Obviously people that feel Apple has been successful with DRM have failed to see what the public is doing with such jailbreaking tools as Green Poison...
They 'fail to see' because there ain't a lot of people around to be seen.
"Apple proved you can cut down on piracy with DRM with their App store for the iPhone and iPad."
No they didn't; they did it with pricing and convenience. The somewhat-loosely-restrictive DRM on Apple's wares is easily broken. What the iTunes and App stores have shown is that if the prices are perceived as reasonable, and the DRM doesn't get in their way (much), people will not bother with piracy.
It's not just the prices. If I purchase an app for my iPhone, my iPod and my iPad also gets a license for it. They've increased the value of the software by doing that, and it's a lot more fair to boot. They've lowered the risk of purchasing the software, which is the opposite of what a lot of other companies do when they get DRM involved.
Basically what I'm trying to say in support of your statement is that it's all about value. If an app costs $5.99, the actual value of that price changes depending on how long it's likely to be a useful app. I'd rather pay $60 for a game like Spore using Apple's policy than $50 for EA's "you can only install it five times" mandate.
Pirated software is free. There is no way to compete with that at any price.
Yet plenty of games, music, and movies have been quite successful despite pirated copies being available before the official release.
Face facts: People are willing to pay for stuff. If we were the big stingy tight asses these industries all thought we were, Starbucks would never have been a massive success and iTunes would simply be a bit of trivia only Slashdotters would be aware of.
if you charge a fair price for the product (which is fair for the market concerned), make the product easily accessible to people who want it, AND DON'T TREAT THEM LIKE CRIMINALS most people will be happy to pay for your product. The ones who don't want to pay even then? You really weren't going to make any money off of them anyway.
Just to add to this: The value of the software goes down when things like copy protection make it difficult to maintain. I still don't get how making software have less bang-for-the-buck will mean more money coming in. When you use something like DRM where you have to keep a staff of people on hand to answer phone calls for unlock codes, as time goes by, your profit on each copy sold is getting eaten away. I really don't understand how the industry got this way,especially considering that the fears of badly-timed piracy has never actually sunk a bit of software.
They really need to quit trying to solve the 'problem of piracy' before they piss off the people handing them money and making that little prophecy come true.
Not that I think WP7 doesn't deserve some praise... but/. really needs a filter to prevent ACs and UIDs > 1,600,000 from getting 1st-2nd-3rd post on articles.
Though I agree that the shill posts were annoying, wasn't that the whole point of the moderation system? That way the problem can be taken care of without Slashdot having to develop Mcafee anti-virus like rules to keep trolls out?
I know you're being facetious, but what exactly is the basis for the premise that people who disagree with the way Apple does something are insulted and ridiculed?
A GPS is superior to a map but does not replace it, and becoming reliant on a GPS to the point where I do not consult or bring a paper map is foolhardy.
Are you in danger of using a GPS so much you'll forget how to read a map?
Except of course unless you actually care for gaming. So you can run Excel on your TV, that's nice. How will you play Gears of War 2 though? Or Gran Turismo? Or Zelda?
I'm not the only one that feels that PC Gaming only has three genres: "Shooting", "Driving", "Micro Managing".
Hmm, let's see. How about running all your PC applications?
From the couch? Got a practical example?
I will turn your question around: What benefits does a console offer that a PC doesn't?
- Broader variety of games. - Direct, simple, couch-friendly controls. - No install, put disc in and play. - Small form factor. - Fewer cables/Clutter. - No endless updates. If you have the console, the game just works. - On when using, off when not, not some limbo in between.... etc.
But if you really need more performance than a netbook can offer you don't need a console at all.
The big big big problem I have with this is the thought of having a keyboard and mouse on my lap while sitting on the couch. What you're describing is replacing a dedicated device with a general purpose one. As nerds, we're no strangers to the pros and cons of this. With what you're describing, you've spent more money on the hardware, more time on the configuration, and more time on the maintenance, and the difference in benefits between the two isn't that severe. I can easily see, however, lots of time fiddling or waiting for it to work. Couch gaming really isn't that compatible with that concept.
The ability to play any video codec, browse the web, play mods, and do other tasks impossible on a console?
Between Netflix, a huge DVD collection, my smart phone, and the headaches involved with running a PC like this, the only real compelling argument here is the ability to play mods. This is just my opinion, of course, but I'm not exactly rushing to Newegg.
Considering that these leaps in eye candy are only possible with the current state of PC graphics, we wonder how long consoles will be the target platform for development of blockbuster games."
Wow... just wow. I guess the successes of the DS and the Wii weren't mainstream enough for these guys to notice.
What about putting the PC in the living room, jack it to the TV if its screen is larger than the PC's, and plug more than one controller? There are infrared peripherals for PCs, there are HDMI/SVGA/S-Video/Whatevs sockets, there's everything.
Besides the higher price, bulkier setup, and all the issues related with maintaing a PC, what other benefits do you see here that a console doesn't offer?
Obviously people that feel Apple has been successful with DRM have failed to see what the public is doing with such jailbreaking tools as Green Poison...
They 'fail to see' because there ain't a lot of people around to be seen.
"Apple proved you can cut down on piracy with DRM with their App store for the iPhone and iPad."
No they didn't; they did it with pricing and convenience. The somewhat-loosely-restrictive DRM on Apple's wares is easily broken. What the iTunes and App stores have shown is that if the prices are perceived as reasonable, and the DRM doesn't get in their way (much), people will not bother with piracy.
It's not just the prices. If I purchase an app for my iPhone, my iPod and my iPad also gets a license for it. They've increased the value of the software by doing that, and it's a lot more fair to boot. They've lowered the risk of purchasing the software, which is the opposite of what a lot of other companies do when they get DRM involved.
Basically what I'm trying to say in support of your statement is that it's all about value. If an app costs $5.99, the actual value of that price changes depending on how long it's likely to be a useful app. I'd rather pay $60 for a game like Spore using Apple's policy than $50 for EA's "you can only install it five times" mandate.
I am selling an iPhone game at 0.99 $ and there's still people pirating it. Does it have to be even cheaper?
No, it has to be fun. Notice lots of other apps are selling quite happily at higher prices?
You're still not entitled to money, you have to delight customers to get it.
Pirated software is free. There is no way to compete with that at any price.
Yet plenty of games, music, and movies have been quite successful despite pirated copies being available before the official release.
Face facts: People are willing to pay for stuff. If we were the big stingy tight asses these industries all thought we were, Starbucks would never have been a massive success and iTunes would simply be a bit of trivia only Slashdotters would be aware of.
if you charge a fair price for the product (which is fair for the market concerned), make the product easily accessible to people who want it, AND DON'T TREAT THEM LIKE CRIMINALS most people will be happy to pay for your product. The ones who don't want to pay even then? You really weren't going to make any money off of them anyway.
Just to add to this: The value of the software goes down when things like copy protection make it difficult to maintain. I still don't get how making software have less bang-for-the-buck will mean more money coming in. When you use something like DRM where you have to keep a staff of people on hand to answer phone calls for unlock codes, as time goes by, your profit on each copy sold is getting eaten away. I really don't understand how the industry got this way,especially considering that the fears of badly-timed piracy has never actually sunk a bit of software.
They really need to quit trying to solve the 'problem of piracy' before they piss off the people handing them money and making that little prophecy come true.
There is no 'stopping piracy'. You can't. "Satisfy customers", instead.
Not that I think WP7 doesn't deserve some praise... but /. really needs a filter to prevent ACs and UIDs > 1,600,000 from getting 1st-2nd-3rd post on articles.
Though I agree that the shill posts were annoying, wasn't that the whole point of the moderation system? That way the problem can be taken care of without Slashdot having to develop Mcafee anti-virus like rules to keep trolls out?
http://gizmodo.com/#!5781040/see-the-japans-massive-underwater-earthquake-ripple-across-the-world -- Watch the video on this page, it might provide a little insight into how the waves travel. I didn't understand why Los Angeles wasn't given a more serious warning until I watched it. (I'm extra surprised that they were able to tell in advance that would happen...)
oh fuck off you pedantic prick
Using my +2 to second this.
Be safe and stay well, man.
Also, common sense might help...
Not really... we're so smart that common sense doesn't apply. That's why we react with hostility when somebody uses improper grammar or spelling.
Was it sealed for a year?
I know you're being facetious, but what exactly is the basis for the premise that people who disagree with the way Apple does something are insulted and ridiculed?
Popularity-fueled-caricature.
Title had me confused with Cisco's IOS. Can we use proper names next time (iOS)?
How many people live with you in your cave?
A GPS is superior to a map but does not replace it, and becoming reliant on a GPS to the point where I do not consult or bring a paper map is foolhardy.
Are you in danger of using a GPS so much you'll forget how to read a map?
Oh yeah, the diversity of PC games is sooOOOoo remarkable.
If you have a PC you don't need a console.
Except of course unless you actually care for gaming. So you can run Excel on your TV, that's nice. How will you play Gears of War 2 though? Or Gran Turismo? Or Zelda?
I'm not the only one that feels that PC Gaming only has three genres: "Shooting", "Driving", "Micro Managing".
- No endless updates. If you have the console, the game just works.
How cute. :)
I should have prefaced that with "I own a Wii". :D
Oh well.
Hmm, let's see. How about running all your PC applications?
From the couch? Got a practical example?
I will turn your question around: What benefits does a console offer that a PC doesn't?
- Broader variety of games. ... etc.
- Direct, simple, couch-friendly controls.
- No install, put disc in and play.
- Small form factor.
- Fewer cables/Clutter.
- No endless updates. If you have the console, the game just works.
- On when using, off when not, not some limbo in between.
But if you really need more performance than a netbook can offer you don't need a console at all.
The big big big problem I have with this is the thought of having a keyboard and mouse on my lap while sitting on the couch. What you're describing is replacing a dedicated device with a general purpose one. As nerds, we're no strangers to the pros and cons of this. With what you're describing, you've spent more money on the hardware, more time on the configuration, and more time on the maintenance, and the difference in benefits between the two isn't that severe. I can easily see, however, lots of time fiddling or waiting for it to work. Couch gaming really isn't that compatible with that concept.
The ability to play any video codec, browse the web, play mods, and do other tasks impossible on a console?
Between Netflix, a huge DVD collection, my smart phone, and the headaches involved with running a PC like this, the only real compelling argument here is the ability to play mods. This is just my opinion, of course, but I'm not exactly rushing to Newegg.
about HTML 5! Is it really gonna make any of you happy?!? Here's an idea: forget about new tags and focus on getting drunk and fucking some new women!
Tell us about the drinks you drank and the new women you nailed after clicking submit!
Considering that these leaps in eye candy are only possible with the current state of PC graphics, we wonder how long consoles will be the target platform for development of blockbuster games."
Wow... just wow. I guess the successes of the DS and the Wii weren't mainstream enough for these guys to notice.
What about putting the PC in the living room, jack it to the TV if its screen is larger than the PC's, and plug more than one controller? There are infrared peripherals for PCs, there are HDMI/SVGA/S-Video/Whatevs sockets, there's everything.
Besides the higher price, bulkier setup, and all the issues related with maintaing a PC, what other benefits do you see here that a console doesn't offer?
Sure, if you only like games where you shoot.
Woosh.