The teacher was under the impression that the student was not doing his work. So the request to 'close the program and resume work' was, well, nonsense. I'm not going to bother entertaining the idea of this being a 'reasonable' request, because the reasoning behind it was faulty to begin with. With this in mind, and with regards to your comment, should there be no issue taken up with teachers enforcing 'unreasonable' requests?
The whole 'punish first, investigate later' mentality of some teachers is the problem here. I have met many of the sort, and they are NOT among the better educators I know.
Your bullet list being what it is, I wonder whether you read the detention letter in the first place.
My logic detector isn't picking up any readings!! The Wii can be advertised to high heaven right now but no more units are going to be sold because none are available for purchase. The DS might be highest-selling but Nintendo is likely to move even *more* units if they can keep those who might otherwise opt for a 360 or Playstation this holiday season on "their side."
Well, there's no need to "link" them in the sense that you mean. After all, if Nintendo has concerns about people going out and purchasing a 360 instead of a Wii then we're not really talking about the "family-oriented, casual" market strictly.
Nintendo's competitors aren't "innovative" in the sense that the Wii is, but if their product is available and Nintendo's isn't then for many that's a moot point. And in the US I don't see a whole lot of DS advertisements, at least not as many as I think I ought to be seeing with that being Nintendo's only available system in stores at the moment and it being the holiday season.
Anyway I had a thought... isn't this a very good time to advertise the HECK out of the, um, DS? Considering it's cool, makes a good gift, is also appealing to "casual" gamers, and is available? A solid marketing campaign for the DS right about now could sway some people who otherwise will purchase a 360/PS2/PS3 because a Wii is nowhere to be found.
Dude you can do that with unmanned vehicles nowadays from the comfort of your own home. I really don't understand why going outside or driving around is at all necessary for this, and frankly I recommend avoiding it because if you mistake a moose for a bunny you'll at least be ok yourself.
Well, that's not even true. And to say "fighters can barely crack 1.6" is the same thing as saying "cars can barely crack 140 mph." It's just plain wrong.
Right but by that logic we should say that the max speed of an internal-combustion-powered automobile is like 140 mph or something since there's "way too few" Lambos and other exotics around. This article isn't from the 1980s is it?
I imagine that like maglev trains in Shanghai, the planes would spend the entire trip speeding up and then slowing down, probably never reaching their "max" speed.
1) Mach 3.3 speed record by SR-71 -> official speed record. NASA's X-15 set an unofficial one of Mach 6.7.
2) So.. 3.3 is NOWHERE NEAR the limit for jet engines.
3) Fighter jets don't "barely crack" Mach 1.6. The F-22 in cruise mode goes something like 1.7, is max speed generally known as being well above Mach 2, the actual maximum being, naturally, secret.
Touche. I got nothing on that. He's pretty much the exception to the rule, though. (Ok, him and Zod... I don't know about Supergirl since she gets replaced every few years by a dumber version.)
Dude NO WAY, you don't care that they might think of us as "small animals"?? Imagine "human hats" and "human gloves" being the next big posh clothing item for those aliens... have you seen the animal skinning for furs in, say, China (and probably other countries)? They don't kill them first... so... yeah your idea still scares me:-P
Oh well in that case our magic will work against them so we're fine. Magic doesn't work against extraterrestrials, that's the issue here. When dealing with aliens you can't just wave a wand or plant some beans or pull some sword out of a rock, no sir. You need to either use a gigantor gun with like twelve barrels and a 200-lb magazine that doesn't ever run out of ammo, or cybernetic implants in your body that give you superhuman strength and agility. And while we're not quite far enough on cybernetic implants and gigantor guns that non-Shaq people can even lift, magic's been around for years.
Did you read my comment? Because my OP was that mice are MORE accurate T_T... then I replied to someone who said it's not a difference in accuracy but a difference in how fast your cursor can respond... which I then said is adjustable in many games. The main difference is it's *hard* to be fast and accurate on a console -- watch top Halo players and you'll see it's possible but takes a ridiculous amount of skill.
With regards to your last statement, I hope it doesn't really refer to me, especially since you're replying to my mention of Baldur's Gate:-P and Soule's PC games are where I discovered his music. (I'm the OP as well...)
PC games' music in general though is indeed less memorable, if only because it is more reminiscent of cinematic scores and generally less creative (yes, the mix of composers involved has a lot to do with it). PC music has in recent years become very high quality, and as it is tested by time and as certain composers (such as Jesper Kyd for instance, as Sycraft-fu mentioned) carve a niche in it, I imagine more "top-X" lists will include it.
My experience with Soule is mostly on the PC (although I did end up getting the Elder Scrolls games for my XBox and 360 later). And most of the "game music" I listen to is, well, on the PC because I have much more of it than I have games... so I didn't mean to show a bias or anything. But there's something to be said for the composers I did mention, as their identities are very much "game composer," not "composer who has scored some random films and a random squad-based tactical shooter" (who usually do a pretty fantastic job, haha).
Jesper Kyd is one I would have added to the list had I made it about twice as long. There's lots of good stuff out there so it's hard to make a list comprehensive as far as everyone's concerned. But I did consider throwing him on there... he recently scored Assassin's Creed which he did a great job with.
Agreed. The Halo 2 score is very good; Ghosts of Reach, Unforgotten, and Epilogue in particular are my favorite tracks. I only wish the music were better integrated into the actual game, where it's unfortunately rather sparse.
I should probably have added them to the list I made, but the list has to end at some point ^_^ But while I'm at it, I'd like to add...
9) Kou Outani (Kow Otani). Composer of Shadow of the Collossus and like a billion anime series. PLEASE give the Shadow of the Collossus soundtrack a listen. It's half the reason the game leaves the strong impression it does, I swear.
Well, you see, I have listened to far, far more VG music than I own corresponding games for. I simply would never be able to find the time to play all the games I've heard music from. Of course having played a game add greatly to the level of enjoyment one gets from listening to the music on its own, but some soundtracks are indeed *standalone* in that they are enjoyable without having played the games they were written for. Chrono Cross is one of my favorite soundtracks, but I have never played the game and likely never will. Xenosaga Episode 1 I DETEST as a game, but I love the music.
And for the record I sometimes enjoy listening to the "background" music in a movie on its own if I can get a hold of it. I listen to A LOT of different music and find more of it listenable than not.
Best title theme... I'd have to give that one to Baldur's Gate II... today haha. If you haven't heard it check it out. But Morrowind has a far better score overall. One I even listen to in my car while driving!
Actually I was going to say that Uematsu is heavily overrated considering his surprisingly low ratio of good pieces to bad/unmemorable pieces, but I imagined there to be more backlash from those who enjoy his better works than from brainless FF haters who can't even stay on the topic of *music* (I haven't played half the games I have soundtracks for) such as yourself.
I'd definitely agree that she's *consistent,* but to be honest I am getting a little impatient with her reluctance to experiment outside of this niche she's carved for herself. With her newer anime pieces (and Xenosaga Ep. 3) it's as if she's working from a "Generic Yuki Kajiura Soundtrack" template. I like her work, but the step she took with Noir, and then the step she took with Xenosaga Ep. 2 -- I would like more such progress from her. I still enjoy listening to all her soundtracks but sometimes I forget which one I'm listening to because there's often just not enough uniqueness there.
I can see that you know what you're talking about so I would like your thoughts on this ^_^
If you're going for PC RPGs from that time period, it's hard to get better than the scores composed by Michael Hoenig for Baldur's Gate I and II. Jeremy Soule's scoring of Icewind Dale was decent, as well.
You clearly didn't actually figure out why the student got the detention. I'll give you a clue: it wasn't for installing Firefox.
The teacher was under the impression that the student was not doing his work. So the request to 'close the program and resume work' was, well, nonsense. I'm not going to bother entertaining the idea of this being a 'reasonable' request, because the reasoning behind it was faulty to begin with. With this in mind, and with regards to your comment, should there be no issue taken up with teachers enforcing 'unreasonable' requests?
The whole 'punish first, investigate later' mentality of some teachers is the problem here. I have met many of the sort, and they are NOT among the better educators I know.
Your bullet list being what it is, I wonder whether you read the detention letter in the first place.
My logic detector isn't picking up any readings!! The Wii can be advertised to high heaven right now but no more units are going to be sold because none are available for purchase. The DS might be highest-selling but Nintendo is likely to move even *more* units if they can keep those who might otherwise opt for a 360 or Playstation this holiday season on "their side."
Well, there's no need to "link" them in the sense that you mean. After all, if Nintendo has concerns about people going out and purchasing a 360 instead of a Wii then we're not really talking about the "family-oriented, casual" market strictly.
Nintendo's competitors aren't "innovative" in the sense that the Wii is, but if their product is available and Nintendo's isn't then for many that's a moot point. And in the US I don't see a whole lot of DS advertisements, at least not as many as I think I ought to be seeing with that being Nintendo's only available system in stores at the moment and it being the holiday season.
"Wii shortages" heh heh heh
Yes that's right I went there. Again.
Anyway I had a thought... isn't this a very good time to advertise the HECK out of the, um, DS? Considering it's cool, makes a good gift, is also appealing to "casual" gamers, and is available? A solid marketing campaign for the DS right about now could sway some people who otherwise will purchase a 360/PS2/PS3 because a Wii is nowhere to be found.
Dude you can do that with unmanned vehicles nowadays from the comfort of your own home. I really don't understand why going outside or driving around is at all necessary for this, and frankly I recommend avoiding it because if you mistake a moose for a bunny you'll at least be ok yourself.
Well, that's not even true. And to say "fighters can barely crack 1.6" is the same thing as saying "cars can barely crack 140 mph." It's just plain wrong.
Nothing.... >_>...
Hmm though Wikipedia also counts Rocket as a type of Jet Engine (if you look at the Jet Engine entry) so maybe I'll get off on a technicality.
Right but by that logic we should say that the max speed of an internal-combustion-powered automobile is like 140 mph or something since there's "way too few" Lambos and other exotics around. This article isn't from the 1980s is it?
Well, I said fact-checking was *your* friend. Not mine. :P
I imagine that like maglev trains in Shanghai, the planes would spend the entire trip speeding up and then slowing down, probably never reaching their "max" speed.
1) Mach 3.3 speed record by SR-71 -> official speed record. NASA's X-15 set an unofficial one of Mach 6.7.
2) So.. 3.3 is NOWHERE NEAR the limit for jet engines.
3) Fighter jets don't "barely crack" Mach 1.6. The F-22 in cruise mode goes something like 1.7, is max speed generally known as being well above Mach 2, the actual maximum being, naturally, secret.
Fact-checking is your friend, people.
Touche. I got nothing on that. He's pretty much the exception to the rule, though. (Ok, him and Zod... I don't know about Supergirl since she gets replaced every few years by a dumber version.)
Dude NO WAY, you don't care that they might think of us as "small animals"?? Imagine "human hats" and "human gloves" being the next big posh clothing item for those aliens... have you seen the animal skinning for furs in, say, China (and probably other countries)? They don't kill them first... so... yeah your idea still scares me :-P
Oh well in that case our magic will work against them so we're fine. Magic doesn't work against extraterrestrials, that's the issue here. When dealing with aliens you can't just wave a wand or plant some beans or pull some sword out of a rock, no sir. You need to either use a gigantor gun with like twelve barrels and a 200-lb magazine that doesn't ever run out of ammo, or cybernetic implants in your body that give you superhuman strength and agility. And while we're not quite far enough on cybernetic implants and gigantor guns that non-Shaq people can even lift, magic's been around for years.
Did you read my comment? Because my OP was that mice are MORE accurate T_T ... then I replied to someone who said it's not a difference in accuracy but a difference in how fast your cursor can respond ... which I then said is adjustable in many games. The main difference is it's *hard* to be fast and accurate on a console -- watch top Halo players and you'll see it's possible but takes a ridiculous amount of skill.
With regards to your last statement, I hope it doesn't really refer to me, especially since you're replying to my mention of Baldur's Gate :-P and Soule's PC games are where I discovered his music. (I'm the OP as well...)
PC games' music in general though is indeed less memorable, if only because it is more reminiscent of cinematic scores and generally less creative (yes, the mix of composers involved has a lot to do with it). PC music has in recent years become very high quality, and as it is tested by time and as certain composers (such as Jesper Kyd for instance, as Sycraft-fu mentioned) carve a niche in it, I imagine more "top-X" lists will include it.
My experience with Soule is mostly on the PC (although I did end up getting the Elder Scrolls games for my XBox and 360 later). And most of the "game music" I listen to is, well, on the PC because I have much more of it than I have games... so I didn't mean to show a bias or anything. But there's something to be said for the composers I did mention, as their identities are very much "game composer," not "composer who has scored some random films and a random squad-based tactical shooter" (who usually do a pretty fantastic job, haha).
Jesper Kyd is one I would have added to the list had I made it about twice as long. There's lots of good stuff out there so it's hard to make a list comprehensive as far as everyone's concerned. But I did consider throwing him on there... he recently scored Assassin's Creed which he did a great job with.
Agreed. The Halo 2 score is very good; Ghosts of Reach, Unforgotten, and Epilogue in particular are my favorite tracks. I only wish the music were better integrated into the actual game, where it's unfortunately rather sparse.
I should probably have added them to the list I made, but the list has to end at some point ^_^ But while I'm at it, I'd like to add...
9) Kou Outani (Kow Otani). Composer of Shadow of the Collossus and like a billion anime series. PLEASE give the Shadow of the Collossus soundtrack a listen. It's half the reason the game leaves the strong impression it does, I swear.
Well, you see, I have listened to far, far more VG music than I own corresponding games for. I simply would never be able to find the time to play all the games I've heard music from. Of course having played a game add greatly to the level of enjoyment one gets from listening to the music on its own, but some soundtracks are indeed *standalone* in that they are enjoyable without having played the games they were written for. Chrono Cross is one of my favorite soundtracks, but I have never played the game and likely never will. Xenosaga Episode 1 I DETEST as a game, but I love the music.
And for the record I sometimes enjoy listening to the "background" music in a movie on its own if I can get a hold of it. I listen to A LOT of different music and find more of it listenable than not.
Man, if you don't ever listen to the music in games why are you even posting here?
Best title theme... I'd have to give that one to Baldur's Gate II... today haha. If you haven't heard it check it out. But Morrowind has a far better score overall. One I even listen to in my car while driving!
Actually I was going to say that Uematsu is heavily overrated considering his surprisingly low ratio of good pieces to bad/unmemorable pieces, but I imagined there to be more backlash from those who enjoy his better works than from brainless FF haters who can't even stay on the topic of *music* (I haven't played half the games I have soundtracks for) such as yourself.
I'd definitely agree that she's *consistent,* but to be honest I am getting a little impatient with her reluctance to experiment outside of this niche she's carved for herself. With her newer anime pieces (and Xenosaga Ep. 3) it's as if she's working from a "Generic Yuki Kajiura Soundtrack" template. I like her work, but the step she took with Noir, and then the step she took with Xenosaga Ep. 2 -- I would like more such progress from her. I still enjoy listening to all her soundtracks but sometimes I forget which one I'm listening to because there's often just not enough uniqueness there.
I can see that you know what you're talking about so I would like your thoughts on this ^_^
If you're going for PC RPGs from that time period, it's hard to get better than the scores composed by Michael Hoenig for Baldur's Gate I and II. Jeremy Soule's scoring of Icewind Dale was decent, as well.