I usually play with console, so I never bought a PC game (however the Dolphin architecture has a 3D library very similar to the OpenGL).
I would not say that OpenGL is dead.
Companies like ID Software still use OpenGL, and remember that OpenGL is the only way to go if you want to make a cross platform 3D application.
Ruby is the interpreted language.
These day you hear a lot about Ruby because of Ruby on Rails, a very good MVC framework based on Ruby.
I love performance, but after trying Ruby on Rails I have to say that it is a great framework, even if it's slow.
I think today is more important quick development time rather than fast performance, and I think that when you start having problem with the performance of RoR, probabibly you have enough users (and money) to buy better hardware and to spend some time scaling your webapp.
I think WarioWare: Twisted! is a good example of how the accelerometer could be used to just get fun.
GNU's Not Unix, Wine Is Not an Emulator, Lina Is No Acronym and so on...
Do they all come from MIT or have they just learned recursion?
I usually play with console, so I never bought a PC game (however the Dolphin architecture has a 3D library very similar to the OpenGL).
I would not say that OpenGL is dead.
Companies like ID Software still use OpenGL, and remember that OpenGL is the only way to go if you want to make a cross platform 3D application.
Why not OpenGL?
Ruby is the interpreted language.
These day you hear a lot about Ruby because of Ruby on Rails, a very good MVC framework based on Ruby.
I love performance, but after trying Ruby on Rails I have to say that it is a great framework, even if it's slow.
I think today is more important quick development time rather than fast performance, and I think that when you start having problem with the performance of RoR, probabibly you have enough users (and money) to buy better hardware and to spend some time scaling your webapp.
I think they're running lighttpd: another open source web server. :)