I see further down:
"He said the launch of Anusat has prompted six other educational institutions"
With a name like that it *has* to be for looking at Uranus.
>Another would be to point out they didn't spend thousands of hours grinding pawns so they
> could finally take down that bishop.
Oh I don't know, there must have been some reason Atari was named after the Go equivelent of Checkmate. Those little stones must have taken some serious polishing.
People have played games for thousands of years. The only difference now is they've got more sophisticated. Even more recently, I remember people who were seriously addicted to RPGs in the 70's from Tunnels and Trolls through D&D to Traveller. People were muttering about video game addiction in the late 70's too and there's been a ton of research on it since then. I can't help but thnk this is just another case of someone really not being aware of the history of their pet subject.
If your demographic is largely weighted towards nerdy type males, a demographic whose mantra is 'free the information!' and who live for finding new and interesting torrents, it's probably not a good idea to put your bread and butter product in the digital domain. Just saying...
>You are mistaken. WP is not a banned weapon of war.
It is for most countries. It's just one of those things the US disagreed with and refused to sign.
>Winners always write history
Yep but I never thought I'd see the day when winners produced video games about it. How would the average US family feel if they'd lost a son in the Iraq/Afghan war and found out there was a video game made by say the Taliban where they got to shoot Marines, cut off heads etc?
Yep. I know someone who had the police go around his house and ask his wife 'does your husband have any unusual hobbies?' then added 'we've had reports of him photographing children'. It turns out he was taking photos of buses (he's a public transport nut - buses, trains etc). One bus had school kids on so someone had decided he was a pedo and called the police with his details, car numberplate etc.
You forgot photographers - they're dodgy too. Especially he ones that try to photograph policemen or any public buildings visible from the road. Evil they are I tell you, evil!
I'm not sure you're allowed to go ghugging around the oceans picking up other people's harwdare are you? I'm sure the US would be up in arms (literally) if someone else snuck in and picked up a failed test launch of some sort.
It's the Atari 2600 syndrome all over again. 2000+ games, the vast majority of which were cack. People just gave up buying and the whole market collapsed.
Apple dude discovers that servers use, well, server class HDs and they cost more than normal ones.
Oh, and the 'sleds' that hold the HDs have some LEDs (cool!) and a controller board to work with the cooling system.
Like pretty much every other half decent server then.
Is it me or are companies getting more like petulent children these days? It's either lawsuits over things like this or they're playing 'your mom'. It's all very tedious.
>you HAVE been working on them, right?)
C# when it came out. In the last 2 years, Oracle, IBM MQ, HTML/CSS and now PHP. Built a CMS system for a web site 'for fun';-)
Probably going to tackle Java next, bit of a shortage at work.
>No digital sound
Yes it did.
>Don't even get me started on the software library
I'm guessing your in the US? In Europe the ST had some fantastic software - DTP, Word processing, spreadsheets etc. The only area it lacked in some areas was graphics but on an enhanced machine like the Falcon or TT with additional graphics board and with suitable software (can't recall any by name off hand but I've seen them demoed) they were easily the match of the Amiga.
The primary difference was that a bog standard Amiga - A500 or A1200 easily outshone the equivelent ST for graphics/sound and GUI. However, by the time you get to the up market versions, the gap reduces quite a lot.
I'll admit that I was an ST user back in the day and loved it to bits - it was beautiful to program using Lattice C and GEM/VDI etc were quite nice internally and very extensible - hence later machines retaining compatible. However, I could see the Amiga was in hardware terms superior in many areas and the quality of the games used to make me pretty jealous.
>Actually the Amiga could run MS/PC DOS, as well as the Mac OS
So could the ST - it even read the Mac's wierd vari-speed disk format. There were many PC emulators from basic software through to 286/386/486 enhanced boards. When the Mac GCR was released, the ST could run Mac software faster than any currently available Mac but for half the price.
>Atari 800 fans who try to convince me that 2 hardware sprites + 6 software sprites
The Atari has 4 hardware sprites, 4 'missile' hardware sprites (basically a single pixel so not really useful except for bullets, slightly wider sprites or colouring blocks of playfield). No software sprites. You can also use interrupts to move them. I've seen Atari demos with non flickering 100+ sprites.
That said, the C64 sprites are superior in the multi-colour department so rather more useful.
I see further down:
"He said the launch of Anusat has prompted six other educational institutions"
With a name like that it *has* to be for looking at Uranus.
"RISAT-2 not a spy satellite: ISRO chief". Methinks the story changed during the 'slashdot delay' window.
>Another would be to point out they didn't spend thousands of hours grinding pawns so they
> could finally take down that bishop.
Oh I don't know, there must have been some reason Atari was named after the Go equivelent of Checkmate. Those little stones must have taken some serious polishing.
People have played games for thousands of years. The only difference now is they've got more sophisticated. Even more recently, I remember people who were seriously addicted to RPGs in the 70's from Tunnels and Trolls through D&D to Traveller. People were muttering about video game addiction in the late 70's too and there's been a ton of research on it since then. I can't help but thnk this is just another case of someone really not being aware of the history of their pet subject.
If your demographic is largely weighted towards nerdy type males, a demographic whose mantra is 'free the information!' and who live for finding new and interesting torrents, it's probably not a good idea to put your bread and butter product in the digital domain. Just saying...
>You are mistaken. WP is not a banned weapon of war.
It is for most countries. It's just one of those things the US disagreed with and refused to sign.
>Winners always write history
Yep but I never thought I'd see the day when winners produced video games about it. How would the average US family feel if they'd lost a son in the Iraq/Afghan war and found out there was a video game made by say the Taliban where they got to shoot Marines, cut off heads etc?
http://en.wikipedia.org/wiki/Operation_Phantom_Fury/
Heh heh - yep, I like that :-)
Nice of you to say etc. but...
>compared to what his lose means
ARGHH! It's loss.
You lose a game
You suffer a loss
Oh go on, someone give them a +1 funny or two.
Yep. I know someone who had the police go around his house and ask his wife 'does your husband have any unusual hobbies?' then added 'we've had reports of him photographing children'. It turns out he was taking photos of buses (he's a public transport nut - buses, trains etc). One bus had school kids on so someone had decided he was a pedo and called the police with his details, car numberplate etc.
You forgot photographers - they're dodgy too. Especially he ones that try to photograph policemen or any public buildings visible from the road. Evil they are I tell you, evil!
I'm not sure you're allowed to go ghugging around the oceans picking up other people's harwdare are you? I'm sure the US would be up in arms (literally) if someone else snuck in and picked up a failed test launch of some sort.
Pacman didn't help. They made something like 10m carts when there was only 7m consoles in the field. Duh.
A friend's firm did a Wii download title and I'm pretty sure he said they needed to sell 70k copies to break even.
It's the Atari 2600 syndrome all over again. 2000+ games, the vast majority of which were cack. People just gave up buying and the whole market collapsed.
I always thought Theme Park and Populous were pretty damned fine.
Apple dude discovers that servers use, well, server class HDs and they cost more than normal ones.
Oh, and the 'sleds' that hold the HDs have some LEDs (cool!) and a controller board to work with the cooling system.
Like pretty much every other half decent server then.
Is it me or are companies getting more like petulent children these days? It's either lawsuits over things like this or they're playing 'your mom'. It's all very tedious.
>you HAVE been working on them, right?) ;-)
C# when it came out. In the last 2 years, Oracle, IBM MQ, HTML/CSS and now PHP. Built a CMS system for a web site 'for fun'
Probably going to tackle Java next, bit of a shortage at work.
>No digital sound
Yes it did.
>Don't even get me started on the software library
I'm guessing your in the US? In Europe the ST had some fantastic software - DTP, Word processing, spreadsheets etc. The only area it lacked in some areas was graphics but on an enhanced machine like the Falcon or TT with additional graphics board and with suitable software (can't recall any by name off hand but I've seen them demoed) they were easily the match of the Amiga.
The primary difference was that a bog standard Amiga - A500 or A1200 easily outshone the equivelent ST for graphics/sound and GUI. However, by the time you get to the up market versions, the gap reduces quite a lot.
I'll admit that I was an ST user back in the day and loved it to bits - it was beautiful to program using Lattice C and GEM/VDI etc were quite nice internally and very extensible - hence later machines retaining compatible. However, I could see the Amiga was in hardware terms superior in many areas and the quality of the games used to make me pretty jealous.
>Actually the Amiga could run MS/PC DOS, as well as the Mac OS
So could the ST - it even read the Mac's wierd vari-speed disk format. There were many PC emulators from basic software through to 286/386/486 enhanced boards. When the Mac GCR was released, the ST could run Mac software faster than any currently available Mac but for half the price.
>Atari 800 fans who try to convince me that 2 hardware sprites + 6 software sprites
The Atari has 4 hardware sprites, 4 'missile' hardware sprites (basically a single pixel so not really useful except for bullets, slightly wider sprites or colouring blocks of playfield). No software sprites. You can also use interrupts to move them. I've seen Atari demos with non flickering 100+ sprites.
That said, the C64 sprites are superior in the multi-colour department so rather more useful.
I'd be *really* grateful if you could remember the ref - sounds like the sort of thing us oldies need to throw in to a job interview.