No love for one of the most epic soundtracks of all time, Shadow of the Colossus? It's been on my main playlist for years; I listen to it whenever I need to get pumped up for something.
Yes, I have. It's actually where I got the idea. There's plenty of videos out there, including a few Garry's Mod contests. But it still sheds no light on how to combat the absurdly random physics engine.
I'm trying to construct a Rube Goldberg device (see http://www.rubegoldberg.com/html/gallery.htm) in Hammer, which is Half-Life's level designer, but I'm running into one major problem. The HL2 physics engine does whatever the heck it wants! I'll load up a map, and the entire device will work fine, but then I'll load up the SAME map again and, for example, all the dominoes will immediately fall over, as though hit by a sudden gust of wind! Even more oddly, objects affected by a trigger will respond variably. A barrel, suspended in midair, that is dropped via a remote trigger, will land with a different orientation each time the trigger is activated! This indeterminateness makes it nearly impossible to create an extensive physics project in Hammer. Garry's Mod, interestingly, seems to be more reliable, but it takes away some of the satisfaction (it's basically like using a wizard).
If anyone has any idea how to fix this problem, or even any more knowledge of the situation, -please- let me know.
It's all due to the properties of chance, I'd say. The chances are quite good that someone would have made the joke within an hour of the original post. Also, the chances are that if someone did make the joke, anyone else that had the idea henceforth would read it and refrain from posting. Estimating that it would take about a minute to check for a similar post, click the reply button, type the message and press submit, there's about a 1/60 chance (following my first inference) that two nearly identical posts would be submitted at the same time.
Actually, now that I think about it, those are the chances that the posts would be a minute apart, not that they would be posted within the same timestamped minute. So the chances are smaller, but they're still not absurd.
Actually, now that I further think about it, my math is probably horribly wrong in every fashion. But I'm still convinced it's entirely decided by probability!
I've watched the e3 video a couple times, and done some further research (although there isn't much to be had), but I'm still quite undecided about one of the game's aspects.
Personally, I hope the "sandbox power", i.e. the ability to completely shape the universe to your liking, will be rewarded very gradually. It seems kind of silly to play the first half of the game struggling to evolve and become the dominant species, then suddenly have the power to destroy planets.
Or, perhaps, allow two different modes of play: in one, you have ultimate power over the world from the start of the game, like in The Sims (where you can control nearly everything that happens in the world, and there are few outside forces to affect your changes). In the other, you have power over only yourself (and your race, if you're far enough in the game). You're not necessarily told what to do and how to do it, but failure to act correctly may slow your evolutionary growth. There are outside forces that can greatly hinder, or even terminate, the game.
I guess I'm just hoping one can highlight the action parts of the game, rather than let it turn into SimUniverse.
No love for one of the most epic soundtracks of all time, Shadow of the Colossus? It's been on my main playlist for years; I listen to it whenever I need to get pumped up for something.
At least, that's what Queen Victoria would say.
Yes, I have. It's actually where I got the idea. There's plenty of videos out there, including a few Garry's Mod contests. But it still sheds no light on how to combat the absurdly random physics engine.
I'm trying to construct a Rube Goldberg device (see http://www.rubegoldberg.com/html/gallery.htm) in Hammer, which is Half-Life's level designer, but I'm running into one major problem. The HL2 physics engine does whatever the heck it wants! I'll load up a map, and the entire device will work fine, but then I'll load up the SAME map again and, for example, all the dominoes will immediately fall over, as though hit by a sudden gust of wind! Even more oddly, objects affected by a trigger will respond variably. A barrel, suspended in midair, that is dropped via a remote trigger, will land with a different orientation each time the trigger is activated! This indeterminateness makes it nearly impossible to create an extensive physics project in Hammer. Garry's Mod, interestingly, seems to be more reliable, but it takes away some of the satisfaction (it's basically like using a wizard).
If anyone has any idea how to fix this problem, or even any more knowledge of the situation, -please- let me know.
It's all due to the properties of chance, I'd say. The chances are quite good that someone would have made the joke within an hour of the original post. Also, the chances are that if someone did make the joke, anyone else that had the idea henceforth would read it and refrain from posting. Estimating that it would take about a minute to check for a similar post, click the reply button, type the message and press submit, there's about a 1/60 chance (following my first inference) that two nearly identical posts would be submitted at the same time.
Actually, now that I think about it, those are the chances that the posts would be a minute apart, not that they would be posted within the same timestamped minute. So the chances are smaller, but they're still not absurd.
Actually, now that I further think about it, my math is probably horribly wrong in every fashion. But I'm still convinced it's entirely decided by probability!
It's homo sapiens, which is Latin for wise man. Homosapien doesn't even really make sense. (Sorry, I need to make my study of classics useful)...
I've watched the e3 video a couple times, and done some further research (although there isn't much to be had), but I'm still quite undecided about one of the game's aspects.
Personally, I hope the "sandbox power", i.e. the ability to completely shape the universe to your liking, will be rewarded very gradually. It seems kind of silly to play the first half of the game struggling to evolve and become the dominant species, then suddenly have the power to destroy planets.
Or, perhaps, allow two different modes of play: in one, you have ultimate power over the world from the start of the game, like in The Sims (where you can control nearly everything that happens in the world, and there are few outside forces to affect your changes). In the other, you have power over only yourself (and your race, if you're far enough in the game). You're not necessarily told what to do and how to do it, but failure to act correctly may slow your evolutionary growth. There are outside forces that can greatly hinder, or even terminate, the game.
I guess I'm just hoping one can highlight the action parts of the game, rather than let it turn into SimUniverse.