I'm a linux and OpenOffice zealot, but the parent comment is uncalled for.
The ODF and the new MS Office documents are:
1) XML files in a bunch of folders
2) Compressed into a zip file
3) Given a pretty extension in the file name
It's nothing nearly as bad as the poster will have it.
Holy crap, where do you live do get such a great ISP?
The only thing that surely happens where I live is at least a $4 rate hike every year. It is always higher than the rate of inflation for the USD. We haven't had a speed increase for years.
The speeds I get are crap and the rates are even worse. There's also a local monopoly and they have managed to keep away any incumbents. Plus the ISP has stated specifcally that they "will not compete on price." Well, there's no competition so we'll see about that.
BTW, I live only 1/2 hr. away from the nation's captial in Rockville, MD.
This probably didn't come with your distribution and it not very well known, so I'm not blaming you at all...
But captive-ntfs has allowed full NTFS read write access for a while now.
It's pretty easy to setup too.
Well, I assume you didn't read my post because most of it is not about the Wii.
BTW, I don't plan to buy any of the next generation consoles nor do I own any video game consoles. I'm more of a industry by stander. I go with who I feel is innovating and contributing.
Unfortunately your post appears to only focus on the output of a game. A user's experiance of the game includes input, game logic, and output. Let's me help you break this down.
Input includes devices such as a controller, mouse, or keyboard. Anything you use to enter information to the game. Also, input is not only limited to the physical interface, but also how the game expects you to enter in the information into the device. For example, key mappings such as WASD is a part of input. It's pretty widely recoginzed in the industry that ways of input are really lacking and this is something that needs to be worked upon. For example, the keyboard really isn't that ideal for games. The arrow keys are off to the side making one hand only be able to reach those 4 keys. If you try WASD instead, the keys on the keyboard don't actually line up. Also, it's not very clear which keys do what and it's not very intuitive. The game should fit the the user, instead of the user having to fit to the game.
In the console wars, we see Nintendo trying very hard to push a new type of controller, namely, the Wii controller. This is good because Nintendo recognizes the need for better input devices and are willing to develop this sector. Sony has tried to take what they believe is a highly flexible and developed controller and tried to add new features. Microsoft has tried to use feedback from the previous design to create a newer and better design. However, Microsoft's solution in this case is the least inovative
Next, we have the game logic. This is what happens in the game world. That includes, story telling, physics, character interations with the environment/other characters. This is generally much wore than even input systems at the moment. It's possible to say that the reason story telling sucks in most games is because the research and development for the programming logic for a computer to generate a plot is lacking. This is basiclly the forefront of video games and expect lots of imporvement in this field across the board as newer technologies get created
Lastly, we have ouput. Ouput is converting the game's repersentation of the world are arrays, trees, etc., in the programming language into an output device. For example, rendering frames, mixing audio, generating speech are all output oriented. Unfortunately, there is too much hype and development based on output alone. Current generation systems are more than capable of outputing information to the point where is easy and clear to understand what the game means. Although it's way of exactly real world, at some point, you should realize that only looking like the real world in not enough. It has to feel and operate like the real world through the input and game logic parts, not only through the realistic graphics.
You complain that Nintendo is pre-rendering movies instead of real-time footage. This is because most people will not look beyond it's (most likely) inferior graphics to it's superior game input and game logic. That's why their slogan is "playing is believing" because you have to play the Wii in order to understand why it's any good compared to the other consoles. Thanks for reading. No, I didn't spell check or grammar check.
There's a new opensource driver for ATI cards. As you may already know, ATI released code and documentation for their old r200 and r100 based cards. Then the opensource community used that information to write opensource drivers which are now found in X11-DRM and Mesa.
However, for r300 and up, ATI wanted to force users to use their proprietary drivers which have really sucked so far. Never fear! There's the r300 project currently in development that aims to add support for these more modern cards. What started as an invididual project (http://r300.sourceforge.net/R300.php), is now fully integrate into the the offical DRM and Mesa development trees.
Although the r300 driver is not in the offical DRM nor Mesa releases yet, the are in the CVS tree. DRM - cvs.freedesktop.org:/cvs/dri checkout drm Mesa - cvs.freedesktop.org:/cvs/mesa checkout Mesa There are quite a few guides on compiling and using these sources. I recomend checking the Gentoo Forums. They support EXA and Xorg 7.1 (unlike current ATI / nVidia drivers IIRC). In fact I'm using them as I'm typing this.
Performance is not nearly the speed of the binary drivers. However, I can still play UT2K4/Doom 3, so it's good enough. It looks very promising and is likely to get must faster in the future. It seems very stable and I haven't had a video driver crash since I started using them (around Xorg 7.01 release).
Speaking of blowing Sony...
Mod parent down, his post is completely full with crap
I'm a linux and OpenOffice zealot, but the parent comment is uncalled for. The ODF and the new MS Office documents are: 1) XML files in a bunch of folders 2) Compressed into a zip file 3) Given a pretty extension in the file name It's nothing nearly as bad as the poster will have it.
Quick question: (/.);; bash: syntax error near unexpected token `;;' :/
Holy crap, where do you live do get such a great ISP? The only thing that surely happens where I live is at least a $4 rate hike every year. It is always higher than the rate of inflation for the USD. We haven't had a speed increase for years. The speeds I get are crap and the rates are even worse. There's also a local monopoly and they have managed to keep away any incumbents. Plus the ISP has stated specifcally that they "will not compete on price." Well, there's no competition so we'll see about that. BTW, I live only 1/2 hr. away from the nation's captial in Rockville, MD.
This probably didn't come with your distribution and it not very well known, so I'm not blaming you at all... But captive-ntfs has allowed full NTFS read write access for a while now. It's pretty easy to setup too.
Yeah... except the phishing attempt wouldn't be signed by "Archangel" your system admin if cryptography is used.
I like how you compare Emacs to Vista. I would have to say Emacs is the more bloated OS however. (Common, it was funny right?)
Good job, you've slashdotted them!
Well, I assume you didn't read my post because most of it is not about the Wii. BTW, I don't plan to buy any of the next generation consoles nor do I own any video game consoles. I'm more of a industry by stander. I go with who I feel is innovating and contributing.
Unfortunately your post appears to only focus on the output of a game. A user's experiance of the game includes input, game logic, and output. Let's me help you break this down.
Input includes devices such as a controller, mouse, or keyboard. Anything you use to enter information to the game. Also, input is not only limited to the physical interface, but also how the game expects you to enter in the information into the device. For example, key mappings such as WASD is a part of input. It's pretty widely recoginzed in the industry that ways of input are really lacking and this is something that needs to be worked upon. For example, the keyboard really isn't that ideal for games. The arrow keys are off to the side making one hand only be able to reach those 4 keys. If you try WASD instead, the keys on the keyboard don't actually line up. Also, it's not very clear which keys do what and it's not very intuitive. The game should fit the the user, instead of the user having to fit to the game.
In the console wars, we see Nintendo trying very hard to push a new type of controller, namely, the Wii controller. This is good because Nintendo recognizes the need for better input devices and are willing to develop this sector. Sony has tried to take what they believe is a highly flexible and developed controller and tried to add new features. Microsoft has tried to use feedback from the previous design to create a newer and better design. However, Microsoft's solution in this case is the least inovative
Next, we have the game logic. This is what happens in the game world. That includes, story telling, physics, character interations with the environment/other characters. This is generally much wore than even input systems at the moment. It's possible to say that the reason story telling sucks in most games is because the research and development for the programming logic for a computer to generate a plot is lacking. This is basiclly the forefront of video games and expect lots of imporvement in this field across the board as newer technologies get created
Lastly, we have ouput. Ouput is converting the game's repersentation of the world are arrays, trees, etc., in the programming language into an output device. For example, rendering frames, mixing audio, generating speech are all output oriented. Unfortunately, there is too much hype and development based on output alone. Current generation systems are more than capable of outputing information to the point where is easy and clear to understand what the game means. Although it's way of exactly real world, at some point, you should realize that only looking like the real world in not enough. It has to feel and operate like the real world through the input and game logic parts, not only through the realistic graphics.
You complain that Nintendo is pre-rendering movies instead of real-time footage. This is because most people will not look beyond it's (most likely) inferior graphics to it's superior game input and game logic. That's why their slogan is "playing is believing" because you have to play the Wii in order to understand why it's any good compared to the other consoles. Thanks for reading. No, I didn't spell check or grammar check.
There's a similar effort for ATI drivers. See my post here: http://linux.slashdot.org/comments.pl?sid=191304&t hreshold=1&commentsort=0&mode=thread&pid=15724881# 15725179
Try the r300 driver. See my post here: http://linux.slashdot.org/comments.pl?sid=191304&t hreshold=1&commentsort=0&mode=thread&pid=15724881# 15725179
There's a new opensource driver for ATI cards. As you may already know, ATI released code and documentation for their old r200 and r100 based cards. Then the opensource community used that information to write opensource drivers which are now found in X11-DRM and Mesa.
However, for r300 and up, ATI wanted to force users to use their proprietary drivers which have really sucked so far. Never fear! There's the r300 project currently in development that aims to add support for these more modern cards. What started as an invididual project (http://r300.sourceforge.net/R300.php), is now fully integrate into the the offical DRM and Mesa development trees.
Although the r300 driver is not in the offical DRM nor Mesa releases yet, the are in the CVS tree.
DRM - cvs.freedesktop.org:/cvs/dri checkout drm
Mesa - cvs.freedesktop.org:/cvs/mesa checkout Mesa
There are quite a few guides on compiling and using these sources. I recomend checking the Gentoo Forums. They support EXA and Xorg 7.1 (unlike current ATI / nVidia drivers IIRC). In fact I'm using them as I'm typing this.
Performance is not nearly the speed of the binary drivers. However, I can still play UT2K4/Doom 3, so it's good enough. It looks very promising and is likely to get must faster in the future. It seems very stable and I haven't had a video driver crash since I started using them (around Xorg 7.01 release).
Supposedly, you can fry RFID chips in the microwave.
Try it by sticking a new $20 in the microwave!
http://www.prisonplanet.com/022904rfidtagsexplode. html
Note that the charred burning may be kind of... obvious.