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User: FornaxChemica

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  1. Better lists on What's Your Favorite Monster? · · Score: 4, Informative

    Meh, that article was too consensual to be interesting; Big Foot, vampires and werewolves in the top three, no surprise there. Better browse the monster list of international monsters in Wikipedia or Live Science's own Top 10 Beasts and Dragons: How Reality Made Myth.

  2. Amaya on IE 5.5 Beats IE6 and IE7 On Acid 3 · · Score: 1
  3. Suicide mission on Will Mars be a One-way Trip? · · Score: 1

    So basically, once they overcame all the technical obstacles, they just need to find one depressed, suicidal astronaut to take the big leap to Mars.

  4. Re:DivX lost the advantage when h264 came along on DivX Pulls Plug on Stage6 · · Score: 2, Insightful

    Shouldn't possible alternatives be compared with Stage6 rather than with YouTube ? A lot of sites may have a better version of a video than YouTube, but where is the one that can match Stage6's standards ? Not only in terms of compression but also speed, accessibility, etc. Most of the other sites are just modeled after YouTube, even their video player is.

  5. Re:Bandwidth Hog on DivX Pulls Plug on Stage6 · · Score: 1

    It probably isn't the problem, if it was they could have easily prevented them from hotlinking the videos. On the contrary, hotlinking probably helped Stage6 to get known. Personally that's by browsing their videos on another site that I first heard about them.

  6. Operation Saving Stage6 ! on DivX Pulls Plug on Stage6 · · Score: 2, Funny

    Maybe if everyone clicks like mad on their ads during those two days left, they'll earn millions, save the site, and everyone will live happily ever after. No ?

  7. Re:Just the Japanese difference on Land of the Rising Fun · · Score: 1

    Well, I dispute this as well. This has nothing to do with trend, it does evolve in a trend thereafter, but if it does so, it's because initially it's original and different. I don't say everything Japanese is creative of course, that would be erroneous and shallow, but there are countless proofs of Japanese creative influence. Take Sen to Chihiro no Kamikakushi (Spirited Away) for instance, every frame of the film is filled with creativity, things born from the mind, or sometimes borrowed and adapted from Japanese's shintoism. Or Nintendo's Pikmin, little colorful plant characters, you don't see things like this anywhere else but in Japan, they are truly capable of innovating and renewing imagination. If you compare these two examples with what's produced in the West, the difference is felt strongly, because the films and games we make always tend to rely on something which already exists, we're limited by our reality and it seems more difficult for us to think in terms of pure imagination. Pixar's animation for instance, is almost always based on something which already exists, toys, bugs, fishes, etc. Anyway, you can easily perceive the feeling among artistic circles; most western creators have a strong admiration for their Japanese counterparts, there are countless examples, from Frank Miller's fascination for the manga Lone Wolf & Cub, deep respect for Shigeru Miyamoto, Hayao Miyazaki by their peers, etc. Again though, I'm not insinuating that the rest of the world is good for nothing, creativity is not just felt as strongly, and it might be even truer nowadays when so many concepts are rehashed.

  8. Just the Japanese difference on Land of the Rising Fun · · Score: 4, Interesting

    There are several reasons why we don't have games like this in US or Europe, but the main ones I believe are the cultural difference and, yes, a lack of open-mindedness and imagination in the West, both from creators and consumers.

    The most popular games here are all the same, look at the UK charts, it's almost tragic: shooting, popular licences, sports, racing, always the same genres, always the most uncreative of the bunch. You serve them the same sport game every year and they buy it ! The public is not even curious towards different games, on the contrary, their difference is the best reason to dismiss them. It's almost an allergy to imagination and it's a feeling perceptible towards art in general too.

    There is, to some extent, the same thing happening in Japan, some genres perform better than some others and some licences are more popular than ever, but the major difference is that imagination always has a place in Japan; so once in a while you see an unsual game ranking high in the charts, because the Japanese gamers have the open-mindedness to look into it and sometimes accept its singularity. The other difference also, is that game makers in Japan are willing to take riskes, their approach to game making is, I suspect, radically different than here in the West.

    They have a passion for creating new games, even within established genres, like the shooting games that keep coming on Dreamcast. No one in the West would be brave enough support a dead console ! They don't think "how am I going to please the public ?", in the West that would be by giving them their fodder, thrill and violence, but they try fore and foremost to make interesting concepts come alive, concepts that they find appealing, amusing. They think as gamers, not as marketers.

    Shinji Mikami, from Capcom, once said the public is stupid. I'm quite sure the same thought must cross many minds in the industry. But in the West, even knowing this, we still give them what they want while in the East they fight to impose their ideas. It is the definition of an auteur, like in the film industry, and that's the key difference perhaps: in Japan they have many auteurs (which has nothing to do with being famous), here we only have a few.

    Japan anyway has always been a creative leading force in the world, from their traditional art which deeply influenced European art to the unique style of their animation; it's perhaps because they never completely forgot their past and traditions, which are still felt strongly in every aspect of their contemporary culture, as films like Chihiro and games like Okami suggest.