People shouldn't be supporting movies that contain material they don't approve of anyway. It's saying things like "sex in movies is bad, but I'll go ahead and support sex in movies with my hard earned dollars". That is hypocritical. If you don't like a scene in the movie, don't buy the blasted thing! It's not a requirement to view the latest and greatest flick that Hollywood has put out.
I purchased this book and it has been well worth the money! I've already learned a ton about how to go about marketing indie games. It has great ideas for stuff I never considered before.
As far as a game studio keeping up with the breakneck pace of television production, I have just one thing to say...
Agile development and Scrum.
These new development paradigms (where you have a finished product at the end of every month) could go a long way in helping secure that you have a deliverable product when the time comes to ship that next episode.
TweenMaker does use bones, but in a different sense. Rather than moving a character around by moving the bones, you draw the character how you want it in each key frame. Then, as you want better control over the motion of the inbetweens, you add bones in one key frame that automatically get fit to the drawings in the rest of the key frames. Then you play around with the arcs of motion for the joints of the bones.
This helps avoid the puppet like animation of Moho, Flash, Animo (really old version when they actually did automatic inbetweening), and Toon Boom.
Really, just download it and give it a try and you'll see what I mean.
Okay, I totally misspelled buy.
People shouldn't be supporting movies that contain material they don't approve of anyway. It's saying things like "sex in movies is bad, but I'll go ahead and support sex in movies with my hard earned dollars". That is hypocritical. If you don't like a scene in the movie, don't buy the blasted thing! It's not a requirement to view the latest and greatest flick that Hollywood has put out.
I purchased this book and it has been well worth the money! I've already learned a ton about how to go about marketing indie games. It has great ideas for stuff I never considered before.
Uh, this has already been done before.
And this is news because...
As far as a game studio keeping up with the breakneck pace of television production, I have just one thing to say... Agile development and Scrum. These new development paradigms (where you have a finished product at the end of every month) could go a long way in helping secure that you have a deliverable product when the time comes to ship that next episode.
TweenMaker does use bones, but in a different sense. Rather than moving a character around by moving the bones, you draw the character how you want it in each key frame. Then, as you want better control over the motion of the inbetweens, you add bones in one key frame that automatically get fit to the drawings in the rest of the key frames. Then you play around with the arcs of motion for the joints of the bones.
This helps avoid the puppet like animation of Moho, Flash, Animo (really old version when they actually did automatic inbetweening), and Toon Boom.
Really, just download it and give it a try and you'll see what I mean.
http://www.tweenmaker.com/
Thanks!