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The Last Days of an Online World

These are the last days of Asheron's Call 2. We've known since late August that the online world was slated for sunset, and Wired has a stirring look at the final days of a dying world. From the article: "The economy has also tanked. When the announcement first came down, players say, a majority of gamers immediately fled. Previously, you'd log on and find several hundred people online; now you'll get nine or 10. High-powered character accounts used to sell for as much as $500, but the online auctions have gone silent. That's partly because, as the end nears, Turbine is tossing out some freebies and giving away more "rare" items, making them less rare. Without a sense of a future, capitalism ends. There's no demand in a condemned world."

76 comments

  1. The Private MMORPG server. by Hott+of+the+World · · Score: 4, Interesting

    A privately run MMORPG server for games who no longer have any official support.

    I mean, thats gotta be freaking better than paying 15 dollars a month just to lose the ability to play.

    --
    | - | - |
    1. Re:The Private MMORPG server. by redheaded_stepchild · · Score: 2, Insightful

      The whole idea of paying a monthly fee is exactly why I won't purchase those types of games. I've been dying to try one, but I refuse to pay thier server tax.

      --
      Don't use the Troll mod just because you disagree with me.
    2. Re:The Private MMORPG server. by Elshar · · Score: 4, Informative

      There's always Neverwinter Nights. You still have to buy the game, but there's dozens and dozens of different worlds all free to play on.

      There's also the MUDs of old, or some 'free' MMORPGs, but generally speaking they make it a pain in the arse to play for 'free' (ie: Runescape's fencing off easy ways to get to places and then making a door that 'donators' can go through is one example of this, while people playing for free have to go the long, long, long long way around).

      Also, Anarchy Online is free for the base client+world, no monthly fee, don't have to pay for the client. You can download it off their website of via their own bittorent tracker. You have to pay the monthly fee if you want to play with any of the expansions, but you don't NEED them to experience the vast majority of the fiction.

      I'd suggest some websites with free MMORPGs, but those have gone downhill the past couple years as well. Well, at least the ones I knew about and used frequently.

    3. Re:The Private MMORPG server. by XenoRyet · · Score: 2, Informative

      well, if it's not worth $15 to you, I wouldn't say you're exactly dying to try one. More like mildly interested.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    4. Re:The Private MMORPG server. by Pxtl · · Score: 2, Informative

      Actually since they're constantly adding new content and you're playing on their servers, I think the $15/mo is more than fair. Imagine that you're paying a subscription for a passworded server and buying a small expansion pack every month.

      This isn't like UT where a single box can run the whole game. They run more than just a server browser.

      But if you really feel that way, Guild Wars is an MMO with no subscription fee. You could try that.

    5. Re:The Private MMORPG server. by Quarters · · Score: 1

      Private servers have their own issues. Diablo & NWN let users run the world but character statistics are stored on each players local machines. Giving players access to their own data store leads inevitably to hacking problems. Diablo has had many more issues with that than NWN, but the problem is ever-present. Freelancer let users run their own servers and tried to solve the hacking problems by keeping player statistics on the server. That was great until you logged on one day to find that your favorite server, the one where your character was uber, you had every ship in the game, and billions of credits, wasn't up. When those server administrators got bored with the game and uninstalled the server all of your hard work went PFFFFT. At least with paid MMOs you're given advance notice. The best would be a system whereas the players host the servers and each server talks to a company owned authenticated player-stat sever. The developer only has to pay for storage/bandwidth to keep a database running. Nothing more, nothing less. Each player run server, when getting a login request from a player, would pass that information off to the developer's database, retrieve a record, and proceed to let the user play. When the user was done the stats would be copied back up to the developer's database. Battlefield 2 got very close to that. Unfortunately EA, in their typical fashion, kept the stat-tracking server code to themselves. Either users pay an EA approved hosting facitlity to run the good server software or they run a server on their own that doesn't do stat tracking. Of course the players will always gravitate towards the stat-tracking server, as that gives them a sense of persistance and reword for hard work.

    6. Re:The Private MMORPG server. by wishus · · Score: 1, Informative

      I'd suggest some websites with free MMORPGs, but those have gone downhill the past couple years as well. Well, at least the ones I knew about and used frequently.

      Are you talking about those turn-based browser games? If so, and you like that sort of thing, you might give my game a try. It's different from the big name browser games in that there's no link-clicking and more strategy. The link's in my sig.

    7. Re:The Private MMORPG server. by Datamonstar · · Score: 2, Informative

      There is a "servervault" option that allows server-side character store only.

      --
      The eternal struggle of good vs. evil begins within one's self.
    8. Re:The Private MMORPG server. by Anonymous Coward · · Score: 2, Informative


      If you run an NWNServer you can set it to ServerVault (meaning all stats, character file, etc are saved server side) you can also turn on ELC (Enforce Legal Character) and ILR (Item Level Restriction) meaning even if a person 'hacks' the character file in some fashion on the serverside, it still has internal checks to make sure the character is within valid limits. Also there is server side scripts for verifing character, items, etc that you can get from the vault or write yourself... meaning if you find an expliot (or someone in the community does) you can create a script to check for it and then take action (log it, boot character, ban player, etc) till bioware releases an offical fix.

      Bioware is good at community support and involement (more then any other company I've seen)

      On the server I help run and host (free btw), we've fixed probably atleast 200 differant expliots (or things that unbalanced 'gameplay').

      [b]NWNServers can be VERY secure[/b]. It all depends on the server host.

    9. Re:The Private MMORPG server. by Anonymous Coward · · Score: 0

      Anarchy Online is free until January 2007 - should be good enough to see if you like it. :-)

    10. Re:The Private MMORPG server. by Quarters · · Score: 1

      Which game? Regardless it still ends up with the problem I mentioned for Freelancer. There's no guarantee that the server with your player stats will be there the next time you want to play.

    11. Re:The Private MMORPG server. by LoRdTAW · · Score: 3, Insightful

      I guess you don't realize the amount of work that goes into the back end of an mmorpg. This isn't an FPS like half life where anyone can setup a simple server on a desktop machine and host games. We are talking about big iron or clusters of servers and a database with high speed storage to to handle all player stats and items. Think about it every time you open your inventory and move, sell, or aquire an item their data base has to handle it. The system also has to handle all the monsters, items dropped by them, timers on dungeons per player, exp and stats. The list goes on and on. Plus there are multiple installations like this to handle people from different geological locations so players can all enjoy low latency. Also these systems require human beings to constantly maintain them along with a team of developers that are constantly fixing bugs and adding more content.

      Calling it a server tax is a very poor choice of words.

    12. Re:The Private MMORPG server. by Datamonstar · · Score: 1

      NWN, and yeah. I remember that the server I played on got hacked and I was among characters deleted. .Not to mention the horrrible downtimes that most hosted servers have.

      --
      The eternal struggle of good vs. evil begins within one's self.
    13. Re:The Private MMORPG server. by Anonymous Coward · · Score: 0

      nwn is out, bioware nixed the tools and the server sofware cuz they were worried about it impacting future product sales. They even stated this on their own website when they suddenly mad ethe prviously free to download modules into 19.95 pay to download modules -.-

    14. Re:The Private MMORPG server. by Tsunayoshi · · Score: 1
      I've been dying to try one, but I refuse to pay thier server tax

      That's right!!! Damn those game companies, how DARE they charge you a service fee to pay for the bandwidth, power, cooling, and improvements to a perpetual online game. I mean Jesus Christ, next thing you know, I'll have to pay for my cable modem AND a monthly fee just to use the internet...or buy a cable box but still be required to subscribe to channels to actually use it...or buy a $200 cell phone and pay for airtime...or my favorite, I can't use my $20K car unless, get this, I PAY for gas to run it with.

      Damn this capitalist society where I still have to pay for services...I'm moving to Canada.

      On a more serious, less flaming-troll note, I don't think the price for MMORPG's should have increased to $15/month, but once one game did it, you knew the rest were going to follow...however I am hooked on COH/COV and EVE-Online, so I pay.
      --
      "Get a bicycle. You will not regret it, if you live." - Mark Twain, "Taming the Bicycle"
    15. Re:The Private MMORPG server. by ottothecow · · Score: 1

      So play guildwars. No monthly fee

      --
      Bottles.
    16. Re:The Private MMORPG server. by qoa · · Score: 1

      Don't fall for this malarky. It's not a true mmorpg at all. You see other people, true. But only in towns. When you venture out you can only see other players if you're in a party with them. Meaning you'll wander around a countryside playing a 1 player game. Then go through a portal and see 80 people. It's quite silly.

      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
  2. SWG is next by mabu · · Score: 5, Interesting

    Nobody wants to admit it, but Star Wars Galaxies is probably going to be the next big MMORPG to go down. There are too many resources dedicated to that system and not enough players. The desperation the producers have in trying to keep the game from tanking is evident in the constant changes they make to virtually every system.

    It should come as no surprise that AC will be shut down. It's amazing it lasted this long. The game suffered horribly under the strain of its initial launch and complaints that the servers were buggy and unstable. I don't think it ever recovered.

    What's even more depressing than entering an empty game world, is entering a game world filled with people and not being able to participate. Everquest I has become like this to some degree now, with the world being so big and so many players at high levels, it's easy to be ignored.

    1. Re:SWG is next by bigbigbison · · Score: 1

      I would imagine that Matrix online or Sims Online will go down before Star Wars. At least with Star Wars they appear to be actively developing it. When is the last time you heard anything about Matrix or Sims Online development?

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    2. Re:SWG is next by Anonymous Coward · · Score: 0
      It should come as no surprise that AC will be shut down.

      I FUCKING WON'T !!!

    3. Re:SWG is next by Kawolski · · Score: 1

      My GF and I left SWG a little over a year ago, just before Jump to Lightspeed came out. Back then, there were servers with populations of Full, Heavy, and Medium...with a Light one or two at the bottom of the list. My GF received an unrestricted 15-day trial for her old character to come back and try the new changes. When she looked at the server list, the server populations were all "Light" and "Very Light," with one "Medium" over the weekend during peak play hours.

      The busiest cities are ghost towns now. Many SWG Defenders cite the MMO Chart and its claims that SWG has 250,000 subscribers, around the same number as there where when I left the game, but the chart hasn't been updated for 6 months and a quick look at the server population list and a few hours of playing makes it more apparent that they aren't close to the 250,000 mark anymore. They can "actively develop" all they want, but it seems death is sadly breathing quite heavily on this game.

  3. Well, someone had to do it... by Anonymous Coward · · Score: 1, Funny

    Netcraft confirms: Asheron's Call 2 is dead.

    AC2: I'm getting better!
    N: No, you're not -- you'll be stone dead in a moment.
    AC2: I don't want to go in the cart!
    N: Oh, don't be such a baby.

    AC2 (singing): I feel happy. I feel happy.
    [thud]

  4. Well, the original AC is still going... by aapold · · Score: 4, Interesting

    but it probably has a lot less overhead to keep running. I wonder how AC2 would have fared if it had still been microsoft behind it... (Turbine, the developer, bought the franchise back from Microsoft)...

    The AC2 world had some fatal flaws, but that didn't stop some people from getting very wrapped up in it. For one brief instant, it was the place to be, and in less than two months that spotlight was gone.

    Turbine had long since shifted all its hopes towards DDO and MEO.

    I do wax nostalgic on it now and then. More the original AC than AC2. Even though the original is still up, it is still true that you can't go home again. It isn't the same, never will be. In part its the peole, in part its the moment in time. Still, this isn't exactly Jack Vance's The Dying Earth.

    --
    "Waste not one watt!" - CZ
    1. Re:Well, the original AC is still going... by will_die · · Score: 1

      Microsoft sold AC2 to turbine after it had been released.

      AC2 was a flop because it was no where near ready for release. In addition the design was done by microsoft and they were tring to turn it into a EQ/DaOC clone. If read some of the original stuff that Turbine put out when it was initially talked about it was going to be an majorily improved AC1, better graphics, more capabilities and fixing the problems of AC1.

    2. Re:Well, the original AC is still going... by mqduck · · Score: 1

      Hear, hear, brother! I don't think I ever enjoyed an MMORPG more than AC1. It was incredible fun to write macros for cooking your foodstuffs and the like - which, as I understand it, was one of the things UO's players remember foldly about that game. I tried AC2 when it came out and hated it, and that somehow made AC1 unplayable as well. *Sigh* Memories...

      --
      Property is theft.
  5. I almost cried... by KevMar · · Score: 5, Interesting

    That was a sad read.

    I almost had a tear.

    I am one of the sad individuals that plays WOW too much. my /played time is 40 days. I could only imgain login to see a world where I have spend a good part of my life about to die.

    The article talkes about people visiting places that had created momories and taking photos while they still could.

    That first challenging boss, that scary spot that made your heart stop, or that spot that you could have been killed fro the first time by a player 40 lvls above you but he choose to spare your life.

    How would you spend your last moments in a dying digital world?

    --
    Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
    1. Re:I almost cried... by Anonymous Coward · · Score: 0

      I'd spend my last moments LMAO at people like you who need to get a life.

    2. Re:I almost cried... by endx7 · · Score: 1

      I am one of the sad individuals that plays WOW too much. my /played time is 40 days.

      That's nothing!

    3. Re:I almost cried... by Anonymous Coward · · Score: 1, Insightful

      Well laugh away, because they say laughing is healthy, and people like us really don't give a rat's ass what people like you think.

    4. Re:I almost cried... by Alcilbiades · · Score: 1

      LOL 40 days is nothing. I started in April and have roughly 85days played maybe more.

    5. Re:I almost cried... by KevMar · · Score: 1

      I stand back and think about how much time 40 days is.

      thats 4.8 weeks in a full time job.
      thats 64 weeks of class (at 15 hours a week)

      I could have done alot with those 40 days. And yes, i know 40 days is nothing. but at the same time, thats alot.

      --
      Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
    6. Re:I almost cried... by Alcilbiades · · Score: 1

      I have a buddy that has well over 200 days played and that makes me sad

  6. Simple by kenp2002 · · Score: 2, Insightful

    Release the source code\ server code under a restricted license (non-commerical use) and allow people to take up the falg of using the old dated-engine to create new worlds or preserve the old world. Anything on the Internet can live forever, so long as there is space and people with time on their hands. It would be great to see those of us that still to this day use DIKU and ROM and SMUAG etc.. to run smaller, more imtimate worlds have tools to do the same but with graphics.

    Free the code and AC will live forever.

    --
    -=[ Who Is John Galt? ]=-
    1. Re:Simple by puppetman · · Score: 2, Informative

      AC IS still going strong. It actually has one very cool feature that most MMPOGs don't have - true pathing for arrows, spells, etc. You can step out of the way of an arrow or spell, and it misses you.

      It's AC2 that's being shut down.

      I played AC (my first MMPOG) for a year or two - it was fun. I remember when they did their big Christmas update, the first year, and there were snowmen, and snow, etc. Was really cool.

      I played AC2 during the beta, and it was dead and empty. Looks like it's leaving the same way it began.

      I like the idea of releasing the engine, etc, but Turbine might be making other games.

    2. Re:Simple by sirboxalot · · Score: 2, Informative

      Asheron's Call, in my humble opinion, was and still is one of the greatests MMORPG's to grace the Earth. Great gameplay and skill advancement, magic system, great however now dated graphics, monthly updates with TONS of content, huge arcing storylines, an entire city getting blown off the face of the planet, the list goes on and on.

      I played in the original Beta and we had the same situation. The world was going to end, because the beta was ending, so it was basically a huge ingame party. People were running around giving away items, dancing and chatting the time away until our connections all timed out. Met some great people in my several years on the Frostfell server.. good times.

      WoW, while it is the next generation, just doesn't keep up to par for me. AC1 was a sublime experience, my first MMORPG and will likely remain my favorite for a long time.

    3. Re:Simple by Quarters · · Score: 2, Insightful

      The only problem with Asheron's Call was Turbine's credo of "We won't punish the hackers for finding an exploit and using it. We'll fix it." It was a noble but empty promise. There were too many people trying to find exploits relative to the number of people that were maintaining the game. Once SpeedHack hit after the firt 1.5 years or so the game was over. Either you exploited or you died. It's too bad, really, as the game was generations ahead of the other RPG MMOs of that time (Legends of Kesmai, Meridian 59, Ultima Online, and Everquest).

    4. Re:Simple by Decessus · · Score: 1

      Asheron's Call was also my first MMORPG. I played on Harvestgain for two years. The best thing I think Asheron's Call did that I haven't really seen any other games do is their monthly updates. While World of Warcraft does updates, they are just adding new items, or skills, or something like that. With Asheron's Call, the monthly updates moved the entire storyline of the game along. The whole Martine story arc was by far my favorite. That poor tormented bastard. :)

    5. Re:Simple by Targon · · Score: 1

      The game engine and code are probably still worth something to Turbine. Keep in mind that even if AC2 is dead, a bit of the code may have been used in Dungeons and Dragons Online for all we know.

      The only time when source code will be released is if the rights to the game arn't sold and the developer is about to go under. Freespace 2 had it's source code released, but it's one of the few GOOD games where the source was released. I really wish that there had been a Freespace 3 because both Freespace 1 and 2 kicked some serious ass.

  7. You can watch it for free by SmallFurryCreature · · Score: 5, Interesting
    Just download the free trial. Granted it is about 1-1.5 gig but hey that is nothing over broadband. There is no credit card info needed to get a trial account so no risk. Try it, don't speculate.

    You can then see for yourselve what it is all about.

    But okay, most will not want to bother because it is easier to just talk about.

    So here is my review of Star Wars Galaxies, New Game Experience.

    First is the same as it was before. Create a new character on a server of your choice. DO NOT CHOOSE RECOMMENDED. That is the most underpopulated server. It could well mean that for the whole trial you never see an other player. Choose the one in red (if there still is one)

    Now the character creation itself is still as good as it ever was with you really being able to design a character you like better then in any current MMORPG. Breast size, fatness make sure that not all characters look alike even from a distance. You can now also decide you starter outfit and this introduces you to another SWG good point, the wide selection of clothing further allowing you to make your character unique.

    Satisfied with your character (don't worry it can be changed in game by a specific player class) you then get put in the game.

    Well almost, SWG used to have a short tutorial and then dump you in the main game (lately Mos Eisley) but now the tutorial is bigger.

    The old tutorial is gone and your now being called by C3-PO to do some basic stuff. Look around, move, talk to droid, get gun from cabinet, equip, shoot at target. WHOOPS. BIG FUCKING CHANGE. The first change is cosmetic. The camera now hovers behind your character offset to the right. Meaning you sorta look over your characters gun hand. Odd, I don't like it but livable. Now to the big change the NGE brought. Most MMO's you target your enemy, then trigger attack and from then on attack the target on auto doing the occasional special move.

    No longer. NGE is FPS. You click, you fire. You actually have to aim at the target to hit it. For now it seems easy enough but these boxes take one hit to destroy. I can forsee difficulty later.

    Anyway next task is to blast open door and there nobody else then Han Solo and Chewbacca (on a diet) is waiting to safe you. Follow him and you come to a big hangar with a lot parked vehicles as well as the Millenium Falcon and 3 storm troopers. You are told to take cover and you get in a brief fight. Here the FPS switch starts to show its ugly head. Yes you got to aim in a mode that looks a bit FPS like. Yes you got to hold the mouse button down to keep firing BUT it feels nothing like a fps. There is no ducking, there is no AI there is no cover, really this is FPS pre-wolfenstein. Played GTA San Andreas? Well it is like that but worse. You just stand there, hold the mouse button down over you enemy, watch their health drop, hopefully before yours do and rince and repeat.

    Before NGE your first fight would actually be a challenge. Now it isn't. I didn't die ONCE!

    Run aboard the MF and you will take off. Here we see a second change, a lot more FMV cutscenes. In fact I don't remeber any apart from the intro before.

    You are now in space "YEAH" about the MF (you need to be told this as it looks nothing like in the movies. Here another problem starts to emerge. SWG did not have much in the way of scripting. So now they have to add story telling scripting to an engine that does not support it. The result that the following bit is incredibily slow and unbelievable and prone to you rushing ahead and getting stuck.

    Your under attack and told to man the turret. WAIT. DO NOT MOVE. Wait for the script to catch up and after a number of pauses you will be instructed to climb in. If you do it before the game will not realize you did and will keep telling you to climb in. Have a character stuck there.

    Shoot at the TIE's actually looks decent but no real challenge, get out and go to the cockpit (this engine just isn't desinged to render the MF I guess) and next bit.

    You are now

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:You can watch it for free by MBraynard · · Score: 0

      Ah - you know what a debit card is, right? You can even limit it to only accept that payment each month.

    2. Re:You can watch it for free by Rayonic · · Score: 1
      Blizzard is too evil to even play with gamecards as they seem determined to screw europe (why didn't we get a free trial?)

      Blizzard doesn't sell WoW gamecards in Europe? That's odd.

      I'd recommend just hopping on one of the North American free trials. The trans-atlantic lag isn't bad, supposedly.
    3. Re:You can watch it for free by seti · · Score: 1

      Yes they do - they are sold wherever WoW is sold.

      Don't forget that US WoW and European WoW use different servers etc.

      --
      Coca-Cola, sometimes War.
    4. Re:You can watch it for free by xtieburn · · Score: 1

      'Did you know that before WoW there were people who claimed that a subscription based game would never have more then say a half million subscribers and that new games would only attract players from older mmo's?'

      Just a small point. WoW only recently became the biggest MMO. Lineage1 before it had a playerbase that peaked at over 4,000,000 users. It still manages to maintain a user base in to the millions today.

    5. Re:You can watch it for free by Anonymous Coward · · Score: 0

      Lineage isn't subscription based though, is it? I've never played but I thought it had a different billing system, pay per hour or something?

    6. Re:You can watch it for free by Anonymous Coward · · Score: 0

      Lineage 2 suffers from the same inflated numbers all Korean MMORPGS do. Every machine in every coffee shop has an account that while active is not charged and not played.

    7. Re:You can watch it for free by xtieburn · · Score: 1

      Its a $14.99 a month subscription based game.

      Even in Korea its subscription based.

    8. Re:You can watch it for free by Gonzo73 · · Score: 1

      Oh well, I'll say again, the NGE changes are not for everyone, however my wife and I are enjoying it. Once you get higher in level and get better ships (or not) the dogfighting can be a challange. If you want a challange use a melee weapon in combat (lightsaber, vibroblade, sword, etc) - it makes it a bit tougher. If SWG goes belly up, at least I enjoyed it and that's all that can be said about a game really. After being burned by several other dog games out at least I had (having) fun.

  8. NWN servers by snuf23 · · Score: 1

    Do you have any links or information about NWN servers? I played it single player and have played multiplayer with friends - but I don't know anything about the persistant worlds that people have set up.

    --
    Sometimes my arms bend back.
    1. Re:NWN servers by Anonymous Coward · · Score: 0

      It's probably easiest to start with the persistant worlds listed in the server browser (the sections marked "PW whatever"). Read their details, nearly all of them provide a website where you can find any particular patches you'll need to get or rules you'll need to abide by.

  9. You get over it by snuf23 · · Score: 3, Insightful

    Leaving an MMO is practically the same thing. It "hurts" a bit at first, your uber character, your favorite places, your guildies - giving all those things up. If your like me, you've left to play something else and once you get sucked in you remember the sense of discovery and wonder that is missng from an MMO once you've "seen it all".
    I'm a nostalgic dork myself however. I make heavy use of the screenshot button as I play through a game. I also tend to make some videos using FRAPs that I can view long after the game is gone or changed or I'm no longer playing it.

    --
    Sometimes my arms bend back.
  10. Re:No Subject by Geoffreyerffoeg · · Score: 2, Interesting

    Just because there is only one abondoned animal left, does it make sense to close a pound? Just because there is only one patient, dows that make it right to close a hospital.

    Yes. Just move the last remaining one to another equivalent facility. Of course you don't just drop them on the streets when you close the facility. In fact, the animal may be more likely to be adopted or the patient more likely to be healed if they're at a facility where there's more traffic, professionals, funding, etc.

    Nobody's saying the AC2 players can't go play another video game. It's just not in even their own interests to maintain a world that very few people are playing anymore.

  11. Good Riddance by Shivetya · · Score: 4, Interesting

    AC2 should have never been released. At least never under the AC name.

    AC2 had a horrid open beta and terrible end of beta event that lead of a ho-hum release. They //Turbine// were warned off the bugs and exploits remaining yet released anyway. The most famous of exploits was to use terrain versus tyrants (their dragons). Get them stuck and missle them to death and voila, you could level to max in a month or two. Took them a while to fix and that was only the tip of the exploit iceburg. The Turbine motto assigned by fans is , "Exploit Early, Exploit Often". It is a well deserved motto they earned in AC1 and carried into AC2 with abandon.

    The whole dev team was just inept. They could not get pathing right so they allowed mobs to move through trees and rocks. To make matters worse one day we found nearly all mobs had ranged attacks! Yippee! They made a half-hearted attempt at RvR like DAOC. Half-hearted might be too strong, they put 3 kingdoms down, 3 plateaus, and forgot about it. Basically they had no idea other than what they saw someone else did but after copying the concept they could not figure out how to implement. Improvements sometimes were worse than what was before. To spice the lands up group mobs were put in. Trouble was there were too many and they aggro'd when you attacked nearby of the same. Old bugs would resurface from patch to patch, exploits were left in for whole patches.

    The game was a mess. They put together a world without NPCs but didn't provide the players a means to compensate. They had huge wrecked cities that supposedly would repair if the players spent time in them and used their crafting facilities. Trouble was the cities were huge and dead, monuments to the egos of developers. They only improved through downtime! They even launched with a wrecked chat system. Half the time you could not use world or allegiance channels! Hilarious fun.

    Worst feature, their "vaults". Quest dungeons where you get a story at the end. While beautiful in looks they showed the flaw of the game. Turbine wrote the game the developers wanted to play, not what their players were clamouring for. They then attempted to ram that idea down player's throats. Play it the way we intend or forget it. Well you could always exploit it...

    Attemps were made to fix crafting and they came close, but the promised change to make crafting work took over 1 and 1/2 years beyond when promised. Which about summarizes the game, promises made and rarely delivered and if delivered so late it mattered not. A visually beautiful game with no real point. A game so diametrically opposed to its predecessor that it alienated those fans of the franchise.

    To top off all the insults to their player base they released an expansion in late summer only to announce a few months later they were closing. Before then they chopped monthly updates to push their expansion for their older game AC1 because that expansion was so far behind as to be near vaporware.

    Turbine is a gaming company without management or programming discipline. They take overly long to deliver on promises, they leave exploits in their games, they even condoned "Attended Combat macroing", and their updates had some bugs that smacked of last minute developer sneak ins (cowboy programming).

    Fans of D&D and Middle Earth can only hope the franchise owners keep a tight leash on Turbine else these games will be travesties. Already both games have been pushed back beyond relevance, with MEO having even gone through a name change to boot! D&D looks and plays like NWN in FPS style but without player ability to customize the world (promised for "later") and a monthly fee! MEO, well, hell, with their previous history everyone will have a copy of the "one ring" before the first quarter is out.

    Turbine is proof the Dilbert principle works in the business world, fail badly and your noticed, being assigned even something bigger :)

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  12. The Last Days of an Online World? by InsaneLampshade · · Score: 1

    The Last Days of an Online World?

    Well, Pluto's Kiss is just a few days away.... December 24th 2005.

    :(

    1. Re:The Last Days of an Online World? by Starsmore · · Score: 1
      Oh, for want of mod points.

      + 1 for the .hack reference. :)

      --
      "If Common Sense was so common, it wouldn't be such a valued trait."
  13. Hello america, meet europe by SmallFurryCreature · · Score: 2, Informative
    I searched, I tried, the CC companies do not seem to offer debit cards here. Trust me, it has been researched on every MMO beta forum. We got our own debit system here, in fact it is the norm here.

    Just doesn't seem to exist. It is a real case of americans not being able to understand that the rest of the world is not like america.

    Credit Cards in europe are expensive, rarely accepted and just not popular. Some american companies realize this, most don't. The ones that don't are the ones who say that europe doesn't do business over the net. Despite the fact that europe got more money, more people, more broadband AND a bigger reason to buy via the net (get dvd's NOW instead of 6 months later).

    Oh well.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Hello america, meet europe by MBraynard · · Score: 1

      You can't get a debit card attached to your bank acccount in Europe? Can't you setup a paypal account (??which you probably already have??) and get them to issue you a debit card? Correction FYI - the combined GDP of Europe is less than that of the US. Bigger reason to buy via the net? Not likely - less people to buy from, right?

    2. Re:Hello america, meet europe by MooseMuffin · · Score: 1

      More bad news for you: WoW's free trial asks for a credit card anyway.

    3. Re:Hello america, meet europe by TarrVetus · · Score: 1

      In the United States I know with much certainty that Blizzard sells time cards for WoW--by the truckload, in fact. My local game store runs through them fairly quick, and I'm going to be moving to them myself soon.

      While I'm fairly confident you're not lying when you say you cannot find time cards in your area, I am a bit suprised. I know European players that play on my server using time cards.

    4. Re:Hello america, meet europe by seti · · Score: 1

      I live in Belgium (which is directly south of the Netherlands for you geographically challenged people :-)) and my local game store has WoW game cards; I find it hard to believe not a single store in .nl does.

      --
      Coca-Cola, sometimes War.
    5. Re:Hello america, meet europe by Anonymous Coward · · Score: 0

      Hell, you can't do that in Canada either. Everybody and their uncle has a debit card, but you can't use it to buy things over the net. It doesn't work like a credit card does.

      Blizzard does sell the game timecards here, so its not really an issue.

    6. Re:Hello america, meet europe by BandoMcHando · · Score: 1

      it does, but it doesn't check it, so you can put in any number that meets the simple requirements, eg. 16 numbers, starts with a 4 for visa.

      But WoW actually does take Maestro/Switch (the europe-wide debit card system)

  14. Why not have an endgame? by patternjuggler · · Score: 5, Interesting

    MMORPG developers all seem to suffer from the same delusion: their game is going to last forever. TV shows seem to be the same, but if they've been around for more than a couple of years usually they have the good grace to bring some kind of conclusion to the show- they may not tie up every plot thread, resolve every conflict (because who knows, maybe it will be brought back, or made into a movie) but there's a two part last episode to cap it all off.

    MMORPG need to have a concept of an endgame, where something happens to bring an end to the game that is consisent with the virtual world. The obvious thing is to literally have the world end- there's a comet, an invasion of a far superior foe that spares no one, or something, but maybe there is one last thing to accomplish before it all crashes down (to keep players hooked before the servers go offline). Maybe 99% of all the players are killed permanently during the last pay period by calamity, the final players hole up in a mountain fortress and make a final stand, and die nobly rather than just logging out for the last time...

    Or maybe it's all a stunt to reinvigorate the game and it turns some heroes actually did save the world. It costs a little more money for extra content, but they should just budget that or create that content when the game is first developed.

    The idea is that instead of all your previous players just being disappointed and looking for the next interesting MMORPG before it too decays and withers, and then eventually getting burnt out by the whole concept, actually give them some kind of sense of closure (and hopefully accomplishment).

    1. Re:Why not have an endgame? by Decessus · · Score: 1

      I think this is a very good idea. Not only would it give a sense of closure, but I think it would go along way towards showing your community that while it is sad the world is ending, we care enough about your continued support that we arn't going to just drop you. This would certainly help their reputation and help sales in future games they may publish.

    2. Re:Why not have an endgame? by mwvdlee · · Score: 2, Insightful

      The idea sounds nice, but what good is an end-game if there's no way to deal with the result? If you're going to have an end-game, you'll want to have atleast a couple of days afterwards to wrap things up nicely; for people to see the devestated world or for people to appear in the afterlife (in which there is nothing to do but communicate, thus "naturally" ending the whole game aspect of it).

      On the other hand, the way AC2 is going down is "clean" in that by the time the servers switch off, nobody is there to care about it anymore.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    3. Re:Why not have an endgame? by Lord_Dweomer · · Score: 1
      While an endgame would be nice...it doesn't provide fulfillment to the customer who's now left saying: "Hmm...I had to buy a $50 game, then pay monthly fees...and now I will no longer have to pay monthly fees, but I'll be stuck with a useless $50 game."

      What sort of refund is intended for the playerbase to recoup the cost of their now useless disc? If they let players run their own servers, thats one thing, but it is fairly ridiculous otherwise, and why I foresee games with subscription models eventually just offering a download option if they are smart.

      --
      Buy Steampunk Clothing Online!
    4. Re:Why not have an endgame? by Anonymous Coward · · Score: 0

      an invasion of a far superior foe that spares no one
       
      With permadeath on the last day, and the next month the sequel launches, set in the gameworld 50 years later

    5. Re:Why not have an endgame? by Doctor+Cat · · Score: 1

      The biggest problem with an endgame is that the one aspect of online RPGs that has the most value for players is the groups of friends they develop there. Whether it's a guild or just a handful of buddies you go adventuring with. People want stories to end, they want game goals to end. But they don't want their friendships or social groups to end. Shutting all those down on them makes for a bunch of very unhappy people. In a game where you just don't make friends with people, a big ending might be ok. In games where you do, it'd be disastrous.

      --

      Furcadia - A free online game with user created content, DragonSpeak scripting, & more.

  15. Who cares? by Louis+Guerin · · Score: 2, Interesting

    We still have http://cities.totl.net/

    L

  16. Sigh by SmallFurryCreature · · Score: 1
    No, we have a debit card system wich is called giro and works across europe.

    HOWEVER that is not a system accepted by default by american companies. See those little symbols behind a credit card form? American Express, VISA, Master card and another? Well those are american, some banks do offer a combo but then you simply have a combo debit credit card with each credit payment being charged to your credit account. With very bad conditions like interest and subscription fees.

    Paypal? Credit Card. it is a well known problem and the reason companies like Global Collect and Bibit exist. They take the hassle away from companies like sony and do the collecting for it. Bibit offers sometimes a dozen ways to pay for each country. I know I worked with them for a european wide ISP.

    Sadly like you, and the guy I responded to before american just can't get their head around the fact that europe has a different banking system.

    Oh and the GDP of europe is a bit bigger. Although I do suppose I must clarify that I did not mean just the EU. Even fairly advanced countries are not in the EU and you would be suprised by how many poles and other ex-soviets play online (yet for some reason can't get a credit card) http://www.cia.gov/cia/publications/factbook/ranko rder/2001rank.html

    The eu is fraction behind the US count the non-eu european nations and you will have a larger GDP.

    As to the reason online shopping here could be bigger. Easy, why wait 6 months to buy a dvd when it is on sale in the US already? Region protection you say. Fraid not. France ruled it illegal a while ago. meaning that you can now legally circumvent it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Sigh by Eivind · · Score: 1
      Even fairly advanced countries are not in the EU

      Like Iceland you mean ? Or Norway ?

      Do those count as "advanced" ? They've only got like the highest GDP/capita in the world.

    2. Re:Sigh by MBraynard · · Score: 1

      Highest GDP/capita is irrelevant. Look at purchasing parity. They aren't near the top.

    3. Re:Sigh by MBraynard · · Score: 1

      Rather than whining, perhaps you should either: 1) push your banking system to get on the same page as the US OR 2) Start an MMO that accepts Euro payment. After all, if no one else accepts payment and there really is demand, you will be RICH!

  17. Original one did by wandazulu · · Score: 1

    I was part of the original AC beta when it was on the Zone, and when the beta was announced as being over, and was going to go live in a week, Turbine announced there would be all kinds of crazy things, like a comet appearing in the sky (I saw it) and that it was supposed to crash and destroy the world (which I'm not sure if it did...wasn't on when the end came).

    Because I think only one person got to keep his/her beta character through some contest, everyone else knew theirs would be removed, so I saw people dropping stuff all over the place...I logged in and found one high level fighter laying out all his treasure on the ground in a straight line, for any and all to take.

    I guess it comes down to economics....the reason why they're ending the game was the lack of participants, so to spend the time to "end the world" in some dramatic way which might be seen by 10 people isn't worth it.

  18. The freebies by vmardian · · Score: 1

    >> High-powered character accounts used to sell for as much as $500, but the online auctions have gone silent. That's partly because, as the end nears, Turbine is tossing out some freebies and giving away more "rare" items, making them less rare.

    It's not at all because of the freebies. It's because the game is SHUTTING DOWN!

    --
    PowerLevel.com - A next generation marketplace for virtual items and services
  19. Personal Experience by ShadowMarth · · Score: 1

    I've never been around at the end of an online world, but I've has similar experiences, most notably the recent Dungeons and Dragons Online stress test. I thought a had another couple days left, but alas, I did not. However, I found a fun party and we threw a little apocalyptic bash, admiring the graphics, emotes, and downright coolness of what it was while it lasted. We did much the same as they say here, collecting memorable screenshots, blowing our inventory money, and generally dancing in the streets, but that didn't stop it from having a very somber feel to it, but unlike the end of an era of which they speak of here, it's more like "what could have been". Well, I'm certainly considering purchasing it after that experience.