>>If their goal was to be just like every other software out there, what would be the point?
What's the point of making it different than the industry standard apps? All you do is scare away the majority of experienced users. If it was similar to Maya, you'd have a better chance of having it used in a professional setting.
I agree. I want Blender to be successful; it's an amazing package. But it's nonstandard UI is holding it back. I don't get why it's has to be so different 'just because'. If it were more 'Maya-like' you'd get a lot more experienced users using it, guaranteed.
"If Nintendo comes out on top, welcome to brightly colored weirdsville."
Hi!
Re:Comments from people who actually create Creati
on
Beginning GIMP
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· Score: 1
The Ink tool wasn't what I wanted, just a simple resizable roundbrush like in PS. Those presets are way too small, why isn't there a slider so retards like me can get a big brush to paint happy little trees with. Also the crashing and errors about disks not being inserted were quite annoying.
So I'll assume anything I want. GIMP is gimpy compared to photoshop. Shock!
Re:Comments from people who actually create Creati
on
Beginning GIMP
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· Score: 0
Downloaded and tried it for 5 minutes. It kinda worked until I wanted to change the size of the roundbrush a bit. It didn't seem to have a simple slider like in other apps. So I poked around trying to edit the brush and must accidentally found the crash instantly button(great feature!). Then I uninstalled it as fast as I could and started photoshop were the brush controls make sense.
Is it so hard to make simple slider that makes a bigger brush? I'm guessing it's there somewhere hidden under a bunch of "script fu"(what) or something.
Exactly.
>>The premise is not a story, per se, more of a concept.
Let me guess. The concept is: "unwatchable mess that makes no sense". Brilliant.
>>As he says, if their prime intent was a story, then it's quite easy to make a funny film with cute animals in it.
Making something funny is not easy. It's really easy to make something incoherent and seemingly pretentious.
Look, the movie could have had the worst animation and been rendered in wireframe; good writing, direction and editing would make up for that many times over.
>>Out of curiosity, have you ever created anything with Blender? I'm not trying to troll or flamebait, I'm genuinely curious.
To satisfy your curiosity: yes I've done some tutorials and tooled around with it to see how it was to work with. It has lots of really interesting features and is a really cool piece of open source software. But it's still a pain to use compared to Maya and Max. I can jump between those two pretty easily while Blender just annoys me how it does things. I definitely think Blender would be much more popular if it took the best ui features from both of those.
Blowhard or not; he made some comments that seemed pretty stupid to me. Seems like a guy who thinks he's beyond criticism and blames everyone else for making a mess of a movie. No one's beyond criticism no matter what they've accomplished in the past.
Disclaimer: I think this was a cool project and I like that Blender is open source. But this guy is a fucking blowhard.
"We get a lot of complaints by non-artists that they can't get into the software easily, whilst the complexity of commercial products like Maya or Houdini is perceived as a confirmation of its "quality"."
Yes that's right. If you critisize Blender you're not an "artist". Because clearly only an artist enjoys unintuitive guis that makes it extra hard to get into. Yeah and Maya clearly sucks because everyone is using it.
"Luckily we also got many positive reviews of the artistic result of the movie. It is quite abstract, but definitely has many layers of information, inspiring many of the viewers to see relevant real life messages hidden here."
If by "abstract" he means bad storytelling and direction then I agree. I think the real life message is: this is what happens if you don't know how to tell a story properly.
"(Check the weird walk cycles in The Incredibles for example)."
Pfft! Pixar, what do they know about animation.
Oh, Romero you lovable inept has-been of a "game designer". When will you ever learn and change career? There are so many more out there to fail miserably at.
Really, the guy is hilariously tragic.
>>If their goal was to be just like every other software out there, what would be the point? What's the point of making it different than the industry standard apps? All you do is scare away the majority of experienced users. If it was similar to Maya, you'd have a better chance of having it used in a professional setting.
I agree. I want Blender to be successful; it's an amazing package. But it's nonstandard UI is holding it back. I don't get why it's has to be so different 'just because'. If it were more 'Maya-like' you'd get a lot more experienced users using it, guaranteed.
"If Nintendo comes out on top, welcome to brightly colored weirdsville."
Hi!
The Ink tool wasn't what I wanted, just a simple resizable roundbrush like in PS. Those presets are way too small, why isn't there a slider so retards like me can get a big brush to paint happy little trees with. Also the crashing and errors about disks not being inserted were quite annoying.
So I'll assume anything I want. GIMP is gimpy compared to photoshop. Shock!
Downloaded and tried it for 5 minutes. It kinda worked until I wanted to change the size of the roundbrush a bit. It didn't seem to have a simple slider like in other apps. So I poked around trying to edit the brush and must accidentally found the crash instantly button(great feature!). Then I uninstalled it as fast as I could and started photoshop were the brush controls make sense.
Is it so hard to make simple slider that makes a bigger brush? I'm guessing it's there somewhere hidden under a bunch of "script fu"(what) or something.
He also forgot his buddy, Superfly, which led to his demise. ALWAYS remember your buddy Superfly.
>>Many people have understood it, including myself. It's not that difficult.
This should be on the DVD cover.
>>It's there to do something else - be pretty and tell a concept.
Yeah, whatever. It still fails at being remotely interesting; which I think is a shame.
>>Bad storytelling? What story.
Exactly.
>>The premise is not a story, per se, more of a concept.
Let me guess. The concept is: "unwatchable mess that makes no sense". Brilliant.
>>As he says, if their prime intent was a story, then it's quite easy to make a funny film with cute animals in it.
Making something funny is not easy. It's really easy to make something incoherent and seemingly pretentious.
Look, the movie could have had the worst animation and been rendered in wireframe; good writing, direction and editing would make up for that many times over.
>>Out of curiosity, have you ever created anything with Blender? I'm not trying to troll or flamebait, I'm genuinely curious.
To satisfy your curiosity: yes I've done some tutorials and tooled around with it to see how it was to work with. It has lots of really interesting features and is a really cool piece of open source software. But it's still a pain to use compared to Maya and Max. I can jump between those two pretty easily while Blender just annoys me how it does things. I definitely think Blender would be much more popular if it took the best ui features from both of those.
Blowhard or not; he made some comments that seemed pretty stupid to me. Seems like a guy who thinks he's beyond criticism and blames everyone else for making a mess of a movie. No one's beyond criticism no matter what they've accomplished in the past.
Disclaimer: I think this was a cool project and I like that Blender is open source. But this guy is a fucking blowhard. "We get a lot of complaints by non-artists that they can't get into the software easily, whilst the complexity of commercial products like Maya or Houdini is perceived as a confirmation of its "quality"." Yes that's right. If you critisize Blender you're not an "artist". Because clearly only an artist enjoys unintuitive guis that makes it extra hard to get into. Yeah and Maya clearly sucks because everyone is using it. "Luckily we also got many positive reviews of the artistic result of the movie. It is quite abstract, but definitely has many layers of information, inspiring many of the viewers to see relevant real life messages hidden here." If by "abstract" he means bad storytelling and direction then I agree. I think the real life message is: this is what happens if you don't know how to tell a story properly. "(Check the weird walk cycles in The Incredibles for example)." Pfft! Pixar, what do they know about animation.
Oh, Romero you lovable inept has-been of a "game designer". When will you ever learn and change career? There are so many more out there to fail miserably at. Really, the guy is hilariously tragic.