It's so much easier to treat the symptom, ie kids burning their money on candy and icecream, than the real problem. Solution: No money for a week; problem solved. What did the kid learn? That being caught is bad.
OTOH, always blaming the parents will do no good. The kids learn more from eachother's behaviour than their parents. Spending more time with them might help, but what teenager wants that? You gotta start when they're younger. Be a good example, don't be a hypocrite. Don't give a rule just to do it, explain why you think that should be a rule. Elaborate.
I like the idea of having parallell worlds that the characters may visit during their lifetime on an online game. Not just a bunch of servers as in EQ, but where each server is designated to a type of player. One such type of player could be the role-player, where if you get voted up and not voted down by the players on the RPG-server, you can stay and play on the RPG-server.
Actually, I think the Half-Life engine was just so-so. For instance, the sound was horrible if you had the wrong hardware configuration. I have SB Live now and it still sounds horrible. It's too easily cracked up when the CPU is working (even on a P-III 666Mhz).
However, the level designs were superb, but that has not so much to do with technical impressiveness. The AI is pretty cool (and hyped). I got bored with the game after a good while though. You can only stretch a story so far without any real plot. Of course DeusEx fixed that when it came out, but now I'm dead-tired of FPS'.
I bought B&W too, and was unimpressed (except by the intro the first time;). Don't think I'll ever buy into hype again. The special effects slowed down the game to a crawl when the CPU-player started casting spells on your poor creature, and yes I do have a GeForce. The gestures were pretty useless and cumbersome too, and slowed down the game even more.
I certainly won't rate something over something else just because "everyone else does it". Hell, thousands of newbies and immature people (whatever age) is a reason NOT to play EQ anymore. Just the same reason I don't watch much TV either now.
Soon the marketeers will discover a crash in the curve and wonder what the hell went wrong.
Freedom of speech is like any other freedom. The general population doesn't notice or appreciate it until it's gone. Then there's resistance, violence, a pendulum swinging back and forth. When will this pendulum halt?
(Sorry if this is unintelligent, I'm tired and going off to bed now. I promise.)
Damn, lost my final conclusion somewhere between notepad and IE:
But the problem is of course that this isn't really feasible in an online multiplayer FPS. It's not the load or bandwidth that is the problem, but the _latency_. Imagine turning around 180 degrees, and having to wait for downloading object- and player data instead of being updated with everything as-you-go. It would be unplayable for all FPS'.
The only viable alternative left as far as I can see is then trusted clients, user-id's and moderation.
Not quite accurate. Games with software mode, like quake 1 and unreal tournament seems to do just fine. However, the check would have to reside on the server, which would have to calculate this for every player all the time. I bet you could optimize alot of it though, especially imperfectly and without models.
The net effect would probably be a bit more load on the server and slightly less bandwith usage.
So yet again the minority loses to the whining majority. It's pretty sad how people can say "information wants to be free", then do the opposite, again and again. I guess it only applies if it doesn't affect oneself in a negative way. Well, that's excactly what your so-called enemies say and do too. Negativity is subjective.
If the engine is open source or free software, you can still sell the game with closed graphics, music and sound. Although this would make the entire game non-free, much of the sourcecode could be free.
As another user mentioned, you don't HAVE to make money either. Just sharing with a community that gives something back again can be rewarding enough. It depends on your priorities, but I doubt anyone can use their full-time on such a project/company.
Last point. If you're just out to make money, you should make it as proprietary as possible. And if you're the industry leader, you will make big bucks. Or else you'll go down in flames. It's a huge risk for a new company. By sharing code, you decrease the potential revenue income, but you increase the value to everyone - including yourself. For instance: It's a BIG value to _everyone_ that anyone can use Emacs anywhere in the world, on almost any platform. However, I doubt the creators have gained much _monetary_ value.
Well, one point is that this will give them the opportunity to maximize profits by lowering their prices when they need to get rid of old stock. By doing this, they can earn more money and be more competitive. Or the CEO might just stick the surplus money in his own pocket.
*sigh* Either you gotta be a hot chick or a menacing brute. No hope for us pale and skinny geeks I presume... UNLESS, we start wearing fangs and lipstick! YEAH!
On the more serious side, when they take breaks from programming they can enjoy other GPLed games that others have made, get new bug-reports with fixes and updates or just chill out with the community. No GPL-programmer has ever said they were in it for the money. (I hope for their sake)
Since there really ARE NO legal uses of P2P today, we should ban all peers. Quick! Before someone invents something legal, companies are losing money! In fact, for the good of all, I will volunteer right now. It was fun while it lasted, but they found us out. Bye for ever Internet. *waves to cyberspace sadly, tears flowing down his cheeks*
1) The cost is always moved down the chain to the end-users. Just because a company has to pay out, doesn't mean their customers don't pay their bills. Neither company or customers lives in a vacuum. I know some people believe it is possible to give more than you take/are given, but in reality that is impossible. Yes, I'm looking at the bigger picture here, not individual customers.
2) If you are paying for the service, then why on earth do Gracenote look at the submitted data as their IP? So you see, users pay more than 6 cents if they want to use CDDB and be able to share CD-information with others. They pay with their labor and freedom.
3) In order to obtain a "FREE" license, you have to be approved by Gracenote. You cannot violate any of their stupid rules about controlling where "their" information should end up. If it's a filename - it's okay, but if it's a database it's not. Where's the logic in that? What's the friggin' difference? So you see, it's not really free and you're "lucky" if you conform and is accepted at all.
4) A contract saying that you should give up your right to compete - or go to a competitor, should never be valid in the first place. IANAL, but such contracts just reaks of inefficiency and evilness. It's not even just about open markets, it's about basic freedoms.
It's so much easier to treat the symptom, ie kids burning their money on candy and icecream, than the real problem. Solution: No money for a week; problem solved. What did the kid learn? That being caught is bad.
OTOH, always blaming the parents will do no good. The kids learn more from eachother's behaviour than their parents. Spending more time with them might help, but what teenager wants that? You gotta start when they're younger. Be a good example, don't be a hypocrite. Don't give a rule just to do it, explain why you think that should be a rule. Elaborate.
- Steeltoe
I like the idea of having parallell worlds that the characters may visit during their lifetime on an online game. Not just a bunch of servers as in EQ, but where each server is designated to a type of player. One such type of player could be the role-player, where if you get voted up and not voted down by the players on the RPG-server, you can stay and play on the RPG-server.
- Steeltoe
Actually, I think the Half-Life engine was just so-so. For instance, the sound was horrible if you had the wrong hardware configuration. I have SB Live now and it still sounds horrible. It's too easily cracked up when the CPU is working (even on a P-III 666Mhz).
;). Don't think I'll ever buy into hype again. The special effects slowed down the game to a crawl when the CPU-player started casting spells on your poor creature, and yes I do have a GeForce. The gestures were pretty useless and cumbersome too, and slowed down the game even more.
However, the level designs were superb, but that has not so much to do with technical impressiveness. The AI is pretty cool (and hyped). I got bored with the game after a good while though. You can only stretch a story so far without any real plot. Of course DeusEx fixed that when it came out, but now I'm dead-tired of FPS'.
I bought B&W too, and was unimpressed (except by the intro the first time
- Steeltoe
How about using sex to sell cars? Or hotdogs and soda at 7-11?
- Steeltoe
The only really innovative keyboard design I have seen has been the Plycon Flex Keyboard as reviewed in this VH Review.
You can't really be meaning that? Why the sinclair spectrum could also be used as a rubber. Comeon, if that isn't innovative, I'll eat my shorts!
- Steeltoe
Well, can you blame them? FreeBSD isn't REALLY Free you know. Now if only they GPLed it..
Haha, I'm just teasing you! Mod me down if you like.
- Steeltoe
Reading your post costs my company thousands of dollars. See you in court!
- Steeltoe
Have you tried running Word through Wine?
- Steeltoe
Why don't you use debian or some other free distribution then? You can't have a free market if people can't charge others what they need to survive.
- Steeltoe
I certainly won't rate something over something else just because "everyone else does it". Hell, thousands of newbies and immature people (whatever age) is a reason NOT to play EQ anymore. Just the same reason I don't watch much TV either now.
Soon the marketeers will discover a crash in the curve and wonder what the hell went wrong.
- Steeltoe
Freedom of speech is like any other freedom. The general population doesn't notice or appreciate it until it's gone. Then there's resistance, violence, a pendulum swinging back and forth. When will this pendulum halt?
(Sorry if this is unintelligent, I'm tired and going off to bed now. I promise.)
- Steeltoe
Damn, lost my final conclusion somewhere between notepad and IE:
But the problem is of course that this isn't really feasible in an online multiplayer FPS. It's not the load or bandwidth that is the problem, but the _latency_. Imagine turning around 180 degrees, and having to wait for downloading object- and player data instead of being updated with everything as-you-go. It would be unplayable for all FPS'.
The only viable alternative left as far as I can see is then trusted clients, user-id's and moderation.
- Steeltoe
Not quite accurate. Games with software mode, like quake 1 and unreal tournament seems to do just fine. However, the check would have to reside on the server, which would have to calculate this for every player all the time. I bet you could optimize alot of it though, especially imperfectly and without models.
The net effect would probably be a bit more load on the server and slightly less bandwith usage.
- Steeltoe
So yet again the minority loses to the whining majority. It's pretty sad how people can say "information wants to be free", then do the opposite, again and again. I guess it only applies if it doesn't affect oneself in a negative way. Well, that's excactly what your so-called enemies say and do too. Negativity is subjective.
- Steeltoe
If the engine is open source or free software, you can still sell the game with closed graphics, music and sound. Although this would make the entire game non-free, much of the sourcecode could be free.
As another user mentioned, you don't HAVE to make money either. Just sharing with a community that gives something back again can be rewarding enough. It depends on your priorities, but I doubt anyone can use their full-time on such a project/company.
Last point. If you're just out to make money, you should make it as proprietary as possible. And if you're the industry leader, you will make big bucks. Or else you'll go down in flames. It's a huge risk for a new company. By sharing code, you decrease the potential revenue income, but you increase the value to everyone - including yourself. For instance: It's a BIG value to _everyone_ that anyone can use Emacs anywhere in the world, on almost any platform. However, I doubt the creators have gained much _monetary_ value.
- Steeltoe
Well, one point is that this will give them the opportunity to maximize profits by lowering their prices when they need to get rid of old stock. By doing this, they can earn more money and be more competitive. Or the CEO might just stick the surplus money in his own pocket.
- Steeltoe
How about a targeted DOS-attack, and in the middle of the storm you buy your Stinkpads for a nickel.
- Steeltoe
*sigh* Either you gotta be a hot chick or a menacing brute. No hope for us pale and skinny geeks I presume... UNLESS, we start wearing fangs and lipstick! YEAH!
- Steeltoe
Wouldn't you just LOVE to be the programmer genius behind those dynamic algorithms though? Sounds like a neat project on the developer side ;-)
:->
Until they find your bug^H^H^H"special feature".
- Steeltoe
Hillarious :-)
On the more serious side, when they take breaks from programming they can enjoy other GPLed games that others have made, get new bug-reports with fixes and updates or just chill out with the community. No GPL-programmer has ever said they were in it for the money. (I hope for their sake)
- Steeltoe
Since there really ARE NO legal uses of P2P today, we should ban all peers. Quick! Before someone invents something legal, companies are losing money! In fact, for the good of all, I will volunteer right now. It was fun while it lasted, but they found us out. Bye for ever Internet. *waves to cyberspace sadly, tears flowing down his cheeks*
Btw, what happened to `until proven guilty'?
- Steeltoe
It's just sarcasm, or a feeble attempt to be funny? ;-)
- Steeltoe
I have four points to bring up:
1) The cost is always moved down the chain to the end-users. Just because a company has to pay out, doesn't mean their customers don't pay their bills. Neither company or customers lives in a vacuum. I know some people believe it is possible to give more than you take/are given, but in reality that is impossible. Yes, I'm looking at the bigger picture here, not individual customers.
2) If you are paying for the service, then why on earth do Gracenote look at the submitted data as their IP? So you see, users pay more than 6 cents if they want to use CDDB and be able to share CD-information with others. They pay with their labor and freedom.
3) In order to obtain a "FREE" license, you have to be approved by Gracenote. You cannot violate any of their stupid rules about controlling where "their" information should end up. If it's a filename - it's okay, but if it's a database it's not. Where's the logic in that? What's the friggin' difference? So you see, it's not really free and you're "lucky" if you conform and is accepted at all.
4) A contract saying that you should give up your right to compete - or go to a competitor, should never be valid in the first place. IANAL, but such contracts just reaks of inefficiency and evilness. It's not even just about open markets, it's about basic freedoms.
- Steeltoe
The same way companies can't sell if they have no customers. What was excactly your point?
- Steeltoe
"(am I doing something wrong?)."
Yes, you have been stealing Intellectual Property from CDDB and Gracenote. Shame on you.
- Steeltoe