The Death and Rebirth of Genres
Via GameSetWatch, an article at the Manic Pop Blog about the way in which game genres disappear and reappear based on current trends. The post's author discusses the death of the Adventure game genre, and its reincarnation thanks to casual gaming: "A casual game like Azada takes that basic "Seek and Find" formula, adds in some additional bridging puzzles, and you end up with a game with a series of static screens filled with items to discover. You put these items in your inventory and combine them in order to open up additional areas. And some areas require that you solve puzzles to advance. And it's all wrapped up in a storyline, further driving your desire to "finish" the game. In other words, it's an old-school adventure game."
In other words, it's an old-school adventure game.
Er, old school adventure games were not static screens. What he's talking about sounds more like Myst.
I think it's just that people play the hell out of awesome games in waves as a group then one person decides to play it again years later and tells their friends and posts about it online and they all start playing it again. Who doesn't like another Mario Kart spree or Sonic the Hedgehog on Genesis now and then? I personally went back to the ancient Exile 3 from Spiderweb Software, a 2D RPG with a storyline and gameplay that kicks the ass of just about any RPG. But every time I start playing it again it gets old after a month or two.
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I really miss the days of Police Quest, Leisure Suit Larry and most importantly SPACE QUEST. Those games were truly involving and made you enjoy playing them. The writing was also fantastic. I break out those collections now and then, and while the graphics always seem more and more crude, the gameplay is still great!
The interface is a big factor. Console gaming is bigger than PC gaming right now, and adventure games don't do as well on the console. However, some are crediting the DS with bringing awareness back to the genre.
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Genres don't die, they just are out of the spot light of popular culture.
People are going back and investigating games (and gaming systems) that they didnt have as kids, either legitimately by buying/acquiring the original hardware/software or by emulation and/or warezing.
This is partly because of
- emulation (ala MAME, MESS, etc)
- XBox Live and the Wii offering great classics,
- retro gaming sites
- people making prettied up versions of classic games (like the great stuff hosted at retrospec)
- and most 30 year old males who now have kids want to share some of the good gaming experiences that they had when they were young.
But the single biggest reasons (IMO) is that there are old games that OOOZE playability which people still rave about even now many years since they were released.
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Get off my lawn!
Old school adventures didn't have no fancy static screens. Old school adventures were walls of text! And full of mazes of twisty little passages all alike. You young'ins and your shiny 8-bit graphics will never appreciate navigating a non-euclidean maze while fending off theives and grues. Bah!
xyzzy
Sierra's writing? Bah. The writing in the best of modern IF (try Spider and Web) is significantly better than what Infocom and Sierra used to put out in KQ and PQ. As for Space Quest, I have very fond memories -- but going back and trying to play them again, the games are a mixed bag, and I spend far too much of my time frustrated.
No, if you want to get reminiscent about games with outstanding plots that still have playability (almost) a decade and a half later, I think it needs to be LucasArts. The Secret of Monkey Island, Sam & Max Hit The Road, Day of the Tentacle... those are the classics that stand the test of time.
While I realize that the Freespace 2 engine has a pretty impressive open source community, I still pine for the days of good space combat sims.
The closest thing I've played in a long while is Project Sylpheed (not to be confused with the old 3d-shooter Silpheed), but it's closer to a "macross space combat emulator" than a space combat sim in the tradition of Wing Commander, TIE Fighter / X-Wing, Freespace, etc.
... they simply evolved. Take Psychonauts, for example. Scratch the platformer surface and you'll find a detailed, well-written adventure game.
In The Adventures of Willy Beamish, is there a way to see the principal and teacher fucking on top of the school, or were my junior high friends just pulling my leg?
Everything I know about adventure games (and their death) I learned from Old Man Murray.
You have been eaten by a Grue.
Dreamfall: 2006
Runaway 2: 2007
Paradise: 2006
Sam & Max: 2006-2007, six episodes
The genre isn't dead, it just hasn't grown to the same extent as action games. When a third-rate shooter can sell five times as many games, it takes some determination to release an adventure game. As a result, there's fewer of them coming out, but they do exist.
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