Slashdot Mirror


Review of Episodic Content, Half-Life 2 Episode One

Half-Life 2 was worth the wait. Great story, beautiful graphics, and inventive gameplay made the game a worthy successor to Valve's 1998 classic. Last week gamers were finally allowed access to the next part of the story. Half-Life 2: Episode One is a fast-paced and entirely worthwhile continuation of Gordon Freeman's tale. It also raises some really good questions about the very idea of charging for small chunks of content. Read on for my review of this $20 experience, and a few comments on the episodic content debate.
  • Title: Half-Life 2: Episode One
  • Developer/Publisher: Valve
  • System: PC

The climactic finale to Half-Life 2 (HL2) left most players with mixed emotions. Elation at the completion of a fantastic shooter, and frustration at the sudden ending to the game's engaging story. Episode One picks up immediately after HL2 leaves off, and quickly reacquaints you with Alyx Vance and her robotic comrade. Within minutes, you're back in the thick of things, hard at work playing liberator to the human race. Episode One's story centers on the escape from City 17, the aftermath of the events of the original game, and the relationships between the resistance movement members. There are a few answers, some disappointing cop-outs, and a lot of new questions raised. The fate of Doctor Mossman, in particular, is a nagging question; her exploits are a briefly mentioned plot thread that is never readdressed or resolved. Like HL2 proper, the end of the episode is a major cliffhanger. If I had as many 'fade to white' moments in my life as Gordon has, I'd be awfully confused. These are hallmarks of Valve's storytelling at this point, though, and I don't begrudge them the need to keep us begging for more.

In fact, in almost every way possible Episode One is a success for Valve. This game is the first in a trilogy planned to end next year, and Valve has done a fantastic job in capturing interest with this initial effort. Unlike SiN Episodes , which amused but failed to engage, Episode One was so gripping I almost immediately restarted the game with 'commentary mode' enabled just to see if I could glean any more from a second go-round.

As entertaining as the story is, this title truly shines in its gameplay. Creating Half-Life 2's gameplay was a long process of trial and error. For the player, a degree of handholding was required to teach the skill required to play. Episode One, in contrast, relies on your knowledge of FPS controls and experience with the original title, packing the relatively short game with eyebrow-popping moments. New uses for the gravity gun, clever physics puzzles, the near-constant presence of Alyx Vance, and some very challenging gunplay all add to the title's brisk pace. Of particular note are the moments where Valve tweaks the player expectations. A quick crawl through the ducts becomes a drawn-out odyssey through heavily trapped rooms; you know you're having fun when death provokes a laugh instead of a sigh of frustration.

While I certainly wouldn't classify HL2 as 'easy' on normal mode, the difficulty of firefights in Episode One takes things up a notch or two from combat in that game. Several action set pieces move beyond the more straightforward boss battles; they pit you and Alyx against waves of different enemies, or put you in close quarters with some vastly unpleasant creatures. The addition of a new zombie (the 'zombine') and smarter combine soldiers contributes to this challenge. The zombine in particular (a headcrab-infested combine soldier) is a tough opponent. It takes quite a few more hits than the normal zombie to dispatch. It also displays limited tactical ability, waiting for a small knot of its kind to form before rushing you, or using a grenade to act as a walking bomb. The smarter human footsoldiers are often a frustrating surprise; they take cover and shoot straighter than their cousins in the original game.

Episode One looks great, of course. Some additional shiny has been added to the title, but for the most part you're going to be seeing the same textures and environments as in HL2 proper. It would have been nice to see some dramatically new areas, but the urban jungle you traverse on your way out of the city is as engaging as it is familiar. Sound effects are also reused, but the musical stings to accompany important moments are new and seemed more carefully composed than some of the previous offerings.

In a nutshell, Episode One is Half-Life 2 all over again. Perhaps because of its short duration (only about five hours or so), it actually manages to be even better than the original title in almost every way. The puzzles are inventive, the combat is more intense, and the story grabs you within minutes of game start; the moment, early on, where Dog and Alyx have a great moment of simple character interaction made the price of entry well worth it (for me). I've played a lot of games since Half-Life 2 came out, but this is still a franchise that impresses; Valve delivers on everything it promises. If you like story with your shooter, play this game.

The fact that Valve has released a great product should come as no surprise. What strikes me most about this title is its place in a larger debate. Episodic content has provoked a number of earnest conversations this year; how much to charge, how much content is enough, and how often content is released all seem to be sticking points in the gaming community. When Bethesda began releasing commercial mods for Oblivion earlier this year, there were a number of people that felt three dollars for horse armor was a tad much. Subsequent releases for that game have been weightier, and their low price (just $1.98 for a pirate ship) seems to have allayed criticism of those offerings.

In comparison, last month's SiN Episodes was 5-6 hours of gaming for twenty bucks. About it, I wrote "If Emergence was $15, this would be a sure thing; at $20 I'm not sure this particular ride is worth the price of admission." Now that I've seen what my $20 can get me, I know it's not worth the price of admission. If we can expect Valve's success is a high-water mark for episodic content there's going to have to be a serious reexamination of pricing and release for future, lesser offerings. I'm willing to wait for Episode Two at this point; as far as I'm concerned Valve already has my money. At the same time, I'm unlikely to purchase the next episode of SiN. The story just didn't grab me, but the amount of time we're going to be waiting is what really frustrates. With no word yet on a release for the next episode in SiN's season, we're looking at a three months wait (or more) for another length of lackluster writing and time-worn gameplay.

Valve has proven they can deliver, and four dollars an hour should be a premium price for their premium product. In contrast, SiN is just not worth it. I want faster, cheaper, or more. Two of those three will make the next developer to try for the episodic market a success. Perhaps a SiN-quality game that lasts eleven hours for $15? Or the same length for $10 every other month? I would even be interested in true micro-installments. Two or three hours of content for five bucks every month would be a good standard to set. At that rate, the television season comparison SiN is reaching for becomes a reality.

What I enjoy most about the concept of episodic content is the potential. Can developer schedules achieve a brisk enough turnaround? Will enough gamers purchase the second episodes of SiN and Half-Life 2 to ensure there will be a third? With the popularity of Xbox Live, will more developers jump on the episodic bandwagon? I, for one, certainly hope so.

330 comments

  1. So.... uhh.... /shifts eyes by loraksus · · Score: 3, Funny

    Anyone have the .torrent?

    --
    1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    1. Re:So.... uhh.... /shifts eyes by joe+155 · · Score: 4, Funny

      I can hook you up... for a price... shall we say... $25?

      --
      *''I can't believe it's not a hyperlink.''
    2. Re:So.... uhh.... /shifts eyes by idonthack · · Score: 1

      You would still need Steam to play it. And you need an account to use Steam. And Steam will check to make sure you've actually paid.

      Until someone patches it ;)

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    3. Re:So.... uhh.... /shifts eyes by citizenc · · Score: 0, Flamebait

      Why don't you get a job and buy it?

    4. Re:So.... uhh.... /shifts eyes by mobby_6kl · · Score: 1

      > You would still need Steam to play it.

      No you/he won't ;)

      hl2.exe -steam -game episodic

  2. not doing that by joe+155 · · Score: 4, Insightful

    In a nutshell, Episode One is Half-Life 2 all over again. Perhaps because of its short duration (only about five hours or so)

    Five hours of gaming for $20... I must admit my reaction has been tempered now I think that $20 is like £14... but that is still a lot for 5 hours. If I buy a game for that much I would want a lot more than 5 hours of play; maybe I'm just tight. I've bought games in the past for less than this (infact I actually got a copy of Metriod Prime 2 free from nintendo) and they have given me easily over 20 hours and counting.

    --
    *''I can't believe it's not a hyperlink.''
    1. Re:not doing that by ahsile · · Score: 2, Insightful

      I'm more than a little peeved that I paid $20 for this amount of content. I expected the game to take me at least a few nights to beat, but instead I was finished by early Thursday evening. The gameplay was a little tougher than the original HL2, but I'm still not convinced it makes up for the price.

      I may play the game again in commentary mode, which was enjoyable in HL2:Lost Coast. But, in contrast, I have devoted countless hours (read:many many days of life and *cough*work*cough*) to CS:Source, and it just happened to come along with the package I got for HL2.

    2. Re:not doing that by athakur999 · · Score: 5, Insightful

      Is $20 for 5 hours really that bad? A movie ticket to see a two hour movie costs $8-$10 (or more). $20 isn't going to get you 5 hours worth of games a place like Gameworks or Dave and Busters. A hardcover book costs around $15-$20 and maybe only last around 5 hours if you're a fast reader.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    3. Re:not doing that by kannibal_klown · · Score: 1
      I'm more than a little peeved that I paid $20 for this amount of content. I expected the game to take me at least a few nights to beat, but instead I was finished by early Thursday evening. The gameplay was a little tougher than the original HL2, but I'm still not convinced it makes up for the price.

      Don't take this the wrong way, but where have you been? Since the beginning, everyone has known it would only be a few hours long, hence all of the complaints about episodic content in general. So long as you read the slightest preview or article or web post you'd know it was only a few hours long.

      I beat it in a little over 4 and I was taking my time. But I knew that going in.
    4. Re:not doing that by Timesprout · · Score: 1

      I think its quite reasonable, with the price of drink in Dublin now its easy to blow $20 an hour on a night out

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    5. Re:not doing that by ahsile · · Score: 1

      Heh. I weened myself off Valve games for a good 5 months or so. I loaded it back up last monday, saw the new game... and I was compelled to buy. Seriously, I had no idea. I went in blind.

    6. Re:not doing that by mobby_6kl · · Score: 1
      (infact I actually got a copy of Metriod Prime 2 free from nintendo) and they have given me easily over 20 hours and counting.
      As somebody said in the Sin thread, you can also play solitaire for 50 (or even 500) hours for the price of the cards.

      As Zonk said, the commentary mode adds a lot to the replayability, making 10 hours of fun as opposed to 5 hours of fun and 5 hours of filler you'd have with some other games. I didn't find the comments as interesting as the ones in Riddick, but they revealed a lot about the game making process and actually pointed me to a few interesting gameplay moments I didn't notice the first time.

      Still, the question of value is different for everyone depending on the budget and/or *cough* bandwidth, so I'm not saying that everyone would find it reasonable to pay $20 for this game.
    7. Re:not doing that by cliffski · · Score: 1

      how much entertainment would you get in a pub, or a cinema, or in a restaurant for that £14? As a one-off event.
      We used to pay 10p a game for space invaders, and it was well worth the money. Now we expect 400 hours of amazing 3D entertainment for less than the price of a medium pizza...

      --
      DRM-free indie games for the PC and Mac: Positech Games
    8. Re:not doing that by oudzeeman · · Score: 1

      you can make $20 last an hour at the pub? :) I guess that isn't too far off. Don't try to make $20 last an hour at club supersexe in Montreal though!

    9. Re:not doing that by Datasage · · Score: 1

      Quantity is probably not the best way to look at it. Everyone puts a value for diffrent content. While I would never pay to see a film like the Break Up, I think $20 for HL2:Episode one is a good price to pay reguardless of length.

      So is it worth $20, yes to some people it will be. But not for everyone.

      --
      In America we are imprisoned by our fear of them.
    10. Re:not doing that by AuMatar · · Score: 1

      You're comparing apple to oranges. Compare it to other games.

      Or if you're going to compare it to random things- my guitar has given me hundreds of hours of enjoyment. Playing poker actually makes me money per hour. My internet connection gives me dozens of hours for just $50. And so on.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    11. Re:not doing that by nEoN+nOoDlE · · Score: 1

      If I go see a movie in the theater, I'm going to be paying 11 - 14 bucks for 1.5 - 2 hours of entertainment. CDs with 45 minutes worth of content go for 9 - 15 bucks, and DVDs go for $15 - $20 as well. $20 bucks for 5 hours of gameplay sounds very reasonable to me, and pretty cheap considering the alternatives.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    12. Re:not doing that by ronanm · · Score: 1

      I think that $20 is like £14...

      What kind of maths is that?

      $20 is £19.99, or at least it was when I was in Game earlier - http://www.game.co.uk/ViewProduct.aspx?cat=11142&m id=326437

      That's about ten pints in Whetherspoons. (Which because I'm such a lightweight will last me a lot longer than five hours. ;)

    13. Re:not doing that by Ulrich+Hobelmann · · Score: 1

      Well, five hours of fun, plus you get to resell it for maybe $10-15. That's not bad at all, but of course value is in the eye of the beholder.

    14. Re:not doing that by kannibal_klown · · Score: 1
      Heh. I weened myself off Valve games for a good 5 months or so. I loaded it back up last monday, saw the new game... and I was compelled to buy. Seriously, I had no idea. I went in blind.
      Ah, then you're forgiven :-)

      I never really thought about it, but for someone completely in the dark I don't think they ever offer what the "episodic content" on Steam really means; like they don't flash "up to 6 hours of gameplay" or something.

      That lack of a banner might tick some people off.
    15. Re:not doing that by lymond01 · · Score: 1

      You dug your own septic system, didn't you?

      Clearly games are a priority for some and not all of us have to save for 6 months to justify a $20 purchase.

      We're Americans! Absurdly well-to-do, wasteful to the point of our own extinction. But no one ELSE is going to take us down!

    16. Re:not doing that by LurkerXXX · · Score: 2, Insightful

      I understand that you went in blind, but I think the grandparent's point was, Valve absolutely hasn't been trying to hide this. If you'd looked around, you would have easily found that they only planned this to be a few hours play, nothing nearly as long as HL2. I'd much rather it was a longer game as well, but I've known for months that it wouldn't be. They weren't trying to pull a switcheroo on anyone.

    17. Re:not doing that by pembo13 · · Score: 1

      You need to find yourself a less expensive cinema.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    18. Re:not doing that by eric_brissette · · Score: 1

      I blow $20 on nothing, and I do it quite often. Yesterday, for example, I spent $15 on two lunches at McDonalds. It didn't taste good, it didn't look good, and it lacked any significant nutritional value. (Yeah, I know, it's McDonalds, I didn't expect to enjoy the meal, I just wanted to stop being hungry)

      Now, it may not be a very long game, but I found Episode One to be a very high quality bit of entertainment.

      In my opinion, the level of detail and the content itself was amazing. Sure, it was a little short, but I don't mind paying for for something that doesn't suck.

      If I had paid $20 for 5 hours of the single player versions of Quake 4 or FarCry, I'd have been pretty dissapointed.

    19. Re:not doing that by Anonymous Coward · · Score: 0

      If buy it over Steam they charge $20 USD to your credit card. Its not Valve's fault your local retailer wants to rip you off.

    20. Re:not doing that by ahsile · · Score: 1

      Agreed

    21. Re:not doing that by idonthack · · Score: 1
      You don't buy a hardcover if you're only going to read it once!

      I never play my games just once. I played through Half-Life 2 about five times (really slowly the first time), and I tried new things each time. In fact, I did a few areas repeatedly just because they were so fun (the crane!) and that means I probably got an additional few hours out of the game. And then if there's a multiplayer mode...

      So, doing some quick calculations, I got about 70 hours out of Half-Life 2 single player alone. And some extras because I bought the collector's edition. More than 70 hours of single player that are soon to be counting again, a t-shirt, a little book of game artwork, countless hours of online play and LAN parties (CS:Source, Deathmatch, a couple mods), and an awesome shiny box for just $60 sounds good to me, and even better than the GP's calculations.

      I expect to get another large amount of play time out of this new Episode. 8 hours through the first time, and a few replays at 5 hours each. Say 23 hours for $20. Still sounds good.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    22. Re:not doing that by mrchaotica · · Score: 1
      Say 23 hours for $20. Still sounds good.
      Exactly -- that's a decent value. But it's also not 5 hours for $20.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    23. Re:not doing that by Elminst · · Score: 1

      Wow.. then you brits are getting royally shafted... They don't figure an exchagne rate for game prices??
      According to Google 10 seconds ago; 20 U.S. dollars = 10.6871861 British pounds
      I'd be asking why you're paying twice as much as us...

      --
      No unauthorized use. Trespassers will be shot. Survivors will be shot again.
    24. Re:not doing that by KDR_11k · · Score: 1

      $20 bucks for 5 hours of gameplay sounds very reasonable to me, and pretty cheap considering the alternatives.

      What alternatives? You mean the 40 hour games for 50$?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    25. Re:not doing that by KDR_11k · · Score: 1

      I hope that's sarcasm because we're talking about a game that has DRM so far up its arse it's hanging out of its nose. Sure you can resell it, if you pay 10$ in "handling fees" to Valve so they unregister your CD key.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    26. Re:not doing that by spyrochaete · · Score: 1

      Episode One is perhaps the best $20 I've ever spent. I spent the first hour of this game positively beaming and laughing and going WOW, the next hour or two rather horrified, and the last two hours gritting my teeth and squinting through blazes of unending gunfire. This game packs a serious punch and is a very fair price.

      I was so enthusiastic while playing that I actually alt-tabbed out to write a description of an incredible experience I had while playing. I spent over an hour writing about a single minute worth of gameplay. That should be some hint of how detailed and jam-packed this expansion is. http://demodulated.blogspot.com/2006/06/60-second- excerpt-of-half-life-2.html (no serious spoilers)

    27. Re:not doing that by nEoN+nOoDlE · · Score: 1

      Well, those prices aren't exaggerated. I live in Los Angeles where cinemas are kind of a big deal. The one right next to where I work - the ArcLight - is 14 bucks on the weekends, but worth every penny since it has huge screens, assigned seating, and usually a great crowd. The Mann's Chinese a mile away is around 11.25 - 12 bucks, I forget which. When I lived in Savannah with movie prices a couple of bucks less, around $8.50 - $9.50 a ticket, the screens and sound were always busted and the experience was rarely worth going to the theater in the first place. I'm fine paying the Arclight prices since the experience is better than seeing the movie at home.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    28. Re:not doing that by nEoN+nOoDlE · · Score: 1

      You know, I haven't played a 40 hour game in years and thus haven't paid $50 bucks for a 40 hour game in those years. You know why? Because I work most of the day and rarely want to come home and level up and buy better armor and basically waste 35 hours on filler gameplay so I could get to the next part of the story. So if a company wants to give me a solid 5 hours of actual gameplay, then I'll gladly purchase that over the 40 hour version.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    29. Re:not doing that by SpryGuy · · Score: 1

      Heck, $20 won't last you 5 minutes in Campus or L'Adonis :-)

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    30. Re:not doing that by Darby · · Score: 1

      You know, I haven't played a 40 hour game in years and thus haven't paid $50 bucks for a 40 hour game in those years. You know why? Because I work most of the day and rarely want to come home and level up and buy better armor and basically waste 35 hours on filler gameplay so I could get to the next part of the story.

      Try Civilization IV if you're into that sort of game. I've gotten far more than 40 hours of fun out of that one...well after they patched the hell out of it ;-)

    31. Re:not doing that by blahplusplus · · Score: 1

      "Is $20 for 5 hours really that bad?" Yes $20 is really that bad, most gamers play more then one game, now imagine you have 30 games with 30 short episode "1"'s. This is why consoles are superior, you can RENT and test and play a game right through on $5 and not have to purchase it to get the same experience.

    32. Re:not doing that by ChaosDiscord · · Score: 4, Insightful

      Hell, I just saw a Cirque du Soliel show in Vegas and spent $125 for two hours of entertainment. So clearly entertainment should be priced at $60 an hour. So clearly HL2:E1 should have been about $240 and the original HL2 is worth more than $600. My copy of Freakonomics, which I got for $18 and took me about 3 hours to read is grossly underpriced; why wasn't I charged ten-fold more?

      Perhaps on the other hand, why are video games so expensive? Why does anyone buy them at all? Instead of dropping $50 on the newest video game (about 15 hours of entertainment), you could buy 6 paperback novels (about 24 hours)!

      Different forms of entertainment isn't directly exchangible. You need to compare games to games. Market forces have set games at roughly $50 for 15 hours of play. That's what other games roughly charge. The competition for HL2:E1 isn't a few movies: it's Far Cry Preditor.

      (And keep in mind that for both examples you gave, there are cheaper and quite popular options. I rent far more movies (about $3/movie; watched by 2 people) than I see in theatres. I purchase far more books in paperback than hardcover. I even sometimes use the library or borrow books from friends.)

    33. Re:not doing that by Anonymous Coward · · Score: 0

      actually, at current exchange rates, it's more like £10.70.

    34. Re:not doing that by Emetophobe · · Score: 1

      Five hours for $20 is horrible, no way i'd pay more than $10 for it. You could buy Oblivion for $60 and get 200 hours of gameplay (not including all the mods that are coming out).

    35. Re:not doing that by grumbel · · Score: 1

      ### Is $20 for 5 hours really that bad?

      Yes, its bad. Just compare it to the price of a full game, a full game gives you 10-20h of gameplay for $40. So the price of this episode is already equivalent to that of a short game in terms of gameplay hours per dollar. However with a full game you get a new engine and such, while with episodic content the engine is just recycled and some artwork probally as well, so you end up paying quite a bit more then you would have for a full game, $5-15 would be a better price, since it would put the retail price closer to the actual development costs.

    36. Re:not doing that by Twisted64 · · Score: 1

      I remember when Street Fighter (yes, Street Fighter 1) used to cost me twenty cents AU. I could play, for $1, for half an hour down at the 7-11. About 5 years ago, I wandered into an arcade, and thought I'd try a little game called "Street Fighter Zero." Easier, because the number is lower, right? The fact that it cost me $2 was a pain. The greater pain was having the living daylights beaten out of me by the very first opponent - some kind of super-charged Ryu, who filled the screen with hadokens while I cringed back in fear, then turned into a helicopter and worked me over for a good minute before demanding more cash.

      Now what games do I pay for? Not Street fucking Fighter, it ruined my life! Ideally, I'd like my original time/$ ratio back. So $20 should get me 40 hours of game time (with perhaps 10 hours of that devoted to victory poses and flying to the next continent). That wouldn't be unreasonable for something like, say, Simcity, but for a single-player FPS, we don't expect that much. I'd like ten hours for an entire cheap game, and five hours for an episode looks ok.

      I still can't believe what they expect from us for twitch arcade gaming - it's like paying $5 to go into a batting cage and getting three pineapples hurled at your crotch. Sure, you can deflect them if you're good, but if you miss, the pain of failure will be with you forever.

      --
      Consciousness is a myth. Trust me.
    37. Re:not doing that by Pharmboy · · Score: 1

      By some strange happening, the author of the review is exactly right, at least in my experience. I bought both the SIN and Episode 1 games from Valve as soon as they came out.

      SIN was marginal but fun to do once, when you aren't frustrated by the sometimes confusing interface. Cartoon breasts weren't enough to hold my attention passed one go through. About $10-$15 worth.

      E1 started at a pace, layed the foundation of the story (classic Valve style) and then the action kicks ass, and requires a bit more thought than previous versions.

      And yes, I laughed when I died. Most of the times I died, as a matter of fact.

      $20 bucks can get you some hot wings, a blooming onion, and a couple beer, or HL2/E1. To me, it was well worth the bucks, and I would gladly pay it monthly for regular installments.

      --
      Tequila: It's not just for breakfast anymore!
    38. Re:not doing that by Anonymous Coward · · Score: 0

      Wow.

      Not everyone who disagrees with you is "stupid", wants to go to $1 theatres, and many people like to buy books, even if they don't read them more than once. It's our money, not yours.

      You sound like a very lonely, miserable person.

    39. Re:not doing that by pembo13 · · Score: 1

      Interesting. fair of the NSA asside, here's the link the listing (and ticket prices) of the Cinema which I use (when I do _have_ to go to the Cinema): Cinemark. And aside from the usual, near inevitable, nuisances of being in a Cinema. The screens and large (dare I say huge) and plentiful. And the seats are comfortable. Save for the VIP section however, they do not screen guests - this has not yet been a problem for me. I can only wonder why the significant difference in price.

      BTW...a spell checker in the post editing page would be nice

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    40. Re:not doing that by Anonymous Coward · · Score: 0

      There's two main reasons for it, but the $1:1GBP ratio has been around for a long time in gaming.

      The first reason is that we pay higher sales tax. Most states are around 5% I believe, versus 17.5% in the UK.

      Secondly, it's more a question of you pay too little for everything in the US. Everything there is cheaper, so you would complain a lot if faced with British prices (I'm a brit living in a small Japanese mountain town. The resident American bitches something wicked about paying 1000 yen [5 quid/10 dollars] for a good sized meal in a restaurant when I think it's good value). We're used to being price gouged by now, so we just bend over and take it...

    41. Re:not doing that by Scudsucker · · Score: 1

      Try Civilization IV if you're into that sort of game. I've gotten far more than 40 hours of fun out of that one...well after they patched the hell out of it ;-)

      Does it not suck now? The game felt like everything was a horrible rush, and yet I managed to be bored out of my mind throughout.

    42. Re:not doing that by mgblst · · Score: 1

      I am like you as well. That is why whenever I buy a game, I play it non-stop for weeks and weeks, well past the point of enjoying it - just so that I get my moneys worth. Try to get it down to a few pence per hour.

    43. Re:not doing that by Darby · · Score: 1

      Does it not suck now?

      Tough question ;-)

      I have fun with it. If you tried it out, and it wasn't totally slow and glitchy for you and you didn't like it, then you would probably still think it sucks. If the mass of bugs it shipped with was the major reason you think it sucks, then a lot of those have been fixed.

    44. Re:not doing that by OldManGamer · · Score: 1

      This works out to $59.85 for the trilogy. This seems expensive, when I only paid $36 for HL2. The Steam distribution method also eliminates Valve costs for physical components (DVD, Box, Manual) as well as distributor and retailer profits. (Yes, there are additional costs for servers and distribution bandwidth, but I'll wager this is a small fraction of regular distribution channels costs. In other words the thing should cost less than retail but Valve charges more. (BTW, they are charging the same for boxed retail goods. Hmmm.) This looks like an attempt for PC game companies to start charging $60 per game like Xbox 360. I will stop buying commercial games at that price and content myself with the wonderful work being done by the independent game creators.

      --
      Back, demented Ogrons.
    45. Re:not doing that by forgotten_my_nick · · Score: 1

      Its 5 hours if you suck at FPS. Beat the game in just over 2 hours. I feel like I've been mugged.

      for double the price I can buy another game with months of gameplay.

    46. Re:not doing that by Scudsucker · · Score: 1

      Ah. I was hoping the patches had tweaked the gameplay, not just fixed bugs. Had any luck with mods?

    47. Re:not doing that by Darby · · Score: 1

      Ah. I was hoping the patches had tweaked the gameplay, not just fixed bugs. Had any luck with mods?

      The gameplay was tweaked a bit, but it was almost totally unplayable on my system until after the second patch so I don't really know what the differences are. As far as mods, I haven't really tried them. I run it under Linux using Cedega, and it sometimes has problems because once you load a mod the program restarts itself and it doesn't work cleanly a lot of the time.

      Sorry I couldn't be more helpful.

  3. Whoring myself out with more episodic content by Ford+Prefect · · Score: 4, Interesting

    Hope nobody minds, but here's a link to my own MINERVA - more single-player Half-Life 2, but entirely unofficial and apocryphal. And with more than a passing nod to a certain Marathon...

    Valve likes it, anyhow. And yes, I'm a complete fanboy!

    --
    Tedious Bloggy Stuff - hooray?
    1. Re:Whoring myself out with more episodic content by jpardey · · Score: 1

      I agree, great game. Can't wait for the third episode. Everyone with HL2, waste some of this guy's bandwidth!

      --
      I have freaks! I did something right...
    2. Re:Whoring myself out with more episodic content by The+MAZZTer · · Score: 1

      When part 1 of MINERVA came out I was like "WTF, that ended at the worst spot, I want MORE." When part 2 came out, I was like "WTF, that ended at the worst spot, I want MORE."

      So stop posting on slashdot and go back to mapping! >.>

    3. Re:Whoring myself out with more episodic content by idonthack · · Score: 1

      We don't mind. MINERVA is awesome. Probably the best singleplayer mod I have ever played, for any game, ever.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    4. Re:Whoring myself out with more episodic content by NATIK · · Score: 1

      It may be redundant as it has already been posted, but I agree with the above poster this mod is one of the best singleplayer mods I have ever played. The story is superb and interesting, it is challenging at some points and there are nice ways to complete some parts of it (like hiding from the combine as they run down and fight the headcrabs you would have had to kill anyways). I am really looking forward to the next part of it.

    5. Re:Whoring myself out with more episodic content by Elminst · · Score: 1

      By all means, pimp yourself!!
      I'm not even done with it yet, and I love it...
      Best SP mod for HL2.

      Make more!!!!

      --
      No unauthorized use. Trespassers will be shot. Survivors will be shot again.
    6. Re:Whoring myself out with more episodic content by beavis88 · · Score: 1

      Hey! No more posting here, get back to work on episode 3! :)

      In all seriousness, link away, and thanks for sharing your work - it is, hands down, the best single player mod I've seen.

    7. Re:Whoring myself out with more episodic content by Tim+C · · Score: 1

      Like everyone else who's replied so far, I don't mind you posting the link at all - in fact, I think it's a good thing. I found the first episode because of a posting of yours, and the second when I noticed your latest .sig. MINERVA is good fun to play, and deserves a larger audience.

      Keep up the good work!

    8. Re:Whoring myself out with more episodic content by bigbigbison · · Score: 1

      I liked Minerva eps one and two quite a bit. Best amateur Half-Life action since Neil Manke's They Hunger. Nine Thumbs up!

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    9. Re:Whoring myself out with more episodic content by Snowmit · · Score: 1

      Minerva is so good. After I finished I ended up downloading and stalling Aleph One just so I could enjoy more of that style of storytelling goodness.

      Keep up the great work.

      --
      I have a lot of opinions about Cyborgs and Architects
    10. Re:Whoring myself out with more episodic content by exoduz · · Score: 1

      I've heard many good things about this mod. Good job.

      One question to you though Ford. I couldn't play this because I purchased the multiplayer pack which doens't include hl2.

      Now that I've bought ep1, will minerva work on my machine?

      --

      --

      # I have no brain
    11. Re:Whoring myself out with more episodic content by biodeo · · Score: 1

      I think you discovered how much could be packed into one map long before Valve did. Episode 1 reminded me alot of Minerva, well thought out maps that aren't a straight line from point A to point B. I'd love to playtest for you if you ever need it, biodeo@gmail.com

      --
      I'll stop being cynical when the world allows
    12. Re:Whoring myself out with more episodic content by Nogami_Saeko · · Score: 1

      Site seems to be down - perhaps due to slashdotting?

      At any rate, I'm impressed - it doesn't have the usual unpolished feel of a 3rd-party map. You obviously put a lot of time and effort into it (is it just me, or do the enemies seem much harder than regular HL, even in "normal" mode?).

      Anyways, I'm just getting underground in the power area - looks good so far!

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    13. Re:Whoring myself out with more episodic content by montyzooooma · · Score: 1

      I'd have paid $20 for the Minerva Episodes and not felt gipped the way I did with Emergence. But judging by the state of the site (nuked) it wasn't SUCH a good idea to put the link up here. All good in the long run if this mod gets more exposure.

    14. Re:Whoring myself out with more episodic content by Ford+Prefect · · Score: 2, Informative

      Site seems to be down - perhaps due to slashdotting?

      Nah, more that I'm moving web hosts, and it would finally appear to be taking effect. The real site should be back up again sooner or later - but in the meantime, here's the MINERVA page on the Valve Developer Community.

      Some download links: 1, 2, 3, 4, 5. Yes, I'm using friends in UK academia for download bandwidth. But if old-fashioned HTTP isn't your thing, there's always BitTorrent...

      Still, huge thanks for all the comments, and I guess I really should get back to the third and final part of Metastasis. (There will definitely be future chapters, so don't worry.)

      (N.B.: Difficulty levels have been tweaked a bit, with an altered skill.cfg which monkeys around with the damage taken and inflicted by the enemies. Try loading standard HL2 maps through the console from MINERVA - it's like a whole different game.)

      --
      Tedious Bloggy Stuff - hooray?
    15. Re:Whoring myself out with more episodic content by Ford+Prefect · · Score: 1

      Now that I've bought ep1, will minerva work on my machine?

      Haven't a clue - it might, given that I think Episode One requires the GCFs for all HL2 maps, models, sounds and materials, but I've not tested it.

      If anyone can report back one way or the other, it would be greatly appreciated!

      --
      Tedious Bloggy Stuff - hooray?
    16. Re:Whoring myself out with more episodic content by Unc-70 · · Score: 1
      As a sort of related question, does anyone (Ford?) know if the episode 1 content (zombines and others) is available in the sdk? I looked last night and didn't see anything. It would be quite nice to play around with some of that stuff.

      Cheers

      --
      Ye have made your way from the worm to man, and much within you is still worm.
    17. Re:Whoring myself out with more episodic content by exoduz · · Score: 1

      Hi and thanks for the reply.

      Well, I tried again with ep1 and at least now it installs.
      But when I click on the game icon, I get sent to the "store" tab in steam.

      If would be greatly appreciated if you would make it work with ep1.

      Thanks in advance! :)

      --

      --

      # I have no brain
    18. Re:Whoring myself out with more episodic content by Ford+Prefect · · Score: 1

      As a sort of related question, does anyone (Ford?) know if the episode 1 content (zombines and others) is available in the sdk? I looked last night and didn't see anything. It would be quite nice to play around with some of that stuff.

      The SDK's well overdue for an update anyway, so I wouldn't be too surprised if the Episode One FGD and game configuration file gets added sooner or later. It's probably one of the smaller tasks in fixing the various broken features currently present... ;-)

      --
      Tedious Bloggy Stuff - hooray?
    19. Re:Whoring myself out with more episodic content by Ford+Prefect · · Score: 1

      If would be greatly appreciated if you would make it work with ep1.

      I have no idea if this will work, but open 'Steam/SteamApps/SourceMods/metastasis/gameinfo.tx t' and replace 'SteamAppId 220' with 'SteamAppId 380'. This should make MINERVA a mod of Episode One rather than Half-Life 2. If that makes sense.

      Worth a try, anyway - let me know if it fixes it...

      --
      Tedious Bloggy Stuff - hooray?
  4. I wish I had more time to play it... by Mr.+Samuel · · Score: 2, Funny

    But upon the release of the PS3, my new PC is going in the garbage.

    1. Re:I wish I had more time to play it... by Macthorpe · · Score: 1

      I've always thought that buying a $600 dollar console is worth dumping thousands of dollars of equipment into the garbage for. I'm glad I found someone who finally agrees.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    2. Re:I wish I had more time to play it... by Mr.+Samuel · · Score: 1

      Dude, it was a joke. You know, Phil Harrison or whoever said recently that the PS3 would make the PC no longer necessary.

    3. Re:I wish I had more time to play it... by Macthorpe · · Score: 2, Insightful

      Ah, sarcasm on the internet.

      One wonders why we bother.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    4. Re:I wish I had more time to play it... by Mr.+Samuel · · Score: 1
      I think when I weighed your words in my mind, I came up with the verdict that you were serious...

      /blushing

    5. Re:I wish I had more time to play it... by elrous0 · · Score: 1
      Using a PS3 to play games is a total waste of all that supercomputing power. I'm jacking up the price and selling mine to 3rd world countries for use in their missile guidance systems.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  5. Download problems? by Mxyzptlk · · Score: 1

    Does anyone else have download problems? I purchased it, and it started 58%, but when it gets to 81 or 82%, it stops downloading. After I restart Steam, the download is back at 58% again... :-( I haven't got a response from Valve yet, but it is really annoying to spend money on a game that you can't use directly. It's like Civ IV all over again.

    1. Re:Download problems? by mobby_6kl · · Score: 2, Funny
      Does anyone else have download problems?
      yeah, my torrent also got stuck about halfway through, when all the seeds suddenly disappeared. Thankfully though, everything went back to normal an hour or so later. Oh, you mean downloading it from Steam...
    2. Re:Download problems? by sporkmonger · · Score: 1

      I had an issue with disk space while downloading. Steam was installed to my E: drive, with 700+MB free, but my D: drive had a piddly 100MB left. There were some old registry settings left over from my original Steam install on the D: drive and the installer never overwrote them, so it was trying to put CS:S and HL2:E1 onto the D: drive instead and then running out of space. The download would just hang with no error.

      Check to see if your disk is full I guess?

    3. Re:Download problems? by The+MAZZTer · · Score: 1

      Try pausing and resuming the preload if it stops. Also, note the steam tray icon. If it has the dotted line thingies, it's downloading, if not, it's not (and I would pause/resume the preload to try and force it to resume, although it will resume itself if you wait).

      Basically I would advise patience. Try letting it run overnight, you'll probably find it done in the morning.

    4. Re:Download problems? by Cal+Paterson · · Score: 1

      piddly 100MB left

      I can install entire operating systems in half that. Some people really know how to waste space...

    5. Re:Download problems? by sporkmonger · · Score: 1

      Want a cookie?

      It's not hard to fill a drive with high-res textures, game data, and various media files, and it doesn't matter what OS you use, those things are always big unless they're procedurally generated.

    6. Re:Download problems? by Mxyzptlk · · Score: 1

      Thanks for the suggestion, but I've got 143 GB left...

    7. Re:Download problems? by Mister+Whirly · · Score: 1

      "I can install entire operating systems in half that. Some people really know how to waste space..."

      and did you know they are up to version 6.22 in DOS now??? But I hear there is this OS called "Windows" coming out soon that will blow DOS away...

      --
      "But this one goes to 11!"
    8. Re:Download problems? by Cal+Paterson · · Score: 1

      It's not hard to fill a drive with high-res textures, game data, and various media files, and it doesn't matter what OS you use, those things are always big unless they're procedurally generated.

      Well, I'm not stupid. Just shocked at the irreverance towards 100mb of space.

    9. Re:Download problems? by sporkmonger · · Score: 1

      After that... I'd try starting the download over. I think there's a "Delete local game content" option somewhere, and if that doesn't work, you could probably try just manually deleting the .gcf files. I'm pretty sure Steam is able to deal with that. Probably should make a quick backup though to be safe.

    10. Re:Download problems? by sporkmonger · · Score: 1

      Given that the only thing I'm going to use that 100mb of space for is media of some kind, I have no problem with being irreverant towards it. Steam often makes GBs disappear in a matter of 60 minutes.

    11. Re:Download problems? by Mxyzptlk · · Score: 1

      Hmmm... I've already tried pausing and then resuming, but that didn't work. Oh well, I hope Valve will respond, or I'll go to my bank and invalidate the payment :-(

    12. Re:Download problems? by Mxyzptlk · · Score: 1

      No GCF file for episode one - aha! Something seems a bit corrupt...

    13. Re:Download problems? by spyrochaete · · Score: 1

      I preloaded the game and it worked for me in the end. They proloaded in 3 separate chunks, about a week apart. I got nervous on release day because it knocked my 100% preloaded status back down to 60% or so, but it scooted right up in about 60 seconds. Then it decompressed for a minute or two, and I was in!

    14. Re:Download problems? by Cal+Paterson · · Score: 1

      Wouldn't know. I use a real operating system.

  6. waiting by Anonymous Coward · · Score: 0

    I'm just going to wait until they release all three episodes in a nice little package.

    1. Re:waiting by MonkeyPaw · · Score: 1

      That's what I'm going to wait for as well.

      I do have HL2, but I'm not going to bother with the "sequals" until they're complete - then I'll play them straight through.

      --
      My studio - www.graylands.ca
  7. Fantastic by FortKnox · · Score: 5, Interesting

    Granted, it is short (but if you consider it 33% of a game, its about right), but, unlike even halflife 2, itself, its the most immersive game I've played. Because they concentrated on such a (relatively) small amount of game, they were able to completely and utterly finish it. Alyx reacts to most major situations, jokes during 'down time', and everything. Once all three are finished (assuming the other two are just as good as the first), and you play them in order, you'll agree that it's the best game, yet, that valve has released, and you have to play an additional $10 to get them in pieces instead of waiting over a year to get it all...

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Fantastic by dorbabil · · Score: 1

      My hope is that they will provide the full three episodes at retail for 40-50 bucks after the third one comes out. It sounds cool (I'm thinking about picking up HL2 now, since I haven't played that yet), but I'm not gonna drop 20 bucks per episode for something like that.

    2. Re:Fantastic by NATIK · · Score: 1

      Couldnt agree more, loved Alyx's zombine joke and the sequence with dog and the car among others. What makes this episode worth the money, isnt the length (quantity) but the quality of what you get and I think it is deffinatly worth the 20$.

    3. Re:Fantastic by Andrew+Kismet · · Score: 1

      Smart move, I'm doing the same thing. "Half Life 2: Episodes 1-3" should be cheaper than the three individually, unless they add bonus content to make it the same price.

    4. Re:Fantastic by Cybrex · · Score: 1

      I agree. For an FPS the character development is unprecedented. I made my wife (who is *not* an FPS fan) watch the interaction between Alyx and D0g. She enjoyed it.

      It's pretty clear that the people making the HL games are gamers themselves, and have done their homework. Some of Alyx's jokes were almost eerily on the money. After taking down the gunship near the hospital and seeing it crash into the attic, I closed in to inspect it and give it a couple of whacks with the crowbar for good measure. Alyx's "you wanna hit it with the crowbar just to be sure?" line came as my finger was reaching for the key to switch to the crowbar. I didn't realize that I was so predictable! :-)

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  8. Movie? by phorm · · Score: 4, Interesting

    If you read through the original (linked from this article) review of Half Life, and then look at what is to be in "Episode 1", it seems that HL2 paints a rather dramatic and almostly cinematically interactive picture. While I'm sure that a good start with episode one will promote the HL2 franchise, with all the other VG movies in the works, I do wonder if Valve would be considering something of a movie-proper related to the Half Life storyline. Certainly, if followed, the plotline could probably be drummed into something decent... especially with the expected content to be added through the continuing episode.

    Has anyone heard any rumours/press in regards to this? Maybe I'm just hopeful (and overly optimistic that if it happened, it wouldn't be a massacre), but a movie involving post-war apocalypse, a savior scientist, the comedic relief (Barnie), a hot sidekick, a nuttie scientist, cruel otherworldly footsoldiers, government conspiracy, and aliens that attach to one's head for happy zombification sound like a good combination to me. Hell, headcrabs and headcrab-zombies are probably in itself one of the cooler things... like an upgrade to the freakiness of chest-bursting nasties from the Alien movie series.

    1. Re:Movie? by rbinns · · Score: 1

      My friends and I always considered this to be "Half Life: The Movie"...

      Half-Life

    2. Re:Movie? by hardburn · · Score: 1

      HL is practically a movie already. It's told from a first-person viewpoint, which is rare in main-stream cinema, but there are more indepenedent productions that have done it. However, any Hollywood production would almost certainly change it to the traditional third-person viewpoint.

      Now, what about the cast? How about:

      • Gordan Freemen: Tom Cruise (religious hyjinks and actual acting ability aside, I think he has the best look for the part).
      • Barney: ???
      • Soldier Commander: Tommy Lee Jones (New part, taking on the role of hunting down Freemen. Somewhat similar to his role in The Fugitive).
      • Crowbar: Chris Rock (loud and annoying).
      --
      Not a typewriter
    3. Re:Movie? by sammy+baby · · Score: 1
      Gordan Freemen: Tom Cruise (religious hyjinks and actual acting ability aside, I think he has the best look for the part).

      For chrissake.

      Gordon Freeman is supposed to be a theoretical physicist. That would be the worst casting since Keanu Reeves played a similar role.

      (Unless maybe it was Elizabeth Shue's turn as a scientist. Hard to say.)
    4. Re:Movie? by hobot · · Score: 0

      Everyone knows that the guy who plays house is a perfect match for gordan freeman. Put glasses on that face.

    5. Re:Movie? by phorm · · Score: 1

      He is however, a theoretical physicist who tends be more like rambo in the aspects of blowing away baddies and being versed in the use of high-tech weaponry. Not exactly your typical specimen of geekdom.

      Who would be the best actor for the scientist cross hero role? I'm voting for Will Peterson, but I doubt they'd transition him from TV to movie. Mark Harmon might also be a decent choice, though I tend to find that he falls more towards military image than scientific... and Peterson has a better 'look' for the Gordon Freeman, if a little extra bulk.

    6. Re:Movie? by bigbigbison · · Score: 1

      I'm curious as to what exactly you mean by "cinematically interactive." In the past I've asked what people mean when they say a game is cinematic and haven't gotten a decent answer. When people say something is "cinematic" what do they mean? The only time I've ever thought a game was cinematic was when it was forcing me to watch a long cut scene. So to talk about Half-Life, a game which doesn't have cut scenes, as cinematic, is a bit puzzling to me.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    7. Re:Movie? by Ender+Ryan · · Score: 1

      Peterson would make an EXCELLENT Freeman. If he lost a little weight, he'd have the look down too. He already plays a quiet, hero scientist :)

      Honestly, I think the HL2 storyline could make a great film, if it got the proper treatment.

      --
      Sticking feathers up your butt does not make you a chicken - Tyler Durden
    8. Re:Movie? by phorm · · Score: 1

      Well, to me it would be a lot of things, but overall probably the realism, flow, and immersiveness of the game environment. Yes, there was a lot of shooting, etc... but a lot of the game also seemed like it was scened up in a way similar to a movie.

      The environments themselves were very realistic, and painted a very good concept of a post-apocolypse suffering civilization... much like one could mentally visualize with a good book or better see and empathize with in a good movie.

    9. Re:Movie? by Linuxbeak · · Score: 1

      Good Lord, anyone but Tom Cruise, please! I know that you said acting ability and Scientology-related insanity aside, but I don't think he really would be able to do the image of Gordon Freeman justice.

  9. Episode One.1-3, The Movie by Doc+Ruby · · Score: 4, Interesting

    Can someone publish the recorded, noninteractive machinima of a thrilling victory in the game? Maybe a 3-part series, about 90 minutes each, pausing at meaningful points in the plot? Get a champion player as the "actor", record the stream of game events, play them back in the engine. Is that technically possible with Half-Life2, or any video RPG? Maybe an open source engine...

    --

    --
    make install -not war

    1. Re:Episode One.1-3, The Movie by mnemonic_ · · Score: 1

      No, demo recording does not exist.

    2. Re:Episode One.1-3, The Movie by Anonymous Coward · · Score: 0

      It's not what you're looking for, but the original Half-Life 2 has already been speedrun in just over an hour and a half (http://speeddemosarchive.com/HalfLife2.html). One thing I think'd be pretty interesting is a plot speedrun of a game, keeping the important plot events but skipping the majority of the gameplay inbetween.

    3. Re:Episode One.1-3, The Movie by LiquidCoooled · · Score: 1

      Read Concerned.
      Its a comic based in the half life world thats actually very amusing.

      Its created using a hl2 mod which allows posing and positioning of all the "actors" in any scene however you like.
      You can make movies out of it apparantly.

      --
      liqbase :: faster than paper
    4. Re:Episode One.1-3, The Movie by Anonymous Coward · · Score: 1, Informative

      From what I can tell, you want a demo recorded of someone good playing the game. Definately doable. http://developer.valvesoftware.com/wiki/Demo_Recor ding_Tools for the specifics, to anyone interested.

    5. Re:Episode One.1-3, The Movie by FLaSh+SWT · · Score: 1

      Man this DL is running slow. Where is the torrent?

    6. Re:Episode One.1-3, The Movie by Grey+Tomorrow · · Score: 1

      If the actions are going to be recorded, I would say there is no reason to play it back in the engine itself. May as well make a movie of it so it would require less from the computers playing it, and you could show it to more people. You'd need to figure out the blocking ahead of time, or run through a level a few times to get placement and viewing angles just right, and the person playing or in the end editing it together would need some directorial sense of what's going on beyond just playing the game, but the possibility is interesting. I feel part of the fun of playing HL games is the setting sometimes. You just get finished running away form some baddie and you stumble into a quiet clearing with a nice view that you can calmly walk around and feel the soothing effects of a well done setting, which just wouldn't happen if you are putting together a movie. You'd get the elements of the story, a little action, but no real sense of have the game *feels*.

    7. Re:Episode One.1-3, The Movie by Vo0k · · Score: 1

      No, full-game standard-route demo recording doesn't happen. Just cute tricks and mad speedruns with incredible glitches.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
  10. well by xusr · · Score: 2, Funny

    You've got to admit that even 5 hours is more entertainment value than that other thing called "episode one" offered.

    Progress?

    1. Re:well by 0racle · · Score: 1
      You've got to admit that even 5 hours is more entertainment value than that other thing called "episode one" offered.

      What Xenosaga? Hell no, I'm approaching 20h on it, have no clue what's going on, there's a feeling of anticipation every time I go around a corner and I picked it up for around $25. I have Episode 2 waiting and picked it up for about the same.

      I would look at $20 for 5 hours to be a ripoff. A game at $20 for 5h or less is selling you 1/10th the game for only 1/3 the price.
      --
      "I use a Mac because I'm just better than you are."
    2. Re:well by Elminst · · Score: 1

      *zooom!* That's the post going over your head.

      Episode One... think about it... here's a hint: "weesa gonna die?"

      --
      No unauthorized use. Trespassers will be shot. Survivors will be shot again.
    3. Re:well by KDR_11k · · Score: 1

      Nope, that zoom was his (admittedly clumsy) joke going over YOUR head.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  11. 20 dollars? try 12.99 retail by Some_Llama · · Score: 3, Informative

    buy it in the box and save your self 7 bucks, I am willing to actually buy this at 12.99, this was seen at Fry's electronics (if you have one near you).

    1. Re:20 dollars? try 12.99 retail by athakur999 · · Score: 1

      Does the boxed version come with all the extras the Steam version does?

      http://storefront.steampowered.com/v2/index.php?ar ea=package&SubId=79&

      --
      "People that quote themselves in their signatures bother me" - athakur999
    2. Re:20 dollars? try 12.99 retail by schwal · · Score: 1

      wow, all that free stuff that you got for buying the base game!!! WOW! but in all seriusness, youd save that much on gas by getting it on steam.

      --
      -schwal "Hanging is too good for punners, they should be drawn and quoted"
    3. Re:20 dollars? try 12.99 retail by SScorpio · · Score: 1

      I can't say that the boxed version includes those "extras". But you already have all of them if you have a copy of Half-Life 2.

    4. Re:20 dollars? try 12.99 retail by athakur999 · · Score: 2, Informative

      That's was I was trying to find out. If you have a boxed versin you're probably better off getting the retail version for cheaper. If you're new to HL2 though the Steam version may be better since you get HL2:Deathmatch (which otherwise costs $10 if don't already own HL2).

      Then again, I don't know how much appeal this game would have to those who haven't already bought HL2...

      --
      "People that quote themselves in their signatures bother me" - athakur999
    5. Re:20 dollars? try 12.99 retail by antdude · · Score: 1

      I am just going to buy the package of all episodes when the time comes.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:20 dollars? try 12.99 retail by Anonymous Coward · · Score: 0

      You either live really far away from the store, or you get really bad miles per gallon.

    7. Re:20 dollars? try 12.99 retail by drxenos · · Score: 1

      Yep. That's my plan. They ain't bleeding me dry at 20 bucks an episode. I make good money, but I'm not going to just throw it away.

      --


      Anonymous Cowards suck.
    8. Re:20 dollars? try 12.99 retail by Some_Llama · · Score: 1

      "I am just going to buy the package of all episodes when the time comes."

      That's a good point but at 12.99 x 3 is still less than 40 which is pretty standard for expansion packs when they are first released.

      Eventually their licensing deal with Vivendi will expire and they will be able to only offer it via steam, that's when i'll be stuck making an expensive decision :(

    9. Re:20 dollars? try 12.99 retail by Idolminds · · Score: 1

      Yes, the boxed version comes with everything the Steam version comes with.

    10. Re:20 dollars? try 12.99 retail by loraksus · · Score: 1

      He sort of does have a point - most Fry's electronics aren't located in downtown centers or the main residential part of the city but out in the sticks. I lived approximately 20 miles from the Frys in Portland and I was still on the Fry's side of the major river that cuts the city in two. The cheapest gas is $2.91 a gallon, and if you have a car that averages 20mpg, you're looking at about 6 bucks for a return trip assuming that you won't be sitting in traffic. My neon is good for 38 on the highway, but if gas goes up another buck or two, I'm looking at a similar hit to the wallet. When you factor in stuff like Amazon prime, buying online is begining to make a lot of sense.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
  12. The problem by Lord_Dweomer · · Score: 5, Interesting
    The problem with episodic gaming is that once companies get a taste of the cash that episodes generate, they (and their shareholders) will look for any way to generate more revenue from it. Often times, this means raising the price every year or so. This happened to MMORPGs where the prices suddenly jumped from $10/mo to $15/mo. And once one company does it and gets away with it, the rest follow suit. I understand you need to adjust for things like inflation, but inflation does not justify a 50% price hike.

    What all of you suckers who buy into episodic gaming can expect in the future is increased prices, more frequent releases of episodes with less and less content, and purchasing the initial version of the game that has had features that SHOULD have been included scraped to provide "must-buy" content for the inevitable episodes. Unfortunately that last one affects EVERYBODY who might buy a game, not just the idiots who buy the episodes as we all saw with Oblivion's horse mod.

    All episodic gaming is is an attempt at prepping consumers to be nickle and dimed for every game element the companies can think of. Think ringtones, wallpapers and games on cellphones, only more expensive.

    --
    Buy Steampunk Clothing Online!
    1. Re:The problem by duerra · · Score: 1
      Think ringtones, wallpapers and games on cellphones, only more expensive.

      This is exactly what I fear in regards to episodic content, and why I have been so adamantly against it since I first heard about it. Back when I got my first cell phone, it came with dozens of ring tones (including many recognizable songs), and 3 (full) games built right into it. Did I mention that I got the phone for free?

      The last phone I purchased, for $400, came with almost no ring tones, and only DEMOS of a couple games, of which you could play a level or two on before the game prompted you to buy the full version.

      Of course, I could go out and buy these ring tones for $2.99 a piece (what about iTunes and their $0.99 model for the whole song, and higher quality to begin with?). Or I could go buy the games such as pac-man that can be found just about anywhere for free, for $5-10 per game.

      I'd love for somebody to step up to the plate and tell me that the game industry won't end up like this if episodic content starts to take off.
    2. Re:The problem by espressojim · · Score: 1

      I think TES:Oblivion is another good example.

      Lots of addons have come out for that, and many seem to be either junk or very small chunks of content that are fairly useless.

    3. Re:The problem by theskipper · · Score: 1

      But is there a reason why cost-benefit shouldn't apply to online subscriptions? When price goes over the tipping point then, theoretically, other games will supply the competition. Or a majority just don't accept the $15/mo and subscriptions fall. The manufacturer then has a choice to make. If enough people are willing to pay $15/mo then that's the proper price based on what the market is willing to bear. The word "sucker" is a relative term.

      The same applies to the $20 games on Steam that pop up every once in while. Personally, if they were $10 I might pull out the credit card. Wrt this episode, it looks like it's worth $20 so the card will probably come out this weekend. If the next episode is $30 then most likely the sale will be lost.

      The point is that basic economics applies to the new download distribution methods just as it does in meatspace.

    4. Re:The problem by dR.fuZZo · · Score: 2, Insightful

      Welcome to capitalism. You are, as always, free to have contempt for people who want a product more than you do, or are better able to pay for it. Have fun with that.

      --
      -- dR.fuZZo
    5. Re:The problem by Anonymous Coward · · Score: 0

      Yes, I am one of the many suckers who bought this.

      To me, it's $20 for 5 hours of game play that feels more like a movie. So if I spend $20 for a 2 hour DVD, then it makes sence.

      But the thing I don't like about it is it took 2 hours to download -- I have DSL -- and I paid $20 for a game that should really have cost about $10 to $15.

      Probably won't do it again until the other two are out and I can get all the episodes at once.

    6. Re:The problem by Lord_Dweomer · · Score: 1
      I don't have anything personally against the people who want the product or have more money that I do. What I DO have something against is the companies who will shift their businesses to cater solely to those people at the expense of the rest of us. And once one big company like Valve does it, the rest will follow suit. Fortunately thanks again to capitalism it should eventually even out as companies begin to cater to the rest of us to fill the market gap there. Unfortunately that means I miss out on many of the titles I love, like Half Life.

      --
      Buy Steampunk Clothing Online!
    7. Re:The problem by spyrochaete · · Score: 1

      On the plus side, it's better to spend $20, $25, or even $30 on a crappy episode than to lose $60 on a crappy full-length game.

  13. Motion Sickness by TerenceRSN · · Score: 3, Interesting

    Has Valve solved the issue that some users (including me and my brother on a different computer) were having with motion sicknes when playing Half-Life 2? I've played a lot of computer and video games my whole life and I'd never gotten motion sickness until I played HL2. On my old laptop I could play for a while without any trouble but after updating to a newer one - and nothing state-of-the-art - I couldn't play at all without feeling sick. I know there were some possible work arounds but I couldn't make it work.

    Anybody else have these problems? Or know if it's better in episode 1?

    1. Re:Motion Sickness by Gimble · · Score: 1

      Me too. Also had queasy moments with Far Cry. Never had a problem with any other FPS.

    2. Re:Motion Sickness by Anonymous Coward · · Score: 0

      agreed. I have the same problem with only this game and no other. My guess is that V-sync is not working properly. When disabled for other games like quake and doom, I get motion sickness. Maybe fiddling with the drivers will help. Is there an issue using Vsync and SLI?

    3. Re:Motion Sickness by Control6 · · Score: 1

      I played through all of HL2 on a low end machine with no problems. Then, a few months later, I upgraded my hardware and decided to have a second run through it. I found it almost impossible to play and had to give up pretty early on. It gave me some of the worst headaches I've ever had, and it took a few hours to recover after I stopped playing.

      I've just finished HL2:EP1 on the same machine and I'm happy the say the problem has been fixed for me. I did experience a twinge of nausea at a few points, but I think it was just because I'd mentally associated the game with feeling ill. Overall I found it very playable.

      As a long time FPS player I find it very strange that HL2 could make me feel so bad. I'd be really interested to find out what caused it.

    4. Re:Motion Sickness by The+MAZZTer · · Score: 1

      It's not really Valve fault, it's a physical condition that has nothing to do with their software. Try increasing the distance between your monitor and your face. Play with other lights on. Take a break every now and then.

      In regards to the sibling posts here, vsync is off by default but can be enabled in Options | Video | Advanced.

    5. Re:Motion Sickness by TerenceRSN · · Score: 1

      That's good to hear. I experience the exact same thing. On my old laptop running with low graphics I didn't have any problems. On a newer laptop with the details turned up I was instantly affected. And I've never had any problems with video games, boats, car ride, OmniMax, you name it.

    6. Re:Motion Sickness by dogmatixpsych · · Score: 1

      I'm not sure if it is fixed in EP1 but Both Half-Life games always give me motion sickness. COD does too, actually. I can play Wolfenstein: ET for hours without any problems but sit me in front of Half-Life or Half-Life 2 and I feel sick within minutes. I don't know what it is.

    7. Re:Motion Sickness by Mdentari · · Score: 1

      Yes I have the same exact problem getting sick to my stomach. I finally figured out why I get this playing Half Life and not other games like Quake and Doom and FarCry. It's the inertia setting or slow down and speed up time. When you stop it is so abrupt that it's unnatural to our bodies. In real life we just don't start/stop that quick and it throws our inner ear eye cord out of sync. Sure in Half Life you can stop on a dime but's it's just not realistic for the enviroment our minds are perceiving. I'm not sure if you can alter this behavior in Half Life 2 but it should fix the problem along with the FOV change.

      --
      Morality, filters both ways.
    8. Re:Motion Sickness by Cybrex · · Score: 1

      That's funny. The only game that's ever given me motion sickness was also a Valve game, but it was the first Half-Life. I got nauseous from that twice- both times while playing multiplayer at a LAN party (which I've done many dozens of times total). No other game has ever done that, and I've experienced no issues with HL2 or Ep1.

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    9. Re:Motion Sickness by urbanriot · · Score: 1

      The only game to make me extremely ill within an hour is Star Trek Voyager : Elite Force, based on the Quake 3 engine. Quake 3 does NOT make me sick, but after an hour of Elite Force I'll see white and puke everywhere. Valve games have yet to make me sick.

    10. Re:Motion Sickness by Anonymous Coward · · Score: 0

      Has anyone but me noticed that the gfx are jerky while moving the mouse left/right, but up/down with the mouse isn't jerky?( almost like missing frames ) For me, this is what caused my headaches with the Half_Life 2 game.

    11. Re:Motion Sickness by bronney · · Score: 1

      I doubt it's the start/stop. I get sick in some parts especially the ones with glass floors. But the start stop never bothers me in CS:S; it's how sniping works. I think it might be the FOV, or the photorealistic texture finally fooling our brain that we're moving.

  14. i'm about 2 hours into it. by schwal · · Score: 2, Interesting

    basicaly, if you liked hl2 buy it. now. also, the guy failed to mension the sin episodes comes with the original sin game. and the "zombines" are the coolest enemies ever. shoot, switch to grav gun, grab nade, throw nade, lotsa dead zombies.

    --
    -schwal "Hanging is too good for punners, they should be drawn and quoted"
    1. Re:i'm about 2 hours into it. by Ford+Prefect · · Score: 1

      Handy hint for the dark sections - your can light up zombies with the flares.

      Not only does it kill them in a sufficiently amusing and gratifying manner, you can also see where you're going...

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:i'm about 2 hours into it. by Anonymous Coward · · Score: 0

      I beg to differ. The zombine that's loaded with four or five headcrabs that it throws at you is the coolest baddy ever. Although the first time I saw the suicide nading I almost wet my pants laughing... ;)

  15. Half-Life 2...great story? by Cheapy · · Score: 2, Insightful

    Am I the only one who thought that Half-Life 2's story was very bad?

    --
    Would you kindly mod me +1 insightful?
    1. Re:Half-Life 2...great story? by Anonymous Coward · · Score: 0

      Probably not.

    2. Re:Half-Life 2...great story? by Anonymous Coward · · Score: 0

      It's good for a game. Same as it's much praised voice acting.

    3. Re:Half-Life 2...great story? by LMN8R · · Score: 2, Insightful

      The story is very subtle and not at all in-your-face. It's an absolutely amazing story considering there wasn't a single cutscene, and if you pay attention to all of the details in the world you'll be amazed at just how rich the gameworld is. Don't believe me? Check this out: http://members.shaw.ca/halflifestory/ Not at all pulled out of his @$$, but rather a thourough analysis of everything.

    4. Re:Half-Life 2...great story? by daranz · · Score: 1

      HL2's plot wasn't great, even if the world where it took place was very fleshed out. The game involved a lot of "go there, now go there" plot, with paper-thin reasons for doing it.
       
      One thing that bothers me a lot is that Gordon Freeman never speaks. It feels like a severe artificial limitation on the game, and makes it that much less immersive. Were HL2 a movie, or a book, Gordon Freeman would attempt to learn what the hell was going on - even if nobody was able to provide an answer. In the game, Freeman just does whatever he is told to, like a dumb sheep, instead of trying to make sense of the situation. That makes the plot of the game feel like it's full of holes, for me.

      --
      This is a sig. It is appended to the end of comments I post.
    5. Re:Half-Life 2...great story? by AndrewNeo · · Score: 1

      While some people don't understand it, the whole reason Gordon doesn't talk is because you are Gordon. If Gordon talked, it would ruin the character-as-player that the games run on.

    6. Re:Half-Life 2...great story? by pwnawannab · · Score: 1

      Yes - but that's kewl - I bet if you list some of the stuff you liked, I'll find something that I did not. But to tell you the truth I did not pay much attention to the plot anyways. It's more of gravity gun and kill saw action that caught my attention.

    7. Re:Half-Life 2...great story? by dunkelfalke · · Score: 1

      definitely not the only one. the story was boring. expecially after i have played deus ex.

      btw hi to another pink floyd fan ;-)

      --
      Conservatism: The fear that somewhere, somehow, someone you think is your inferior is being treated as your equal.
    8. Re:Half-Life 2...great story? by Cheapy · · Score: 1

      The whole thing was just "rescue this scientist" "And now this one" and then "Go here." It honestly felt like it was just some quickly thought up story to allow players to play with the gravity gun.

      --
      Would you kindly mod me +1 insightful?
    9. Re:Half-Life 2...great story? by LMN8R · · Score: 1

      That is exactly what the game is if you don't stop and pay attention to the details. Just like any good story, the true meat of the material is gathered from reading between the lines. If you want a story shoved in your face go play any other game with cutscenes all over the place. Half-Life 2's story is pretty much nonlinear and optional. If you don't care about the story, you can just rush right through and not talk to anyone or listen to what anyone has to say. If you want to know about the story, you need to work for it. Talk to the Vortigaunts, talk to Alyx and Dr. Kliner, read the writing on the wall, look at posters, listen to the Dr. Breen talk on the monitor.

      It's there if you want it, and it's not the developer's fault if you wanted a story and rushed through too quickly to pick it up.

    10. Re:Half-Life 2...great story? by MMaestro · · Score: 1
      Actually the author of that webpage did pull a lot of it out of his ass. I won't go into detail but here are some extremely weak points in his interpretation.

      1. Black Mesa has a huge ripple effect on the rest of the world after the events of Half-Life 1, as the Combine open up portals world-wide, via its portal-network satellite. Aliens (from Xen) of all types are teleported into suburbs.

      A huge population shift occurs as people move into the cities, protected by soldiers and barbed wire fences, to escape the monsters.

      So are the aliens teleporting in randomly or not? The word randomly implied unpredictable so theres no way for people to simply flee into the cities for protection. (Unless the portals eventually close in which case, why doesn't the military simply push out after the initial shock?)

      2. Using the established Xen-Earth portal network as transport gateways, The Combine launches a multi-pronged, all-out assault on the entire Earth, teleporting troops as well as drop-ships, gun-ships, and striders from Combine off-world outposts.

      No evidence. Other than the portals in HL1 (which can be argued as a result of the alien artifact) and the one seenen at the end of HL2, theres no evidence of any transplanetary portal technology used (all the portals used in HL2 are relatively short-range seeing as you never go farther than a few city blocks). They could've simply invaded the old fashioned way through spaceships for all we know.

      3. Breen formally "surrenders" Earth after 7 hours of combat between Mankind and the Combine.

      Unless the world suddenly decided to form and unite under a 'world government' any type of "surrender" on a world-wide scale would never be accepted. (See: Iraq, only on a world scale.)

    11. Re:Half-Life 2...great story? by Lisandro · · Score: 1

      Not at all. I wonder if people played the same game i did when they discuss how good and deep HL2s' story was. Don't take me wrong, it was a very fun ride, but the nonexistant story had nothing to do with it.

    12. Re:Half-Life 2...great story? by NutscrapeSucks · · Score: 1

      They don't say that much. HL2 has a great setting, and you can *imagine* that there must be a great story behind that setting. But in terms of actual in-game story content? No.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    13. Re:Half-Life 2...great story? by Cheapy · · Score: 1

      The thing is that I DID talk to everyone, I looked at the posters, I listened to Dr. Breen (who looks like Sean Connery), and all that stuff. Still didn't seem like much. I suppose I was expecting another Half-Life.

      --
      Would you kindly mod me +1 insightful?
    14. Re:Half-Life 2...great story? by Cheapy · · Score: 1

      Right, and I wouldn't say a single word the entire time I was off saving the planet. Or destroying it. Or whatever you are doing to the planet. A graduate of MIT never speaks a word, yet he survived the Black Mesa Incident, killed an alien leader, and escaped the Combine? Riiight. Having him speak sure would break the 'character-as-player' feeling.

      So many games have the main character speak and it doesn't ruin a thing. Gives them some personality.

      --
      Would you kindly mod me +1 insightful?
    15. Re:Half-Life 2...great story? by usrusr · · Score: 1

      > While some people don't understand it, the whole reason Gordon
      > doesn't talk is because you are Gordon. If Gordon talked, it
      > would ruin the character-as-player that the games run on.

      This used to be a brilliant idea at the time of half-life 1 and worked great in that game, but only because all those dialogs were so much shorter than the ones in hl2. Same thing with the "no cutscenes" policy, both were working perfectly when NPCs never talked for longer than something like 5 seconds or so, but in hl2 the same thing completely ruined the storytelling.

      Those long minutes in the dr kleiner lab could have worked very well if they pushed you out of gordon and did some camera work, but this way the player would ineviteably start jumping and throwing things around while the NPCs reeled off text line after text line, completely ruining any trace of immersion.

      --
      [i have an opinion and i am not afraid to use it]
    16. Re:Half-Life 2...great story? by Blakey+Rat · · Score: 1

      I enjoyed the story in Halo 2 much better. I guess I enjoy a "in your face" story more than a "glean it from posters on the wall" story like HL2. The problem with HL2 for me was that it didn't answer any of the questions it raised. (Not that Halo 2 is guilt-free in this one, ending with a cliffhanger.)

    17. Re:Half-Life 2...great story? by kaffiene · · Score: 1

      I was more concerned with the fact that it was a dull shooter on rails. But yes, the story was rather limited as well.

    18. Re:Half-Life 2...great story? by Anonymous Coward · · Score: 0

      Those long minutes in the dr kleiner lab could have worked very well if they pushed you out of gordon and did some camera work, but this way the player would ineviteably start jumping and throwing things around while the NPCs reeled off text line after text line, completely ruining any trace of immersion.

        So your Gordon Freeman has ADHD? Hey, mine too!

    19. Re:Half-Life 2...great story? by Anonymous Coward · · Score: 0

      Two Words: Deus Ex.

  16. It is so worth the $20 by moe.ron · · Score: 1

    Anyone going into this game just looking to kill time with 'yet another shooter' is going to be disappointed. That is because they will be expecting something this game is not. It is an installment of a great, interactive story. If all you want is mindless shooting, save your money and get some been-there-done-that FPS. If you're interested in immersive, interactive entertainment, get this game. This is the beginning of a whole new level of entertainment folks. Would you spend $20 for an interactive movie that was 5 hours long?

  17. How to complain about episodic gaming: by spentrent · · Score: 2, Insightful

    If you play and you do not feel you got your money's worth, complain. Call billing support and ask for a refund.

    If that fails, charge the fuckers back.

    These guys set their prices based on your willingness to pay. Talk with your wallet.

    Think about this: most people won't bat an eye when they are asked to pay 20 bucks to buy a new book. That's five hours of content, considerably cheaper to produce than a video game

    1. Re:How to complain about episodic gaming: by Anonymous Coward · · Score: 0

      You are comparing entertainment with art.

    2. Re:How to complain about episodic gaming: by spentrent · · Score: 1

      I bow down to your troll powers. Not being sarcastic at all.

    3. Re:How to complain about episodic gaming: by Skreems · · Score: 1

      Only hardcovers cost $25, you can always wait for paperback. Any decent book will take significantly longer than 5 hours. Not if you're reading the latest Tom Clancy or Danielle Steel crap-fest, granted, but REAL books can take 12-15 hours to finish, even if you're a fast reader (see: anything by Vernor Vinge). And finally, while they cost less to produce, you're paying for a commodity that's much less popular. Video games sell orders of magnitude more than most books, so you're paying to be part of a pretty small audience.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
  18. The true value for money by falcon8080 · · Score: 2, Interesting

    Ive played HL2 EP1 - and I agree with the majority of the review comments. However I do not believe that this episode was worth $20.

    "Once youve brought all three youll have a complete game and you wont have to wait an extra year for it"
    No, no I wont have a comeplete game. The reason being is that these episodes are reusing textures, prefabs, characters, sounds, AI and the graphics engine from HL2.When I spend $60 on a new game I want it to be just that "A new game!". I dont want to spend $60 on a game that has basically been modded from a previous game ive already played. Not only that, but it also does not come with multiplayer, I cant return it if I hate it and I have to wait an additional year from when I first start the gameto when I am actually allowed to complete it.

    Seriously, where is the value in that? - sure you can suger coat it with "But they have updated the graphics engine!", "They have new character dialog", "its soo rich and immersive" - at the end of the day though you are just paying for a remake of a game you already own, with the added bonus of paying an additional $60 and having to wait a year to complete the game.

    I have now tried episodic gaming, I realise now more than ever that I hate it, and I will never again all into this trap. I urge the rest of you to boycott this type of sales behaviour before we see games chopped up, released slowly and costing more before its too late.

    --
    Excellent Phoenix AZ Office Space - Thistle Landing
    1. Re:The true value for money by Mysticode · · Score: 1

      You don't like having to wait a year before you can complete the game? HL2 took five years before it came out after the release of HL1. A year seems like a small wait in comparison and you get to play some of the game during that year instead of having to wait until the end for anything.

      I haven't played it yet but I think that $20 is perhaps a bit much. Luckily for Valve, this isn't going to stop me from buying it as I really like the quality of story that they put into their games.

    2. Re:The true value for money by Zaplocked · · Score: 0
      does not come with multiplayer
      When I preordered it, I got the multiplayer addon for Half Life: Source (not hl2, the source port of HL1).
      I have to wait an additional year from when I first start the gameto when I am actually allowed to complete it.
      To do it in a non-episodic fashion would not make it come out faster - rather, you'd get the whole game at the end of the production time for all three parts, as opposed to being able to play it throughout the year. That alone I consider worth the couple extra dollars.
      reusing textures, prefabs, characters, sounds, AI and the graphics engine from HL2
      I somehow doubt the game would be "improved" with all-new models or textures - why does this matter to you?
    3. Re:The true value for money by Zaplocked · · Score: 0

      Blegh, I think I misplaced my break tags...

    4. Re:The true value for money by mrbooze · · Score: 1

      Likewise, The Empire Strikes Back had mostly the same actors and same ships and same weapons as Star Wars. What a rip-off! I can't believe I paid full price for what was essentially just a remake with a new story.

    5. Re:The true value for money by Anonymous Coward · · Score: 0

      That's not true, there were quite a few new action figures and toys in that movie.

    6. Re:The true value for money by snuf23 · · Score: 1

      But it took place in completely new areas (Hoth, Dagobah, asteroid field, Bespin). If Empire Strikes back was like HL2 Episode 1 it would have taken place entirely on Tatooine.

      --
      Sometimes my arms bend back.
    7. Re:The true value for money by mcasaday · · Score: 1

      These episodes are reusing textures, prefabs, characters, sounds, AI and the graphics engine from HL2.

      Yeah! You know what really pisses me off? The regular episodes of Battlestar Galactica reused many of the same actors, sets, and props from the miniseries. That is so bullshit! Who do these people think they are?

      I dont want to spend $60 on a game that has basically been modded from a previous game ive already played.

      I don't either. They should have re-modeled, re-animated, re-textured and reprogrammed every character, enemy, and scene. They should have come up with a whole new engine while they were at it. Also, all new voice actors. Then the game would cost three times as much as it did and come out two years later. That sounds mighty fine.

      Not only that, but it also does not come with multiplayer

      I know! Those cheap bastards! How dare they produce a single-player game?

      I cant return it if I hate it

      Unless you buy it boxed from a retail shop. And what a pain in the arse that is. It's almost like...oh I dunno...like there's some sort of trade off when you buy the game from Steam vs. buying it from store. It's so unfair!

      And I have to wait an additional year from when I first start the gameto when I am actually allowed to complete it.

      Totally. It's like those...those stupid whatamacallits. The things with words on them? BOOKS! Yeah. When they come out with a new book in a series and it's like a year after the prevous entry in the series. Gawd. Sooo annoying.

      Seriously, where is the value in that? - sure you can suger coat it with "But they have updated the graphics engine!", "They have new character dialog", "its soo rich and immersive"

      Ha ha! What kind of dumbass would play a game just because it provided a rich, immersive experience peppered with engaging characters and sported a slick, newly-updated graphics engine anyway?

    8. Re:The true value for money by xtieburn · · Score: 1

      Youve tried to be clever, in the process missing most of the points. Bravo.

      'Yeah! You know what really pisses me off? The regular episodes of Battlestar Galactica reused many of the same actors, sets, and props from the miniseries. That is so bullshit! Who do these people think they are?'

      Well other than being an entirely different media that doesnt even add up. You need to pay actors stage hands script writers the works for each and every episode. Valve do not. They already have everything there in the first place. A far more acurate analogy would be if they took battlestar galactica sliced the episodes up re-edited them together then sold it on DVD for at least as much as the original series was when it was first released. That still sounding fair to you?

      'I don't either. They should have re-modeled, re-animated, re-textured and reprogrammed every character, enemy, and scene. They should have come up with a whole new engine while they were at it. Also, all new voice actors. Then the game would cost three times as much as it did and come out two years later. That sounds mighty fine.'

      His complaint was that it cost too much. At what point did he say they had redo absolutely everything? Fact is to buy all half life 2 episodes and get essentially a half life 2 expansion it costs at least as much as the original on its release date. Now looking in the game stores around me the expansions are typically half the price of the original. That includes the very good ones.

      'Unless you buy it boxed from a retail shop. And what a pain in the arse that is. It's almost like...oh I dunno...like there's some sort of trade off when you buy the game from Steam vs. buying it from store. It's so unfair!'

      Steam and online distribution is what valve want to take over the store service. IF you hadnt noticed the original Half Life 2 when not bought over steam was littered with problems it was a disaster. If episodic content takes off over steam dont count on them taking the more expensive route of sticking it in the shops and you can sure as hell say goodbye to taking it back.

      'Totally. It's like those...those stupid whatamacallits. The things with words on them? BOOKS! Yeah. When they come out with a new book in a series and it's like a year after the prevous entry in the series. Gawd. Sooo annoying.'

      Once again clean over your head. The resulting package of the episodes adds up to one game. It isnt like releasing a series of books its like taking a book tearing it in to chapters and making you wait months inbetween each one. Or to compare it to its namesake itd be like waiting several months inbetween 'episodes' of your favorite TV program.

      'Ha ha! What kind of dumbass would play a game just because it provided a rich, immersive experience peppered with engaging characters and sported a slick, newly-updated graphics engine anyway?'

      He said sugar coat it... did you read his post at all or were you just looking to try sound really smart. Sugar Coat it as you appear to have missed means sticking something good on the outside to cover up the fact its not so good underneath. As in updated graphics engine that doesnt actually improve much. New character dialogue that doesnt actually say much and rich and immersive that isnt much richer and doenst improve immersion so much. Thats why its sugar coating. Scratch the surface and its same ol same ol.

      I dont even entirely agree with much of his post but it had valid points and at the very least didnt warrent the condescending bullshit you just spewed.

    9. Re:The true value for money by mcasaday · · Score: 1

      Youve tried to be clever, in the process missing most of the points. Bravo. [big snip] I dont even entirely agree with much of his post but it had valid points and at the very least didnt warrent the condescending bullshit you just spewed.

      Condescending? Yes. Bullshit? Not entirely. I apologize for my knee-jerk, rabid fanboy reaction. I still hold to most of the points I tried to make.

      You need to pay actors stage hands script writers the works for each and every episode. Valve do not. They already have everything there in the first place.

      To make Episode One they had to (among many other things) have voice actors for the new dialog, writers to write it, and level designers to build the new levels. None of that work was done for them just because they had already made Half-Life 2.

      A far more acurate analogy would be if they took battlestar galactica sliced the episodes up re-edited them together then sold it on DVD for at least as much as the original series was when it was first released. That still sounding fair to you?

      You're analogy might apply if Episode One consisted of backtracking through levels that were identical to those in Half-Life 2. Since all the level design was done from scratch, I think the T.V. episode analogy is much more appropriate. The same props, writers, and actors are used, but the dialog, action, and sets are unique to each episode.

      His complaint was that it cost too much. At what point did he say they had redo absolutely everything? Fact is to buy all half life 2 episodes and get essentially a half life 2 expansion it costs at least as much as the original on its release date. Now looking in the game stores around me the expansions are typically half the price of the original. That includes the very good ones.

      Okay, fair enough. That's a good point.

      Steam and online distribution is what valve want to take over the store service. IF you hadnt noticed the original Half Life 2 when not bought over steam was littered with problems it was a disaster. If episodic content takes off over steam dont count on them taking the more expensive route of sticking it in the shops and you can sure as hell say goodbye to taking it back.

      The Half-Life 2 launch difficulties were by no means restricted to the boxed version. Your predictions about Valve's future distribution channels aside, the fact remains that you can buy Episode One from the store, in which case you have an opportunity return it.

      Once again clean over your head. The resulting package of the episodes adds up to one game. It isnt like releasing a series of books its like taking a book tearing it in to chapters and making you wait months inbetween each one. Or to compare it to its namesake itd be like waiting several months inbetween 'episodes' of your favorite TV program.

      If TV episodes were aired immediately after they were shot instead of being shot all at once for the season, that's exactly the way it would work. I concede that my book analogy was a poor one.

      He said sugar coat it... did you read his post at all or were you just looking to try sound really smart. Sugar Coat it as you appear to have missed means sticking something good on the outside to cover up the fact its not so good underneath. As in updated graphics engine that doesnt actually improve much. New character dialogue that doesnt actually say much and rich and immersive that isnt much richer and doenst improve immersion so much. Thats why its sugar coating. Scratch the surface and its same ol same ol.

      Immersive and rich environments, good character dialog, and pretty graphics are the precise things that make Half-Life 2 and Episode One stand out. They are not just sugar coating on the surface, they are a large part of what is attractive about those games. If you were dissatisfied with how immersive, rich, and graphically enticing Episode One was, how on earth were you able to stomach Half-Life 2 in the first place?

  19. Commentary Mode by bsytko · · Score: 1

    For me, what made the game worth the $20 was the commentary mode alone. I would have paid for the game regardless, but this mode is akin to the extra features you get on DVD releases today. The extra information given reeeaaalllyy helped fill in some gaps and gave a preview of Episode Two if a few spots. With the commentary it adds in another 4-5 hours of gameplay alone.

  20. £14? You're out of touch! by Anonymous Coward · · Score: 0

    http://www.google.co.uk/search?q=20+dollars+in+pou nds

    The pound is just getting stronger and stronger...

  21. Re:English translation anybody by adachan · · Score: 1

    what are you talking about?

  22. Missing by gmerideth · · Score: 2, Informative

    I guess I missed something in this expansion. The first 15 minutes of the game are watching a purely scripted environment. You have absolutely no control over the outcome nor can you make any decisions (other than to jump off of a cliff). This game is *way* to scripted to be enjoyable and combined with the inability to shoot friendlies to me has less flair than the original.

    --
    Why do overlook and oversee mean opposite things?
    1. Re:Missing by TychoCelchuuu · · Score: 1

      And what were the first 15 minutes of the first Half-Life like? What about the first 15 minutes of Half-Life 2? Look, the whole "no control over yourself at the beginning" is a trademark of the Half-Life games. If you had started out in the thick of it, plenty of people (myself included) would have complained that they broke the tradition.

      --
      Against stupidity the Gods themselves contend in vain.
  23. Wow.. I actually.. *agree* by XaXXon · · Score: 5, Insightful

    First of all, I was disappointed that for the first day I tried to buy/download episode 1, I kept getting "server is too busy, try again in a few hours" errors.

    When I was finally able to purchase the game, I downloaded at about 400KB/s, which is pretty respectable for my connection (though it can do ~1MB/s to the right server).

    The production value of the game is very good. The character interactions are very good and the constant interaction with Alyx is very good. She does neat little things like covering her face when there's an explosion hear her.

    The story is "ok". I'm pretty picky about plot in general, so "ok" from me probably means "pretty good" for most other people.

    My beef with the game has to be Alyx's health/ammo levels. She has infinite ammo, so there's bits where in order to conserve ammo, you have to pretty much just wait around for her to kill baddies (and point them out with the flashlight.. which while being cool at first gets old). The second bit is that she can die, but there's absolutely no indication of how much health she has. There's no number anywhere and it's not depicted on her character, either. She's fine, she's fine, she's dead. If she starts saying "Oww!" a lot, then you probably need to get her away.

    Anyways, they've got my $20 for episode 2.

  24. "Tweaking" the straitjacket... SPOILER warning by Anonymous Coward · · Score: 0

    ***SPOILER warning***!!!!

    The idea that Episode One makes use of experience with the previous game is not 100% true. There is at least one instance I can recall right off, where my expectations from the previous game caused me to do the wrong thing for a while; the level where you must escort groups of fighters from Barney's hideout to the train.

    SPOILER!
    .
    .
    .
    .
    In the original, the *only* way to take out snipers was with grenades. No other weapon would work, even ones that ought to -- the rocket launcher in particular. This design "strait-jacketing" was a bit too much, I thought, and was one of my gripes with HL2. In the "escort" level, when I found the case of rockets, I thought for certain it was a gunship level, the pattern of the original was so tight. Well guess what? No gunship. And guess what suddenly works to take out the sniper now?
    .
    .
    .
    . /SPOILER

    HL2 was often a bit narrower than it needed to be, and tweaking expectations born of that is just frustrating the gamer, not good design.

    IMO $20 is too high for something that ends so soon, we actually got *less* of Dog than in the original, this episode wasn't nearly as engaging IMO, and the "tweaks" were often simply frustrating. But overall, sufficiently decent to keep me in for Episode 2.

  25. Is Episode Two... by guitaristx · · Score: 1

    ... when Gordon Freeman finally gets his tea? Hasn't he been wandering around with "no tea" for long enough?

    --
    I pity the foo that isn't metasyntactic
  26. I dig it by Anonymous Coward · · Score: 0

    I was originally turned off when the episode ended shortly after taking down the stalker. I got a few hours of play (i think about 5) and was a little disheartened compared with the many, many more hours i put into HL2.

    I replayed the new episode on hard setting, got killed almost instantly, and tried again. I think that if people, instead of just playing it on Normal or Easy were to try it on every skill level, they would find that it fills the time between releases better and make you a better player (after, of course, you realize that a shotgun blast to the face doesnt stop an enemy as easiliy).

    Also, charging for their comparitivley small episode i think is just fine (now, i should say). I dont mind the $20 (or 14) for the playing time, but I would have been more keen on it if it was say $15 or so. Not a huge loss to Valve, and also that would have been a more comparative price to the full HL2 game.

  27. A little disappointed by Skagit · · Score: 1

    The episodic expansion included five hours of new game play, no new weapons, no new vehicles and one new monster. The environments are all the same stuff we've already seen. How long did that take them and how much did we have to pay? Sure, they have other stuff going on, but after HL2 I feel a little let down. Enough so that I don't think I'll be downloading the SIN episodes.

    Still, I'll keep buying just so I can find out what happens, but I thought Minerva: Metastasis was more interesting and engaging and free. Valve should have given the cash to Adam Foster.

    --
    Why does my coffee mug smell like trout?
  28. Well worth $20 by The+MAZZTer · · Score: 5, Informative

    I found Episode 1 has more entertainment value per square inch than the original Half-Life 2, which more than makes up for it being shorter. It most certantly makes the $20 price seem low now that I've played it.

    There were new "gimmicks" introduced (new enemies, new puzzle components) and variants thereof used very well. They were fairly easy to figure out but that didn't make it any less satisfying when the way forward would open to more cool stuff. You seriously can't go more than a few meters without something cool happening.

    The commentary is a bonus. I was disappointed that there were only a couple that took control of you or tweaked the rendering engine temporarily to show you something, more of that sort of thing would have been real neat. But the commentary itself was still very good, you learn a bit about the behind the scenes stuff (sort of like a mini "Making Of" while in the game. However, sometimes it's hard to hear commentary if in-game characters are talking at the same time. Fortunately you can always move away to more easily listen to the commentary.

    The only qualms I have is that I had a weird hanging problem (maybe something with my drivers, who knows) but on a second play through it disappeared.

    Also, I missed vehicles. The episode 2 teaser reveals large outdoor areas, hopefully you'll get a vehicle for part of the episode.

    In short: I am quite looking forward to episodes 2 and 3 and will preorder as soon as the option becomes available on Steam.

    1. Re:Well worth $20 by Unc-70 · · Score: 1

      I had a hanging problem at loads and saves. Last night I updated my drivers (ATi Radeon X800) and played without my wireless net connection. That seemed to sort it, got about an hours play. I'm not sure what fixed it, I'll try again tonight with my wireless connected and see if that causes hangs.

      --
      Ye have made your way from the worm to man, and much within you is still worm.
  29. Put it in context by everphilski · · Score: 1, Troll

    A MMO will run you $20-$50 for the base package and $15 a month, and will provide you with an unlimited number of hours of entertainment. It amortizes much nicer. I'll admit I don't purchase many games - but my brother does, and most of his games last him more than 20-40 hours, and at a top sticker price of what, $30-$50, that is a lot cheaper. ($2.50 down to less than $1 an hour, if even, depending on the price breakdown). Myself I am a MMO fan, you can't beat the price... I've been playing the same MMO for 4 years and my gaming budget is exactly $100 a year ... the yearly subscription fee to Everquest. I play roughly 2 hours a night... 13 cents an hour.

    Compare apples to apples. I mean, we could try and compare this to a hooker, the game would come out a lot cheaper, but come on... which would you pick? (assuming it is a morally valid choice, etc, YMMV)

    1. Re:Put it in context by idonthack · · Score: 1
      A MMO will run you ... $15 a month, and will provide you with an unlimited number of hours of entertainment.
      Wait, wait... How many hours are in a month?
      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    2. Re:Put it in context by everphilski · · Score: 1

      Unlimited in the sense that there is no "end" to the game... no final level, etc. Enough content to keep you busy for years. You can play as much or as little as you want, whereas with an episode, once you play it... there isn't much fun in playing it again.

    3. Re:Put it in context by Mister+Whirly · · Score: 1

      If by "unlimited hours of entertainment" of MMO you mean "unlimited hours of doing the same boring FedEx style quest, alternating with killing X number of X monster" you are absolutely correct.

      --
      "But this one goes to 11!"
    4. Re:Put it in context by espinafre · · Score: 1

      Compare apples to apples. I mean, we could try and compare this to a hooker, the game would come out a lot cheaper, but come on... which would you pick? (assuming it is a morally valid choice, etc, YMMV)

      This is STILL Slashdot!

    5. Re:Put it in context by everphilski · · Score: 1

      You obviously have played no MMO besides World of Warcrap :)

      Try playing a real MMO. Everquest Titanium (first 10 expansions) is $19.99 at Walmart or as a digital download. First month is free. I've played hardcore for over four years now on the same character for three and a half of those. There are many zones I have yet to reach and although I've capped my level I haven't capped my maximum experiance gain. There is plenty of stuff to do, and the expansions keep coming if you want them (I haven't purchased the last three, just because I have enough stuff to do ... )

    6. Re:Put it in context by jacksonj04 · · Score: 1

      Busy yes, but not engaged. Once you hit a high enough level, there's nothing to do in the vast majority of MMORPGs except for grind.

      --
      How many people can read hex if only you and dead people can read hex?
    7. Re:Put it in context by Firehed · · Score: 1
      There's no end to the monthly fee, either.

      And, on the contrary, I've found HL2 to have superb replay value, and I intend to go through Episode One at least twice more once I'm finished up with exams next week.

      --
      How are sites slashdotted when nobody reads TFAs?
    8. Re:Put it in context by athakur999 · · Score: 1

      To be completely fair, your $20 HL2:Episode One download also nets you HL2:Death Match. Even if the Episode One game gets old, with HL2:Death Match you can download new maps and play against random people on the Internet which can provide plenty of challenge.

      Of course, if you already own HL2 then you have HL2:Death Match already. If you don't own HL2, HL2:Death Match is a $10 download by itself.

      --
      "People that quote themselves in their signatures bother me" - athakur999
    9. Re:Put it in context by Anonymous Coward · · Score: 1, Funny

      Even better, try these helpful tips, useful if you find yourself immersed in a MMO of any kind,

      Seek out the 'stone of washing under the arms', this artefact can help a lot in the next stage.

      Completely outside of the game this one, get to know the creatures that are called 'the women folk'; converse with them, they are kind and helpful!

      Find a way to avoid the 'waste your life [in a crappy fantasy] spell'; the mantra "not another fucking elf!" can be useful here

      Hopefully this will lead you to the fabled 'sword of growing up', found in the temple of 'be who you want to be in the real world and not a blatant sucker.'

    10. Re:Put it in context by JAppi · · Score: 1

      If you played HL2: ep 1 for an hour every night for 4 years it would cost you.... Just over a penny an hour. Much cheaper than 100 a year. Your arguement really sucks.

    11. Re:Put it in context by Das+Modell · · Score: 1
      A MMO will run you $20-$50 for the base package and $15 a month, and will provide you with an unlimited number of hours of entertainment...
      --snip--

      Why was this modded as Troll? Is talking about MMORPGs considered trolling?
  30. The only problem here is by TheSkepticalOptimist · · Score: 1

    I got bored of HL2 like a year ago, so I have little interest in buying/playing another chapter. If Valve can't release episodic content fast enough, then their consumer base will dry up as more interesting and exciting titles come along. I can only focus so much time on a game, I am not 12 years old anymore and don't have 8 hours of downtime after school or work every day to have 10 games on the go at a time. Once I have finished a game, I uninstall it and move on, and I am sure many HL2 players have moved on.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  31. but can it be played in cedega? by Anonymous Coward · · Score: 0

    I wonder how long it'll be before I can play it in cedega :(

  32. Physics by WinEveryGame · · Score: 1

    Really, you found the physics in the game to be good!!? Perhaps by the standards of Warcraft, may be..

  33. Separate episodes = more consistant quality by LMN8R · · Score: 1

    One note that I didn't see mentioned is that because, at least at Valve, each episode is being designed by a different team, every single episode will have much more consistant awesome quality than a single 10-15+ hour game. They need this in order to keep people buying the episodes, but at the same time it's because they don't need to worry about pacing nearly as much. Half-Life 2 Episode One was incredible, and the commentary added a huge amount of insight to their development philosophies. Not to mention they talked about a lot of redesigns that areas went through for sake of keeping that quality gameplay in tact. Alyx could have been an extremely annoying companion, but because the "cabal" was focused on only 4-6 hours of gameplay, they could do everything that they needed to make her addition enjoyable instead of a burden. As for reusing textures - they created a whole new material and texture set for this game, which was noted in the commentary. They painstakenly detailed every part of the city, and oher areas, to make it recognizable, but different because of its tremendous destruction. And finally, with episodic content they can keep on top of technology much better thanks to a 6-12 month development cycle instead of 4-6 year. The episode 2 trailer at the end looks incredible, keep it up Valve!

  34. The 'Lost' of Video Games by Anonymous Coward · · Score: 2, Interesting

    Its sad how valve built this amazing story universe and refuses to cash in on it even a little bit. HL1 built the world and gave it meaning. Most of HL2 was 'get from point A to point B', and ALL of EP 1 is 'get from point A to point B'. Nothing is revealed, there are no story points, just get from here to there and - OH SNAP! - another obstacle just popped up so you'll have to take the more dangerous route, Dr. Freeman!

    They're so afraid to reveal anything that they reveal nothing. They're so afraid to tie up a plotline that they have no plot. Sound to anyone like an ABC drama that slowly drove off a cliff?

    If not for the polish and gameplay (linear as it is) I'd have given up on HL a long time ago.

  35. Multiplayer? by urbanriot · · Score: 1

    Your review didn't touch on what I'm more interested in - Multiplayer. SiN Emergence : Episode 1 let me down considerably by not having a multiplayer option at release date, despite touting multiplayer throughout its developement. If HL2 : EP1 has multiplayer options included at launch date, this certainly makes the $19 price tag more attractive. On their web site they state "two multiplayer games." Anyone who purchased Ep1 have any info on what's been added?

    1. Re:Multiplayer? by Anonymous Coward · · Score: 0

      It's got HL2DM if you don't already have HL2, plus it comes with Half-Life Deathmatch Source (the port of HL1's deathmatch). So, it's only got two *new* multiplayer games if you didn't buy HL2.

    2. Re:Multiplayer? by urbanriot · · Score: 1

      Wow, that's cheese. I already have both of those in my Steam and I haven't purchased Ep1. I consider Valve to be a trustworthy company that offers great content and services for the value but marketing that as "two new multiplayer games" on their web site is really sketchy.

  36. Good, but it wasn't THAT good by khendron · · Score: 1

    That is one glowing review. Myself, although I enjoyed Episode 1 a lot, didn't think it was *that* great.

    For one, it was relatively easy. I played it through on Normal skill, and died very few times. None of the puzzles were difficult enough to delay me more than a minute, and I found that the new zombine enemies just blew themselves up.

    I found the music annoying, to say the least. I considered turning the music off, but quickly realized that the start of dramatic music always foreshadowed an unexpected twist.

    I was disappointed that there were no "Wow" moments as far as graphics were concerned. During the original HL2 there were times (like at the bridge) when I just had to stop and admire the scenery. Most of Episode 1 happens indoors.

    Also, is Alyx invincable? While I was playing she occassionally got overrun by baddies, but alway came through without a scratch.

    In summary, I was disappointed. I enjoyed playing the game but was not wowed by it. I will probably get Episode 2, but I will hardly be waiting with bated breath for it.

    --
    Life is like a web application. Sometime you need cookies just to get by.
    1. Re:Good, but it wasn't THAT good by spyrochaete · · Score: 1

      I was disappointed that there were no "Wow" moments as far as graphics were concerned.

      Didn't you play it with HDR? I thought Valve used HDR to exceptionally clever effect in that reactor thing near the beginning. You walk into the reactor and are absolutely overwhelmed with brightness. You have to sit still for a minute to let your eyes adjust and slowly get your bearnings. You piddle around for a while and solve the puzzles, slowly getting used to the light adjustments, when all of a sudden you get attacked and have to keep focusing on bright lights to ensure you can see your enemies at all!

      I agree there weren't ENOUGH graphical wow moments, but if there was one it'd be that reactor.

    2. Re:Good, but it wasn't THAT good by zerosix · · Score: 1

      Whoah there. Alyx is not invinicable. I had her die a couple times while I was playing. She doesn't go down easy but she does go down, after all if she had the same health as the player you would be resarting the section of play every two minutes.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. ~Albert Einstein
    3. Re:Good, but it wasn't THAT good by khendron · · Score: 1

      I did play with HDR, but I don't recall being completely overwhelmed by brightness more than once. Yeah the reactor was cool looking, but not something that I would hang around and look at.

      In the reactor I found that it was rather obvious where and when you would be attacked, so dealing with the bad guys was not a problem. The only surprise was when they sent manhacks after me as well, but you can hear those coming before they get to you.

      My favourite part of the game (with respect to game play) was battling with the strider in the train station. I just love going against those things. It was like a dynamic puzzle.

      --
      Life is like a web application. Sometime you need cookies just to get by.
  37. 5 hours but... by Anonymous Coward · · Score: 0

    it seems like a 1/2 hour of that was waiting for Alyx to get her ass in gear and open up locked doors while she was droning on about cupcakes and lollipops or something.

  38. clientregistry.blob by The+MAZZTer · · Score: 1

    Deleting clientregistry.blob will force Steam to rediscover it's directory tree. Basically if you move it around you need to delete the clientregistry.blob or it will use the old directories.

    1. Re:clientregistry.blob by sporkmonger · · Score: 1

      Yeah, I did that too.

  39. Story? I don't think so... by Mathonwy · · Score: 1

    Elation at the completion of a fantastic shooter, and frustration at the sudden ending to the game's engaging story.

    I often wonder if people are playing the same game I am... Seriously, the story for Half-Life 2 can be accurately summed up as: "You're in a dystopian future, and the dictator in charge cooperates with aliens. Get to him, blowing up everything on the way!"

    For that matter, the original half-life didn't fare much better, as it had a plot that was basically equivalent to the plot of DOOM: "Science made teleporters, but now aliens are coming through them! Someone must go through and blow them all up!"

    What made both of these games good (Besides solid level design and gameplay) was the PRESENTATION of their stories. But at no point in either game did I ever keep playing because I wanted to "Find out how it ended" or "what happens next". I kept playing because I wanted to see what new and original game scenario the designers had crafted. But the stories were, quite frankly, poo.

    Now, if they hooked up that kind of presentation to an actual STORY, they'd have an absurdly amazing game. But at least at present, spare me the "HalfLife[1/2] had such a great story!", because it really didn't. It had the bare minimum story required to give you an excuse to run around with a big gun and move from scenario to clever scenario.

  40. Re:English translation anybody by Spokehedz · · Score: 1

    Okay... Your a troll, but I'll bite. Here's your synopsis of a synopsis for ya:

    Its HL2.1. If you liked the first one, you'll like this one. And for half the cost (ha-ha. half-life at half-cost.) of the original game, its hard to pass up. No waiting in stores, just click the button and in about 15mn your ready to go.

    Also, there is a new update in Cedega that allows the game (and all Steam games) to work better in it. So, not only is it cheap but it's also 'cross platform' to boot. Use the cash you saved on buying Windows and play the game. Cedega is worth the 15 bucks, I feel.

    P.s. I beat HL2 in just under 6 hours and I'm a die-hard gamer. I beat the HL1 with every weapon*, then just the crowbar*. Then with individual weapons*.

    * Where applicable. Some things required a grenade, etc. to pass. The hardest one was the grenades, with the rocket launcher following, surprisingly. The crowbar was almost the easiest, because you could just bump into the enemy and wack 'em a few times... But I digress...

  41. Episodic Games by D.A.+Zollinger · · Score: 1

    For most other games, what you are purchasing is a complete story. While many of the games may leave the door open for a continuation of the story for a sequel if the demand for the first title warrants it, the primary story line has a conclusion. In episodic entertainment, this is not true. Both SIN episodes and HL2 Episode One are designed to provide more questions than answers. In SIN episodes, the most recent bad guy may be dead, but the root cause of the problem (Alexis Sinclair) still exists. You have been injected, but with what you do not know - and now, Jessica Cannon has been infected as well. Your primary suspect is dead. The City is under siege. How much longer are you in control of yourself?

    Similar plot points exist with Half-Life 2: Episode One. What was contained in the message the Combine sent out? What were in those pods, and how do you defend yourself against a psy-attack? What project is Judith going after, and why is it important enough to involve one of the major characters? And why does the Combine have a recording of that message?

    Unlike a monolithic game which includes a complete story line, the developers of episodic content are hoping that your curiosity and your desire to see a conclusion to the questions raised is enough to drive you to purchase more parts to the story. The marketing efforts for the later episodes will be much less, only to inform customers that the new episodes are available, and allow customer curiosity to drive sales.

    In 2003 I purchased and played Ubisoft's XIII, which ended on a "...to be continued." It is now two and a half years later, and I have no desire whatsoever to see the conclusion. It wasn't always this way, and I had a desire to continue when I had completed the game, but after waiting for so long without any word of continuing the story, my personal curiosity has abated. Similarly, episodic games cannot wait long between releases. At most, I would think that 6 months would be the limit before my interest between episodes would begin to fade. A finely tuned project would have great success at one month release intervals. More frequently, and individuals will still be focused on previous episodes while new content is being released. Less frequently, and there is a risk that players will find a new title to interest them - delaying or foregoing a purchase on the next episode. To really make episodic content work, content creators must lose the "It'll be done when its done" attitude and adopt a strict development schedule. It worked for Gnome, and it is what is needed to ensure the success of episodic games.

    --
    I haven't lost my mind!
    It is backed up on disk...somewhere...
    1. Re:Episodic Games by spyrochaete · · Score: 1

      Similarly, episodic games cannot wait long between releases. At most, I would think that 6 months would be the limit before my interest between episodes would begin to fade.

      If the game were made by anyone other than Valve I'd agree with you. However, as maddening as it is when this studio delays a game indefinitely, you KNOW it's for the better. I may curse them under my breath for taking so long, but I holler praise for the world to hear when I inevitably appreciate the painstaking care they've taken to make every nook and cranny sparkle.

      Valve produces so little yet says so much. They're one of my favourite studios of all time.

  42. Funny coincidence by Devir · · Score: 1

    I had Episodic Content as a big part of my business plan 3-4 years ago when i was seeking Venture funding for a game company.

    I was after a base engine design the was easily modified and expanded on. THe main game would be a bigger chunk and a single story. The Later content could be added ontop of the main story and add to, expand or even take it to a new direction.

    The main goal was for a small Indie game shop to make games incrementally so you could get them to shelf sooner and start making return on investment sooner. As the compant grows more content can be added. This sounded like a great Idea but no Ventures bit. They sort of laughed at the idea because they were thinking Grand projects. Incremental releases would have built a grand game, over time.

    My concept was a blend of the NWN style as well as Episodic content. Too bad it never "took" hold when i thought of it so many years ago.

  43. All Episode Pack?? by EzarKun · · Score: 1

    I think there would/should be a complete HL2 + Episode package, or Episodes alone later on (like HL platinum pack, or maybe not), but that would be a long time, whos gonna wait for that??

    1. Re:All Episode Pack?? by Linuxbeak · · Score: 1

      Well, I know I would. I'm a big fan of the Half-Life 2 series (big enough to do some serious article work on Wikipedia; http://en.wikipedia.org/wiki/Half-Life_2), and I'm more than willing to shell out some money for it. I figure this: you're paying for an excellent shooter, an excellent story, and lots and lots of eye candy. It's worth it, though some will disagree.

    2. Re:All Episode Pack?? by The+MAZZTer · · Score: 1

      Episode one, on launch day, was incorporated into two packs of games sold on Steam (including the complete pack for $80) contain Episode 1, in addition to the $20 pack sold in stores that includes HL2:DM and HLS:DM.

      You can see the details of the three packages here: http://storefront.steampowered.com/v2/index.php?ar ea=game&AppId=380

    3. Re:All Episode Pack?? by Deadguy2322 · · Score: 0

      There is no such thing as serious wikipedia work.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  44. Arthur Dent by Anonymous Coward · · Score: 0

    You're thinking of Arthur Dent

  45. You're not alone by Anonymous Coward · · Score: 0

    I kind of was expecting something other than space-zombies from outer-space, and "Time, Mr. Anderson" at the end to give a kind of a teaser. Only to say that they couldn't figure out anything. Had a lot of nothing to say. Just like potheads.

  46. Think $20 is a lot of money for 3-5 hours? by Anonymous Coward · · Score: 0

    To all these people moaning that it's expensive compared to a 'normal' length game,
    Been to the movies lately? Around here it's 6.60 pounds (~12.3US$) for, what, 90 minutes? Sounds about the same to me, and I don't see people complaining about the cost of movies with every new release (cost of popcorn and drinks, perhaps, but they ARE optional). Or do people actually consider 1 minute of game as worth less than one minute of movie? They're pretty similar to me...

    just a thought.

  47. Risk For Publishers by Anonymous Coward · · Score: 0

    I think one thing people are missing is the risk in future episodic games. Future games built from the ground up to be episodic run the same development costs for the initial episode. Game engine, art, voice acting, etc. When a game has problems and you choose not to buy follow up episodes, however, the publisher only gets 20 bucks out of you instead of the full 50. I think this format could be great for great games. I'm more than willing to pay 1.6x for 1.5x length game if the game is great. However, I think this format will kill games that could have earned more money had they been released as single, standalone games. The one good benefit to episodic games I think is that developers are forced to more evenly distribute the fun portions of a game, rather than a lot of games this day which fill you with busywork for a good portion of a game's length.

  48. Re:English translation anybody by Anonymous Coward · · Score: 0

    ARGH!!

    It's "you're". :)

  49. WTH? I can't see any comments?!?! by Elminst · · Score: 0, Offtopic

    Can't see any comments on any stories......

    --
    No unauthorized use. Trespassers will be shot. Survivors will be shot again.
  50. Re:Story? I don't think so... by ClamIAm · · Score: 1

    So we have the story of Doom: aliens are invading (through portals). Let's go back to a really old sci-fi story: aliens are invading. Now let's go back to a really, really, old story: Grog's clan is invading.

    Point: not many stories are original.

  51. Is it? by BuddyJesus · · Score: 1

    Better than the free mods and add ons for the game? Is it worth the price?

  52. bad examples by Anonymous Coward · · Score: 0

    Yes, because those other things you list are also really poor value for money.
    Cinema is a rip off compared to buying a DVD, which is a rip off compared to using a VCR or TV card to record a film off the TV.
    Hardback books are pure rip off - I know from people who've written books that they cost almost the same to produce as a paperback (very little), but they charge twice as much.
    Arcades are rip offs compared to buying the game yourself, unless you only game very rarely.

    There are lots of $50 games out there that you'll enjoy for 50 hours plus. You don't even have to pay $50 if you wait for a discounted or second hand copy. That's good value for money. $20 for 5 hours is not.

  53. Virtual Aspirin for HL2 by MagerValp · · Score: 5, Informative

    I was hoping that they would have added a config options for it by now, but apparently not. The fix is the same as before:

        1. In the game list, right click on Half-Life 2: Episode One, and select "Properties".
        2. Click on "Set Launch Options..."
        3. Add "+sv_cheats 1 +fov 90 +default_fov 90".
        4. Click OK, Close, and launch the game.
        5. Headache-b-gone!

    If HL2 gives you headaches, while other FPS games do not, this fix is for you. It sets the field of view to 90 degrees, instead of HL2's default 75.

    --

    READY.
    #
    1. Re:Virtual Aspirin for HL2 by Anonymous Coward · · Score: 0

      Play it on a CRT.

      HL2 game me horrendous motion sickness. Playing on a full stomach helped, but this was so bad I'd have to take breaks anyway.

      Then I bought an old CRT and used it instead of the LCD I was using -- bam, motion sickness be gone! Apparently the smeariness of LCD's can make the problem really nasty. This *was* an older Samsung though, I've no idea whether a good modern 8ms unit would solve the issue.

    2. Re:Virtual Aspirin for HL2 by Suddenly_Dead · · Score: 1

      Half-life 2 is the only game I've ever felt motion sick with (only during the watercraft sequence, which is the common place for it), and I was playing with a CRT at the time. I wouldn't doubt that it's the 75 degree field of view though.

  54. Re:English translation anybody by Goaway · · Score: 1

    He's talking about tortured sentences like While I certainly wouldn't classify HL2 as 'easy' on normal mode, the difficulty of firefights in Episode One takes things up a notch or two from combat in that game.

  55. Not as much a strong pound by Anonymous Coward · · Score: 1, Informative

    Not as much a strong pound, as a weakening US dollar. The pound, compared to for instance the danish crown, is pretty unchanged, whereas the US dollar has just plunged in recent years.

  56. Mods by Yehtmae · · Score: 0

    So... Where's the topless Alyx Mod then? But seriously, 20USD for 5 hours of play. How does that compare with say 'Oblivion' which gives hundreds of hours (especially if you play as badly as I do!) and endless replay, modification opportunities?

  57. Re:Story? I don't think so... by Anonymous Coward · · Score: 0

    The GP's point is that more complex and interesting stories do exist. Have you ever read a book - or seen a movie? (Excluding works completely devoid of artistic ambition.) I won't give any examples of what I consider to be good, unique stories, because that is undoubtedly a subjective judgement; but they do exist, whatever your preferred genre. Don't pretend that stories have to be as crude as "<insert excuse for conflict here>".

    Sadly, the genre of video games does not seem to have matured enough as a medium to give rise to truly novel stories. (This could even possibly be inherent to the genre: when the player has any degree of free will, the "author" is in some senses building a world, instead of telling a story. Furthermore, many video games are based on physical conflict, which tends to introduce pointless tedium story-wise.)

    I enjoy video games. But let's not pretend that they are equal or superior in artistic worth in all senses to all previous forms of art.

  58. Breencasts by transmetal · · Score: 3, Interesting

    Did anyone else catch the two soldiers (In Barney's hideout) with the comment about Dr.Breen's telecasts and the jugglers? Sounds like someone's been reading http://www.hlcomic.com/ ...

    1. Re:Breencasts by tigris · · Score: 1

      Hah! Yes, that was awesome.

  59. Not worth the $20 by nsanders · · Score: 1

    I'm sorry but I just finished Episode one this last weekend and I felt robbed. When the end came, I was shocked. I couldn't believe "that was it". I wait how long for this? That took me how little time to complete? That was all the story you're going to give me?

    *sigh*

    I was really pissed to be honest.. I wanted some answers and all I got was more questions. The story was so lacking.

  60. Worthy successor my big fat Combine ass! by Toby+The+Economist · · Score: 1, Insightful

    > Half-Life 2 was worth the wait. Great story, beautiful graphics,
    > and inventive gameplay made the game a worthy successor to
    > Valve's 1998 classic.

    You are bloody kidding me.

    HL2 was to HL what Episode 1 was to Star Wars.

    Valve made an unbeliveably basic mistake; having a non-speaking Gordon only works if there are no burning questions he would absolutely have asked - and he would have asked where the hell he's been and what and how do the resistance know about it.

    HL2 was really good - graphics, gameplay, etc. But it's not a *great* because Valve fundamentally broke the plot.

  61. The reason i wont be buying this game: by simondm · · Score: 1

    "franchise"

  62. what did you expect? by i_ate_god · · Score: 3, Insightful

    A lot of people are complaining that HL2 EP1 wasn't "new enough", but I'm not quite sure what they expected from a game that continues from the last point they played. What, in the 15 minutes between part 0 and part 1, brand new tech is invented?

    HL2 EP1 contains the same scenery and same graphics because it takes place in the exact same timeframe in the story. They are still at City 17, they are still at the citadel, and they are still fighting the combine, who are still using the same technology they did 15 minutes ago.

    And this is what you should expect from episodic content. They are chapters in a story, not seperate different stories.

    Is $20 too much? Depends on the game.

    I wouldn't pay $20 for salmon, but if its wrapped up in wine soaked rice and seaweed with cucumber and avacado, thats a different story.

    --
    I'm god, but it's a bit of a drag really...
  63. It was really fun but it was very easy and short by cbreaker · · Score: 1

    I think I paid $50 for HL2. HL2's single-player game was good - it was long, the gameplay varied (some running in buildings, some driving a buggy, some boat stuff, etc.) It was interesting from beginning to end.

    Episode 1 was $20. I was expecting maybe half of the length of HL2's game, since it's just about half the price. Well, it's very short. Extremely short. The size of the game is about 1/8th of HL2. It was definately fun, and they really do put a lot of work into Alex's facial expressions and small talk. There's a lot of neat things about the game, such as how Alex can't shoot monsters in the dark unless you shine the flashlight on them. It works.

    While it was fun and I am glad I played it, it was not worth $20. Considering that Valve is releasing three episodes at presumably $20 each, it's a lot to swallow. Perhaps Episode 2 will have a lot more content, but I'm not buying it until I read more reviews this time.

    Valve makes good games but I don't feel comfortable forking over $20 for a couple hours of game play. Heck, it's *cheaper* to go to the movies, and at least I get the full story in one shot there =)

    --
    - It's not the Macs I hate. It's Digg users. -
  64. It wasn't 5 hours. by cbreaker · · Score: 1

    It didn't take me close to five hours to finish Episode one. More like three. I'm not bragging, but if you actually played HL2 from start to end you'll find Episode 1 very easy.

    ps, I don't buy hardcovers =)

    --
    - It's not the Macs I hate. It's Digg users. -
  65. $20 for 5 hours is a dangerous precedent by popo · · Score: 1


    If we start comparing videogames to films, its worth it.

    But videogames are not films. And we expect them to be more.

    If we start equating the two, we can look forward to significantly
    shorter gametimes, and that's a development we'd all hate to see.

    In addition to "Graphics", "Gameplay", "Difficulty" and "Fun Factor"
    I think we're going to start seeing "Bang for Your Buck" as an
    additional metric by which to evaluate games.

    --
    ------ The best brain training is now totally free : )
    1. Re:$20 for 5 hours is a dangerous precedent by CerebusUS · · Score: 1

      Personally, I would prefer shorter, more engaging games at this stage in my life. There are just too many good games out there, and as I get older, I've got less and less time to play them all.

      Combine that with the other things I'd like to be doing and it becomes more worth it to me to spend $20 on a solid 5 hours of gameplay that I can actually fit into my schedule than to spend $60 on a 40-60 hour epic (Yes, I'm looking at you Oblivion. Damn you and your open-ended game play making me skip sleep just to see what happens next)

    2. Re:$20 for 5 hours is a dangerous precedent by Scudsucker · · Score: 1

      So you like short games, bully for you. What you and the othe 50 people here that have the same opinion that you do, don't get is that you are paying NEW game prices for an expansion pack. HL2 retailed for $50. An expansion pack should be around $30, but here you are, money in hand, waiting to pay twice as much for the same stuff, just because it's split into chunks.

    3. Re:$20 for 5 hours is a dangerous precedent by CerebusUS · · Score: 1

      HL2EP1 isn't really an expansion pack, as it doesn't require the purchase of the main game to play it.

      You might be a bit lost in the storyline, bu there are websites that will help you catch up.

      And I'm not quite sure I understand the "new game prices" thing either. I'm guessing you are referring to the $60 I'll spend if I buy all 3 episodes? In this respect, I think I'm a little bit better off paying in 3 $20 chunks rather than one $50 lump sum. What if I decide the story sucks after Episode 2? I'd be out an extra $10 if I had to buy all of it.

      In the end, the voting people do with their dollars will be much more important than the kvetching seen here on slashdot. I voted with mine, and so far I've had a ball with the game.

  66. Re:Story? I don't think so... by Mathonwy · · Score: 1

    True, however it's not the originality of the story that is the problem, it is the complete and utter lack of substance. No one praises Doom for it's great writing, mostly because most people agree that it didn't have any. My point is that people who praise Half-life for great writing are confusing the story with the delivery mechanism. The delivery in half-life utterly rocks. The story is as bland as it is simplistic. There really aren't any sub-plots, character development, or other redeeming characteristics. They basically told you the entire story in the first 20 minutes of the game, and the rest of the game was just getting through it.

    Contrast this to something like System Shock II, where there was actually development of major characters, unforseen twists, and generally better writing. SS2 could also be characterized as "aliens are invading our spaceship", but the point is that, unlike halflife, they actually managed to DO something interesting with the story. My beef with the half-life stories is that the one line summary "aliens are invading" (or in the case of the 2nd one, "there's an evil dictator in charge") pretty much sums up the whole game, and doesn't really ommit much. There really isn't much else there.

  67. One night stand by Anonymous Coward · · Score: 0

    Story lacking? Surely getting more questions means the story has progressed?

    I do agree with you on how short it was. The closest thing a nerd can come to a one night stand.

  68. because you are Gordon... by snuf23 · · Score: 1

    Gordon DOES speak. In my game Gordon says things like "Get the fuck out of the way you stupid bitch, I can't get in the doorway." or "Oh gee some more zombies, now that's a surprise!" or "Hey look a physics puzzle!"

    --
    Sometimes my arms bend back.
  69. HL2:EO by zerosix · · Score: 4, Insightful
    Well, I must say I'm a little disappointed at all the negative comments about Episode One. Most of these cynical comments aren't even justified. There are several key points about Episode one that needs to be understood. One of which is that this was in no fashion meant to be a "new game." Yet, the valve team released it knowing there may be people playing this title that didn't play Half-Life 2. Therefore, a background needed to be built to understand what was going on, yet not too much for those who had already played the game. This is an extremely difficult balance to reach.

    One of the cool features that were added was the ability to play through with the commentary engaged. After I finished the Episode, I played through with the commentary which answered a lot of the 'concerns' I had as to why things were a certain way. Had some of the pessimists actually participated in the commentary they wouldn't be so quick to oust Valve on some of the decisions they made regarding Episode One.

    Now, I'm not saying Episode One is a perfect game. All I'm saying is that a lot of the griping about the content is not necessary.

    Here are some things (my short list) I found good about the episode:

    New content - Stalkers, Combine Zombies, and helpful roller mines to name a few.

    Puzzles - While many of the puzzles weren't overly difficult I thought they offered a fresh change from 'same old, same old' puzzles set. Plus, the core puzzle took be back to the good old Half-Life 1 days with some of the puzzles encountered there.

    Good Intro - Some of individuals didn't like scripted scene at the beginning. I thought it a very well introduction for veteran and new players alike. Now if you didn't like it because you just prefer run and gun, it's your purgative, but say that next time. I thought it did a good job of setting up the story of the episode and what your 'goal' was for the content.

    Different from HL2 - While I thought they did a good job of extending the story line, I thought it was cool that they didn't follow the same example 100%. The game play all though similar had a different feel to it, to me it seemed there was more sense of urgency and I thought they did a good job of conveying that to the player. You can actually trap yourself! :P

    Intriguing, Good Story line - Now, I started playing Episode one not really expecting any questions to be answered. The thing I have really enjoyed about the Half-Life series is how entwined you become in the story line and want to know more. It makes you think; guess some people don't like that!

    And the bad(short list) things:

    Linear - The one thing that I have never really liked about the half-life series is how linear the levels are throughout the game. Of course this is not why you play Half-Life but it's always in the back of my mind.

    Drawn out - Some of the sections/ideas were a little too drawn out in my opinion for the content. For example, the ball sockets got a little old after a while. Also, I thought there were too many areas that were pitch black

    Dexterity required or bugs? - Some areas I thought required a little too much finger dexterity, such as were you had to knock the falling debris out of the way with the gravity gun, for some reason I had a hard time with my timing, it seemed sometimes the Ggun wouldn't even shoot sometimes, but I couldn't tell if it was me or what.

    Unfair insertion - Also I didn't really like the fact that I was pushed into fighting the Antlion Guard without knowing it was there.

    Well, with that, I thought the Episode was good in general and I can't wait for the next!

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. ~Albert Einstein
    1. Re:HL2:EO by dlb · · Score: 1

      I just wanted to share my experience with two of your points;

      "Dexterity required or bugs?"
      I think they wanted you to "catch and throw" instead of just trying to deflect.
      And this is why I had a problem with how inconsistant the Ggun worked. Why am I able to *catch* big chunks of falling platform or rip equipment off the wall, but I can't pull a vehicle (even though you can 'punt' one). Why can I zap antlions but I can't zap zombies?

      "Unfair insertion"
      I dont have a problem with this; having every challenge advertised in advance sort of spoils the excitement. I think having some events come out of left field makes the game much more engrossing (try either one of the Call of Duty games). You probably hated every encounter with the striders in either game since they all came at inopportune moments.

      My only gripe was with the overused 'high dynamic range' lighting. Sure, it looked really nice for the first 5 minutes. I ended up just turning it off because framerate was more important then looking at an ubercomplex flare effect. I just dont see how functional it really is; its like they're trying to say "Look at the great new lighting effect we designed, now we're going to use it EVERYWHERE!"

      ~dlb

    2. Re:HL2:EO by zerosix · · Score: 1

      In referance to unfair insertion, you have to understand I was reaching for neagative points.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. ~Albert Einstein
  70. Plot Hole? **VERY MILD SPOILER** by Cybrex · · Score: 1

    Crap! NOW you tell me! I got shredded about a dozen times waiting for that friggin' elevator! :-)

    On a somewhat unrelated note, did anyone else notice a plot inconsistency? After you make it to the surface and briefly meet up with a guy with a rocket launcher, you go into a building that has several resistance fighters sitting around watching Dr. Kleiner on TV. One of the male guerillas asks Alyx if she's Dr. Kleiner's daughter, to which she replies that Odessa Cubbage is her father. WTF?

    I went back to that spot a few times to verify who was speaking, and it's definitely Alyx. Any idea why she'd deny her father? The fact that Dr. Vance is her dad is hardly a trivial detail. I'm not quite finished with Ep. 1 so maybe it's explained later, but I suspect that it's a script error.

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    1. Re:Plot Hole? **VERY MILD SPOILER** by Ford+Prefect · · Score: 1

      One of the male guerillas asks Alyx if she's Dr. Kleiner's daughter, to which she replies that Odessa Cubbage is her father. WTF?

      It's a joke - watch her sneer. It appears Mr. Cubbage is quite infamous for taking credit for absolutely everything... ;-)

      --
      Tedious Bloggy Stuff - hooray?
  71. Re:English translation anybody by adachan · · Score: 1

    Exactly. Easy to complain about something... but, how can you make it better if you don't cite an example or even better, a fix?

  72. I couldn't disagree more by CovenantMG · · Score: 1

    The author praises this episode of half life while denigrating Sin. My experience can't have been more opposite. The random floating forcefield puzzles and ridiculous "roller coaster ride" from which you emerge unscathed that begin this episode pulled me right out of the story. I'm not a fan of monstrous buildings with arbitrarily unsafe places just to give you a reason to jump around like a jedi knight to turn the 'story' into a 'game'. Seriously, I hate jump or die levels. Further, I should probably not use the term 'story' to refer to half life anymore. Instead, it's more like a maze. You keep moving forward to find the cheese and solve the puzzle you are presented with at any given moment. Not much else really matters like WHY you are doing anything. You can't ask Alex, for example, WHY you are doing anything. You simply plod forward killing 'bad guys' and moving forward... Mostly because the game doesn't let you do anything else... not because you firmly believe in the cause of one side or the other. Potentially interesting moral dilemna's are hinted at, like is working with the combine the only way to save some of us? But they're never really explored and you have no choice in any case.

    I don't want to say everything about the game is bad. I really did enjoy it and the negative tone here is to balance the article. The game is beautiful and in many respects fun if more mindless than it could be, though frankly I really find the situations where you are alone far more interesting than standing with Alex as she yammers about pretty much nothing before getting around to pushing whatever button obviously needs to be pushed but can't be pushed by you. She simply becomes a 'pacer' half the time that keeps you from moving forward more quickly. Sometimes this is fine because the game does look amazing as I said before, but others it's just... ok... I know you need to push that button/drop that forcefield... now do it already!

    Sin on the other hand at least gave me a short term goal. I was injected with something that is altering me by someone I know to be untrustworthy. While it's not all that unique (far cry) it is at least motivational, something seriously lacking in Half Life. The story goes on to have you working with someone far more interesting (admittedly in my opinion) than Alex who does nothing more than provide something to stare at until she eventually decides to unlock whatever door or elevator you happen to be near so that you can proceed through the maze that makes up the game.

  73. I would pay full price for a hacked copy by cecom · · Score: 2, Insightful

    No Steam spyware on my machine, thank you. I don't need a service (esp. written by a game company) connecting to the Internet in the background and downloading software.

    Also I don't think I should need an Internet connection to play a single-player game. It may seem like a worthwhile trade off for now - it is convenient, the game is not bad and most of all do have Internet connections after all. However we are giving up our freedoms one by one and I won't be surprised when the next version of Steam charges 25c each time you start the game.

    So yes, I would gladly pay full price for a hacked version of the game - one that doesn't require a Steam account, social security number, zip code and good credit rating.

    1. Re:I would pay full price for a hacked copy by Stalli0n · · Score: 1

      Oh, boohoo, your parents won't buy the game for you :'(

    2. Re:I would pay full price for a hacked copy by mgblst · · Score: 1

      I agree 100%. I really loved Half life 1, and HL2 was the only game I was looking forward to playing. (I concentrated less on games after HL1) I still have not played it.

      They have had their fun, why don't they release the single played version sans steam now - come on guys, there are at least 2 people out there.

    3. Re:I would pay full price for a hacked copy by cbreaker · · Score: 1

      I don't know. I don't hate Steam.

      I did at first, and I don't let it start with Windows and I close it when I'm done. But, it makes updating very, very easy and I like the fact that you can purchase steam games and add-ons right there, on the spot, and download it immediately. Steam is pretty fast when it comes to downloading new stuff, too.

      Another nice thing about Steam is that if you lose all your media and your hard disk crashes, you can just download Steam, login, and automatically download everything you have available to your Steam account ID.

      It's not spyware. It doesn't do anything else besides manage Steam games. If you don't mind paying for games, then Steam ain't bad at all. I can see why some people don't like it, and I am not exactly crazy about it, but it does have certian advantages.

      --
      - It's not the Macs I hate. It's Digg users. -
    4. Re:I would pay full price for a hacked copy by jb.hl.com · · Score: 1

      I just bought FEAR, a non Steam game. Installing it was a pain; it didn't tell me how much disk space it was going to use (Steam does) or how much I have left (Steam does), it just popped up saying "You're out of disk space" (Steam doesn't). I have to install game updates manually (Steam does it automatically) and if I lose my game media I'm fucked.

      I like Steam. It's far from spyware, and at any rate Valve have proven themselves to be trustworthy.

      --
      By summer it was all gone...now shesmovedon. --
    5. Re:I would pay full price for a hacked copy by cecom · · Score: 2, Interesting

      I don't hate Steam either. In itself it probably isn't a bad technology and it does make certain things convenient. I don't hate Windows Update either for the same reasons - it is an useful tool.
      The things that I am opposed to are:

          - It _requires_ an Internet connection. Even if you buy the CD, you need Internet connection to "unlock" it (or something like that). You need Internet to reinstall it too. If Valve goes out of business or decides to stop supporting it, you can't play your game. In the first day of the release many people couldn't play the CD they purchased because Valve's servers were overloaded. That is simply unacceptable.
      (Incidentally the same reasoning applies to Windows activation, but at least MSFT provide a way to activate by phone)

          - An Internet connection is needed even for single-player offline mode! I have read many complaints from people who selected "offline mode" but after a couple of weeks the game refuses to start. Perhaps this was a bug and it is fixed now - I don't know.

          - I have also seen many complaints from people who had their accounts deactivated by Valve. Perhaps they were "hackers" and deserved it from Valve's point of view, but I don't care about that - if I have paid for a game, I would like to be able to play it wherever and whenever I want, not when Valve decides to grant me this privilege.

      Understand that I don't have first-hand experience with HL2, because I refuse to buy it on moral grounds, so perhaps my facts may not be 100$ accurate. However I was really looking forward to playing HL2, so when it came out I spend some time reading Valve's forums - I think it gave me a good idea of the situation.

    6. Re:I would pay full price for a hacked copy by cbreaker · · Score: 1

      There's some flaws here:

      1) The game says on the box it requires an internet connection. It doesn't say "sometimes" or "only to play online." It says it's required. If you don't have one, you can't play this game. Plain and simple.

      2) Offline mode does indeed work, but it does require that you connect periodically to authenticate your account. If this didn't happen, you could just firewall steam.exe and copy the game an unlimited number of times.

      3) The counter-strike and HL2 deathmatch hacking prevention software is pretty damned lax. I've seen obvious examples of aimbotting and they aren't banned (although they probably will be if they keep doing it for long.) Anti-virus software on your PC is pretty exact these days, and this software requires an even more exact match then that. In other words: If your account is banned, it's because you were using a known and recorded cheat.

      If you are banned from CS:S, you can still play the HL2 single-player game. Valve does not remove your ability to do that.

      I believe that if Steam were to go out of business, they would release a patch that allows HL2/CSS/etc to run without Steam. It would only be right. Who knows, maybe they won't but if they abandon all the players it would be pretty easy to justify cracks that allow the game to run fine without Steam.

      --
      - It's not the Macs I hate. It's Digg users. -
    7. Re:I would pay full price for a hacked copy by cecom · · Score: 1

      I am not sure what you mean by "flaws". You confirmed almost everything I said - it is impossible to play a single-player offline game without an Internet connection. Valve is not hiding that, so of course it is printed on the box. Their point is : if you don't like it, don't buy the game. Most people don't care that and buy it. Most people are slowly giving up their freedoms without even realizing it. If all games adopted this model, it really is a very small leap to starting to charge by play time. All software businesses would prefer to sell a service instead of a product, if they could.

      Game companies don't care about what is "fair" and they especially don't care about what will happen when they go out of business. Do you seriously think that if Valve went out of business they would altruistically pay for developping and releasing a patch to disable Steam ?? You must be kidding.

      Anyway, I don't hate Valve and I don't hate Steam. They are not "evil". However what they are doing is wrong and I wish more people would see that so that there would be market pressure against it.

    8. Re:I would pay full price for a hacked copy by cbreaker · · Score: 1

      Your original post seemed to insinuate that the single-player game was made out to be completely offline, and a surprise to anyone that purchased the game.

      I'm not giving up a freedom. It's a video game. I won't tolerate phone taps without warrants, but I will tolerate Steam. It's not pay-per-play. If it were, I wouldn't buy it. Steam isn't the newfangled method to get you to pay to play - the ultra popular MMORPG's are where you should be looking. You already pay to play those games.

      "Game companies don't care about what is "fair" and they especially don't care about what will happen when they go out of business."

      Well, they kind of do. Game companies face extremely fierce competition from all angles. Valve isn't nor will ever be a Microsoft. If they push the line, piss off too many customers, or release a shitty product for too much money, there ARE alternatives and they WILL lose business. Take Everquest - it was the most popular MMORPG for a long time, but due to crappy game descisions and soso expansions, people were primed and ready for an alternative. Now, EQ2 isn't doing well and WoW is the king of the hill.

      If there were to go out of business (which is unlikely anytime soon; another reason I don't worry about it) I don't see why they wouldn't release a patch. They'd know long before shutting the doors that it was going to happen, and it would probably take one programmer two hours to release it. I expect Half Life 2 to be well past it's end-of-life before that would happen, but game companies and other companies have done things like this in the past. It's not unprecedented.

      I just don't see what's wrong with Steam. I hate copy protection, it's always a pain in the ass and it doesn't stop anyone from pirating software. However, if it MUST be there, I'd much prefer a system where I didn't have to insert the damned CD to play the game, which I could easily misplace or scratch. To make it more tolerable, Steam adds a handful of useful features such as automatic downloads of games. Have you read up on StarForce? If you want to bitch about copy protection, you should focus your attention to that. It's way worse then Steam - it actually installs a ring 0 driver on your PC and it also connects to internet servers to authenticate discs.

      --
      - It's not the Macs I hate. It's Digg users. -
  74. Pros and Cons... by Cybrex · · Score: 2, Insightful

    The idea of an HL movie kept running through my head as I was playing HL2. The story is certainly interesting and deep enough to make a very good movie, but there are some aspects that might not translate well to a movie:

    * HL1 is a little too straightforward to be a movie in its own right, but the events in that game are critical backstory to explain WTF is happening in HL2. Movies that open with a long expository narration can cover a lot of ground quickly, but typically make for horrible movies. Opening the movie with "BTW, Earth got invaded 20 years ago and this guy who just woke up on a train had something to do with it" would be hard to hammer into a watchable flick.

    * The striders kick much, much ass, but the comparisons with War of the Worlds would be, really, not too far off. Unfortunately, the recent WotW movie pretty much blew, which combined with the "it's yet another video game movie like that crappy Doom flick" factor would hang like a cloud over it.

    * You couldn't have a movie without Gordon speaking, which would piss off a subset of fans of the games. Not insurmountable, but a factor to consider.

    That said, if they made a Half-Life movie I'd see it on opening day no matter how bad the reviews were, and I'd find a way to bring my trusty crowbar with me. ;-) Just the idea of seeing a trailer for the movie, with the Valve opening on the big screen, gives me goosebumps. I wonder if they could get Michelle Forbes, Robert Guillaume and Lou Gossett Jr. to reprise their roles on the big screen? I could see Guillaume playing Eli with no problems at all, and while Forbes doesn't look much like Dr. Mossman she does convey a similar serious attitude in the new Battlestar Galactica. If you've seen Enemy Mine then you know that Louis Gossett can play aliens quite well, though the Vortigaunt physiology might be a stretch.

    Wow. I'm a geek.

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    1. Re:Pros and Cons... by loraksus · · Score: 1

      There are some trailers / teasers for episode 1 available through Steam. Seemed to be pretty high resolution. I was impressed.
      Although I think it would bomb in the theaters, if the movie was rendered a la "Toy Story", it would be interesting to see. It would need a bit more history and background if you were to make a 120 minute movie out of it.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    2. Re:Pros and Cons... by mgblst · · Score: 1

      No, i really disagree with your first point. Movies don't have to hold your hand to the backing story. Some of the best movies are the ones that throw you in there, not knowing exactly what is happening, or why. As long as you have a good story, and explain some bits alter, this works well (One of the reasons Lost is so popular)

  75. Sorry, Valve, But I Am Still Not Convinced by pandrijeczko · · Score: 3, Insightful
    The original Half-Life was unquestionably one of the best PC games ever made - and with the number of fan-made mods, Counterstrike, etc. it also represents just about the best value for money that can be bought in any game also. I've sat down and replayed the original game & the two expansions several times now.

    Half-Life 2 may well have exceeded the original but I have yet to find out as I've never been near it, not even a hacked copy. Why? Because of Steam.

    If Google want to offer me a free Search Bar that gives me the option of running in a basic mode or advanced mode where my surfing habits are tracked, that's fine - they've given me something for nothing and the choice to be tracked or not. If another software company wants to offer me some free software on condition I look at some advertisements, that's fine also - I won't install the software but they've been good enough to warn me first, which I appreciate.

    Steam, in my experience, is different. Maybe it's changed now but when I tried it a few years ago against Half-Life (1) and Counterstrike as (what I then thought was) a piece of software for getting easy updates to both games, I found it far too intrusive - plus I heard lots of stories about what that piece of software was sending back about my machine to Valve. In the end, I got rid of it and stuck with manual updates.

    Sorry, I don't care how good a game is - if I don't trust what that game producer is doing "behind my back", I won't buy it, it's that simple; in just the same way as I won't buy any DRMed CD by even my favourite music artists and I won't rent movies that "self destruct" after a single play.

    Unfortunately, it all gets back to the "mindless cattle" consumers amongst us who get totally lost in the hype and marketing around products that make it bad for the rest of us - it's those same people who hand over their rights, and mine, to companies who want nothing more than to crowbar more money from us while treating us all as criminals.

    I don't mind going into a shop and paying for a game - whether it's on the day of it's release or on a budget label later on.

    I'd prefer NOT to have to insert that CD into my PC every time I play that game but then I can probably find a "No CD" crack on the Internet and keep that CD nice, shiny and unscratched in a dark case somewhere so I put up with that.

    I'll endure having to have a registration code for a game because if that game's producers have spent some additional money on hosting some game servers for me to play on, that seems a reasonable way of giving the true customers value for money away from those who decided to copy the game.

    But I definitely WILL NOT allow any piece of spyware like Steam to do it's dirty little job of ratting it's way through the contents of my PC & pay for the privelige.

    As far as I am concerned, Valve can produce the most stunningly inventive game ever invented and offer to pay me to play it - but if it's got Steam as a back-end, I still won't touch it.

    If Microsoft are the OS mafia & Sony are the music thugs, then in third place are the Valve triads....

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Sorry, Valve, But I Am Still Not Convinced by mgblst · · Score: 1

      That makes at least 2 of us.

    2. Re:Sorry, Valve, But I Am Still Not Convinced by Anonymous Coward · · Score: 0

      In what way is Steam spyware? I have it installed. What is it spying on? I know it validates the games when I play (as do things like Battlefield 2 and Quake 4 when I play online). It did ask me if I was willing to participate in a hardware survey but I declined. It did initially show me Steam news when it started and started at windows boot (much like Yahoo or MSN Messenger would) but there were clear checkboxes to turns those off, so I did.

      I don't like spyware but I've searched on various forums, etc... and steam is reported to be innocuous. Seems like other products which really are spyware, especially if they come from a supposedly legitimate company (i.e. Sony) get a public smackdown pretty quick but steam's been around for a couple of years now I haven't seen anything like that, just a few comments like yours. Do you have any links explaining how Steam is spyware? Is anyone analysing traffic it sends back? I'm not saavy enough to do it, but when I played Half-Life 2 I was paranoid enough to let it validate then I would unplug my computer from its DSL Link. If it really is spying on me then I'll never run it again, but I would like proof of that and I'm not capable of proving it myself. Surely someone must have done an analysis by now.

      Can you reply with more info? Cause like I said, I can't find anything concrete in my searching.

      Thanks!

    3. Re:Sorry, Valve, But I Am Still Not Convinced by Anonymous Coward · · Score: 0

      Steam, in my experience, is different. Maybe it's changed now but when I tried it a few years ago against Half-Life (1) and Counterstrike as (what I then thought was) a piece of software for getting easy updates to both games, I found it far too intrusive - plus I heard lots of stories about what that piece of software was sending back about my machine to Valve. In the end, I got rid of it and stuck with manual updates.

      Steam sucked back then, plain and simple. Since then, elements of Steam have been folded into the gameplay engines, increasing the usability of the product and proving that it is more than 'just a software updater'.

      Sorry, I don't care how good a game is - if I don't trust what that game producer is doing "behind my back", I won't buy it, it's that simple

      Then it's a wonder that you use Microsoft software, or any software for that matter. If you care about what your programs are doing 'behind your back' then using closed-source binaries is always the wrong call. If you follow that train of logic through, you shouldn't have any faith in much any binary out there.

      If you want to talk about "mindless cattle", why not put your money where your mouth is. Don't use binaries that might be doing things 'behind your back.' Best you give up on Blizzard games too, as WoW has a reputation for 'spying' on your PC. Or would you rather WoW, CS and every popular multiplayer game out there be full of cheaters? Give the game makers some credit for at least trying to stop a problem that genuinely hurts gamers, instead of posting naive/paranoid rants.

      Oh, and the pinnacle of your post:

      but then I can probably find a "No CD" crack on the Internet

      This coming from someone who doesn't want spyware^WSteam on their system? At least Steam's developers are a real company, listed in the phonebook, regulated by government. If Steam does something illegal, you have recourse. Good luck finding recourse against anonymous people that post game cracks on the Internet.

  76. Re:English translation anybody by Anonymous Coward · · Score: 0

    god! thank you

  77. Quality and Quantity by Metsys · · Score: 2, Insightful
    Quite honestly, I think this whole episodic content thing is more about getting more money out of us than making better games. Yes, episodic content certainly has it's perks, but either make the games better or make the games cost the same.

    I actually keep track out of how much time I spend playing these games, I found this interesting, and I think you will too.

    Half-Life 2
    Game Play, 15 hrs; Cost, $50; $/GPH, $3.33

    half-Life 2: Episode 1
    Game Play, 2 hrs 50 mins; Cost, $20; $/GPH, $7.07

    Doom 3
    Game Play, 18 hurs; Cost, $55; $/GPH, $3.06

    Doom 3: Ressurrection of Evil
    Game Play, 9 hrs; Cost, $35; $/GPH, $3.89


    $7.07 is a lot to play per hour, even compared to the rather expensive Doom 3 expansion. Also, the overall quality of the game wasn't as good as Half-Life 2. I'm not even talking about wow value or new stuff, I found the pacing to just not be as good. Anyone else feel that the power ball puzzles got a little old in the first chapter? How about the escort after escort at the train station?

    This is the same reason why the whole idea of micropayments and the Xbox Live Marketplace made me sick. I knew what they were up to. Valve and Ritual seems to have the same idea. "For just three easy payments of $19.99 you can get 9 hours worth of Half-Life 2 expansions!" I wouldn't mind if they made the games worth that much.
    1. Re:Quality and Quantity by Emetophobe · · Score: 1
      The Elder Scrolls IV: Oblivion
      Game Play, 200 hrs; $60, $/GPH,$0.30

      30 cents an hour! Can't beat that.
  78. Re:Story? I don't think so... by Anonymous Coward · · Score: 0

    The GP's point is that more complex and interesting stories do exist.

    No, the GP's point is that you can take any story, no matter what it is, and make it sound awful and shallow if you're just enough of a prat about it.

      For example: Boy meets girl, girl kills self, boy kills self. See? Romeo and Juliet has no plot! It's just a generic third-person weeper!
      2001: Monkeys fight. Later, a guy flies to jupiter, fights a computer, and meets aliens.
      Homer's the Iliad and Odyssey: Some guys fight over a girl, then one gets lost on the way home.

      This is a dumb simplification trick that any junior-high-schooler can pull off. It's closely related to the "Y'know, there are only [number] plots in existence" line that certain nitwits drag out to make themselves look clever at parties. That one, though, requires both oversimplification and ignoring any sources that might be troublesome.

  79. Wierd Hanging Problem by raehl · · Score: 1

    How's your power supply? I have a wierd hanging problem with HL2 if I have my graphics card plugged into the wrong plug. Switchign plugs mostly fixed it. My power supply is pretty marginal, so if oyurs is as well might want to consider a power supply upgrade.

  80. 5 hours in an underestimate! by fragmer · · Score: 1

    For a non-hardcore-FPS-gamer it's closer to 6-7 hours of gameplay, especially if you haven't played previous HL games. Besides, there's an enjoyable commentary mode - add another 5 hours. The game is, by the way, very replayable. And, there is Lost Coast (ok, it's just 30 min or so, but it's fun anyway), and two outstanding multiplayer games: good old Half-Life: Deathmatch (Source'd up a bit) and Half-Life 2: Deathmatch. I think this is a helluva package for just $20 (or $18 if you pre-ordered). My only complain is the soundcache-related bug that sometimes causes 1-3 second lags in the game.

    --
    09 f9 11 02 9d 74 e3 5b d8 41 56 c5 63 56 88 c0
    1. Re:5 hours in an underestimate! by Anonymous Coward · · Score: 0

      If you use it as a screen saver, it can be even more, say 500+ hours.

      Really cheap!

  81. HL2:ep1 by Turn-X+Alphonse · · Score: 1

    I bought HL2:ep1 today but whenever I try to install it on my windows box I get this error http://www.boomspeed.com/akito/Ep1errors.jpg . Anyone know how I can get round it to play (I'm on dial up, so I can't DL it before its suggested)?

    --
    I like muppets.
  82. 20 bucks for 5 hours is cheap by Devir · · Score: 1

    I went out drinking with the guys a few nights ago. It was a good 8 hours or so of partying. I think we easily spent a few hundred bucks each. There's no replay value in that. We go out again next week and it'll be a few hundred more bucks.

    Now for 20 bucks you get a game that takes 5 hours. You can play it again and again and it won't cost you 20 bucks each time you replay it. Now that's a deal.

    1. Re:20 bucks for 5 hours is cheap by Scudsucker · · Score: 1

      Or, you could save the $60 (3 episodes at $20 each) and buy a new game (rather than an expansion pack at new game prices) for less money. Your "deal" doesn't look so much like a deal after all.

  83. Re:English translation anybody by Goaway · · Score: 1

    It is not my job to write other people's articles for them. I do not get paid by Slashdot to do this, unlike Zonk.

    However, I will give this piece advice for free: Take an English writing class.

  84. Episode One: A quick personal review by zuki · · Score: 4, Interesting

    Obviously, the setting for this somehow has to first mention the way in which Steam (Valve?...) is dealing with content protection and distribution, a fact that many will possibly find intrusive; not sure how much I care, after all it is gaming we are talking about, and in order to protect their IP and assets, the company obviously has to take measures that foil the ever-expanding consequences of today's creative 'online-sharing', torrents and the likes, which should really saved be another debate. Suffice to say that in my personal case, I do not have any issues with this and happily paid $19.95 for the pre-load a week before the game came out.

    Everyone obviously has likes and dislikes in the gaming world as much as in everything else, and while I simply do not have much interest in most of the other games this company or most others have to offer, (save for a couple of Counterstrike matches on a LAN) I do not remember ever being drawn into one as much as I did when I belatedly got into Half-Life 2 a year and a half ago. An avid Sci-Fi buff and Cyberpunk enthusiast, the original premise of the game struck a deeply resonating chord in me, one that no other game so far has managed to, as I have found most of them to be far too awkwardly simplistic, or just hard to get into.

    The keyword here is immersive and what really got me was just how easy the game's developers had made it to fit yourself into Gordon Freeman's character. Again, not being a gaming maven who spends at least 6 hours a day in front of a console, it was a bit of a shock how HL2 got me hooked, like no other game ever did before. The attention paid to atmosphere and details makes for a very eerie experience, the 'Physics Engine' they use is really darn good, and without trying to start a flame war, I would in some levels tend to feel the same way about this particular franchise as I felt about George Lucas and Star Wars in the late 70's, which is to say pretty darn excited.

    The gaming experience on this Episode One is nothing short of breathtaking. As others have mentioned, there are plenty of cute puzzles and new tricks to keep one guessing, the introduction of some new and welcome characters like those lovely grenade-wiedling Zombines, and after spending a leisurely two sessions playing through this in 'Normal' setting, must report that I feel just as elated as before with HL2, as I reached the climactic ending. Obviously, I cannot give the game a newcomer's look as HL's key-commands are tatooed in my synapses, but the flow was very natural, and it definitely felt like we all picked up where it left off the last time around....

    There were no bugs that came to halt the otherwise smooth experience. Wish I had the necessary resources to experience the HDR effects, but it would appear that my laptop's graphic card is not capable of rendering it. Oh, well...

    On the down side, I did find some of Alyx's scripted answers and come-ons a bit irritating after a while, as they tended to detract from an otherwise solid storyline, bt that's something I am willing to live with. The commentary is a pretty fine way to acquaint yourself with the finer points of game design if you so desire, and very unobtrusive.

    But as in good wine, what matters most to me in the end is the aftertaste, and I must report that I - for one - cannot wait for the upcoming release of Episode Two later this year. I find that the episodic format suits this game pretty well, and as long as we know what to expect, do not find it offensive or bothersome.

    So there you have it. A solid 8.5 at least, with a big grin on my face and plenty of other-worldly and futuristic inspiration. Fantastic game, well worth my or anyone's time.

    Z.

    Disclaimer: No, I do not work for Valve or any associated companies... after a game like this, I almost wish I did!! (LOL!)

    1. Re:Episode One: A quick personal review by CerebusUS · · Score: 1

      I think the writing is pretty good in this one... I just about spit coke out my nose when the City 17 refuges were complaining about their lot in life: "We're down here starving and I bet Heddy is up there eating some Grade A head."

  85. Sounds Excellent by Makarakalax · · Score: 1

    It really does sound great. And you've tempted me to try it out.

    However my opinion of valve is pretty low right now. The source engine is buggy, stuttering and crashing like crazy on my computers. I still loved HL2, but it was a frustrating experience at times.

    The quality of their code isn't a Carmack, that's for sure.

  86. HL1 backstory by phorm · · Score: 1

    the events in that game are critical backstory to explain WTF is happening in HL2

    I never really played HL1 (well, I played about 5 mins, and got distracted). So I wasn't really up on the plotline when I played HL2, but the game and plotline still made a lot of sense to me. In a way, it made things a bit more mysterious and interesting.

    One way to do it would be to do the old trick of having an HL2 movie... and if it turned out well, add to the plot of HL1 a bit and do it later as a prequel. It's a possibility anyhow.

  87. Priceless... by Anonymous Coward · · Score: 0

    Latest Blockbuster movie: Pirate Bay; $0

    Latest FPS with all mods: Pirate Bay; $0

    Latest Book by your favorite author: Alt.bin.ebooks; $0

    Half an hour with the corner CrackWhore: $20 and Priceless!

    TAANSTAFFL only works if you want what they're selling.

  88. $20? Too high. Maybe $15 - $12 by Salis · · Score: 1

    My gut feeling after finishing Ep1 was that it was too short for $20. You can argue for/against this all you want, but I'm sure many customers felt exactly the same way.

    I think Ep1 is worth ~$15-12 and no more. $3/hour of gameplay is high enough for a single player game. Now...if Valve created a multiplayer game that was more interesting than deathmatch then I would feel better about spending the $$. At least with multiplayer games, there's a lot more replayability and you can seriously get hours and hours out of it before it becomes stale.

    Ultimately, it comes down to how many people buy Ep2. If it's the same length and the same price, I think I'll just wait to buy it ...until the price drops or a combo pack comes out. I hope Valve prices it more reasonably nonetheless because I did like Ep1, but not enough to pay the $20.

    --
    Favorite /. tagline: "On the eighth day, God created FORTRAN." And it was good.
  89. Am I a sucker if I thought it was worth it? by moultano · · Score: 1

    I played through Episode 1. It took me longer than most I think. I got around 7 hours of gameplay out of it. Y'know what? That 7 hours was some of the best gameplay I've ever had. I never play through single player games more than once, and I've been going back and replaying chapters of this.

    What you are arguing is the fallacy of the slippery slope. You are arguing that because this appears to be less content for more money that in the future we will see even less content for more money. Similarly, a stock I own went down last week. Therefore clearly I should sell it now and nip this downward trend in the bud. . .

    There are advantages to the episodic model on both sides. Personally, as a young professional, I'm getting to a point in my life where I spend less time gaming and prefer to buy games in smaller chunks. 5-15 hours of gameplay feels right to me.

    Furthermore, there are advantages to the developers beyond just the more regular revenue. The commentary in episode 1 talks a lot about this. With episodic content you can incorporate improvements in graphics hardware technology at the time scales that they become available rather than guessing about stuff that's 3 years away when you start development and hoping you guess right. Taking the gameplay in smaller chunks also seems to improve the product in other ways. With a shorter time span its easier to tailor the technology specifically to the gameplay you are creating because there is less of it to target. In episode 1 for instance, they dramatically improved the ways in which NPCs can interact programatically with their environment in order to make Alyx a more engaging companion, because having her as a companion was decided to be an essential part of the gameplay for this episode. The developers also get feedback faster. They know if they are going in the right direction after 8 months of investment rather than 3 years.

    All in all, I think its a great change. It fits the aging demographic of gamers better, it fits download distribution better, and it makes games manageable investments for game companies again.

    People have been bemoaning the lack of innovation in games, and much of that is because of the huge investments that full retail games require. I'm willing to bet that if episodes become the norm, we'll be seeing a lot more interesting games because publishers will know that if it doesn't work out they can can the project after the first one is released.

    1. Re:Am I a sucker if I thought it was worth it? by Twiceblessedman · · Score: 1

      To answer your subject heading, yes.

    2. Re:Am I a sucker if I thought it was worth it? by Scudsucker · · Score: 1

      What you are arguing is the fallacy of the slippery slope.

      Not so much. If you've ever taken a basic course in economics you should know that "episodic content" will cost you more than buying the game all at once. For starters you can multiply whatever manufacturing and distribution costs there are by the number of "episodes" released, and all those costs are going to be passed on to the consumer. Secondly, you will pay a lot more per hour of gameplay for the same reasons you pay a lot more for buying 24 cans of Pepsi from a vending machine than you will buying 24 cans in a case from a store.

      Furthermore, there are advantages to the developers beyond just the more regular revenue. The commentary in episode 1 talks a lot about this. With episodic content you can incorporate improvements in graphics hardware technology at the time scales that they become available rather than guessing about stuff that's 3 years away when you start development and hoping you guess right.

      Or they could stop wasting time and resources on figuring out how to split up an expansion pack, and just release the damn thing. And you'll be paying new game prices (or more) for an expansion pack, which is typically released at a fraction of the price of the original game.

  90. Parent pwns. by moultano · · Score: 1

    If you haven't checked out his stuff yet you owe it to yourself. Professional quality with a sense of immediacy and humor not found often in other games. Hella fun too.

  91. remember shareware games, anyone? by codesurgeon · · Score: 1

    I think episodic content sounds very interesting. It for sure is not a new idea, but one that deserves more and more attention due to the dawn of the casual gamer masses.

    I remember sitting in on a presentation held by Seamus Blackley at the Game Developers Conference 2003 (that is one of the three fathers of the initial xbox project who convinced Bill Gates in getting into the whole console/gaming business and generally a slick dude) where he addressed some of the harder financial issues surrounding game development.

    Even though I am absolutely not a proponent of the EA model, where you orient your whole business towards short-lived trends in the casual gamer market and obviously neither succeed in innovating nor in motivating your employees to put any love and spirit in the games (remember the ea_spouse article http://ea-spouse.livejournal.com/274.html), I agree with the fact that the current path of games development is not catering to the current incarnation of gamer's needs.

    Games taking some 40+ hours to complete were great when I was in high-school and stripped of any responsibilities that come as early as in college life (yeah, who would have thought :)), but once you lack the ability of investing significant time in your games, you miss out on the whole gratification thing that comes with kicking the endgame bosses in the $!@#$! and saving the hottest chick around the kingdom (where have those gone by the way?).

    Then again grabbing a game to be completed in a little over 5 hours does not justify some 40 bucks plus spending.

    So episodic content feels just right and was actually one of the things not only mentioned by Seamus in his talk. Game studios should cut back on up-front development time for content, instead releasing their games earlier and cheaper. This could also prove to be a great model for studios lacking the experience to produce good games, as they probably won't kill themselves with their first flopping game and get another chance at improving before facing a life of paying back debt ;)

    And here comes my actually-not-so-revolutionary proposal: Adopt shareware for games again! If your game's good, people will pay for your content, if they are for the trash bin, you won't have screwed over people! I vividly remember getting my hands on the original first eight levels (was it eight or seven?) of Doom as shareware and then shelling out my allowances for the rest. This concept did work. Why did it disappear? Anyone?

  92. double ripoff by MSZ · · Score: 2, Interesting

    I almost bought it over Steam. Since I live in Poland, that would be $20 + 22% tax. Comes out to $24,20.

    Funny(?) thing is, it's available for about $19.50 as a physical DVD package in the game section of the offline shops. Something is not right here... I mean, online distribution was supposed to be cheaper, right?

    Anyway, the concept of episodic releases isn't bad. The pricing is. Whole HL2 was IIRC about $50 here. This episode doesn't have comparable amount of fun that would really justify the price.

    Sin "ep1" was worth the price since it did contain refereshed Sin1 game as a bonus. That old stuff made it up for the deficiences in the "ep1".

    --
    The moon is not fully subjugated. I demand a second assault wave preceded by a massive nuclear bombardment.
  93. Re: AC by everphilski · · Score: 1

    Very happily married, 1 son, masters degree ... I MMO to relax after my son is in bed and my wife is satisfied (She does too, we have fun playing together). Thanks for the advice but it seems I've progressed beyond you, son.

  94. I chose not to get it yet by Xiph · · Score: 1

    because i know how annoying it will be to me, that I haven't finished and i'm unable to continue. With my mindframe it'll be much better to wait untill the last installment, and then maybe a bit more untill they lower the price.
    Games, music, video most are way too expensive considering the price of their distribution and the size of the potential customerbase.
    what interests me is to see how long it takes for the new distribution technologies to take their effect on prices. On a side note The time it takes also shows a great deal about the competition in the entertainment market. Since if there really was competition, at least some of the playeres would be using these technologies to gain a market advantage.
    Valve are the first to do this with great success due to steam, but once other companies start competing, i hope for prices to drop.

    --
    Blah blah sig blah blah blah irony blah blah
  95. Beat the game just over 2 hours. by forgotten_my_nick · · Score: 1

    This review reads like an advert with attempts to try and justify the shortness of the game.

    IMHO its not worth the money for the amount of gameplay. COH $50 a year and has tons of content, I got Guildwars for $30 and there are at least months in that game from what I have seen.

    It feels like an expensive playable demo.

  96. Keeping up at a TV production pace by Elecorn · · Score: 1

    As far as a game studio keeping up with the breakneck pace of television production, I have just one thing to say... Agile development and Scrum. These new development paradigms (where you have a finished product at the end of every month) could go a long way in helping secure that you have a deliverable product when the time comes to ship that next episode.

    --
    Mike D. Smith http://www.elecorn.com
  97. How about very easy 2 hour games with a story? $8? by porttikivi · · Score: 1

    Alko known as "movies". Can be distributed on Steam. Or an a Web page. Two fifths of Episode One lenght, two fifths of the price.

    Or how about something in between? A movie where you can interact a little here and there, but you don't have to, if you are lazy. Or there can be a plot that is fixed or has a limited set of variations, and action is done by AI NPCs with random variation on each playtime, where a random result of some action scene chooses a plot variation.

    You know, me and my 3 year old son love to watch the Monaco Grand Prix in TV mode in GP4. We usually do that when he goes to bed so that he falls a asleep though, so it is not SO exiting. But it is as good as the real one, except that you can control the camera IF you want ;-)

    --
    Anssi Porttikivi / app@iki.fi
  98. Re: AC by Anonymous Coward · · Score: 0

    Hear! Hear!

    Actually, myself, every single MMO that I've subscribed to, I play a bit for the first week or so then usually hit a spot where you literally have to group to make any sort of effective gains within the game. Usually the people I play with either lose interest(quit) or go nuts playing the game(level fast leaving my char far behind) so I end up having to wander around most of the time looking for decent people to group with(not easy).

    So, after a few months, I usually end up unsubscribing. The only one that didn't follow this pattern was UO, which I quit when my low level character was PKed(one shot by a xbow by an invisible char) and robbed of everything that he had spent weeks working for at which point I prompty clicked cancel account. Now I either still play TFC or Minion of Mirth(prairiegames.com) which has no monthly subscription fee, then again it's no EQ2 or WoW(this EQ1ish).

    Pricing: $20 for 5h of content is utterly ridiculous, especially for a digital download. I just paid $20 for a copy of Gothic 2 Gold not all that long ago, and $20 for NWN Diamond both with SIGNIFICANTLY more contect that this one. (HL2 episodes are worth about $10 tops, $5 would be more realistic.)

    Analogy to movie pricing: Movies cost $6 here, but I usually only see maybe onemovie a year as the vast majority of them have no interest to me. Books: buy very few any longer and never hardcovers as I think that paperback are already outrageously inflated in price(c. $8) unless they're a 2000 page tome.

    Oblivion: nickle and diming, most of the mods so far are worth about $.01 - $.05 in terms of content.

  99. I decided to buy it! by antdude · · Score: 1

    $7.99 -- seen in its weekly ad that end on the 17th. I pricematched with another store that had in stocks and near by.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).