Gamers Don't Care About In-Game Ads
Next Generation reports on a study indicating that, on the whole, gamers are fine with in-game ads. From the article: "According to the study, 15 percent of heavy gamers are 'unlikely' to play a game that utilizes in-game ads, but one-third said they are 'likely' to play games with ads, while 52 percent said it makes no difference. Also among heavy gamers, 17 percent said ads would actually make them consider buying the advertised products, but only 9 percent of light/medium gamers would do the same."
Sure, if you were avoiding games with ads altogether, "unlikely" might be an option. Or maybe it just means that a lot of games don't have ads in the first place so you're unlikely to play a game that has ads.
Does "likely" really mean that you'd specifically seek out games with ads, or that you play a lot of games and are likely to run into a couple that have ads?
As for "indifferent", why is that a choice? How does the fact that you don't care either way about ads have anything to do with the fact that you're likely or unlikely to play a game with ads? It's not like games have a switch, "ads" or "no ads". You play whichever game you want to, and if it happens to have ads, you're "likely" to play a game with ads!
Well I'm not so sure that gaming companies will consider dropping 15% of their customers for ingame ads. In addition as it seems its the heavy gamers who object the most, they may be the ones you don't want to piss off (as they most likely are the ones driving your 3rd party modifications). In addition I am not sure exactly what their numbers mean, 1/3rd will 'likely' play games with ads, how is this different than 'makes no difference'? (Does that mean that 1/3rd is more drawn to playing a game with ads then one without). It also doesn't talk about exactly what it considers advertising, and simply surveyed gamers. What people may tell you they will do and what they will do are frequently two different things. I doubt any hardcore battlefield fans wouldn't play battlefield 2142 if there was Coke graffiti on the side of a building.
There will probably be modifications of some sort to remove the ads, for those gamers who hate in-game ads.
As long as it doesn't require me to stop and watch the ad, I don't think in-game ad is anything but a subliminal background noise.
For example, I don't mind constantly seeing the terrorists smoking xx-brand of cigaratte, but if my GhostRecon team has to stop every 5 minutes and gather around to have a smokey, I will be pissed.
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I have no problem with in-game ads. It's those interminable in-game focus groups and surveys that make a game unplayable.
It's not offtopic, dumbass. It's orthogonal.
They also forgot to mention that 87% of statistics are made up.
Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
I think most gamers just tune out ads, just like many people now tune out television commercials. The holy grail of advertising is appealing to that 18 - 24 demographic, but the reality is that many people simply ingore ads due to, I believe, overload.
We are constantly bombarded by ads every day and the more you see them, the less effective they get. Im not likely to buy a product I see adversitsed, anywhere, unless I hear something about it from a friend.
That should be the true goal of marketing agencies right now, understanding how word of mouth works and how to better harness it to promote their products.
As long I can shoot up, blow up, or burn up the ads in game. I care *very* much for in game ads.
How can that be? I'm not fine with it. I'm not going to buy a game and then turn around and have in-game ads forced down my throat.
If it's product placement in like.. GT5 where you can buy a GReddy turbo what ever.. I can *put up* with that.
But billboards displaying real ads? Fuck that. No way. Especially when the game probably cost $60 bucks. I won't buy it. Period. Not if I know it has ads in it.
At this point in my life.. NO game is a must have. Except maybe a simple Nintendo game (New Super Mario Bros.) and Gears of War which I really want.
What if the actual mission is to rescue a pallet of Camel non-filters that were accidentally dropped behind enemy lines? (If you don't like cigarettes as an example, how about Cheat Commandos O's?)
It's not offtopic, dumbass. It's orthogonal.
Of course this is only a survey of people who are so advertiser friendly as to sit and tell a bunch of market researchers what they think. People who strongly dislike advertising are no doubt fairly strongly inclined towards telling those market researchers to fuck off instead of giving free clues as to how to target their insidious mindraping propaganda more efficiently. I know I am.
I happily make up a small part of that 15%. I play games to escape real life, not to be thrust right back into it with ads for Subway and other out of place product placement.
The _only_ exception I would make would be a completely free MMORPG that was subsidized with some sort of innovative advertising. MMO's are not all that immersive in the first place due to the people who play them and their actions for the most part, so being able to casually play an MMO for free would be something I'd be willing to bend on.
It needs to stop. A clear message needs to be made about it and quick, before games and gaming become another Hollywood filled with garbage.
I'd also say that the complaints about the Subway ad were way over 15%, so I'm quite sure I'm not alone and that the actual number is higher than 15%.
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Now if only my phone and DSL worked the same way....
They feed you!!
Actually, many of them will pay you $100 (or more) to do their fancy little group thing.
You better watch out, there may be dogs about . .
I for one, dont care about in-gadrink pepsime ads
I am not a number. I am a free man!
It's not that gamers don't care, it's that they're not going to change their purchasing decisions based on the ads. I don't know of anyone that wants contrived ads in their games. The only things that are decent are things that add to the game, such as actual restaraunts in Crazy Taxi, or EA's use of actual songs for their soundtracks (in Burnout for example).
What they don't say, 35% told us to fuck off and die or just ignored us when we tried to talk to them.
Same with online surveys how many people on being asked to fill one in just ignore it?
When it comes to surveys about ads you can't ignore this group. After all what group is most likely to be irritated by time wasting ads. Those who happily spend time filling in a survey or those that don't want to be bothered.
Can I asume you don't like filling in survey's either as well as hating ads?
Then that is the reason people like you (and me) are not reflected and you can get in our eyes skewed results.
I think ad agencies are idiots. You got the fact that people are trying to escape ads. So what do you do? Try to pacify the group still watching ads to avoid losing them or go after the people who ran away and bombard them with yet more ads? I already use adzapper. What is next should I DOS adservers to make them stop? I DO NOT WANT YOUR ADS. Get it in your fucking skull. Game makers, learn from TV, they have lost the young male audience to the internet and games. It hurtst them but they got other groups. You ain't. Pester those young males and you will loose your only market.
Is this going to be like DVD's again. (watch a pirated movie without ads or pay for a dvd and be forced to sit through endless ads) Shall we in the future not just have hackers remove the copy protection but also the ads?
It ain't like games even come free like tv. STOP BEING SO FUCKING GREEDY.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I remember the first day I saw an NFL Street ad inside of Madden 2004. I knew at that moment that there was going to be an explositon of ad sales in games. Now if we can create and adblock and filterset.g updater for consoles I think many would be much happier! :P
j^2
I hate the way that these advertising arseholes have found an untapped niche, where people relax away from the fucking stressful world and realised they can rape it of it's innocence and beauty in exchange for a quick buck. It isn't ok and it isn't right.
The marketing dickshits are currently at step 2 of their plan. The stage where they tell us all we are ok with what they want to do - to soften us up for when they fuck over our games. I would bet a large amount of money these are rigged surveys. Or at least the ones that give you options like:
If games contained advertising then would you:
a) stop buying games altogether
b) Buy more games than ever before.
If you saw a product advertised in a game then would you:
a) Buy it
b)Kill yourself
And don't just think you can just play nice fantasy and sci-fi games that avoid this advertising. You won't. Those games will dramaticcally fall in production when the industry realises that without the advertising revune these projects ar emuch less rewarding.
Oh and I know how games with no loading screens are really important to you. But your fucked. They will have no incentive to decrease load times when they use them as billboards. If anything they will increase.
Give me the game or free and I haven't a problem with ads. But if I buy the fucking thing with my own fucking money then I bought the right to have a few beautiful hours of my life sans adverts for fucking once. (like how slashdot works). There is no in between. If your business can't support those revenue models there is something fundamentally wrong with what you are doin and no amount of advertising will save you.
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I have no problem with ads under the following circumstances:
-If the game is noticeably cheaper as a result, or
-If the ads are unobtrusive.
...but is it art?
Will the best-loved games of the next decade contain in-game ads? How would Tolkien have reacted if his mythology had been required to include products and services from the real world? If, instead of pulling out lembas bread in the movie, would it have been better if Sam would have pulled out Go-GURT® brand Yogurt? I can't help but think that product placements mar otherwise highly-polished stories.
or are their methodologies flawed? I could care less if Ads were in games, but I'd want full disclosure that they -are- in there. Also, if you're making money selling ad-encumbered game, I want a stiff discount on how much you're charging me for the game.
It relates to my movie watching habbits.
DVD
I buy DVD's for the purity of the movie without useless marketing crap. I don't buy DVDs that have no ads, period. If you wanna bleed a bunch of wankers for advertising, lower your prices for ad encumbered -low end- versions of your movies that maybe don't have the special features, etc..
Movie Theatre
Since they're so full of ads these days, its almost impossible to drag me out to any multiplex-type movies. I see indy's cause its still a fun experience.
TV watching
I expect Ads, but the programming is relatively cheap, so I don't have a problem with the annoyance of ads for paying less.
Bye!
I think this shouldn't be read as an endorsement of in-game ads, but rather a preference for in-game elements that have more effort and thought put into them than stock filler items do.
Usually billboards and soda machines are just slapped in games with some sort of corny, fake logo or slogan that is 60% joke. If these fake, filler billboards had all the attention-grabbing research and professional media strategy and design behind them that real ads do, well, of course players would feel more strongly about them. But they are filler: of COURSE nobody cares if they are replaced with somethign marginally more interesting and planned.
This doesn't imply AT ALL that people like "real" ads simply because they are for real products. It only implies that players favor more complicated, visually interesting elements over rubber-stamped, fake looping background elements.
When it comes right down to it, I think the majority of people will only become annoyed with advertising when it interferes with their gameplay. When you take people out of the gameplay experience to recognize that a certain product is in the game, then you've crossed the line. I haven't heard of very many people complaining about the billboards that are now common in racing games, or even having the player use a licensed product in the game (guns, cars, or sporting equiptment, anyone?)... but a lot of people are going to get turned off when "product placement" becomes almost like viewing commercial in the game.
Um, what might NG's demographic be? Because I can tell you _I_ don't read it so...
Frankly I don't mind ads as long as they don't distract from the game environment. If I walk past an ad in the game and it starts making noises or the overall content doesn't really fit the game, it bugs me. I've been playing PlanetSide since it came out and they added the in-game ads a little while ago. I actually have them blocked because they annoyed me so much.
The basic problem with the ads was three things:
1) Some ads were intrusive, making loud noises, etc
2) Almost all the ads didn't fit into the context of the game
3) I was still paying $13/month for the game AND getting ads
To can't say I'd reject a game outright based on ads, but it's all a matter of context. The game will have to have that much more to offer or be cheaper because of them. Also, I'm really not cool with the notion of paying a monthly fee then having to see ads on top of that.
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What the hell is that?
Is buying a Harley Davidson as your first motorcycle since you were 16 at age 49 a midlife crisis issue?
What I can't wait to see is who gets sued when one of the ads hosting servers gets hacked. For example, this topic reminded me about the ads in Rainbow 6:Lockdown. Since I first played it, I thought it would be funny to replace the in-game ads with porn. Now, the ads are just comming from some web server, donwloaded and then displayed, how hard will it be to find out what site the game is looking at, redirect the host to a local web server, and send whatever images I want?
How long before someone decides it would be funny to hack the ad server and goatse everyone playing that game?
Necessity is the mother of invention.
Laziness is the father.
Yeah, as long as I don't have to sit and watch and ad, billboards/signs/radio noise/etc are all perfectly fine in my gaming, and can add to 'realism' when done right. Even the fake ads in BF2 give a sense of blend.
-- pupkick
If a game I buy has ads, it better cost less than a comparable game without ads. I think that it probably won't work out that way, though - look at what happened to cable TV. It used to be that you paid extra money so you didn't have to see ads, now we pay the same amount for 200 crappy channels and commercials more frequent than on non-cable channels.
Overall, though, as long as the ads fit the theme of the game, I won't mind too much. I don't want to see an ad for Pepsi in a fantasy roleplaying game, but it might be okay in a World War II-era game.
Think about it, games aren't going to get cheaper. That's because they've already worked the public into being (relatively) comfortable paying what they pay for games. If the game makers add in game ads, they won't lower the price, they'll just use it to increase profits. It won't help in immersiveness, people are trying to escape that crap, not get more into it. There are a very few games where you could replace the nondescript coke machines with actual coke machines but it would be more distracting than anything. And they're going to use MY bandwidth to change the ads around? I don't think so! I personally won't buy a game if I know it has ads in it, because it doesn't benefit me one bit.
I think one of the only places where it works is sponsorship bits for sim games. Like it was mentioned earlier, getting a greddy turbo for your car in a racing game or some brand name clubs in a golf game. Then maybe the advertisers will be too busy arguing about why one person's brand of clubs gives them more of a benefit than the others to think up any new an annoying schemes. Ads anywhere else it will be annoying, out of place and invasive.
that's weird 'cause i'm a gamer and i hate the idea of in-game ads. but, who am i to say.
If I'm playing Super Mario Galaxy, are the commercials going to be about 'shoomz?
When they spend 3 or 4 years and 50 million dollars to develop a game that caters to the hardcore gamer those ads are going to be real tempting to throw in there regardless of the fact that they might not want too. Especially when advertisers are waving money right in front of their faces and talking about all the untapped market.
If, instead of pulling out lembas bread in the movie, would it have been better if Sam would have pulled out Go-GURT® brand Yogurt?
No, but take for example a games like F.E.A.R, Doom 3 or Duke 3D. A coke, pepsi or vending machine isn't exactly out of place, and to be completely honest, not seeing one is odd. Ditto with billboards, or anything "painted" on the side of a building (instead of the same boring texture over and over).
And, of course, it would be pretty damn strange to have a coke ad in an RTS, although IIRC, Blizzard had rotating banner ads in the online game rooms in Starcraft (not quite "in game", I know, but...)
I can't help but think that product placements mar otherwise highly-polished stories.
The fact of the matter is that most of the games out there are actually pretty shallow, so filling them with advertising doesn't do all that much damage. That said, if you want to, you can make in game ads annoying. If every 10th building is a mcdonalds or whatever... yeah, there you go.
I realize that you do have to fit all your maps and textures onto a cd or dvd, so there is a limititation on the game designers there, but that really isn't an excuse.
I would miss the usually funny in-game ads for ficticious products in FPS's though.
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It highly depends on the kind of game and on the way the ad is presented.
:)).
If I play a fantasy game and my trusted war horse is a Fiat (cheap) or a BMW (expensive), that would kinda kill the mood. Imagine saddle bags in a medieval setting in striking white with a BMW logo on it.
I can, though, see a sci-fi setting where I can pull some Red Bull from a vending machine that boosts my power (or even lets me fly
Same applies to banners. Ads on race cars or as banners on the side of the track actually add to the realism. If I come to a fantasy town and see some billboard, reminding me that I should refinance my home is silly.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
As long as the advertising isn't too intrusive, I don't really care all that much.
Let's take, for example, a game like the original Half-Life. There are some vending machines in the game with some made up logos. What if they were replaced with Coca-Cola logos instead? Well, considering that the game is supposed to be somewhat 'today' with a sci-fi theme, it would fit and it wouldn't be obnoxious. If it helped in lowering the cost of the game (which it never would, but hey, we can dream) then even better.
Now, if I was sent on a quest of some kind to get someone a Gatorade to quench their thirst, I would be a bit miffed and I would be less inclined to buy the product in the future. Or, if the product placement is just way out of place (So, in Xen, the aliens drive a Yaris, huh?) then they're really in trouble.
All in all, I don't really want advertising because I don't see the benefit for me. But, I can't say that it is going to change my game buying behavior which is all the companies ultimately care about.
Love sees no species.
I'd like to voice my opinion of a gamer who is very mainstream and controls the purchasing decisions for 2 toher young gamers in my household.
I will not buy games with ADs, leave my games alone, leave me the frick alone, and go somewhere else.
Can I have one Fricken place IN THIS WORLD where I can indulge in a pleasure and not intruded upon with ADs?!?!?!
I ALREADY PAID FOR THE GAME!!!
Hands off, for the love of all things good and pure, please stay away.. where does this shit end?!?
Leela: Didn't you have ads in the 20th century?
Fry: Well, sure, but not in our dreams. Only on TV and radio. And in magazines and movies and at ball games and on buses and milk cartons and T-shirts and written in the sky. But not in dreams. No, sir-ee!
What a waste of vitual ink
Haven't you got anything better to do than read my stupid signature?
I'm sick of advertising. I have never been stupid enough to buy something based on advertising. When I need something, I look at what's available and make a real decision. Clothing, food, insurance, computer stuff, whatever.
I use an adblocker for internet browsing, I have to have a spam blocker for my email, am I going to need an adblocking hack for my next gen game console (if I even get one)?
I hate in-game advertisements, but realistic product placement in a reality-themed world is acceptable. crazy taxi did this: you had to take people to *real* locations, like Tower Records, or the Levi store, or KFC... granted, it seemed a little odd that people wanted to pay a taxi to go to KFC, but then again, the way I drive, it seems a bit odd that they'd get in the taxi at all.
in my opinion, if product placement can add to a gameworld, awesome. but collectible Bawl's bottlecaps in "brotherhood of steel" = "NO, GOD NO, FUCK NO, LEAVE ME ALONE!"
However, when given a choice, we'll still take Coke over RC Cola, Tide over Generic Brand, or Sony over Chinageneric.
I don't know about you, Ubergrendle, but I actually prefer RC to Pepsi and Pepsi to Coke (unless it's Cherry or Vanilla Coke).
I also prefer Chinese DVD players to Sony products. Chinese brands are more likely to play (S)VCD and other formats in addition to DVD-Video, to play both PAL and NTSC all-region discs by scaling the video, and to be easy to region-unlock. Compare to Sony and its DRM, rootkits, lack of PAL support in NTSC PS2 consoles, and comparatively restrictive licensing of physical media formats (Betamax, MiniDisc, Memory Stick, UMD).
I remember the first time playing Need for Speed: Underground and rounding a corner and seeing a big McDonald's billboard. I thought it was kinda weird and out of place, mainly because it was so obvious and stood out like a sore thumb. A real life billboard wouldn't have been so bright compared to the darker surroundings.
As long as it looks natural, as much a part of the surroundings as a tree or fence, and it's not a fictional world, then it's somewhat acceptable (I still think it's a sign of them selling out though). If it's a real life setting, like the Seattle course in Gran Turismo for example, then it fits in. But I don't want to be playing a Simpsons video game and see a Coke ad.
Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
but we're too busy blowing things up or swinging on vines to register our protests.
-- Tigger warning: This post may contain tiggers! --
In-game ads, in some situations, make the game world more realistic. Look at Anarchy Online for a great example of this. The only problem with this implementation is that there's not enough ads, so you ended up seeing ads for Motley Crue and Sprite Zero all the time.
In game ads are generally ineffective as there were plenty of games that included fake ads. Duke Nukem 3D, as one example, littered the first level with ads for upcoming attractions. None of these movies existed (and were considered in-character). The only real advertisements would be in the arcade, where 3D realms advertised there other products as arcade games - and even then, at least one of them was a joke (an ad for Duke "Don't have time to play with myself" Nukem.)
For product advertisements, these are likewise marginally effective. Most people treat them the same way as the othe joke ads and do stuff with them - (e.g. on ads that show a woman, shoot two well-placed bullets) or otherwise make an awkward situation with them.
Of course, Agressive advertisment generates plenty of revenue, but pushes away players in most cases (e.g. having a negative gain.) AFAIK, this single game is the sole exception where ads do not push players away.
Gold sellers are sending me mail in-game.
Never mind Spamassassin. When's Spammerassassin coming out?
Well, maybe _you_ realize the value of being subtle and respecting the (potential) customer, but, well, look at internet advertising. (Which in all fairness you do mention.) There the fucktards won the game, so to speak.
;)
It started decent enough there too. Most sites had one small banner on the first page. Nothing in-your face, nothing insisting to stay on top of the text you're trying to read, no fake UIs, etc. Where that ended, well, you know that already.
Maybe _you_ realize what's wrong with that, but there are plenty of psychopaths which basically don't care. They don't even care if it actually helps their paying client sell more products, as long as at the end of the day they have their smoke-and-mirrors "we produced X thousand clicks" statistics.
And belief in "they'll realize the customers won't stand for that" is, no offense, wishful thinking at best. We used to think that about Internet ads too. If you took anyone from the early 90's and told them that 10-15 years later ads would be full-screen animated layers in front of the actual content, extra pages with FMV ads each time you click on a link to an article, etc, they would have said the same. "What? The users will never stand for that kind of thing, and the ad providers know it!! People would stop going to that web site!!" It didn't quite work that way, did it?
Yeah, I'm bitter, but I prefer to think of it as "grapefruit flavoured"
And if you still think games are immune to that, I have an example where it did already happen. At one point I decided to give Planetside another try. Guess what I was treated to, after it downloaded all the patches? A whole fscking FMV ad for their other planned expansion packs, and I wasn't allowed to skip it either. I found it outraging. Not only it wasted my time with the huge ad itself, but it wasted my time to download it as part of a "patch". But I guess the marketroid that came up with that couldn't care less.
So at least at one company (Sony), the marketting guys/girls were already able to impose that kind of a heavy-handed slap in the paying customer's face.
And here's what else I can see coming and I'm definitely not looking forward to:
- heavy-handed blatantly-in-your-face advertising that breaks any suspension of disbelief. (E.g., I can live with having Coca Cola machines and bars selling Coca Cola all over the place, but if they go and make Coca Cola be the mana potions and work some blatant advertisment quests into the main line... well, there goes suspension of disbelief right there. Sorry, there's _no_ way I could take such a universe seriously. Maybe as a parody, but not seriously. E.g., I can live with Yahoo! ads on billboards, but don't freaking go and change my PSO Mag into a floating ad banner for Yahoo! like Sega did. That was one subscription cancelled right there and then.)
- ad providers insisting that all ads are non-cacheable and loaded directly off their servers, so they can personally count the number of hits. See web pages everywhere which would load in 1 second otherwise, but end up taking 10 seconds to load because of the ads. I'm _not_ looking forward to seeing the same effect on games' level load times.
- publishers starting to accept or reject games and settings not based on their merits, but on how suited they are for in-game advertising. E.g., rejecting a great game like Jade Empire just because Coca Cola ads would look out of place in it.
A polar bear is a cartesian bear after a coordinate transform.
"15 percent of heavy gamers are 'unlikely' to play a game that utilizes in-game ads, but one-third said they are 'likely' to play games with ads, while 52 percent said it makes no difference. Also among heavy gamers, 17 percent said..."
Headline is inaccurate, the survey exclusively targets fat gamers... which is to say, oh... uh all of them, so nevermind.
I was going to type out a long subject, then decided to keep it short and sweet.
Neopets is funded through advertisements (and a probably tiny amount for their premium service, but that's relatively new. I have no numbers, this is a guess.)
Ads on Neopets are:
1) Banner Ads
2) Games
3) In-Game items
4) Non-Game locations that can be visited
The only ads I've heard people complain about on the boards I visit (yes, I'm 29 and I play Neopets. Shut up.) are the banner ads, and like any other, they can be turned off with the right software.
It's an entire site with millions of users, supported this way.
I actually bought Jak & Daxter after seeing a billboard for it in the background of one of the Ratchet & Clank games (and after noticing that R&C used the rendering engine from Naughty Dog, which does J&D). Eventually got all 3, actually, so there's a direct sale. Of course, it's impossible for their marketers to know that, as there's absolutely no way of tracking it.
And I agree with the general conclusions on the topic:
- In game advertising won't reduce the price of the game.
No one should have any illusions that if a $60 game has paid advertising in game that it will come down to $20. Producers will just pocket the extra revenue.
- In game advertising makes sense in some places and is in fact expected while others it sticks out like a sore thumb.
For a game like Grand Turismo, sponsorship is a part of the racing experience. You should see logos and other other stuff trying to get them to notice their car products. This is tolerated and even expected. However if you are playing in World of Warcraft and you see an advertisement for "Buy a Burger King Whopper and wash it down with a cool Pepsi because PVP is hard work!" that seems to offend people.
- In game advertising is not "traditional advertising" so one shouldn't treat it as such.
If in game advertising is a "necessary evil", then do something fun with it. Instead of having a static image on a billboard as you drive around in the game, do something fun with it. In sand box games Grand Theft Auto, instead of just putting billboards around the city that say "Eat Burger King Whoppers!", how about actually putting Burger King stores in the game? This might be risky to the corperate suits but it might pay off well if they can work closely with the game designers.
Frankly, that's what scares me the most. If ads become common place, how do you think publishers are going to respect that? I'll tell you how: by stopping publishing medieval games completely. Give them a choice between:
A) an interesting game set in a refreshingly new medieval setup, like Jade Empire, _but_ you can't put Coca Cola and McDonalds ads in it, or not without massively losing more sales than it's worth in the resulting player outrage (even if EB Games won't give you your money back for that, you _can_ warn other potential buyers that the game is nigh impossible to suspend disbelief in. People tell their friends whether a game or a movie was good or bad all the time.)
B) Yet another cheap CS clone set in the modern day. Probably won't be a bestseller as such, but you can recoup at least half the development costs out of ads alone.
Which do you think the average publisher will choose? It's not even speculation, it's a rehash of what's already happened. You can already _know_ what the publisher will choose, because they all have already made a similar choice in a similar situation.
See, there was this dark age in the second half of the 90's, and first years of the new millenium, when everyone produced yet another FPS and most were just unimaginative "me too" clones. On the other hand, genres like adventures skirted with extinction. And the funny part is that it wasn't because gamer tastes had changed. The adventure games market was actually not only alive, but _growing_, yet everyone abandoned it.
You know why that happened? Because FPS were cheaper to produce. You only needed to license any cheap 3D engine, throw together a couple of levels and skins, and call it a game. You didn't need to spend money on scripting a story or complex animations for the interactions or anything. You could make a FPS on _much_ less money than an adventure, so you'd make a profit even if you sold a lot less copies.
So we already know what the publishers chose: the game that was cheaper to produce. Now throw ads in that equation and it's the same situation all over again. I can just see every single game being simply whatever kind or setting promises to rake in the most ad money. And whole genres like medieval RPG disappearing just because they're not that good a place for ads, and they cost more to produce without ads.
And if you're not scared yet, consider this: there was an exit out of that "me too" FPS age, in the form that eventually FPS too needed scripting and animations, so the cost gap narrowed over time. On the other hand, if we do enter a dark age of in-game ads, there may never be a way out. Once publishers start choosing games based on how suited they are for ads, there's no obvious exit from _that_. Whole genres may not just temporarily skirt extinction, but may go extinct and _stay_ extinct for ever.
A polar bear is a cartesian bear after a coordinate transform.
There's a reason that gamers are indifferent to in-game advertising, if this is indeed true. Assuming this study was conducted on an American majority (which is usually safe to assume), they're bombarded with advertisement everyday at almost any given time during the day.
Advertising has become something of a "norm" in American society, and I'm pretty sure that is becoming more and more widespread as time goes on.
I fall into the fifteen percent that despise in-game advertising. I think it's a cheap fucking ploy to bombard me with more ads than I already see. Fuck, I'm staring at an AMD, a Sony, and a Microsoft advertisement as I type this. (A good number of you are probably at LEAST staring at the Microsoft ad. It's called Windows.)
Maybe I should expound. I guess I don't mind when someone just HAPPENS to be smoking x-brand or drinking some brand cola. Fine. It's unobtrusive. On that same note, take a game like the newer Need for Speed games (Underground 1 and 2 and Most Wanted). The games have BECOME advertisements in themselves!
Anyway... that's enough for my rant before I go off on a tangent. My two cents on the subject. -LN
Does anyone else find these studies somewhat pointless? It seems like some basic common sense could be applied, and companies can skip these self-serving focus groups. If the game is a must-have, kick-ass, breakthrough title, then ads won't really impact sales much. "well, you know, I'd like to play the best game of the year, but I can't look at a Pepsi logo occasionally." Unlikely. If the ads are extremely jarring or out of place, they probably won't go over well. If Fable 2 has a billboard for Gatorade, expect much flipping out. If the ads are unfocused or regionally misplaced, then they'll likely annoy. Eg. if Canadians have to sit through ads for US telecoms, or if they advertise the next Dr.Phil book in GTA4 or something. Common sense: If they do things tastefully, then it will go over well. If they don't, then they get what they deserve. And some people will bitch no matter how they do it. And I think it's clear that if they don't reduce the price of the game somewhat to account for signifigant new revenue, they will generate ill-will in their consumer base. Money talks. As much as people hate marketing, if they could purchase GTA4 for $30 because it was sponsored by Coke, Nike and Honda, it WOULD make the game more attractive, and represent a positive mindshare return for the sponsors.
Yeah, but unlike real life, when a person comes up to you in a game and asks "Excuse me sir, do you have a to share your opinions about..." you can go postal & shoot them. Can you say "target rich environment?"
"You wanna know my opinion about beef jerky? Well, here's what I think... BLAMBLAMBLAMBLAMBLAM! -click- (reload) BLAM! Anything else I can clear up for you today?"