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EA Aiming For 50% Innovation

Talking to 'The Street.com' EA Worldwide Studios president Paul Lee gets grilled on game delays and industry stagnation, and reaffirms EA's commitment to new IP. From the article: "There [have] been countless games in our industry that have looked great and didn't play particularly well. Going forward, there's going to be a lot of me-too products that look great -- because they all look great -- that aren't necessarily going to do great. But if you take a look at what we have -- you know, Spore is innovative game-play, and at the same time it's got great graphics. And I think that's what really knocks it out of the park. Innovative game-play helps drive [the cause] of gaming. And if you can do that, and you can have great graphics, I think that the market is bigger than just having one of the two."

108 comments

  1. You had me reading at Spore by WillAffleckUW · · Score: 4, Interesting

    but when I RTFA I found he mostly talked about how he was sinking a lot of resources into Sony and Microsoft, which means they may have missed the boat since all of my peeps are buying the Wii when it comes out.

    It's the games. Seriously, I don't care how the investors think about it. I was looking at investing in EA or Nintendo, but after reading this I just don't think they get it and will miss the wave that will dominate gaming for the next two years.

    I'll still buy Spore and other Will Wright projects, of course.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:You had me reading at Spore by Anonymous Coward · · Score: 0

      You got the "FORKS POST" -=lol=-
      ...Or, a flying LoL!?!

    2. Re:You had me reading at Spore by wiggles · · Score: 0
      all of my peeps are buying the Wii

      Your pieces of marshmallow Easter candy buy video game systems? Those must be some talented sugar morsels.
    3. Re:You had me reading at Spore by WillAffleckUW · · Score: 1

      sorry, I was using teen lingo - my son says that a lot, I've ended up doing it too.

      my peeps are all gold-foil wrapped belgian chocolate easter bunnies ... they go well with home-made espresso drinks!

      --
      -- Tigger warning: This post may contain tiggers! --
    4. Re:You had me reading at Spore by Anonymous Coward · · Score: 0

      EA is sinking a lot of resources in Sony/Microsoft. That does not mean that they do not expect the Wii to be a hit. It might mean that the cost of developing a X360/PS3 title is far greater than for the Wii. Prettier graphics, using up all the extra hardware resources do not come for free. Wii is basically a GameCube with a new controller.

    5. Re:You had me reading at Spore by DrEldarion · · Score: 1

      It's the games

      Yes, it is the games. Which is why I find it odd that you put so much of a focus on the console itself. ("all of my peeps are buying the Wii when it comes out")

      If it's the games, then the console doesn't matter, right? People will buy the console that has the most games they want (which is how it should be), and if EA is heavily supporting Sony and MS, and tons of people buy EA games...

    6. Re:You had me reading at Spore by WillAffleckUW · · Score: 1

      But the reason people want to buy the Wii is that when they look at all the demos and announced games for it, and how they can be used, they lose interest in the PS3 quickly.

      At first, I thought I'd probably end up with a PS3. Then I read the list of games and read about them - and I thought I might want to get both. Then I saw and followed the E3 coverage and the pricing - and I decided I'm buying the Wii first and will wait quite a while before I'll think of buying the PS3.

      The 360s been out for a while, and I haven't heard of more than two games (other than multi-platform) that I might want to play on that, and I got burned in buying an xBox for just two games, so I'm not doing that again.

      So, the decision is driven by the games, but the pricing and other factors aren't helping Sony or Microsoft any.

      --
      -- Tigger warning: This post may contain tiggers! --
    7. Re:You had me reading at Spore by Breakfast+Pants · · Score: 1

      No! It isn't the games! Nintendo isn't about games. They discovered that you can't make games new and original and appealing to everyone unless you make a magic wand for them to wave around. *rolls eyes*

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    8. Re:You had me reading at Spore by Decessus · · Score: 1

      I saw a couple of demo's for Wii, and I'm not really all that impressed with it. It's not like Nintendo is creating any new type of games. They are all the same games. It's still a Zelda game, a Mario game, a FPS, or whatever. The only thing that is really different is how you interact with the game. That just doesn't as innovative as everyone wants to make it out to be. Perhaps after it's been out for a while, someone will think up something clever, but for right now, Nintendo isn't doing much different than Sony or Microsoft.

  2. yeah ok Spore's knocking it out of the park by BitterAndDrunk · · Score: 4, Insightful
    Right. Spore's a megahit. Oops, it's not out yet.

    And it has a very great danger of doing a whole bunch of stuff Not Very Well. Sort of reminds me of City of Heroes, in everything I've seen about it - great costume designer (creature creator) but the gameplay doesn't live up to it.

    Naturally, this speculation isn't that valid as I haven't played it either. But I'm not asserting it's "knocking it out of the park" or even that it will fail. I am simply skeptical that it's going to be the Only Game I Ever Play because of all the uniquely combined elements.

    --
    You better watch out, there may be dogs about . . .
    1. Re:yeah ok Spore's knocking it out of the park by Jace+of+Fuse! · · Score: 1

      Remember though that Spore, be it good or bad, will most likely come to the Wii. Will Wright seems to really like the Wii and has mentioned he wants to take Spore to just about any platform he can shoehorn it onto. (I believe he even mentioned Cell phones... ack!)

      DS and Wii versions of spore seem to make more sense to me than PS3 and 360 versions anyway, since the controller can act more like just like a pointing device.

      Keeping that mindset, Will Wright could be one of EA's most valuable assets when it comes to the Wii. A pointing device that works more like a mouse than Gamepads have been able to will make games like Sim City and The Sims seem a bit more natural.

      Though shovelware such as that isn't exactly what I call revolutionary.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:yeah ok Spore's knocking it out of the park by Reapman · · Score: 2, Insightful

      No Doubt... Spore sounds impressive, looks impressive, but the question is will it actually be fun? I'm foaming at the mouth over it, but who knows it could be released as a bug ridden piece of crap. Black & White anyone? That sounded pretty cool to me too... too bad it failed in what it's goal was (so sayeth me anyways :D) Nobody knows if it will sell well until... well.. it sells well.

    3. Re:yeah ok Spore's knocking it out of the park by Anonymous Coward · · Score: 0

      Nah that's a good comparison, especially given Will Wright's track record of releasing crappy games that no one likes.

  3. From the sounds of TFA... by bluemeep · · Score: 3, Insightful
    One of the things that we're betting on is ... more and more of the [next-generation] games are going to need some form of open-world game-play. And the reality is that open-world game play is just a much more significant undertaking than we would have imagined. But to rush it out and not get that right doesn't get you the learning you need. And I think we made the right decision to do that with Godfather, and I think the reviews and the product sales show that. We are pushing the envelope.

    It sounds to me like the basic premise for their 'innovations' is that they plan on tacking GTA-style emergent gameplay onto ever title they can. Granted, it's a nice touch in certain titles but for God's sake, don't just shove it into games where it has no purpose. Going from one marketing gimmick (yearly sequels) to another (go wherever, do whatever) just because your original tactic is failing miserably doesn't make you save any face in my book.

    1. Re:From the sounds of TFA... by Minwee · · Score: 1
      Sure, you laugh at it now, but just wait until you see Tiger Woods 2008 -- Not only will you be able to play golf, you can head into the clubhouse for a few drinks after, pick up hookers, and then walk through the parking lot smashing the windows of your competitor's cars.

      That's not all though. If you beat the entire game on the hardest level you get to drive an M1A2 Abrams Tank as a golf cart.

      Now that's innovation!

    2. Re:From the sounds of TFA... by king-manic · · Score: 1

      Sure, you laugh at it now, but just wait until you see Tiger Woods 2008 -- Not only will you be able to play golf, you can head into the clubhouse for a few drinks after, pick up hookers, and then walk through the parking lot smashing the windows of your competitor's cars.

      That's not all though. If you beat the entire game on the hardest level you get to drive an M1A2 Abrams Tank as a golf cart.

      Now that's innovation!


      Sadly, you suggestions seem like a lot of fun.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:From the sounds of TFA... by Cheapy · · Score: 1

      Ah, Sporedden 2008. "Evolve your own football team!"

      --
      Would you kindly mod me +1 insightful?
  4. Title is bizarre by DragonWriter · · Score: 3, Informative
    "50% Innovation"? Sure, the part you quote talks about wanting to have both innovative gameplay and great graphics (what do you expect he'd say? We want to have great gameplay and lame graphics, or great graphics and lame gameplay?), but 50% suggests a quantification that just isn't in the article. Or was the "50% innocation" based on the 50% owned-vs.-licensed IP in TFA, viz (from the second page):

    EA seems to be placing more and more emphasis on developing its own content, as opposed to licensing it from other content owners. Do you have any targets on what percentage of your business you want owned IP [intellectual property] to be?

    Our goal is to get over 50%.

  5. Great... by Deltaspectre · · Score: 1

    A bump to 75% innovation would be nice for the market and allow them to keep Madden ;)

    This is almost as good as naming a directory '-rf'.

    --
    My UID is prime... is yours?
    1. Re:Great... by KDR_11k · · Score: 1

      They are actually innovating for the Wii version of Madden. That thing must be damn powerful if it can make EA do that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. An innovation quota! by rjung2k · · Score: 4, Funny

    What will they think of next!

    "Johnson, you're not innovating enough! You gotta get your innovation up another 8% by the end of the month, or I'm kicking you back down to playtesting!"

    1. Re:An innovation quota! by An+ominous+Cow+art · · Score: 1

      Obviously, EA needs to adopt a total quality paradigm in order to synergistically implement trend-based, top-down innovation.

    2. Re:An innovation quota! by irablum · · Score: 1

      AAAAAAAAAAAAAAAA
      Blood poring from my ears! make it stop!!!!!!!!

      Ira

  7. ea: please remake duck hunt by Anonymous Coward · · Score: 2, Funny

    subject said it all. i loved that game and would love to pay $60 for the chance to pass the experience on to my own son. ea: don't let this 'innovation' stuff go to your heads.

    1. Re:ea: please remake duck hunt by HoneyBunchesOfGoats · · Score: 3, Informative

      There is no moderation option for "contains a serious factual error," so I'll reply. EA had absolutely nothing to do with Duck Hunt; Duck Hunt was made by Nintendo for the NES and came as a pack-in title for systems with the light gun. And you may very well get your wish, since Nintendo was demonstrating a new Duck Hunt title at E3, along with gun-grip attachment to the Wii remote: http://www.techeblog.com/index.php/tech-gadget/fir st-look-duck-hunt-wii

  8. Did anyone else... by Fred+Or+Alive · · Score: 4, Funny

    Burst into laughter when they read the headline? Thought not.

    It's not just seeing "EA" and "innovation" in the same sentence, it's the fact they seem to be aiming for a specific percentage of "innovation" in their games. It all seems very accountanty.

    Developer: I've got this great new idea for our game! It'll be revolutionary!
    Boss: Sorry, I'm not sure if we've got enough innovation left in our budget for revolutionary, can you scale it down to a neat twist on an existing idea?

    --
    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10
    1. Re:Did anyone else... by DragonWriter · · Score: 1
      Burst into laughter when they read the headline? Thought not.
      Well, yeah, and then I RTFA and found out, yeah, it was just a bad headline.
    2. Re:Did anyone else... by linvir · · Score: 1
      Actually it was a different part of the headline that got me. Someone at some stage of the chain has really made a cock of themselves with that 50% figure.

      Paul Lee himself probably only said it as a ballpark indication that he want to innovate, and it isn't the title of the article, so maybe Zonk is the culprit.

      Do you have any targets on what percentage of your business you want owned IP [intellectual property] to be?

      Our goal is to get over 50%

      Maybe it's the easiest way to express this for the headline, but it still sounds as stupid as shit.
  9. Title should surely read, by ByteGuerrilla · · Score: 1

    "EA aiming for 50% of the games they put their name on, but don't develop themselves, to be innovative." I guess it doesn't roll off the tongue as well.

    --

    A block of code, sufficiently well-written, is indistinguishable from magick.

    1. Re:Title should surely read, by mypalmike · · Score: 1

      "EA aiming for 50% of the games they put their name on, but don't develop themselves, to be innovative."

      It's not internal versus external. It's licensed properties versus original properties. Licensed means paying a lot of money for the videogame rights to an existing media property, such as Lord of the Rings. They develop both licensed and original games internally.

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
  10. Novel idea for them by MikeRT · · Score: 1

    A lot of people are casual gamers or weren't raised on PS2/Xbox and have problems with the controls. Maybe they ought to consider things like autoaim that Quake had for FPS and action games so you don't have to work 2 thumbsticks to aim... Of course that would require them to compensate by making the AI more difficult.

    1. Re:Novel idea for them by AuMatar · · Score: 1

      More than that

      1)A lot of people get severe motion sickness in first person perspective. For example, myself. If a game is first person only, I won't buy it because I can't play it.

      2)Where are all the 2D games at? 3D works for some genres, but platformers I still prefer in 2D. RPGs as well- by going 3D instead of 2D you might get more details in, but the worlds seem to be 1 hell of a lot smaller- there were more towns and dungeons in FF1 than FFX.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Novel idea for them by Anonymous Coward · · Score: 0

      1. Why should a developer cripple a game because YOU have a biological defect?

      2. 2D games can still be fun, but they'd likely show up as lightweight "downloadables" rather than mass profit titles. The simple truth is modern gamers want total immersion, and 2D makes the player feel like you're not "in" the game. I'm not discounting them entirely, because there's a LOT of fun to be had playing simplistic games (PacMan, Galaga, Zelda, heck nearly any of the classics). They're just not where the market is headed, because any new title using 2D technology would be more or less laughed out. Imagine what people would think if Pacman were released today.. "Let me get this straight.. The whole game is that you're a yellow circle with a pie slice for a mouth, and your whole purpose is to navigate a simple maze style course 'eating' dots and avoiding ghosts? And you want me to pay how much for that?"

    3. Re:Novel idea for them by Anonymous Coward · · Score: 0

      Where are all the 2D games at?

      What's your problem? Does your motion sickness prevent you from learning about:
      the GBA
      the DS
      the PSP (Exit and Loco Roco, FFS! Two amazing 2D games)
      Xbox Live Arcade
      Popcap
      Yahoo Games... hell, tons of places on the internet. Check out "n", and Kenta Cho's stuff...

    4. Re:Novel idea for them by AuMatar · · Score: 1

      1)Well, three things. First, its not just me, its a sizable minority of people. Second, I never said 3rd person only, I said 3rd person as an option. Thirdly, it isn't crippling- even if I was capable of doing first person games I wouldn't play them often, 3rd person provides a more enjoyable experience. First person is the crippling option.

      2)Immersion is bullshit. It doesn't exist. I don't play games to be immersed, in fact I have never felt immersed in a game. I play them to have fun. Far more often than not, 3D takes away from the fun. Again, not that no games should be in 3D, but that not all games should be. Use 3D where it enhances, avoid it where it doesn't. As I said in my examples- in most platofrmers and rpgs 3D makes games less fun. Worse, its far, far more expensive to create, making it a double whammy.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    5. Re:Novel idea for them by AuMatar · · Score: 1

      I have, and enjoy, my DS. I don't have an Xbox because I don't support illegal monopolies. I'm a big fan of Popcap. As for Yahoo games- some fun ones, but not too many to my taste. Its been a while since I've been there though.

      But that doesn't change the fact that there really aren't many. Most of those that do exist are puzzle and card type games. The DS is really the last stand for 2D platformers and RPGs.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    6. Re:Novel idea for them by Anonymous Coward · · Score: 0

      There will always be 2D PC and handheld games, I'm sure of it. Save the last stand for later.

      I'll agree that it's a shame that home consoles have an anti-2D policy (Sony is allegedly deeply against the release of 2D games for playstation 1/2). I don't think it was a big deal for this generation, but it's really sad that there won't be any big budget commercial 2D games for the new high definition home consoles. I would go NUTS over a 2D scrolling shooter in 1920x1080 - the potential for tons of gorgeous hand-drawn art, vast numbers of enemies, the possibility of multiple paths all being displayed on screen, screen filling bosses that could literally be 200 times bigger than the player ship. I'd buy an HDTV for that!

    7. Re:Novel idea for them by BeoFebenna · · Score: 1

      Two words: "Viewtiful Joe." Cutting-edge graphics and gameplay. And... 2D. Could be the best game of any type in a long time.

  11. what? by szembek · · Score: 1

    But if you take a look at what we have -- you know, Spore is innovative game-play, and at the same time it's got great graphics.

    who wrote this crap? Maybe it's just this headache I have but this article seemed practically unreadable.

    --
    nothing
  12. Innovation out of EA? by docdude316 · · Score: 1

    How exactly do they plan on innovating with their next 40 installments of Madden and NCAA Football? Seriously, EA is the king of beat a dead horse. I think this is the first time I've actually seen EA and innovation in the same sentence.

    1. Re:Innovation out of EA? by doofusclam · · Score: 1
      I think this is the first time I've actually seen EA and innovation in the same sentence.


      When EA started they were great. Anyone else here remember M.U.L.E??

      http://atarimule.neotechgaming.com/
    2. Re:Innovation out of EA? by Anonymous Coward · · Score: 0

      Yes, EA used to be king of innovation. GP is just too young to remember. :)

    3. Re:Innovation out of EA? by tealover · · Score: 0

      I remember their ads in gaming and computer magazines in the early 80's. That's when they were considered hip. How things have changed.

      --
      -- You see, there would be these conclusions that you could jump to
    4. Re:Innovation out of EA? by Anonymous Coward · · Score: 0

      Populous (though they have beat that one to death) it was orig for the time.
      Caveman uglymipics
      The Immortal
      Starflight
      Syndicate
      System Shock 2

      These are some fairly decent games from EA. They have always been hit or miss. But they do innovate once and awhile. Though it tends to be at the smaller game houses that EA owns.

      http://www.the-underdogs.info/company.php?offset=0 &id=149&sort=name

      There are also a bunch I skipped that others think are even better.

    5. Re:Innovation out of EA? by Anonymous Coward · · Score: 0

      How exactly do they plan on innovating with their next 40 installments of Madden and NCAA Football? Seriously, EA is the king of beat a dead horse. I think this is the first time I've actually seen EA and innovation in the same sentence.

      Do you actually play sports games, or do you bash on them because you're a gaming elitist? While the actual sport being simulated hasn't changed, the way players interact with the game has.
      Yes, most changes year to year are just roster or graphics updates. There has however been an evolution of innovations like like pressure sensitive passing, lead-blocker control, and even the hated QB vision, over the past few years. Sure these changes don't redefine gaming as we know it, but it does improve the interactivity and immersion of level of players.

  13. Innovative Hockey by Tridus · · Score: 1

    I can see it now, EA's new committment to innovation will result in a revolutionary new option in NHL 2007: the ability to skip the hockey and jump straight to the fights.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  14. yeah that bugged me by BitterAndDrunk · · Score: 1
    That was the first "oh shit" moment with Spore for me - when Will Wright was talking about the cell phone port as well.
    Hopefully that means just one phase or something. . . like the "spore" phase.

    But the idea that a Cell phone's limited interface will allow it to play the same game as a PC. . . just indicates it's not going to be that good.

    Or, alternately, that Will Wright has succumbed to Molynieuxism and is over-promising. Which seems likely. . . but what parts are being overpromised? THAT'S what concerns me.

    That said, I'm drooling over Spore and will probably buy it, but I'm approaching it with serious skepticism. And I'm mildly amused I was modded to oblivion for a "spore might suck" sort of comment.

    --
    You better watch out, there may be dogs about . . .
    1. Re:yeah that bugged me by Jace+of+Fuse! · · Score: 1

      And I'm mildly amused I was modded to oblivion for a "spore might suck" sort of comment.

      Well, Spore MIGHT suck. But it might also be the breath of fresh air that the gaming industry needs. It might also spark the pathway for a whole slew of Real Time Strategy Games on the Wii when people realize exactly how well suited the controller is for those sorts of games.

      I'm going to buy Spore for sure. I do this knowing good and well that it's a "Sandbox" sort of game in the same way Sim City is. This helps make my expectations more realistic.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:yeah that bugged me by AuMatar · · Score: 1

      One possibility- you keep spore running on your computer (perhaps as a background process) and the phone version allows you to log into your computer and play certain aspects of the game. Might be doable that way.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:yeah that bugged me by DragonWriter · · Score: 1
      Or, alternately, that Will Wright has succumbed to Molynieuxism and is over-promising. Which seems likely. . . but what parts are being overpromised?
      Well if, Simsville (the product combining elements of the Sims with those of SimCity that was supposedly well on its way -- before it was cancelled) is any indication, it could be that the overpromising is on the idea that the game will ever be delivered. I mean, I'm a huge fan of both the SimCity and The Sims lines, and Spore looks like it could be great, but hype that goes far beyond what is delivered isn't exactly unheard of there, either.
  15. EA's upcoming innovative titles by spyrochaete · · Score: 5, Funny
    Look forward to the following titles this year!
    • American Mcgee's NHL 2007
    • Madden 007 2007: Goldenpunt
    • Lord Of the Sims: Hobbit Date
    • Harry Potter and the Milking of Franchise
    • Need for Medal of Honor: Third Reich Racing
    • The Burbz: Virtual Emo
    • Burnout Soviet Russia: Cars Blow Up You!
    • Lord of the Rings: Street
    • Command and Conquer: Dubya vs. Everybody
    And of course,
    • Unskippable EA Logo Challenge 2007
    1. Re:EA's upcoming innovative titles by AuMatar · · Score: 4, Funny

      I would so buy Lord of the Rings:Street. I can see the bridge scene now.

      Original version
      Gandalf: I am the servant of the scret flame... (yeah, I don't know the whole quote, so sue me)
      Gandalf: Thou shalt not pass!

      Street Version
      Gandalf: Yo I am one nasty nigga. I'm OG foo'. You don wan nonna dis
      Gandalf: Now get to steppin biyatch.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:EA's upcoming innovative titles by WillAffleckUW · · Score: 1

      actually, the Harry Potter games aren't bad, and at least each one is different from the others.

      --
      -- Tigger warning: This post may contain tiggers! --
    3. Re:EA's upcoming innovative titles by PayPaI · · Score: 1
      American Mcgee's NHL 2007
      That would mark my first sports game purchase ever.
    4. Re:EA's upcoming innovative titles by spyrochaete · · Score: 1

      Just for giggles, I played HP and the P of A on PC and it was actually quite good. I was a little surprised at how difficult the last few levels were considering the Mickey Mouse-itude of the rest of the game. Maybe I forget what a Nintendo whiz I was as a youngin, but I thought the end of the game would be quite frustrating for the lil ones.

    5. Re:EA's upcoming innovative titles by Anonymous Coward · · Score: 0

      I'd have to agree - that'd be freaking awesome. The Cheshire cat would come along and be all like "Here's a riddle: When's a [hockey stick] like a billy club? I'll tell you - whenever you want it to be "

    6. Re:EA's upcoming innovative titles by patio11 · · Score: 1

      In the movie, it was

      Gandalf: I am a servant of the Secret Fire, wielder of the flame of Anor. Go back to the shadow. The dark fire will not avail you, flame of Udûn! You shall not pass!

      Street Gandalf would probably be like:

      Gandalf: I carries a piece for Secret Fire, you dig? Blazing with my A-nar. Get your white-boy ass back uptown. Flame of Udun better flame out or you done, motha"#$"#. Don't be fronting any of that cracker whip-shit up in here. You be f"#$"#ing stopped, foo'.

    7. Re:EA's upcoming innovative titles by NickFusion · · Score: 1

      Hey, you've been using the Design-A-Tron!

      --
      What were you expecting?
  16. 50% Innovation is really... by jferris · · Score: 2, Insightful

    ...just a half-assed attempt at being completely innovative.
    Half empty, half full - ad naseum.

    --
    You are in a maze of little twisting passages, all different.
  17. I'd like "open-ended" hockey by JMZero · · Score: 1

    Sure there's a game going on that you want to win, but you don't have to spend all your time on the "main quest". In fact, some people may choose never to finish the game. Instead of scoring and defending, get mini-quests from fans and do them! Do karaoke at center ice! Wander out of the stadium and interact with real people online! Build a tree-house out of hockey sticks! End sentences with exclamation marks!

    --
    Let's not stir that bag of worms...
  18. FUR by iridium_ionizer · · Score: 2, Insightful

    How can the game be even an evolution simulation while leaving out the possibility of fur. From what we've seen so far they seemed to have left out any possibility of creating MAMMALS of any kind. No live birth (only eggs), no hair, no mammary glands.

    If I can't evolve my creature to look like any REAL creature as well as imaginary, then what's the point of giving me constrained freedom. If I can't evolve a mouse into an ape into a human, then why play an evolving game.

    Seriously, the scale bump mapping looks great, but if the PS2 can do great fur for Shadow of the Collosus and the XBox 360 can do fur for Kameo, then the average 2007 gamer PC should be able to do fur no problem. I just hope that Will Wright rectifies this design error before the game ships - and doesn't make it a Mammals expansion. Just so you know I am looking forward to this game, I just thought I would cut through the irrational exuberance surrounding it.

    1. Re:FUR by monopole · · Score: 1

      ...no mammary glands.

      So much for Spore:Dead or Alive!

    2. Re:FUR by VRisaMetaphor · · Score: 1

      Mammary glands will turn this game from a "T for teen" to an "M for mature". Not saying it's right; that's just what's going to happen.

    3. Re:FUR by toad3k · · Score: 1

      Every design change tacks x amount of time onto the release. Its like hey, lets spend four months coding fur and birth into this game.

      The game is at this point a month late and then Will Wright has to explain himself after CNN plays a video of a hairy 10 legged creature giving birth out of a vagina some idiot placed on its forehead.

    4. Re:FUR by KDR_11k · · Score: 1

      They had to leave something for the expansion packs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:FUR by geminidomino · · Score: 1

      They call "Spore" innovative, and /. laps it up? Come on... this is EA. It shouldn't shock anyone that the premise was done 13 years ago. It was called "EVO - The Search for Eden"

  19. Bullshit by Anonymous Coward · · Score: 0, Insightful

    Im selling....

    EA will just buy another company and use their innovation, and then promptly ruin it.

    1. Re:Bullshit by Anonymous Coward · · Score: 0

      Not the previous AC but to those who did (and would) mod that as Flamebait, see Westwood and the C&C franchise.

  20. well yes by BitterAndDrunk · · Score: 1
    re: moderation and the like - the whole point of my post was it was an unknown and shouldn't be treated like a definite (as the article did) but because the subject matter was negativity towards Spore, poof goes the post. :) (oh and maybe the CoH jab bugged somebody)

    The first time I saw the Spore hype I was completely estatic. It looked AWESOME. I still think it looks AWESOME. There's a very high likelihood I'm going to get it, but I am beginning to feel skeptical. It feels too much like the Black and White hype as you mentioned above. Which is scary because B&W sucked donkey nuts.

    RTS on the Wii - I dunno, it's got a Definite Maybe. RTS is. . . I dunno. There's about a billion things they can do with the Wii and the controller and I just feel like RTS/FPS is really (pardon the marketroid term) thinking inside the box.

    I have a hunch there's going to be much bigger and much better concepts than RTS for the Wii. Plus I'm getting old, losing time, and basically SUCK at RTS nowadays. And I was a pretty decent starcraft player on Kali/Bnet. But I'm old and have been handing my balls to player after player in Rise of Legends the last two weeks.

    Here's to getting a Wii and (probably!) Spore! *clinky clinky cheers-type sound*

    --
    You better watch out, there may be dogs about . . .
    1. Re:well yes by Jace+of+Fuse! · · Score: 1

      I just feel like RTS/FPS is really (pardon the marketroid term) thinking inside the box.

      I agree, but just because a game is classified as either an RTS or FPS doesn't mean it has to fit every traditional mold.

      There are plenty of ways to bring new ideas to old gameplay styles.

      And of course who said that old ideas can't be reimplimented with new gameplay styles?

      As a wannabe game designer, I always invision new ideas. For instance, why can't there be a Real Time Strategy Game where you play as a neutral third party whose sole goal is to keep two factions at war with each other from annihilating one another for as long as you can? Or what about a first person shooter game where you [and maybe some friends] control hordes of drones and henchmen in defense of your huge criminal mastermine underground lair while repeated intrusion attempts are made by generic "Duke" and "Sarge" type heroes.

      Tried and true gameplay elements can always be merged with new ideas. Unfortunately those new ideas seem to be better special effects and more awesome weapons. I'm also not at all a fan of this recent push towards more realistic war-based First Person Shooters. I don't WANT to play the role of some soldier taking part in some generic land based war that mimicks real world situations.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:well yes by e1618978 · · Score: 2, Informative

      Here is one you will like:

      http://en.wikipedia.org/wiki/Dungeon_Keeper

      I played the demo years ago - you play the guy who owns
      a dungeon, and heros try to come in and take your gold.

  21. It's not the games by Anonymous Coward · · Score: 1, Interesting
    but when I RTFA I found he mostly talked about how he was sinking a lot of resources into Sony and Microsoft,

    What EA's core competency really is, is that they turned software from a high-tech endeavour to a manufacturing practice - and run their software manufacturing plants in much the same way that apparel and auto makers run their manufacturing plants.

    By taking this approach, EA can make more cames for the same investment - and even if they're not the best games, they're good enough for many people in much the same way a Honda is good enough compared to a BMW.

    I expect EA will have *great* innovaton in business partnerships with Sony and MSFT and *great* innovation in union-busting and pushing the edge of labor laws - and a continued track record of almost no innovation in games. And their shareholders will be happy for it.

    Innovations like "Vista DRM will only activate certain Direct-X-11-features for EA games" could be an incredible innovation for MSFT DRM as a reference customer and EA as a competitive advantage.

    Please remember everyone there's a big difference between Innovating and Inventing -- Microsoft's a master at the former but sucks at the latter -- and EA aspires to do so as well.

  22. In reality, it IS about the games... by Svartalf · · Score: 2, Insightful

    In the end, games primarily provide entertainment . If it's not novel or new, it eventually gets relegated to second tier things- things you do to while the time away and have nothing better to do.

    For them to keep moving forward, they have to have people want to have their games and to schedule part of their time for them. I just don't see the bulk of the stuff EA's producing of late doing that for the most part. I mean, how many more NFL/NHL/NBA 200x games are people going to be willing to keep plunking down $50 or so for? That's their bread and butter right at the moment- sequels of "hit" games with "cooler, more realistic gameplay" than the previous versions.

    Hmph... Like with Clear Channel and the RIAA labels and music, EA's more the cause of the current malaise than anything else. Unfortunately, entertainment can only be mass-produced so far before it's no longer really entertainment and more mere killing of time.

    But hey, if you're willing to plunk down $50 for the equivalent of doing the crossword puzzle on the Sunday paper (which is what most of EA's offerings have become...), then more power to ya!

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:In reality, it IS about the games... by Anonymous Coward · · Score: 0

      I think when you shot your last paragraph you hit your foot. People do buy crossword books, and the difference between Game 2005 and Game 2006 is usually bigger than between crosswords.

      EA can make money producing the gaming equivalent of crossword books, so why should they change.

      P.S. don't forget that the population is constantly changing. Even if we all only bought 1 Sportgame 20XX in our lifetimes they can sell $BIRTHRATE of them every year, forever (the second hand market notwithstanding).

    2. Re:In reality, it IS about the games... by irablum · · Score: 1

      The answer is, "every year" why? because when you buy NFL 2007 you'll get to play Reggie Bush as a New Orlands Saint. Which you can't do on NFL 2006. Even if NOTHING about the game changes, the fact that the personnel will change each year makes people plop down $50 for it. If they simply offered a $50 a year service to update their game with new players on the right teams each year, 99% of the sports gaming market would buy the service and stop buying new games.

      Ira

    3. Re:In reality, it IS about the games... by Svartalf · · Score: 1

      Two things...

      People don't spend $50 per crossword book- they spend about $3-5 per book.
      Atari held the same thinking you did. Where are they today? They were a console company worth lots (Basically the same role MS, Sony, and Nintendo hold now...)- now they're nothing more than a brand name for a larger player.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  23. Spore is going to suck by monopole · · Score: 4, Funny

    As will all future releases by him.

    It's very simple, he appeared on the cover of Wired.

    Push technology, SEGA, Smell-o-Vision over IP, the New Economy, Newt Gingritch, all cratered after appearing on the cover of Wired. It's sort of a Karmic slashdotting effect.

    1. Re:Spore is going to suck by bensch128 · · Score: 1

      Concerning that Will Wright's previous games were brillent smash hits,
      I seriously doubt that Spore will suck. In fact, the few games that he did do which werent well received were still a hell of a lot better then your average game designer. (Looking at Wikipedia, SimAnt and SimCopter come to mind)

      Sure, Wired has put some inane stuff on but that's the risk you take if you try to predict the future all the time.

      Ben

    2. Re:Spore is going to suck by Have+Blue · · Score: 1

      Push technology didn't crater, it was reincarnated as RSS.

  24. What's 50% Innovation? by oahazmatt · · Score: 1

    What's 50% innovation? Are they just going to release a new football game where the players have capes?

    --
    Those who believe the Internet is private,
    find their privates are on the Internet.
    1. Re:What's 50% Innovation? by yuna49 · · Score: 1

      No, they'll be playing on a fifty-yard field.

      This will be the new "Mini" series to complement the "Street" games.

  25. Re:FUR or why EA should push Spore more by WillAffleckUW · · Score: 1

    good point. My guess would be the only creatures they're demoing are furless for one and only two reasons - um, wait it's three - ok, here goes:

    1. fur is added later in design and uses a lot of graphics, so they don't want to demo that part until it works well.

    2. mammary glands and shape alterations between male/female imply having two basic X/Y paths for the biomorph, plus are probably also later in the graphics design schedule. Again, they don't want to demo such things until they work well, is my guess.

    3. not everyone is as sex-obsessed as you appear to be. You'd love my uploaded Sims 2: University lots and stories, even though I don't actually show anything, I just make you think I showed it.

    So, in short, I think we can expect that fur-bearing mammals will exist, with two or more genders, but that it's not ready for game time yet.

    --
    -- Tigger warning: This post may contain tiggers! --
  26. Re:yeah that bugged me or Cell phones? by WillAffleckUW · · Score: 1

    That was the first "oh shit" moment with Spore for me - when Will Wright was talking about the cell phone port as well.
    Hopefully that means just one phase or something. . . like the "spore" phase.

    But the idea that a Cell phone's limited interface will allow it to play the same game as a PC. . . just indicates it's not going to be that good.


    He means like how they have Sims 2 for the PS2 and PSP and also on some cell phone game thing.

    It's kind of like the old Animal Crossing for the Gamecube lets you play a download game from it on a GameBoy when you connect them, where you get a mini game.

    Remember, they were talking to the marketing droid side, not the Will Wright side. They don't grok any of this. They just push tin.

    --
    -- Tigger warning: This post may contain tiggers! --
  27. Re:well yes or is EA the same as Will Wright by WillAffleckUW · · Score: 1

    Here's to getting a Wii and (probably!) Spore! *clinky clinky cheers-type sound*

    I'm with you there. It looks like all the sweet games will be on the Wii, and Will Wright likes to port to other boxen, so we can expect a Wii port at the very least.

    --
    -- Tigger warning: This post may contain tiggers! --
  28. Where the Problem Lies by mofomojo · · Score: 1

    It lies in the system, the fact of the matter is that when you think about artistic ideas and gameplay and consider it as merely IP; something merely attainable by investment, you've been mistaken. You can't "invest" in creating a masterpiece, you need insight and artistic individuals. It doesn't take much to make "IP", and it doesn't cost much either. All it costs is intelligence to write a good story or plan a good game, and if you don't have that, then well, fuck you.

  29. Hmm... by Cyno01 · · Score: 3, Funny

    .50*0=?

    --
    "Sic Semper Tyrannosaurus Rex."
  30. LOVED it by BitterAndDrunk · · Score: 1

    I liked it a lot. I even liked the newest of its ilk, Evil Genius. A little too much actually. Nearly had a breakup w/the girl because of it.

    --
    You better watch out, there may be dogs about . . .
  31. Innovation by angrymilkman · · Score: 1

    I don't think innovation will come from one of the big game developers. It will come from the small niche / indie game market. Why don't EA games try to stimulate that by doing things like popcap did with publishing their open source framework that allows anyone to reduce some of the effort that accompanies building games. I just finished a small game based on this framework and its fun to build and to play. How much inhouse frameworks/tools does EA have? If you want innovation you need to create the possibilities for doing that.

    --
    ...what matters is what you like, not what you are like...
  32. Innovation and sports games by jchenx · · Score: 1

    I think sports games are, in a way, harder to innovate than other genres. That's because you're essentially boxed in to how the sport works and handles itself. You can't really change the rules, too much, without people complaining about how unrealistic it is. (Then again, some people LIKE that, which is why games like NBA Jam and NFL Blitz have a sizeable fanbase) That, and you HAVE to release a new version each year. I don't see any other franchise where this has to happen (imagine a new FF or MGS or Halo every year).

    Furthermore, what most people REALLY want from year-to-year, and why people keep buying these damn games, is primarily roster updates. It'd be brain-dead easy to create a Madden game, then just have it download new rosters every year. You'd only have to update the game itself (engine, etc.) every few years, when there is enough innovation or graphics/gameplay update to warrant a new version.

    Obviously, that would be a bad business decision for EA, revenue-wise. They COULD recoup it by forcing people to buy the roster updates, but it's hard to convince people to pay even $20-30 for just a list of new names. Instead, what they do is just re-use the existing engine, add in a couple of small tweaks and features, and voila ... you now have something people are willing to pay $50-60 for, even though most of what they REALLY want is an updated roster list.

    I think in the end, it just comes down to the consumer. As a football fan, I'll admit that I enjoy playing football games (the last one I bought was NFL 2K5). However, I'm not going to buy one EVERY year, since that's just too costly. I'll pick up a new one every so often, and I'll live with outdated rosters for a bit (or just not play a football game for a while). But I DO know there are folks who ARE big sports fans and really want a new game every year. Or friends who stagger their football game purchases from mine, so that maybe I got 2005, and they'll get 2006, and my other buddy will get 2007, etc. Rather than bitching, just vote with your wallet.

    Now about EA locking up all these exclusive sports licensing deals ... that just plain sucks.

    --
    -- jchenx
    1. Re:Innovation and sports games by DragonWriter · · Score: 1
      I think sports games are, in a way, harder to innovate than other genres. That's because you're essentially boxed in to how the sport works and handles itself. You can't really change the rules, too much, without people complaining about how unrealistic it is. (Then again, some people LIKE that, which is why games like NBA Jam and NFL Blitz have a sizeable fanbase) That, and you HAVE to release a new version each year.
      You have to update data files (rosters, etc.) each year, or even more frequently. Except for the limitations of console formats where you couldn't expect much in the way of being able to apply updaets, there is no reason why that has to mean a new game release -- it could just be a nominally priced, or even free, downloadable product. But there's plenty of room for innovation in the games, anyhow, in things like the UI, player AI, play designers and other "strategy planning" features. Unfortunately, the "must release every year" practice so far, I think, has cramped development in those areas, you get small feature tweaks and lots of glitzy but shallow add-ons (more songs in the soundtrack! a bunch of different intro/menu videos!). Hopefully, the features of this console generation will change the practices, but they may have become ossified.
    2. Re:Innovation and sports games by irablum · · Score: 1

      Personally, I have found some innovative sports games. for example, the Mario sports series (Mario Strikers, Mario all-star baseball) is alot of fun. First off, because you KNOW they aren't real people you are simulating, you don't really care about who's team they are on or whether they really retired (A-Rod a Mariner? when was that!!!) they can be flexible with rosters. plus, since its a bit cartoonish, they can play with the rules a bit. (monsters down the first and third base lines that will attack the fielders going for balls in the corners), being able to shoot lightning at the guy with the soccer ball to make him fall down so you can steal it, completely ignoring off-sides rules, etc.

      I'd love to see them complete the series with Mario Hockey, Mario Football, and Mario Hoops. Has anyone played the Street ball? is that of any use?

      Ira

    3. Re:Innovation and sports games by jchenx · · Score: 1

      I agree that those non-simulation sports games (the Mario-line, NFL Blitz, NBA Live, Street games, etc.) can be a lot of fun. But they're almost a different genre itself. One reason why the Mario titles do pretty well is because they DON'T have to release a new one every year. We see one being developed once every few years, usually aligning with a console generation. I think that's perfect, since it allows time for true innovation to occur. What we see happening with the Wii Sports lineup is a great example of this.

      --
      -- jchenx
    4. Re:Innovation and sports games by jchenx · · Score: 1
      You have to update data files (rosters, etc.) each year, or even more frequently. Except for the limitations of console formats where you couldn't expect much in the way of being able to apply updaets, there is no reason why that has to mean a new game release -- it could just be a nominally priced, or even free, downloadable product.
      I believe the latest sports titles, at least the ones on Xbox, do allow you to update the rosters mid-season, to take advantage of all the free agency/trading action that happens in and off-season. I just don't know to what extent it continues. Somehow, I doubt you can play Madden 2006 with the 2007 roster. (Anyone know for sure?)

      But there's plenty of room for innovation in the games, anyhow, in things like the UI, player AI, play designers and other "strategy planning" features. Unfortunately, the "must release every year" practice so far, I think, has cramped development in those areas, you get small feature tweaks and lots of glitzy but shallow add-ons (more songs in the soundtrack! a bunch of different intro/menu videos!). Hopefully, the features of this console generation will change the practices, but they may have become ossified.
      I totally agree about the cramped schedules. It seems like we need to wait several years before various features really get flushed out well. Apparently, a lot of out-of-game functionality (franchise modes, etc.) actually got cut out of the last version of Madden for the 360, since there just wasn't enough time to invest in it, on top of the existing graphic engine update for the next-gen console. They're coming back for Madden 2007 though.

      I imagine it may be the same for the PS3 and Wii editions (unless they can take advantage of learnings from the 360 development). The first editions of sports titles on a new platform may look pretty (or in the Wii's case, have interesting control features), but might be pretty bare-bones.
      --
      -- jchenx
    5. Re:Innovation and sports games by Anonymous Coward · · Score: 0

      Funny thing, Nintendo and SquareEnix are collaborating on a Mario basketball game for DS. One down, two to go. :)

  33. Just a thought... by vonsneerderhooten · · Score: 0, Offtopic

    How come devs (paid and free alike) get flamed when a product is delayed, yet when another product is released on schedule but with flaws requiring ~100M patches, they get flamed still. Why i ask? Damned if you do, damned if ya don't.


    -D
  34. An Alternative by cheap_tibet · · Score: 1

    Rather than releasing late or releasing on time and buggy, you could... *gasp* make a realistic release schedule. That way, you give the customers a good product when you said you'd give it to them.

    1. Re:An Alternative by Anonymous Coward · · Score: 0

      You obviously have never worked on any kind of product where you are the developer and someone else decides how long it will take.

  35. 50% increase is easy... by FinchWorld · · Score: 2, Insightful

    ...when current innovation is 0.

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
  36. Mod Parent Up. by mad.frog · · Score: 1

    Damn, wish I had mod points today :-)

  37. Hm... by darkhitman · · Score: 2, Funny

    Maybe they should readjust their numbers.

    Like, why 50%? We don't need that much. They could cut it down to, say, 38.3% Innovation, 90% profit whoring.

    Note: The discrepancy in the numbers is best explain by the same math that convinces EA they make a profit.

    --
    Tell me something...it's still "We, the people"... right?
    1. Re:Hm... by Anonymous Coward · · Score: 0

      So, are they half innovative, or half non-innovative?

      Seriously, the 50% number means nothing in terms of innovation. Madden is a wholly owned IP, as is NFL, FIFA, etc. The "non wholly owned IPs" are games like the next Far Cry.

  38. In other news by Anonymous Coward · · Score: 0

    EA announce that one in every two games they release will be a direct rip-off of a Nintendo game.

  39. Tits! by PromANJ · · Score: 1

    The real question is, can you do bouncing tits? On a more serious note... no wait, I was serious about the tits! Anyways, I don't think it's an evolution game in the sense that you have natural selection and genetic mutations going on automatically. It's more of an ID game, no?

  40. They did... by cheese-cube · · Score: 0

    ...it was title "Harry Potter".

  41. New properites != Innovation! by MilenCent · · Score: 1

    New properties != Innovation!

    It'd be nice if EA actually backed some new ideas besides those by Will Wright (apparently the only employee of the company to retain his soul). But because the company, back in their 8-bit computer days, were the publishers of so many wonderful creations, I have to rate the company as having a net deficit in the wonder-and-goodness department until they at least get back to that level.

    Electronic Arts was hot stuff once. I doubt we'll ever see it at that level again.

  42. Re:yeah that bugged me or Cell phones? by Orne · · Score: 1

    Remember, they were talking to the marketing droid side, not the Will Wright side.

    Hells yeah. I was watching the Spore E3 demo recording, and noticed that the game internals organizes the different creatures you encountered in "trading card" format (called the Sporepedia)...

    Given the Sim City already made the jump a few years ago to collectable card game, I can see that Will may be positioning Spore to do the same from the start. Spore (the Card Game) is going to be better suited to compete with Pokemon and the other "battling creature" games. This kind of collectable card game spin-off is money in the bank.

  43. I haven't bought an EA game since.... by Anonymous Coward · · Score: 0

    I haven't bought an EA game since the NFL license announcement. I won't buy another EA game until the NFL license is up and anyone can make an NFL game again. That was the final straw for a company that treated their employees bad and customers worse.