Ask Turbine's Jeff Anderson About LOTRO
Last month, Turbine's Lord of the Rings Online: Shadows of Angmar went live in what was arguably the most well-received launch for a Massively Multiplayer game since World of Warcraft. The game soared to the top of the retail charts, and has been a breath of fresh air for gamers looking to get a taste of something just a little bit different and a little bit hobbity. Today, you have the chance to ask Turbine's CEO Jeff Anderson questions about the process of creating the game, the Tolkien license, and new content we'll see in Middle Earth in the coming weeks and months. One question per comment, please. We'll take the best of the lot and put them to Mr. Anderson in a phone interview later this week. We'll post his responses as soon as we can, so make sure to get your question in today if you want it to show up in his response.
Can you talk a little bit about the challenges involved in setting up a virtual economy? Did you employ any professional economists to help design in the design or was it all off-the-cuff?
How can I mine fish in LOTRO?
Direct X 10 client in the future? I haven't gone to Vista yet, but that might drive me if it made an already great looking game even better.
Behavioral addiction in general, and gaming addiction specifically, are increasingly on society's radar. Now, being addicted to an online game is obviously different from being addicted to heroin- but it can still be extremely serious and destructive for geeks with addictive personalities. Do you think being attentive to gaming addiction is a responsibility of MMORPG developers? What steps has Turbine taken or considered?
Do you have a plan to deal with the destruction of the one ring, as in does the game end then? Any consideration of opening up the entire game map at that point for a massive PvP war?
What kind of influence did the overwhelming success of World of Warcraft have on the development of LOTRO?
Do you think that all game makers will ultimately start requiring purchase of both the online software and then a (IMHO ridiculous) monthly fee to play an online game?
Do you have any plans to deal with Gold Farming?
The simple truth is that interstellar distances will not fit into the human imagination
- Douglas Adams
...for the sodomizing you're going to suffer trying to take on WoW?
I swear to God...I swear to God! That is NOT how you treat your human!
Many RPG's and MMORPG's to some degree encourage farming (playing the game in a way that isn't entertaining but to increase your virtual wealth). This monotonous activity leads to bots and other forms of automating the game.
Have you done anything to decrease (or possibly eliminate) the need to farm, and if not what is your stance towards automated play?
If you are about to mod me down, keep in mind that this post was most likely sarcastic.
Do you have any plans to deal with Gold Farming?
I would doubt it, after all its a racial characteristic of Dwarves and Dragons.
Donte Alistair Anderson Roberts - hi son!
Karma: Chameleon
So, when is the Linux port coming out? (Yes, I've read the FAQ)
Has anyone reported any earth tremors near Wolvercote Cemetary? If so, are there any plans to re-bury Mr. Tolkien in a spin-proof coffin?
http://xkcd.com/386/
What is your vision for MMO games in the future, 10 or 20 years down the road?
I own the game, and played it for a while. But the other day I cancelled, and went back to WoW. The main issue was simply a lack of polish in the UI. Things like the UI itself being too small on my display (a UI scaling option is sorely missed), having to change tools constantly (Explorers have two gathering professions, basically forcing me to leave a bag open all the time to swap between a mining pick and an axe), the chat text box losing focus constantly, and so on.
None of these individually are game breaking issues, but them and a host of other UI annoyances all pile up to make it a much less enjoyable experience then playing with WoW's incredibly smooth UI (which is even more so once you start using mods).
I'm curious if the developers are going to take some time to go back and improve the UI?
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
Tolkien was, to say the least, picky about his work. He specifically expressed it should never be dramatized and also made it clear that no one should dare edit the writings besides his son, Christopher.
As an avid fan who knows this, how can you justify, to me, putting the professor's world into a game genre. Why should I play it knowing Tolkien would most likely disapprove?
"All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
Your brain is not a computer.
Albeit somewhat delayed, I played World of Warcraft for the first time about 2 weeks before I played the LOTRO beta. I instantly found the controls, user interface, and layout to be surprisingly similar (character status UI, map zoom system, key bindings). Was this a strategic move to ease the migration of WoW users to LOTRO, or did it have some other purpose?
I've been playing LOTRO since closed beta, and I'm thoroughly hooked. It's obvious to me that the developers gave a lot of love, fun, and attention to the game: rainbows in the Shire, facial expressions that reflect your mood, the ever-annoying nosey/hungry hobbits, that lame man in Combe(!), emotes (picking a wedgie?), NPCs who remember your name and whether you've completed a quest for them as you walk by. It all works together so well to make you feel truly a part of the world. Were those delightful touches included in the master design, or did they just develop on their own as the game was built?
What, if anything, does this mean for the future of DDO? Yhe best MMORPG ever created IMO.
Water is dead in LOTRO and many fans would like to see it deep, drownable, and full of adventures. When will underwater content be added?
Any thoughts on possible player housing and expanding the crafting line ?
Some people just really like to spend their time crafting rather then chasing boars.
As a fan and former Vanguard member on AC2, I noticed Turbine's greatest strength was a rather fast and sane response to player feedback (despite many claims to the contrary). I recall many AC and AC2 fans and 3rd party developers ended up on your dev teams. I witnessed all of this first-hand when you were developing the hero-class endgame mechanics. And despite the system's friendliness, balance, and incorporation of player feedback, most players were unhappy (they thought the system was too simplistic, a la WoW, or had other esoteric gripes).
Do you have any plans to try and continute to leverage your community, or do you find vocal MMOG players just too darn irrational and hard to please? Blizzard seems to regularly ignore players, and does quite well from what I hear.
And thanks for making games that don't suck. Asheron's Call was, to me, the finest example of storytelling with thousands of players done yet. Logging in to find my Monarch was Bael'zharon ranks as the coolest moment of my 20-odd years of gaming.
In light of the eventual closure of Asheron's Call 2, what were the biggest lessons you and the rest of Turbine have learned?
What happens in the game when a user finishes the very large amount of quests in the game? I know about the player-vs-monster-player area, and it is rather fun. Is there any other end-game content other then the monster player area?
Meet new people, and kill them.
what has turbine learned from the flop-of-a-mmorpg ac2 that they have applied to lotr? also, did turbine try to make an original mmorpg when creating lotr, or is it just a cheap wow copy designed to get a piece of the online gaming pie?
What kind of policies do you have in place regarding sales of in-game virtual items on Ebay? What about duplicated items created due to exploits regarding unchecked buffers and other such "hacks"?
Your team no doubt learned from all of the succeses and failures within World of Warcraft and did their best to retain what aspects had player appeal and shy away from those that illicited public outcry. Stepping away from those choices, what would you say was the most daring leap of faith the team made in the game mechanics, balance, graphics, or any other facet that jumps out at you? Is there anything in the game that really made you say, "Dang, we're hanging our butts out there on this one, but we believe in this feature/mechanic and are gonna run with it."
I would doubt it, after all its a racial characteristic of Dwarves and Dragons. If the devs would be willing to let a Balrog rampage around periodically eating all of the gold farmers, I'd actually subscribe to the game!
P.P.S. I'm doing Science and I'm still alive.
Will users be able to create content? If so what free tools (http://www.blender.org/ or http://www.artofillusion.org/ ?) and formats will be supported? Will we be able to export animations or create normal mapped items?
LetterRip
Today I got my first gold farm spam mail as did several other people in Bree town (from IMs on the public channels.) What steps is Turbine taking or going to take to prevent or minimize annoyances caused by gold farmers, spammers, etc?
Hax-fu?
Lots of turbine games have shared the same underlying game engine now (AC2, DDO and now LOTRO), can you comment on how easy of a transition it was from AC2->DDO and now LOTRO? I know that some people complain about the sameness of some of the in-game objects, but thats what comes from art (and artist) reuse.
Also, (based on a comment above) is there a better transition plan to close the game (a la AC2) if/when the sequence of book events has transpired?
The buying and selling of virtual currency in MMORPGs have proven to "sour" the game environment, the worst effects being inflated prices and in-game spam. What steps have you taken to control gold farming and spam?
I am on the road crew. This is my stop sign.
the character builder is limited in an age where sliders are the norm for real customization of faces and bodies. Are there plans to upgrade the character builder to current standards or to add more choices to the stock choices provided?
Is the only way to level up as a hobbit to just sit around, tend your garden, eat six meals a day, and be ... generally boring?
"but money is the God of Algiers & Mahomet their prophet." - Rich. O'Bryen June 8th 1786
Can I have your stuff? :)
Where World of Warcraft has largely failed in my mind is in the end-game. Here the content is, aside from reputation quests, entirely Raid driven and controlled by harsh unforgiving bosses and large time sinks. Blizzard's PVP system isn't really anything to get excited about as it is totally un-interesting outside of arenas.
Essentially, there is no other story line in World of Warcraft other than to kill Illidan and spend a lot of time farming farming farming for reputation. I so miss the innovations that Ultima Online had with housing or seafaring ten years ago.
What does LOTR bring to the table in the end-game that makes it different from other MMOs?
Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
I have been playing the game for only a few hours and must say I am impressed with the stability and watching my home city burning. That really made me feel like it was an epic event. The one question I have is - Why the decision to have to zone when entering a small building like a tavern. Wouldn't it have been better to have them as an open environment similar to World of Warcraft ? That is my only complaint so far, keep up the good work !
Doh, just when I ran out of mod points...
Get this question up to +5 and watch Zonk ignore it like he's does every time there's a game dev interview.
We understand the size of the target market. We understand that it may not be economically viable. But does it hurt to ask for a port? I'd drop wine/WoW for a native LOTR online port.
"If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
As a former subscriber to Asheron's Call 2, I was disappointed to see that game go for a particular social aspect that goes unrecognized and unimplemented in other MMOGs - the music system. As a beta tester, you can imagine my delight at finding out that Turbine had added a similar system to LoTRO. I am now a paying subscriber based upon this one feature that I feel adds depth to the world and serves as a great community building tool. Could you expound upon the music system and its implementation as well as future plans for the system?
What has it got in its pocketses?
Can I play as an Ent?
Patch Tuesday! FTW!
For an average hardcore-lite gamer (20-ish hours a week), what is the realistic play cycle for the game? How many months of play, for one character, before a player has accomplished the majority of what the game has (and is planned) to offer? (For example, for many such players, WoW (imho) has about a two year play cycle before a player has achieved the majority of what the game has to offer.)
Living in Portugal, and thus unable to participate, I would like to ask: when will users from other European countries besides the current ones be able to participate? I see no reason for being excluded from LOTRO...
I'm one of 30 people I know shelling money out to Blizzard for WoW. I went to beta LOTROL and found no OS X client. I could boot into Vista on one of my machines.....but I'll just keep playing WoW.
You mean besides developing a functioning, player controlled, in-game economy? I have not played many MMOG's so I don't have a lot to compare, but it seems to me that Eve Online dealt with "farming" pretty well by simply making it a part of the game. In Eve, mining/farming raw materials and breaking down/selling loot is required for the economy to function. That is, you need someone to mine ore to sell on the market (and it really does have a market) so others can build ships and other items. Too many people mining/farming and the value of the ore goes down and it becomes less fruitful to farm and at the same time larger items get cheaper for everone else because they're cheaper to build. I actually made a whole character in Eve based on working the markets, buying/selling ships, building ships, etc. It was pretty fun for a couple months. And it was totally legit.
-matthew
"THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
What has roots as nobody sees,
Is taller than trees,
Up, up it goes
And yet never grows?
I am on the road crew. This is my stop sign.
What's ridiculous about it? You buy appliances and then have to pay a monthly fee to the electric company. Infrastructure isn't free, and it's upkeep is an ongoing expense. Deal with it, or move to a different genre.
First off, I will admit I haven't played the game myself, but from what I've read and heard from friends' experiences I am curious where you plan to go with the PvP elements in LOTRO. According to my research, LOTRO didn't initially intend to include PvP as a major component of the game and it was merely tacked on as an afterthought. As I'm sure everyone knows who has ever read the Hobbit and LOTR, war and combat are central themes of the story. To me, it would appear LOTRO missed the boat on a dynamic, war-like environment by not fully integrating PvP in a cohesive way. Fighting NPCs or even other players in a boring environment without focus just doesn't get my adrenaline pumping.
Please don't tell me to go and play a Tolkien-based MUD... been there, done that! :P
Modded redundant... I don't know what ratio of funny:sad that is :)
Why, exactly, did you make a mod for WoW instead of making something new? If I wanted to play WoW, I would. Instead I start your Beta test, which I played for 3 whole hours until I realized there isn't a "when this gets good or new or interesting." That's 2 hours longer than I could tolerate WoW, so at least you have that.
Otherwise, next time, don't just copy another game and use a license to pawn it off as something new. But I would like to know why you guys decided not to make a new game.
Why are you going around sneaking into people's basements to sniff them? And if they smell so bad why don't you stop?
I swear, some people refuse to take personal responsibility for their actions.
The enemies of Democracy are
Could you please add some kind of content to auto-kill any character that compares LOTRO to WoW? I'm so tired of reading those debates; and filtering hasn't worked, they move from OOC to Advice to Regional. I'm left moving onto the combat channel to just listen to the orcses trying to hurts us.
I remember in beta there was the ability to cast spells from the number bar in melee combat. I even had a sword-warmage. It was good times then, with the slidecasting and broken skills (free dagger did more damage than 16 point swords). It required skill, unlike nearly all other MMOGs (WoW is so dang boring and easy).
You may be right though, most everything that made the game great (easily breaking your character, the complete and total dependence on magic) was largely a mistake. The stories and lore weren't, and were largely player-driven. Add to that the world was so big, most people never really got to explore. You were always finding new things and random lore bits here and there. Good times.
Farming is a necessary part of any MMO; but I think what people take issue with is professional farmers who sell in-game money for real-world cash.
In a game like World of Warcraft (where many people seem to take issue with) the ability to craft top-end items are completely out of reach of many players, so they resort to buying what they can, which drives up the market on crafting materials and fees by the few who can actually craft the items.
WoW has very little player-controlled economy. The servers are actually far too small to allow it and the economic choke points are far too concentrated (there are maybe 5 items that are used in about 90% of the crafted weapons/armor) so it's pretty easy for one person to corner the market on a specific item/kind of materials.
EvE seems like the game was designed around the economy, which is why the economy is good. WoW was designed around dungeon crawling and combat, and the economy serves only as motivation for more combat. If all you did in WoW was play the economy, you'd be really bored after a week, hence the amount of gold farming and gold-for-cash sales (because after playing the game for 2 years, you REALLY have no interest in the economy.)
The only function that is serves is to add a level of tedium. If I click on a bundle of logs then I've already made a conscious decision to use the axe. If I click on a node of minerals I've already decided to use my pick-axe. There is no need for more interaction than that.
I tried LOTRO, but left it for dead when I realized that the developers took design cues from the same guy who thought Vista could use 5 clicks to do anything I needed it to do...
It appears that LOTRO went through a bit of false starts in development. What happened there?
Personally I love the lifetime option, and it was a major selling point for me (it is much easier for me to justify a one-time splurge of $200 instead of adding another monthly outlay). What convinced the business-side that that was a good idea?
What do you think about projects that try to create a server software from scratch compatible with LOTRO client to run their own realms? Do you think people should not be able to use the product they have already bought if they are not willing to pay a monthly fee for the service you provide? After all it is the service people are paying for, not the "right to use the product", right?
What reasoning led you to justify LOTRO's departure from WoW's 2-faction set-up? The lore and the market, it seems, were begging for it.
What issues have stirred up the most ire in players?
You do realize that "orc" is an elvish word for "goblin" don't you? Why are they treated as two different species in the game?
What is the scope of the current licensing, as in which books are covered by the current agreement?
n ts that allow for first age content, perhaps co-terminus with the Children of Hurin book just out? Or any other era? The flight of the Noldor from the west would also make a good high-power story arc.
Do you envision being able to add future expansions/sequels/engine-using-content-environme
Most games have an escalation of power as they get older, but with the LOTR mythos, the power diminishes over time. However, adding elements as alluded to above would fit the increased power design pattern, plus fit into the overall mythos with more elegance.
I used to play AC back from its closed beta, played it for > 5 years. You guys burned me badly when you broke your word to never ban automation, and worse when your community managers were overly happy about nerfs. "We're not afraid to swing the nerf bat!!!1" - sound familiar?
Why should I play your newest game? What have you changed that deserves my trust?
I believe your analogy of a "washing machine" while on the surface seems accurate, with further thought it is not really a great analogy for software subscription models. The washing machine company does not provide both the machine and the means to use the washing machine (in your example, electricity). The power company provides the electricity -- thus not a monopoly on the ability to use the machine.
Going one step further with your example, you would imply that I would think detergent should be included with the machine. However, you forget something. I have a choice of what detergent I want to purchase available from multiple suppliers. I can choose detergents that are cheap, expensive, low quality, high quality, or none at all -- no matter, my washing machine still works. However, without the online component, I believe this game would not work.
To me it seems the software should be free if you pay a monthly fee to use the software -- as it is for most software by subscription. Or if you pay for the software, the subscription should be included. Anything else is just trying to double-dip IMHO. It is a slippery slope, before long all vendors will require monthly fees for any type of multi-player game no matter where it is "hosted."
Right, so the the solution is a large, player controlled economy. That's what I said.
Well, I dunno if Eve was designed round the economy. I think it was just given some extra consideration. Eve certainly has a very strong PvP community, for example. It isn't like players are just buying and selling all day long. The market is just one thing you can play with in Eve. You don't HAVE to give it much thought besides "where can I get my new ship/upgrades for the best price?" if you don't want to. And even that can be avoided in the low security areas where groups of players are largely self sufficient.
-matthew
"THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
Why does the official website look so ugly?
Although ultimately gameplay is the most important aspect, polish and presentation skills are not far behind (at least to me). How come blizzard is almost the only one to figure that out? attractive website, superb art, jaw dropping CG, these things sell! Ultimately if your game sucks than there is nothing that will keep you afloat, but I am definitely ready to give it a shot if the packaging looks nice. There are many other games competing for my cash.
How have you changed the questing model? Is it the same WoW type, "collect 10 of these, kill 5 of these" or are you innovating in this area more?
hellgate wants to do this
pay for the box which comes with "free" online play, but in reality the free play will be so gimped the only choice is to not play or to pay a monthly fee
Agreed! This is why I left WoW in the first place. I did pay for the game initially (it was cheap so I didn't feel too bad [$20]) but when they decided to charge for the expansion I quit. I think it should be one or the other not both. I may have reconsidered if the monthly fee actually went for support and upkeep. But when you consider how much the game servers went down or how their support staff basically told you to screw off when something screwed up in-game, it turns out your fee was just to grant you the privilege of playing their game. Sure there are infrastructure fees but they are peanuts compared to the billions they are bringing in for the game. If a game like Guild Wars can be successful without double-dipping then Blizzard/WoW certainly could follow suit.
What is the planned rate of expansion for the game? I cannot wait to see Gondor, Rohan, etc. I hope I don't have to wait 2 years for the first big expansion (a la WoW).
If there was an OSX client, it means they're capable of rendering things without the complete dependency on DirectX. They'd be insane to not have some things modular already.
After gigabytes of game code,an OpenGL rendering engine, scripting, modeling, artwork, and sound, the subtle differnces between OSX and linux wouldn't be that big of a deal to port.
"If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
An analogy that I like to compare this to is the cable television companies. If they followed Blizzard's model they would charge you upfront for the channels you subscribed to, add a monthly fee, and then charge you more when new shows start up in the following season.
What good is a phone call... if you cannot speak?
Launchy.net changed my world.
Yes, but those are to DIFFERENT entities. Nobody is complaining about buying the game AND paying for an ISP to connect to the servers: they're complaining because they're paying the same company twice.
Think about other markets. Cell phones are available for free with service contract. Satellite TV systems are available for free with contract.
That's what I see here. The company wants to charge twice.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
Can you talk a little about the website, and how important you perceive that as being to a new game?
* Is that a key component or just a "nice to have"?
* In most industries, the idea of "closing" a sale on a website would be laughable, but could a website make a difference in video games?
* Do you see your web community as important to you?
* Do you purposely not invest in resources (art, programming and copy) until knowing if the game is taking off?
I joined WOW about a year after it came out, so I never saw it's website in it's infancy, but I was a little surprised when looking at your site at the retro feel in terms of graphics, and the content errors I found while trying to answer easy questions. I would have thought that if you were setting your sites on pulling WOW users, you'd have a more polished website, and I'd like to know more about the business drivers that sent you in the direction you went in.
Thanks,
Jason Mark
http://www.gravityswitch.com/
I played EverQuest for 4 years, and have played WoW for just under a year. They've both had their problems, but in both I see a pattern: as the game progresses, and they transition from release to long-term expansion cycles, content progression becomes so deep and so complex that new or casual players must spend 4-6 months to join their friends who have been playing for months or years. Worse, the new or casual player represents a drag on the resources of any player that wants to help them level. There's no effective way to (relatively) quickly make a new player useful (say, in the period of time it would take to learn to use their abilities).
I worry about this, and wonder: do you have a way of solving this problem in the longer term for LOTRO, or are you (like EQ and WoW before you) pushing off those choices until you're already in the expansion release cycle?
And will scry into this Mithrandir ... what? it's Bill Gates eye staring back at me!
-- Tigger warning: This post may contain tiggers! --
"Things like the UI itself being too small on my display "
Try a lower resolution.
When the price of a 1650x1080 widescreen LCD is as low as it is now it's simply retarded for a modern gaming company to not make allowances for large monitors and varying resolutions.
We're not in the old days, when 1024x768 was an extravagant.
Seriously, if I get the One Ring and I'm a Wizard, can I just win?
...
And what if I managed to loot a dwarven corpse and find one of the Five Rings? Or trick the Elf Queen to pass hers on?
And what kind of tone does a ring have when I download it onto the cellphone-version of LOTRO
-- Tigger warning: This post may contain tiggers! --
And, for that matter, do you have to be a Dwarf to be a gold farmer in the game?
-- Tigger warning: This post may contain tiggers! --
Exactly. And that is my point. Some people don't mind doing it. CCP has successfully made what would otherwise be a boring, pointless activity a part of the game. Heck, even griefers were tolerable in Eve for some reason. Sure, it is still annoying to have your ore/loot stolen, but outlaws and pirates are part of the game.
Talking about EVE almost makes me want to get into it again. Talking about WoW just makes me wonder why people play it at all. Hopefully LOTRO takes more from EVE than WoW.
-matthew
"THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
http://www.warofthering.net/
Deleted
Technically the software is almost free, because it comes with a month of game-time included. However, I certainly agree that each expansion should be afforded the same (a month of pre-paid time) and should be roughly the same price as a month of game time (although I certainly wouldn't begrudge a small markup to cover the cost of CD mastering, packaging, and shipping). Going with that, the original disc should not cost much more than a month of prepaid time. The exceptions which I do understand completely are "collectors editions" which have extra stuff in them which actually makes them legitimately cost a lot more to make, and and sell for more - because of all the extra stuff in them.
For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
Dear MMORPG industry,
When will you stop making games designed to waste huge gobs of time?
I don't put up with random 10 minute periods of doing nothing in other games, why should I with yours? Any game that makes me sit/travel/do nothing for 10 minutes running I immediately uninstall. I'd like a modern adventure game, but for some reason they refuse to jump to the next level on this issue.
-Z
LOTRO seems to have attracted a large number of older gamers due to the casual/slower gameplay, depth of storyline, Tolkien lore, and the lack of preteen-attracting PvP. Do you think this kind of niche market will be enough to sustain LOTRO, or will Turbine be forced to cater to the e-peen crowd down the road to keep numbers up?
Hi there,
a ying
Most older gamers familiar with LOTR knew its original RPG incarnation MERP (Middle Earth Role Playing). How much, if any, inspiration will be drawn from the MERP universe?
http://en.wikipedia.org/wiki/Middle-earth_Role_Pl
Thank you,
BBH
I think the real question on everyone's mind is: Do Balrogs have wings?
A steaming cup of soykaf would be real wiz right now.
Since the game is currently limited Eriador and a level 50 cap, will each new region opening also bring an increase in the level cap, or will players conceivably have to play new regions at cap? I was an alpha tester and loved the game but did not carry into retail because I felt I would either be on the constant level grind or banging my head on a level cap with each new area. Cheers! Skunky
Unlike most MMORPG's, there is a definitive ending to the LotR:O plot, with no possibility of a sequel in this timeline. Once the regular content updates have reached the end of this timeline, are there any plans for future content updates? Specifically, will you explore earlier Ages of the Tolkien universe, freeze the servers with the provided content, or do you have another contingency plan in place?
During the beta test of LOTRO, it was revealed that at least one, or more, Turbine employees were a part of the dominant guild, Extra Crispy (EC). They censored dissent and criticism towards the game, and demonstrated strong favouratism for some players.
Is Turbine going to enforce rules for Turbine employee participation to avoid issues like censorship and favouratism, and to avoid other potential scandals?
For those who like to run the game in a dual monitor format, it is inconvenient to have to decrease the horizontal window size to prevent your avatar from being in the middle where the monitors meet. Can we expect true dual monitor (or more) support in the future?
"...most well-received launch for a Massively Multiplayer game since World of Warcraft..."
Erm, I played WoW for a quite a while....ah hell, entirely too much (former Grand Marshal) and enjoyed the game and hold nothing against it...but its launch was terrible. Server instability and crashes galore...the game was offline as much as it was online for the first couple weeks. And any playtime you managed was plagued by overcrowding and latency issues. It ranks right down there with SWG and EQ: Shadows of Luclin launches. Could someone explain how that is "well-received?"
Also, why do so many people feel every midieval fantasy MMORPG has to compete with WoW? Aren't they allowed to appeal to a different and smaller audience?
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Because as CEO of Turbine, inc. I did my checking before choosing a corporate entity name. Turbine, just "Turbine" was available and so we chose it. When we did so, they were calling themselves Turbine Entertainment Software, inc.
I can't decide how to feel about it really. We aren't big...yet, but that doesn't seem relevant.
Mod me down for inane rambling that no-one else cares about - or do you care that someone takes over someone else's name?
Has your company ever considered the following concerning MMORPGs:
Re-releasing the game at the end of it's life (ie, when the sequel is released) and allowing the purchasers of the game (bought at the usual ~$50 or whatever) to play on
a) company servers with no further support by the company other than keeping servers alive
b) community-run servers like most other games with only a company service kept alive to locate said community servers
I'll admit it - I don't have the monthly discretionary funds to support buying the game AND paying for it again every 3 months. Especially when I hardly have the time to play. However, I keep up as I can with the plots, storyline, etc in several MMORPGs and wish that I could at least "read the book", so to speak, later on. It seems like such a huge waste to simply end the huge universes put together in these games.
Thanks
What has he got in his pocketses?
Do you have any plans to moderate the chat channels to keep them on topic for their intended purposes? In particular I'm thinking of /advice, /lookingforfellowship and /region. The spam can get pretty bad which I don't mind as long as it's in the spam channel (/ooc).
There are 11 types of people, those who know unary and those who don't.
I basically like to game with a few real life friends. Unfortunately, level-based restrictions have really hurt our MMRPG experiences. For example, how do we accommodate a friend who can't play for a month or two? Or a friend who can only play in 1/2 of the 'normal' sessions? Or a friend who wants to join the group after a few months?
I appreciate that leveling is an important part of the business model . . . but is there anything like the Vanguard fellowship concept or CoH sidekick system that would give RL groups some flexibility?
"Has the game been optomized"
I guess that depends on the definition of "optomized"... and, since you appear to have just made that word up, there's no way to know, unless you deign to share your definition with us.
Come on Tim! We all love to learn new things!
How many Hobbits does it take to change a light globe?
... and then they built the supercollider.
Isn't gold mined from ore, not farmed?
... and then they built the supercollider.
Hey! Leave him alone! It's not his fault that his Christian faith doesn't extend to spelling, grammar or any semblance of coherence. Nor is it his fault that his native intelligence doesn't appear to be sufficient to learn the same: He is, after all, exactly as God made him (Praise be!).
Don't be ashamed that you're stupid, Tim! It's OK - God made you that way - keep the faith, that's what matters most!
Virtues, stats, deeds? I love the deeds in LotR:O but there are too many to complete with one character. So I'm completing those that seem relevant to a specific class. But no forum knows what the effects of different stats are. Can we have more transparency on what statistics actually do (i.e. values for regeneration vs. base stats)? Could you admit comparisons between these statistics?
Farming is gimped (you lose money to train this skill) in the current patch, with promises of fixing farming as part of the economy (collection of resources, crafting of items) in a future patch. How dramatic are changes to the economy going to be in future patches, and are they meant to continue the grind towards mastery of crafting, to prevent gold farming, or to allow people to enjoy this aspect of the game while earning in-game money?
One of the things I realized right away was the small amount of classes and Races allowed to players. This leads to many cookie cutter type characters and rather lack in expansion possibilities outside new skills or abilities as add ons later. Two Questions: Is there any plans to expand the available classes or to add a 2nd tier of more specialized classes to the current class sets? Will there be an ability to play evil races such as Goblins and Orcs as player characters without using the special portal player controlled mob system?
Alive without breath, as cold as death
Never thirsty, ever drinking
All in mail, never clinking
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
It will quickly become apparent I play LOTRO and do like the game quite a bit however one of the smartest parts of the game is the Hope/Dread system based on enviromental effects around you. Hope when Gandalf turns up and you go, "ZOMG! Gandalf!!" your heart feels filled with hope and light and you do stuff better and Dread when Ring Wraiths turn up and you go, "ZOMG!!! A Ring Wraith?! WTF?!!!" and start to cower, stutter and see your morale bar get hammered down.
Players have found that the Hope side is not working as intended, is there an estimated fix scheduled?
I was at the GDC's Addiction Roundtable this year, where a Blizzard employee actually had a few comments on game addiction. When creating the Burning Crusade expansion, Blizzard paid attention to mechanics that may have been forcing players to spend too much time at WoW, and the following quote was taken from that GDC roundtable:
"What we wanted to address was that if there were players [with problems] that was less of a concern [than] a direct result of a gameplay mechanic that required them to [play for long periods of time]."
What we call "addiction" is absolutely more complicated than most researchers are making it out to be, which sucks for the people who really do have problems. What developers do now will have important consequences for future games, for better or for worse. Knowing Turbine's considerations in lieu of addiction is a highly valid question - for developers, players, everybody.
And props to whoever came up with "hobbit forming." I'm totally stealing that.
Neils
http://neilsclark.com/
I would like to know why the word "Bible" is censored from public, private, trade, ooc, and all other chats. (it's replaced with '#!&#@') and other Religious books are not. Like Quran, Qur'an, Koran, Torah et al. I would like to follow up with: Who decided that people would be offended by the use of the word "Bible"? FYI, I discovered this while telling my son (who also plays), where I keep the passwords and pin codes. I was dissapointed so tried all the other chats and words and to my astonishment, "Bible" is censored (along with a bunch of 4 letter word).
What can you tell us about your plans for future changes to add political elements to the system? For instance, kinship halls or balance of power between the Grand Masters of the different crafting professions?
Do you have any plans to help the Gold Farmers? Help them, not to farm gold, but to escape slavery, as revealed in recent documentaries:
- chinese-kids-forced-to-play-wow-for-12-hours-daily /
e ling.php?gid=14
http://www.gamingblog.org/entry/chinese-gold-farm
http://zestgames.com/?p=88
It is not just gold. Power leveling is also for sale:
http://www.coolingame.com/powerleveling/power-lev
Surely this sort of repetitive behaviour can be detected?
Will we be able to travel to and discover the Grey Havens? I've always fantasied about them!
How come that crafting in LotRO is so simple, and, lets be honest, completely useless?
Generally, what could be described as the major professions (weapon/armor smithing) produces items that, at the level they are designated, are pretty much useless when compared to quest loot you get at the same level.
Why is it that no MMOs (other than Eve Online), seems to take crafting more seriously, ie, make crafting a class akin to fighter, magician etc, and not just something that people can do on the side, a true time/gold sink if there ever was one.
Just the thought of a game where you can actually build a character around crafting, and, be able to create and sell items that other players will actually use, are making me all warm and fuzzy.
And the world-events that could be spun on this, which Horizons tried a couple of years ago (and which was actually one of the things in the game that worked exceptionally well, getting large parts of the serverpopulation to work together in completing massive structures that would benefit a lot of players on the server)
So, in short, why is crafting so sorely neglected in almost all modern MMOs?
What features, beyond the behemoth license, do you feel warrant people spending their money on this game?
In all seriousness, this game's engine is nothing more than an enhanced DDO without the entertaining combat system. That unique combat system was the only thing that kept me playing DDO for as long as I did and with that lacking, I couldn't find any reason to stay with LOTRO beyond the free trial. The whole experience felt cheapened and shoddy.
One major issue with me and MMORPG's is that players have no direct impact on the surrounding world. This becomes even more poignant in a world like Middle Earth. For instance, if player Imbiblo and his uber guild kills Shelob, the raid boss of the spider cave instance, will they have any effect on the rest of the world? Will Shelob continually come back? Will players be able to fight iconic characters such as this?
In short, how is it that players can be made to feel like they are contributing something to the progression of the war of the ring without breaking MMO dynamics and limitations?
can geoff scott have a raise?
According to Wikipedia:
A sense of humour is the ability to experience humour, a quality which all people share, although the extent to which an individual will personally find something humorous depends on a host of absolute and relative variables, including geographical location, culture, maturity, level of education, and context. For example, young children (of any background) particularly favour slapstick, such as Punch and Judy puppet shows. Satire may rely more on understanding the target of the humour, and thus tends to appeal to more mature audiences.See http://en.wikipedia.org/wiki/Humor
... and then they built the supercollider.
There are some players who like to play MMORPG by themselves and find it either difficult to work in groups to accomplish tasks or just like playing alone. Are there any plans for adding computer controlled henchman or heros (ala Guild Wars) to LOTRO?
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.
I tried, but I couldn't find a Wikipedia entry for "dumbass".
Try Wiktionary instead.
... and then they built the supercollider.