It's worth noting that the features that were revoked *ARE* connected to the Live service. You need a Live connection to install a game to the hard drive, to use the media extender, or to check your Netflix queue. If you don't believe me, please unplug your xbox from your network and try to use these features. They haven't removed any functionality from your console that you had when your ethernet cable was unplugged.
Whether or not those features should be gated on being connected to Xbox Live is a totally different discussion. However, after the 'loss of these unrelated features' argument has been dissolved, the overall case is sincerely weakened.
Corrupted save games are a valid concern, as are unrefunded subscriptions (though it's possible that TOU handle the latter with ease).
I might argue that questions about chronologically local political issues ARE inappropriate to the purpose of the website.
There is no way to eliminate scandals, and discussing it is not productive in the least - Power corrupts, and corruption breeds scandal like a bunch of rabbits left in the pen during vacation. This is not an issue that affects the way our federal government interacts with the people, and thus I would say that there's nor reason to discuss it on a forum dedicated to this topic.
Your claim would indicate that surrounding the Senate with hundreds people is a violation of the constitution. It's the same situation - The governmental body is unreachable by the average citizen.
This is not a valid application of the constitution.
Besides, you can always send snail mail.
So... removing features here at the last minute so they can still get it out the door before the deadline. It looks like the picked a too aggressive deadline and they're trying to cover for it now instead of spec things out correctly at the start.
TFA doesn't indicate that it was ever in the schedule. Mod tools have always been nice from Bethesda, but never promised.
I'll bet the game ships with bugs.
Absolutely unthinkable that 50,000 people playing a game would find something a smaller team of developers didn't </sarcasm>. I don't doubt that it will ship with bugs, because bugless software is quite frankly something from textbooks and academia. As the time spent on software approaches infinity, the number of bugs approaches zero. I don't know how far along that curve Fallout 3 will ship, but I imagine it won't be so riddled with bugs that it's unplayable.
"only trivially harder than using Steam"
And thus, harder than using Steam. In fact, that's about as difficult as pirating a game. Thus, Steam is easier than pirating or the OP's method.
Not to say that Steam doesn't have a host of problems of its own. However, if you've used it recently you're aware that its memory footprint is FAR lower than it used to be, its invasiveness isn't a problem, and it can serve as an excellent medium for not only D2D games but also as a vector for all games. I run all sorts of third-party games through Steam, which gives me the benefit of a centralized list of games and also the community involved.
There are a lot of things I'd love to get out of Steam, but the position that it's worthless is relatively weak.
Nobody plays your games.
This isn't a jab at all, Starship Tycoon is actually quite fun. But the reason your system works extremely well is that the number of people that you have to support is extremely small compared to the massive number of games. In addition, the team that works on your games is very exact: You. Games like Portal, CoD4, etc have massive teams that worked on them, and they obviously aren't able to react as a whole as fast as a single man can.
Also, it's worth noting that your method is NOT easier than piracy. Your download flow is "cart-->paypal-->download". The piracy flow is "[piratesite]-->download". The steam flow is "download" (after the initial setup). This is why Steam is easier than piracy, and your system is not.
Computer science is whatever you damn well want it to be. It's ridiculous to claim that since you were a CS major and don't like to programming, Computer Science is clearly not about programming.
The science of computing can be explored in a vast number of ways, from hardware research to network management to code writing. All of these are part of the field, and it's really just blind to claim that they aren't.
is NOT that we can go up there and plant asparagus and have dinner in 3-6 months. What this discovery MEANS is that we don't have to haul ten thousand pounds of topsoil to Mars when we put a lab there.
Personally I'll see it no matter what.
Why? Just because of the first two words in the title? That, frankly, is a piss-poor reason to see a movie.
Yours is the exact attitude that causes movie studios to continue producing terrible sequels and re-makes instead of movies that are worth watching. Why innovate when you can imitate for cheaper and people will eat it up anyway, right? Thank you, X Bones, for guiding my moral compass. Without the light you shine on the darkness of my reason, I would have no direction and would be penniless and sad.
There's nothing wrong with hoping/expecting that a movie will continue in the tradition of its predecessors. Spielberg will make a ton of money on this movie because the last three (ok, maybe not ToD) were great. If he drops this one in the crapper, he'll -still- make a ton of money, and he'll still make a sequel.
The difference is, if this one sucks, the sequel will bomb.
The time-traveling nature of this article honestly hindered my ability to read it. Boo bad editing.
I think this is the fastest an event has ever made it to Slashdot.
It's worth noting that the features that were revoked *ARE* connected to the Live service. You need a Live connection to install a game to the hard drive, to use the media extender, or to check your Netflix queue. If you don't believe me, please unplug your xbox from your network and try to use these features. They haven't removed any functionality from your console that you had when your ethernet cable was unplugged. Whether or not those features should be gated on being connected to Xbox Live is a totally different discussion. However, after the 'loss of these unrelated features' argument has been dissolved, the overall case is sincerely weakened. Corrupted save games are a valid concern, as are unrefunded subscriptions (though it's possible that TOU handle the latter with ease).
I might argue that questions about chronologically local political issues ARE inappropriate to the purpose of the website.
There is no way to eliminate scandals, and discussing it is not productive in the least - Power corrupts, and corruption breeds scandal like a bunch of rabbits left in the pen during vacation. This is not an issue that affects the way our federal government interacts with the people, and thus I would say that there's nor reason to discuss it on a forum dedicated to this topic.
Your claim would indicate that surrounding the Senate with hundreds people is a violation of the constitution. It's the same situation - The governmental body is unreachable by the average citizen. This is not a valid application of the constitution. Besides, you can always send snail mail.
So... removing features here at the last minute so they can still get it out the door before the deadline. It looks like the picked a too aggressive deadline and they're trying to cover for it now instead of spec things out correctly at the start.
TFA doesn't indicate that it was ever in the schedule. Mod tools have always been nice from Bethesda, but never promised.
I'll bet the game ships with bugs.
Absolutely unthinkable that 50,000 people playing a game would find something a smaller team of developers didn't </sarcasm>. I don't doubt that it will ship with bugs, because bugless software is quite frankly something from textbooks and academia. As the time spent on software approaches infinity, the number of bugs approaches zero. I don't know how far along that curve Fallout 3 will ship, but I imagine it won't be so riddled with bugs that it's unplayable.
"only trivially harder than using Steam" And thus, harder than using Steam. In fact, that's about as difficult as pirating a game. Thus, Steam is easier than pirating or the OP's method.
Not to say that Steam doesn't have a host of problems of its own. However, if you've used it recently you're aware that its memory footprint is FAR lower than it used to be, its invasiveness isn't a problem, and it can serve as an excellent medium for not only D2D games but also as a vector for all games. I run all sorts of third-party games through Steam, which gives me the benefit of a centralized list of games and also the community involved.
There are a lot of things I'd love to get out of Steam, but the position that it's worthless is relatively weak.
Nobody plays your games. This isn't a jab at all, Starship Tycoon is actually quite fun. But the reason your system works extremely well is that the number of people that you have to support is extremely small compared to the massive number of games. In addition, the team that works on your games is very exact: You. Games like Portal, CoD4, etc have massive teams that worked on them, and they obviously aren't able to react as a whole as fast as a single man can.
Also, it's worth noting that your method is NOT easier than piracy. Your download flow is "cart-->paypal-->download". The piracy flow is "[piratesite]-->download". The steam flow is "download" (after the initial setup). This is why Steam is easier than piracy, and your system is not.
Computer science is whatever you damn well want it to be. It's ridiculous to claim that since you were a CS major and don't like to programming, Computer Science is clearly not about programming.
The science of computing can be explored in a vast number of ways, from hardware research to network management to code writing. All of these are part of the field, and it's really just blind to claim that they aren't.
is NOT that we can go up there and plant asparagus and have dinner in 3-6 months. What this discovery MEANS is that we don't have to haul ten thousand pounds of topsoil to Mars when we put a lab there.
There are 19 levels, but the real benefit isn't the in-game levels, it's the capacity for user content.
There's nothing wrong with hoping/expecting that a movie will continue in the tradition of its predecessors. Spielberg will make a ton of money on this movie because the last three (ok, maybe not ToD) were great. If he drops this one in the crapper, he'll -still- make a ton of money, and he'll still make a sequel.
The difference is, if this one sucks, the sequel will bomb.