Spore Is EA's New Ace
BusinessWeek reports on EA's Next Big Thing. From the article: "EA is stumbling, and a big part of its time-tested strategy is about to change. The company hopes that its next mega-franchise will revolve not around a football star, a boy wizard, or a dashing British spy, but...a microbe. The game is called Spore. Developed by Will Wright, the creator of SimCity and The Sims, it lets players design an invertebrate in its primordial stages and then guide its evolution until the creature's offspring develop into a thriving civilization with cities, religion, and spaceships. EA's ambitious goal is to create more such innovative, internally developed games while lessening the company's dependence on professional sports and Hollywood movie franchises."
Spore video on Google: http://video.google.com/videoplay?docid=8372603330 420559198&q=spore
From what I've seen, Spore looks to be awesome! Simply huge! I wonder, though, when it will be done - From what I've heard it's been developed on for a LONG time. From the video, it looks fairly complete, though!
Any technology distinguishable from magic, is insufficiently advanced.
Video of Will Wright's Spore Demo (~35 min): http://video.google.com/videoplay?docid=8372603330 420559198&q=spore
PA's take: http://www.penny-arcade.com/comic/2005/05/27
It's so much more attractive / inside the moral kiosk.
I'm surprised to see people going in the opposite direction that GTA did insofar as raciness considering they had the most successful game. Perhaps it wasn't just GTA's R-ratedness that made it such a hit but the quality of the game itself, and it appears that EA and other companies agree if they're making games about microbes in lieu of cop/whore/pedestrian killer games.
How long until the lunatic right fringe elements start screaming over the subject matter, or until Jack Thompson files a (doomed to fail) lawsuit on the grounds that it dehumanizes human life and makes kids into killers who think their victims are nothing more than petri-dish bug projects?
From now on, I buy only Intel.
Electronic Arts: A Radical New Game Plan
The gaming giant is ditching tired tie-ins for more daring, interactive video game ideas
Video game giant Electronic Arts Inc. (ERTS ) had a very simple formula for success: base a product on a popular sports or movie franchise, spend a fortune marketing it, and then push out a new version of that game year after year. The strategy netted big bucks with games based on the Harry Potter, James Bond, and Lord of the Rings movies, as well as with EA'S Madden NFL series. It also delighted investors with a reliable stream of revenue in the notoriously hit-or-miss video game business. In 2005, the company landed the No. 34 spot on the BusinessWeek 50 list of top corporate performers.
But now EA is stumbling, and a big part of its time-tested strategy is about to change. The company hopes that its next mega-franchise will revolve not around a football star, a boy wizard, or a dashing British spy, but...a microbe. The game is called Spore. Developed by Will Wright, the creator of SimCity and The Sims, it lets players design an invertebrate in its primordial stages and then guide its evolution until the creature's offspring develop into a thriving civilization with cities, religion, and spaceships. EA's ambitious goal is to create more such innovative, internally developed games while lessening the company's dependence on professional sports and Hollywood movie franchises.
SLUGGISH SALES
The plan is nothing if not challenging. It's forcing EA's president of Worldwide Studios, Paul Lee, to rethink the way the company creates games and to figure out a way to transform a risk-averse organization known for its operational efficiency into a hotbed of creativity. Lee has little choice. Movie studios and sports leagues are driving the costs of licenses higher, while video game sales have stayed sluggish. Making matters worse, EA flubbed its debut on Microsoft's new Xbox 360 console, failing to grab its usual No. 1 market share and losing out to smaller competitor Activision (ATVI ) Inc. Although the company's revenues, an estimated $3.3 billion to $3.4 billion for the fiscal year ending on Mar. 31, remain more than twice the size of its next-largest U.S. competitor, it has either lowered or missed its earnings guidance for the past six quarters. The reasons include delayed games, higher-than-expected development costs, and disappointing sales of key titles.
To reverse the slide, Lee needs the EA home team to hit a few home runs. He wants to push the number of games based on internally created concepts above 50% of EA's total portfolio in the next 12 to 18 months, from about 30% today, and create at least one new franchise a year. The company is aggressively snapping up marquee talent ranging from award-winning game designer Doug Church to movie director Steven Spielberg, who will consult on the story lines of three original games. It is also building a brand-new development studio in Montreal that will focus entirely on cooking up new, original titles. With some $3 billion in cash and zero debt, EA is also eager to acquire independent studios.
At the heart of the Redwood City (Calif.) company's mission is figuring out how to inject creativity into its 6,100-employee operation without losing control. Most development houses typically rely on tightly knit groups of 40 or so programmers, artists, and designers, who focus on one game from start to finish for 12 to 18 months. Many such studios are wholly owned by large game publishers but have tremendous autonomy. And these little outfits have created some of the most imaginative and best-selling games today, from the Grand Theft Auto series, which came out of Take-Two Interactive Software Inc. (TTWO ) subsidiary Rockstar North (TTWO ), to Halo, which was created by Microsoft Corp. (MSFT )-owned studio Bungie. Studios in this model "create an environment where creative control goes without question, and the voices around the table are all supporting the same vision," says John Riccitiello, a former
Seriously, the game has been in development for quite a while, and there has been no news of late of a potential release date. I'm excited about the game, sure, but until it comes out, I don't care if EA thinks it is going to save them or not.
Or really something new?
That would be something new for EA.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Reminds me of a "far side" cartoon: Movie Concepts Walt Disney Never Brought to Cinema: :)
"Bert the adventurous amoebe"
"Andy the sandworm"
etc
molmod.com - computing tips from a molecular modeling
with Will Wright himself narrating whats going on. It's over at google video. It's 35 minutes long, but it looks to be an amazing game and there's a lot of humor in Wright's presentation. Give it a watch if you've got 35 minutes to kill.
-Nis
Billy and the Intelligent Design workshop.
They had to tone it down a little.
http://video.google.com/videoplay?docid=-262774490 184348066&q=spore
It's about 35 minutes long, but it's pretty sweet.
Conservatives feel that Spore will open the way to fully immersing our youth into the Intelligent Design movement.
and then guide its evolution until the creature's offspring develop into a thriving civilization with cities, religion, and spaceships.
Game sponsored by the Intelligent Design Network.
Build a man a fire, he's warm for one night. Set him on fire, and he's warm for the rest of his life.
I hope EA can pull it off. I remember when they were a young company and had some innovation. Now I pun there motto to "Crap! It's in the game." They have become the masters of cookie cutting. Although the game idea does seem to bear some resemblance to Seaman that Sega put out back in the day. let's see if they cann make a game with no cookie cutters included.
I eat Karma for breakfast, lunch, and dinner. That's why I don't have any.
"Innovative" and "franchise" are incompatible terms. A franchise, after all, is exploiting an existing idea, and is all about "same". A game like Spore, should it be succesful, will be succesful because it is unique, not because there are a zillion and one Spore-a-likes.
On whether the game will be succesful; it's essentially a new gametype (or mix thereof) by an industry vet, it's being hyped to hell and back, and it's got the backing of EA. I hear echoes of Black and White, and the echoes do not sound good.
I wonder if Spore will have an Intelligent Design cheat code that would skip you right to homosapien and win the game.
Where does the school board find them and why do they keep sending them to ME?
Creativity from EA?! NO WAY!
This is just the game I was waiting for! I was wanting to spend my gaming money on Hellgate London... but screw that. I want SPORE! This is exactly the thing that will pull EA away from the brink! No, really. /I don't think my sarcasmkungfoo is strong enough for this one.
MadOgre.com
...having seen the demo video on Google video. Not so much in the structure of the game itself, but because I keep thinking
“It's all very pretty, there's nice graphics, an impressive grand concept and whatever... but is there a compelling game in there?”
And given the state of reviewing these days, a glowing review from a "reputable" source means nothing to me any more.
FIX BATTLEFIELD 2!!!
This sounds a lot like the game E.V.O. for the SNES. you guide a little fish through the trecherous waters and eventually evolve into the fish or land creature of your choice..
Its not EA's new ace. I dont give any credit to a company that BUYS good ideas and claims them as their own.
Will Wright is the mastermind of this one. Its Will Wright's next smash hit.
Screw EA, if they had their way, we'd all be buying 6 sports games a year, every year, and thats it.
EA is doing its part to provide slashdot with the weekly 'video games in a slump?' stories.
Will Wright is like a recently eaten explorer trapped inside a monsters body.
http://www.thesporezone.co.uk/screens/index.php?ID =1
http://www.spore.com/screenshots.php
molmod.com - computing tips from a molecular modeling
Sounds like Sim Earth meets Civilization. Could be cool. Here's hoping we see a cameo from the monolith again.
A-Bomb
Hmm, this game sounds like Evolutionay propaganda to me. I demand that the game include a "truth" mode where your civilization simply appears as fully developed humans (minus one rib in the male model) and goes from there. :)
Actually, that would be a clever little joke on the creator's part. Perhaps include a "-dogma" commandline switch that does just that. If they really wanted to get some reactionary types mad, they could even include various modes for all of the crazy creation myths from various world religions.
I read the internet for the articles.
But when questioned about the recent exclusivity rights to NFL teams and the James Bond franchise, the PR rep paused briefly before screaming "Look, behind you!" and bolting out the door.
If you look at the other new game they mention, it's yet another Medal of Honor game. Wow, a company like EA is really innovating by changing the way its employees work to churn out the fiftieth iteration of a proven franchise! How wonderful.
In reality, EA has Will Wright so they're guaranteed at least some innovation. Aside from that, I see nothing to suggest they're actually interested in innovating too much.
Another game like Undying. Maybe even an Undying II. Because that game is really and truly fantastic. Except for the very end, which is really and truly ghey... but the rest of the game was great. /FPS Horror Fan
MadOgre.com
Didn't we just go over that concept on /.? But I'm sure THIS time the preview is totally accurate :)
And you get to be the Designer.
Except for ending slavery, the Nazis, communism, & securing American independence, war has never solved anything.
It may be EA, but it is also Maxis, wich is cool. Btw, Maxis are the cool guys who did things like sim city, not pump out lame shooter after lame shooter.
The video links people are posting are about a year old. So yeah, they're cool, but they're nothing new, and we haven't heard a peep about the game since then.
This feels like some early level of Spore, very fun game.
:)
http://intihuatani.usc.edu/cloud/flowing/
Enjoy
I know it's a tenuous link at best... but this game really reminds me of "EVO Search for Eden" which was an old game on the SNES with a similar concept... You start out as a fish, and you eat smaller animals to gain points, you then use these points to evolve your character. The game went through several stages (Fish/Dinosaur/Bird etc) and was great fun! Hopefully SPORE will be just as - if not more -fun!
Schrodinger's cat- A cat is put in a sealed box. Attached to which is a radioactive nucleus and a canister of poison gas
I quit playing games awhile back because I was sick of the selection being limited to Hollywood Crap, Sports Crap, and tired FPS. Let's get back to the innovative games that are fun to play instead of just franchising the same old shit.
In other word this will be roughly in concept Sim Earth 2, where you would start really low (well maybe not spore but nearly) go up to develop new species, up to one getting sentient and at the very end the city go into space. Also you could turn the sun up, make some experiement in climat etc... Certainly not inovative, but if really well done (GOOD GAMEPLAY without too much accent on big flashy grafrics) then I see it as a hit.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
Spore: Hot Date
Spore: Bustin' Out
Spore: Nightlife
I was an avid fan of Outpost but the game had some serious bugs that were never fixed. Outpost 2 came out and killed the game concept, turnign it into an early Age of Empires like RTS. Maxis had, at the time, a new game under development called Sim Mars whichi looked like what Outpost was supposed to be only better. I was exicted and couldn't wait to play the game then it was quietly killed. Apparently Maxis was developing this new game, the Sims, and Sim Mars got the axe. The Sim franchise had some very fun alternatives that never really caught on (Sim Ant, Wim Earth ayone?) but with the recent interest in sending a manned mission to Mar, perhaps EA coudl revive this game.
I mean, after all, this game is about EVOLUTION! The horror!
Unless of course there is some way to do god-like things like planting an Adam and an Eve somewhere... which, of course, would be kinda blasphemous...
Guess EA can't win that one 'gainst the religious right, huh?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I love the dicotamy of evolution leading to religion! That's gotta rub a ton of religious folks the wrong way, but file me into the camp that says this is EXACTLY how it happened in the real world. Kudos to EA!
fak3r.com
As I recall, there was a SNES game named EVO that featured the exact same evolutionary concept. Though I decided not to evolve past the 'massive deadly dinosaur' stage and was eventually made extinct by superiour beings just as I realised it was time to move on. Hey wait, that reminds me of...
If anything, the game promotes Intelligent Design. Depending on who's playing, though.
'For we walk by faith, not by sight.' II Corinthians 5:7
It will mean EA will rush the title out before it's as finished and polished as it should be. Giving us another Black and White 2 fiasco.
so here is my idea for EA. I think they should change madden releases to bi-yearly, with a $5 or so roster update/patch in the off-years. The huge pool of resources poured into madden every year could be directed into these smaller home-grown projects.
Will they lose money? I dunno. They'll make money on their roster update, that's for sure. And if they create a few gems with those reallocated resources, they're opening up loads of future franchise possibilities.
so the choices are to continue to cash-in now, or to plant these seeds for the future.
One of the things I am concerned about is that while it is absolutely fantastic how they plan on integrating the content of other players into your worlds....I want a method to limit the inclusion of that content to just my friends. Which sounds more fun to you....having a little "survival of the fittest" contest with random creatures from people you have never met, or having a biological death-match against the creations of your circle of friends? If anybody knows of the details of this aspect, please by all means fill me in.
Also, recently on Fark I saw a game posted that bears a striking resemblance in gameplay to the first level of Spore (as demonstrated in the video). This is called Flow and is quite excellent...albeit not finished. Still very fun to play through though.
Flow
Buy Steampunk Clothing Online!
> EA's ambitious goal is to create more such innovative, internally developed games while lessening the company's dependence on professional sports and Hollywood movie franchises."
This is great news. EA is massive and their focus affects the whole gaming industry. I always hated all those boring EA sports titles and dull titles that just cashed-in on having the same name as the latest movie.
It's been done.
I don't see how this is anything new. EA's "time-tested strategy" (if you can somehow call a mere decade time-tested; completely ignoring the previous decade of the company's existance) is going safe for things. Sure, the context might be slightly off, but the gameplay itself isn't exactly new. Further, betting that the designer of the highest selling computer game ever is going to produce a winner (even on name recognition alone) doesn't strike me as a terribly risky call.
EA, yeehaw, gonna ruin yet another genre!
The Japanese portable mania means that local software companies are about to pour huge R&D resources into PSP and DS development - this in turn will drive further sales in Europe and USA. If PS3 gets delayed to 4Q 2006, the Xmas sales of this year will be dominated by portable titles. EA shouldn't concede this market to Japanese houses - low development costs mean that portable hits are wildy profitable.
More Info can be found at gamingsteve.com . That guy was one of the firsts to report about this game, has a section in his podcast dedicated to it and Will Wright even posts in his forum.
EA best stick to shoveling out more sims expansions. Spore is _not_ going to be a mass market hit.
If so it would be hilarious if they included the Norse mythology. Giant cosmic cows & people coming out of salt/armpits/etc & skulls being used to create the firmament!
I think that while, yes, they are taking a "chance", they are betting on something big and innovative coming from someone who has already proven himself, Will Wright. It's not like they're banking on some indie-born game from some students who have no track record. It's like saying a studio is gambling on Steven Speilbergs latest project even if that project is a little "out there". It's different, but it's friggin' Steven Speilberg, so odds are it will be good.
Regardless, I think I'll be looking forward to Spore - it looks very interesting!
For those of you who never played Sim City (> 1), you may not understand/agree with this post...
Anyone care to guess what the system requirements will be for gameplay that doesn't blow? Seriously, I can barely tolerate Sim City 4, on an AMD64 3500+ (2.2gHz), 2GB RAM and a GeForce 6800 (ultra? Don't remember).
1.) I cannot run at the resolution of my monitor (1600x1200)
2.) At the next lower resolution, it takes about 2 seconds to re-draw the screen when I zoom in or pan.
The game is not that computationally complex. It is simply poorly coded. Compare the graphics of any current FPS game or MMRPG. The math behind the city isn't (or shouldn't) be that significant either. *REAL* world modeling, yeah, thats a bitch of a linear algebra problem. But for a game? No.
I dunno. The game looks cool enough (Spore). If they make it playable I might even buy it. But I hold no hopes.
If you watched the Spore intro at the (developers?) conference (check for google video) you'll notice the lead programmer mention the problem with content, how much it costs, how much people demand etc. etc. He goes on to say that content is not the solution to making a game good. Fast-forward to the end of the talk- all he can talk about is content, how the game will be incredible because of all the user content, content stored in small procedures, content shared instantly, etc. etc. I thought he said content wasn't the answer? Found that odd.
I'd predict that the 12th time you fly off and nuke/capture/(insert ability from ladder here) another planet of mutant chickens/care bears/t-rexes that someone else created, that the game gets old- fast.
How about making the *rules or mechanics of the game* procedural, and creatable/modifiable by the user?
only infrmatn esentil to understandn mst b tranmitd
Spore is going to be a monster hit. The video is from a year ago. Knowing Will Wright, it has probably evolved a long way since then.
Anyone else play SimLife, which was a kind of very primitive precursor to this? I bought it, along with all of the other Maxis sim-titles way back when, and spent a long while playing it, but found it frustrating in the end because the complexity was not well handled and every scenario seemed to decompose into a monoculture or a mass extinction. If Spore can nail all that, it will be a massive winner. It will also prove WW's point that procedural content is better than created content.
What I like about WW is that he seems to have thought more deeply about the concept of play than anyone else I can think of in the videogame realm. His are the games you don't feel bad giving to your kids (in fact I don't feel bad about giving most games to my kids).
I'm not wrong. You haven't thought about it hard enough.
ummm... blah stuff blah, ummm..., blah blah stuff, ummm..., blah blah blah, ummm...
Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
I was hoping that Maxis would talk to Valve and get it out on Steam, but no such luck. Oh well, I'll buy it anyway.
How many people can read hex if only you and dead people can read hex?
So their new strategy is to actually develop games?
The mind boggles.
Expect layoffs.
Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
just wait until stephen colbert gets ahold of this video and applies some "truthiness" to it. maybe he'll invite will wright on as a guest. now that would be some good tv.
spore = singapore?
The Ironic thing about the evolution in this game is its guided by a creator (the user) so it doesn't really propagate evolution, but inteligent design.
damn i cant wait for this game
ive been searching every other week for more information on it but they just havent told us much
they had a badass demo of it at GDC like.. a year ago now?
can't wait to see what theyve done with it and when it will come out.. i hope they work some sort of real time multiplayer into it, and more gameplay at the 'outterspace' level
"EA's ambitious goal is to create more such innovative, internally developed games while lessening the company's dependence on professional sports and Hollywood movie franchises."
EA didn't do shit, they should count their blessings Will Wright chooses to keep them in his company, not the other way around.
The most interesting aspect I saw during the video was Wright's comment on the fact that traditionally in games you start off with a sandbox mode, or trial run through, which are used to learn the rules, and develop some strategies. In Spore though you work through the creature creation mode, then once you at the city and world management, the building and vehicle modes. Then finally after you have conquered your little world. You can use other planets in your solar system and then galaxy as your sandbox to try out new designs and just test what works, or as Wright shows take revenge on all those pesky critters that pissed you off in your early years. Its a family friendly version of Bully ;)
Weak sauce. I've been doing this with the gunk that falls out of my keyboard for years.
I'm not very familiar with The Sims, but you should probably watch the video before declaring it the same.
quite similar to this and a pretty good game. Get it!
To me, this game seems a bit like Sim Earth, a 1990 release by Maxis. In Sim Earth, you controlled a planet to develop various microbes into life forms, and see what life form became the dominant one.
Sure, this game is going to focus more on the life form than the planet, but it has a certain ring to it.
Sim Earth was fun, if tedious. The Maxis website has a tiny mention of it being released in 1990, but they don't list the game for sale today, even though it goes to the EAstore.com website.
when it was called SimLife/SimEarth
Is Hell freezing over?
It's a game. It doesn't demonstrate anything, pro-ID or otherwise.
useless pic:
http://nosebreaker.com/66666_visitors.JPG
http://www.penny-arcade.com/comic/2005/05/27
What a surprise! /. before.
EA is willing to break the mold to save a few bucks. Gee, I've never seen that on
Step 1. Steal underpants.
Step 2. Force salary employees to work long hours (70+wk), milk customers with expansion packs for every freaking game, and make games that don't require franchise fees.
Step 3. Profit!
I hear and I forget. I see and I remember. I do and I understand. -Confucius
This game requires one to mate to have offspring. What about artificial insimination*? What about adoption? Do the individual creatures have the ability to be "born with" tendencies to love one of the same gender? Can those homosexual creatures then be able to procreate with other means? I think the gays of the gaming world should unite and boycott the game because it does not seem to allow for their sexual preferences as well.
Of course, it would be hard to evolve without being able to produce offspring. Guess the gays are screwed either way.
Get off the right/left wing crap. It's a game. sarcasm implied
Self proclaimed wannabe geek. You know how it is. Most of us who read this stuff probably fit in that category.
I wish Maxis was still independent. ... see The Sims - and now Spore).
After playing many other EA titles I've come to equate EA with poor quality (Battlefield 2 was coded by monkeys I'm sure of it - lets check the game version the server is running *after* we take 10 minutes to load everything!). With the only exception being Maxis produced titles.
It's sad that EA gobbled up such a great little company and is now exploiting them to make money for themselves (although I'd bet they treat Maxis very well because they're a big money maker for EA
Will Wright should quit and start a new company. Or Google should hire him (Google Games!?).
Find Escorts, Strippers, Massage Parlours, Swingers
As much as I dislike EA, you have to remember that they ARE one of the old-school publoshers, and there was a time when they were the premiere game publisher - not in quantity, but in quality. They really are one of the companies that is responsible for making the game industry as big as it is now.
That being said, their dependency on Madden 25 and Medal of Honor 15 will only hurt them in the end. If they see that before it's too late, more power to them.
I've watched the e3 video a couple times, and done some further research (although there isn't much to be had), but I'm still quite undecided about one of the game's aspects.
Personally, I hope the "sandbox power", i.e. the ability to completely shape the universe to your liking, will be rewarded very gradually. It seems kind of silly to play the first half of the game struggling to evolve and become the dominant species, then suddenly have the power to destroy planets.
Or, perhaps, allow two different modes of play: in one, you have ultimate power over the world from the start of the game, like in The Sims (where you can control nearly everything that happens in the world, and there are few outside forces to affect your changes). In the other, you have power over only yourself (and your race, if you're far enough in the game). You're not necessarily told what to do and how to do it, but failure to act correctly may slow your evolutionary growth. There are outside forces that can greatly hinder, or even terminate, the game.
I guess I'm just hoping one can highlight the action parts of the game, rather than let it turn into SimUniverse.
Yeah, but they also did things like SimCity 4.
LOL! What a load of shit! I work there, it's not like that at all. Will had that deal when EA acquired Maxis. Basically he was in a position to get whatever he wanted and I chose wisely. That's why he and his team are off in their own little building.
That there will be no more Madden games? I am always eager to spend about $60 for John Madden saying X more catch phrases and adding TWO PLAYS!
It's the indy game developers that will be benefitting shortly folks.. Nintendo has it right by releasing a CHEAP dev kit so that indy developers can get in on the magic. Additionally you have companies like id Software releasing GPLed versions of their graphics engines so that people can make games easily and while the eye candy won't be AWESOME, it will be the gameplay that finally makes a comeback.
It's why I'm looking forward to Nintendo titles for the Revolution. The concept for their controller and their games have always been fun, regardless of how bad the graphics compare to other systems. If it's one thing Dvorak said partially right, it's that graphics are going to plateau, and then companies like EA will start feeling the hurt.
Oh that's right -- they already have.
The price is always right if someone else is paying.
Okay, I will bite. This sounds like Creationist-y propaganda to me. I demand that the game include a "truth" mode where the game was never actually written and just appears on my computer as a side affect of the randomness there within.
is, I sure hope they pull this off. Unfortunately the reality of EA being such a huge, slow moving, inefficient coroporation, they will probably end up writing a game where the goal is to raise a being from spore to a biped that is drafted into the NFL, likes to play golf on the weekends and is the worlds greatest Quidditch player.
This game has hit the headlines. Been waiting for further news on this title for over a year now. Really is an awesome prospect. FTR, EA has very little to do with the game... they're just publishing it AFAIK.
A block of code, sufficiently well-written, is indistinguishable from magick.
Creatures and creature 2 are the other evolutionary game.
Raph Koster outlines in his presentation titled Moore's Wall how, right now, the growing power of computers is making games prohibitively expensive to produce. As the power of the machine grows, there is pressure to utitlize the new power to improve on the presentation (mainly, the graphics) of the game, which makes the game a lot more costly produce without adding much in terms of gameplay, and usually resulting in a reduction in the amount of actual game content.
One way to break this trend is to utilize the increasing CPU power of PCs to procedurally generate content, or to assist the player in creating his their own content. Of course, our procedural algorithims and software have to improve a lot if it's going to be an important supplement (let alone replacement) to the traditional way of doing things, which is to have professional artists hand-craft everything.
In this regard, Spore looks to be a huge step in the right direction. We need more projects like Spore to mature the technology. The fact that EA seems to be recognizing Wil's genious and throwing their support behind his project is a good thing, if the suits at top see the promise of this kind of approach, it can only mean good things for the industry. EA was not exactly in love with the idea of The Sims before it was proven an unmitigated success, despite the fact that Will was already an acclaimed game designer well before that game's release. So, even if EA isn't entirely turning over a new leaf, at least they're trusting their golden boy enough to say that they're pinning their hopes on his newest experimental idea.
Spore has a good (though not novel) concept and appears to have a reasonable design, but that doesn't necessarily make it a good game or a popular game. Whether a game succeeds or fails, you only know once it's in the market.
But SimCity 4 is an excellent game, despite the fact it needs a Doom 3 speed CPU and GPU
Speaking as a full-on, 100% bible-believing Christian, I very very much would like to play this game. It's a game. It's not the real world. In that way, I see no reason to ban it, or whatever. Now, if the game claimed (which it does not) to represent the exact same structure as creation on Earth, then that's something else.
While I'm sure there will be some idiots out there who will not take a moment to review the game, and condemn it outright, I see no reason for this game to be "bad" or "threatening" to anything Christian. It's definitely NOT a booster to Evolution, in my opinion, because (1) behind it is an intelligent creator...you (2) it's very tongue-in-cheek in terms of characters, as well as colonization (3) it's very detailed for a game, of course, but compared to real life science, it's quite simplified, and (4) it's again, just a game.
So, just to once more try to deflate those who outright attack Christians because of some stereotypical pidgeonhole, allow me to be one of the first to say that I wholeheartedly endorse this game's innovative style, and will definitely be one of the first to purchase it (given that it won't require crazy-expensive upgrades to my hardware to run)!
So are they going to release a Linux version of the game?
I've not seen a single thing that leads me to believe this is going to be a revolutionary or even GOOD game. Frankly, any game claiming to provide an all-encompassing open-ended experience is a pure unadulterated lie. Please, someone explain why this is getting any attention at all. The press releases and marketing machine of EA is in full swing, but /.'rs are actually believing it???
In my years I've seen too many examples of how to poorly implement a scenario to believe a complete evolution of a civilization into morpg would be possible. Sim Earth to CIV? Ask yourself, how simple the game has to be to make that work. It would be TERRIBLE. One of many unlikely scenarios is Spore will be a puzzle game to level abilities of a single genetic line then onto a tradewars-like environment with your planet serving as base. Not that that's going to be much more fun. In any case, the initial development is all Single-player grind to get to abilities. Yay? Then onto a new playfield that has to keep 1 played from growing large enough to stomp anyone else and has to be able to run 24/7. Good luck with that.
Often wrong but never in doubt.
I am Jack9.
Everyone knows me.
I have been keeping an eye on this game since I first heard of it at E3. For those of you who want to keep up with this game, go to http://www.gamingsteve.com/ and check out the spore forum at http://gamingsteve.com/blab/index.php?board=12.0 , Will Wright and the developers often check what is written there.
So is it typical for businessweek to forward date its stories by a week, or have I stumbled upon some revolutionary new caching mechanism? The story's dated 3/20/06...
[ducks]
Is it not laughably ironic that INTELLIGENT people were needed to DESIGN a game about the evolution of mankind? Now who's the monkey's uncle, eh?
I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
Wow, is it just me or does the game description sound a lot like Maxis' old game SimEarth ?!
What exactly are you saying? That because we have a cool computer game that lets you design creatures that would NEVER survive in the real world by dragging and dropping limbs and horns, this is somehow proof that God designed the flagella and neural structure and whatever other complex subsystem ID idiots try to use in their broken logic? THIS IS JUST A GAME. It does exactly nothing to promote the idea of intelligent design.
Slashdot needs a "-1, Wrong" moderation option.
The Urban Hippie
Didn't he already do this?
Actually, that would be a clever little joke on the creator's part. Perhaps include a "-dogma" commandline switch that does just that. If they really wanted to get some reactionary types mad, they could even include various modes for all of the crazy creation myths from various world religions.
I for one am looking forward to the -noodly version, where Pirate Fish roam the seas, preventing Global Warming, as our Great Noodly One, the Flying Spaghetti Monster invisibly floats overhead.
My catma ate your dogma. Yum!
-- Tigger warning: This post may contain tiggers! --
We tend to rent games before we purchase them, and we came across this game while waiting for a good game to get in. The system is very similar to what is discussed for Spore, including manipulating the critters, as well as the menus for adding feet, weapons, etc.
Not sure about the the status of EA v. Sega, but the first line in the "Features" list talks about the "Patented Monster Editing System". The gameplay and graphics for Spore are very different, but the editing system appear to me to be too similar to be coincidence.
Skeptical Limericks
Why would that be "something else?" As you said this is just a game. Whether or not you agree with what it claims is no reason to ban it. The Bible Game claims that the biblical representation of Genesis is 100% truth and you don't see atheists storming the streets in protest. It's EA's right to make a game that claims whatever they wish, as long as that claim isn't outright slanderous.
Wasn't this game called 'Evolution' or something like that?
Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
err, registration?? pfff... no need to waste your time.
http://www.bugmenot.com/view.php?url=www.pqhp.com
have fun...
Haven't I already played this? On the bright side, though, I -loved- EVO, so Spore should be quite enjoyable as well.
Unpleasantries.
after watching the video, it's friggin amazing.. Can't wait until it's released.
[rant]
but when i hear EA this day all i think is
"EA it's in the game (and it should be fixed by the next update)"
The last 3 games that i have bought were all EA titles, and all contains serious bugs & issues (read online capabilities), and/or require too much work on the user side (read: the guy that play with you and suddenlty disconnect because he didn't/can't configure his router right)
i'm sorry but requiring the user to NAT TCP/UDP ports 8088 to 65535 (and beyond...) is not a solution for Joe Gamer.....
so before annoucing the next buzzword hit, fix your code and show some respect to your customers!
[/rant]
So long as they don't call the game "Magrathea" they'll be fine. And, who did they get to do the fiords?
=^..^= all your rodent are belong to us
Watching the linked to video There is a mating scene. How much do you want to bet that because of the Mating scene that it will be rated M for mature?
Look at About 8:30 sec into the video.
Procrastinating life a way at a rapid rate of speed.
That game taught me how to do a 360 one evening. The next day I was driving to work in my Civic on the highway, and I was thinking, "I'm going fast enough to do a 360." Luckily, I know the difference between a game and the real world.. it would only work if I were driving a Porsche, of course.
I really hope LGP or some other Linux porting company jumps on this one. It looks like an incredibly fun time sink.
"It is better to die on one's feet than to live on one's knees." - Albert Camus
Having seen the Google video, I predict this will be a bust. The player goes from cellular life to primitive vertebrates to sentience to resource management to diplomacy to space exploration. Each phase is described as "a simple version of Populous" or "a simple version of SimCity" or "a simple version of Civilization", etc.
People who like to play SimCity are not necessarily going to be interested in playing SimAnt, Populous or Civilization, especially if they have to play games they don't like for 12 hours before they get to advance to be allowed to play the part of the game that they *do* like.
Besides, why would anyone spend a bunch of time playing a series of watered down versions of SimAnt/Populous/SimCity/Civilization when they can play the real thing?
The man who does not read good books has no advantage over the man who cannot read them. - Mark Twain
The full video including Will Wright's remarks about the demo scene and the procedurally generated games and such is also available on Google Video.
Oh, I understand. I was was only being half serious. And even then, i should have been more specific. I should have said "creationists" or "fundamentalists" and not "Christians." There's a difference.
-matthew
"THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
I'd like to see them put in a "fishtank" or "ant farm" mode to this game. ... and so on ...
Non-interference from the watcher with randomly chosen mutations.
Once they hit sentience, let them choose their own upgrades.
Many sim games have had nice concepts, but all requre far too much intervention for my taste.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
Here
Superficially it sounds like Sim Earth, but watch the video. It's not all macroscopic gameplay. When you start of as a tiny invertebrate, you are controlling one individual creature, not the environment. You are evolving that creature, not letting it evolve in response to your manipulations of the environment.
When it grows to sentience you are modifying it's immediate living conditions, it's village, town, city, etc... What you are controlling grows with the sphere of influence of the creature you create. Eventually when you are controlling things at a planetary, then inter-planetary level, you can seed other creature to other star systems and affect things much more macroscopically, but this is the end game, not the primary gameplay.
My karma ran over your dogma.
Well, until you put a muzzle on your less tolerant "co-religionists" you can expect to have the most noisy used as a synecdoche for the whole.
It happens with every group. In FOSS the quieter members are seen as supporting the views of the noisy. (From inside it looks quite unfair, but I really don't see how those outside could do anything else.) Similarly, if you want Christianity to have a good public image, then civilize the noisy ones.
Actually, since "Christians" have started getting more political power I find myself less willing to cut any slack to some apparently reasonable person who proclaims "I'm what a Christian really is.". The people censoring books are what a Christian is. The fomenters of mobs are what a Christian is. I've seen them in action, so I recognize them. If you want to identify yourself as the same as them, then why should you expect any toleration?
I think we've pushed this "anyone can grow up to be president" thing too far.
I did listen to it again and I while I agree with you I think my point holds. He really skirts the problem. The line that bugged me (paraphrased) "its (content) is trending way up... one problem - 2x the content = 2x effort, but *value to player is not 2x as much*, we're fighting a losing battle here". So yes, we can partially solve the problem by ignoring this problem and "scale the possibility space" but really more *content, by it self, is not addressing the issue, its passing the buck to the user. This isn't necessarily a bad thing, its just not a solution to guaranteeing the next great game.
only infrmatn esentil to understandn mst b tranmitd
I can see it now, my world with creatures full of all the other players creations
by which i mean hundreds of clones of giant penis creatures, and the dreaded goatse monster.....
(dont mod this funny, im not joking...)
They released Buck Rogers: Countdown to Doomsday, my favorite Genesis game of all time. That's enough for me to forgive any number of shitty sports games or indentured programmers.
It's possible to create dangerous, mutant, cancer-like lifeforms. I created one that got elected to Congress, and another that is running the RIAA.
The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
Absolutely----I used feel that religion could be benign and that fundamentalists wack jobs would be irrational with or without it. Now I'm much more suspicious of anyone who claims religious motivations, even if they are doing clearly good things (such as Jimmy Carter's Habitat for Humanity efforts). It's not that I think the "nice" religious folks are in fact evil; it's that tolerance for them is the nose under the tent for the bigots, and more and more it seems the zealots are doing exactly what their religion tells them to,
I don't want my principled tolerance to be exploited.
Premature optimization is the root of all evil
Speaking as a full-on, 100% bible-believing Christian, I very very much would like to play this game. It's a game.
It's definitely NOT a booster to Evolution, in my opinion, because (1) behind it is an intelligent creator...you
100% leaves no room for interpretation. You are stuck with 7 days and humans put in place whole because thats what the thing actually says.
I consider this a huge distinction, but you may consider it a nitpick...
And if it is SimEarth 2.0, will it suck twice as much? I have that old SNES cart somewhere, and from what I remember, the only real control you had was to move sliders and watch. It became very easy to advance your non-civilized organisms to civilization mode just by increasing the advance slider (mutations increase, I suppose). The only real thing you had complete control over was the terraform of Mars, but this was near impossible to do in the time allotted. At least screen savers can be entertaining.
I was excited for Spore. Now I realize that EA is publishing it. Looks like I won't be buying it.
Nobody likes scientology, and I can't say shit about it because shit is to good for it.
Btw, pretty lame joke and I think the game looks cool too.
Until Spore is released, give Primordial Life a spin: http://www.io.com/~spofford/
mess with their evolutionary tracks, develop bigger brains, evolve their civilization, and buy a Giant Flying Saucer so you can Explore even more.
The video was very cool.
I for one, welcome our new world-killer bomb-dropping, species-mixing, world-transforming, spore-developed Overlords!
-- Tigger warning: This post may contain tiggers! --
"It is an important and popular fact that things are not always what they seem. For instance, on the planet Earth, man had always assumed that he was more intelligent than dolphins because he had achieved so much - the wheel, New York, wars and so on - whilst all the dolphins had ever done was muck about in the water having a good time. But conversely, the dolphins had always believed that they were far more intelligent than man - for precisely the same reasons."
Douglas Adams
It's true I tell you, feller at work's next door neighbour read it in the paper.
I see much talk of how innovative and groundbreaking this game is. Well, I beg to differ. I remember a game very much along these lines on the Atari ST. It was called Eco, was written by a team called Denton Designs and released by the EA of their day, Ocean Software. Here's a write-up on it. I@m sure you'll see the parallels.
Now, remember, this was nineteen years ago. When those 16-bit machines came out, game design suddenly became hugely interesting and innovative, and to my mind we've been stagnating ever since.
It's true I tell you, feller at work's next door neighbour read it in the paper.
I do believe in the creation story as outlined in Genesis. I still don't see what you're trying to say. You are right, 100% bible-believing gives no leeway otherwise. What's your point? (I'm not trying to be offensive, I just don't understand.)
The gaming site for members of the Democratic Underground.
You can have it.
You know, I remember a time when there weren't a lot of politics on Slashdot. And, if anything, the stuff that was modded up was solidly libertarian. Eh, maybe I was just young and naive. Now it's gotten bad enough that I no longer browse Slashdot; I merely come over occasionally because of an interesting link from Diggdot. Now I'm finding that about half the time, I'm regretting even that.
Acts 17:28, "For in Him we live, and move, and have our being."
Oh, I see what you're saying.
You're saying that since we heard about more black people looting New Orleans during the flooding, then the TRUE representatives of black people in New Orleans must be looters. The people who WEREN'T looting must have been some wacko minority, cuz we don't hear about them as much.
Or I guess, since we've only really heard mostly about Nazi-ism in Germany, that Germans are all really Nazis.
Or another example: Since most media descriptions of gay people are all flamboyant and funny, or over the top "girly", then all gay people must be that way, as that is the loudest voice.
I could go on, but perhaps you would like to recant and rephrase what you meant? Cuz right now all I'm getting from you is that "well, the stereotype is what I've heard the most, and they're the most vocal of the group, so regardless of how gross and evil it is, I'm going with the pitchfork-wielding majority on anything."
I understand. I just wanted to point it out, as for many people (see the other posts I've written to elsewhere in this same thread) they DON'T know how to make the distinction between belief/faith and "agenda-leading-religion", and therefore condemn before seeing all who are associated with the major grouping.
I am Spore, hear me roar!
www.sporeproductions.com
Maybe a mode where you could play vs. someone else on the same planet for domination from a microbe. That would be cool too.
...Is...uh.. will.....wright...uh...and...y'know....my....new.. .uh....game....uh....is...uh...............spore.. .uh...and....uh.....y'know..........I....think.... .uh.y'know........my....new......sig....is....uh.. ..y'know.....gonna....uh...be....SPORE
So? What does it matter if the guy doesn't believe in evolution. I don't believe in the Greek pantheon, but I can still play God of War...
Great food and hot women---way better than pong.
Conservatives feel that Spore will open the way to fully immersing our youth into the Intelligent Design movement.
This is funny.
Liberals hope that Spore will open the way to fully immersing our youth into bi-transsexual organisms with no morals or values.
This is not. And it's not funny because you take the funny part: "bi-transexual organisms" and push it too far with the "no morals or values." You're not being funny, you're attacking.
As for your second comment, this is just typical "I'm being oppressed" from someone who doesn't like getting modded down for being an asshole while trying and failing to set up a joke.
Just think of it this way, someone marking you troll is just another joke, and you can take a joke right?
Anyone who whines about being modded down should be.
no way do I believe EA is getting off the brand-lease crack... you must be nuts.
It's nice to say when you have a game like this to sell though.
-pyrrho
Ooh... Ooh.. Ooh la laa...
My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
From Wikipedia: In Internet terminology, a troll is a person who posts rude or offensive messages on the Internet, such as in online discussion forums, to disrupt discussion or to upset its participants. -- So you're right and wrong.
The parent post would be considered the original troll and I would be responding with a troll comment myself in the context of the article, although were not attacking the article in anyway. However marking someone a troll is not what you say it is in this context.
I thought the original conservative comment was funny as was mine and I was disappointed, but not surprised to see it modded down (negative/troll). However my original comment even makes me laugh harder because it rings some truth, just look how personal you took it. ha!ha!ha!
Enter
tone
tone
"EA is stumbling, and a big part of its time-tested strategy is about to change."
Ooh, this sounds good. Does it mean that they're going to write original, quality software?
"The company hopes that its next mega-franchise..."
Hmm. Apparently not. Pity.
"People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
Get this through your head, the joke was poorly told, that's why you got a troll. But, hopefully you can stop whining like a little bitch because you now have +4 funny as of this writing.
Anyone who whines about being modded down should be.
Seems like the version of Intelligent Design that Spore depicts is a fairly ungodly one. I would imagine there will probably be a few theists pissed off. If the intelligent designer was once a single cell creture too, then why worship it? After that, its all turtles all the way down....
I hope there will be an option for random mutation play. I want to start a game up and just check it periodically and see how it's doing, what it has become. Not taking control until the tribal level of the game.
C.
"Doctor, it's not the voices I hear in MY head, but the voices I hear in YOUR head that really frighten me."
I think that, if anybody plays the game (or watches the video), they'd agree with me regardless of their religious affiliation.
Condemnant quod non intellegunt.
Let's see, start with primordial life, mess with it's evolution, evolve up to spaceflight... Hmmm, let's see.
Oh yeah, SIM EARTH!
Talk about DejaVu.
Bah! No need to even waste time with bugmenot, you don't need email verification. I just mashed the keyboard for each field (alsuifdg@fdlgh.fd) and did pretty well. ;-)
Water is wet.
I can't understand why this story was posted today.
On March 26, 2006 and March 23, Wright will be giving two seperate speeches on Spore and game design. This video is from a previous Game Developers Conference (GDC), so the coming event should be as surprising.
really looking forward to this game!
rofl.. nice :D
This has probably been posted, but I didn't see it. It's a half hour video of Spore. It's old, but amazing.
Spore video
Grinding at the paramecium pool for days on end for the +6 cilia drop, only to be ganked by those anal pore virii.. and/or zerged by antibodies.
It's nice to see developers finally taking up procedural generation, which David Braben pioneered 15 years ago in Frontier: Elite II.
That game had hundreds and hundreds of star systems, with full sized planets, to visit and yet fitted on one floppy disk on the Amiga (with additional save disk).
Some of the 'story' planets were predefined, but the rest was entirely procedural.
I miss that game...
I created a new sig the other day. Literally, like 3 days ago. It's quite relevant to this discussion, so for those with sigs turned off, or if I change it later and this post doesn't make sense, here it is:
The whole point is to fool the audience into looking one way while you stick your hands in their pockets. "You" being the religious leader, of course.
So why do people get so up in arms defending the people defrauding them?
It's a weird fucking world, man.
I feel fantastic, and I'm still alive.
It made me think of a game for the C64. It had simple vector graphics (Like in Elite).
:(
The game consisted of looking for a mate, trying not to get killed and finding food.
If you managed to get a mate, you could change some parameters on the creature, resulting in a new creature with some altered features.
Great game, and I can't wait for SPORE.
Anyone remember the game for the C64? I can't find it on any of my working discs and tapes.
I am thinking of Alter Ego, but that is another game completely.
Carbon based humanoid in training.
..and i'm still interested now.
This article actually is kind of dry and boring, but because the game looks like so much fun I think I do care that EA is doing it. As far as I can tell
--EA does franchises of popular games year after year.
--those franchises haven't been doing extremely well recently
--they cost a lot of licencing money
--they want more in-house hits
So...I'm really afraid that EA is going to chop up Spore from one giantic orgasmically good experience into several mildly orgasmically good games, to be released one each year or something.
Hence, if EA thinks this is going to save them, it makes me a lot more worried than if EA is only paying Will and his team a lot of money to "go nuts and have fun" like they're supposed to.
Actully, E.A. is permitted to make a game about whatever they wish, even though E.A. isn't making Spore, they're distributing it. Will Wright also has the write to make any claims he wishes, and make any game he wants, because he's an American. If he makes something that's offensive, feel free to refrain from purchasing it.
I'm impressed with EA for gambling on this move. Seems like they are trying to rework the traditional sequences of synergy in their favor. They probably realize it's a race to the bottom having to bid ever more money against an ever greater number of competitors to start or renew sports and movie licensing. Focusing on inhouse content is cheaper, and with hits successful enough to be flipped into other media (this is where the gambling comes in - will Spore succeed to the point of Hollywood scripts being commissioned for its movie?), the payoff is potentially massive.
So does this mean I can look forward to:
...
Spore 2007
Spore 2008
Spore 2009
Spore 2010
I've experiments to run, there is research to be done on the people who are still alive.
EA does NOT develop games.
EA BUYS games from DEVELOPERS and PRODUCES them.
Developers write the game, provide and actual game, and then sell it to a producer.
A Producer markets, packages and sells the game.
So the above quote is a flat out lie.
"It's EA's right to make a game that claims whatever they wish, as long as that claim isn't outright slanderous."
;)
For some reason I started thinking of Postal 2... heheh
What's funny is you saying a joke at conservatives is funny but a joke at liberals is not. That's hilarious. Haha, good stuff...
Oh wait, you were serious about being a hypocritcal dumbass. Ooh, ok then, nevermind.