New Blender Released
An anonymous reader writes "Blender, the cross-platform, open source 3d suite, has released version 2.43 along with a website redesign. This version brings powerful new features within reach of every person. These features include sculpt modeling, retopologizing tools, render passes, render baking, support for multi-uvs, enhanced fluid simulator with particles, new rigid body engine, numerous new compositing modes including defocus (DOF) node and much more. Feature videos are also available."
Blender is absolutely amazing software ... i've used it since 2.39 (I believe thats the release) ... and it's came a long way. It's helped me learn opengl and appreciate the difference between what an artist and a programmer can do. It's a great tool and a definite "must play with" for all developers. I only hope the skeleton & mesh export examples have been tightened up to include more documentation.
Does it have a frappé mode? :D
I won't believe it until someone releases a series of videos in which a lab-coated dude asks "Will it Render?".
I've used many graphics applications. I'm pretty good with AutoCad. I'm not bad with 3D-Studio. (Well ok, that was a few years ago.) Blender drives me nuts. The best improvement will (because it doesn't seem to have happened yet) be a decent UI.
Blender, the cross-platform, open source 3d suite, has released version 2.43
So Blender has become self-aware and is now rapidly releasing updates of itself, no doubt gaining strength and influence with each new version, until it is powerful enough to control the world's nuclear arsenal, so it can wipe out humanity and jumpstart the era of software...
Man, that sucks!
Oh Blender!!!!!... never mind....
wow..I haven't heard anything about Blender in forever! I used to use it maybe about 7 or 8 years ago...all I remember is that it felt very backwards when I started using Maya and XSI. Programming games in the same program that you do all of your modeling in was probably the coolest thing about it...go Python!
As seen right here.
Oh! I thought you said a new "Bender" was released!
If thou see a fair woman pay court to her, for thus thou wilt obtain love
Not only does it have great new features. It makes a mean smoothie too!
I HATE when they do this. Or, at the very least, link to blender.org in the summary! Jesus, is this difficult?
Anonymous coward not withstanding.
Blenders UI looks to be designed by sadists. There is a reason for UI standards. It's all standard stuff, Blender devs just do things their way (which isn't X's way or macs or Windows or anybodys)
If you don't believe in UI standards try using blender, it will make you a believer. Blender makes both Word Perfect and Autocad for DOS look intuitive and easy to learn in comparison. Sure if it's the only app you use you eventually get used to it.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
Question of the Moment: Can it make Vista look salable?
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
I like to use software after it has come its long way.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
Will Smith should be happy about that.
At least a creative one. I am always impressed when I see works of art, and 3d rendering is no different. I always download these apps, then I try to find online tutorials, forums and all that... but I can never produce anything worth mentioning. I guess I just lack the creative artistic abilities. Now when it comes to programming, I can just sit down, lay down some code, and soon enough its doing what I wanted it to do in the first place.
Thanks for the link, I'm going to download this, and give it a try as well.
I would love to be able to make some beautiful scenes as the ones that they display on the blender website.
Relocating to San Francisco / Palo Alto... Hire me?
If you want to learn Blender, check out my book on wikibooks.org:
P ro
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_
Thanks!
spidey
What, no link to the very nice changelog page?
Yes, I know it's in TFA, but come on, the story is about a release, so why not link to the changelog as well?
Blender, ..., has released version 2.43
In Soviet Russia, Blender release you!
And I half expected the link to point to a blog discussing how the interface had changed.
Who read: New Bender Released.
Now that would truly be good news
http://www.moerks.dk
I prefer GtkRadiant.
http://alternatives.rzero.com/
It might be nice if their web page told you exactly what Blender is and what it is supposed to do.
It looks sort of like POV-Ray but with a fancier interface.
like the ui and a whole bunch of other things. Granted I will never say they haven't put together alot more then any other open source project out their when it comes to a 3d package. That being said I find that they do certain things assbackwards compared to whats been done over the years with 3d packages. On top of this they've implemented object D while completely leaving out A,B,and C which is why you'd even put feature D in. Every new release I still find myself messing around with it and all the while still not understanding how or why people likes its work flow.
Creating an object while having it placed where some 3d cursor is without having a option to tell it "No create it a the center of the scene like every other peice of 3d software known to man" is just crazy to me. Even more crazy then that is not being able to select an object and have a window show its properties. When I say that please don't point me to the crude layouts to see a objects properties all over the place, instead go use Autodesks Maya, Softimage XSI, or 3DS Max and thats what I'm looking for. On top of that the floating property windows which are in blender have very small text and the input values are a pain in the ass to edit. Most of all though they way you select objects, polygons, vertices etc are just wtf. I don't know how many times I have accidentaly hit a mouse button on a high res mesh which moved a vertex without me even knowing it.
These are just personal opinions and obviously some people like it the way its currently done, why though I have no damn clue. Blenders a piece of software I'd truely like to see go far, hell it already has in many aspects. Mabye this is why I tend to bitch so much, because I'd realy like to see them succeed. I just don't like how many of the open source projects that end up geting past the crash every 2 mins phase, always end up reinventing the wheel when it comes to how things are done and have been done. Why can't they see "Hey every other 3d app has done it this way since the beginning of time. Maybe theirs something good about that method" instead of saying "No this is open source freedom of choice roxors so lets do it the opposite regardless if it helps you with work or not". It's sad they do things so far from the norm with certain interactions and presenting data to the user, because all it means to me is Softimage and Autodesk will continue to get my money next year and the year after and etc etc.
"At least a creative one. I am always impressed when I see works of art, and 3d rendering is no different. I always download these apps, then I try to find online tutorials, forums and all that... but I can never produce anything worth mentioning. I guess I just lack the creative artistic abilities."
It's not that hard. Yes, really.
For the last 2.5 years I've been anouncing every major release of Blender on /. (this is more of a minor one) and no one cared. Now it's posted before I even noticed that 2.43 is up - and I've checked every day the last 2 weeks. Now the site is overrun and I can't get my copy. .. Wonderfull.
BTW:
1.) The new website (a new template for Typo3, their CMS, looks cool but it's way to wide and/or inflexible.
2.) Blender seriously rocks and is closing in on the big players in 3D quickly in terms of usability and featureset. Amonst the new ones: The integrated compositor now has alpha blending and pass rendering which has me ditching my video tools. No need for Final Cut Pro for Renders anymore.
Support the team. And thanks to them for yet another great Blender release. Can't wait to lay my hands on the 2.43 final.
We suffer more in our imagination than in reality. - Seneca
They aren't going to touch it because it will piss off the user who spent 1 year learning how to use it.
Since ur a dev, i figure u may know ..With the addition of sculpt mode, is there a feature of hooking up two tablets or an extra touchpad for my left hand? Basically this would allow me to (maybe with the hep of gesturing?) move, rotate, and zoom the object being sculpted in a better fine grained manner 720 degrees + xyz translation while sculpting it. I suppose this can be accomplished using one tablet if it has multitouch?
Hm, I suppose I should download it and check it out.
./blender Compiled with Python version 2.5. Checking for installed Python... got it! blender: xcb_xlib.c:41: xcb_xlib_lock: Assertion `!c->xlib.lock' failed. Aborted
My karma is not a Chameleon.
Then you are cutting yourself off from a very powerful tool. The Blender UI is simply a training aid to get you up to speed on the keyboard shortcuts. Once you realise that Blender is built around one hand on the keyboard firing up functions and the mouse in the 3D view to do the editing, you'll find that it is fast. However, like many powerful utilities, you must get up the learning slope to be productive with Blender.
It should also be pointed out that the Blender UI continues to be cleaned up and made more consistent over each release, so if you haven't seen it since 2.32, you are in for a surprise.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
"500 - Internal Server Error" in black text on a white background. I like it. Very Web 0.1-ish.
I'd like to use Blender. It's clearly a great program, probably the best open-source 3D app out there. I want to use it so much that I bought the manual, even though I can reboot into Windows and use Lightwave 3D. I really want to support open source projects like Blender.
But I found the manual to be very poorly edited. The fact that it was not written by native English speakers comes through very clearly. It was so poorly written, in fact, that I got a headache trying to use it and eventually just gave up.
If they come out with a new manual that's edited to a decent level of readability, or even if they just edit the old one better and republish it, I'd probably buy it. Until then, I'll keep rebooting into Windows when I want to do 3D.
From BlenderNation:
We also have a new webserver for the website dubbed 'Emo'...
That doesn't sound very safe.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
Can we use it for CAD yet? Can we model building modifications complete with measurements?
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
One question - is there any way to make the menus move at a reasonable speed? Moving between each menu [File | Add] etc takes around three seconds on this 3.6GHz P4. I'm not having problems with any other applications, just Blender. Running Vista RC1, if that's relevant.
;)
Hint: I'm not about to learn the keyboard shortcuts just to put together one test scene, before anyone helpfully says "but the keyboard shortcuts are so powerful"
Any Blender who has used Bryce, Vue, and or Poser care to offer some opinions comparing/contrasting these with Blender? Just curious how well it would fit in with these tools (e.g. I have a ton f Poser content from DAZ). Thanks!
-- Argel
Well if you'd rather have vi than Eclipse for your Java coding have at it. There's nothing wrong with vi, except we have tools far more powerful available at no extra cost.
After all its an os as well
http://saveie6.com/
Blender is awesome but wow it is such a drag to have to download two separate but identical-looking and identically-named Blenders and keep track of what CPU's are in which Macs and use the right Blender on each one. This bug is as classic as Y2K. To a Unix or Windows user, it seems like you are shipping two applications for two platforms, but what you are actually doing is shipping one Mac app broken into two parts. One part will run on all Macs, however it will suffer reduced performance on some compared to if it was shipped complete. The other part will run on some Macs, and fail to run on others where it would run fine if it was complete. It's a huge bug, especially because it is so rare for a Mac app to fail to run if you have either the current or previous OS version. I don't know that it's ever happened to me on Mac OS X.
... the last time, bandwidth was even more precious, and we went through the "split the app to save bandwidth" thing with even more gusto, and we found out that it doesn't even save bandwidth. So many users download both anyway, either because they actually need both, or because they don't know which one they need so they download both to be safe, that it completely negates the proposed bandwidth savings. Further, when they download each half of the app, they are getting all the non-binary parts TWICE, so no bandwidth savings. A Universal Blender would be a smaller download then the two split parts. There is no ultimate benefit to this.
The programmers were probably thinking of an "application install" process, during which you are checking RAM allotment, you are familiar with the system you are installing Blender onto. It might be a once a year thing. However on the Mac there is no Blender installer, just a Blender application. Very few Mac apps use installers. So what you're actually asking the user to do when you ship an app this way is check what CPU is in the Mac they are using every time they LAUNCH Blender, which they may do hundreds of times per year on dozens of systems. If they are launching it from an iPod or network disk then which Blender it is has absolutely nothing to do with what CPU is in the Mac they are using.
Also, this is the second CPU transition for Macs
Does anybody know if you can transplant the Intel binary into the PowerPC version (or other way around) and get on Universal Blender? Or are there further differences? Do I have to tell the app package it has both binaries now?
A 30 wheel road train makes a kick along tricycle or a scooter look intuitive and easy to learn in comparison.
I don't therefore I'm not.
Hi -- I'm the lead author and editor of the new book from the Blender Foundation. The 2.3 Guide was a comprehensive reference to that release of the software. The upcoming book is not. It's called "Blender Basics" and has been designed to allow people completely new to 3D, who've decided to try because Blender it's free, to obtain a good foundation of knowledge that will actually let them make use of the host of tutorials available online.
Also in mind, though, are artists who are adding Blender to their existing 3D arsenal and want to translate the knowledge they've already earned with other apps to Blender. In their case, it should be a matter of doing the interface chapter (it's over 350 pages long itself! nah - jk) and the basic object manipulation chapter. After that, they should be able to, say, bounce straight to sculpting or compositing or whatever floats their boat.
The book will not suffer from the... editing mishaps in the 2.3 Guide. Native English speaker, Ivy League writing concentration, wrote 60k words last year, worked as technical editor on other books, etc. Plus we have a nice editorial work flow this time that closely mirrors that of major technical publishers.
If you love FOSS, you'll buy this book. If you don't buy it, it just means you probably secretly hate FOSS and that you also hate puppies, pretty flowers and good music. And that no one likes you. So buy the book.
P.S. Buy the book.
Roland Hess
http://www.harkyman.com/
There is a book about blender 2.42a. And it's Creative Commons Attribution-NonCommercial-ShareAlike 2.5.
w se.asp?A=383&BMDRN=2000&BCOB=0&C=55205
http://www.cdschools.org/54223045235521/blank/bro
"Once again: The Blender philosophy is not to copy other software so that people can easily switch. It's creating something good from the ground up, hoping that people will take the time to learn it instead of instantly dismissing it for not being a sheep."
Except for the fact that Blender's UI wasn't done "from the ground up" by the FOSS community. It still uses most of the conventions that NotANumber used.
Just set the delay for menus and submenus to "1" instead of the default "5" (from the "views & controls) preferences panel. Even on my ancient crappy P4, the menus snap open instantly once I do this. After you do so, make sure to go to "file -> save default settings" to make the change stick.
I am really sick & tired about this useless crying about Blender GUI. I have a feeling that this writings coming from people who never seriously used 3D applications - or people who are afraid that will 3D Blender become more popular that their "favorite" 3D application, heh, what will most likely to happen anyway. It's true that is Blender not as simple as Photoshop, Corel Draw, Swift 3D or similar applications where you can show finished "artwork" to your mom after first few hours of playing with it. Indeed, Blender is complex and powerful, but if you want to make a movie or 3D game in first afternoon then better try to find something more simple and please don't write GUI "reviews" around.
On the other hand I don't understand people who using 3D applications like Maya, XSI, C4D, Max, etc for years and then come here and complaining about Blender GUI?! Is that really all what you can say about it?! Nothing about Inverse Kinematics, NLA, Nodes, Sculpt Tool, Game Engine, OpenEXR, Render Passes, Particles, Softbodies, Python, etc?! C'mon guys, I understand that you paid a lot for a GUI of your "favorite" 3D application, but please leave new users to decide on their own if it's worth to pay so much for your "better" GUI. 3D Blender is free of charge and that's why it's also priceless. This amazing application was lucky enough to run away from greedy hands of capitalists which can now only contest who will give better award to 3D Blender. Mac was first. Thank you! Also thanks to Google for sponsoring amazing Fluid physics implementation and other funky stuff which can now enjoy all 3D lovers around the globe! New Blender 2.43 is out and that's not all! We can again expect many new tools in the next release, and yes, they didn't forget about GUI improvements too!
Ton Roosendaal & your team, thank you for this state of the art software which I could only dream before...
...welcome our feature rich, real-time rendering overlords.
...will it blend?
Unselfish actions pay back better
I like to use software while it's coming its long way. If I were to dive into Maya or Max right now, I'd have months of practice ahead of me to not only learn the ins and outs of character animation systems, fluid dynamics, etc. and even more months perfecting said learnings. I hopped into Blender just before the fluid dynamics engine was added, so I've been able to learn and practice every aspect of it as it develops, ensuring that no basic feature or technique is missed. So I see Blender's current state of development and the timing of my entrance into its lovliness as a plus rather than a minus.
I love using blender. It is one of the best 3D modeling suites once you get to know it. Way better than Maya PLE in my opinion. I have been using it for about 1 year.
Of course, you wont see it do human flesh on "Will it Blend?". Of course, it wont care much on if you stick you hand in there, it will get "rendered".
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.