N00b question: Can't you just compare the hashes of the shipped binaries and the ones you compiled from the sources you're reviewing to check that they match?
There's a bunch of different criteria you might use, such as how much they play, how many games they buy or how much money they spend, but I would define as gamers people who self-identify as gamers. I strongly doubt all the women in that data consider themselves gamers.
That's a rather inaccurate statement.
Apple has declared they'd work with the Blender devs to get the Cycles OpenCL render backend to compile at all on AMD's dodgy OpenCL compiler implementation. The Cycles OpenCL backend has been working fine with both Nvidia and Intel OpenCL compilers for over two years now, but it has never worked on AMD. AMD has been in contact with Blender devs for a long time, but so far they haven't managed to improve the compiler situation at all.
No extraordinary effort is going on to optimize Blender in general that would not benefit Blender users on all platforms.
I actually meant half precision 16-bit float per channel. More is always nice, but the kind of sensors you can put 36 of in a throw ball are not precise enough anyway. And you're just going to be using this for lighting anyway.
As long as this takes HDR photos, this would be immensely useful for 3d graphics work.
And no, I don't mean the useless bad-HDR-lookalike postprocessing found in phones. I mean real, honest to goodness 16-bit, not-viewable-on-most-screens HDR.
Making the user responsible? That's ridiculous. When you're running a business it doesn't matter that Jane the receptionist is "responsible" for accidentally leaking out your next year's product designs, by that point the damage is done. You want an OS and security procedures that make her incapable of doing any damage to your company.
Monitor switching is a nice idea, but it also doesn't work because it disallows any drag-and-drop actions. Like dragging a layer from one monitor to another.
And if I am to keep my tools on my primary monitor, I'd like them nicely organized so that they don't waste so much space. Single window mode does some of that. Actually, what I'd really like is customizable tool shelves where I can put my often-used tools from various windows and contexts and just turn everything else off most of the time. But I guess that's just too radical a concept for GIMP (and Photoshop too).
I have two monitors too and moving tools to the second one doesn't work for a single reason - you have to reach your tools with your pointer. Now, as long as you don't mind waving your mouse-arm like a madman every two seconds it's ok. But as soon as you pick up your stylus you're faced with the hard choice of either squeezing your two monitors into your tablet's space, effectively dividing its useful surface area by a factor of about 2.5 to 4, or confining the cursor to one of the monitors, in which case you can't reach your tools with your stylus.
It means that for any tablet-wielding professional multi-window mode is mostly useless. Effective UI hiding and workspace organization is vastly preferable.
The PS3 is a horrible choice for a HTPC replacement. It won't let you update your codecs, it won't play.mkv, it doesn't support subtitles, it doesn't let you record anything, the only way to get anything on it is via the slow-as-molasses USB2 connection or via lan (but it won't be much faster because the hard drive is a slow 2.5-incher) and you have to buy a remote seperately (which you can't replace with a universal one - bluetooth).
Of course there's going to be a lot of flat surfaces... After all the artists have been told to make them with a lot of flat surfaces so that they don't need too many polygons on the non-DX11 platforms.... If you want to see artwork that uses tessellation well, you have to tell artists to make some.
Yes, because everybody else names their products simply and descriptively. Names like Windows, Linux, Firefox, Grub, Blender, Bullet, Ogre, Xbox, Google, Twitter, Python, Excel and Azure leave you with no doubt in your mind whatsoever about the function of the product.
But aren't the differences relatively minor? Is there really so much that MySQL can do that Oracle can't? Can't these differences be resolved just by tweaking the queries?
Actually, I wouldn't mind one. My current one barely does 8 with just browsing the web and probably less while playing games, which is why I never play them.
I don't know about the US but where I live there is such a thing as a periodic maintenance checkup. They could make sensor checks and software updates mandatory. And the software can always transmit its year/version along with the data so that our car can disregard any data from outdated systems. But it's all moot until there's law that says car makers are not responsible for any crashes the software causes - because they won't ever dare sell you an automated car otherwise.
When the panel is on but not connected there will usually be some kind of message on screen telling you to connect an input or some such so it doesn't matter. I'd much rather have true blacks.
Actually, I just don't watch movies on a monitor so I never thought of that. I use a projector (which supports 2.39:1 mode) for movies, or I just go to a proper cinema. I do watch the odd anime or TV show on a monitor, or connect a console sometimes and that's usually 16:9. I don't own an actual TV.
Call it OCD if you will, but it's just annoying getting black bands on the screen that constantly remind you that black levels on LCDs suck. Might be less of a problem on those fancy-shmancy LED-backlit LCDs or OLEDs or AMOLEDs or what-have-you, but for the rest of the people who have TN panels, (not really)black bands really suck.
A sim card is currently about the size of a fingernail, isn't it? Does anyone buy the line that they want to make it smaller so they can make smaller handsets?
On the other hand, it's twice as large as a microSD card which holds several orders of magnitude more data. If you take into account the housing and the circuitry needed to read the SIM card, it's no longer as ridiculous as you think.
But there is a good reason. Complex selections can take quite a while to set up. If you miss the transform widget in max, your selection is ruined. (At least that's the way it was around 2001 when I last saw it.) In Blender nothing in particular happens except moving your cursor.
N00b question: Can't you just compare the hashes of the shipped binaries and the ones you compiled from the sources you're reviewing to check that they match?
There's a bunch of different criteria you might use, such as how much they play, how many games they buy or how much money they spend, but I would define as gamers people who self-identify as gamers. I strongly doubt all the women in that data consider themselves gamers.
That's a rather inaccurate statement. Apple has declared they'd work with the Blender devs to get the Cycles OpenCL render backend to compile at all on AMD's dodgy OpenCL compiler implementation. The Cycles OpenCL backend has been working fine with both Nvidia and Intel OpenCL compilers for over two years now, but it has never worked on AMD. AMD has been in contact with Blender devs for a long time, but so far they haven't managed to improve the compiler situation at all. No extraordinary effort is going on to optimize Blender in general that would not benefit Blender users on all platforms.
I read it thrice and still can't figure it out. Like what? Wifi? Bluetooth?? How is the use or non-use of wires relevant at all?
Which is why you need native HDR sensors. Like these: http://www.new-imaging-technologies.com/news/33-new-product-announcement--nsc0905fo-an-hdr-sensor.html
I actually meant half precision 16-bit float per channel. More is always nice, but the kind of sensors you can put 36 of in a throw ball are not precise enough anyway. And you're just going to be using this for lighting anyway.
As long as this takes HDR photos, this would be immensely useful for 3d graphics work. And no, I don't mean the useless bad-HDR-lookalike postprocessing found in phones. I mean real, honest to goodness 16-bit, not-viewable-on-most-screens HDR.
Actually, I was curious so I did it. 1.8 GB. Worked fine if slightly sluggish in the Tab Groups view. Now somebody try the same thing with Chrome.
Making the user responsible? That's ridiculous. When you're running a business it doesn't matter that Jane the receptionist is "responsible" for accidentally leaking out your next year's product designs, by that point the damage is done. You want an OS and security procedures that make her incapable of doing any damage to your company.
Monitor switching is a nice idea, but it also doesn't work because it disallows any drag-and-drop actions. Like dragging a layer from one monitor to another. And if I am to keep my tools on my primary monitor, I'd like them nicely organized so that they don't waste so much space. Single window mode does some of that. Actually, what I'd really like is customizable tool shelves where I can put my often-used tools from various windows and contexts and just turn everything else off most of the time. But I guess that's just too radical a concept for GIMP (and Photoshop too).
You're missing cases where you have data other than an actual image that you want to manipulate. Like a heightmap.
I have two monitors too and moving tools to the second one doesn't work for a single reason - you have to reach your tools with your pointer. Now, as long as you don't mind waving your mouse-arm like a madman every two seconds it's ok. But as soon as you pick up your stylus you're faced with the hard choice of either squeezing your two monitors into your tablet's space, effectively dividing its useful surface area by a factor of about 2.5 to 4, or confining the cursor to one of the monitors, in which case you can't reach your tools with your stylus. It means that for any tablet-wielding professional multi-window mode is mostly useless. Effective UI hiding and workspace organization is vastly preferable.
The PS3 is a horrible choice for a HTPC replacement. It won't let you update your codecs, it won't play .mkv, it doesn't support subtitles, it doesn't let you record anything, the only way to get anything on it is via the slow-as-molasses USB2 connection or via lan (but it won't be much faster because the hard drive is a slow 2.5-incher) and you have to buy a remote seperately (which you can't replace with a universal one - bluetooth).
Of course there's going to be a lot of flat surfaces... After all the artists have been told to make them with a lot of flat surfaces so that they don't need too many polygons on the non-DX11 platforms.... If you want to see artwork that uses tessellation well, you have to tell artists to make some.
I wonder if NASA are using this tech in their SPHERES thingies.
Yes, because everybody else names their products simply and descriptively. Names like Windows, Linux, Firefox, Grub, Blender, Bullet, Ogre, Xbox, Google, Twitter, Python, Excel and Azure leave you with no doubt in your mind whatsoever about the function of the product.
But aren't the differences relatively minor? Is there really so much that MySQL can do that Oracle can't? Can't these differences be resolved just by tweaking the queries?
Actually, I wouldn't mind one. My current one barely does 8 with just browsing the web and probably less while playing games, which is why I never play them.
I don't know about the US but where I live there is such a thing as a periodic maintenance checkup. They could make sensor checks and software updates mandatory. And the software can always transmit its year/version along with the data so that our car can disregard any data from outdated systems. But it's all moot until there's law that says car makers are not responsible for any crashes the software causes - because they won't ever dare sell you an automated car otherwise.
International Law is only as good as the troops you're willing to send to uphold it.
When the panel is on but not connected there will usually be some kind of message on screen telling you to connect an input or some such so it doesn't matter. I'd much rather have true blacks.
Actually, I just don't watch movies on a monitor so I never thought of that. I use a projector (which supports 2.39:1 mode) for movies, or I just go to a proper cinema. I do watch the odd anime or TV show on a monitor, or connect a console sometimes and that's usually 16:9. I don't own an actual TV.
Call it OCD if you will, but it's just annoying getting black bands on the screen that constantly remind you that black levels on LCDs suck. Might be less of a problem on those fancy-shmancy LED-backlit LCDs or OLEDs or AMOLEDs or what-have-you, but for the rest of the people who have TN panels, (not really)black bands really suck.
A sim card is currently about the size of a fingernail, isn't it? Does anyone buy the line that they want to make it smaller so they can make smaller handsets?
On the other hand, it's twice as large as a microSD card which holds several orders of magnitude more data. If you take into account the housing and the circuitry needed to read the SIM card, it's no longer as ridiculous as you think.
But there is a good reason. Complex selections can take quite a while to set up. If you miss the transform widget in max, your selection is ruined. (At least that's the way it was around 2001 when I last saw it.) In Blender nothing in particular happens except moving your cursor.