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User: Kawolski

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  1. Ok, I'm lost. on U.S.Laws May Make Online Job Hunting Harder · · Score: 5, Insightful
    From TFA: To comply with these new rules and get the most diversity, employers will have an incentive to keep the pool of applicants for each job relatively small and as random as possible.

    So in order to get a more diverse and random selection of applicants, we're going to shrink the qualified applicant pool by making it more difficult to apply for a job? Can someone explain to me how this is supposed to increase diversity? I would think that if you want a more diverse selection, you would want to increase the qualified applicant pool so you have more people to choose from.

  2. Books in MMORPGs on Player-Made Content Is The Future · · Score: 2, Insightful

    One of the best things I remember from Ultima Online was the ability to be able to buy blank books, write in them, and make copies to sell to other players. I'm disappointed that this hasn't been implemented in other games.

  3. SWG didn't bother on Player-Made Content Is The Future · · Score: 1
    Back before the CU or NGE, the Pex the events coordinator had an excellent forum thread about wanting to include player-made content tools in the game in the form of writable datapads (like the books in Ultima Online), player-programmable quest NPCs, "reward chests" that could be hidden through-out the world with access privledges, and other great ideas.

    Sadly, from what I know (I left the game a little over a year ago), none of these ideas ever got implemented.

  4. Gay marriage happens all the time in WoW on No Same Sex Marriage In World of Warcraft? · · Score: 5, Funny
    It's just that the grooms involved don't know it...yet.

    What do you mean you're only "ROLE-PLAYING" a female character?!

  5. If game ads work, you'll be seeing more on The Good and Bad of In-Game Ads · · Score: 4, Interesting
    If they do more studies that conclude that ads in games work, we'll be seeing a lot more of them.

    In my personal experience, the more subtle the ad, the more effective I believe it is. Advertising a big out-of-place SUBWAY COUNTER-STRIKE SPECIAL on the side of an office building in my mind ruins the gaming experience. Putting in a Pepsi machine in the office break room and having Pepsi products dump out when someone blasts the thing is probably far more effective.

  6. Obligatory on Choosing Your Voice For Online Gaming · · Score: 1

    Counter Strike: Vents - If I don't post this, someone else will. :P

  7. Final Fantasy 7 nightmares! on Cinematics Are Killing Gameplay? · · Score: 1

    If I have to see that unskippable "Knights of the Round" sequence one more time...

  8. Forced sex? on Sex and the Modern MMOG · · Score: 5, Funny
    Great, so now when I get ganked, mugged and PKed, my beaten corpse can get raped too?

    WTB Assblocker 3000 PST.

  9. Re:Linen Bandages on The Ahn'Qiraj Tailgate · · Score: 3, Funny

    They will be used to heal the wounds of many Level 1 alts as GMs teleport them into the lava pools of Blackrock Mountain to keep them from crashing Silithus.

  10. Valve angry they didn't think of it first on Valve Angry Over Counter-Strike Subway Ads · · Score: 1
    With every server and player required to connect Steam to play Counter-Strike, Valve can use this control to make extra money by inserting ads into their games and using the Steam system to make sure the ads are up-to-date since Nielsen Entertainment determined that ads in video games apparently work.

    What Engage In-Game is doing is no more illegal than someone hosting a custom mod on their server. This particular mod just happens to show pictures of brand-name sandwiches with a price tag. Bandwidth and server resources aren't free, and if this is how Engage In-Game is going to support keeping their servers online for free public use, they can stick advertisements on the virtual game walls. Would you rather they use bots that spam in-game chat every 5 minutes with text ads? The ads are far from intrusive, and if you don't like them, don't play on their servers.

    Now, if Engage In-Game was paying players to go to other people's servers to spray and spam advertisements everywhere, that's going over the line because then they'd be intruding on OTHER people's servers.

  11. Re:SWG is next on The Last Days of an Online World · · Score: 1

    My GF and I left SWG a little over a year ago, just before Jump to Lightspeed came out. Back then, there were servers with populations of Full, Heavy, and Medium...with a Light one or two at the bottom of the list. My GF received an unrestricted 15-day trial for her old character to come back and try the new changes. When she looked at the server list, the server populations were all "Light" and "Very Light," with one "Medium" over the weekend during peak play hours.

    The busiest cities are ghost towns now. Many SWG Defenders cite the MMO Chart and its claims that SWG has 250,000 subscribers, around the same number as there where when I left the game, but the chart hasn't been updated for 6 months and a quick look at the server population list and a few hours of playing makes it more apparent that they aren't close to the 250,000 mark anymore. They can "actively develop" all they want, but it seems death is sadly breathing quite heavily on this game.