broke parent putting my wife through school and trying to take care of my daughter) and I can only get about 30 FPS running Oblivion in XP. I had Vista installed for two days before I deleted it, because it was unbearably slow. I'd boot, and then try to load the Control Panel to try and change some options, and it would pagefile and stall for a solid 2 minutes, except I hadn't done anything yet, and I have 2 gigs of memory. You insist the only difference between XP and Vista is 104 to 102 FPS in some random game, when I'm talking about waiting a couple of minutes for a single dialog to open up.

      If you look at Distrowatch, most of the new traffic to that site are Windows users. Vista is so horrid, it is driving people to ditch Windows all together. That's your supposed Lamborghini.

      And again, you also ignore the fact that for the same price range, DX10 cards are considerably slower than their DX9 counterparts, so getting a Vista gaming rig means losing out on hardware as well. Sorry, but the facts don't support you at all in this matter.

      Enjoy your Lamborghini.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    31. Re:XP unable to support dx10 or what? by KingMotley · · Score: 1

      What benefit does it offer besides as 3D accelerated desktop (and I have a better version of that in Linux)? Let's see:
      DirectX 10. This allows the system to offload some of the things that were making games CPU bound off to the GPU.
      Completely reengineered I/O stack. Background I/O intensive tasks (Defrag, Index, Backup, Virus Scan) will no longer cause huge slowdowns to foreground tasks.
      Native IPv6 support. Not all that important today, but it will someday, eventually.
      Redesigned sound. After 6 years of ultra crappy sound drivers from creative, making it so the sound drivers can no longer crash the system is a very good thing.
      Ready Boost. Reduce CPU stalls while waiting for data to load.
      Improved Disk Caching. Actually use the memory you have instead of letting it go to waste doing nothing.
      Decreased boot times. Smart reordering of loading processes on boot to better balance CPU and I/O limited start ups.
      Better hybernate, throttling. Again, faster "boots", less heat and power consumption.
      Per-process network I/O monitoring.
      Per-process disk I/O monitoring.
      IE7 in a sandbox.
      Randomized starting locations (Less susceptable to buffer overrun attacks).
      Prevents running code on the stack (Less susceptable to stack overflow/buffer overrun attacks).
      Media Center AND domain support (Ultimate Edition).
      IIS7. File-based configuration in web.config. Plugable authentication for FTP.

      And that's just off the top of my head, not including the many UI improvements. (Task switcher, sidebar, start menu, resizable thumbnail views, etc.)

  6. and yet, thanks to nvidia's incompetence... by Anonymous Coward · · Score: 3, Interesting

    their inability to get memory virtualisation working for them caused MS to drop the requirement, and as such there is NOTHING about DX10 that makes it technically undoable on XP.

    yet here we are!

  7. Proud of game makers by jshriverWVU · · Score: 3, Interesting

    The reasons MS made DX10 Vista only is to force people into upgrading just so they can play Starcraft 2008. The developers are luckily breaking MS's grip but telling them, we're the content providers, the reason people buy your system now do what we need or we won't follow.

    1. Re:Proud of game makers by netsavior · · Score: 1

      I am not in the minority when I say I gladly upgraded to 95 for WC2 and I would "downgrade" err upgrade to Fista for SC2. I am that much of a sad little fanboy.

    2. Re:Proud of game makers by aaronfaby · · Score: 1

      StarCraft 2 is written in OpenGL.. hence why it will be available for Mac and PC at the same time. id and Blizzard can do it, why can't anyone else?

    3. Re:Proud of game makers by Alaria+Phrozen · · Score: 1

      First things first, when has Blizzard made a bleeding edge game that required the fastest latest hardware? Uhh, never. Starcraft was so popular (and still is) because it runs on crap hardware. Even World of Warcraft will run on 256 megs of ram, it'll just be crap (the general consensus is you need at least a gig, raids bump memory requirements for the game alone to over 700MB). But it is an MMO, remember..

      OpenGL replaces Direct3D, but what about DirectSound (OpenAL, which my undergrad friend couldn't figure out), DirectPlay (??), and DirectInput(??) ? DX is convenient, that's why so many gaming companies use it. Until Linux offers an all-in-one like MS has, it'll never be competitive in the gaming market.

      Give me a big bloated package that's easy and works in Windows AND Linux and you got a deal! Oh and it can't be Java because... I said so!

    4. Re:Proud of game makers by Gobiner · · Score: 1

      I don't see why game makers are forced to use DirectX at all. id software has been making great looking and successful games using OpenGL. Why can't Blizzard et al make the same decision?

    5. Re:Proud of game makers by Spikeles · · Score: 1

      Give me a big bloated package that's easy and works in Windows AND Linux
      Yeah cause companies like `Id' never made a good game on Linux.. i mean, how did they ever get Doom 3 to work without a big bloated software package?
      --
      I don't need to test my programs.. I have an error correcting modem.
    6. Re:Proud of game makers by armanox · · Score: 1

      Did you ever hear of SDL?

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    7. Re:Proud of game makers by kiddygrinder · · Score: 1

      Erm, if you're gonna spend 4 years developing a game i don't think, relatively speaking, it's that time consuming to find a couple of alternatives to directX libraries. The only thing holding back more linux support for games is market share, and the only thing holding back market share is lack of support from game devs.

      Yeah, and i don't think an extra linux binary is really a good example of bloat.

      --
      This is a joke. I am joking. Joke joke joke.
    8. Re:Proud of game makers by The+MAZZTer · · Score: 1

      Man that's a weird typo. I never thought "Halo 2 PC" could end up reading "Starcraft 2008". ;)

    9. Re:Proud of game makers by Arethan · · Score: 4, Informative

      Actually, most game companies never touch the native Direct-X code. If you've ever used both OpenGL and Direct3D, you'll know why. D3D is an extremely low level hardware abstraction layer, much more so than OpenGL. Coding directly in D3D takes, on average, about twice as much support code as opposed to OpenGL.

      Not that it really matters, since any intelligent OpenGL user never works directly with the API any more than is absolutely necessary. The source code to any recent high profile game is big... No... fucking huge ass big! So to make things a little easier to follow, everything gets wrapped up in layers. Most companies use game engines that were developed by third parties in order to reduce the need to a) hire people that are really good at the low level 3D interfaces; and b) waste huge amounts of time on an engine for a single title, thereby pushing back their prospective release date by no less than 2 years. iD is one of the few companies that makes both the engine and the game. In fact, several game engines exist that are written by companies that never produced a game themselves. Ever heard of GameBryo?

      On top of that, there are countless middleware libraries that address a huge gamut of issues. SpeedTree, OpenAL, SDL, GameFace, Bink, Smacker, Miles, RakNet, ad nauseam. The point is, only a very small number of games are written to directly use OpenGL and DX without some sort of wrapper, and the number of successful commercial titles in the last 8 years that wrote everything from scratch can probably be counted on one hand.

      Anyhow, out of all of these libraries, there is a huge subset that actively supports Linux. Most of these libraries are written using very generic programming techniques, or at least provide a standard interface that never changes regardless of target platform, and provides the dirty system specific implementations as a run-time or compile-time plug in. It is much to their advantage to do things this way, as these libraries are expected to not only run in Windows, but also on consoles, and by that I mean pretty much all of them.

      The reason they don't just release every game for Windows for Linux as well is because these middleware libraries often come with "per platform" licenses. "For $30,000, you can use this library in 1 title on 1 platform. Kick in another $15,000 and you get another platform license. Kick in a grand total of $75,000 and you can release it on all platforms it supports." The trouble is, most games are using anywhere from 2 to 6 middleware libraries, and that ends up being a lot of cash that they're expected to recoup on Linux support. Given the demographics that generally comes with Linux desktops (dual boot rigs for people that want to game with higher % of users that run cracked software, or grandparents that only check email and perform mild web browsing), it just plain isn't worth the effort, and certainly isn't worth the investment/risk ratio.

      End of story.
      So... what was TFA about?

    10. Re:Proud of game makers by Spikeles · · Score: 1

      Actually, most game companies never touch the native Direct-X code. If you've ever used both OpenGL and Direct3D, you'll know why. D3D is an extremely low level hardware abstraction layer, much more so than OpenGL. Coding directly in D3D takes, on average, about twice as much support code as opposed to OpenGL.
      Ummm. I have used and programmed in BOTH OpenGL and Direct3D and i'm sorry to say, that the only time D3D is "extremely low level" is when you are programming in 'retained' mode which doesn't even exist in D3D8 and up. As for the "twice as much support code". This is mainly to do with the fact that D3D is accessed through the COM interface. Some things take less code to do in Direct3D(render to texture) and some things are easier to do in OpenGL(matrix push/pop)

      everything gets wrapped up in layers
      Like onions!

      Anyway, what was your point again? I missed it somewhere in the rambling and the onions. I think you were trying to say it's expensive to develop a cross platform 3D library for Windows and Linux and it's just not worth the effort and cost.
      --
      I don't need to test my programs.. I have an error correcting modem.
    11. Re:Proud of game makers by Shadowlore · · Score: 1

      No, it's called Starcraft II, get your head straight. Also, while doing so you won't need Vista to play Starcraft II. You'll be able to play it on OS X. Even so, Blizzard has wisely chosen to not require DirectX 10. So while I'm no MS shill, or even a fan or user, your slam here is incorrect and baseless.

      --
      My Suburban burns less gasoline than your Prius.
    12. Re:Proud of game makers by Alaria+Phrozen · · Score: 1

      Where are my mod points when I need them? I asked a serious question, and I got a serious reply. Please mod parent up!

    13. Re:Proud of game makers by Arethan · · Score: 1

      I think the point was supposed to be something about how the libraries commonly used already do support multiple compile targets (usually including Linux), but the licensing costs outweigh the expected ROI due to the market demographics for Linux users.

      I never read TFA, so I was expecting -1: Off-topic, but with karma to burn, who cares? =)

      As for the DX layer I was referencing, I was talking about Immediate mode, not Retained. From my experience, Immediate mode requires far more operations to achieve the same result as compared to OpenGL. Not that any of it really matters, as neither system is very easily used when inlined directly into the game code. You'd end up writing the same 10 lines of code 50+ times all over the place, when in reality that should just been made into a function call.

    14. Re:Proud of game makers by namco · · Score: 1

      Most companies use game engines that were developed by third parties in order to reduce the need to a) hire people that are really good at the low level 3D interfaces; and b) waste huge amounts of time on an engine for a single title, thereby pushing back their prospective release date by no less than 2 years. iD is one of the few companies that makes both the engine and the game. In fact, several game engines exist that are written by companies that never produced a game themselves.

      And it's these most companies that make no or little impact to advancing game technology due to using someone else's engine. Mainly as all they need is in the engine. True enough.

      However, those few companies that make a stand and code the engine from the ground up will still be the companies making cutting edge games with the native 3D API.

      So in all actuality, the intelligent OpenGL or DirectX user is the one that knows how to manipulate current 3D technology from the ground up without having to mod an existing engine, that may or may not work (this was one of the reasons why Duke Nukem Forever was never released - the fact that they had to keep changing engines, to keep up with the current technology, rather than write one from scratch) and not only that, writing 3D API natively also means that you don't have to worry too much about using more memory/resources than what is actually needed since you are writing the code at a low level layer, giving that performance boost and saving those other resources for extra bits, like better graphics or more in-game physics.
  8. This story can be tightened up a bit by Anonymous Coward · · Score: 0

    before: Gabe Newell, president of Valve Software, said that Microsoft made a terrible mistake releasing DirectX 10 for Vista only and excluding Windows XP.

    after: Microsoft made a terrible mistake releasing Vista.

  9. You know... by Anonymous Coward · · Score: 0, Troll

    Doesn't matter if it's dx10 or dx 18.

    Computer gaming sucks, that's the end of it.

    p.s Gabe Newell eats babies.

    1. Re:You know... by Gabrill · · Score: 1

      Here's a cookie. Oops! I fed the troll!

      --
      Always going forward, 'cause we can't find reverse.
  10. Microsoft-controlled content by Boa+Constrictor · · Score: 2, Interesting
    DirectX is one of the few things that Microsoft controls in its entirety. While the hardware and the drivers are (were) outside their control, DX is probably the only thing MS can withhold from users of XP without someone else devising a work-around. Come to it, are there any other "killer features" of vista (even if you assume blu-ray, etc. is mature)?

    Sure, it's bad for games and indeed gamers, needlessly straining the hardware more for one thing, not to mention content-protection, buying vista, etc., but it's a gamble MS are taking to force users onto their OS. Of course, it will shrink the DX10 market and thus slow graphics development of games. Who knows, maybe a little emphasis on other things would be good for the industry?

    1. Re:Microsoft-controlled content by Macthorpe · · Score: 1

      What I don't understand are his comments about input peripherals.

      I mean, people are perfectly to use the WiiMote as a Bluetooth device on Windows, and Guitar Hero guitars work fine when plugged to a PS2-USB adaptor as an HID-compliant device. There's no limitation inherent in DirectX that stops these devices from working. Anyone remember the P5 Glove?

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
  11. Too bad Valve. by IPFreely · · Score: 4, Interesting
    There is a lot more going onin DX10 than games. The whole driver-OS interface was changed. Those changes were necessary to put the 3D hardware into sharable mode.

    Now multiple applications and games can share the 3D hardware. In DX9/WinXP and earlier only one App at a time could use the 3D hardware. It needed to be done, and it could only be done with the cooperation of the OS. This cannot be put back into XP because this sort of control and separation could not be done in XP.

    --
    There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
    1. Re:Too bad Valve. by Anonymous Coward · · Score: 0

      So, you mean, make it more like how OpenGL has operated for years?

    2. Re:Too bad Valve. by InsaneProcessor · · Score: 1

      And I still do not have, nor plan to have any copy of vista on any of my machines. It looks like the game manufacturers really don't care about sharing 3D on their games. It isn't necessary and nobody who is spending money on this stuff want it or cares. When you are playing a game, that is all you care about doing on that machine.

      M$ still doesn't have a clue.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    3. Re:Too bad Valve. by DDLKermit007 · · Score: 2, Interesting

      Yeah, because we all want to run 3 games that'll eat up the GPU at the same time. Thats a function that could have EASILY be left out for XP. It doesn't need 3D support for it's GUI.

    4. Re:Too bad Valve. by Anonymous Coward · · Score: 1, Interesting

      Oddly a simple google search disagrees with you. There are several projects which allow DX10 only games to run on XP. I guess DX10 could be built on XP. The most damning evidence is that DX10 began its beta's on XP. Sorry to disappoint you.

    5. Re:Too bad Valve. by pla · · Score: 3, Informative

      This cannot be put back into XP because this sort of control and separation could not be done in XP.

      I call BS.

      At the lowest level, a video driver (for XP or any architecture, really) just translates requests from applications (including the OS itself) into something the video card understands. Whether the video hardware can handle multiple simultaneous renderings or not depends only on the hardware and the API (in this case, Direct X provides the API, as exported by the actual driver).

      For XP to support DX10 would require literally nothing more than compatible hardware with functional drivers supporting the DX10 API.
      Now, some older apps may cause problems by trying to monopolize access to the screen, but that differs entirely from saying XP can't do it.



      The whole driver-OS interface was changed.

      Well... Yes, it has, because the OS changed. Which makes that something of a circular argument - DX10 will only run on Vista because the interface changed because OS changed and the only DX10 implementation uses that new interface. And Apache for Linux doesn't run on Windows, surprisingly enough.

    6. Re:Too bad Valve. by Jartan · · Score: 2, Insightful

      There is a lot more going onin DX10 than games. The whole driver-OS interface was changed.


      That is a logical fallacy. The driver-OS interface changing does not necessitate the need for an gaming hardware API to be tied to a particular OS.

      The entire purpose of DirectX is to provide an abstraction layer ontop of the drivers in the first place. It's quite true that it might mean writing two versions of DX10 but the API does not depend on the changes Vista implemented.
    7. Re:Too bad Valve. by pandrijeczko · · Score: 1
      In DX9/WinXP and earlier only one App at a time could use the 3D hardware.

      ...and as a primarily Linux user who really just uses Windows XP for gaming, this affects me precisely how?

      As far as I'm concerned, XP runs some great games - why do I give a stuff how many apps can use the graphics hardware at once?

      --
      Gentoo Linux - another day, another USE flag.
    8. Re:Too bad Valve. by Idaho · · Score: 1

      The whole driver-OS interface was changed. Those changes were necessary to put the 3D hardware into sharable mode.

      [..] In DX9/WinXP and earlier only one App at a time could use the 3D hardware. [..] This cannot be put back into XP because this sort of control and separation could not be done in XP.


      This must explain why I'm running 2 Eve Online clients (=3D applications) on a single Windows XP system right this second. Before you say running two instances of the same program counts as a single app: it doesn't (they are separate processes both using hardware accelerated 3D).

      Never let obvious facts get in the way of Microsoft fanboyism though....
      --
      Every expression is true, for a given value of 'true'
    9. Re:Too bad Valve. by Climate+Shill · · Score: 1

      Yeah, because we all want to run 3 applications that'll eat up the CPU at the same time. Thats a function that could have EASILY be[sic] left out for Win95. It doesn't need scheduling support for it's[sic] GUI.

    10. Re:Too bad Valve. by sholden · · Score: 1

      Yes since it's just as common to want to run 3 full screen games at the same time as wanting to run an email client, a web browser, and a word processor running at the same time.

      I often curse at my windows machine because it won't let me play Quake, Quake II, and Quake III all full screen with my single monitor, keyboard,and mouse at the same time.

    11. Re:Too bad Valve. by garlicbready · · Score: 1
      Assuming for the moment this was true

      The whole driver-OS interface was changed. Those changes were necessary to put the 3D hardware into sharable mode. Now multiple applications and games can share the 3D hardware. In DX9/WinXP and earlier only one App at a time could use the 3D hardware. This cannot be put back into XP because this sort of control and separation could not be done in XP.
      strictly speaking for most people all that's really needed is to use one 3D thing at a time
      I can see they're reasoning to an extent I'm guessing that MS want to use the 3D capabilities of the graphics card for the windows interface as a "whole new interface" experience
      but are worried about co-existence with existing or new Games if more than one process is borrowing the card's abilities at the same time (although I thought this was already possible)

      But since most of us don't want or need to use 3D in the windows interface and it's likley that we'd only have one 3D app open at a time under XP
      I can't see any reason why you couldn't back port it
      sure you might not be able to have a wizzy 3D desktop at the same time as any other 3D App / Game but the mamajority of us wouldn't want this in the first place anyway
      And all we're talking about is an API at the end of the day
    12. Re:Too bad Valve. by Verteiron · · Score: 1

      You are incorrect. I am running, right now, this instant, two hardware 3d apps: Celestia and Google Earth. I have them up, side-by-side, and I can rotate Earth on either one, and indeed both at the same time.

      This is on a Thinkpad T30 which has an old ATI chipset, but it is most assuredly hardware 3d acceleration.

      I'm running Windows XP and DX9. If I recall correctly, I've been able to load two instances of Celestia at once since at least DX8.

      So I'm not sure where you got your information. Try it yourself; it works fine.

      --
      End of lesson. You may press the button.
    13. Re:Too bad Valve. by WhiteWolf666 · · Score: 1

      Huh?

      This has worked in OpenGL for years. I'd be shocked if it DirectX 9 didn't support this kind of thing.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    14. Re:Too bad Valve. by uolamer · · Score: 1

      this is why many of the 'vista only games' have been cracked by 'warez' groups where they run on XP, if not better than they would on vista. The games of course are capable of running on XP, MS just wanted to use whatever they could to push people to vista. Vista is just a failure all together as many have said in one way or another. The only thing I hope gets better over the next few years is 64bit support and multi-core/processor support, wont find many games taking advantage of 64bit arch, 2+ cores and able to correctly use (usually OS related) more than 2GB of ram, getting quite pathetic in some ways.

      --
      s/©//g
    15. Re:Too bad Valve. by Trogre · · Score: 1

      Strange, since I can run multiple OpenGL GPU-intensive applications on my Linux box without any problems.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    16. Re:Too bad Valve. by Anonymous Coward · · Score: 0

      Those cracked games are still running in DX9, dumbass.

    17. Re:Too bad Valve. by ichigo+2.0 · · Score: 1

      It's not about running multiple games at the same time, it's about using the GPU in general processing. Running two games simultaneously is stupid, but would you be okay with only being able to run one GPGPU application at a time? Now that AMD is working on GPU extensions to x86, it's only a matter of time before GPGPU computing becomes mainstream. That's when you'll be able to appreciate the ability to multi-task your GPU.

    18. Re:Too bad Valve. by Anonymous Coward · · Score: 0

      You have no clue what you are talking about. DX10 will not run on XP just as NT drivers won't run on 98.

      What you mean to say is that DX9 could be upgraded to produce similar effects as DX10 while running on XP. Unfortunately, there is no way that Microsoft will invest that much time and money on last generation's OS.

    19. Re:Too bad Valve. by corythewizard · · Score: 1

      The only "Vista only" games that I have seen cracked were not DirectX 10 only games. The games supported DX9 and that is why it was able to be cracked to run on XP. They should have just released the games supporting both XP and Vista natively, but oh well. Here's an interesting article on some of the problems putting DX10 on XP.

      --
      Are we all lost in darkness or have we just not turned on the lights?
    20. Re:Too bad Valve. by Austerity+Empowers · · Score: 1

      yes, but does anyone care about that? Gamers? They want 100% of their hardware going to their games, and pay out the ear for it. Non-gamers? They don't know better, and I'm really not sure how much the driver model really benefits their use of their machine.

    21. Re:Too bad Valve. by RzUpAnmsCwrds · · Score: 3, Interesting

      Yeah, because we all want to run 3 games that'll eat up the GPU at the same time. Thats a function that could have EASILY be left out for XP. It doesn't need 3D support for it's GUI.


      Google Earth, Media Center, WPF apps, and a lot more uses 3D.

      Why the hell shouldn't our GPUs multitask?
    22. Re:Too bad Valve. by Anonymous Coward · · Score: 0

      I'm not a MMO player - but don't those guys have multiple accounts logged in simultaneously to gather resources or whatever those kinds of people do?

    23. Re:Too bad Valve. by Tyrion+Moath · · Score: 1

      That's called "two boxing" and yes some people do it to farm. But you don't need to have both clients updating the screen simultaneously if you can't see both the clients at the same time anyway, so it's not an issue.

    24. Re:Too bad Valve. by Anonymous Coward · · Score: 0

      Says the dumbass still using Windows...

    25. Re:Too bad Valve. by IPFreely · · Score: 1
      Here is a brief background on what was done with Direct3D 10: Game Dev article on Direct3D 10 for an overview of the whats and whys. Pay attention to the second section: About Direct3D 10.

      The API may not depend on the underlying driver capabilities, but the implementation certainly does. MS would have had to support two completely different implementations to make it run on XP. That would have been expensive as well as difficult. It's understandable that they chose not to. While there may have been some conniving against the customers as many have supposed, I would say the primary motive for not supporting XP was simply cost and effort. They were expecting Vista to take off quickly. It is Vista's slow uptake that is hampering DX10 moreso than the lack of support in XP. (At least from MS point of view. They planed well enough. The rest of the world just didn't cooperate. ;-) )

      My own experience concerning games and D3D is this: Some games take over the screen and don't give up. I can't alt-tab out. Or maybe the game locks up and I can't get back to the desktop and I can't kill it other than reboot. Such cases are sometimes laziness on the programmers part to make the game share and cooperate on the display hardware or save state to allow the OS to come back in. In D3D 10, the game cannot own the screen in this manner. The OS is always capable of taking the desktop back and preserving the game virtually in the background. It's the difference between can share and will share. D3D9 games can share if they want to. Some do, some don't. D3D 10 games will share no matter what.

      --
      There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
    26. Re:Too bad Valve. by Jartan · · Score: 1

      The API may not depend on the underlying driver capabilities, but the implementation certainly does. MS would have had to support two completely different implementations to make it run on XP. That would have been expensive as well as difficult. It's understandable that they chose not to.


      You are simply repeating what I said about the implementations. The costs are also questionable too. It may be understandable that they are using dirty tricks but there is certainly no reason to defend them for doing such. If they were doing things properly and trying to serve the developer community they would of done both for a while at least.

      The good thing though is it may backfire at them to some degree. The developer community seems to be realizing quickly that MS has perhaps screwed up their profit potential significantly if they chose to support DX10. It might not help in the end if MS continues to bribe so many of them but we can hope.
    27. Re:Too bad Valve. by Jugalator · · Score: 1

      For XP to support DX10 would require literally nothing more than compatible hardware with functional drivers supporting the DX10 API.

      They would still just run on XP's driver model, and Microsoft is reluctant to backporting it from Vista to XP which I can understand from an effort standpoint. Vista's driver model was largely rebuilt in order to facilitate better scalability as a lot of cruft had collected over the years basically since Windows NT4.

      Well... Yes, it has, because the OS changed

      I think what he meant was that the driver model has changed, not the interaction with the OS. Obviously that will always change. But a new driver model doesn't necessarily have to be written just because a new OS is released -- actually, Vista is the first to have a major revision here since NT4. Vista tries to run much more in user mode now for example, in order to have driver bugs be less likely to cause BSOD's and instead be able to recover through through e.g. a TDR process.

      --
      Beware: In C++, your friends can see your privates!
    28. Re:Too bad Valve. by Anonymous Coward · · Score: 0

      "Those changes were necessary to put the 3D hardware into sharable mode."

      Exactly how necessary were those changes from a games perspective? How much was simply to allow the pretty GUI, which was one of the few features remaining after the "screw it, lets just ship it" stage of Vista's development.

    29. Re:Too bad Valve. by Anonymous Coward · · Score: 0

      But you are not sharing the hardware, this is one fundamental difference because Vista provides fair use of all the GPU resources (bringing them inline with CPU and system memory) whereas a DX9 app could easily claim them all for itself.
      You are also unable in XP to effectively share resources cross process.

    30. Re:Too bad Valve. by boteeka · · Score: 1

      You're completely right.

      But don't forget that in XP we don't need Aero, nor we want to run multiple games (or other apps) at the same time, just like we are used to it now.

      We only want a driver that is able to use the card's DX10 features. Without all the sharing of the 3D hardware between apps.

      People wiser than me already told that it can be done. You can always Google for it.

    31. Re:Too bad Valve. by makomk · · Score: 1

      As people have pointed out, this has worked for years. (There's been hardware support for it for ages too; NVidia hardware has had something called channels which allow multiple programs to share the GPU since before they were called GeForce IIRC.)

    32. Re:Too bad Valve. by mgblst · · Score: 1

      There is a lot more going onin DX10 than games. The whole driver-OS interface was changed.


      Some people drink the cool-aid.
      Other people bathe in the cool-aid.
      Then there are those who get an expensive blood-cool aid replacement operation.
    33. Re:Too bad Valve. by Anonymous Coward · · Score: 0

      There is nothing I hate more on slashdot than people who throw around the term "logical fallacy". Have you even taken a 100 level philosophy class?

      The OP is NOT making an argument. He is making a factual statement. Logic was not employed, therefore there can be no logical fallacy.

      All you have done with this post is waste bandwidth. You dismiss someone else's comments with a false statement, and then proceed to tell outright lies that are equally unsupported by fact.

      Anyway, go about your little life. You know everything. Everyone else is just an illogical fool.

    34. Re:Too bad Valve. by DDLKermit007 · · Score: 1

      You have more than one app that truly REQUIRES 3D at the same time?

    35. Re:Too bad Valve. by Nicolay77 · · Score: 1

      Now that sounds interesting.

      --
      We are Turing O-Machines. The Oracle is out there.
  12. PC Gamers can smell a Rat - And it's Vista by gadlaw · · Score: 3, Interesting

    Vista is what it is, a bloated, DRM filled, resource hog designed to take more of your computer away from you and in exchange it gives you unrecognized drivers, unsupported software and nothing but aggravation. The new spectacular games that were supposed to be there are not there, all we can see are promises and vaporware for sometime in the future but for now all you get is pain and misery. Tell me again why I want that? Tell me Microsoft why DirectX 10 is so much more special? I see the side by side comparisons and I don't see much difference, certainly not worth me busting everything I own now and investing in something with no real tangible difference. I hear the FUD, the hear the huckster Microsoft cheerleaders saying how great it is but this is the internet and the voices of everyone else are heard loud and clear so the lying isn't being believed. 8 Percent using it? Sounds on the high side to me. It's just a matter of how long until Microsoft admits they've created a loser and perhaps we can get to real innovation. I won't hold my breath on that second part though.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
    1. Re:PC Gamers can smell a Rat - And it's Vista by dedazo · · Score: 4, Insightful
      Actually I'd say they are aware of the problems and are trying to fix them. Whether or not they fix them and whether or not that results in faster adoption remains to be seen.

      huckster Microsoft cheerleaders saying how great it is but this is the internet and the voices of everyone else are heard loud and clear so the lying isn't being believed.

      Alternatively, you can also hear the FUDsters and hysteria-inducing misleading rants about the DRM boogeyman, UAC and just about anything else in Vista. The "poor Google, they are being victimized by Microsoft" crap when Vista search is much better than GDS and all Google had to do was give the user the option to shut down the indexing service. The wailing cries by the AV snake oil vendors. And let's not forget the concerted efforts by the FSF to convince everyone that Vista is "defective by design" and directing their minions to the closest Amazon product page to astroturf and vandalize the hell out of everything. It goes on and on and on.

      I sure as hell haven't seen much more than FUD coming from the groups of people who would be the most affected once Vista gains traction. I don't have a problem with people doing that so much - Microsoft is known for those types of tactic as well. The problem is that the same people doing all this are the ones that have repeatedly claimed they own the moral high ground. The ones that claim Microsoft is not "honest". FUD always works both ways. It erodes your credibility when people realize you've been feeding them soup to undercut your competitors. It happened to Microsoft, and it will happen to them as well.

      --
      Web2.0: I love when people Flickr my cuil and digg my boingboing until my google is reddit and I start to yahoo
    2. Re:PC Gamers can smell a Rat - And it's Vista by purpledinoz · · Score: 1

      This performance problems shouldn't be there in the first place. There's no reason why playing MP3's and using the Internet should be eating up your CPU cycles. Either it's extremely poor quality software, or there's some shenanigans going on inside Vista. I would imagine it's the latter.

    3. Re:PC Gamers can smell a Rat - And it's Vista by Erris · · Score: 1

      Vista is what it is, a bloated, DRM filled, resource hog designed to take more of your computer away from you and in exchange it gives you unrecognized drivers, unsupported software and nothing but aggravation. ... It's just a matter of how long until Microsoft admits they've created a loser and perhaps we can get to real innovation.

      Kind of sucks to be a game company at that rate. They get split down the middle. I wonder how their OpenGL and PS toolsets are coming along and if those will provide better payback. Perhaps Nvidia, Intel and ATI can publish and follow specs so free software makers can offer the best platform choices of all.

      --
      DMCA, Hollings, Palladium. What might have sounded like paranoia is now common sense.
    4. Re:PC Gamers can smell a Rat - And it's Vista by mahlerfan999 · · Score: 0, Flamebait

      I can whore for kharma too-- Vista drools, linux rules! The RIAA and MPAA are evil! I for one welcome our [insert here] overlords! Good grief people you're as predictable as the farkers were with Will Wheaton.

    5. Re:PC Gamers can smell a Rat - And it's Vista by Anonymous Coward · · Score: 0

      Yeah, there is. Didn't you read the Whitepaper on the Shenanigans Abstraction Layer? SAL provides so much interesting possibilities. By performance random spins while doing obviously passive things such as rendering music from samples to provide coherent music, to streaming packets together to make data more coherent to the system, you get a much better Shenanigans Enhanced Experience. SEEing is definitely believing.

    6. Re:PC Gamers can smell a Rat - And it's Vista by DimGeo · · Score: 1

      It's a scheduling problem, it doesn't eat up your CPU cycles. Your CPU is idle, and so is your network card (and it shouldn't be).

    7. Re:PC Gamers can smell a Rat - And it's Vista by Anonymous Coward · · Score: 0

      Forgetting all of the problems in Vista what does it actually offer that is superior to XP? Everything that would have been an upgrade was scrapped. XP works fine, Vista should have been an upgrade to XP. Instead its a new GUI and a few minor improvements that could easily be added to XP in a service pack.

    8. Re:PC Gamers can smell a Rat - And it's Vista by Anonymous Coward · · Score: 0

      I prefer my computer not to make 100% use of the CPU when doing 'trivial' tasks as the GP mentioned. It uses a lot less power.

    9. Re:PC Gamers can smell a Rat - And it's Vista by Anonymous Coward · · Score: 0

      parent is pimply virgin troll

    10. Re:PC Gamers can smell a Rat - And it's Vista by ShadowsHawk · · Score: 1

      Here's a simple anecdote. I purchased a new gateway laptop for my wife yesterday.

      1.6Ghz
      512ram
      80Gb Hd

      We bring it home, boot it up and attempt to connect to the internet via my wireless network. IE locks due to lack of ram and the entire laptop halts. I tossed a copy of XP on it and loaded oem drivers. She's now able to do her book keeping, craft making and other simple tasks without the laptop crashing. Why does Vista require over 370Mb of ram when it's idle when XP sits around 150? Visa is a dog and it is not fit for the general user.

  13. And why should I? by Bobb+Sledd · · Score: 1

    And why should I? I'm really not much of a gamer; having problems with my arms, wrists, and fingers, I can't really play games anymore. I still have and use on my main home computer, Windows 2000! And it works just fine for what I need, thank you! It's fast, solid, reliable. XP is an OK OS, and I use it at work.

    I've seen and used Vista, and it just frustrates me to move around in. I don't like it, and I'll likely end up buying a Mac before I ever get Vista.

    --
    "They said I probly shouldn't fly with just one eye," "I am Bender. Please insert girder."
  14. Forced Upgrade by ryanisflyboy · · Score: 4, Insightful

    Everyone will experience a forced upgrade. It is simply a matter of time. When your non-tech friend buys his next gaming machine it is going to come with Vista because XP won't be an option. I remember a similar reluctance between 3.11 and Win95. Eventually everyone got there - or skipped Win95 and went right to Win98. In another year the landscape will be much different. Microsoft will eventually pull the plug on OEMs who are still selling XP (Dell).

    This is a great time to consider an alternate desktop OS.

    1. Re:Forced Upgrade by pla · · Score: 1

      Eventually everyone got there - or skipped Win95 and went right to Win98.

      Some of us skipped right from DOS 6.2 to NT4. 2K rocked, and XP, meh, I resisted until SP2 but decent enough now.

      And if MS keeps pushing this "Vista or else" crap, I'll "skip" right from XP to Linux.

    2. Re:Forced Upgrade by Anonymous Coward · · Score: 0

      "Every Windows user will experience a forced upgrade. It is simply a matter of time. "

      There, I fixed it for you.

    3. Re:Forced Upgrade by Anonymous Coward · · Score: 0

      This is a great time to consider an alternate desktop OS.

      Yeah. So, how is DirectX support on Linux?

    4. Re:Forced Upgrade by TheRaven64 · · Score: 1

      I did the same, DOS 6.2 + Win 3.11 to NT4, NT4 to 2K (which, indeed, rocked). XP had product activation, a worse UI, and remote desktop. Not a compelling upgrade. In 2003, I switched to OS X 10.2. I'm now on OS X 10.4, and haven't looked back. I use a few FreeBSD and OpenBSD machine regularly, but I can't remember the last time I needed to use Windows.

      --
      I am TheRaven on Soylent News
    5. Re:Forced Upgrade by Schnoogs · · Score: 0

      Skip to Linux? Doesn't sound to me like you're a gamer then which is interesting in a thread about gaming. Linux is great and all but doesn't hold a candle to Windows for gaming. Linux is just not a realistic choice for people like myself who own countless games that were never ported outside of Windows.

    6. Re:Forced Upgrade by Babbster · · Score: 1

      I'd love to mod you "+1 - Pwned Parent"

      I'm fine with the idea of people migrating to OSX if they've got a hankering for Mac, but it's a friggin' joke when it comes to gaming. Heck, the most recent iMac refresh just made it worse for gaming than the last, and a person would be looking at well over two grand for the cheapest Mac Pro + good video card.

    7. Re:Forced Upgrade by tkrotchko · · Score: 1, Flamebait

      "Yeah. So, how is DirectX support on Linux?"

      If microsoft keeps pushing DirectX 10, it won't really matter.

      --
      You were mistaken. Which is odd, since memory shouldn't be a problem for you
    8. Re:Forced Upgrade by David+Gerard · · Score: 2, Informative

      Wine is currently supporting most of DirectX 8 and 9 - look at the two-weekly releases, it's advancing in leaps and bounds - and is starting work on 10 now. At this rate, Wine will support DirectX 10 before the Vista drivers actually work properly.

      --
      http://rocknerd.co.uk
    9. Re:Forced Upgrade by pla · · Score: 1

      Skip to Linux? Doesn't sound to me like you're a gamer then which is interesting in a thread about gaming.

      In the sense that you mean, no, not a hardcore gamer. If I can't play "Halo 6 Ultimate Special Edition Gold SE" until emulation catches up to that level of CPU/GPU power in another few years, I won't cry over it.
      That said...


      Linux is just not a realistic choice for people like myself who own countless games that were never ported outside of Windows.

      1) Older games frequently run better in emulation than they ever did on real hardware. Remember really trying to get DX6 to support your video card and cutting-edge non-standard gamepad? Ever played a 386-era CPU-throttled game on an Athlon 64?

      2) Old "real" Windows CDs (not to mention the games themselves) go cheap second-hand. Looked at the HDD reqs lately for a kickass Win95 system compared to, say, the size of a typical USB drive (hint: Set your BIOS to full USB emulation mode, anything older than Win2k won't know the difference)?

      3) Personally, I care more about gameplay than twitch. In the past year, I've put more hours into SimCity 2000 than the typical (but employed) hardcore gamer has into the latest disposeable FPS.



      That said, even as a non-twitch gamer, I think YOU missed the point here. By doing their best to force Vista on the gaming world by using DX10 for leverage, Microsoft themselves have deprived you of your very point - Linux didn't hold a candle to Windows when it came to gaming. Thank you, Microsoft, for trying to fix that.

    10. Re:Forced Upgrade by Schnoogs · · Score: 0

      Not really seeing as I own both Vista and XP and I have a DX10 capable card. There are many "twitch" and "non-twitch" games that only came out for Windows. I see no reason to emulate them when I can just play them on the OS they were intended for and use the dev tools that came with them that don't run under linux or emulation (as far as I know). Linux is not a gaming platform nor does it pretend to be. People can knock Microsoft all they want but they've been very successfull at establishing Windows as the Operating System for gamers. The day I can run Steam and play HL2 in Ubuntu natively I'll gladly switch over but until then there's very little reason to go from the best gaming operating system to something whos only merit is based in principle and spirit. (goes back to playing 360...another great gaming product from that evil corporation)

    11. Re:Forced Upgrade by Lorean · · Score: 1

      BS. Once upon a time there was ME. Nobody liked ME. ME went away in a whimper.

    12. Re:Forced Upgrade by Anonymous Coward · · Score: 0

      actually when the switch happened from win 3.11 to win95 i first switched to os/2 and shortly after that to linux ...

    13. Re:Forced Upgrade by Anonymous Coward · · Score: 0

      Not if you are a gamer...and that's what the article is about.

    14. Re:Forced Upgrade by Anonymous Coward · · Score: 0

      No it won't

    15. Re:Forced Upgrade by Anonymous Coward · · Score: 0
      I see no reason to emulate [games] when I can just play them on the OS they were intended for

      I see no reason shelling out 200 bucks on an OS I'm not going to be using for anything else than games anyhow. I'd rather waste that space on a new cool Anime series.

      That said, Linux gaming support is getting better and better, especially now that Dell has started to sell their systems (and apparently they're selling like hotcakes, too). And OpenAL+OpenGL is a deadly combo not to be underestimated. Now if there could only be a similar API for input, I think Linux support would truly take off...

    16. Re:Forced Upgrade by Anonymous Coward · · Score: 1, Insightful

      Do you really believe that shit? It's obvious you haven't tried running many games on Wine.

    17. Re:Forced Upgrade by DrVomact · · Score: 1

      It is simply a matter of time.

      And there you have the whole of Microsoft's formula for success: to win, they just have to wait. Victory is inevitable. It doesn't matter if a new MS product release is crap; eventually, people will not only buy it, but it will be the only software of that type they will buy. In a universe dominated by Microsoft, crap becomes a de facto standard over time.

      Windows is, of course, the paradigm if this strategy. When it was first released (3.11), it was crap--even if you didn't compare it to the best commercial GUI OS of the time, MacOS. People complained, they ridiculed it--yet a lot of them bought it. Microsoft knew 3.11 was a dog, but they didn't worry about it; they knew they had all the time in the world to make it work. In effect, Windows 3.11 was a "placeholder": it was a promise that, some day, Microsoft would deliver a functional operating system with a GUI. You see, they had no real competition: Apple had willingly walled itself off into a closed-hardware ghetto, and it took too much expertise to run any flavor of Unix (especially if you wanted any GUI at all).

      People kept right on laughing--and buying--through Windows 95, ME (shudder), and 98. See, if you owned a business, you just got the MS OS of the day plonked onto whatever PCs you bought from Dell or whatever vendor you bought your hardware from. Nobody asked you, "Would you like OS X, Y, or Z with that order?", because there were no alternatives. If you were a normal computer user, it was the same story--you bought whatever came pre-loaded on the box. Microsoft just accepted that a relatively small number of people would buy Macs, and an even smaller number of individuals would get some Unix variant to put on their Intel box.

      In technical shops, things were different for a while. Techies wanted Unix; they liked the fact that it was easily configurable and scriptable, and offered by far a better programming environment. So in the early to mid 90s, Unix ruled the technical work-place. But then the managers of those companies started to notice that their peers who worked in more business-oriented companies had toys that they did not. Managers of Unix-oriented companies started to clamor for spreadsheets, Microsoft Word and Power Point. How can you run a company without Power Point? So they went out and bought PCs for themselves. For a while, they were happy...until they noticed that their PCs wouldn't talk to their underlings' Unix boxes. Well, what was that all about? That had to change; so the managers commanded their underlings to throw out their Unix systems and buy PCs like civilized people. As a result, there are now more than a few ex-Unix gurus working at WalMart.

      All this time, dark clouds kept gathering around Seattle, and a pulsing red glow was seen...whoops, wrong story. What I meant to write was that with Windows 2000, MS finally delivered what they had promised with 3.11: a stable and functional OS with a decent GUI. The problem was that success is something of an embarrassment in the software world. Once you've built a robust product, there's not usually any reason to build it again. Yet, continued revenue demands that you keep selling new product--people won't pay much for software that hasn't changed in 10 years. Luckily, everyone had gotten accustomed to new operating systems coming out of MS every few years, so MS kept right on reinventing the wheel ("this year's model is much rounder!"). XP was crap at first, but was actually slightly better than Windows 2K once Service Pack 2 had come out. I expect that this pattern will probably continue with Vista: eventually, MS will squash enough of the new bugs they created with their new OS, and the chip-makers will convince everyone they neeed a quad-core CPU, so Vista will even run without noticeably bogging down the average PC.

      The really interesting question is how long Microsoft can keep this up. When will the public begin asking the obvious question: "Why doesn't

      --
      Great men are almost always bad men--Lord Acton's Corollary
  15. I'm not the most tech savvy person... by Ub3rT3Rr0R1St · · Score: 1

    ...Will this mean that if my graphics card is optimized for DirectX 9, that it won't work at the same level with DirectX 10? If so, can I simply uninstall DirectX 10, and go back to DirectX 9? I haven't made the download yet.

    Sorry if this is a noob question, but I'd like to know before I decide to upgrade. Please, no flaming.

    1. Re:I'm not the most tech savvy person... by Anonymous Coward · · Score: 0

      DirectX versions live side by side. You probably already have DX9, and installing DX10 won't erase it.

      If your card is a DX9 card, it won't work with DX10 at all. Not without a big driver update anyway, and that's pretty unlikely to happen. All the current DX10 games on the market will degrade to DX9 for the near future -- though if they're vista-exclusive, they'll still remain so unless fixed by a hack. At some point, a game will come out that will require DX10, and then you're basically screwed on that card. But it takes a while -- the Source engine will degrade all the way to DX7 if it has to, and since DX7 has a software renderer, that means it can support anything at all. Slowly.

    2. Re:I'm not the most tech savvy person... by Lonewolf666 · · Score: 1

      Graphics cards that were designed for DirectX 9 will not support DirectX 10. So if you have an older graphics card, "upgrading" to Vista won't bring you DirectX 10 unless you buy a new DirectX 10 card as well.
      I hasten to add that I do not recommend buying Vista. Aside from the lousy reviews, the few people I know who tried it were not impressed. And don't get me started on DRM and product activation...

      --
      C - the footgun of programming languages
    3. Re:I'm not the most tech savvy person... by snowraver1 · · Score: 1

      Either it will work or it wont. If your card is not compatible with DX10, it will be obvious (likely the driver will not install). I have not used Vista/DX10, but if it's anything like XP you go to either ati.amd.com or nvidia's website and download the driver. Easy as pie, just select the newest version. At this point there are no DX10 exclusives, so if you get a game that should work with DX10 and your system does not support it, it will use the 9.0c interface. You prolly won't notice a difference.

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
  16. where all men are christian, no one is christian by VORP+Matters · · Score: 1

    can anyone help me port RO to my Zune?

  17. yeah its a big issue by Anonymous Coward · · Score: 0

    i mean it has affected me prescisely 0 times since DX launched back in 95.... Must be equally as bothersome for other users

  18. DX10 won't be Vista-only forever by thezig2 · · Score: 1

    Future versions of Wine will be compatible with DX10, so Linux (and maybe XP) can use that. Also, there's Alky (at http://www.fallingleafsystems.com/) which promises DX10 on XP in the future. Of course, with developers dragging their heels it's not impossible that Microsoft might bite the bullet and release DX10 for XP. I don't know how DX10 works, but I guess it's also possible that somebody might find a way to hack a DX10 redistributable to work with XP.

    1. Re:DX10 won't be Vista-only forever by Anonymous Coward · · Score: 0

      It's bullshit, a scam to swindle people out of $50 to join their pre-release list without ever delivering the promised DX10 game compatibility.

  19. Game developers chose this by symbolset · · Score: 4, Insightful

    When game developers chose to standardise their efforts on Windows they bit the hook. Now they are unhappy about being on the line. Too bad.

    We warned them. Now if some forward thinking company thought to maintain some cross platform efforts they are ready to seize a significant opportunity. Unreal engine? Id? Is that you?

    --
    Help stamp out iliturcy.
    1. Re:Game developers chose this by huckamania · · Score: 1, Offtopic

      It's hard for game company VPs to understand how they will make money by releasing free software. The 4 freedoms and such are kind of anathema to their current business model of selling software for money (as opposed to good will and community driven software improvements).

      Now quick, someone post a link to the top 100 open source games, cause that will show them.

    2. Re:Game developers chose this by Anonymous Coward · · Score: 0
      We warned them. Now if some forward thinking company thought to maintain some cross platform efforts they are ready to seize a significant opportunity.

      Cross-platform with what, Windows XP? Even the submitter's various Vista-crazed personas aren't claiming there's anything going on here besides the market shares of various forms of Windows.

    3. Re:Game developers chose this by Anonymous Coward · · Score: 0

      DAMN STRIAGHT!!!
      The next game on the shelf (hopefully a first person shooter) that i see with tux the penguin on it (like UT2004) is the next game i buy. i love playing video games and I'm perfectly fine with paying $$ for them IF they'll run on my linux box. fsck microsoft.

    4. Re:Game developers chose this by Anonymous Coward · · Score: 0

      You warned them?

      Companies develop for platforms based on sales. Revenue. "Yeah, lets ignore the HUGE marketshare of windows and develop for platforms whose users are used to free software, represent a small portion of possible sales and are likely to hack our licensing within two weeks. Thats the smartest business decision we could make this month!"

      Keep on warning 'em.

    5. Re:Game developers chose this by shadowrat · · Score: 2, Informative

      Just because a game is written for an open source platform doesn't make it free software. Doom3 runs great on linux. UT2k4 runs great on linux. I still had to buy them.

    6. Re:Game developers chose this by TheRaven64 · · Score: 2, Insightful

      How about Wii and PS2/3? Maybe Mac? Mobile phones in a few years? All of these platforms support OpenGL or OpenGL ES. Using Direct3D gets you Windows and XBox. Now, if you use the latest version, it doesn't even give you most of Windows.

      --
      I am TheRaven on Soylent News
    7. Re:Game developers chose this by Anonymous Coward · · Score: 2, Insightful

      It's hard for game company VPs to understand how they will make money by releasing free software.

      Not releasing, using.

      He's talking about OpenGL.

    8. Re:Game developers chose this by Anonymous Coward · · Score: 0

      That may be true, but has nothing to do with whether Vista's market share is 2, 8, 20 or 70%. C'mon, the OP's point clearly was that 2007 Is Gonna Be The Year Of Linux on The Desktop!!!!, not that iD (which already develops for OpenGL, for crying out loud) should develop for mobile phones.

    9. Re:Game developers chose this by petermgreen · · Score: 1

      EPIC and ID (who at least for the FPS market seem to be the big engine guys) have had linux support for ages but few third party titles based on those engines bother presumablly because they consider it extra work for little gain.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    10. Re:Game developers chose this by Aadain2001 · · Score: 1

      You are spreading FUD. Just because a piece of software is written to use FOSS systems and libraries does NOT mean it must be given away for free. As others have mentioned, UT2K4 and Doom3 both work on Linux and both cost money. But hey, don't let reality get in the way of your FUDing.

      --
      Space for rent, inquire within
    11. Re:Game developers chose this by balthan · · Score: 1

      We warned them.

      So did Loki.

    12. Re:Game developers chose this by vimh42 · · Score: 1

      I don't think so. End users using XP won't get Vista only games, no matter what their hardware is. And developers/publishers have to pick which market segment they want to focus on or try to build thier game so it's both DX9 & DX10 compatible.

      So no, Vista only DX10 isn't helping the gaming community. It is fragmenting it. Cross platform issues are different issue.

    13. Re:Game developers chose this by rtechie · · Score: 1

      Um, no. DirectX gets you the Wii, PS3, XBOX360, and PC. All of these platforms have DirectX ports. I'm not sure how DirectX games are ported to the Mac, but it HAS happened in the past. AFAIK, it is only Linux and handhelds that don't support DirectX.

    14. Re:Game developers chose this by PitaBred · · Score: 1

      Who said anything about free software? He just said that they should foster cross-platform gaming. He never said they didn't have to charge for the product. But comprehension is overrated when we can go on a bender against open-source ideals, right?

    15. Re:Game developers chose this by Anonymous Coward · · Score: 0

      Yes. Loki warned them that although you can make a decent profit off Linux, it won't save your company from an industry-wide downturn combined with a CEO and his wife who think the company account is their own personal ATM, which they can raid anytime they want a new car or expensive designer clothes or other stuff.

    16. Re:Game developers chose this by ADRA · · Score: 1

      I'm sorry, but I have to call BS on this one. Can you please site a single reference to backup the claim that Directx has anything more than Windows / XBox ports?

      --
      Bye!
    17. Re:Game developers chose this by Anonymous Coward · · Score: 0

      It only gets you MacOS X if you are at one of a few game studios that have their own painfully crafted porting layers from a subset of DirectX to vaguely equivalent OpenGL calls, or you pay a shop like the Omni Group to do the porting work for you (disclaimer: I know a few guys there but have never played any of their games).

    18. Re:Game developers chose this by TrancePhreak · · Score: 1

      While it lived, DirectX was available for the DreamCast. Worms Armageddon used it. DirectX is also available on some Windows Mobile devices. Mostly the PDA's I believe.

      --

      -]Phreak Out[-
    19. Re:Game developers chose this by Anonymous Coward · · Score: 0

      As far as I could tell Loki went directly from "coming soon" to "fucked company" without putting a disc on a shelf. Unless their complete lack of marketing in Seattle was a weird anomaly, they might not be the best poster boys for "this business model is doomed".

    20. Re:Game developers chose this by twokay · · Score: 1

      DX10 misses out most of Windows AND the 360 as well. 360 is pre-DX10 hardware. Only developers that have piles of cash shoveled at them by MS, or are MS owned will make DX10 only games. Until it makes financial sense to do otherwise developers would be stupid to go DX10 only. From what we have seen so far DX10 doesn't make an awful lot of difference anyway, UE3 is primarily DX9 and Crysis doesn't look a whole lot different in DX9 compared to 10. It's a choice between Windows XP and some minor visual enhancements. At the moment Windows XP is winning for me.

      --
      Wannabe nerd.
    21. Re:Game developers chose this by huckamania · · Score: 1

      That's funny, the headline and article are all about DirectX X.

    22. Re:Game developers chose this by huckamania · · Score: 1

      I thought the jury was out on that point. I suppose I missed the juries decision. The jury being composed of the founders of the FOSS movement and their law team and maybe Linus, if they feel like it. I'm sure they won't use their contorl over the FOSS systems and libraries to stop some very rich companies from using their FOSS systems and libraries to make money.

      There's absolutely no precedent for that ever having happened in the past or even recently. Besides, they just have to change to a service model and open source, cause closed source software is evil. That cash register at the supermarket...evil. The ATM machine...evil. Your cell phone...evil.

      And in case you missed it, I am being SARCASTIC!

    23. Re:Game developers chose this by rtechie · · Score: 1

      I stand corrected on this point. I had heard somewhere that a toolset was in development for this purpose but souinds like it's either proprietary (maybe Omni has it?) or broken somehow.

    24. Re:Game developers chose this by Anonymous Coward · · Score: 0

      The way I heard it, Omni and a few studios each had their own only for inhouse use. If anything's now available for general use I wouldn't know. (The last time I worked in MacOS was on my girlfriend's Classic II; I may eventually get a used Core 2 to fool around with OS X porting and EM64T stuff.)

  20. Its true - we're missing the next big feature set! by QX-Mat · · Score: 1

    Instancing, geometry shaders and fast critical paths are just some of the developments DX10 has to offer developers with an eye on better games... and we're not seeing any of them on XP. The OpenGL ARB, while faster under the purview of the Khronos group, still lags behind the direct-x pace of adoption.

    Does Microsoft know they are driving developers onto the PS3 by forcing the adoption of OpenGL on XP... ultimately a lead in to OpenGL ES - the standards compliant graphics API of choice for the PS3.

    OpenGL 3 will be officially granted ARB status by the Khronos group come the end of September - if Microsoft still hasn't gotten their act together, they might find the next big start-up with a game engine to offer won't be using DX, and won't be an exclusive 360 product!

    Matt

  21. In all their glorious wisdom... by MidVicious · · Score: 1

    I mean really... providing your customer base with a buggy, heavy GUI (XP with drop shadows and a huge gut), having to have a middle-to-top tier video card regardless of RAM and CPU just to run the OS, and then slapping a new version of DX-10 that is allocated only to the remaining memory on the video card that's not being used by Vista... and then saying this is the ONLY way to have DX-10 prior to releasing Vista-only games...

    Somebody actually thought this would be a good, marketable idea? You would think, in this age of backwards-compatibility, that Windows would have maybe, I dunno, thought this through a bit more...

    1. Re:In all their glorious wisdom... by Ramble · · Score: 0

      Could you give some evidence to support your claims? I've been running Vista and Gentoo for probably a year now, and since I'm not a shameless FOSS hack I can admit that Aero is better than Beryl/Compiz-Fusion. I can't believe you'd be so close minded that you think a GUI takes up all my video memory. People are running Aero on a Geforce 4 MX, it's far from heavy (And it's disabled in full screen apps).

      --
      "Oh boy"
    2. Re:In all their glorious wisdom... by lantastik · · Score: 1

      Why does everyone think Vista requires an ungodly video card? I have a Vista box at home running with onboard video, and it runs just fine. Granted, it's a RAM pig, but it's Windows, what do you expect?

  22. Not at all surprising... by Arctech · · Score: 1

    ...but it's nice to hear the industry say what everyone else has been thinking, especially when they have the Steam user statistics to back it up.

  23. Devil's advocate by iamacat · · Score: 1

    Is Microsoft obliged to provide new technology for old versions of Windows, free of cost? Graphics card manufacturers are free to agree on alternative standards, such as OpenGL, to expose new features of their products without forcing an OS upgrade or locking game writers into a particular OS. Last I heard, OpenGL works fine on Vista, XP, Mac and Linux.

    1. Re:Devil's advocate by Spy+der+Mann · · Score: 1

      Is Microsoft obliged to provide new technology for old versions of Windows, free of cost?

      ... and this is why the OS manufacturer shouldn't be the same company that makes the multimedia API's.

    2. Re:Devil's advocate by MightyMartian · · Score: 1

      Microsoft is under no such obligation, but what's troubling is that it's quite likely this backport nonsense, is just that, nonsense, and is more likely simply if(ver=='WinXp') print "You're fucked!";

      The real question is what will Microsoft do when someone does get DX10 running on XP. Are they going to have a temper tantrum, make threats and the like?

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    3. Re:Devil's advocate by jollyreaper · · Score: 2, Insightful

      Is Microsoft obliged to provide new technology for old versions of Windows, free of cost? Graphics card manufacturers are free to agree on alternative standards, such as OpenGL, to expose new features of their products without forcing an OS upgrade or locking game writers into a particular OS. Last I heard, OpenGL works fine on Vista, XP, Mac and Linux. No, but they're smart if they do. DirectX keeps gamers wedded to the Microsoft tit. Let's be honest, the two drivers of PC tech are games and pr0n. When I made my choice between PC and Mac as a kid, I wanted the machine all my friends had and that was so we could share games. Going on a BBS? Hell, an Atari ST could do that with its cheesy 300 baud modem. My best friend had to suffer through that until his dad finally built a 386. But games? PC's were where it was at, at least for the then-current generation.

      There's a lot of Vista hate right now. If Microsoft was smart, they'd just release DX10 for XP and hope they get Vista ironed out by SP1 and DX11 and catch the gamers on the next upgrade cycle. If they don't, they're just giving more ammunition to the "anyone but Microsoft" camp. Vista's already making distros like Ubuntu look better and better. And we only have to look back to the sweeping mass extinctions in computer history to realize that no order is permanent.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    4. Re:Devil's advocate by Anonymous Coward · · Score: 0

      Certainly not. It's just an example of how the OS vendor can lead the market around by the nose. You'll eventually switch to Vista, either because you like games, but can't stand the crappy interface of a console, or you just don't have a choice anymore (product X needs DX10; XP is no longer sold). I love OpenGL, but it doesn't have the speed advantage in XP or Vista the way that DirectX can and does thanks to source code availability. OpenGL 3? How many OpenGL 2.0 compliant hardware video cards are out there? That's limiting OpenGL, too.

    5. Re:Devil's advocate by ivan256 · · Score: 1

      There's a lot of Vista hate right now. If Microsoft was smart, they'd just release DX10 for XP and hope they get Vista ironed out by SP1 and DX11 and catch the gamers on the next upgrade cycle. If they don't, they're just giving more ammunition to the "anyone but Microsoft" camp.


      I love how it has become commonplace and well accepted to place anybody who makes an argument against something as a "hater" or to throw them in the group with a bunch of extremists. Just because there are people who hate Microsoft out there, and will use "anything but" simply to avoid Microsoft software doesn't mean that everybody who raises serious issues about something like Vista is one of them. The people complaining that Vista won't display certain content on their perfectly capable monitor simply because it doesn't support HDCP while every other operating system continues to work fine aren't "haters" or extremists. They're right. The same goes for people who complain about driver and application incompatibilities. Let's face it, unless you run really recent hardware, and mainstream apps, the Vista experience is pretty poor right now. It doesn't take any knowledge of the FUD spread by the platform nazis to realize it either.
    6. Re:Devil's advocate by TrancePhreak · · Score: 1

      It could be a big hassle to backport all that resource management code. Oh and the new driver model it uses. Oh and the new kernel should be pretty easy. It's not like they are a company who is allowed to charge for any of that. We should expect everything to be free updates forever. It's not like XP is nearing the end of its support cycle or anything.

      --

      -]Phreak Out[-
    7. Re:Devil's advocate by jollyreaper · · Score: 1

      I love how it has become commonplace and well accepted to place anybody who makes an argument against something as a "hater" or to throw them in the group with a bunch of extremists. Just because there are people who hate Microsoft out there, and will use "anything but" simply to avoid Microsoft software doesn't mean that everybody who raises serious issues about something like Vista is one of them. The people complaining that Vista won't display certain content on their perfectly capable monitor simply because it doesn't support HDCP while every other operating system continues to work fine aren't "haters" or extremists. They're right. Don't get me wrong, I'm one of the haters. :) But I also try to think things through dispassionately, just to make sure I'm not biasing myself. I'd love to see Microsoft get what's coming to them but wishing don't make it so.

      The reason why the whole Vista debacle fascinates me is that it seems worse than the grumblings usual for a Microsoft upgrade, worse than 3.1/95, worse than 9x and win2k/xp. In fact, 9x to win2k is the only upgrade people I know were happy about. So is this really a bad thing for Microsoft or is it just wishing and things will smooth out in another 18 months? That's what I'm getting at.

      From my limited perspective, it seems like Microsoft is making some major mistakes. Are they recoverable or not? If they're fatal, we likely won't realize it until long after the fact. Turnovers in the tech industry can be brutal. There are a lot of dead companies that used to be high fliers.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
  24. That's nonsense by cbreaker · · Score: 1

    It's software. You can ALWAYS make it work. I hate all this "you can't back-port it" bullshit. It's their API on their OS that they wrote. They can do whatever the heck they want to do.

    It's not like DX10 uses a new expansion bus that only works with 64-bit operating systems or something. It's just an API, and the cards are already plugged into the PCIe slots.

    --
    - It's not the Macs I hate. It's Digg users. -
    1. Re:That's nonsense by Ahnteis · · Score: 2, Insightful

      Well sure. They could rewrite large parts of XP to make it work. But ... they already DID that. They call it Vista.

    2. Re:That's nonsense by cbreaker · · Score: 1

      Do you seriously believe that they would have to re-write "large parts" of Windows XP to make it work?

      DX10, besides a few sound and input functions, is largly a graphics library. If OpenGL can provide the same functionality as DX10 with a simple driver, what does that tell you?

      It tells you that A) DX10 is a few DLL's that check to see if Vista is running, or B) They artificially added hooks into Vista-only kernel API's (and probably undocumented ones) so that you can't run it on Windows XP. Either way, they could release it for Windows XP and they're dicks for not doing so.

      I can see maybe DX11 down the road not supporting XP, in a few years. But DX10 is the big thing, all the GPU's are starting to support it now, and unlike all the other DX versions, they made a judgement to get people to buy Vista this time around, because maybe they didn't think the OS would have enough merit on it's own, who knows. But they did it consciously.

      --
      - It's not the Macs I hate. It's Digg users. -
  25. correction by Spy+der+Mann · · Score: 1

    Computer gaming sucks

    Except for emulation :)

  26. DirectX10 is not compelling all on its own by Anonymous Coward · · Score: 0

    It may provide programmers new features and supposed efficiencies, but all the DX10 games kick the ass of any top hardware in even SLI and crossfire (hell most of the DX9 PS 3.0 games can slow the best hardware). It doesn't turn any DX9 turds into diamonds. And any visual improvements will go largely unseen if I have to drop from 1600 x 1200 to 1024 x 768 to see them. DirectX 10 is about the future, not about changing the now.

    Even if they had an XP/2003 port, DX10 will not be rocking anyone's DX 9 world anytime soon.

  27. and Kennedy's secretary was named Lincoln by xigxag · · Score: 4, Insightful

    It's pretty funny that Microsoft in its stronghold (PC OSes) made the same exact mistake that Sony made in its stronghold (consoles). Sony thought that tying Blu-Ray to its new console would be a win-win for format licensing and for the Playstation sales, but instead, high prices and lack of compelling software have kept people back. Similarly, MS thought that tying DX10 to its PC OS would be a win-win for gaming licensing and Vista sales, but instead, high prices and lack of compelling software have kept people back. As a result, people generally prefer to keep buying last-gen PS2's and Windows XP.

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    1. Re:and Kennedy's secretary was named Lincoln by mattpalmer1086 · · Score: 1

      Love the sig. I always thought there was only one binary joke ;)

    2. Re:and Kennedy's secretary was named Lincoln by Bonobo_Unknown · · Score: 1

      I think he's taunting visual basic coders.

      --
      We don't believe in radical loony monotheistic religions from the middle east -- we're Christians.
    3. Re:and Kennedy's secretary was named Lincoln by Anonymous Coward · · Score: 0

      Microsoft are regularly try forcig technology B on you so you can get technology A. It has worked, many, many times for them. Just ask their legal department for examples.

      Microsoft know better than anyone that if a technology is used by a significant number of people who can't easily replace it for something else, it doesn't matter how good it is. Or for that matter how incompatible it is with the rest of the world. Its all about critical mass.

      So, after a while the average user is left wondering, "how did I land up with crap like A and B? Wtf does C do? why do I even have it on my pc?"

      Microsoft's only concern (as its been stated here) is that smarter users like gamers are starting to understand the true cost of the latest gee-wizz.

    4. Re:and Kennedy's secretary was named Lincoln by marcosdumay · · Score: 1

      That applies to a lot of languages, including the old and trusted Pascal.

      In fact, it is C that used to be the weard one.

    5. Re:and Kennedy's secretary was named Lincoln by mapmaker · · Score: 1
      Microsoft in its stronghold (PC OSes) made the same exact mistake that Sony made in its stronghold (consoles)

      The difference is that Sony's mistake with the PS3 resulted in defections to Nintendo and Microsoft. Microsoft's mistake with Vista results in sales of...XP. Not a very costly mistake.

    6. Re:and Kennedy's secretary was named Lincoln by Bonobo_Unknown · · Score: 1

      Really? Pascal used to start arrays at 1? Man I have a bad memory...
      The first real programming language I learned was Pascal.

      --
      We don't believe in radical loony monotheistic religions from the middle east -- we're Christians.
  28. Quit sucking off Direct3d and Microsoft by zymano · · Score: 4, Insightful

    Use opengl.

    These game producers are idiots.

    You got what you wanted when you only support Microsoft.

    They got you by the balls.

  29. Re:Attention is flattering and sometimes useful. by Macthorpe · · Score: 0, Offtopic

    I'll do everyone a favour and actually link to all the comments on your journal. That way people can be slightly more informed as to how dedazo and I 'helped' you.

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
  30. Re:Attention is flattering and sometimes useful. by Racemaniac · · Score: 0, Offtopic

    roflmao, you're hilarious ^^
    where did he say you need a 3000$ box (or that a 3000$ box isn't enough?)
    it's just that most pc gamers make big updates from time to time, so dx10 cards and vista will grow in marker share when people feel the need to update their dx9 generation rig to a dx10 generation monster :).
    also, about the ps3 (and xbox360), yeah, we know, it's cheaper, but the hardware stays the same for the next few years, so little progress over that time, and the pc's are already matching it's performance, in 2 or 3 years pc games will be a lot better than the console games. not to mention it are also different kind of games (besides the generic cross platform hyped crap for teens)

    and just wondering, why a ps3? i'm no console player myself, but from what i heard so far from xbox360 vs ps3 is that the 360 is cheaper, better graphics (for now at least), more and better games, ....
    or is this another episode in your great quest against m$?

  31. Re:Quit sucking off Direct3d and Microsoft by Anonymous Coward · · Score: 0

    Spoken like a true expert in the field.

  32. Re:Attention is flattering and sometimes useful. by theantipop · · Score: 1

    If I can't run Vista on a $3,000 computer, what will it run on? Don't you think that kind of doubt is bad for the gaming market? If I'm going to buy a non free gaming system right now, it's going to be a $600 PS3. You missed the point entirely. Gamers generally only upgrade OS when they put together an entirely new box. Most top-of-the-line hardware owners I know or speak to generally only build a wholly new box once ever couple years, merely upgrading choice components in between.

    As for the PS3 comment, what does that have to do with anything discussed here?
  33. It's strongarm tactics, IMHO by Like2Byte · · Score: 1, Informative

    This is nothing more than a ploy by M$ to force users to buy Vista. I loved Halo and 'Privateer' - both MS games. I was going to Buy Halo 2 until I saw it was Vista only. Did I say, "Man, I gotta upgrade my computer!"? Sure I did. But, if MS thinks for 1 second that I'm investing ~$300 into their Vista OS, they got another thing coming.

    Microsoft's approach to 'Vista only' has only propelled me further from their business. I used to be of the mindset that gaming platforms are so one dimensional and not useful for anything else but play games why would I want to buy one? Now, I'm actually considering buying a PS3 - and I *loath* Sony far more than Microsoft right now - but, I've determined that MS's gaming division isn't getting any more of my money because I see right through their shoddy business practice of strong-arming consumers into buying their OS.

    I'll be damned if an XBox or Vista enters my house.

    That being said, I also will refuse to purchase any product from any gaming company that *also* supports 'Vista only' games whether the title I'm currently interested in supports XP or not.

    1. Re:It's strongarm tactics, IMHO by Anonymous Coward · · Score: 0

      I bought Halo 1 for PC, even though it was outdated and had looked forward to buying Halo 2. It irks me that to get Halo 2 to work I had to go on the pirate bay for a cracked dll and install an older version of DX 9. They lost $50 (i'm not gonna buy the damn game when i have to spend 3 hours trying to figure out how to get it to run), pissed off a customer, and made sure I'd consider saying "fuck it" to the PC market and buying a console instead--or maybe a Mac since the engine companies are really making progress on cross-platform engines for mac/windows/ps3/xbox.

    2. Re:It's strongarm tactics, IMHO by Anonymous Coward · · Score: 0

      That being said, I also will refuse to purchase any product from any gaming company that *also* supports 'Vista only' games whether the title I'm currently interested in supports XP or not.

      Make sure you actually tell them this. Spend 5 minutes finding an email address on their site, and send them a quick email stating, in plain English, why you were interested in buying said game, and why you're not actually going to buy it. Try not to sound like a zealot.

      Otherwise, they'll blame their lower sales on their games, developers and designers, rather than top brass' policies.

    3. Re:It's strongarm tactics, IMHO by Anonymous Coward · · Score: 0

      Not that I'm a fan of Microsoft or anything, and not that I don't realize this is sort of off topic, MicroSoft has actually made a few great games. Age of empires 1 & 2(yes, in addition to C&C/RA/starcraft) was loads of fun to play with buddies from IRC way back. Also, a name that not everyone will know, "Urban assault", was quite an impressive game to me. The game would allow you to control/command several types of units, in both first person and a HUD tactical overlay simultaniously. You could group and automate path tasks for your tank/jet/helicopter groups, and launch effective multi-headed attacks while jumping in and out of units at whim, with excellent joystick support. Microsoft's Flight Simulator experience helped here, because the controls were done smoothly. You could take any axis and declare it as a throttle, any axis as x, any as y, and even a few more that my joystick didn't even support at the time. Analog and dpad inputs were accepted. If your joystick has a button, it can be assigned a task. Flight simulator too. Infact, Microsoft actually brought alot to the table with their various pre-xbox games. What the fuck happened? Did they axe all the good game devels?

    4. Re:It's strongarm tactics, IMHO by Like2Byte · · Score: 1

      Good point! I'll definately take that into consideration. I've always been impressed with what Valve has had to offer. It'd be a shame to walk away from them without giving them the opportunity to hear my voice and address their past customers concerns.

  34. Windows-only by Anonymous Coward · · Score: 0

    Valve making games Windows-only has hurt PC gaming.

  35. Re:Attention is flattering and sometimes useful. by Anonymous Coward · · Score: 0

    You spent $3000 on a computer???

    There went your nerd credentials.

    More seriously, sometimes you have good points but you rarely make logical or well reasoned arguments. It's your reasoning that is most often ridiculed.

    Anonymously yours,

    AC

  36. Re:Attention is flattering and sometimes useful. by theantipop · · Score: 1

    or is this another episode in your great quest against m$? Read up on his journal and comments. It's pretty entertaining for such a one-dimensional troll.
  37. Only a busy MS fellator would say that. by FatSean · · Score: 1

    In other words...takes one to know one!

    --
    Blar.
  38. It's not 8%! by Jartan · · Score: 4, Informative
    He is talking about people who can use DX10. Not people who have Vista.

    This is the relevant part of the survey you need to look at:

    DirectX10 Systems (Vista with DirectX10 GPU) - 2.31% of users
    NVIDIA GeForce 8800 18,005 1.65 % ##
    NVIDIA GeForce 8600 3,487 0.32 %
    NVIDIA GeForce 8600M 1,087 0.10 %
    ATI Radeon HD 2900 XT 1,068 0.10 %
    NVIDIA GeForce 8500 990 0.09 %
    NVIDIA GeForce 8400M 461 0.04 %
    ATI Radeon HD 2600 XT 106 0.01 %
    ATI Mobility Radeon HD 2300 30 0.00 %
    Intel Bearlake B Express Chipset 2 0.00 %

    So indeed the author of that Journal was correct: ~2% or 1 in 50 users can't use DX10. In other words the people "poking holes" need to learn to read.

    Just looking at the Nvidia card numbers we can easily see the problem is most likely Vista and not the cards themselves.

    NVIDIA GeForce 8800 49,850 4.56 %
    NVIDIA GeForce 8600 11,330 1.04 %


    Roughly 37k out of 61k Nvidia users on Steam have DX10 cards but can not utilize DX10 because they have not upgraded to Vista. So approximately 60% out of a group of people composed of people who are cutting edge sorts, buyers of new computers, or people who've done a recent computer upgrade have not yet upgraded to Vista.

    None of this is proper statistics of course but as far as this sort of thing goes that's a pretty shocking number. I want to believe gamers are being smart but the realistic side of me though says the most likely reason is simply that Vista has a lot of problems for gamers right now and they are just waiting till driver issues resolve.
    1. Re:It's not 8%! by Babbster · · Score: 1

      None of this is proper statistics of course but as far as this sort of thing goes that's a pretty shocking number. I want to believe gamers are being smart but the realistic side of me though says the most likely reason is simply that Vista has a lot of problems for gamers right now and they are just waiting till driver issues resolve.

      And I think that you're probably wrong. What I think is that gamers haven't had a reason to upgrade to Vista from XP yet. See, a gamer might buy a DX10 graphic card as an upgrade just because it's time to upgrade, while a change in OS is an expense that can be put off much longer. In a year or so when DX10-capable games are the standard and when developers reduce (they're not going to stop thanks to the many people who take 3 or more years to upgrade) support for XP/DX9 gamers will start moving - it also won't hurt that Vista will have been updated quite a bit between now then.

      I'm not a cutting-edge gamer at all, but WoW, Half-Life 2, Civilization 4, Vampire The Masquerade: Bloodlines and Sam & Max (I finally broke down and adopted Steam) have all worked without issue for me in Vista (which came in my notebook). While I'm sure that there are games with Vista problems, I suspect that they're the exception and that slow adoption of Vista is a symptom of satisfaction with XP and the desire to put off the expense.
    2. Re:It's not 8%! by Simulant · · Score: 2, Interesting

      What I think is that gamers haven't had a reason to upgrade to Vista from XP You have a point. I'm a gamer and a Windows Sys Admin. I've installed Vista a bunch of times but always end up annoyed and go back to XP. I just installed it again this weekend, to judge for myself whether or not DX10 made much of a difference in Bioshock (it didn't). I don't like Vista. They made a lot of bad decisions and, straight out of the box anyway (plus latest drivers), it's demonstrably slower and buggier under many circumstances than XP is on the same hardware. So far it offers nothing I want that XP can't provide. However, The games I play, DO work fine on it, and when the game comes along that looks significantly better on DX10 than DX9 without taking a massive performance hit, I'll probably be there. I'd prefer DX10 for XP though.... and I expect I'll be dual booting for some time to come.
    3. Re:It's not 8%! by David+Gerard · · Score: 4, Funny
      At the present rate of Wine D3D development, Wine will support DirectX 10 before there are good drivers for Vista.

      Wine: A better Windows than Vista!

      --
      http://rocknerd.co.uk
    4. Re:It's not 8%! by Babbster · · Score: 1

      See, I can understand the "power users" having big problems with Vista because it's a Microsoft product and, by definition, that means that it won't be "right" until at least next year. For the more casual users, though, the ones who (like me) play some games, surf the web, watch some video files and that's about it, the thing works fine. That said, if I hadn't bought this notebook I wouldn't have gotten involved with Vista at all at this point. Heck, I stuck with Windows 98 until XP had been out for over a year and only upgraded because my 98 installation crapped out on me and I couldn't find the disc to reinstall (I'm such a casual user I wouldn't even consider worrying about backups).

      The bottom line is that it's far too early to tell the impact Vista has had, or is going to have, on PC gaming and PC gamers. The folks screaming about it, IMHO, are just the same folks who need to scream every time Microsoft does anything. That's not to say it doesn't have [serious] flaws, but in terms of gaming it seems to be much ado about nothing until games start coming out that require Vista with no exceptions...

    5. Re:It's not 8%! by Jartan · · Score: 1

      And I think that you're probably wrong. What I think is that gamers haven't had a reason to upgrade to Vista from XP yet.

      That's all very well and good but people with DX10 video cards should be finding themselves upgrading to Vista without choice in many cases. They should be building new computers and buying new ones. Many of them should of found themselves coerced through various means into upgrading to Vista no matter what they felt on the subject. That the numbers are such that they are indicates many of them avoided Vista on purpose.

      Also whether or not Vista really has problems is immaterial. People believe it has problems and thus I suspect they are avoiding it due to this perception.

      If it's not this perception then they are avoiding it for some other reason. Your assertion that they aren't avoiding it at all may be true but it clashes with these numbers. Not that these numbers really have good statistic merit but it's an observation worth noting is all.
    6. Re:It's not 8%! by Babbster · · Score: 1

      First off, I've got to hit you on grammar: It's "should HAVE" or "should've," not "should of" - the latter might be one of the more annoying typing tics on the Internet (heck, it's annoying to me in speech as well).

      Second, I would just ask this: How hard is it to AVOID buying something that costs between $100 and $200? There's nothing about a new video card - even a DX10-capable part - that encourages a gamer to move to Vista right now. There isn't a big pile of hot new games that look wildly different in DX10, and there are none (until Crysis is released next month, and apart from a couple Microsoft offerings, which hardly count) that actually require it. So, what would be the incentive for someone buying a new video card to also upgrade to Vista?

      As I pointed out in another reply above, I did great gaming in Windows 98 for over a year into the life of Windows XP, and I probably could have made it another. I remember the same things were said about gaming in XP - there were games with compatibility problems, there were games with performance issues, etc. The resistance was particularly significant before service pack 2. Yet, everybody (except those with serious 2000 fetishes) loves Windows XP now...as much as one can love a Microsoft product, anyway. There's no reason to think the same won't happen with Vista, and certainly the Steam numbers don't tell me anything except what might be happening right now. If we see a similar lack of, or slow, growth this time next year, then it'll be newsworthy.

    7. Re:It's not 8%! by ozmanjusri · · Score: 1
      How hard is it to AVOID buying something that costs between $100 and $200?

      You can't avoid buying a Windows OS if you want to play Windows games.

      The cost difference between XP and Vista at OEM level is insignificant, so if Vista was any good, gamers would be specifying it on their now boxes.

      --
      "I've got more toys than Teruhisa Kitahara."
    8. Re:It's not 8%! by Almahtar · · Score: 1

      I want to believe gamers are being smart Me too, but I know they won't be. The only people I know that were actually excited about all the overpromise of Vista were gamers. They're just informed/involved enough to know what Vista is but just uninformed/uneducated enough to realize it's all lies and damnlies.

      Speaking of which, I was at Best Buy the other day... just to amuse myself I asked the clerk if it was possible to get one of the computers there with XP. "No." Ok, how about with no OS at all? "No. Not possible." Even mail order? "Even mail order." Hm. I'm sure Microsoft's Vista sales are all due to people that really love and want their OS now.

      So now I unplug the little "vista rules" kiosk every time I walk into a best buy. They never catch it till like a week later. :-)
    9. Re:It's not 8%! by KDR_11k · · Score: 1

      From what I read there's still some driver issues with those DX10 cards under Vista, especially if you play OpenGL games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:It's not 8%! by KDR_11k · · Score: 1

      Yeah but what if you still have a perfectly working copy of XP around? High-end gamer rigs are usually custom built and therefore not eligible for OEM versions anyway, can as well keep using your old copy to avoid costs and the problems that are plaguing Vista users.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:It's not 8%! by petermgreen · · Score: 1

      Speaking of which, I was at Best Buy the other day... just to amuse myself I asked the clerk if it was possible to get one of the computers there with XP. "No." Ok, how about with no OS at all? "No. Not possible." Even mail order? "Even mail order."
      out of interest did they offer it with a version that offers downgrade rights to XP pro (that is buisness or ultimate)?

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    12. Re:It's not 8%! by iamhassi · · Score: 1

      Speaking of the survey, is anyone else a bit surprised at the RAM numbers? If I'm reading it right nearly 45% of "gamers" have only 512 to 999 mb of ram. This survey started May 30th, 2007 and has been updated many times since.

      With ram prices in the gutter I'm a bit shocked. 1gig of ram is less than $50 and has been for about 6 months. Why are these so called "gamers" spending hundreds on new video cards but still chugging along with $25 worth of ram? Many modern games like Supreme Commander won't even run with such little ram.

      This might be even more surprising: only 0.43% have 2gigs or more. Less than 1% of gamers bothered to spend ~$100 on 2gigs of ram?

      Also, 6.91% of gamers were running NVIDIA GeForce 6600 cards that came out in 2004. Another 4.42% are running the ATI Radeon 9600 which was out in 2003. These are very old cards for any true gamer to be running.

      I don't think this survey is a good overall picture of what real gamers are buying and using. Real gamers are not using 4 year old Radeon 9600 cards and 512mb of ram.

      --
      my karma will be here long after I'm gone
    13. Re:It's not 8%! by Lemmy+Caution · · Score: 1

      Your term, "real gamers," is probably about identity: people you identify as being hardcore, committed gamers involved and reflecting gamer culture.

      It is not the gaming market, which includes men in their forties who play complicated simulation games, children playing educational games, "casual" gamers, etc. Avoid myopia.

    14. Re:It's not 8%! by default+luser · · Score: 1

      That's the way it is: most of these Steam gamers are still CS junkies...I mean CS 1.6 plus CS:Source combined. If you want to know why people don't upgrade, you just have to look at the numbers Valve's survey doesn't tell you:

      Have you ever seen PC online FPS game stats? CS 1.6 and CS:Source vie for the top title, and combined they hoard over %75 of all online FPS gamers.

      You can play CS 1.6 on Intel GMA series graphics...hell, you can even run software mode if that's your bag. CS:Source runs decently even on a Radeon 9600 Pro or GeForce 6600, so there's no real reason to upgrade there. Why upgrade when the game you play every day is smooth?

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    15. Re:It's not 8%! by Almahtar · · Score: 1

      No, I don't think he knew that you could 'downgrade' the pro and ultimate versions.

  39. 8% is huge by MobyDisk · · Score: 1

    It seems like the article is trying to be negative, but if 8% of gamers are on Vista that's actually amazingly good for Microsoft. Especially since I don't know a single soul who uses it except the QA department at my company. That much market penetration for a product that has been bashed and beaten in the press is amazing.

    It just goes to show how Microsoft can force people to upgrade by pushing Vista through the manufacturers.

    1. Re:8% is huge by Anonymous Coward · · Score: 0

      At this rate in 4-5 years it will be in the lead and DX14 might get mainstreamed. Until then it's DX9 for everyone. In other words a HUGE MISTAKE.

  40. So long MS by Anonymous Coward · · Score: 0

    I've been a video gamer for the last 25+ years (nerd), since the early 90s this meant I was a PC gamer with the last console purchased being the original NES. Most of my games no longer work on my current PC, Win XP, just because they are too old and backwards compatibility isn't what it used to be, or ever was. I'm tired of MS, the poor documentation and the lousy user experience, it got where it was by being the low cost alternative and now it isn't. My XP box is old, P4ish with AGP and IDE drives. When I last looked at buying a new box all the major retailers were pushing Vista, which I wasn't thrilled about. Instead I bought a MacBook Pro, which I now love, don't know a thing about what it does in the background but I don't need to, it just works, perfectly, all the time. At this point I don't see any reason to pump out that much cash for a new PC, or move to vista. If I buy new games they will need to work on my Mac, which many don't but that's OK by me. If the Mac doesn't work out for me as a gaming platform I will need to buy a console, I guess. Being that I feel MS has put me in this situation, I won't be buying an XBox, screw them.

    I'm not trying to start a flame war, this is just how I see it.

  41. Informative? Really? by Anonymous Coward · · Score: 0

    Why is an anonymous personal attack modded +5?

    1. Re:Informative? Really? by Anonymous Coward · · Score: 0

      "Why is an anonymous personal attack modded +5?"

      Because most slashdotters, even those that despise Microsoft, are sick and tired of twitter's bullshit.

    2. Re:Informative? Really? by Anonymous Coward · · Score: 0

      Uh, probably not.

      Before reading this thread, I'd never even heard of Twitter.
      I think you may be projecting some of your online internet hatred onto the rest of us. Don't do that.

    3. Re:Informative? Really? by Anonymous Coward · · Score: 0

      Bah, fuck you

    4. Re:Informative? Really? by Anonymous Coward · · Score: 0

      Hurrah for more internet hatred!

      Seek help.

  42. Dx10, Vista and Network Problems? by happyfrogcow · · Score: 3, Interesting

    You'll have to excuse me for not being able to test the following. I do all my gaming in Linux (no seriously, I do!)

    We all know that if you play music on Vista, it causes a degradation of network performance. What happens if you have a networked game decoding an MP3? Is this all handled in the game's own system, or does it depend on the OS to do it. Do you get a drop in network performance in the game? That would be incredible...

    1. Re:Dx10, Vista and Network Problems? by mattpalmer1086 · · Score: 2, Interesting

      AFAIK, it's not MP3 decoding that causes the network degradation - it's whether the audio driver is used or not.

    2. Re:Dx10, Vista and Network Problems? by Chris_Jefferson · · Score: 1

      The network performance drops mean you can't get multiple MB/s going through your LAN connection. No game does anywhere near that amount of traffic, so they aren't effected. It's still stupid and unacceptable, but the only effect it will have on game will be downloading patches.

      --
      Combination - fun iPhone puzzling
    3. Re:Dx10, Vista and Network Problems? by Anonymous Coward · · Score: 0

      ROFL, what do you play on Linux - checkers?! It certainly isn't BioShock, or Lord of the Rings Online, or Loki, or Two Worlds, or C&C3, or... well, just about any PC game released in the last year. Because Linux is so behind in the gaming niche that it will never catch up. Maybe if it had a focused team of paid developers. But do you think your volunteer kernel coders are going to get together with Linus and add good games support? Nope, sorry, your Linux programmers neither care about games, nor do they realize that without good games support, they cannot capture the youth market, which has the Dad market by the ear, who has the wallet and decides what OS to use on the family's PC. Duhh....

    4. Re:Dx10, Vista and Network Problems? by happyfrogcow · · Score: 1

      Yay, an anonymous troll!

      Anyway, I play WoW primarily. Wine works fine with it. I'm getting between 50-70 fps on a gforce6600gt and an athlon64 3500+. Not exactly brand spanking new hardware, yet gameplay is fine.

      If you don't think Linux and friends care about games, or even think about them, you may want to check out discussions of the linux scheduler. Primarily, though, game support comes down to video drivers and picking the most supported card.

      Also, I do my own bit of OpenGL programming in linux for learning purposes.

  43. Re:Why a PS3. by Anonymous Coward · · Score: 0

    twatter is fat attention whore with an obsession with mikkkro$$oft

  44. PLEASE! by gerf · · Score: 1, Redundant

    STOP calling it "upgrading."

    1. Re:PLEASE! by Venim · · Score: 1

      ya good idea because switching to vista is most certainly "downgrading"

  45. Is this news? by HerculesMO · · Score: 0

    Anybody remember Windows XP and the adoption of DX9?

    Jeez, for nerds we have a bad sense of history.

    --
    The price is always right if someone else is paying.
    1. Re:Is this news? by Clazzy · · Score: 1

      I'm afraid you're forgetting a few details. XP originally used DirectX 8.1 (which ran on 98 onwards). DX9.0c works on 98 onwards too (although the updates stopped working for 98 at the start of this year). DX10 and Vista is a completely different situation to six years ago.

      --
      If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
  46. I don't see how it is going to hurt by Sycraft-fu · · Score: 3, Informative

    Most people don't switch to the latest, greatest, whatever it is. The vast majority of people aren't going to have DX10 capable hardware for quite some time. This is how it has always been. Right now, it's rare to find a game that requires anything more than DX8 hardware. That's shader model 1.x. There's even a good number of games that don't support shader model 3.0 (DX 9.0c) and can only use up to 2.0 (DX9).

    There's no reason to believe this won't continue. The only change is in how it is done. Rather than having multiple different render paths you can turn on and off with software options, that maybe people understand and maybe they don't, different render paths will use different DX versions. So if you want a SM 4.0 path, you use DX10, and so on.

    The idea being that in the future, you'll be able to tell what your hardware supports and if you can run a game easily. You have a card that's DirectX 11. A game says "Requires Direct X 10.1, 11, 12, or better." You then know that your card will work fine, and that you probably won't get any eye candy benefit with anything better than a DX12 card.

    Right now it is more confusing since cards only support older feature sets, but can use newer APIs. So say you have a GeForce Ti 4400. That's a DirectX 8 card. However, it can use DirectX 9.0c. But it isn't a 9.0c card, it doesn't support those features, it only supports the 8.0 features. So game makers either have to list cards that work, or refer to feature sets which users probably don't know about.

    This is a much clearer way of doing it.

    So I don't see the big problem here. To use DX10, you must have DX10 hardware which is very rare right now. Most people don't have it, most people don't care, games will continue to target DX9 (or even older). This is going to continue for some time. I bet games will still be targeting DX9 hardware when DX11 is out. I'm sure some of them will support the newer standard for more eye candy, but they won't all mandate it.

    It's moving in a similar direction to OpenGL in that respect. If you look at nVidia cards, only the 5 (FX) series and later support GL 2.0, the earlier ones are 1.5 only. Why? They can't accelerate GL 2.0. Rather than have it implemented in either a semi-working fashion, or a slow software emulation, you just support the maximum level you can. It's going to be the same deal with DirectX. Rather than only supporting part of the latest API, you'll just support the level you are capable of.

    Hopefully it should make it much clearer for all involved.

    1. Re:I don't see how it is going to hurt by Anonymous Coward · · Score: 2, Informative

      > If you look at nVidia cards, only the 5 (FX) series and later support GL 2.0, the earlier ones are 1.5 only. Why? They can't accelerate GL 2.0. Rather than have it implemented in either a semi-working fashion, or a slow software emulation, you just support the maximum level you can.

      That's not really true.

      Actually, you can download the Windows "nvemulate" utility for free and request your NVIDIA OpenGL driver emulate a level of GPU functionality beyond what your actual GPU hardware supports. You pick what GPU generation you want and you get all the OpenGL extensions for the GPU you are emulating. That includes getting OpenGL 2.0/2.1. All rendering that can run fully hardware accelerated continues to do so. See:

          http://developer.nvidia.com/object/nvemulate.html

      A fair number of students and developer using their laptops use this functionality to develop code for GPUs beyond what they have.

      Caveats:

      1) There's no support guarantee from NVIDIA for this mode.

      2) It's pretty darn slooow if you fall back to software for most features.

      3) nvemulate only applies to OpenGL, not Direct3D.

      - Mark Kilgard, NVIDIA

    2. Re:I don't see how it is going to hurt by Sycraft-fu · · Score: 1

      I was aware of that, and my comment wasn't intended to knock nVidia's drivers. I was simply pointing out how with the mainstream drivers, the choice was to stick with the version that can be supported, not half-ass the implementation of the new version if such a thing is even possible. This is in contrast to the DirectX drivers which are 9.0c, but don't support the features either in hardware or via emulation. That's of course the right way to do it per the DX spec, but that is presumably why they are changing it.

  47. Re:Quit sucking off Direct3d and Microsoft MOD UP! by EvilRyry · · Score: 1

    *Claps* Well said. Now mod him up!

    Why people stick to direct3d for graphics is beyond me. Why would you target a single proprietary platform when a Free, well performing, cross-platform alternative already exists?

    But as the parent said, any one using Microsoft software willingly fully deserves to get shafted by them.

  48. OpenGL by kidcharles · · Score: 5, Insightful

    This is what happens when you only write games for a proprietary API (and for that matter only a single OS). Newell and other game developers cannot truly be shocked about this problem; anyone with half a brain could have told you something like this was bound to happen when you are so wedded to Microsoft. If games were still developed with OpenGL, this would not be an issue. If games were written for multiple OS's, this would not be an issue.

    --
    Ceci n'est pas une sig.
    1. Re:OpenGL by TheAwfulTruth · · Score: 1

      Whee is the OpenGL sound, video, networking and controller APIs? Oh right, there aren't any.

      DirectX is 10 times the functionality of OpenGL, it's an entire game development platform.

      Game developers would LOVE TO DEATH to use a cross PC platform game development API with the strength and maturity of DirectX... there just isn't one.

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    2. Re:OpenGL by modelworks_2 · · Score: 1

      Frankly your full of it. Anything directx can do OpenGL can do , and on multiple platforms. directx doesn't even have sound support going for it anymore, microsoft wised up and saw that OpenAL was way better. The only reason directx is where it is now is because microsoft tossed tons of money at developers years ago to get them to use it. Now they are in a position where they don't like where its gotten them and want to complain. I'm proud to be an OpenGL developer that doesn't have to bend over for microsoft.

    3. Re:OpenGL by Anonymous Coward · · Score: 0

      Show me the parts of OpenGL which handle sound, direct access to video memory framebuffer, keyboard and joystick input, music synthesis, movie playback, and maybe I'll take you seriously. OpenGL is only 3D graphics.

  49. Releasing DX10 for XP will boost Vista sales by evildarkdeathclicheo · · Score: 1

    Think about it, here's the chance for Microsoft to actually sell this crap OS. Release DX10 for XP, make sure it runs slower then on vista, and viola, gamers, with all their wisdom (okay not really), will switch to Vista, because it's "faster" and has better "benchmarks". -W

  50. Actual experiences vs. FUDdy the boogeyman by kendor · · Score: 3, Insightful

    As seems usual many Slashdotters seem to be overreaching, equating their fantasy lives with what's happening in the marketplace, and what most users are experiencing.

    Among machines I use regularly in Seattle and in Southern California I'm now running:

    • Two machines that use XP
    • A TabletPC with XP
    • A Dell XPSII laptop that was running Vista RC1, then Vista RC2, and as of a week ago is running the release version of Vista
    • A smaller Dell laptop that followed a similar upgrade path to the machine above
    • A new Dell 9200 Desktop with a quad-core Q6600 CPU and a DX10-capable GTS8600 video card
    I have used all of these machines to run a wide variety of software:
    • Office
    • the original Unreal Tournament from 1999
    • Homeworld 2
    • Visual Studio 2005
    • Visual Studio 2008
    • Photoshop CS2 suite
    • Sorenson's toolsets
    • Morrowind: Oblivion
    • ...and tons of other stuff
    The problems I have had to date?
    • In Vista RC1 headphone support on my laptops didn't work
    • Some of the more advanced developer tools I've used and plugins for VS.NET have required elevation to install correctly
    That's it, folks. Other than that Vista seems like a pretty decent tool that chugs along and mostly stays out of my way whether I'm using it for new or old software. It has not been the ordeal that some of you wish it was, and if my problems are limited to issues involving beta OS releases and installation issues associated with expert-level tools, I can't imagine Joe Sixpack is tearing his hair out over ubiquitious tools like say, Office.


    Part of being a good advocate for a cause like free software is having the maturity to be intellectually honest. Your hyperventilating every time the name of Microsoft is spoken doesn't make FSF any better or any more appealing. Indeed, people whose living depends on computing may shy away from free software solutions, afraid that they might attract more of your kind to the workplace. Who would want to work with such a negative personality type?

    -KF

    1. Re:Actual experiences vs. FUDdy the boogeyman by theantipop · · Score: 2, Informative

      As seems usual many Slashdotters seem to be overreaching, equating their fantasy lives with what's happening in the marketplace, and what most users are experiencing.

      ...I can't imagine Joe Sixpack is tearing his hair out over ubiquitious tools like say, Office. I understand ranting against those who like to bemoan Vista as the source of all OS evil, but you must have certainly realized you make the same type of argument in the midst of it.
    2. Re:Actual experiences vs. FUDdy the boogeyman by pandrijeczko · · Score: 1
      Part of being a good advocate for a cause like free software is having the maturity to be intellectually honest.

      With all respect, not one of your machines appears to run any free software - so what right do you have telling free software advocates how they should behave?

      Microsoft has created an OS monoculture and many Open Source OS users *RIGHTFULLY* feel aggrieved that this monoculture has made it uneconomical for software makers to produce games for any OS other than Windows.

      And if Linux users like me feel hacked off about it then we've every right to voice that.

      --
      Gentoo Linux - another day, another USE flag.
    3. Re:Actual experiences vs. FUDdy the boogeyman by FunkyRider · · Score: 1

      I've been using Windows since 1995, from Windows 3.0 to Windows Vista I haven't missed a chance to use anyone of them. 2 Years ago before I actually used Linux everyday, I was just like you. I even wrote articles in my blog bashing those *nix nerds, telling them to open theirs eyes, Microsoft is the future. Now you know what? After I got to know things about Linux, the tools, backgrounds, standards and started using it for some time, I switched entirely to Linux camp. Not because I hate Microsoft from the bottom of my heart but because I, sincerely see Linux is a better OS. Probably people like you would love to continue to take the blue pill and live in the dream, but if you can invest a little time in finding out those ISO standard lock-ins, or at least try an alternative way to get things done, you would have a different voice I bet.

      --
      just wonder why there are so many anonymous cowards in this world....
    4. Re:Actual experiences vs. FUDdy the boogeyman by smallfries · · Score: 2, Insightful

      So you want to disclaim all the FUD on here by giving us your experience? Are you suggesting that you are a "normal", or perhaps "average" user so that your own anecdotal experience has any value to a wider audience at all?

      Lets see, you regularly use 6 machines! (Check, that's definitely average)
      And one of those machines is a quad-core with a DX10 graphics card (Check, completely average)

      So obviously your experience translates well for everyone. Gosh, we should all stop bitching and listen up. So apart from your moaning about those FSF boys not rolling over and spreading for Microsoft when asked, what of value do you have to say? Have you touched on the issue of the discussion - Microsoft bullshitting that they have technical reasons for holding back DX10 from XP when everyone and their mother knows that it's a decision made to drive sales of a failed operating system that nobody wants.

      Ooh, that's right you forgot to mention that subject.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    5. Re:Actual experiences vs. FUDdy the boogeyman by crabpeople · · Score: 1

      You clearly don't have to support other peoples computers and their myriad of installed programs and configurations. Your what, 6 computers, all dell, and your maybe 10 apps, support vista? woop dee doo. I am currently typing this on a vista machine thats been scaled down to xp config (no aero no stupid superfetch, uac, etc) and it runs like a gamy dog. Simple software like, oh anything that writes to a floppy drive, doesnt work. All with absolutely ZERO benefit over XP. I also had to buy new licenses or upgrade; norton, emc backup, cd burning software of various sorts, all avaya apps, zone alarm (not that I personally use that trash), camera control software and a bunch of other little programs.

      Obviously I dont have games on my work machine, but I would imagine that it would be hit and miss as well. The bottom line - Windows Vista Compatability, if you're lucky, your vendor has a patch. (if your real lucky its a free patch)

      --
      I'll just use my special getting high powers one more time...
    6. Re:Actual experiences vs. FUDdy the boogeyman by Stevecrox · · Score: 1

      I'm running six machines, four of which are currently using Vista. Certain features of vista have actually made things easier, I run a house network and always had a problem using sharing folders (on XP) this problem evaporated when I switched to Vista. Vista was given out under MSDN license to many of technology students in my university the six others who've picked up a copy have not had a problem running Vista and prefer it over XP.

      In my expearence Vista's problems have pretty much been tied to drivers and now after 9 months that issue appears to have been solved. I'm running out of old hardware which Vista won't install automatically or the "check for solutions" thing doesn't provide a link directly to a driver for. Currently the last two pieces of hardware which don't install automatically or Vista can't find a solution for are a HP 3320 printer (I got free with a laptop in 2000) and a five year old Avermedia TV card (which Avermedia never produced a x64 driver for.) Funnily enough the hacked x64 HP drivers for XP x64 install a working Vista x64 driver. The normal XP drivers for the Avermedia card and HP printer function perfectly well in the 32bit version of Vista.

      My gaming performance has pretty much returned to what it was before, with higher frame rates than my LCD's refresh rate. Creatives Vista x64 Audigy driver works better than their XP x64 driver (ALOT BETTER) and EAX reamins working on OpenAL games. I have lost functionality but to be honest pretty much every game I own uses OpenAL for EAX so its not something I've noticed. Vista is every bit as stable and usable as XP, with improved networking, pretty visuals and a bunch of tiny little extra's which improve it when compared to XP. Yes I'm not saying it works perfectly well for everyone but I do get the feeling that a small minority used it on public release day (or a little after) judged it unfairly (Nvidia's drivers wern't as good as Xp's and Creative drivers sucked thats just two companies I had expearence with) and then went on a crusade to bash the OS spreading as much FUD as possible. Alternativly these people tried Vista on machines which wern't capable of running Vista and attacked it for its slow response times. While I agree that Vista shouldn't have required higher specifications, I could have made exactly the same arguement about XP and only a year ago my brand new laptop didn't have the specifications to run XP properly (came with 256mb of ram) making it run redicously slow. I've seen OEM's sell laptops and desktops with 512MB of ram with onboard graphics cards which claim 128mb of that (in one instance I found a laptop which only had access to 440mb of ram), it would be similar to selling a laptop with 48mb of ram and putting Windows XP on it, you can't compare the speed of an OS if your not going to meet its minimum specifications.

      From the little I've read about Open GL and Direct X there are some technical reasons why it wouldn't be a good idea to release Direct X 10 onto XP, which as I understand it have to do with Xp's driver model and the Direct3D API. Secondly the few developers who've posted about Direct X and Open GL feel that Direct X is better than Open GL, the one games developer I've asked about it said pretty much the same thing. Personally I wouldn't mind seeing things the other way around since I own a PS3 and the more developers switching to Open GL means more PS3 games.

      But the fact remains you do have to make a logical arguement about why people should use Linux over Windows, why they should use Open GL over Direct X. When both appear to have less functionality (less games and program compatibility for the first and not as advanced for the latter) and are harder to use (Linux is harder than windows (although Ubunutu is changing that) and apparently Open GL is harder to use intially.) Screaming random FUD is not going to win people to your cause.

    7. Re:Actual experiences vs. FUDdy the boogeyman by kindbud · · Score: 2, Funny

      Among machines I use regularly in Seattle and in Southern California I'm now running:

              * Two machines that use XP
              * A TabletPC with XP
              * A Dell XPSII laptop that was running Vista RC1, then Vista RC2, and as of a week ago is running the release version of Vista
              * A smaller Dell laptop that followed a similar upgrade path to the machine above
              * A new Dell 9200 Desktop with a quad-core Q6600 CPU and a DX10-capable GTS8600 video card


      OK, my dick's hard now, too. What's next, buddy?

      Part of being a good advocate for a cause like free software is having the maturity to be intellectually honest.

      I want to have your babies.

      --
      Edith Keeler Must Die
    8. Re:Actual experiences vs. FUDdy the boogeyman by kendor · · Score: 1
      Returning your respect: if you want to be hacked off about MSFT and AAPL business practices, monocultures, market dominance and so forth, that's your right. But that's a different argument and a different subject than whether a particular release of an OS is good or terrible. Pretending that an OS release is a disaster when it isn't for most of the buying public undermines credibility.


      A number of people have commented -- some not very politely -- that none of my software choices are free/open source, and that all of my platforms appear to be Windows machines. The point of throwing out my collection of Windows platforms and tools is to suggest that I have a rational basis for comparing XP vs. Vista on a variety of platforms.

      In my work, I have also set up and maintain a half-dozen server machines, as well as supplying nominal tech support for an mixed office (Win98, XP, MacOS, and yes, Unix.)

      No competant developer would ignore the best free software out there. Likewise, IMHO, it's counterproductive to pretend that everything that comes out of Redmond is terrible. Some tools, such as Visual Studio 2005/2008, C#, and SQL Server 2005, rank among the best-designed tools I have ever worked with. There is power, clarity, and depth in their implementation. They enable me and enable others to do things that are not possible or not easy to acccomplish with competing frameworks and toolsets. I won't deny myself or or my career their benefits.

      -KF

    9. Re:Actual experiences vs. FUDdy the boogeyman by neverhadachoice · · Score: 2, Interesting

      Yeah .. problem is that you're not alone. Since moving to Vista:

      • I had to get a new mouse as my existing mouse would power the laser off for 5 seconds every minute or so
      • I can no longer play Freelancer as half the sound doesn't work
      • My Windows Home Server connector doesn't work (to be fair this is x64's problem, not all versions)
      • Media Centre Bigpond Movies doesn't work (I believe this may be x64 related also)
      • My ISO mounting program requires elevation to run
      • I've lost half of the controls for my sound card in the drivers
      • I can't use Winamp properly

      ..the list goes on. I consider myself to be above the level of the average user, and we've pulled that machine out in favour of an older MCE2005 box to drive the TV. Be aware that just because -you're- not having problems, doesn't mean everyone else isn't. The KKK are pretty friendly dudes, if you're a rich white guy.

    10. Re:Actual experiences vs. FUDdy the boogeyman by kendor · · Score: 1
      Well that sucks: I'm glad I didn't get x64.

      My point wasn't to suggest that Vista was without fault. It was just to suggest my own experiences with a number of systems, including DX10 hardware. (weird that some folks took that to be bragging, when DX10 is the focus of the article here.)

      For better or worse, most people won't be running the x64 version of Vista in the short term. I would imagine MSFT et. al. will iron out its issues in time.

      BTW, I disabled UAC in Vista and am happier for it. The OS is undoubtedly less secure in this configuration. I'll accept the risk. God made backups for a reason. If you're running x64 and all that suggests, you might be well-served to do the same.

      -KF

    11. Re:Actual experiences vs. FUDdy the boogeyman by smallfries · · Score: 1

      I'm not really interested in converting anyone to a "cause". I use linux because it is more productive for me, and it has all of the software that I want in an easier form than windows. This won't be the case for everyone, and infact I'd even go as far as to say that I'm an outlier there myself.

      The only time that I have to reboot to window is to play a game that isn't supported in Cedega. I actually find it quite amusing that windows users are going to be in the same boat soon. A game that doesn't have any technical reason not to work on their operating system is going to require an upgrade to play. I don't buy the technical arguements, yes I've heard the same reasons for why the driver model wouldn't support DX10 and they are bullshit. Pure and simple - Microsoft could release DX10 on XP without any technical hitches. But why would they want to? All of the cool features (and yes I did like some of the vaporware that has disappeared from vista) are gone so they need something to drive adoption.

      The funniest part will be when third-party solutions appear to hack DX10 support into XP. Because then Microsoft will be caught with their pants down. The whole "vista experience" has been odd for me. For years the progression in the linux desktop has been "catching up" with where microsoft is perceived to be. But I've had all of the new "vista" eye candy on my linux desktop for over a year. It was fun for a while, but it's been mostly turned off now as it does get irritating. The real transparancy is useful sometimes.

      Odd thing though - it didn't require a major upgrade to activate it all. So if microsoft are telling the truth about their driver woes then maybe linux just has a better architecture design...

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    12. Re:Actual experiences vs. FUDdy the boogeyman by Grym · · Score: 1

      That's it, folks. Other than that Vista seems like a pretty decent tool that chugs along and mostly stays out of my way whether I'm using it for new or old software.

      You obviously are very lucky then. From my own personal experience alone, Vista has been a nightmare. I built a gaming computer this summer (ASUS P5B-D, E6700 Core 2 Duo, 8800 GTS, 2 GB RAM, and 2 RAID-0 150 GB WD-Raptors for good measure =P) and decided that I would go ahead and use Vista rather than have to upgrade in, at most, two years anyway.

      To make a long story short, I've had to re-install Vista Ultimate (32-bit) 5 times (in the span of 3 months). In fact, it won't even automatically authorize my installation anymore. I had to phone it in the last time I installed. Now, two of those times I'm willing to concede might (MIGHT) have been due to a faulty SATA cable, but the others were purely due to Vista and some truly bizzare bugs/crashes that only get worse with successive system restores. And even now, there are some completely unresolved issues I've just come to find ways around or accept. For instance, the system completely locks up if Itunes and Alcohol 120% are open at the same time. Now these aren't exactly unpopular or otherwise unstable programs; they only are this way under Vista. And this kind of stuff is par for the course from what I'm hearing from my friends who tried Vista as well.

      I wouldn't call the complaints about Vista FUD. As of right now, in good conscious, I cannot recommend upgrading to Vista. The ONLY reason that I would recommend you ever subjecting yourself to it is if you are buying/building a gaming computer that will last more than a couple years. My advice is ff you don't fall into that group but are still wanting to try Vista, do yourself a favor and do what most businesses are doing: wait for SP1.

      -Grym

    13. Re:Actual experiences vs. FUDdy the boogeyman by FunkyRider · · Score: 1

      Disabled UAC? Still feels good? God bless you!

      Security in Vista is an ugly mimic of the Security in *nix system. It is so ugly that it often backfires: People are getting used to click "Yes!" every time when they do anything, so even if a webpage popups a windows saying you have to download an executable to continue, those "trained" people will click on "Yes" without even thinking. That's the root of all evil.

      --
      just wonder why there are so many anonymous cowards in this world....
    14. Re:Actual experiences vs. FUDdy the boogeyman by neverhadachoice · · Score: 1

      It is so ugly that it often backfires: People are getting used to click "Yes!" every time when they do anything, so even if a webpage popups a windows saying you have to download an executable to continue, those "trained" people will click on "Yes" without even thinking. That's the root of all evil.

      Tell me about it. You get asked questions so often when trying to do things you know are fine, it wouldn't surprise me at all to see people just hit yes. Remember the old security adage about it being a sliding bar from very usable and extremely insecure to totally secure and totally unusable? If you put too many locks on too many doors between where someone is and where they want to go regularly, they will start jamming the doors open.

    15. Re:Actual experiences vs. FUDdy the boogeyman by neverhadachoice · · Score: 1

      My point wasn't to suggest that Vista was without fault. It was just to suggest my own experiences with a number of systems, including DX10 hardware. (weird that some folks took that to be bragging, when DX10 is the focus of the article here.)

      Yeah, I know what you mean. It can get frustrating when people get on the FUD train and just bash everything because it's Microsoft, without actual experience to back it up. I'd love to be able to disable UAC but unfortunately, one girl I live with is a moron, and I feel like everything I can do to make this PC even the slightest bit safer is an absolute necessity. Although I think in the long term the best solution is going to be buying a wireless keyboard and mouse, and then hiding them. The most secure computer is one that users can't use!

    16. Re:Actual experiences vs. FUDdy the boogeyman by pandrijeczko · · Score: 1
      And in your lengthy answer, you've completely dodged my original question.

      I made no comparisons between any commercial and free software offerings so quite why you have thrown this argument back, I have no idea.

      What I did ask you was what gives you the right to comment on free software when, by your own admission, you quite clearly use very little (or none) of it.

      --
      Gentoo Linux - another day, another USE flag.
  51. Re:Why a PS3. by Racemaniac · · Score: 1

    are you serious? here in europe i here the opposite, the store where i buy games, the owner says he's got trouble selling the ps3, while the 360 keeps doing good...
    about the power, ps3 has got better processors, the 360 has got a better graphics card, how it will balance out, dunno...
    the cell chip has some phenomenal theoretical capabilities, the only problem is wether they manage to make use of it before the ps4/next xbox launch...

    but then again, maybe i should get the hint, and not feed the troll. it's not as if you're ever gonna look at these thongs objectively ^^

  52. Features are doable, a single API is not. by ravyne · · Score: 2, Insightful

    Its possible that features from DirectX 10 could be implemented on WinXP (indeed, most (all?) Direct3D 10 features are supported on XP through OpenGL extensions if your hardware supports it and you have the right drivers.) but make no mistake that it would *not* be the same Direct3D 10 we know from Windows Vista.

    One of the major goals for D3D 10 (and going forward) was to release OEMs from legacy baggage, a not-insignificant portion of which stems from the Win2k/XP display driver model which is simply not equipped to provide the facilities that both Vista and the graphics cards themselves need. There's also a signifigant "slimming" of the API (removal of the fixed-function pipeline, cap bits, etc.) which, BTW, is the exact same direction that OpenGL is going.

    What really would be the better solution? Creating two distinct next-gen 3D APIs for the XP and Vista lineages? I'm sure the IHVs would love that. Bring the XP D3D10-alike into Vista, continuing the status-quo of legacy-burdened software? Thats very forward-thinking. Hack a version of Vista's D3D 10 onto XP but having wildly different performance characteristics and losing all the benefits that stem from the new driver model? The software devs are just itching for yet another scenario to optimize for, I'm sure.

    Simply put, its possible to support most D3D10 features on XP, but it is *not* possible to create a single next gen Direct3D API that supports both Vista and XP without making severe concessions to performance and/or feature set. Sometimes you just have to cut the cord.

  53. How about they address the cause of the problems? by zwilliams07 · · Score: 1, Insightful

    Valve Says Choice to Make DX10 Vista-Only Hurt PC Gaming What should be said: Gamers say Developer's choice to use DirectX over OpenGL only hurts PC gaming. I mean seriously, if they thought it out completely, does it make sense to lock your product to another product that is controlled completely by one company? Yeah some will cite some shortsided reasons to use DirectX and ignore the major disadvantage.

  54. Re:Attention is flattering and sometimes useful. by jb.hl.com · · Score: 1

    You ACs and M$ spammers do this to me all the time. No big deal, it's not like I'd enforce a copyright or anything. Enjoy Twitter's work anyway you like.

    Two points:

    1) If you don't want people debunking your lies, FUD and idiocy, don't tell lies, use FUD or be an idiot.
    2) I "enjoy" your work in the same sense as film buffs enjoy Plan 9 From Outer Space. For all the wrong reasons.

    --
    By summer it was all gone...now shesmovedon. --
  55. Interesting?? Interesting?? by EmbeddedJanitor · · Score: 1
    I'd have modded that Blindingly Obvious! But then, nobody else seems to have picked on this point.

    Of course MS is going to use any means possible to push people onto Vista to hike their revenue.

    We all know that gamers are the cuting edge/high paying consumers in desktop computing so from MS perspective this is an easy target.

    --
    Engineering is the art of compromise.
  56. Sockpuppets by Anonymous Coward · · Score: 1, Informative
    You switched to your sockpuppet to shill the discussion now?

    If anyone still has any doubt that you are gaming Slashdot with sockpuppet accounts, they need to read this:

    I get a kick out of this sort of thing. Imagine a summer intern at some M$ PR firm having to read and make a report on all 7000+ plus Twitter comments. If you credit me with eris posts, I'm a member of the ten thousand club. Keep reading!

    Keep reading indeed.

  57. The 360 is one reason. by Anonymous Coward · · Score: 0

    OpenGL is not available on the 360, and DirectX is not available on the PS3. If you want to make leading-edge games for more than one platform, practically speaking, your engine must support both OpenGL and DirectX.

    Unfortunately a lot of game engines are wedded to one technology or the other. (There's nothing wrong with being wedded to OpenGL, other than not being able to sell on the most widely-distributed next gen console in North America/Europe).

    1. Re:The 360 is one reason. by Dark_MadMax666 · · Score: 1

      Just recently(relatively) there was no such thing as 360. Sometimes I think M$ are really much wiser than most people here can appreciate. They did break into console market and now they can leverage their dominance even more.

      If not for 360 it could be golden moment for opengl, but studios are more multi-platform oriented now and M$ is right there with their push for unified game platform (e.g easier porting between THEIR consoles and THEIR OS). You think dominance and monopoly? -You havent seen anything YET . With Vista DRM I bet their aim is up there - a total digital platform dominance (including music ,movies and whatsoever digital).

  58. Duh. by Anonymous Coward · · Score: 0

    Is this something nobody knew? More interestingly, why does Valve think that MS decision to only do DX10 on Vista should be based upon what is good for PC game market? Is Valve trying to create a public outcry for their own good? Why would Valve state the obvious, what is in it for them?

  59. Re:Why a PS3. by Anonymous Coward · · Score: 0

    Well there's one thing correct about your post, but that's only from assuming that your name is correct.

  60. Silly ACs. by Erris · · Score: 1

    You people are stupid-crazy and M$ should spend their money on code. Even if I was Twitter, I would not play the game by your rules and no one else cares.

    --
    DMCA, Hollings, Palladium. What might have sounded like paranoia is now common sense.
    1. Re:Silly ACs. by Anonymous Coward · · Score: 0
      This has nothing to do with Microsoft, except maybe in your imagination. I suppose that's the only way you can rationalize that someone would point out you are doing all this? No, it has everything to do with gaming the system and trolling Slashdot, which is a shared space myself and many other people make use of. There is no reason whatsoever to function with more than one account, unless you have something to hide. You are no different than the GNAA trolls and crapflooders, except that most of the time we know they're just trolling. You pretend you're doing something useful.

      You need to stop. Be honest and own up to your own actions and mistakes.

      http://slashdot.org/comments.pl?sid=280723&cid=203 76215

  61. DirectX 9.0d, anyone? by TJamieson · · Score: 1

    So no one's figured it out yet? How MS will still keep DX10 Vista-only but (possibly) appease the people? DirectX 9.0d for Windows XP, includes compatibility with your DirectX 10 card. They've had no problem so far extending 9 out three times; keep in mind a DirectX 9.0 card is hardly the same as a 9.0c card. They slap some of the stuff from 10 into this 9.0d driver, but leave out a couple nice little things to push their adoption further. We'll see I guess.

    --
    For the last time, PIN Number and ATM Machine are redundancies!
  62. Win95 upgrade by Anonymous Coward · · Score: 0

    I upgraded to Win95 because it finally worked like a Mac.
    In fact, I didn't buy a PC until I have a beta version of Chicago in hand.

  63. Why don't they just standardize on OpenGL... by MrSteveSD · · Score: 2, Insightful

    and shun DirectX since it is controlled by one company which does stupid things like tie it to particular OS versions? Is OpenGL not advanced enough for modern games?

    1. Re:Why don't they just standardize on OpenGL... by Shados · · Score: 1

      Because developers in business heavy areas care about a lot more than just how advanced it is. While my understanding is that OpenGL is in the process of being revamped, the versions devs had to work with so far sucked hardcore from a dev point of view compared to Direct X.

      On top of that, DX lets you porn games relatively easily to the 360, which has a much lower piracy ratio than PC Gaming, on top of simply having a pretty big market in its own right.

      Unless you're purposely making a game that would have mass market on Mac and Linux (Starcraft or WoW comes to mind), there's no real BUSINESS incensive to invest in OpenGL. Remember, if your development team is running at multi-millions per month (number out of my ass, its more than that now), saving just ONE month of time on a 2 year development budget makes a huge difference in the bottom line, one that probably will make up for restricting yourself to just one platform.

    2. Re:Why don't they just standardize on OpenGL... by NullSolaris · · Score: 1

      Some older machines have graphics cards that seem to HATE OpenGL with a passion (40-60fps for DirectX, 10-20fps for OpenGL). Granted, expecting a brand new game to run (well) on a machine made 3 years ago isn't realistic, but still, that's one reason that DirectX still is used.

      --
      Reading Slashdot for the vulnerability announcements is like buying Playboy for the articles --A.C.
    3. Re:Why don't they just standardize on OpenGL... by LiquidFire_HK · · Score: 1

      On top of that, DX lets you porn games relatively easily to the 360, which has a much lower piracy ratio than PC Gaming, on top of simply having a pretty big market in its own right. That's certainly an advantage, though using OpenGL would let you easily port your games to the PS3, possibly the Wii (does that support OpenGL?), other OSes (Mac, Linux). True, DirectX is more than just graphics, but there are open libraries for sound, input etc. too.

      Unless you're purposely making a game that would have mass market on Mac and Linux (Starcraft or WoW comes to mind), there's no real BUSINESS incensive to invest in OpenGL. Remember, if your development team is running at multi-millions per month (number out of my ass, its more than that now), saving just ONE month of time on a 2 year development budget makes a huge difference in the bottom line, one that probably will make up for restricting yourself to just one platform. Why would using OpenGL cost a month? Switching from DirectX to OpenGL will probably be costly, but if you just use OpenGL from the beginning of a project, development time would probably be about the same, wouldn't it?

      DX lets you porn games Nice Freudian slip :)
    4. Re:Why don't they just standardize on OpenGL... by Shados · · Score: 1

      WHOOPS! Now thats embarassing.

      And it would cost a month because OpenGL is far from being as easy to use than DX.

      Also, when I talked about porTing games to the 360, it wasn't just because DX is on both PC and 360, its because they're made so its almost the same API. PS3, Wii, etc are totally different architectures, while a (simple) game can run with zero modification on both PC and 360. Thats why you see tons of PC + 360 games out there. PS3 and Wii have features that make em literally incompatible (wiimote anyone), architecture wise, so while you do see cross platform games, they definately take quite a bit more effort.

      OpenGL gives almost as good results (not really as good, since videocard makers tend not to put as much efforts in their open gl implementation) as DX once the game is done. Its just not as easy at the beggining.

      Its literally a C/C++ vs C# type of deal, with virtually the same advantages and weaknesses as the languages (except speed)

    5. Re:Why don't they just standardize on OpenGL... by Enrique1218 · · Score: 1

      Here is a link to the comparison of OpenGL and DirectX. This excerpt answers your question:

      Making games that use OpenGL while using the non-Direct3D portion of the DirectX API is no more difficult than making a game using all of the DirectX API. The decision to use Direct3D over OpenGL was made from simple pragmatism: in those days, OpenGL implementations were difficult to work with.[citation needed] Writing an OpenGL implementation requires implementing every feature of OpenGL, even if the hardware doesn't support it. If the hardware can't do it, you have to write a software rasterizer that can handle that feature. This feature is very useful if performance is not a primary goal, such as in professional graphics applications or off-line renderers; it guarantees the existence of functionality. However, in a game situation, where a loss of performance can destroy the feeling of the game, it is more desirable to know that the functionality doesn't exist and to simply avoid using it.

      Opengl had certain features that may have hinder the gaming performance early on. That gave DirectX the base and the inertia to dominate the gaming market. I would expect that game developers expertise lie mostly in DirectX. Though OpenGL is now viable, Microsoft would have to be woefully negligent on DirectX to warrant the productivity lost switching to it.

      --
      You don't have to be smart to use a Mac, you just have to be smart enough to buy one
    6. Re:Why don't they just standardize on OpenGL... by Anonymous Coward · · Score: 0

      I call BS. What game did you test this on that had both OpenGL and DirectX implementations? I want to know which imaginary game studio was stupid enough to waste all that imaginary money duplicating effort, just so you could perform your imaginary test.

    7. Re:Why don't they just standardize on OpenGL... by Shatrat · · Score: 1

      I call BS. What game did you test this on that had both OpenGL and DirectX implementations? I want to know which imaginary game studio was stupid enough to waste all that imaginary money duplicating effort, just so you could perform your imaginary test Are you on crack?
      I can think of the biggest possible example off the top of my head.
      World of Warcraft.
      Smart game studios don't allow the decisions of Microsoft to limit their market. Fortunately smart game studios aren't quite imaginary yet.
      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    8. Re:Why don't they just standardize on OpenGL... by johannesg · · Score: 1

      [i]WHOOPS! Now thats embarassing. And it would cost a month because OpenGL is far from being as easy to use than DX.[/i]

      Even more embarassing is that you have the facts completely wrong. I have programmed with both (serious, large applications) and on the whole I found OpenGL somewhat easier to use than DirectX. At best developers might need a bit of training, but that happens with each new DirectX version as well doesn't it?

      [i]Also, when I talked about porTing games to the 360, it wasn't just because DX is on both PC and 360, its because they're made so its almost the same API. PS3, Wii, etc are totally different architectures, while a (simple) game can run with zero modification on both PC and 360. Thats why you see tons of PC + 360 games out there. PS3 and Wii have features that make em literally incompatible (wiimote anyone), architecture wise, so while you do see cross platform games, they definately take quite a bit more effort.[/i]

      PC is not a single platform, it has a multitude of graphics cards that you might all want to support. By comparison, the 360 and PS3 use almost the same approach to graphics - both are top-end PC parts, after all. The Wii is the exception, being a lower-end PC part.

      Both PS3 and Wii use OpenGL ES, I believe, and this subset of the current standard will be adopted in OpenGL 3.0 as well. This pretty means the same code is going to run across PS3, Wii, and PC.

      [i]OpenGL gives almost as good results (not really as good, since videocard makers tend not to put as much efforts in their open gl implementation) as DX once the game is done.[/i]

      In my experience, OpenGL code runs a lot faster than DirectX code. Of course I do mostly scientific rendering, which means I have a mix of far more geometry and far fewer textures than most games have. But simple 5-million polygon models that were stuttering on DirectX (12fps or so) move smoothly on OpenGL (30fps).

      [i]Its literally a C/C++ vs C# type of deal, with virtually the same advantages and weaknesses as the languages (except speed)[/i]

      One is a mature, fast, well-supported industry standard, and the other locks you in to a single vendor. You even get the obligatory open source shill (Mono, Wine) to do some half-assed work to make it appear a multi-platform product in both cases. Yes, it does look about the same doesn't it?

    9. Re:Why don't they just standardize on OpenGL... by Anonymous Coward · · Score: 0

      ATi. They still can't write GL-drivers worth crap. nVidia is way better in this regard, though.

    10. Re:Why don't they just standardize on OpenGL... by Billly+Gates · · Score: 1

      Wows graphics subsystem is not tuned for opengl and is used for diagnostics only. At least thats true in Windows.

  64. One major difference... by msimm · · Score: 2, Insightful

    Everyone *will* eventually be using Vista. It's just a adoption thing. This should be expected to be slow, maybe a tad slower because of some of the wild mis-steps MS has made but you can not discount their unique position and monopoly.

    And yes, I know there are 'alternatives'. But Apples market is pretty specific and Linux no matter what anyone says is still quite a ways off (and yes, I use Red Hat in production and now Ubuntu on my secondary workstation at home).

    And FTR after over 8 years of Linux use, most of that full-time (as in no Windows OS anywhere in my home, including my wifes desktop) Ubuntu is the best I've seen from an end user POV. But it's still Linux and it still suffers from the same technical hurdles that will be part and parcel until either Linux based systems as a whole overcome (not likely, too many different goals) or someone seriously forks their set and reworks the system from the ground up to be a USER system.

    Now feel free to flame me. I know how well open discussions go over here (I won't take it personally).

    --
    Quack, quack.
    1. Re:One major difference... by marcosdumay · · Score: 1

      "Everyone *will* eventually be using Vista. It's just a adoption thing."

      Or Windows 7, or Ubuntu...

  65. Have you gamed under Vista? by jozeph78 · · Score: 1

    I would use Vista and DX10 if I didn't suffer a 50% performance hit in current games. Not much more to add to that.

    --
    Ever done a `man` on `top` ?
    1. Re:Have you gamed under Vista? by Shados · · Score: 1

      Im curious about that really. With all the talk about performance hits in games, I've never actually seen it. Tried douzans and douzans of games, on multiple machines between me and my friends, and at best there's 2-3 fps difference due to the desktop compositing running and slightly (and yes, its SLIGHTLY) higher RAM usage. Half of it can be delt with by just turning off desktop compositing in the game's shortcut.

      No different than back when I was trying to run XP on my 366 mhz celeron back in the days (when it just came out), I'd kill explorer.exe completly while playing games to get back some RAM. Except back then it made more than 2-3 fps difference =P

      Vista has some real flaws, no need to invent them or to just repeat what everyone else said. Bitch about how Vista + Office 2007 + Remote Desktop sucks ass and crashes non-stop on some (actually common, though not all) setups or something, that at least would be true and significant.

    2. Re:Have you gamed under Vista? by jozeph78 · · Score: 1

      Maybe drivers are better now. 50% was an overstatement but even if I lose 10% I can't consider it an upgrade now can I? You won't find an article stating Vista has better or even equal performance than XP in games. And the game I play is counter strike soruce and I had a 30fps difference between 75 and 45.

      --
      Ever done a `man` on `top` ?
    3. Re:Have you gamed under Vista? by Shados · · Score: 1

      Actually, i remember seeing a few articles showing how in -some- games it was a little faster, back when Vista came out, and that was before drivers got better. I'll admit you won't see an improvement for the most part, thats for sure :) I was simply pointing out it sure as hell isn't 50% across the board, not even close. As a general rule, Vista almost = XP for gaming, as opposed to the horrible reputation it got (and even you have to admit, probably 90% of people saying these things are just repeating what they heard and didn't even try it).

      One thing for sure, I have 2 computers on Vista here, and even though I have 2 full licenses of XP laying around, I'm not downgrading, heck no :)

  66. Starcraft 2 by Frosty-B-Bad · · Score: 1

    I read somewhere that SC2 will be Dx10 only (and Mac)!- talk about decision time for some people - upgrade a rig because your forced to (because of MS) or buy a Mac.. guess we'll have to see which route people go... interesting though

    1. Re:Starcraft 2 by qlayer2 · · Score: 1

      If Apple made a consumer level tower with upgradable components, I'd gladly buy one. I just don't feel like spending 2.5-3k on a tower and still having to replace the video card and upgrade the memory.

      I love my ibook, and its a great walk around us the internet type a paper device, but an Apple tower is still well outside the price point of your average home user.

      The imac isn't robust enough to be a gaming rig for more than a 6 month life cycle, and can't be upgraded where it needs to be, and the Pro is too pricey for a home rig, unless you are running a business off one, or have plenty of extra income you don't mind parting with.

      I imagine most hardcore starcraft nerds will unhappily upgrade to Vista, and DX10 hardware, becuase you can currently build or buy a top of the line DX10 tower for 1-1.5k without breaking a sweat, or upgrade their current system for much less.

    2. Re:Starcraft 2 by petermgreen · · Score: 1

      I read somewhere that SC2 will be Dx10 only (and Mac)!- talk about decision time for some people - upgrade a rig because your forced to (because of MS) or buy a Mac.. guess we'll have to see which route people go... interesting though
      I suspect most gamers will upgrade to vista (or dual boot XP and vista) if they aren't on it already by the time a DX10 only game they want comes out.

      Apples desktop range does not impress me. When buying a machine for gaming I want a machine without integrated monitor (generally I want to have more than one machine at a location but the location only has one decent monitor spot) and with proper 3D graphics (obviously nessacery for a gaming rig). Apples cheapest machine that fits this spec would cost £1500 here in the UK (full price inc VAT direct from apple, special offers from resellers and student discount may reduce this but I can't easilly get at the student discount shop right now). Worse that machine comes with a stingy 250GB hdd and only a gig of ram (and mac pro memory is FB-dimms with special extra heatsinking so it's over twice the price of normal DDR2 ram).

      P.S. I have a macbook (which runs linux most of the time but also has OS-X and XP installed) which I spent just under £1000 total on (including XP pro OEM and replacement parts I bought because they were cheaper than apples upgrade options) paying student discount price and it's a pretty nice machine though not without it's quirks.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    3. Re:Starcraft 2 by y86 · · Score: 0

      If it runs on a Mac it will also support OpenGL. That is Blizzards standard execution -- Warcraft 3 runs on a Mac and has an OpenGL flag in Windows(thats why it works so well in wine), the same goes for World of Wacraft.

      I expect Starcraft 2 will also have that OpenGL flag which will be on my Default in XP to allow for the game to work.

    4. Re:Starcraft 2 by Anonymous Coward · · Score: 0

      I read somewhere that Starcraft 2 will work on XP. That somewhere? The offical Starcraft Faq. It will support Win XP http://www.starcraft2.com/faq.xml.

    5. Re:Starcraft 2 by Anonymous Coward · · Score: 0

      I read somewhere that SC2 will be Dx10 only (and Mac)! You read wrong. http://www.starcraft2.com/faq.xml

      Will the game run natively on Windows Vista?

      StarCraft II will be fully compatible with Windows Vista, as well as XP. We'll have more details on system requirements closer to release.
  67. openGL by TheSpengo · · Score: 1

    Maybe valve should join id and jump on the openGL bandwagon. Source engine is probably the best directx game engine there is, but in my opinion, openGL 2.1 graphics look better than dx10 graphics. OpenGL is also backwards compatible because new openGL games still work fine on crappy windows openGL 1.0. Maybe for their next game engine... whenever that happens.

    --
    Weaksauce as they say...
  68. Re:How about they address the cause of the problem by Shados · · Score: 1

    Works pretty good for console gaming, and consoles are tied to a single company.

  69. Microsofts conflict of interest by Anonymous Coward · · Score: 0

    Some time ago, I started wondering about Microsoft's decisions wrt Vista and DX10 in the light of their console gaming business. As a long-time PC gamer, I've seen Microsoft leverage Windows to gain more power in the game development process via DirectX and thus some degree of influence and control over most of the PC gaming market. These days they're also running a business in the competing console market.

    Now, it seems to me that the recent "Games for Windows" bullshit they've been throwing around is a deliberate attempt to "consolify" PC games (Yes, even more than they have been recently).. this even goes as far as requiring compatability with their XBox 360 controller. While people might argue that this is good because it makes it easier to produce games which are consistent across platforms, it's also bad for the same reason. The PC loses its uniqueness as a platform through developers refusing to leverage its benefits which cannot be easily ported. Basically, MS is making it easier for traditional PC developers to cross into console territory.

    At the same time, they're trying to force adoption of DX10 and Vista... this has two basic outcomes - increased Vista sales as gamers drink the kool-aid on offer, and lingering support for DX9. MS is essentially putting PC game developers in a position where they must choose between the two technologies or bite the bullet and develop both if they want to appeal to the largest market.

    So, what I'm seeing here is a perfect storm of MS:
                Making it harder and more expensive to develop PC games.
                Making it easier and cheap to develop 360 ports.
                Reducing the competitive advantage the PC has against consoles.

    I don't know the figures, but I'm guessing MS makes a lot more $$$ out of 360 game sales than PC game sales.
    MS also owns several PC game development houses and seems to have been directing their attention away from PC exclusives and towards 360 exclusives, while releasing mediocre PC efforts (I had a damn good example a couple of months ago, but forgot what it was.. I think it was Bungie).

    Doesn't this seem like the sort of thing the government makes laws against? Is MS trying to gut PC gaming to make a quick buck on the consoles?

  70. DX10 was not designed to force people to upgrade by cookd · · Score: 3, Interesting

    DX 10 is not designed to force anybody to do anything. It was a big change in the way DirectX works so it required significant changes in the kernel's video system and significant changes in the structure of video drivers. That kind of thing is really hard to stuff into a service pack.

    I think that in the long term, the change (moving to the Vista video architecture) will be a good thing. The Vista video model seems to address a lot of real issues like sharing the 3D features of the video card (previously not a real possibility). In the short term, the change is a bit painful and offers no real benefit (just nifty eye candy and effects). If I were a game developer, I certainly wouldn't develop any games that only run on DX10.

    I don't think that is entirely unexpected -- most developers still support DX8. However, just like most developers can expect most of their gamers to have DX9 hardware and software, eventually developers will be able to expect gamers to have DX10 hardware and software. Then there will be benefits.

    In the meantime, I can understand some frustration. For example, due to my laptop's lousy video driver, I can't play full-screen video in DX10 (Aero transparency enabled) mode. However, if I switch to the "Basic" mode, suddenly all is well. So this is certainly painful.

    --
    Time flies like an arrow. Fruit flies like a banana.
  71. Win-Win for Microsoft. by guidryp · · Score: 5, Interesting

    People are forced to go to Vista if they want DX10. Win.
    PC gaming is further messed up and more people go to console (Xbox). Win.

    The downside for Microsoft is what? People pissed with Microsoft tactics? Yeah that would be new...

    1. Re:Win-Win for Microsoft. by zxaos · · Score: 1

      I agree... Call me a conspiracy theorist but I'm starting to think that a good deal of the Vista gaming shittyness and DX10 pushing has more to do with driving xbox360 sales than anything else.

    2. Re:Win-Win for Microsoft. by FyRE666 · · Score: 1

      Pushing gamers away to the wii and ps3 = lose...

    3. Re:Win-Win for Microsoft. by rhizome · · Score: 1

      Call me a conspiracy theorist but I'm starting to think that a good deal of the Vista gaming shittyness and DX10 pushing has more to do with driving xbox360 sales than anything else.

      I'm just one example, but I work for a company that offers discounts on consoles. In the past 6mos I have bought a Wii (first), DS Lite (second), and a PS3 (third). Now, this past weekend I contemplated my slogging XP box and wondered "Should I just get rid of this thing?" I could get another Apple laptop, sell my XP box and aging G4 PowerBook and be ahead of the game (so to speak). Gaming on the consoles, Internet on the laptop and a greatly simplified life. We'll see what happens when Unreal Tournament 2007 (8?) comes out, but suffice it to say that yesterday I was this > close to going down to the Apple store and getting a 15" something or other.

      --
      When I was a kid, we only had one Darth.
    4. Re:Win-Win for Microsoft. by zxaos · · Score: 1

      Ok, but if you look at sales you'll still find that the 360 is doing better than the PS3 (unfortunately), so something's driving sales.

    5. Re:Win-Win for Microsoft. by dramenbejs · · Score: 0

      Mbwhahahaha! People sqitching to consoles!!! Thanx, for the laughing riot.

  72. How soon til Vista point one? by xigxag · · Score: 1

    No flames. I agree that Vista is eventually inevitable for most home users. People keep buying new computers in spite of Vista. But how much that's changed since the days when people would buy a new computer because of Windows 98 or Windows XP even. I've got four computers at home, two of them with XP and two with Vista, and frankly, Vista has no compelling features that would make me want to choose it over the older OS. I know it's potentially more secure out of the box. (I also know I just last week wound up turning off UAC because I couldn't get it to stop bugging me about the last.fm plugin. Off-topic but it boggles my mind that there is no way to exempt individual programs from UAC) So for MS to arbitrarily make DX10 Vista-only strikes me as a bit of a scam. They're trying to make it a reason to want to upgrade, but instead they've made it a reason for developers to stay DX9. Oops.

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    1. Re:How soon til Vista point one? by Anonymous Coward · · Score: 0

      I'm an oddball I suppose--a longtime gamer who hasn't even bought XP yet (still doing it all on Win2KP).

      I will probably bite the bullet and buy a copy or two of XP with my next DIY PC (one copy will be retail, so I can move it around as needed). So I suppose, if my buying plan repeats itself in ten years, I'll finally buy Vista about the time they phase it out for the next product.

      Or maybe not. Even XP is pretty hard to justify (costwise) just for gaming.

      I know Vista is also supposed to be the most secure OS MS has ever produced, but since all I use Windows for these days is gaming (no browsing or email with it anymore), the boosted security is not much of a benefit to me--I suppose it will make it harder for some guy to steal all my fast racing setups, but that hardly makes it worth the asking price of anything but the most basic version (if even that).

      Maybe the whole plan was to make gaming look better on the XBOX than the PC. If so, I think they miscalculated a bit, because the XBOX is hardly the only viable option. If Sony can resist the temptation to spy on PS3 users the way they did on some of their CD music customers, they might end up with the long-term win after all.

      Because MS handed it to them on a platter.

  73. Halo 2 very playable on XP by emarkp · · Score: 1

    The sad thing is, the single player campaign is easily cracked to play on XP (at least on some machines). It obviously doesn't need DX10. But Windows Live (for multiplayer) requires Vista. At least, I don't know if anyone has gotten that to work on XP.

  74. So it mostly works, what is the must have feature? by guidryp · · Score: 1

    I get a chuckle out of people who pay to beta test products.

    The truth is that there are a host of issues.

    The best experiences I have heard from anyone is that it is almost as good as XP.

    Reviews that tested gaming performance, show Vista slower across the board.
    http://www.hardocp.com/article.html?art=MTMzNCw2LC xoZW50aHVzaWFzdA==

    Testing also revealed that Vista had changed it's driver model to virtualizing Vram into limited user address space, leading to minor things like crashing out in the midst of heated gaming sessions.
    http://www.anandtech.com/cpuchipsets/showdoc.aspx? i=3044

    Vista brings networking to a crawl when playing audio:
    http://forums.2cpu.com/showthread.php?t=83112

    So we have slower gaming, crashing from memory space exhaustion, and networking reduced to a crawl if you play an audio file, and this is just recently and major headlines.

    Basically you are very lucky if it works anywhere near as well as XP. For degraded performance/lower reliability you get what? Aero?

    I realize that in a few years most of use will be using Vista, but I never touch a MS OS without at least 1 service pack. Vista is MS most unnecessary upgrade since Millennium.

  75. Steam Reporting... by Ahnteis · · Score: 1

    I have Vista as a dual-boot option, but Steam won't see it generally because I only use it when I want to play a direct X game. (I would have for BioShock -- but there are some technical problems with the game.)

  76. A little bit offtopic, but... by Nim82 · · Score: 1

    As annoying as DX10 is, i'm more frustrated with the relatively stealthy move to SM3.0 only games.

    I consider myself tech literate, but I don't keep up with every trend/fad in the gaming scene or worry myself with what shader model my card has. I have an oldish PC, but it still more than adequately runs everything I throw at it, on medium settings, fine (it's an XP3200, 2gigs with a Radeon 9800pro).

    I ordered Bioshock, it came - it didn't work. The box simply states DX 9.0C compatible and lists a 6600 as the bare minimum (a 9800 pro is 'better') - no warning, no big red sticker. I'm not alone, my local store has never seen so many returns... the official forums are bombarded.

    This kinda compatibility mess is surely doing more harm to the PC gaming platform than DX10's adoption, what ever happened to legacy support? Valve's survey shows 50% of gamers don't have SM3.0 capable cards yet...

    I'm not going to upgrade for a couple of games, not when it runs everything else fine.

  77. the reason gamers arent using it by Nocturnal+Deviant · · Score: 1

    are because its so much slower than xp and half the games people play aren't compatible, i mean try getting 1 out of 5 korean mmo's to work, and when it does work the fps rate is a good 15-20 slower in some cases, its just not worth the money to upgrade, then the time to get the games to work and the useless settings disabled so it can even run them, gamers dont want aero and UAC we want speed, compatibility, and something that just plain works.

    --
    -Noc
  78. Sheesh. AGAIN? by MikShapi · · Score: 1

    Where do all these idiots come from, who think that people should reinstall an OS just because a new one came out?

    People's computers have an average lifespan. Even when narrowed down to the gamer demographic. Most won't shorten that lifespan and buy a new box just because Vista came out, and most who periodically upgrade their OS won't install a new OS just because. They'll wait for their existing one to require replacing - the OS too has an "average lifespan". Let's wait for that average lifespan, and measure vista acceptance then.

    That said, let's narrow down to what Vista has to offer to the gamer demographic.

    * PRO (though perceived by most as CON): It has sudo and a user model. As a sysadmin, I generally regard that as a good thing and have been pissed at microsoft for not having implemented it and educated their users to use it 20 years ago, but most gamers will regard this more as an annoyance than a feature that does them good, and what should have been a cause to adopt vista is effectively deterring its adoption due to "spoiled" users who want to "continue working as root".

    * CON: Vista guzzles 500MB of RAM more than XP (~700MB rather than ~200MB). True, RAM is dirt cheap, but
    [a] Unlike Mum's PC, gamers NEVER have enough, (typical games can easily lop 1, 2 or even more GB of RAM) let alone too much of it. Further, many already have all their memory banks occupied (if due to former upgrades or to take advantage of dual-bus memory controllers, and upgrading RAM means replacing existing chips, not adding more.
    So with vista, RAM that can be used for gaming is used to simply keep vista around. Many also run a bankful of sweet-spot priced chips (say, have two banks and 2x1GB), and plugging in 2GB ones is not as cheap as buying an additional 2x1GB. Not nearly as painless as dropping a single new 1GB chip in mum's PC for that vista upgrade.
    [b] Mum's PC doesn't go anywhere near saturating memory bandwidth. Mum can be using PC133 and wouldn't feel it impact her in the slightest (not due to ignorance, just due to not ever noticeably saturating CPU to RAM bus). Gamers will not want to be a mixed assortment of old and new slow and fast RAM chips.

    * CON: I game. I've got both an XP install and a vista install. I run a dual-head rig using both outputs for a wider viewport. 8 months out, Nvidia VISTA 8800 drivers still do not support SPAN (aka making windows think it has one virtual 2560*1024 screen rather than two 1280*1024 heads) required for gaming on both. That's an Nvidia thing, but that's a dead showstopper keeping ME back.

    * NOT-PRO: Hey Id CEO dude. What fucking DX10 games? WHERE? when it's on STEAM rather than vapor, give me a yell.

    * Gamers are typically neither insanely rich nor uninformed. Vista costs $$ that can be alternatively spent on a faster graphics card, which will impact their experience unfathomably higher on the benefit scale. A huge block of that demographic will not have the cash to do both. (and that in itself is an oversimplification - there are yet other things that will give more benefit than the vista upgrade - more RAM, etc).

    The above list of CONS makes a no-brainer choice:
    Do I throw money at making my life better or worse?

    For the gamer demographic, Vista offers damn little, even debatably NEGATIVE value as an upgrade. As a new computer initially bought with it rather than XP and already full of RAM to the point of not being affected by the "loss" of 500MB, it makes more sense, but for that we need to wait a couple of years for gamers to "cycle out" their PCs. In addition, strip out the gamers that never actually "buy a PC" and get a bundled OS, but who just keep upgrading parts.

    To sum:

    Take gamer XP install base.
    [1] Remove "upgraders", they gain no benefit, most will not buy vista (this could very well be the majority, though I have no numbers). This will not change until there is something that Vista can do that the XP product they already own can't. DX10 comes to mind.

    The remainder, "ful

    --
    -
    1. Re:Sheesh. AGAIN? by JustNiz · · Score: 1

      Nice thought except in reality you (still) have to reinstall windows every 6 months or so otherwise tons of hardrive space just goes missing over time. This still seems to be the case, even with vista. Actually vista seems to be worse than XP for this. I installed vista in its own 20GB partition, originally there was 9 GB free. After 6 months there's now about 1GB free. Other than a few files on the desktop (maybe 200MB total ) I've put nothing on that drive.

    2. Re:Sheesh. AGAIN? by Anonymous Coward · · Score: 0

      I run several vista boxen and they don't seem to be exhibiting this. One is on a 16GB CF Card, so I'd have noticed space leakage had there been any significant such. I suspect you're doing something I am not, and what you said does not implicate vista, just the overall -- set, and even that, limited to your rig.

  79. PopeRatzo, HELL OF A GOOD REPLY! apk by Anonymous Coward · · Score: 0

    "Microsoft is desperate to push Vista down the throats of computer users. The big app developers like Adobe are wise to that song and dance, so despite what was probably a concerted effort by Microsoft to get one of the big apps to release a "Vista Only" version, that's not going to happen. So, MS figured that they could go after what is usually a reliably pliant population, the gamer. In the past, just the mention of some new technology that would add a few texels (whatever they are), or provide more realistic fog (for all those games that are set in London, I guess), would get the gamer community lining up to pay thousands of dollars so they could be disappointed by the first game that made use of this new technology.... Vista was a huge mistake. I believe it's really important not to let Microsoft weasel out of this one. For me, not using Vista is more than just being a smart consumer, it's a political statement." - by PopeRatzo (965947) * on Monday August 27, @05:24PM (#20376515) Man, I have to admit something: Even though I am a "Win32 guy/fan" mostly? You DO make one HELL of a lot of sense... & I have to agree with your statements, especially the excerpts from it, that I quoted above - no denying it, even from me, a "pro-Win32" guy!

    Personally? I think that Windows Server 2003 is the BEST THING Microsoft has going, right now, & IF somehow DirectX 10 was ported to it, along with Address Space Randomization (load area of apps in RAM)?

    There would be NO REAL NEED for VISTA... despite the fact I think AERO GLASS is quite nice/pretty! By itself, AERO is NOT ENOUGH!

    AND, above all else, certainly not when faced with OpenGL being hosed up in VISTA (last I knew of @ least, or running slower than ever, because MS wants to make DirectX "king of the graphics display hill" etc.), & DRM just is the straw that breaks the camel's back!

    (Plus - Ballmer's "hell-bent" on making VISTA a money maker, but making HUGE mistakes... bigtime. Ones like DRM, VISTA being slated to become basically an adbanner machine (the new ad framework he's championing for example), & restricting DirectX 10 to VISTA ONLY, is a giant mistake, & for the reasons you noted!)

    APK

    P.S.=> When companies stop listening to what their buyers/customer's want? Pretty soon, they have NO CUSTOMERS, period... I hope MS does not end up this way, due to what I feel is 1 man's greed... apk

  80. Re:Attention is flattering and sometimes useful. by inca34 · · Score: 1

    Heh, I think you got modded Troll for the PS3 comment. s/$600 PS3/Wii/ and you'd get at least 2 more points in Interesting/Informative.

  81. Re:How about they address the cause of the problem by kindbud · · Score: 1

    I mean seriously, if they thought it out completely, does it make sense to lock your product to another product that is controlled completely by one company?

    Nintendo and Playstation developers say "Yes!" Why can't Xbox and Windows developers say "Yes!" for the same reasons the others do?

    --
    Edith Keeler Must Die
  82. Re: Forcing people away from Wine by gringer · · Score: 2, Informative

    This is more like a 2-3 year strategy to force people away from XP and perhaps even Wine/Cedega. That would be a bit odd, considering Wine is likely to implement DX10 sometime in the future (probably within 2-3 years). Once that happens, DX10 may be able to be implemented in XP via OpenGL.

    The Windows version allows Wine developers to test out the completeness of Wine DLLs by replacing those on Windows. At least for now, this is mainly for developers. However, in the future once we finish our DirectX 10 implementation, we may be able to implement Direct3D 10 in Windows XP the same way it runs in Wine: by translating DirectX calls to OpenGL ones. [from http://wiki.winehq.org/FAQ%5D
    --
    Ask me about repetitive DNA
  83. Vista, WDDM, and DirectX 10 by LoneBoco · · Score: 1

    Why do I feel like everybody, Microsoft advertisers included, are missing the point about DirectX 10 and Vista? It frustrates me. DirectX 10 is not some magical new API that somehow gives games a whole bunch of new features that can't be done with any other API. It won't magically make games look batter. It was built to make it easier to develop for. To improve flexibility. To be able to do complicated things easier and faster. And to create a new assured feature set.

    OpenGL is very flexible. It can gain new features at any time with extensions. DirectX doesn't do that. With DirectX, all new capability is packaged into one version and to support that version of DirectX is to support all of the capabilities of it. DirectX represents a complete feature set. If your graphics card is DirectX 9.0c compatible, you can be assured of what it can do. Same as if it is DirectX 10 compatible.

    Now, DirectX guarantees capabilities that are provided by the new Windows Vista graphics model, WDDM. WDDM does things like virtualizes graphics card memory, among others. With DirectX 10, when you Alt+Tab out of a full screen application, the application doesn't lose all of its resources. WDDM will maintain the content of video memory allocation across display transitions. Under the old Windows XP model, the application would lose its resources and have to re-create them when you Alt+Tabbed back in. Things like this are guaranteed under DirectX 10 now so applications won't have to maintain a copy of its resources in system memory.

    I fail to see HOW Microsoft could backport DirectX 10 to Windows XP. The entire premise for DirectX is a guaranteed set of features you could rely on. Some of these new features rely on WDDM. Do you suppose Microsoft should backport WDDM to Windows XP? Do you realize the problems that would cause? Do you roll out the WDDM upgrade on patch Tuesday and have everybody's computers break at once? Do you make it an optional upgrade? Will everybody have to manage two different sets of Windows XP drivers?

    Because of the major change in the underlying graphics model, all of this was pushed into Windows Vista. That way companies only need to support the one possible type of Vista, instead of two different types of Windows XP. It just makes sense.

    Read the WDDM section of this and see: http://msdn2.microsoft.com/en-us/library/aa663366. aspx

    I'm sorry. DirectX 10 isn't the holy grail of graphics APIs that guarantee better graphics. DirectX 10 won't be backported because part of its feature set relies on WDDM, the new Windows Vista graphics architecture. There. I feel better now.

    1. Re:Vista, WDDM, and DirectX 10 by Shados · · Score: 1

      What cracks me up, too, is whenever people talk about Vista, they go "Blah! Vista doesn't have anything Windows XP doesn't have, why upgrade?"

      Then when it DOES: "Waaaaaah! Microsoft should have backported that feature! They're hurting the industries and users relying on it!"

      Back in the days when Windows versions came out every 2-3 years (if that), you didn't hear junk like that. People (mostly the developers and companies relying on it) got used to the stagnant, stable target that is XP, and they want it to stay like that, forever. Same thing happened with IE6. It sucked ass, but it never changed, so hundreds of applications (not just web based, since you can use IE's renderer for desktop apps, mainly reporting applications) just relied on it with no upgrade path whatsoever, and it made a mess.

      If you ask me, all of this is a good thing. Get people used to change (that would indirectly help Linux anyway, for those who swing that way)

    2. Re:Vista, WDDM, and DirectX 10 by johannesg · · Score: 1

      With DirectX, all new capability is packaged into one version and to support that version of DirectX is to support all of the capabilities of it. DirectX represents a complete feature set.
      Yeah, and that is why we need cap bits. Because every feature of DirectX is always available everywhere. NOT!
  84. Why OpenGL should have been the de facto standard by John+Hansen · · Score: 5, Interesting

    With a thorn like this in Microsoft's side, there is certainly a part of me that hopes that we will begin to see more OpenGL games released versus DirectX.

    Don't get me wrong, DirectX is a nice graphics library, but the seriousness of the vendor lock-in is just staggering -- and scenarios like this are a perfect example of a game development company's worst fears.

    This situation was created because not enough effort was put into OpenGL when it needed it the most to make it a truly cutting-edge standard. The blame for that particularly lies with Microsoft and their aggressive campaign for Direct3D (and DirectX). As a result, OpenGL languished for several years, with only incremental feature updates (to version 1.5, which IIRC wasn't even a real release, but more of a vendor patchset for 1.4). In the meantime, DirectX leapfrogged its way to version 9 with a ridiculous amount of features being added.

    OpenGL 2.1 finally came out last August (http://www.opengl.org/documentation/current_versi on/) to very little fanfare. About the only companies it really mattered to were the Xbox competitors, namely, Sony and Nintendo. The PC gaming industry as a whole didn't care, because they had a solution that was "good enough" -- DirectX 9.

    Now, OpenGL 3.0 is "on track" to be finalized at the end of this month. Whether that will happen is anyone's guess, but it looks like the DX10 situation has finally lit a fire under their collective asses. Who knows, we may even see an OpenGL 3.0 specification by September, but I'm not really holding my breath.
    http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi?u bb=get_topic;f=3;t=015351;p=0

    Of course, even though there's a brand spanking OpenGL almost ready to again kick Direct3D's ass performance wise, Microsoft has already taken steps to ensure that won't happen. OpenGL 1.4 (yes, 1.4!) is implemented in Vista as a translation layer to run Direct3D calls on the hardware. http://en.wikipedia.org/wiki/Direct3D_vs._OpenGL#P ortability This cripples OpenGL's performance advantage. Of course, if you want to run the newest OpenGL on the newest hardware, as you should, they've put another roadblock in the way with Vista: you have to use the Windows XP drivers, which disable the nice flashy Aero interface. At this point, you're probably thinking, "Wait, wasn't Aero a selling point of Vista?" Well, that certainly makes sense. Only hardcore gamers would want to trade off their interface for OpenGL's performance, but your average casual gamer doesn't care.

    So even if OpenGL 3 is technically superior, publishers probably won't adopt it because of the widespread view that it's slow (thanks to Vista's emulation). iD Software will likely use it as they always have, but it'll become harder to explain to your average user why he needs to install unverified drivers and disable his nice flashy interface just so he can run said game.

    It's almost sickening, really, when you think about the damage DirectX has done.

  85. Well said by Almahtar · · Score: 1

    Actually, despite some negative publicity that Twitter's been getting lately, I have yet to read one of his posts and really see it as overboard.

    Disclaimer: he's on my friends list. He appeared there after I read enough of his posts that I really noticed I liked what he said. He did not appear there because I'm sleeping with his grandma or whatever.

    And no, I'm not sleeping with his grandma, but I bet she's hot..... Ok I lied.

  86. OpenGL by Mongoose · · Score: 1

    There is always OpenGL, which will work on Windows XP, Windows Vista, OS X, and Linux. With macs finally getting OpenGL 2.1 and the other platforms getting OpenGL 3.0 it could become more than just very compelling. It would mean you could make a hell of a lot more money for very little effort. ^^

  87. consoles by drDugan · · Score: 1

    MS wants people playing games on consoles

  88. Re:A little bit offtopic, but... by Emetophobe · · Score: 1
    I would agree with you, but shader model 3.0 has been around since 2004. Even my old Radeon X800 only supports shader model 2.0, and the X800 is couple years newer than your 9800. Bioshock is a cutting edge game, and therefore requires cutting edge hardware.

    what ever happened to legacy support?
    There has to be some limit to legacy hardware, or do you expect Bioshock to support a 4MB ATI Rage Pro from 1996?

     

    The box simply states DX 9.0C compatible and lists a 6600 as the bare minimum (a 9800 pro is 'better') - no warning, no big red sticker. I'm not alone, my local store has never seen so many returns... the official forums are bombarded.
    That's incorrect, the box clearly states under minimum requirements:

    "Video Card: DirectX 9.0c compliant video card with 128MB RAM (NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550)"
  89. Oh and the trump card is drawn! by Almahtar · · Score: 2, Insightful

    sure as hell haven't seen much more than FUD coming from the groups of people who would be the most affected once Vista gains traction. I don't have a problem with people doing that so much - Microsoft is known for those types of tactic as well. The problem is that the same people doing all this are the ones that have repeatedly claimed they own the moral high ground. The ones that claim Microsoft is not "honest". FUD always works both ways. It erodes your credibility when people realize you've been feeding them soup to undercut your competitors. That was definitely the most powerful, potent, and insightful point of your post. Now let me leverage it against your main point. There is nothing wrong with having a monopoly... there is lots wrong with ABUSING IT. It's abuse because lots of people HAVE TO agree with Microsoft. It's not a choice. Random people throw FUD at MS and may have some effect. Microsoft shouts? Everyone has to listen, FUD or not, and many are too uneducated to know the difference.

    This is not hypocrisy. FUD is a completely different thing when you have a monopoly to back it.
    1. Re:Oh and the trump card is drawn! by dedazo · · Score: 1

      FUD is FUD, no matter who it comes from. It's underhanded and dishonest, because it's made up of lies. It doesn't matter if it's Ballmer saying that Linux infringes on some vague number of patents, or a half million random slashbots humping up the "M$ Windoze blue screen vista suxxorz bob throws chairs LOLOLZ" hilarity with various degrees of insightful-sounding prose.

      --
      Web2.0: I love when people Flickr my cuil and digg my boingboing until my google is reddit and I start to yahoo
  90. A simple solution... by Eric+Damron · · Score: 1

    Stop writing games using DirectX and start using OpenGL. This would also make it easier to port your games to Linux.

    --
    The race isn't always to the swift... but that's the way to bet!
  91. It's all about marketing... by nullsmind · · Score: 1

    Most folks here don't understand why DirectX dominates over OpenGL. I enjoy both APIs, who doesn't that's a professional? It's the kids at home who take religious sides, aka going to OpenGL Church.

    1. Microsoft has a much better marketing strategy than Khronos ever will. Needless to say, they have the market base.
    2. Microsoft's tools are much better than OpenGL's - XBox 360 and the PC. XAudio, D3DX, dxdiag, and much more.

    I want to see Khronos succeed too, but it all comes down to money and how they market their product. Microsoft has more money to spend on their operating system. Developers use DirectX on the PC because they were recommended to, and developers need support on that system. Khronos fucking sucks at support. If you use OpenGL, you are on your own pretty much. If you can't accept that, you haven't experienced releasing a product.

  92. Update XP by eatont9999 · · Score: 1

    I think Micro$oft should update Windows XP so that before loading a game, it temporarily dumps the GUI and enters a command line mode before running the game to reduce overhead. Of course if the game errors out, the GUI will be reloaded by default. Meanwhile the GUI is rewritten to run on GPU cycles and not CPU cycles. If you are not gaming, your GPU sits there and idles; why not use it for something? All this would support DX10/DX10.1 as well. This is what MS should have spent that 6 years writing. Frankly, I would rather use DOS than Vista. I simply hate the way it runs and looks. I can't find anything I like about it except for DX10 support. Would be nice if Ubuntu could run Windows games better. There are emulators, but I have never used them. Just my 2 cents.

  93. Id Tech 5 uses opengl by modelworks_2 · · Score: 1

    Look at the upcoming game enemy territory: quake wars. That game is fully OpenGl and looks great. Also the upcoming Id Tech 5 is also OpenGL. Its one of carmacks selling points that the content can be developed on one system and work on all the other platforms without changing a thing in the content !

  94. Re:Attention is flattering and sometimes useful. by jb.hl.com · · Score: 1

    No, but you strike me as one of those cretins who fights with windmills.

    --
    By summer it was all gone...now shesmovedon. --
  95. why bother with DX10? by Anonymous Coward · · Score: 0

    I still don't understand why any developer would lock themselves into a M$ only technology. Why bother developing for DX10 at all? Make everything in OpenGL so it's more portable to any platform including the bazillion 'nix OSes out there. Is there some part of the OpenGL API that doesn't do some particular funciton or have some feature? If not, make it yourself and contribute it to the code base.

    Honestly, I think lots of developers are stupid. M$ wants you to write software for their platform, but only as long as it suits their purposes. When the wind changes, they'll either kill you off, or buy you out (and then kill you off). M$ is clearly interested in the gaming market (xbox). Look at what happened to all the other vendors in markets M$ became interested in. WordPerwhat? dBasewho? Developers, developers, developers, you better have an alternative platform fallback plan... or have the concept of being forced out of business not bother you.

  96. Agreed... by msimm · · Score: 1

    I have no doubt that they used it for this reason. I mean people would still happily pay for Windows XP, even Dell will provide it if asked. Vista hasn't been a vertical or even lateral step for Microsoft. But they still employ a lot of very sharp minds and aside from their domination (mainly via lock-in) I won't rules Vista a technical failure until SP1, even SP2. Still, it's frustrating and disappointing that they would take their most decent product to date (Windows XP Pro) and release what for all intents and purposes feels like a downgrade all around. But most people just buy what they are familiar with and will endure this and maybe, eventually, MS will show some features that actually shine.

    --
    Quack, quack.
  97. Re:Quit sucking off Direct3d and Microsoft MOD UP! by Anonymous Coward · · Score: 0

    Because it is faster, more functional, better supported by graphics cards, not stuck in the dark ages due to a abysmially slow standards body, and also ports directly to a major console?

  98. No, no more obliged than I am as a customer by Anonymous Coward · · Score: 0

    If MS provide OS features I want at a price I can live with, I'll keep buying their products. But I don't see anything at all compelling about Vista as a gamer right now. Certainly no real reason I want it.

    And I probably won't for the foreseeable future.

    Almost everyone is aware now that performance in Vista is generally worse than with XP (for the same games on the same hardware), so that's not a selling point...

    There aren't huge advantages to DX10 the earlier DX's don't match pretty closely right now, so that's not a selling point (at least not yet, and perhaps it never will be)...

    Vista is supposed to be more diffiucult to use for other tasks, while allowing less freedom and flexibility (in my case I've already moved all those other tasks to Linux anyway, so I'm not even a potential buyer anymore...at least for these other, non-gaming purposes), so that's not a selling point...

    I would even argue (certainly it's now true for me) that by making Vista more difficult and onerous to use for other tasks, they've effectively turned their flagship into a gaming-only OS. But since it struggles in head-to-head comparison with XP, and given the higher costs, it's the poorer choice of the two on many fronts.

    I'm holding out for the Vista "gaming only" edition (which won't let you do anything else). No loss for me, since I really won't do anything else with it anyway.

    $39.95.

  99. Re:Quit sucking off Direct3d and Microsoft MOD UP! by Anonymous Coward · · Score: 0

    So what are all those *portable* 3D games written in? You know, that also run on PS2, PS3, GameCube, Wii, maybe the PSP or the NDS?

    OpenGL, AFAIK, gives you the widest array of portability, and for the rest you'll need to write your own. Well...

    By the way, if I was a content producer, I'd much rather target Windows-PC + PS2 + PS3 than Windows-PC + Xbox.

  100. Nice try but... by Anonymous Coward · · Score: 0

    PLEASE PLEASE DON'T feed the retards! It just makes them bigger!

  101. Re:Why OpenGL should have been the de facto standa by TrancePhreak · · Score: 4, Informative

    You got quite a bit wrong there.

    Let's start with the suspense in OpenGL versions. This was caused by a board that was taking too long to arbitrate disputes and pander to everyone. It was full of many companies, all of which who were competing and would stop each other as much as possible. That's why not many OpenGL updates were issued, but plenty of things became vendor specific extensions. Now I've heard that the board has been disolved and a single entity is taking the reigns. This explains why OpenGL has been picking up lately. No disputes, just progress.

    For issue number 2, the Vista / OpenGL myth. You are partly correct, Aero will be disabled. Where you are wrong is that it will be disabled while you are using the OpenGL application. I have already tested this myself and it is no biggie. It is also somewhat expected, as OpenGL and Direct3D would fight for the hardware. They work fairly differently and if the OS cannot keep context you end up with missed renders/glitches/etc.

    --

    -]Phreak Out[-
  102. Vista (Apple + Linux) by PhoenixOne · · Score: 2, Informative

    Nice rant, but I think Microsoft is far from crashing and burning. Even if Vista becomes the new ME, they'll continue to own the lion's share of the marketplace. As bad as Vista may be, it already has a larger market share than Apple and Linux combined.

    Microsoft can afford to play the "long game" and dump cash into Vista until it either owns the market place or they come up with something else (which still contains the DRM and other trusted computing "feature" Microsoft needs to survive). No, the group that will suffer the most will be the software developers. Even the larger game houses (like EA) can't afford to have their market split like this (part of the reason for more console and casual game titles).

    --
    Spell cheek you've failed me four the last thyme!
  103. Re:Its true - we're missing the next big feature s by TrancePhreak · · Score: 1

    The first paragraph conflicts with the rest of your post. You point out interesting and helpfull things but then say that forces adoption of OpenGL.

    --

    -]Phreak Out[-
  104. DX10 is useless for now by cerqon · · Score: 1

    Considering the fact that new engines like Unreal Engine 3 were also made for non-DX platforms (ie PS3 and Linux) and developped when DX9 was around, DX10 is quite useless for now; the difference between DX9 and DX10 in Bioshock is for instance ridiculous http://www.firingsquad.com/hardware/bioshock_direc tx10_performance/page4.asp. This may not change for quite a while if everyone is staying on XP.

  105. Admission, make note by Anonymous Coward · · Score: 0

    So, you're admitting to gaming Slashdot and using a sockpuppet to shill your own submitted stories? That's great. Thanks!

  106. Re:Why OpenGL should have been the de facto standa by delt0r · · Score: 1

    Also the original goals of openGL were very different from DX. Just about every single CAD program uses openGL and the priority on game performance came much latter. However the old texture system in openGL was totally horrible, its a wonder even ID stuck with openGL with that.

    Personally I find DX9/openGL very similar and the "features" of DX10 rather bland. So i go for portability and use a openGL subset.

    --
    If information wants to be free, why does my internet connection cost so much?
  107. Too early to tell. by jplopes · · Score: 1

    As has been pointed out by others, I don't think it is the time to make judgments yet.

    There are lots of gamers who are simply waiting for some top games to come out to upgrade they're machines.

    I'm one of them.

    I think many people in the business are making very short time predictions that aren't completely to the point.
    There are lots of criticism this days but there are some major things that aren't being taken into count

    1 - The fact that Geforce 7 or lower Geforce still kick ass.
    2 - The fact that some major games that use Directx 10 haven't come out yet(Crysis)
    3 - Connected to the above fact. The fact that many people are waiting for the new game line up and the new graphics cards (that can ACTUALLY run DirectX 10) to come out
    4 - The fact that people are waiting for Vista drivers to mature to migrate to Vista.

    Personally since my computer is almost technology dead I'm looking to buy a new one.
    But fact is I've been evaluating alternative choices like the PS3 and Xbox 360...

    The reason I haven't bought them is simple.

    For price/quality If I wait for the right time I can get a better experience with a new PC
    You can buy a pretty decent PC that can beat the Xbox360 easily just for about $600
    http://www.cyberpowerpc.com/system/sp3.asp?v=d

    The top xbox360 (the elite edition) costes about $450
    with a $600 I get better graphics, I have more disk space. I can run many more applications, to hear music, see videos of whatever type.

    In terms of hardware power a Core 2 duo with even on of the less powerfull Geforce 8 can give a better experince than say an xbox 360
    Not only graphically, but specially regarding choices.
    I can get mods. I get (usually) cheaper games. My PC as a longer longetivity then a console since we can tweak graphics and it's backwards compatible. The PC allows to do more and pay less. I can see trailers, movies, hear music, play online using many kinds of matchmaking services without paying a dime or if I'm willing to pay for quality, I have more choices then being stuck with one service.

    This are just some of the things
    And this is TODAY'S hardware.

    People are just waiting because they want to take full advantage of what DirectX 10 can offer (new graphics card). and are waiting for better vista driver support (a question of time really)

    It's too early to make a veridict.
    And specially, with new processors coming out soon, christmas and all, and with no new console on the horizon, I think the next year will be pretty much a return to PC gamming.
    Remember PS4 is probably going to be released aroung 2010. 3/4 years is a long time. Even if microsoft launches a console before (2009 perhaps). Its still 2 years for the PC market.

    1. Re:Too early to tell. by geekoid · · Score: 1

      The core system -mobo -ram - hard drive from any system today will work perfectly well with a game that comes out in a year.
      Waiting to get the 'optimal' system with a game is a fools errand. 10 years ago it made sense, today it does not.

      The exception being the video card. Even there the cutting edge seldom offers any performance game over second 'best'.

      So, how many of those games you will be buying were built with the upcoming processors? none. How many customized compilers are there? none. Unless you are creating a specialized system yourself, and take future builds into consideration in the design using a technology 5 year road map, there will be no gains.

      There is no doubt that in all but one case the PC is a better value then a console.

      Conveinance. Turn it on and go. NO tweaking, no compatibility issues. That's a really friggen big value to most people who want a gaming appliance.

      Good news! With hard drives becoming standard, and updating over the internet becoming standard, soon consoles will ahve the same issues as the PC!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  108. It could be done like this: by master_p · · Score: 1

    Sharable 3d could be achieved in XP (or in any O/S, for that matter) by using a server process which owns DirectX and handles 3D requests from the other applications, ala X-Windows. By using shared memory, the overhead of data copy is eliminated, and the data can be fed directly to the 3D card by any application, with a small overhead for synchronization.

  109. Re:Quit sucking off Direct3d and Microsoft MOD UP! by Anonymous Coward · · Score: 0

    I can give you one good reason.

    nVidia's OpenGL support on Windows is fantastic. In some cases it's actually better than their D3D support. Their Linux and Solaris support is just as good. ATI's OpenGL support is nearly as good as their D3D support on Windows, and a little sluggish on Linux but at least it works. Not quite as cutting-edge as nVidia's (nVidia make every feature of every card available from OpenGL, even if you have to use nVidia-specific extensions), but still good. Apple's OpenGL drivers are good - on MacOS X, the OpenGL system is written by Apple, just like D3D on Windows is written by Microsoft - and have great support on ATI, nVidia or Intel hardware.

    It's all great for OpenGL until you get to Intel hardware on Windows. Their OpenGL drivers are basically stuck on OpenGL 1.3, have been for years, and are far slower than their D3D drivers. In the old days, when there were other graphics card manufacturers, they had similar issues with OpenGL, but not with D3D.

    If you're writing a cutting-edge game, that's irrelevant. Won't work on Intel hardware anyway. But if you want normal people to be able to play it, you have to support the graphics hardware with more market share than any other, and that's Intel. Crappy as their graphics hardware may be, it's pretty much ubiquitous.

  110. opengl doesn't help by oliverthered · · Score: 1

    They were complaining about new input devices that were directx 10 only, last time I checked opengl wouldn't have coped with those input devices as it's purely for graphics.

    --
    thank God the internet isn't a human right.
    1. Re:opengl doesn't help by Aladrin · · Score: 1

      Who was complaining, Newell?

      "In addition, Newell bemoaned the increasing lack of input device diversity in PC gaming culture. He would like to see controllers like the Wiimote or the Guitar Hero guitar, but since DirectX support for devices like these had increasingly been reduced over the last few years, developers didn't dare implement these expensive innovations."

      His complaint was the DirectX did NOT support them! That's even more reason to go with OpenGL and another input library.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:opengl doesn't help by oliverthered · · Score: 1

      From the story text.......

      The result is that almost no one is using the newest version of DirectX, and companies are shying away from creating new input devices that support it.

      --
      thank God the internet isn't a human right.
    3. Re:opengl doesn't help by Aladrin · · Score: 1

      Nobody was creating new input devices for the old DirectX either, so the distinction about DX10 is pointless.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:opengl doesn't help by oliverthered · · Score: 1

      but they would do if DX10 ran on XP which it doesn't and which the whole story is about.

      The gp said Use open GL it runs on XP, but that wasn't the problem they were trying to solve (input devices that only DX10 supports).

      --
      thank God the internet isn't a human right.
  111. Those features are useless.... by cheekyboy · · Score: 1

    One of those features, the virtual ram stuff.... If one were to instead pay for the extra ram rather than vista, one could afford a 2gig DDR3 video card.
    Then no one needs the virtual ram features.

    When one lets business analysts run things too much thats when things go down hill.

    --
    Liberty freedom are no1, not dicks in suits.
  112. How's this news? by HouseArrest420 · · Score: 1

    We told them that back in the first quarter of last year. I guess they didn't get the memo. If someone HAS to upgrade, which could cost close to $600, just to utilize your new software....guess what....IT'S NOT GOING TO SELL VERY WELL!

    --
    This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
  113. Re:Vista (Apple + Linux) by jetxee · · Score: 1

    No, the group that will suffer the most will be the software developers. Even the larger game houses (like EA) can't afford to have their market split like this...
    Well, too bad for those who did not make an effort to be crossplatform. Too bad for those who relied on M$ APIs. A good lesson for the others.
  114. Wrong by Devir · · Score: 1

    I am Running Windows XP with a single ATI card running DX9.

    I've run 2-3 instances of EVE-Online in windowed mode which if my memory serves me right, is a 3D game. I also ran EVE with starwars galaxies. GPU sharing works... if developers know how to program.

    Generally I only play 1 game at a time on a PC, because well, i'm a human and can only really play one game at a given time.

    Granted tHere are other 3D apps out there aside games. 3D modeling programs like TrueSpace (personal favorite) Maya, Milkshape and the sorts. It's nice to open up one of those programs, render in 3D and import that object into another app/game. With Windowed mode in modern games, you can do all that on XP without needing Vista.

    I tried to install Vista once, it failed, and after the 4th attempt, I gave up. Instead of paying $400 for Vista Ultimate, I bought a PS3 and Wii. Microsoft dont want me gaming on windows, I wont be gaming on an Xbox either.

  115. I must admit... by John+Pfeiffer · · Score: 1

    The slow vista adoption does pretty much mirror XP uptake... I mean, there was a time, it might have been more than a year, during which me and most of the people I knew, swore off XP and stuck with 2k. Citing it as being merely a 'pretty' upgrade with a lot of useless-ass features, that won't work right for months.

    DX10 makes little difference. ESPECIALLY since so few cards support DX10 anyway... And now with the idiocy of the whole DX10/DX10.1 issue... Well, fuck it. No one cares. DX10 may unleash the pretty, pretty, explosion-y goodness in World in Conflict... But the whole Vista situation is a clusterfuck.

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  116. NEVER VISTA by Anonymous Coward · · Score: 0

    If you are carrying Windows Vista installation media, stay the FUCK away from my PC. That shit is not going on my system unless someone steps over my still-warm corpse to do it.

  117. Re:what is ur favorite by Anonymous Coward · · Score: 0

    1 million?

    That's over nine-THOUSAAAAAAAAAAAAAAAAAAAAND!

  118. "Move to Vista"?!?!? by Impy+the+Impiuos+Imp · · Score: 1

    Nobody upgrades their Windows OS. They only "upgrade" when they buy a new computer, and it comes pre-installed.

    What is Microsoft thinking?

    People will program for Vista, with optional extra Vista features, when it gets greater market share. They won't program for Vista-only until XP & friends drop to a certain low percentage, like Win98, ME, 95, 3.11, etc. before it.

    More powerful 3D cards and processors drive upgrades. Operating Systems do not.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  119. Re:Vista (Apple + Linux) by PopeRatzo · · Score: 1

    Nice rant, but I think Microsoft is far from crashing and burning
    People used to say the same thing about IBM, when they were the "gold standard" in business computing. "They'd be around forever" and "People are afraid to try anything else" were conventional wisdom at one time.

    I'm not saying that a bunch of us consumers are going to bring down Microsoft by running Linux on our desktops, but if consumers were to change their attitudes toward the big companies that are using us as the raw materials for their profit machine, it could have a revolutionary effect on our lives. Think about how our experience of necessary transactions like buying technology or connectivity would change if the Microsofts and Apples and AT&Ts were to suddenly realize that they had to start giving us what we want.

    Think about the last time you had to interact with a company like Microsoft or AT&T or Verizon or (pick a company). How would that interaction have been different if the person on the other end really believed that "the customer is always right". How different would the transaction have been if there really was a competing product readily available.

    There's a feature that's been near the top of consumer wishes for cellular phones since the beginning of cell phones. That is, people want a call timer that will tell us exactly how many minutes we have used and how many minutes are left before we go over our plan, and how much each call was costing. People have been asking cell phone manufacturers to include this feature forever. But the phone providers have forced the Motorolas and Nokias and other phone manufacturers to leave this feature off because they make a huge part of their revenue from people going over their plan limits. The story of the 1st month's phone bill of $500 is so common that we've all heard it by now. Either it has happened to us or to someone we know. A useful call-timer application would be trivial to build and if the phone OSs weren't closed there would be dozens of freeware versions available right now. Of course, you'll say that it's possible to find such an application right now, if we download something from some hacker site and crack our phone's OS and so on. But that works for a fraction of one percent of cellular consumers, who mostly just want a phone that works. In the early days of cell phones, some phones had this feature. I had an ancient Nokia that had it, but my carrier didn't support it so although it would time my call, it didn't give me any useful data about how many of my minutes I was using. Soon, the feature disappeared from the new phones and the carriers pressured the manufacturers into never trying it again.

    So, we can get mp3 players, video players, text messaging, Flash games, and hundreds of other less critical applications for our phones, but not a simple call timer that is tied into our accounts.

    So now tell me that the "free and open market" really works.

    Bullshit.
    --
    You are welcome on my lawn.
  120. Re:Why a PS3. by PachmanP · · Score: 1

    it's not as if you're ever gonna look at these thongs objectively ^^

    Good Sir, if only the 360 vs PS3 debate was like looking at thongs! If only...
    --
    You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
  121. Re:How about they address the cause of the problem by zwilliams07 · · Score: 1

    I suppose you haven't noticed that most of their exclusive developers are OWNED (in full or partially) by those companies. Look at how many third-party developers are going multi-platform to try and recuperate their absurd production costs. You know what continues to be one of the biggest hinderances of most of them as they go multi-platform? The change in APIs and having to relearn chunks of programming habits in order to make effective code.

    Now where did I say that any other company should not be held to the same standard? I never said Xbox/Microsoft/Windows developers were the only ones being a part of the problem.

  122. Re:How about they address the cause of the problem by zwilliams07 · · Score: 1

    And who exactly stays tied to their consoles? Pretty much first-party and second-party developers. The ones owned by the manufacturer of their respective consoles. That is why most Third-party developers are going multi-platform. They don't want to limit their available target audience to one group.

    Would you market your game to 10 million, or a 100 million?

  123. No Kidding by marcus · · Score: 1

    Used to be @aol.com was the noob .sig.

    --
    Good judgement comes from experience, and experience comes from bad judgement.
    - W. Wriston, former Citibank CEO
  124. Re:A little bit offtopic, but... by geekoid · · Score: 1

    I note that it doesn't say SM3.0 .

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  125. Windows XP by trondotcom · · Score: 1

    Having a working and PAID license of Windows XP, DirectX 10 is not enough reason to switch and PAY a new Windows license.

  126. For the right price by marcus · · Score: 1

    I don't think that it is all that important since no one has even made an offer!

    --
    Good judgement comes from experience, and experience comes from bad judgement.
    - W. Wriston, former Citibank CEO
  127. Re:How about they address the cause of the problem by Shados · · Score: 1

    They do cross platform, but the APIs are tied to each console, just like Direct X with PCs. Its not like making a game for the Wii and then the PS3, followed by the DS and PSP lets you reuse much code, or hell, even textures and graphics.

  128. Quick correction: by cbhacking · · Score: 1

    While Aero, since it requires a WDDM Driver (as does DX10) could be called "DX10 mode", it actually doesn't require DX10-capable hardware. None of my computers (laptops all for the last few years) support DX10, but I can get Aero on all but the oldest.

    Indeed, it sounds like you have an Intel Integrated graphics accelerator, which AFAIK has no DX10-capable version yet. Even ATI is only just now releasing DX10-capable cards. If there are any DX10 dedicated cards (let alone integrated) that can be put in a laptop, I have yet to encounter them. In your case, you probably just don't have enough video RAM - Vista uses the GPU and VRAM to streamline video decoding, so trying to do that while also using the VRAM to buffer the screen frames and the GPU to render them in 3D may overload low-end video cards. Turning off the desktop compositor (Basic mode) eliminates the second source of load.

    Out of curiosity, are you using full screen by simply maximizing the player window or by actually switching to a windowless full-screen display mode? If you're just maximizing the window, you're basically using the max amount of VRAM. Windowless full-screen mode should cause Windows to move the window frames for other programs out of the VRAM (at least it does on mine, and I have 256MB dedicated VRAM and about as much shared).

    --
    There's no place I could be, since I've found Serenity...
    1. Re:Quick correction: by cookd · · Score: 1

      Yeah, I wasn't distinguishing between "DX10 mode" and "DX10 hardware" in my post. Sure, anything with new drivers and any acceleration will run in Aero, but very little DX10 hardware support is out there yet.

      My laptop uses an ATI integrated graphics chip, but your analysis is otherwise accurate.

      Both kinds of full screen cause trouble. The best playback method is for me to use Media Player Classic and choose ... oh, I forget exactly which output method it is ... one of them is incompatible with desktop composition, so it is kind of an easy way to get Vista to automatically downgrade me when I start playing something.

      --
      Time flies like an arrow. Fruit flies like a banana.
  129. Re:Its true - we're missing the next big feature s by QX-Mat · · Score: 1

    Not at all. It's sad that ogl plays catchup to directx, but it does have feature-matching releases (they're aiming for every 6 months atm). This continual feature lag is bad for ogl, but not quite so bad if MS are kicking themselves in the side with dx10. Their inaction is set to level the playing field for a longer period than if directx was improved upon on XP.

    I'm no opengl politics guy but what I really want is set for the subsequent release to opengl 3 named Mount Evans. OpenGL 3, while a great shift to a more oop-friendly container/abstraction orientated structure, is not offering the "jewels" we don't already have. Studios already have glsl packers and plugins architectures; translating them to conform to a new specification, without the benefit of extra value added features, seems like a pre-empted waste of time. Often its better to wait and code from a solid base.

  130. Re:Vista (Apple + Linux) by PhoenixOne · · Score: 1

    I'm not saying that Microsoft can't lose. Just that I don't think they're in much danger right now with Vista.

    Releasing Vista was a huge risk for Microsoft, releasing a new OS that removes some key features while giving very few new ones in return, but they are managing to pull it off. Because, as you state, the "free and open market" is broken.

    --
    Spell cheek you've failed me four the last thyme!
  131. There's a lot of truth in that. by Almahtar · · Score: 1

    Now I'll concede that wrong is wrong, and I think it's important to point out - I'm glad you did, because without making sure that's on the table my post would have been just plain wrong. So, yes - you're right.

    I have a few details that I want to point out though. For one - it's much easier to make an unfounded claim against a Microsoft product without knowing it, because I honestly don't know how it works inside. All I can do is go off results, and a lot of the time it's the user that causes those results. You honestly don't know which, so you just have to guess. However, making an unfounded claim against Open Source stuff is much harder to do accidentally - you have the ability and right to investigate exactly where the problem came from and verify that it's there. You have the ability to tell who exactly is at fault.

    Second, if the punishment is to fit the crime the crime must be measured by consequence. In that regard, Microsoft has the money to make sure their words are correct and the power and influence that mandates responsibility to do so. A lie from a king is much more damaging than a lie from a normal citizen, so a king should be very careful to choose his words.

    So yes. FUD from a random dude and FUD from Microsoft are both still FUD - but it's easier to accidentally FUD Microsoft than it is to accidentally FUD Open Source stuff, and Microsoft should be held more responsible to be accurate and truthful because what they say is more influential.

  132. Re:Vista (Apple + Linux) by dhavleak · · Score: 1

    Nice rant, but I think Microsoft is far from crashing and burning People used to say the same thing about IBM, when they were the "gold standard" in business computing. "They'd be around forever" and "People are afraid to try anything else" were conventional wisdom at one time. When did IBM crash and burn? Last time I checked they were still doing pretty well. At least $95 billion in revenues, and a 10% profit margin says so, not to mention a strong consulting arm, chip sales, AIX, WebSphere, DB2, RS/6000 series etc. all raking in the money..

    They might not be around forever, and people might not be afraid to try alternatives, but they're still one of the most successful companies ever in the IT business.

    And like it or not, the same actually holds true for Apple and MS as well. None of these companies got to where they were by not making products that people wanted. Apple did that for a while and suffered. They changed (they started making compelling products again), and people flocked back to them.

    The open and free market does work. Never before have we been so spoiled for choice in the computing world as we are now, with OS-X, Windows and Linux all being very viable options.

    Even in the cell phone market you have choices. You can go for a pay-as-you-go plan where you can never exceed the amount of minutes you've already charged your account for. It's super-convenient if not exceeding your limit is your concern. You'll have to pay for the price of the phone up-front (no rebates etc.) but you're saving money long-term by only paying for the minutes you use and no extra.

    Bottom line is that you always have a choice.

    Bottom line is also that all companies exist to make money. If you say that you want the sexy phones you would get with a contract based plan, and the cost control that comes with pay-as-you-go, well, you can't get everything you want. Customer is _not_ always right. Companies will offer you choices from which they can make money. They will not offer you choices that lose them money. Everyone has the option of pay-as-you-go. Customers choose contracts in spite of that because they prefer sexy phones even if they don't tell them about call limits/charges etc. Customers basically chose what was more important for them..
  133. Re:Why a PS3. by WhatAmIDoingHere · · Score: 1

    "here in europe i here the opposite, the store where i buy games, the owner says he's got trouble selling the ps3, while the 360 keeps doing good... about the power, ps3 has got better processors, the 360 has got a better graphics card, how it will balance out, dunno..."

    The Wii outsells them both. That's how it's balancing out.

    --
    Not a Twitter sockpuppet... but I wish I was.
  134. Too bad Vista. by Nicolay77 · · Score: 1

    I can't see the reason to play several games at the same time, nor the reason to play games in windowed mode.

    That only makes sense if all games in the future would become flash based crap, and flash interfaced with DX10 in order to not be the slow garbage it is now (compared with almost everything else).

    UHGG

    OTOH, besides games and 3D editors, why do I need DirectX? Why do I need DirectX when editing text ?

    I can see the ads now: Visual Studio 2008, now with DirectX 10-based syntax highlighting!

    --
    We are Turing O-Machines. The Oracle is out there.
  135. Long term loss for Microsoft? by Nicolay77 · · Score: 1

    If gaming in the Windows platform starts to suck...

    The last reason a lot people have for sticking to Windows vanishes.

    --
    We are Turing O-Machines. The Oracle is out there.