Rather than releasing late or releasing on time and buggy, you could... *gasp* make a realistic release schedule. That way, you give the customers a good product when you said you'd give it to them.
Bear in mind that Nintendo seems to be aiming primarily at non-gamers and casual gamers with recent efforts. Noting this, I don't think a lot of non-gamers and casual gamers have the time or the desire to sit and play a game for an hour or more at a time. As long as they have a few offerings for the hardcore gamers that don't require too much moving, they should be able to sell a lot of units.
Although I acknowledge that Blizzard did draw some ideas from Lord of the Rings, I don't think it's the direct correspondence you make it out to be. WarCraft lore is distinctive in itself. Just because they both have elves, orcs, and humans doesn't mean the WarCraft movie won't have anything new to offer.
There are a lot of compelling stories that take place in the WarCraft universe - the destruction of the Well of Eternity, the opening of the Dark Portal, and the death of Archimonde, to name a few. None of these have parallels in Lord of the Rings that I can recall.
If a game I buy has ads, it better cost less than a comparable game without ads. I think that it probably won't work out that way, though - look at what happened to cable TV. It used to be that you paid extra money so you didn't have to see ads, now we pay the same amount for 200 crappy channels and commercials more frequent than on non-cable channels.
Overall, though, as long as the ads fit the theme of the game, I won't mind too much. I don't want to see an ad for Pepsi in a fantasy roleplaying game, but it might be okay in a World War II-era game.
To anyone that gives a few minutes of thought to the story of WarCraft, it's clear that the Horde isn't evil.
I think WarCraft, if anything, is posing a criticism against the entire Western mindset from the Medieval period up through Modernity. The Orcs have ceased being manipulated by demons and have returned to more peaceful, shamanistic roots. The Tauren are in a similarly peaceful mindset. The article also notes that some aspects of the Alliance represent technology and capitalism, but a lot of the technology depicted in the game is faulty or untrustworthy. Note, for example, the harmful effects of many of the failed experiments of Gnomeregan.
The articles in question cite appearance and old mythology a lot; I think Blizzard is attempting to turn the stereotypes of Orcs, Trolls, and Undead as evil on its head. My experience in the game is that they have successfully taken fantasy races long considered to be evil and made them noble.
Rather than releasing late or releasing on time and buggy, you could... *gasp* make a realistic release schedule. That way, you give the customers a good product when you said you'd give it to them.
We had zeps in the US, too, until a poorly designed one literally crashed and burned. Talk about bad PR.
My main is a 60 night elf druid, actually.
Bear in mind that Nintendo seems to be aiming primarily at non-gamers and casual gamers with recent efforts. Noting this, I don't think a lot of non-gamers and casual gamers have the time or the desire to sit and play a game for an hour or more at a time. As long as they have a few offerings for the hardcore gamers that don't require too much moving, they should be able to sell a lot of units.
Although I acknowledge that Blizzard did draw some ideas from Lord of the Rings, I don't think it's the direct correspondence you make it out to be. WarCraft lore is distinctive in itself. Just because they both have elves, orcs, and humans doesn't mean the WarCraft movie won't have anything new to offer.
There are a lot of compelling stories that take place in the WarCraft universe - the destruction of the Well of Eternity, the opening of the Dark Portal, and the death of Archimonde, to name a few. None of these have parallels in Lord of the Rings that I can recall.
n/t
I liked that movie!!
If a game I buy has ads, it better cost less than a comparable game without ads. I think that it probably won't work out that way, though - look at what happened to cable TV. It used to be that you paid extra money so you didn't have to see ads, now we pay the same amount for 200 crappy channels and commercials more frequent than on non-cable channels.
Overall, though, as long as the ads fit the theme of the game, I won't mind too much. I don't want to see an ad for Pepsi in a fantasy roleplaying game, but it might be okay in a World War II-era game.
To anyone that gives a few minutes of thought to the story of WarCraft, it's clear that the Horde isn't evil.
I think WarCraft, if anything, is posing a criticism against the entire Western mindset from the Medieval period up through Modernity. The Orcs have ceased being manipulated by demons and have returned to more peaceful, shamanistic roots. The Tauren are in a similarly peaceful mindset. The article also notes that some aspects of the Alliance represent technology and capitalism, but a lot of the technology depicted in the game is faulty or untrustworthy. Note, for example, the harmful effects of many of the failed experiments of Gnomeregan.
The articles in question cite appearance and old mythology a lot; I think Blizzard is attempting to turn the stereotypes of Orcs, Trolls, and Undead as evil on its head. My experience in the game is that they have successfully taken fantasy races long considered to be evil and made them noble.
I'd still rather buy the cheaper and more innovative Wii, which I won't need to spend more money to upgrade.
Blowing up the moon is actually a great idea - click on and see.
Nuke the moon!!
Do you have any idea where your child might have learned about Chairman Mao? Perhaps your babysitter is a pinko.
as far as I can remember