From TFA: To comply with these new rules and get the most diversity, employers will have an incentive to keep the pool of applicants for each job relatively small and as random as possible.
So in order to get a more diverse and random selection of applicants, we're going to shrink the qualified applicant pool by making it more difficult to apply for a job? Can someone explain to me how this is supposed to increase diversity? I would think that if you want a more diverse selection, you would want to increase the qualified applicant pool so you have more people to choose from.
One of the best things I remember from Ultima Online was the ability to be able to buy blank books, write in them, and make copies to sell to other players. I'm disappointed that this hasn't been implemented in other games.
Back before the CU or NGE, the Pex the events coordinator had an excellent forum thread about wanting to include player-made content tools in the game in the form of writable datapads (like the books in Ultima Online), player-programmable quest NPCs, "reward chests" that could be hidden through-out the world with access privledges, and other great ideas.
Sadly, from what I know (I left the game a little over a year ago), none of these ideas ever got implemented.
If they do more studies that conclude that ads in games work, we'll be seeing a lot more of them.
In my personal experience, the more subtle the ad, the more effective I believe it is. Advertising a big out-of-place SUBWAY COUNTER-STRIKE SPECIAL on the side of an office building in my mind ruins the gaming experience. Putting in a Pepsi machine in the office break room and having Pepsi products dump out when someone blasts the thing is probably far more effective.
They will be used to heal the wounds of many Level 1 alts as GMs teleport them into the lava pools of Blackrock Mountain to keep them from crashing Silithus.
With every server and player required to connect Steam to play Counter-Strike, Valve can use this control to make extra money by inserting ads into their games and using the Steam system to make sure the ads are up-to-date since Nielsen Entertainment determined that adsinvideogames apparently work.
What Engage In-Game is doing is no more illegal than someone hosting a custom mod on their server. This particular mod just happens to show pictures of brand-name sandwiches with a price tag. Bandwidth and server resources aren't free, and if this is how Engage In-Game is going to support keeping their servers online for free public use, they can stick advertisements on the virtual game walls. Would you rather they use bots that spam in-game chat every 5 minutes with text ads? The ads are far from intrusive, and if you don't like them, don't play on their servers.
Now, if Engage In-Game was paying players to go to other people's servers to spray and spam advertisements everywhere, that's going over the line because then they'd be intruding on OTHER people's servers.
My GF and I left SWG a little over a year ago, just before Jump to Lightspeed came out. Back then, there were servers with populations of Full, Heavy, and Medium...with a Light one or two at the bottom of the list. My GF received an unrestricted 15-day trial for her old character to come back and try the new changes. When she looked at the server list, the server populations were all "Light" and "Very Light," with one "Medium" over the weekend during peak play hours.
The busiest cities are ghost towns now. Many SWG Defenders cite the MMO Chart and its claims that SWG has 250,000 subscribers, around the same number as there where when I left the game, but the chart hasn't been updated for 6 months and a quick look at the server population list and a few hours of playing makes it more apparent that they aren't close to the 250,000 mark anymore. They can "actively develop" all they want, but it seems death is sadly breathing quite heavily on this game.
So in order to get a more diverse and random selection of applicants, we're going to shrink the qualified applicant pool by making it more difficult to apply for a job? Can someone explain to me how this is supposed to increase diversity? I would think that if you want a more diverse selection, you would want to increase the qualified applicant pool so you have more people to choose from.
One of the best things I remember from Ultima Online was the ability to be able to buy blank books, write in them, and make copies to sell to other players. I'm disappointed that this hasn't been implemented in other games.
Sadly, from what I know (I left the game a little over a year ago), none of these ideas ever got implemented.
What do you mean you're only "ROLE-PLAYING" a female character?!
In my personal experience, the more subtle the ad, the more effective I believe it is. Advertising a big out-of-place SUBWAY COUNTER-STRIKE SPECIAL on the side of an office building in my mind ruins the gaming experience. Putting in a Pepsi machine in the office break room and having Pepsi products dump out when someone blasts the thing is probably far more effective.
Counter Strike: Vents - If I don't post this, someone else will. :P
If I have to see that unskippable "Knights of the Round" sequence one more time...
WTB Assblocker 3000 PST.
They will be used to heal the wounds of many Level 1 alts as GMs teleport them into the lava pools of Blackrock Mountain to keep them from crashing Silithus.
What Engage In-Game is doing is no more illegal than someone hosting a custom mod on their server. This particular mod just happens to show pictures of brand-name sandwiches with a price tag. Bandwidth and server resources aren't free, and if this is how Engage In-Game is going to support keeping their servers online for free public use, they can stick advertisements on the virtual game walls. Would you rather they use bots that spam in-game chat every 5 minutes with text ads? The ads are far from intrusive, and if you don't like them, don't play on their servers.
Now, if Engage In-Game was paying players to go to other people's servers to spray and spam advertisements everywhere, that's going over the line because then they'd be intruding on OTHER people's servers.
My GF and I left SWG a little over a year ago, just before Jump to Lightspeed came out. Back then, there were servers with populations of Full, Heavy, and Medium...with a Light one or two at the bottom of the list. My GF received an unrestricted 15-day trial for her old character to come back and try the new changes. When she looked at the server list, the server populations were all "Light" and "Very Light," with one "Medium" over the weekend during peak play hours.
The busiest cities are ghost towns now. Many SWG Defenders cite the MMO Chart and its claims that SWG has 250,000 subscribers, around the same number as there where when I left the game, but the chart hasn't been updated for 6 months and a quick look at the server population list and a few hours of playing makes it more apparent that they aren't close to the 250,000 mark anymore. They can "actively develop" all they want, but it seems death is sadly breathing quite heavily on this game.