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Land of the Rising Fun

I very patiently waited all week before linking to 1up's multi-part Land of the Rising Fun feature. It details several very good, very Japanese titles they've had the pleasure of playing lately. A lot of them are for the DS (no surprise), with Chulip, Odama, and Contact particularly appealing. From the piece: "I've loved Japanese games ever since Pac-Man rocked my childhood. Unfortunately, as the medium matures, its seems more and more Americans take issue with Japan's willingness to defy logic in the name of entertainment. Are the frequently goofy aesthetics of Japanese games a dangerous creative rut? Maybe not. Goofiness is making a comeback, thanks in no small part to the Nintendo DS, which is reaching new audiences with experiences that emphasize creativity above anything so mundane as mere realism."

78 comments

  1. American games are all the same. by Komarechka · · Score: 5, Insightful

    Japan and North America are two different markets. Japan is a very interesting testing ground for new concepts and ideas. North America relies on a more tried-and-tested methodology. In the end this leaves North American and even European gamers is a stagnant rut of the same-old concepts continually rehashed and re-released.

    Japan is what is keeping creativity in the industry, because companies know that whatever they make will sell to some success over there as long as its not foreign. Foreign meaning Microsoft, mostly. In North America, we see games made for our market fail miserably (Mark Ecko's Getting Up, for example) when some new ideas and brought forth.

    It's not an end-all equation, but the people wearing suits in the game industry want to make money and Americans will buy the same thing repeatedly again and again. Sell them what sells, you'll do fine. Or will you? The American market is now so saturated with the same ideas that without any fresh ideas and concepts the market may crash. That's only speculation, though.

    Viva la Revolution.

    --
    Electric Pickle Online - gaming news, etc.
    1. Re:American games are all the same. by Anonymous Coward · · Score: 0

      Japan is a very interesting testing ground for new concepts and ideas.

      Where are the new concepts and ideas? It seems like most of the Japanese imports I hear about have something to do with Final Fantasy, Mario, or Zelda.

    2. Re:American games are all the same. by Afecks · · Score: 1

      I'm in the USA and I enjoyed "Mark Ecko's Getting Up" but it is hardly a new idea. The plot is basically a rehash of "Turk 182!". The game mechanics are a little different but it's just a FPS with guns replaced by a can of spray paint.

      Personally, I like games to tell me a story with me playing the lead role. The game mechanics may not change much but the stories are what set them apart. That is why "Doom 3", "Quake 4", "F.E.A.R.", "Comdemned: Criminal Origins" and games like that will always rock my world. The stories are great and the more realistic they look and feel, the more immersive they are.

    3. Re:American games are all the same. by Therilon · · Score: 1

      Really, do you think that creativity is limited to Japanese game developers? It seems to me that there are a lot very good game developers developing solid, inovative concepts- Will Wright with the Sims and now Spore. Peter Molyneax with Black and White and the Movies, to name but a few off the top of my head.

      I'm absolutely certain that the top Japanese video games contain just as much innovation, or lack of it, as the North American ones do. I did a google search for japanese game charts and found http://www.the-magicbox.com/topten.htm. I looked at it and found that out of the top thirty games, no less than 17 were obvious sequels. I'm almost certain that many of the other ones were sequels too.

      I'm not trying to say that Japanese developers aren't innovative, but maybe its just that we're seeing the very best games that are made there, and the mediocre sequels- the ones that make up the majority of the titles- don't make it over the atlantic. I think that I'm justified in saying that in Japan there are undoubtably people on Japanese message boards complaining about the lack of innovation in Japanese games and wondering why Japanese games aren't as innovative as North American ones.

    4. Re:American games are all the same. by SilentChris · · Score: 4, Insightful

      Well that's a biased opinion. And an incorrect one.

      One could just as easily argue that the Japanese arguilty of rehashing the same old ideas. How many platformers did we have in the 80s that completely copied Mario? How many dating sims are actually needed in the world? And just think how many sequels there are for popular Japanese franchises. How many Mega Man and Final Fantasy games are there? Is there a single American game series that has (if I'm counting right) over a dozen sequels each?

      I can think of a ton of original game concepts Americans have come up with. You're just not looking hard enough. Just the top of my head, I saw Will Wright's "Spore" demonstration the other day (use Google Video to find it). It's a simulator that starts you off as a bacteria and pulls the camera back farther and farther until you manage a creature, a society, a world, a galaxy and a universe. It includes procedural programming, incredible AI and a touch of the absurd. It's mindblowing in scope and the guy got a standing ovation at the end of the presentation.

      In short, your view is narrowminded and somewhat unjustified. Gaming is a business and as such all businesses crank out new ideas and then ride on them. Japanese, American or otherwise. To think every American video company is the stereotypical EA (which, ironically, will be publishing Spore) is just foolish.

    5. Re:American games are all the same. by Kiryat+Malachi · · Score: 1

      Most of the EA sports titles are up around 10-12 sequels, at this point.

      And, to be fair, every single Final Fantasy game has had sigificant differences, albeit typically with connecting themes. Even X-2 had significant differences in system/style from FFX.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
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    6. Re:American games are all the same. by krunk4ever · · Score: 2, Informative

      Other genres created by non-Japanese that I could think of include:

      RTS (WarCraft, C&C) - http://en.wikipedia.org/wiki/Real-time_strategy#Th e_beginnings:_1983_--_1992
      Sim games (like SimCity, SimTower, etc)
      FPS (Wolfenstein 3D and Doom) - http://en.wikipedia.org/wiki/First-person_shooter

      These genres are still great heaps of fun, depending on how the gameplay actually turns out. Recent ones I agree Spore looks amazing. Civilization games are getting better for each release.

    7. Re:American games are all the same. by SparksMcGee · · Score: 1
      Although I Think Spore is in all likelihood a novel and original experience, your description makes it sound suspiciously like a rehash of "Katamari Damacy"



      just sayin', is all...

    8. Re:American games are all the same. by ScaryFroMan · · Score: 2, Insightful
      But there is a major difference in that while it is true that Japanese games often get turned into long franchises, there is still difference in the gameplay.

      There is a massive difference between SMBW and SM64, or FF3 and FFX. Japanese franchises reuse characters and basic genre elements (i.e. platformer, RPG, etc), but make drastically different games. In the US, a sequel is the difference between Madden 05 and Madden 06, games with little difference other than graphics and rosters. FPSs are becoming the same, as are MMORPGs, with similar looks and feels, pretty much because they are locked into the same gameplay style.

      Finally, Japanese people are really willing to try something very, very different. Look at Katamari, or hell, anything japanese that came out on the DS. They're more willing to take a risk with games than Americans are.

      So, there's more to a franchise or a series than just the content to it. Nintendo is generally the best with this, making individual games very different on a gameplay level (see Mario, Zelda, Metroid), when they could have easily just added some polygons and some new levels.

      Understand the difference?

      --
      In Soviet Russia, backwards is everything.
    9. Re:American games are all the same. by Jerf · · Score: 1

      Is there a single American game series that has (if I'm counting right) over a dozen sequels each?

      Ah, a challenge.

      Your point stands that you can come up with many more Japanese examples than US examples, but the set of US examples is definitely not empty.

      Assuming you mean "sequels" in the sense that the "sequel" is at least in the same basic genre as the original, barring technology advances (i.e., Mario 64 is a sequel to Super Mario Brothers by a clear progression, but Super Mario Cart is not), I have:

      Alkalabeth (sorta), Ultimas 1 - 9, plus two Ultima Underworlds, and to a lesser degree two extra games in the same series based on the Ultima 6 engine.

      Might and Magic might make it if you're a bit generous with at least some of the spinoffs.

      I thought Wizardry might make it, but apparently only in Japan, which is humorous.

      If you consider the Madden series as a series of sequels and not a series of refinements, that qualifies; Wikipedia doesn't have a simple listing, but there are "Madden Bowl" winners from 1995 - 2006, which is 12 years, and there's basically a new one... well, "another" one... every year. There may be gaps as I'm not a sports-game player. However, one can argue that when you're deliberately trying to model a more-or-less constant real-world game that "sequels" naturally follow.

      Hmmmmm... that's all for now.

    10. Re:American games are all the same. by Literaphile · · Score: 1
      Most of the EA sports titles are up around 10-12 sequels, at this point.

      EA Sports games cater to a certain market -- the sports fan -- who wants the new version every year with the new rosters, rule changes, etc. There's nothing wrong with making sequels if that's what the market/genre demands. I've been buying their NHL game since the mid 90s, and I'll keep buying it every year for as long as I'm a hockey fan and a gamer. A sequel is not always a bad thing, especially in this case.

    11. Re:American games are all the same. by typical · · Score: 2, Insightful

      Japan and North America are two different markets. Japan is a very interesting testing ground for new concepts and ideas. North America relies on a more tried-and-tested methodology. In the end this leaves North American and even European gamers is a stagnant rut of the same-old concepts continually rehashed and re-released.

      If your tastes run to more experimental stuff, try poking around on the PC rather than the console. The barrier to entry in the PC market is much, much lower.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    12. Re:American games are all the same. by Anonymous Coward · · Score: 0

      Zelda and Mario haven't changed much in gameplay since they started 20 years ago. The next Legend of Zelda will include a swinging sword, and Mario will always be stomping on goombas. Each iteration has familiar music, characters, and story lines.

      You don't have to did very deep into the creative pool down at Nintendo inc. to make a "new" game.

    13. Re:American games are all the same. by MobileTatsu-NJG · · Score: 1

      "One could just as easily argue that the Japanese arguilty of rehashing the same old ideas."

      I think his point is that the Japanese market is more receptive to quirky ideas than the American one.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    14. Re:American games are all the same. by Kiryat+Malachi · · Score: 1

      I buy a new NFL/NCAA football every 3 or 4 years, I'm with you on this. Sequels *aren't* a bad thing; more of the same, only slightly better, is good too, as long as it was good in the first place, and as long as you're also working on different things. Final Fantasy 25 may be just as good as Spore, if it's done well. We need the sequels too, not just the visionaries.

      We just need them not to suck.

      I'm looking at you, Lara Croft.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    15. Re:American games are all the same. by B_Realll · · Score: 1

      I suppose you could say they haven't changed much if you are talking gameplay mechanics, but I would argue that the gameplay experience has been very different in both of those series. Look at the differences between SMB1-SMW. You would have to be on crack to say that 2 is a rehash of the first.

      The zelda series has done a very good job of changing it up. Every new generation seems to keep enough of the old to let you know that you are playing a zelda game, but changes enough to give a totally new experience. Zelda 1 and 2 were nothing alike whatsoever. LttP was an awesome game in the vein of the first. OoT and MM are similar to eachother (same engine), but totally different than all the others. WW was unique in it's own right. Nintendo keeps just enough of the older titles to let you know you are playing the same series, but the "mood" is completely different for each one. I will play zelda 20 when it comes out, if I live that long. They haven't exactly been spamming the market every year with an updated title.

      That is their strong point. They take the time to make an absolutely rock solid game. I wish more software companies would take this route. I have a gamecube and a handfull of games (metroids, mario, zelda, smash bros, fzero, and RE4). In a lot of ways, I am happier with that setup than my PS2 and 30+ games because all of the gamecube titles (Nintendo's in house ones) are damn near perfect games. I have PS2 games that have gathered dust since the week after I bought them.

      I will grant you that the gameboy color Zelda games have been very similar. That probably has more to do with Capcom than Nintendo though.
      --
      now you see that evil will always triumph because good is dumb.
    16. Re:American games are all the same. by Jetekus · · Score: 1
      I'm sorry, but the repeated sports titles in the US and European markets are far far worse than the repeated Final Fantasys and Megamans.

      Even though some of the megaman games are VERY similar, at least you get a truckload more levels. The Final Fantasy games are always similar, but compare the battle systems and plots and you'll see they are very different beasts.

      What's the difference between two versions of FIFA or Madden? New team sheets? Maybe a new type of pass? Certainly nothing that makes much difference to gameplay. My favourite sports game is Pro Evolution Soccer, which is now on number 5 (though in Japan it's called Winning Eleven and is up to something like 10) and every single time they release a new game it's wildly more realistic, while also being more fun. And that's what a sports sequel should be.

    17. Re:American games are all the same. by Anonymous Coward · · Score: 0

      Fuck japanese games and pseudo RPG, no japanese game can be as good as Oblivion or Fallout.

    18. Re:American games are all the same. by Cal+Paterson · · Score: 1

      There is a massive difference between SMBW and SM64, or FF3 and FFX. Japanese franchises reuse characters and basic genre elements (i.e. platformer, RPG, etc), but make drastically different games.

      What are you talking about? Final Fantasy has deviated little since FF1; I would know, having played every single game. The biggest change happened in FF2 (japanese numbering); where characters were plot driven, rather than user driven. The battle system is almost exactly the same, and while there are little changes such as the esper system, materia system or the sphere grid the basic features for the games are exactly the same. Random battles, spells and bosses.

      Super Mario is, again, another very conservative series. Gameplay has changed little; it's pretty much been a 3D version of the original NES Mario games. The biggest change here was moving to 3D; and it didn't drastically effect the basic gameplay principles.

      Japanese developers do innovate more; thats almost certain (though that's not to say I prefer them in particular) but you just named two of the worst examples of innovation.

      Innovation isn't brought from one particular area; thats just foolishness and Nintendo/Sony/Sega fanboyism. The Western developers have brought alot of new ideas to the table, and it's ignorant to say otherwise. Deus Ex, Fable and Black and White are reasonable examples.

    19. Re:American games are all the same. by ScottyH · · Score: 1

      Doom 3 and Quake 4's stories are great? Both those games seemed like mindless monster shooters to me.

    20. Re:American games are all the same. by Anonymous Coward · · Score: 0

      You forgot RPGs, which were invented in the US... game series like Ultima, Wizardry, Bard's Tale, etc. had many outings before JRPG crap like Final Fantasy ever came out.

      And god forbid, American RPGs like Ultima 6 actually let you, you know, play a role, rather than watch some amateurish story with a plot written by fourth graders unfold.

      Japaneses creativity: "brooding" male characters, peppy, annoying female characters, maybe a priestess or something, and an airship. That's every Final Fantasy ever made.

    21. Re:American games are all the same. by KDR_11k · · Score: 1

      Look at the differences between SMB1-SMW. You would have to be on crack to say that 2 is a rehash of the first.

      Depends on which one you are talking about. The game released in the US as SMB2 was a different game rebranded to be a Mario Bros game, the "real" SMB 2 was known as Lost Levels in the west, it was indeed a rehash of SMB.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    22. Re:American games are all the same. by gad_zuki! · · Score: 1

      >>you manage a creature, a society, a world, a galaxy and a universe.

      Its another Sim* game tweaking the old Populus formula from the 80s. Not exactly breaking new ground here.

    23. Re:American games are all the same. by MMaestro · · Score: 1
      I saw Will Wright's "Spore" demonstration the other day (use Google Video to find it). It's a simulator that starts you off as a bacteria and pulls the camera back farther and farther until you manage a creature, a society, a world, a galaxy and a universe.

      Actually, if you listen to his speech Will Wright states that "Spore" is really nothing more than 6 or so different pre-existing ideas rolled up into one big game using modern technology.

      How many platformers did we have in the 80s that completely copied Mario?

      Um, not many thanks to Nintendo's draconian rules on publishing games for the NES. (We only got 3 "true" Mario games on the NES in the U.S. (2 if you don't count the second))

      Is there a single American game series that has (if I'm counting right) over a dozen sequels each?

      Wow, where have you been the past 10 years? The Madden games are virtually the Mega Man or Final Fantasy counterparts in the U.S. A quick search on GameFAQs shows the series dating back to '92, OVER a dozen years old. And no, graphic changes/updates don't count either otherwise every Mega Man and (more so) Final Fantasy game are radically different. If it wasn't for the spin-offs and remakes/collection games, the Madden games (14 games from '92 to '06) would actually outnumber the Mega Man (only 8 in the original series) and Final Fantasy series (only 11 not counting X-2 and XI)

  2. Goofy never died - just look at Warcraft... by xxxJonBoyxxx · · Score: 2, Insightful

    Goofy never died - just look at Warcraft. From the first game nearly every character/class/item/goal has been half joke, and it's turned into the biggest "fantasy" franchise (behind Final Fantasy?) out there these days. As long as you don't take fun too seriously, you'll have an audience.

    1. Re:Goofy never died - just look at Warcraft... by Danny+Rathjens · · Score: 1

      "Stop poking me!"

    2. Re:Goofy never died - just look at Warcraft... by drinkypoo · · Score: 1

      "You never touch the other elves that way."

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Goofy never died - just look at Warcraft... by Akaihiryuu · · Score: 1

      "Do that again and you'll pull back a stump!"

      Though...to be fair, those quotes will never come up in normal gameplay. You have to trigger them by clicking units at least 4-5 times in a row. Humor that you can have anytime you want to, but the way it's done it won't come into normal gameplay unless you do want it to.

    4. Re:Goofy never died - just look at Warcraft... by Danny+Rathjens · · Score: 1

      I was playing DDO last night and some enemy elf said, "Stop stabbing me!". (Gwylan's Stand quest)

  3. Pokie Man by Tablizer · · Score: 2, Insightful

    My kids watch a lot of Pokemon. The plots and humor are sometimes "odd" such they are not predictable, at least compared to what I am used to. Lack of predictability makes it kind of refreshing.

    Perhaps Japanese kids *will* find it predictable because it fits their culture. It appears the advantage of watching other nation's entertainment is more surprises. However, sometimes it does not make a lot of sense to the other group and it leaves you scratching your head a bit.

    1. Re:Pokie Man by MidnightBrewer · · Score: 2, Interesting

      No, it's unpredictable to them, too. However, it is in keepin g with Japanese humor, which is based in large part around the idea of acting outside of normal expectations. In other words, they think it's funny.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
  4. I sometimes wonder whether it's really the case... by McFadden · · Score: 3, Insightful

    that Japanese games companies are especially creative, or is it just that western companies have lost the ability to be so, under a deluge of sequels and licensed franchises?

  5. Missing Game by Anonymous Coward · · Score: 0

    Leisure Suit Larry in the Land of the Rising Fun.

  6. Pokemon was a fad by Anonymous Coward · · Score: 0

    I'm sorry, but I do not agree. Pokemon, Digimon et al was just a fad that became VERY boring the longer the series continued. Pokemon's creator said that he wanted his company to become big like Disney one day. I'm sorry, but to become like Disney - no matter how bad people perceive them to be - you'll need quality and class... Pokemon didn't offer that at all. We bought some Pokemon tapes for our son a couple of years ago... he watched them once. Don't expect Pokemon, Digimon et al to become classics that people wiil have on their bookshelves.

    1. Re:Pokemon was a fad by Tablizer · · Score: 1

      I agree that the animation is relatively poor, but they could become cult classics of a sort in spite of that. It's too early to tell. As far as popularity, it probably depends on the kid. My kids have watched some of the tapes more than a half-dozen times.

      Some of them have some good chuckles in them. For example, in one episode a morphing Pokemon transforms into a photograph of a lady's boyfriend. The lady picks up the picture not knowing about the trick and starts talking to it, pretending she's talking to her actual boyfriend.

      Suddenly a slobbery tongue comes out of the boyfriend's (photo) mouth and gives her a big fat lick. She jumps back in surprise while the pokemon smiles a big grin, still looking mostly like the boyfriend but with a goofy pokemon mouth.

  7. What an original title for Japanese Gaming Topic! by Nova+Express · · Score: 2, Informative
    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

  8. Interestingly... by rhesuspieces00 · · Score: 2, Interesting
    From the Wikipedia entry for Pac-Man:
    When first launched in Japan in 1980 by Namco, the game received a lukewarm response, as Space Invaders and other games of similar ilk were far more popular at the time.
    However, that same year, the game was picked up for manufacture in the U.S. by Bally division Midway, under the altered title Pac-Man. American audiences welcomed a breakaway from conventions set by Space Invaders, which resulted in unprecedented popularity and revenue that rivaled its successful predecessor ...
    So at least at one point in time Americans valued originality more than the Japanese.
  9. Re:Taking issue with the games is not because of t by Anonymous Coward · · Score: 2, Funny

    kidnapping a woman from the train, keeping her locked in your apartment, and raping her repeatedly until she became so degraded that she can't think of anything but sucking your cock which strangely she has come to crave.

    Which reminds me, your mom says to call, she misses you.

  10. We don't own sequels/rehashes by Mr.+Samuel · · Score: 2, Insightful

    To think that sequels are an American trend is a mistake. Street Fighter, Megaman (Rockman there), Pokemon, Tekken, Mario, Sonic, and numerous RPG franchises (if you're willing to count them) are examples of major Japanese franchises that will never die.

    1. Re:We don't own sequels/rehashes by Ian+Action · · Score: 1

      Capcom wrote the book on sequels. Well, several books, actually. My personal favorite is Super Sequels Turbo Revenge X: III.

      --
      Why am I not rapping? I am rapping with you in a way.
    2. Re:We don't own sequels/rehashes by damsa · · Score: 1

      My favorite is Puzzle Mega Super Sequels Turbo Revenge X:III:Zero

    3. Re:We don't own sequels/rehashes by MilenCent · · Score: 1

      Street Fighter, Megaman (Rockman there), Pokemon, Tekken, Mario, Sonic, and numerous RPG franchises (if you're willing to count them) are examples of major Japanese franchises that will never die.

      Ooooooh yes they will.

    4. Re:We don't own sequels/rehashes by MMaestro · · Score: 1
      Street Fighter, Megaman (Rockman there), Pokemon, Tekken, Mario, Sonic, and numerous RPG franchises (if you're willing to count them) are examples of major Japanese franchises that will never die.

      Street Fighter imploded on itself and never fully recovered. (SF3 is considered to be a failure compared to SF2's insane success.)
      Mega Man started declining early (around the 4th and 5th games) and actually resulting in a stronger resistance to simply milking the series. (The X games only was SUPPOSED to end at X5 and we all saw the sudden drops in sales with X6 and X7.)
      Pokemon gets away with this because its graphics were never really up to par even for the most forgiving gamers and because each 'update' generally had something new and clever added. (Internal clock, new Pokemon, wireless connectivity, etc)
      Tekken is considered to be stagnating since the 3rd game. Slow adoption of online play, poor improvements between games and generally being nothing more than 'more of what we've come to expect.'
      Mario is fine if you accept the spin-offs, in decline if you don't. No new "true" Mario sequel, Mario Sunshine wasn't as groundbreaking as Mario 64 and Luigi's Mansion as a launch game for the GC instead of a Mario game left a bitter taste for many. Same thing for Sonic.
      With the exception of the Dragon Quest/Warrior series (which is a beast in and of itself), almost every Japanese styled RPG has some unique twist or change between each sequel. (FF7's materia system to FF8's draw system? Morrowind's bash as fast as you can vs Oblivion's learn to block? The 'Tales of' series's action based combat vs Secret of Mana's arcade-styled combat?)

  11. Chulip! by benher · · Score: 2, Interesting

    I personally played through Chulip all the way in Japanese and always lamented that it would likely never see the light of day in the US... I know it isn't the first time, but it's good to see the west finally wake up to what it's been missing (and what we here take for granted)

  12. Re:What an original title for Japanese Gaming Topi by Anonymous Coward · · Score: 0

    Thank you for keeping Slashdot in check. I expect to see you around the next time someone posts a Yakov Smirnoff or Simpsons joke.

  13. Did goofiness ever leave Japan? by Ogemaniac · · Score: 4, Funny

    If I had a nickle for every Japanese girl I have seen running around with a cutesy little keychain doll given to them for free by their cell-phone company attached to their $300 Louis Vuitton handbag, I could probably buy one myself.

    The Japanese sense of style is completely bizarre, and what little translates in the American does so more as a joke than literally.

    My girlfriend: That hat is not stylish. Why are you wearing it?

    Me: Because it is a warm hat, and it is very cold out today

    My girlfriend: but it is not stylish. Take it off!

    Me: Uhhh.....no

    My gloveless hatless skirt-wearing girlfriend (in Japanese): I'm cold...

    I will never understand Japanese...

    1. Re:Did goofiness ever leave Japan? by Belgand · · Score: 1

      I have the opposite problem actually. While I don't support the idea of conforming to "style" or whatever the current trend is my girlfriend has a habit of wearing hats and other items of clothing that would look ugly and childish on an elementary schooler only due to the pretext of them being warm.

      Having a scantily-clad girlfriend must be a terrible burden.

    2. Re:Did goofiness ever leave Japan? by andphi · · Score: 1
      If I had a nickle for every Japanese girl I have seen running around with a cutesy little keychain doll given to them for free by their cell-phone company attached to their $300 Louis Vuitton handbag, I could probably buy one myself.
      Buy what? The girl or the handbag?
    3. Re:Did goofiness ever leave Japan? by Winlin · · Score: 1

      Yes it is..I know I am constantly having to tell my girlfriend to put on more clothes and cover up that lingerie. then unfortunately I usually wake up.

  14. What a unique feature name by Anonymous Coward · · Score: 0

    Where have I heard that name before?

  15. Re:Taking issue with the games is not because of t by drinkypoo · · Score: 1

    Whereas American games feature violence towards women in the form of raping prostitutes in a game like GTA, a similar game in Japan would be built around kidnapping a woman from the train, keeping her locked in your apartment, and raping her repeatedly until she became so degraded that she can't think of anything but sucking your cock which strangely she has come to crave. It's not a matter of aesthetics and cutsey anime that people take issue with, it's the underlying psyche of the game developers of these rape and torture games that is questioned.

    The only reason we don't have games like that in the US is that you can't sell them at Wal-Mart.

    Now, I haven't actually managed to beat any GTA games yet (I got bored with VC because aiming with a thumbstick is so very frustrating, SA has a much better implementation of the targeting scheme but I haven't actually had enough time with the damn game to beat it and I'm way stuck on the shoot down the helicopter mission right now, which I've found to be the hardest mission to beat so far) but I haven't found any prostitute raping missions yet, or even the opportunity to do so. Granted, you can bone 'em and then kill them and get your money back...

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  16. For example, Will Wright's new game, Spore: by MrMista_B · · Score: 1

    The Spore vid, albiet at poor quality, and from quite awhile ago:

    http://www.youtube.com/watch?v=GXMsWNGcbP4&search= will%20wright%20spore

  17. Re:Taking issue with the games is not because of t by BadAnalogyGuy · · Score: 1

    Night Trap was available and its sales were terrible. The market for games of realistic, quietly-permissive extreme violence against women is almost zero in the US.

  18. Re:Taking issue with the games is not because of t by Anonymous Coward · · Score: 0

    And its being a shitty game had nothing to do with it?

  19. Re:What an original title for Japanese Gaming Topi by typical · · Score: 1

    Not *only* was this a bad pun, but *two* people couldn't resist making it?

    [groans]

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  20. Re:Taking issue with the games is not because of t by BadAnalogyGuy · · Score: 1

    And the Japanese games I mentioned in the original post are any better?

    Face it, there is a seedy underbelly in the Japanese game and animation market that caters to pedophiles, would-be rapists, and social degenerates. This marginal group is a black mark on the rest of the Japanese game and animation industry which does nothing to distance itself from the dreck.

  21. Over a dozen sequels? Sure. by LKM · · Score: 1
    Is there a single American game series that has (if I'm counting right) over a dozen sequels each?

    Every single EA sports franchise? :-)

    Sequels aren't a bad thing per se. The bad thing is when stuff doesn't change between versions of a game. Look at Mario's Jump-N-Run games. There have never been more than two versions using the same game mechanics (Mario 1 and Mario: Lost Levels, and possible Mario 64 and Mario Sunshine), while most western FPS use the same engines and mechanics even in different franchises.

  22. Heh, the bag is too expensive by Ogemaniac · · Score: 1

    Don't think they are my style anyway

  23. Just the Japanese difference by FornaxChemica · · Score: 4, Interesting

    There are several reasons why we don't have games like this in US or Europe, but the main ones I believe are the cultural difference and, yes, a lack of open-mindedness and imagination in the West, both from creators and consumers.

    The most popular games here are all the same, look at the UK charts, it's almost tragic: shooting, popular licences, sports, racing, always the same genres, always the most uncreative of the bunch. You serve them the same sport game every year and they buy it ! The public is not even curious towards different games, on the contrary, their difference is the best reason to dismiss them. It's almost an allergy to imagination and it's a feeling perceptible towards art in general too.

    There is, to some extent, the same thing happening in Japan, some genres perform better than some others and some licences are more popular than ever, but the major difference is that imagination always has a place in Japan; so once in a while you see an unsual game ranking high in the charts, because the Japanese gamers have the open-mindedness to look into it and sometimes accept its singularity. The other difference also, is that game makers in Japan are willing to take riskes, their approach to game making is, I suspect, radically different than here in the West.

    They have a passion for creating new games, even within established genres, like the shooting games that keep coming on Dreamcast. No one in the West would be brave enough support a dead console ! They don't think "how am I going to please the public ?", in the West that would be by giving them their fodder, thrill and violence, but they try fore and foremost to make interesting concepts come alive, concepts that they find appealing, amusing. They think as gamers, not as marketers.

    Shinji Mikami, from Capcom, once said the public is stupid. I'm quite sure the same thought must cross many minds in the industry. But in the West, even knowing this, we still give them what they want while in the East they fight to impose their ideas. It is the definition of an auteur, like in the film industry, and that's the key difference perhaps: in Japan they have many auteurs (which has nothing to do with being famous), here we only have a few.

    Japan anyway has always been a creative leading force in the world, from their traditional art which deeply influenced European art to the unique style of their animation; it's perhaps because they never completely forgot their past and traditions, which are still felt strongly in every aspect of their contemporary culture, as films like Chihiro and games like Okami suggest.

    1. Re:Just the Japanese difference by rrdm2k · · Score: 1

      I agree with you about the UK sales chart. Sometimes I feel like I'm the only gamer in the UK who doesn't own a need for speed or FIFA game.There is some hope however, for example, Shadow of the Colossus was once top of the charts,http://www.gamasutra.com/php-bin/news_index .php?story=8235. It was only for a week but it still shows that even mighty EA can be defeated once in a while.

      --
      "Almost nobody dances sober, unless they happen to be insane." - H.P. Lovecraft
    2. Re:Just the Japanese difference by MilenCent · · Score: 1

      Japan anyway has always been a creative leading force in the world,

      No, I dispute this. It's just that Japanese culture is currently trendy, and so whatever there that seems different from the rest of the world seems great to us.

      The Japanese are no more creative than any other culture. Indeed, it might be possible to make an arguement that their tremendously conforming social structures make them less individualistic -- though I will not claim that myself at this time.

      There are plenty of ingenious things to be found in your very own country, wherever that is. Unfortunately, often ingenuity does not sell (especially in the United States), but trendiness does. There are countless shows, movies, stories and games that you would love, but will never be made, because no one with the resources to have them made and propel them into a visible realm is willing to take a chance on them.

      Is it possible that the Japanese are more willing to purchase creative work than other people? Perhaps, I'm not sure one way or the other. But that's entirely different from being a leading, creative force.

    3. Re:Just the Japanese difference by FornaxChemica · · Score: 1

      Well, I dispute this as well. This has nothing to do with trend, it does evolve in a trend thereafter, but if it does so, it's because initially it's original and different. I don't say everything Japanese is creative of course, that would be erroneous and shallow, but there are countless proofs of Japanese creative influence. Take Sen to Chihiro no Kamikakushi (Spirited Away) for instance, every frame of the film is filled with creativity, things born from the mind, or sometimes borrowed and adapted from Japanese's shintoism. Or Nintendo's Pikmin, little colorful plant characters, you don't see things like this anywhere else but in Japan, they are truly capable of innovating and renewing imagination. If you compare these two examples with what's produced in the West, the difference is felt strongly, because the films and games we make always tend to rely on something which already exists, we're limited by our reality and it seems more difficult for us to think in terms of pure imagination. Pixar's animation for instance, is almost always based on something which already exists, toys, bugs, fishes, etc. Anyway, you can easily perceive the feeling among artistic circles; most western creators have a strong admiration for their Japanese counterparts, there are countless examples, from Frank Miller's fascination for the manga Lone Wolf & Cub, deep respect for Shigeru Miyamoto, Hayao Miyazaki by their peers, etc. Again though, I'm not insinuating that the rest of the world is good for nothing, creativity is not just felt as strongly, and it might be even truer nowadays when so many concepts are rehashed.

    4. Re:Just the Japanese difference by MilenCent · · Score: 1

      Your examples are interesting because they each come from widely acknowledged masters of their forms. That, mixed with the overall differentness of Japanese culture from western, have given some of them a kind of superstar status. However, do not look down upon western creators in the process. I maintain that the U.S. is just as capable of producing, and has produced and is still producing, brilliant works, but in a way, you're too close to them to see.

      I'd give examples, but I gotta run at for now. Maybe I can bring them up later.

  24. Re:I sometimes wonder whether it's really the case by stunt_penguin · · Score: 1

    I think that the people who hold the purse strings at western game publishing houses are too afraid to spend money on a new idea, however creative that idea may be.

    I think it's partly the consumer's fault- they'll rush right out and buy a million copies of ISS Pro, or Project Gotham Racing, but they won't lavish the same money on Oddworld:Stranger's wrath (I'm still reeling from playing that last summer), Forza Motorsport (which kick's Gran Turismo's simulation ass, and had play over xbox live) or Lumines for the PSP.

    They can't really be blamed though- when crap like L.A. Rush (which sponsors Pimp my Ride here in europe) and every other indistinguishable sequel are pushed at them through ads on television and in magazines - just so bosses can reclaim the cash they spent on making a steamin pile of predictable shit.

    If every game (or movie, or album for that ) was given advertising in accordance to what it deserved or now novel it was, rather than how desperate the management are to at least make their money back, then a lot of smaller, original game producers out there would make more money than the original ones, and people would buy more, better games.

    Personally I spend my money where the quality is- in the sense that if there are no great games around, then I won't buy any- but if three come out at once I'll get them all. The same goes for movies too, where I won't go to the cinema if there's nothing worthwhile on , but might go three times in a week if there are a few good movies around. It's sore on my wallet though :o.

    --
    When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
  25. Pun by ErZo · · Score: 1

    Oh, I didn't see that Pun coming. Land of the Rising Sun, I mean Pun, err.. Fun! :P

    --
    In the Soviet Union, signatures writes you!
  26. THE PRICE!!! by Anonymous Coward · · Score: 0

    here's an idea for a revolution... how about we boycott these ridiculous extortionist prices they charge us for games! games should cost $10 maximum! these rip off merchants disgust me.

  27. Re:Taking issue with the games is not because of t by Anonymous Coward · · Score: 0

    Leisure suit larry, lula 3D, the singles, all kinds of "virtual girlfriend" and "strip poker" games...
    The West has plenty of shitty sex games too. Japanese ones are often more paedo or tentacle-oriented, but we certainly have the "would-be rapist" and "social degenerate" thing covered.

  28. Your arguement has failed. Here's why. by Viewsonic · · Score: 1
    Sure, we have seen Japan release over a dozen Final Fantasy games, six plus Zelda games, five or so Metroid games, etc etc. That was your point, that its all being rehashed, right? How many of those are actually rehashes? Oh yeah, that's right, not many. The difference here is we may see twelve Final Fantasy game releases, but they are all so vastly DIFFERENT that I think it would even be a disservice to even call it a "rehash". Take a look at the Zelda games, or all the Mario ones. They are all ENTIRELY DIFFERENT. Now, take a look at Halo, Medal of Honor, PGR, and every other western game. They are the SAME. They all play the same, they look the same, and frankly, they could all be mistaken for any game in the series.

    There is a huge difference between cultures here. Japan likes to make their sequels new and unique, while everywhere else seems to repackage the same damn game over and over.

    And yeah, Spore look amazing. But do we really need another Halo, PGR, MoH, Elder Scrolls game etc etc etc to get to one lousy decent and unique game?

  29. The charts say it by knn03 · · Score: 1

    How often do you see innovative titles like Nintendogs and Brain Train top the charts. In the US it's usually the FPSs and EA sports titles. That's not to say there's no innovation in the US, but it just doesn't sell as well. I wonder what Star Wars and Lord of the Rings games are in development.

  30. Grass is always greener? by Rayonic · · Score: 1

    In Japan, an FPS, RTS, or open-ended RPG is considered out of the ordinary -- and they don't sell. The Metroid Prime series, for example, has not sold well in Japan.

    Seems to me that the "West" (or at least the U.S. and Canada) are more receptive of different games/genres than the Japanese are. Actually, the Koreans are pretty open minded too, IIRC.

    1. Re:Grass is always greener? by chawly · · Score: 1

      "Actually, the Koreans are pretty open minded too,"
      Especially elderly South Koreans - it's a very well known thing.
      --
      How many beans make five, anyhow ? ... Charles Walmsley
  31. What is innovation? by Psychochild · · Score: 1

    The parent post shows one of the biggest issues when discussing "innovation", it's not very well defined. As the old joke goes, ask 5 people to describe "innovation" and you're likely to get 6 different answers. The definition really depends on each individual.

    For example, the parent post says that all Final Fantasy games have, "Random battles, spells and bosses." Of course, so do many other games in the RPG genre, such as the old Wizardry games. How much change is needed before something is really innovative? Does Darklands count as derivative because it has random battles, spells, and bosses? Even though the "spells" are in terms of alchemic potions and prayers to saints? Does the historical setting of fantasy medieval Germany score some points? But, if these features make the game different and "innovative", why does a change in a system in Final Fantasy (such as the Materia system in FF7) or the setting (such as the industrial setting of FF7) fail to qualify? (Personally, I'll disagree that the changes to advancement like the materia system or sphere grid are "little" changes.)

    Likewise, people can say things are innovative out of a lack of knowledge of games. The parent post says that Deus Ex is innovative, but many of the features found in that game first appeared in the System Shock series. So, does this mean that Deus Ex isn't really innovative? You could make similar arguments for Fable (which shares similar gameplay with Rune) and Black & White (which you could argue just puts Dogz or Catz in a more interesting environment.)

    So, the original question remains: what is the limit for something to be innovative? Does it have to be completely different than anything that came before? I don't think that's realistic, because every game borrows some element from other games. Are sequels automatically disqualified? Not really, you can have innovative mechanics and gameplay wrapped up in a familiar type of story; however, some sequels are obviously just derivative. So, where do you draw the line? Can you make that consistent?

    Of course, this whole argument ignores the fact that innovative games are very risky, and that the market is very hesitant to support anything too unfamiliar. For example, you need to have something identifiable (like a name such as "Final Fantasy") before people will try something "new" out. On the other hand, games that have been widely considered innovative (such as DOOM, The Sims, etc.) have been the catalysts that have grown the industry by leaps and bounds.

    Some thoughts from a professional game developer,

    --
    Brian "Psychochild" Green
    MMO developer's blog
    1. Re:What is innovation? by Cal+Paterson · · Score: 1

      C'mon now, there's reasonable consensus about what innovation is and isn't.

      The Materia system and the Sphere Grid were merely new ways to get said spells You can hardly say that Square have avoided making a quick buck (FFX-2) or using the series' name to promote games seeming unrelated (FFXI). How long did it take for Square to drop the prerendering technique? Unless FFXII releases between the time I type this and the time I click submit, they haven't. That doesn't mean I won't play it sometime (generally, I don't play until emulators are functional), but let's not pretend that it's changed.

      Comparing Black and White to Catz/Dogz is silly. You could argue that, but you'd look a fool.

      Fable did include a reasonable amount of new concepts and ideas over and above what Rune offered; Rune wasn't nearly of the size or scope of Fable (although I did enjoy it). Rune was simply a 3D hack ans slash; Fable really was more than that.

      I disagree with completely, I'm afraid. I think it's pretty reasonable to look at which games have enhanced the industry; you name two yourself in your closing statement (Doom and The Sims).

      Also, stating you are a professional game developer doesn't really back up your arguements when they main (and far as I can see, only) game you develop is one you purchased from someone else. Excuse me while I scoff.

    2. Re:What is innovation? by Psychochild · · Score: 1

      C'mon now, there's reasonable consensus about what innovation is and isn't.

      Not really. You obviously have what you feel is a good definition of innovation, but there are a lot of people that will disagree with you. If there's a solid definition for innovation, then why don't you share it with the rest of us?

      You can hardly say that Square...

      You seem to have a beef with Final Fantasy and Square that is affecting objectivity. Some of the points you bring up have very little to do with gameplay innovation ("prerendering technique"?). Was FarCry innovative when it demonstrated a number of newer (but not original) rendering techniques even though it had throughly derivative FPS gameplay?

      Personally, I think the sphere grid system of advancement in FFX was very innovative. I don't know of an earlier game that used a similar mechanic, but I wouldn't be surprised if another game has done something similar. But, if that mechanic is original, does that make the whole game innovative? Probably not, but you were arguing that the specific mechanic isn't innovative.

      Comparing Black and White to Catz/Dogz is silly. You could argue that, but you'd look a fool.

      Ah, now come the personal attacks; a typical response when losing an argument. Don't worry, I don't take things personally. But, I should have B&W to a more obvious game like Creatures, instead. Or, am I still a fool for comparing two games where gameplay consists of training one or more neural nets, represented in game as "creatures", how to behave using positive and negative feedback? Or, will you argue that god-game layer was innovative (even if obviously derived from Populous)? Or that the gesture-based spells made the whole game innovative?

      Fable did include a reasonable amount of new concepts and ideas over and above what Rune offered....

      So, who decides what is a "reasonable amount" of "new" concepts? I guess it passes your personal tests, but there are other people that disagree. Consider Tomb Raider or Crusaders of Might & Magic as other games with varying degrees of similar gameplay mechanics. I still say innovation is in the eye of the beholder. It seems that you are proving Fable is innovative merely because you said so.

      Also, stating you are a professional game developer doesn't really back up your arguements when they main (and far as I can see, only) game you develop is one you purchased from someone else. Excuse me while I scoff.

      Again with the personal attacks? I made a single comment at the end of my post to show that I had some authority to speak on the things I did, not to make any invalid points valid.

      But, yes, I bought Meridian 59 from 3DO before it went bankrupt. However, I had worked on the game for about 2 years while at 3DO. This is something your Google search probably wouldn't be able to tell you. Anyway, I've been working in the game industry since 1998, after quite a few years of amateur game development, including text MUD development in college. During my professional career I've worked as a programmer a single-player PC game, developed a simple scripting language for console game development, maintained a graphical chat system, designed small games as requested by customers, programmed a handheld game demo on contract, and started a business to develop online games that ended up purchasing the game I had worked on previously. I have worked with and gained the admiration and respect of many online developers who have been developing projects longer than you have probably been playing games.

      So, while you're busy scoffing, feel free to share where your authority to define innovation comes from other than, "because I said so online!"

      --
      Brian "Psychochild" Green
      MMO developer's blog
  32. My thoughts on Japan by LearningHard · · Score: 1

    Shamelessly copied from http://www.di.fm/edmguide/ when he is describing JPop.

    "Is anyone even surprised that this kind of stuff would come from Japan? That whole country is like Bizarro world. They do everything we do, just in a really strange way. It reminds me of that scene in "Who Framed Roger Rabbit" where they go near Toontown, and you can see clouds of smoke and yelling and fighting and all sorts of haywire shit happening above the horizon to signify the complete and total lunacy of the place. Japan is just like that. The whole world continuously scratches its head at the far east, then sits back and watches to see what wacky thing the Japanese will do next. I mean, I'm sure the culture is swell once you get past all the incest and pedophilia and giant robots and all, but after that--huh? Japan is super crazy place, 100 PERCENT! Note: there's actually two forms of Jpop. The faster kind which gives the hardiest Dance Dance Revolution masters a run for their money, which is indistinguishable from Eurobeat, and the more bubblegum kind, called Shibuya-kei. You can tell which is which."