I agree, as Fark has gone from unknown, to underground, and now to internet-mainstream, it really has been watered down significantly. I was a TFer for a while, but I find myself looking at it less and less due its relatively inane banter these days.
Cards have a much longer history of potentially harmful consequences than MMO's. I fail to see any meaningful difference, since both still enable a (potentially) addictive activity.
How was your SLA on that? I'm serious. Thing is, yeah, if the company actually wants to service their customers, shared hosting (one would think), could result in a hundred people telling them something is broken instead of just one.
*But* that assumes that the shared hosting is a major revenue stream, which sometimes is the case, and sometimes not. Varies from hoster to hoster. However, my point is that if you're managed hosting/colo and there's SLA's associated with that service you're paying for, you have recourse if they fuck up. With shared hosting there's not much in the way of SLA contractual agreements, so you'd better hope the hosting company is competent enough to fix things.
Pretty much. It still boils down to "if you want your hosting company to be financially accountable for downtime, make them contractually responsible for uptime". Lots of hosting companies offer this for dedicated hosting services. None of them offer it for shared hosting (that I know of, at least). $200 for a year of hosting with the resources allotted by Dreamhost's basic-level shared-hosting plan is mega-cheap. Anyone who doesn't think so doesn't understand the logistics of being a major hosting provider (plus, apparently even dreamhost's much maligned shared hosting uptime is 97%+, and that's nothing to sneeze at given the scale of their customer base).
Businesses should not be run on shared hosting accounts. Every time there's a hardware problem on a Dreamhost shared box/cluster, for example, there's a whole pile of morons complaining that their business is losing money, etc etc.
Dedicated hosting or colocation, people. Pay for an SLA!
Yeah. I'd like to be an interstellar elite space warrior, but that takes a lot of work, too. According to some, I should just be working on becoming a REAL interstellar elite space warrior, instead of wasting time playing a game based on the idea.;)
And when you only have one TV anyways, it isn't like one crowd can play other games while a pair or solo plays GH.
Or or or, people could do things that aren't videogame related. If you did any more than skim my reply, you'd see that it's not planned activities I referred to, but rather the fact that a a party *people do many different things*. Often at the same time! Try it out!
Yes, GH is a party game. You don't all sit and watch one person play. You go over to someone's house, you have two guitar controllers, and while other things go on people rotate through playing as interest dictates. GH songs run about the average length for songs that were singles, so rotation can happen frequently. Sure, if you pick Freebird, it's gonna be a long time, but comeon, use a little common sense.
Maybe the problem is that your "parties" revolve around everyone doing the same activity.
GH has *nothing* to do with playing guitar. I've read more than one article where the people who *wrote* the songs originally can't play their own song on GH. Why? Because one has nothing to do with the other.
You're the one who is describing it as a "guitar simulator", but it isn't marketed as such. GH is a rhythm game - DDR for your hands - so stop setting up strawmen.
Once again, and I say this as a guitar player (in addition to several other instruments), GH is not a teaching tool for anything except rhythm. Funny that, since it's not intended to be. It's intended to be a *fun* party game. If people wanted to learn to play guitar, THEY WOULD GO FRICKIN LEARN TO PLAY GUITAR.
I was kinda confused about that. They said "former subsidiary" a couple times, but they seem to be beholden to Nortel in some organizational fashion. Perhaps, like many organizations, the organizational structure is murky between the two bodies, and the PR for Blade signed off while the PR for Nortel got annoyed because they used the Nortel name in the press release.
The reason that people say that the recidivism rates are high is because they've heard it repeated time and time again on TV, so it must be true because Stone Phillips said it was true. You are right, however, that statistically they are 1) a minority of offenders and 2) statistically much less likely to re-offend (or at least, unlikely to be re-arrested, though that variable would count for any previous offender).
100k+ might have been bad netiquette back in the day, but I can't think of anyone who doesn't send 100k+ attachments (or HTML emails for that matter) on a routine basis these days. Tho they do look nasty in pine.
I was just excited when I didn't have to use an acoustic coupler on a rotary phone with a 300baud modem after I got my 2400 baud (with extra $20 adapter to use a PC modem on a C64).
Then again, the online world seemed a lot more fun back then.
It's kind of like reading a Family Circus comic and having Billy talk about some sort of technology made after 1952. It just surprises you. While I appreciate the humor in this, my monitor did not appreciate having Mnt Dew spit all over it.
I agree, as Fark has gone from unknown, to underground, and now to internet-mainstream, it really has been watered down significantly. I was a TFer for a while, but I find myself looking at it less and less due its relatively inane banter these days.
Cards have a much longer history of potentially harmful consequences than MMO's. I fail to see any meaningful difference, since both still enable a (potentially) addictive activity.
How was your SLA on that? I'm serious. Thing is, yeah, if the company actually wants to service their customers, shared hosting (one would think), could result in a hundred people telling them something is broken instead of just one. *But* that assumes that the shared hosting is a major revenue stream, which sometimes is the case, and sometimes not. Varies from hoster to hoster. However, my point is that if you're managed hosting/colo and there's SLA's associated with that service you're paying for, you have recourse if they fuck up. With shared hosting there's not much in the way of SLA contractual agreements, so you'd better hope the hosting company is competent enough to fix things.
FWIW, Dreamhost as a registrar also offers the WHOIS privacy bit. Not sure if/who they outsource their registration to (though I don't think they do).
Man, and now I need a beer...
I'd say no, otherwise card makers could be held responsible for the problems of gambling addicts.
Call me jaded, but I don't think UF has any problem paying their hosting bills.
Ehhh, that should have been "less than $200 a year" but y'know, wasn't paying attention
Pretty much. It still boils down to "if you want your hosting company to be financially accountable for downtime, make them contractually responsible for uptime". Lots of hosting companies offer this for dedicated hosting services. None of them offer it for shared hosting (that I know of, at least). $200 for a year of hosting with the resources allotted by Dreamhost's basic-level shared-hosting plan is mega-cheap. Anyone who doesn't think so doesn't understand the logistics of being a major hosting provider (plus, apparently even dreamhost's much maligned shared hosting uptime is 97%+, and that's nothing to sneeze at given the scale of their customer base).
Where's my mod points when I need them...
Businesses should not be run on shared hosting accounts. Every time there's a hardware problem on a Dreamhost shared box/cluster, for example, there's a whole pile of morons complaining that their business is losing money, etc etc.
Dedicated hosting or colocation, people. Pay for an SLA!
They didn't go belly up, but they're closing stores and restructuring. The GP was a little overzealous in his proclamation, I think.
Rule #1... oh never mind
Traffic was a horrible movie....
Yeah. I'd like to be an interstellar elite space warrior, but that takes a lot of work, too. According to some, I should just be working on becoming a REAL interstellar elite space warrior, instead of wasting time playing a game based on the idea. ;)
Or or or, people could do things that aren't videogame related. If you did any more than skim my reply, you'd see that it's not planned activities I referred to, but rather the fact that a a party *people do many different things*. Often at the same time! Try it out!
Yes, GH is a party game. You don't all sit and watch one person play. You go over to someone's house, you have two guitar controllers, and while other things go on people rotate through playing as interest dictates. GH songs run about the average length for songs that were singles, so rotation can happen frequently. Sure, if you pick Freebird, it's gonna be a long time, but comeon, use a little common sense.
Maybe the problem is that your "parties" revolve around everyone doing the same activity.
GH has *nothing* to do with playing guitar. I've read more than one article where the people who *wrote* the songs originally can't play their own song on GH. Why? Because one has nothing to do with the other.
You're the one who is describing it as a "guitar simulator", but it isn't marketed as such. GH is a rhythm game - DDR for your hands - so stop setting up strawmen.
Every. Goddamn. Time.
Once again, and I say this as a guitar player (in addition to several other instruments), GH is not a teaching tool for anything except rhythm. Funny that, since it's not intended to be. It's intended to be a *fun* party game. If people wanted to learn to play guitar, THEY WOULD GO FRICKIN LEARN TO PLAY GUITAR.
Freakin' elitist dickwads.
Almost certainly Blade had a demo unit before they bought it. That's common practice.
I was kinda confused about that. They said "former subsidiary" a couple times, but they seem to be beholden to Nortel in some organizational fashion. Perhaps, like many organizations, the organizational structure is murky between the two bodies, and the PR for Blade signed off while the PR for Nortel got annoyed because they used the Nortel name in the press release.
The reason that people say that the recidivism rates are high is because they've heard it repeated time and time again on TV, so it must be true because Stone Phillips said it was true. You are right, however, that statistically they are 1) a minority of offenders and 2) statistically much less likely to re-offend (or at least, unlikely to be re-arrested, though that variable would count for any previous offender).
100k+ might have been bad netiquette back in the day, but I can't think of anyone who doesn't send 100k+ attachments (or HTML emails for that matter) on a routine basis these days. Tho they do look nasty in pine.
I was just excited when I didn't have to use an acoustic coupler on a rotary phone with a 300baud modem after I got my 2400 baud (with extra $20 adapter to use a PC modem on a C64).
Then again, the online world seemed a lot more fun back then.
I tend to agree, personally. One of the same reasons why I still use EFNet.