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Atari Founder Proclaims the End of Gaming Piracy

OMGZombies writes "Speaking on a conference held yesterday in New York, the Atari founder Nolan Bushnell said that a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'. The chip is apparently being embedded on most of the new computer motherboards and is said to be 'uncrackable by people on the internet and by giving away passwords' though it won't stop movie or music piracy, since 'if you can watch it and you can hear it, you can copy it.'"

831 comments

  1. Fire up the soldering irons... by Q-Hack! · · Score: 5, Insightful

    said to be 'uncrackable by people on the internet and by giving away passwords'>

    Sounds like a challenge!

    No encryption scheme is 100%; some are just better than others. When will people learn!

    --
    Some days I get the sinking feeling Orwell was an optimist.
    1. Re:Fire up the soldering irons... by somersault · · Score: 5, Insightful

      Yeah, people saying stuff like that is always pretty funny and depressing at the same time. The consumers just keep lapping it up.. even companies that you'd think would be fairly tech-savvy seem to fall for this stuff - I remember when the Wii came out it had some kind of encryption on the CPU output to stop modchips piggybacking onto it, but that must have been cracked too as when I see comments about people modding their Wiis, I'm pretty sure they're referring to the consoles. The PS3's babysitting OS also doesn't let Linux on the PS3 use 3D acceleration - I'd like to see someone crack that open :)

      --
      which is totally what she said
    2. Re:Fire up the soldering irons... by Z00L00K · · Score: 5, Insightful
      You will get a situation where two alternatives exists:
      1. You will have the perfect copy-protection, but only a select few will buy your game.
      2. There will be a crack that solves the problem of copy-protection.
      And anyway - there has to be some code that accesses the TPM chip, and that also means that given enough time and effort it's possible to circumvent it, or even simulate the TPM chip.

      Copy protection has been tried before - always with dubious result.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    3. Re:Fire up the soldering irons... by QX-Mat · · Score: 5, Interesting

      Exactly! People don't seem to want to learn nowadays.

      Defeating copying schemes has always been an educational past-time of mine. I learned to write my 8's almost perfectly when I copied out, number by number, the Quarantine chart mass/velocity chart because I couldn't photocopy the black text on dark brown glossy paper.

      I even improved my memory when I memorized both the X-Wing and Tie Fighter manual keywords... that was a lot of manuals for a 12 y/o - I actually think it helped. I wouldn't be where I am today if I wasn't capable of picking up a software manual :D

      So, TPM is a way for me to spice up on my logic probing eh?

      Matt

    4. Re:Fire up the soldering irons... by joshtheitguy · · Score: 4, Insightful
      A TPM chip is not the answer.

      What I see happening is a demand for the manufacturers that will not release boards with this TPM and avoidance of any company embedding them. They will eventually be cracked anyways, so even when they do exist they will eventually become uneffective.

      Look at all the anti-piracy measures for the available consoles. They have been cracked, sometimes taking longer but it will be done. Hell it might even bring about mod chips for PCs and as the post's title goes, I'll gladly fire up my soldering iron to bypass this bullshit.

    5. Re:Fire up the soldering irons... by Ours · · Score: 4, Insightful

      As usual, this will create a support nightmare (for paying customers), and will be cracked in 4 months at most... The "apparently being embedded on most of the new computer motherboards" will transform into "mostly implemented on most MBs... poorly". Make sure to have the right model of that ASUS MB to play that game you just bought or else get the crack.

      --
      "You superiour intellect is no match for our puny weapons" - The Simpsons
    6. Re:Fire up the soldering irons... by Robocoastie · · Score: 3, Insightful

      they won't learn. The announcement is just a marketing ploy to get the suits at the software companies to pressure the motherboard makers to include this chip thereby causing Bushnell to make lots of money. The end result will be (as usual) that the paying customer will have a bitch of a time actually installing the game as it will likely be like windows and other encrypted games that only work on the first set of hardware installed and only activate once. IOW the legitimate user will be inconvinienced while the "pirates" have an easier time using it. So then the legitimate user will seek out the pirated versions to actually play the game they bought.

    7. Re:Fire up the soldering irons... by Mordok-DestroyerOfWo · · Score: 1, Insightful

      This is assuming of course that motherboard manufacturers will comply. I'm sure there will be a couple of savvy companies out there that will see the benefit of refusing to embed this chip. The gamers will flock to those companies. Even if this chip does turn out to be "uncrackable" (which I doubt very much) economic forces will prevail in the end.

      --
      "Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
    8. Re:Fire up the soldering irons... by Q-Hack! · · Score: 3, Interesting

      The PS3's babysitting OS also doesn't let Linux on the PS3 use 3D acceleration

      Ya, that is the one thing I would like to see. With the rate of development for Linux on the PS3, I think we won't have to wait long.

      --
      Some days I get the sinking feeling Orwell was an optimist.
    9. Re:Fire up the soldering irons... by Robocoastie · · Score: 5, Insightful

      EULA's on hardware like the game consoles should be illegal. We buy those, they are not returnable later if we discover a feature of it we don't agree with. They shouldn't give a damn if I mod it or even find a way to make it control the temperatures on my refrigerator. I have had it with these proprietary attitudes companies have and have slowly come to fully understand "freedom" that OSS-only people talk about. The problem is that with DRM chips like this starting to come out its only a matter of time before the computer motherboards have EULA's on them like game consoles do as well and forbid us to use them for anything but an "approved" OS. The stupid code built into DELL motherboards and their version of Windows is bad enough as it is. Equally stupid is having to re-activate windows everytime we change hardware. I even had to call MSFT for re-activation after I upgraded RAM!

    10. Re:Fire up the soldering irons... by KDR_11k · · Score: 3, Insightful

      Why would they flock to the TPM-free company? Lacking a decoder won't mean the copy restriction doesn't apply to you, it just means you can't play it even if you want to.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Fire up the soldering irons... by Gazzonyx · · Score: 4, Insightful

      As usual, this will create a support nightmare (for paying customers), and will be cracked in 4 months at most... [...] Four months? I find your lack of faith disturbing! What was CSS broke in, three hours with three lines of recursive code?
      --

      If I mod you up, it doesn't necessarily mean I agree with what you've said, sorry.

    12. Re:Fire up the soldering irons... by Hognoxious · · Score: 5, Funny

      people modding their Wiis
      I'm Jewish, you insensitive clod!
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    13. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Defeating TPM is like reproducing a functional professor zorg's guide to alien etiquette.

    14. Re:Fire up the soldering irons... by LrdDimwit · · Score: 1

      Indeed. He should talk to Sony and Nintendo and Microsoft, if he wants to find out how effective hardware precautions are. Sure, they're quite effective ... but people WILL work around them, and dodgy chip fabs in questionable parts of the world WILL make 'mod chips', no matter how illegal they are.

      I'm actually kind of surprised a games industry person would say such a thing. Console mod chips have existed ever since game consoles that used CD drives were released, ten years ago. Would the TPM make game piracy go down? Sure, it'd be hard to argue that. Is it going to make it go away? No, of course not. I don't think it would even be nearly as effective as console protections have been, since the TPM isn't a common feature and probably won't be.

    15. Re:Fire up the soldering irons... by Mordok-DestroyerOfWo · · Score: 1

      Wish I could mod myself +1 dumbass for not RTFA. You're exactly right, but I still don't see this as being anything more than a minor inconvenience for the pirates. The small independent hackers will always have the advantage over the large companies because they can move faster, have far less to lose and aren't hampered by silly things like "ethics" and "law".

      --
      "Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
    16. Re:Fire up the soldering irons... by d3ac0n · · Score: 1

      I'm actually hoping for software that will simply flash the TPM to non-functionality. Just kill the damn thing and get on with your life.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
    17. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      All dongle schemes thus far have been cracked, so I don't see on board chips being much better.

      Software cracking will typically involve tracing the execution with low level tools already.. so, if the cpu can execute it, it can be snagged.

      Now I don't know what that chip actually does. If it is involved in running the game code, like an aux processor, it might be challenge though.

    18. Re:Fire up the soldering irons... by alta · · Score: 3, Interesting

      He had the right idea. Not compainies that don't embed, but companies that let you turn it off in the BIOS. Those are the ones that will be flocked to.

      --
      Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    19. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      No need to memorize the X-Wing and Tie Fighter manual keywords.

      You can open the files storing the keywords with a hex editor and blank out the keywords, so you don't need to type anything in to bypass the copy protection.

      Of course, heaven forbid they come out with a NEW X-Wing/Tie Fighter game so we don't have to keep playing the old one...

    20. Re:Fire up the soldering irons... by Bluehorn · · Score: 5, Informative

      And anyway - there has to be some code that accesses the TPM chip, and that also means that given enough time and effort it's possible to circumvent it, or even simulate the TPM chip. In fact there is already a TPM Emulator, running on Linux. Which will buy you - nothing. Because software will only run on certified TPMs.

      Sure there will be some code that talks to the TPM - the so called Trusted Computing Base (TCB). This will be built into unchangeable ROM or into the CPU itself. You'll have to work at Intel or AMD to have the technology to get around this.

      The game itself will be encrypted with a small wrapper doing the handshake with the manufacturer to load the decryption key into the TPM.

      There are only a few options to get around this:
      • Break the underlying cryptography (AES - unlikely, SHA-1 - maybe).
      • Micro-probe to your CPU (have fun with 45 um cores!)
      • Don't buy anything which has this protection.


      I'll go for (3), that's for sure.

    21. Re:Fire up the soldering irons... by hawk · · Score: 1

      The fault isn't in the encryption, but in the assumption that publishers will limit their market to that subset of computers with the chip . . .

      "Sure, we're going to pay the full development costs for this game but limit ourselves to 10% of the market."

      The prevalence of this attitude explains why there are as many games for Mac and Linux as there are for Windows (and why there are as many commercial products for GreeBSD as for linux . . .)

      hawk

    22. Re:Fire up the soldering irons... by Bluehorn · · Score: 1

      Okay, I forgot the simplest possibility: For the foreseeable future, code will need to be decoded to RAM for execution. So basically, you could start the game, probe to your RAM modules and collect their contents. Non-trivial but absolutely doable with some hardware capabilities. So crackes will still have no big problem getting around this protection...

    23. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      There's actually no much one can do wrong with the implementation of a TPM. They come packaged from Broadcom, Infineon or whatever, and have low pincount interface to the rest of the mainboard. The hardware is usually low power, low bandwidth, and there's not much aside from configuring it for an Interrupt and some I/O resources that can really go wrong, and doing any of those wrong would render it completely inoperable, something that I would hope would be noticed somewhere along the line. Are TPMs really common in comsumer hardware, or are they left out of the cheapest Mainboards and Notebooks?

    24. Re:Fire up the soldering irons... by Brian+Gordon · · Score: 1

      Wow everyone's retarded. Just disable it in the BIOS, or rip it out. It doesn't do anything except provide secure, untamperable storage of encryption keys. If you disable it then you just won't be able to decrypt your DRMed games and music.. or use your OS at all if you're running on a Palladium platform.

    25. Re:Fire up the soldering irons... by gstoddart · · Score: 4, Insightful

      EULA's on hardware like the game consoles should be illegal. We buy those, they are not returnable later if we discover a feature of it we don't agree with.

      Not only that, but we have to bear the cost of buying machines which have features we don't want in them. The manufacturers sure as hell aren't doing it for free or recovering their costs from the ones who want this TPM crap installed.

      An EULA on hardware would be evil -- it's a general purpose computing device, I own it, I retain right of first sale. You (well, not you ;-) as a 3rd party have no options to control what I do with it.

      Sadly, the media companies seem to have far more control over such things than we do. :(

      Cheers
      --
      Lost at C:>. Found at C.
    26. Re:Fire up the soldering irons... by Brian+Gordon · · Score: 1

      And by the way what's the deal with "stealth encryption chip"? It's not hidden and it's not necessarily a bad thing, it's just a feature they've been building into laptops for a few years. This is not news.

    27. Re:Fire up the soldering irons... by doti · · Score: 1, Insightful

      And how this is stealing?

      --
      factor 966971: 966971
    28. Re:Fire up the soldering irons... by MBHkewl · · Score: 1

      I doubt it will be ROM based, as they will need to update it at some point of time, and it's in the benefit of the copyright lovers to make code on the chip update-able instead of having consumers buy new hardware every time.

      --
      Mod points are a dangerous tool. Abuse them wisely.
    29. Re:Fire up the soldering irons... by nosfucious · · Score: 1

      I'm wondering which company is going to put their latest, greatest, make or break game on an MB with this chip.

      And fail.

      Either the MB make or the game maker.

      It's going to be spectacular.

      --
      Q:I was listening to a CD in Grip and it sounded horrible! What's up? A:Perhaps you are listening to country music
    30. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 2, Funny

      Dude, you were so awesome when you were 12.

    31. Re:Fire up the soldering irons... by nuzak · · Score: 4, Informative

      Four months? I find your lack of faith disturbing! What was CSS broke in, three hours with three lines of recursive code?

      Try two years. And AACS still isn't truly broken.

      --
      Done with slashdot, done with nerds, getting a life.
    32. Re:Fire up the soldering irons... by j-turkey · · Score: 5, Interesting

      Exactly! People don't seem to want to learn nowadays. Defeating copying schemes has always been an educational past-time of mine. I learned to write my 8's almost perfectly when I copied out, number by number, the Quarantine chart mass/velocity chart because I couldn't photocopy the black text on dark brown glossy paper. I even improved my memory when I memorized both the X-Wing and Tie Fighter manual keywords... that was a lot of manuals for a 12 y/o - I actually think it helped. I wouldn't be where I am today if I wasn't capable of picking up a software manual :D So, TPM is a way for me to spice up on my logic probing eh? Matt

      One particularly annoying part is that the paying customers must foot the bill for the copy protection. This applies to both motherboard components and licensing the protection scheme itself. Software developers/publishers won't just eat these costs out of the kindness of their hearts. It's usually a triple-hit for the consumer, who not only have to cover hardware and licensing costs, but generally have to endure the burden of intrusive copy-protection schemes. Whether it's entering a long and complex serial key, fumbling for a game disk that's not needed for anything more than verifying authenticity, or some other method -- it all tends to put an undue burden on a customer who has already paid for a product.

      In my opinion, this actually encourages some people (who would otherwise pay for a product) to violate the terms of the EULA in one way or another. No matter the copy protection scheme, most cracks allow a user with average technical knowledge are able to easily circumvent a scheme.

      Perhaps I'm missing something - but it sure would be nice to abandon these copy protection schemes. I seriously doubt that the practice prevents anything but the most cavalier copying/sharing - and I doubt that this copying is what developers/publishers are targeting.

      --

      -Turkey

    33. Re:Fire up the soldering irons... by jimicus · · Score: 2, Interesting

      Four months? I find your lack of faith disturbing! What was CSS broke in, three hours with three lines of recursive code? CSS was broken mainly because it was fundamentally lousy encryption to begin with - and it was probably lousy because the developers didn't want to fall foul of what (at the time) was an absolutely draconian US policy regarding the export of decryption.

      That policy no longer exists.

      The "why bother, it will be broken" argument appears to be based upon the premise that the developers want to build 100% guaranteed uncrackable-under-any-circumstances protection which they can safely sell in millions to every man and his dog without fear of it being cracked. I would argue that they know full well that this is nigh-on impossible - all they're aiming for is "good enough to keep 99% of customers under the thumb".
    34. Re:Fire up the soldering irons... by spotter · · Score: 5, Interesting

      you don't get it.

      tpm works the same way SSL works.

      namely there's a PKI.

      i.e. each chip has its own key which the user cant get to, which is verified by a certificate chain (ala SSL).

      if the software can't verify the chain, it will refuse.

      so attacking the TPM chip isn't how you attack it.

      you attack is by simply getting the software to verify with a trojaned certificate. We can do that today w/ web browsers by inserting our own "top level" certificate. You think it be difficult w/ games?

    35. Re:Fire up the soldering irons... by maxume · · Score: 5, Funny

      I hate it when the cops come to my house because I haven't bought an Xbox yet.

      I always just lie to them and tell them that my cousin stole it, it usually keeps them off my back for a couple of weeks.

      --
      Nerd rage is the funniest rage.
    36. Re:Fire up the soldering irons... by ksd1337 · · Score: 2, Informative

      Break the underlying cryptography (AES - unlikely, SHA-1 - maybe). SHA-1's not encryption. It's a hash function.
    37. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 2, Insightful

      in a related event, god said: thou shalt not steal. Good thing for us God is just a figment of your imagination.
    38. Re:Fire up the soldering irons... by fwarren · · Score: 5, Insightful

      in a related event, god said: thou shalt not steal.

      Yes, the sheepel should just not buy any game, music or video that infringes upon their rights of free use.

      If Joe sixpack would go and ask three questions. 1. can I make a backup copy 2. Can I shift formats so I can play it on a different device and 3. Can I sell it to some one else who can use it just the same as I did when I own it?

      If they would just not buy anything that broke those rules. Locked down media would not be an issue. Corporations would not be pushing "by you purchasing this, you give up your fair use rights". Instead they would have to deal with fair use as they always have. On a level playing field with their customers.

      To bad the more they see ways to remove pesky "fair use" rights and the more laws they make against circumvention of digital protection. They have to deal with the other end. Bandwith becoming cheaper, and it is easier to distribute and use a "broken" copy of a digtial product than it is to use the original.

      --
      vi + /etc over regedit any day of the week.
    39. Re:Fire up the soldering irons... by Enderandrew · · Score: 1

      If the game requires the TPM chip to function, then ripping it out isn't an easy option, and I doubt there will be an easy BIOS option to disable the chip.

      The answer will be like Xbox hacking, which is to flash the TPM chip with new code that allows games to communicate with the TPM chip, while allowing unsigned code to run.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    40. Re:Fire up the soldering irons... by j-turkey · · Score: 1

      No matter the copy protection scheme, most cracks allow a user with average technical knowledge are able to easily circumvent a scheme.

      Oops, sorry for the bad editing. That should have read "No matter the copy protection scheme, most cracks allow a user with average technical knowledge to easily circumvent any copy protection."

      --

      -Turkey

    41. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 5, Interesting

      Uh, there is another option:

      (4) Decrypt and then remove the TPM checking code from the game.

      In other words, run it legally on a TPM-equipped machine and then crack the hell out of it and create a new unencrypted executable minus the DRM shit.

    42. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Sometimes companies are blinded by the promises of DRM to boost up their profit, and they don't consider that sometimes piracy actually helps sales. Now, I don't condone piracy, but it is a fact that in certain countries where copyright laws are rather lax, people buy consoles like PS2 because of the abundance of pirated game CDs. They'd rather not have a game console at all than to have one but having to pay costly game CDs. So, it sucks for the game developers, but not for console makers.

      For these people, stopping piracy doesn't translate into profit anyway because if they will not purchase them anyway if counterfeits don't exist. All game developers get is the satisfaction that they make it harder for people to play without paying. However, at the same time, they forgo the potential hype and word-of-mouth advertising from these people which may drive sales from people who do pay for legit CDs. I think the best compromise is to go after counterfeit CDs manufacturers who make huge profits and to leave consoles and gamers alone.

    43. Re:Fire up the soldering irons... by kvezach · · Score: 5, Insightful

      There's another option in practice: assume developers make bugs, find and use a buffer overflow, and then inject code that dumps the entire game. In theory, there will be no bugs and so you can't get at the content (which is bottled up inside sealed storage), but in practice... have you ever heard of a bug-free program?

      That won't work with multiplayer any more than fake CD keys will, but that's nothing new. I can't say I like the way the corporations are trying to make general purpose PCs into special-purpose appliances, though; it feels too much like "Right to Read".

    44. Re:Fire up the soldering irons... by _KiTA_ · · Score: 1, Insightful

      in a related event, god said: thou shalt not steal. Do invisible men talk to you often? There are pills for that now, you know. You can talk to a real live Doctor too, he or she can help you get over this strange delusion.
    45. Re:Fire up the soldering irons... by russotto · · Score: 1

      The small independent hackers will always have the advantage over the large companies because they can move faster, have far less to lose and aren't hampered by silly things like "ethics" and "law".


      Wait, those last two are an advantage _individuals_ have over _large companies_????

    46. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      ... or (4) inject your own code into the authenticated process and decrypt everything.

      I strongly suspect that all this takes is a controllable XOR gate on your RAM module's address bus and some careful timing.

    47. Re:Fire up the soldering irons... by irc.goatse.cx+troll · · Score: 5, Interesting

      you attack is by simply getting the software to verify with a trojaned certificate.


      Or give it a legit TPM chip and just capture the output of whatever it is verifying. I'm guessing its the equiv of a cdkey check that returns some kind of hash needed to play.

      Theres no way any large number of actual operations go through this chip as it would kill performance, which is the bread and butter of selling new pc games. All you need to do is replace, skip, or duplicate the pieces of code that depend on this chip.
      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    48. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      in a related event, god said: thou shalt not steal.

      Yeah, and Jesus was a Jew. Funny how that works out...

    49. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      As someone who works in IT Security, I can assure you if there is a will, there is a WAY. Period. Nolan Bushnell is talking out of his ass.

      On a side note, why couldn't the TPM chip (hmmm...why does that sound familiar) be used to stop copying of DVDs or music? Why couldn't iTunes be integrated with a TPM chip?

      Also, why can't I be allowed to sell my World of Warcraft account to someone else and how does piracy hurt the gaming business. If anything (and many studies show this) the only thing piracy hurts is the bottom line. I have never heard of a company who went out of business because their product was pirated.

      As long as the US military keeps paying for game development (and yes they are), I doubt Bushnell or anyone else in the gaming industry will have any problems.

    50. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Ah bugnut.... Does this mean I'm going to have to pay to play Pong now?

    51. Re:Fire up the soldering irons... by SanityInAnarchy · · Score: 2, Informative

      No encryption scheme is 100% Wrong. Encryption can be very much uncrackable, given certain conditions, such as the assumption that no viable quantum computers exist yet.

      Oh, and the other (obvious) assumption that an attacker doesn't already have the key.

      The confusion arises from assuming encryption can be applied to copy protection. It can't. That fails the second test above -- the "attacker" is the end-user, and if they didn't have a working key in some form, they couldn't play the game. Because they have the key, they can copy the game, full stop.

      It might take awhile, but it's not the encryption that's flawed, it's the very concept of DRM. As the old saying goes, "Trying to make bits not copyable is like trying to make water not wet."

      The only real result of most of these schemes is to piss off the end-user to where we'll actually buy the game, and then download a crack. I'm argue that DRM causes at least as much piracy as it solves.
      --
      Don't thank God, thank a doctor!
    52. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      So, what? It'll be like the constant firmware updates for consoles? Because isn't that the main reason Sony keeps updating the firmware on the PSP, or the PS2, or whatver? So that they can keep one step ahead of the crackers, who consistently manage to find a way around the DRM on the consoles so they can run homebrew or copied software on a system that is supposed to be locked down? Sony, Nintendo and Microsoft can pull it off because they have full control of the hardware; they know exactly what's in the box and have designed the system so they know how to do the updates

      Yeah, I'm sure that will work great with a thousand different motherboards. Game A needs motherboard B with TPM chip C with firmware version D; the average user can't even keep up with automatic updates to Windows; now they expect them to scour the net for a firmware update specific to their hardware? That'll work well. Or should we expect the game-manufactures to start loading up the game-discs with firmware for specific motherboards?

      Hell, just getting the hardware manufacturers to keep up with the requisite firmware updates will probably be harder than herding cats; updating drivers and firmware is an unwelcome expense. Plus, they'll have to do it in a timely manner and write quality software (if you're going to write bad TPM drivers, you might as well not bother)

      Whichever way you look at it, it's a stupid idea, so I fully expect it to take off like gangbusters.

    53. Re:Fire up the soldering irons... by hedwards · · Score: 4, Insightful

      It makes me terribly uncomfortable when these types of chips get integrated into hardware in this sort of stealth manner. But, not totally, TPM modules can be used for security purposes as well which help the owner of the hardware out.

      What makes me particularly uncomfortable is that the software manufacturers don't advertise what security features they're including in the software. These days, they don't even bother to mention that the discs are not CDROMs, despite being discs that appear to be. They generally break the specification and work unreliably. The Office XP disc which came with my laptop a few years ago, would be incredibly loud compared to other discs, and the entire laptop would shake. (I don't understand why and I can't figure out how a particular disc would behave like that)

      Any company that pulls that kind of crap on me can expect to never sell another disc to me. More likely than not, I'll just stop buying commercial games from those studios all together. Open source games have come a really long way, and many of them are incredibly well done in pretty much every aspect. Supertux, Secret Maryo Chronicles and quantum minigolf are good examples. Then there are the obsolete but still fun games which have been given over to the OSS community to maintain and update.

      I don't mind a bit of protection, but realistically, every form has been broken up until this point, and it seems fantastic to me that this would change at some point, it definitely seems like a challenge that the crackers are going to win. Much of the time it's done with in a matter of weeks. Why I should have to type in a serial number and insert the disc, when pirated copies out there don't require either one is really beyond me. Seems to me that software pirates have far better customer service than most of the commercial outfits do.

    54. Re:Fire up the soldering irons... by hedwards · · Score: 3, Interesting

      And where does the stealing come in? You have to pay for the PS3 in order to install Linux on it, and Linux doesn't run PS3 games. At what point does this become and issue of piracy?

      It's really this kind of ignorant, the corporate masters must be right bull, which allows them to get away with it. The reason why the PS3 has that sort of restriction is so that you don't run OSS or Linux compatible games on it instead of the games that Sony wants you to buy.

    55. Re:Fire up the soldering irons... by EdIII · · Score: 1

      when I see comments about people modding their Wiis, I'm pretty sure they're referring to the consoles.
      You're pretty sure? Really? I guess you don't get around much :)
    56. Re:Fire up the soldering irons... by Nursie · · Score: 1

      Umm, it's been done. It still needs work, but the access to thye 3d hardware has happened.

      There's a very long thread about it here - http://forums.ps2dev.org/viewtopic.php?t=8364&postdays=0&postorder=asc&start=211

    57. Re:Fire up the soldering irons... by Jarjarthejedi · · Score: 1

      Not to mention people playing on older systems (I doubt my MB has one of these, and I use it for gaming every day) won't be able to play these 'enhanced' games.

      Note to self: Avoid buying all near future Atari games until this is cracked...shouldn't be that hard...

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    58. Re:Fire up the soldering irons... by Hal_Porter · · Score: 1

      in a related event, god said: thou shalt not steal.


      Yes, the sheepel should just not buy any game, music or video that infringes upon their rights of free use.


      If Joe sixpack would go and ask three questions. 1. can I make a backup copy 2. Can I shift formats so I can play it on a different device and 3. Can I sell it to some one else who can use it just the same as I did when I own it?


      If they would just not buy anything that broke those rules. Locked down media would not be an issue. Corporations would not be pushing "by you purchasing this, you give up your fair use rights". Instead they would have to deal with fair use as they always have. On a level playing field with their customers.


      To bad the more they see ways to remove pesky "fair use" rights and the more laws they make against circumvention of digital protection. They have to deal with the other end. Bandwith becoming cheaper, and it is easier to distribute and use a "broken" copy of a digtial product than it is to use the original.

      It's spelled "Sheeple", Mr Sixpack.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    59. Re:Fire up the soldering irons... by Nursie · · Score: 1

      These chips have been around for a while, and yes, there's a BIOS option to disable them.

      Programs that rely on them won't run like that, but you can disable easily enough.

    60. Re:Fire up the soldering irons... by Schemat1c · · Score: 4, Insightful

      in a related event, god said: thou shalt not steal.

      Law are meant to keeps law abiding citizens abiding. Bzzzt, wrong. Laws are meant to protect corporate and government interests.

      Besides that god also said to kill anyone caught working on the sabbath. Should that law also be implemented?
      --

      "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
    61. Re:Fire up the soldering irons... by PopeRatzo · · Score: 1

      I'm not sure I buy this notion that these anti-piracy chips will be put on motherboards by "most motherboard manufacturers". I understand that there have already been anti-piracy gizmos put on PC hardware, but most of us have learned to avoid things like ViiV systems by now.

      I'm betting that more than a few mobo manufacturers will not put these chips on their products, and those will be the ones that we will use to build our systems. People who insist on buying their computers from Sony or whomever will have to accept this, but there will always be a market for "hobbyists" who do things with their personal computers besides surf the web and play solitaire.

      We've already heard how consoles and embedded systems will completely replace the personal computer platform, but for some reason, people still seem to want that box under their desk that belongs to them, with which they can do as they please.

      All this does for me is make me more hostile to companies that treat me like a criminal. Fortunately, I'd already written Atari off long ago as a company I would buy from. The list gets longer, but somehow, there are always companies that do the right thing, so life goes on.

      --
      You are welcome on my lawn.
    62. Re:Fire up the soldering irons... by Paladin128 · · Score: 1

      If Joe sixpack would go and ask three questions. 1. can I make a backup copy 2. Can I shift formats so I can play it on a different device and 3. Can I sell it to some one else who can use it just the same as I did when I own it?

      Yeah... Joe Sixpack is interested in getting exactly the same experience he gets out of, well, a six-pack: something enjoyable to consume.

      You may just as well ask that Joe Sixpack asks Anheuser Bush if he can backup his Bud, have the recipe so he can use better hops, and then sell the resulting product. He won't because he doesn't care.

      --
      Lex orandi, lex credendi.
    63. Re:Fire up the soldering irons... by Wandering+Wombat · · Score: 1, Funny

      No-one needs to work on Ozzy... his body is self-regenerating. He'll last until the heat death of the Universe!

      Again...

      --
      I like to place meaningful quotes in my sig, so people will know that I know what meaningful quotes are.
    64. Re:Fire up the soldering irons... by TechyImmigrant · · Score: 1

      Break the underlying cryptography (AES - unlikely, SHA-1 - maybe). SHA-1's not encryption. It's a hash function. A certificate signature uses both a hash and an encryption algorithm E.G. SHA256 with RSA encryption.
      --
      Evil people are out to get you.
    65. Re:Fire up the soldering irons... by drhank1980 · · Score: 2, Interesting

      No encryption scheme is 100%; some are just better than others. When will people learn! This is completely true and I fail to see the benefit of doing this kind of stuff in hardware, I happen to work for one of the many semiconductor companies actively losing money trying to sell this TPM crap. Our largest volume TPM chip is on its tenth design rev because it keeps getting cracked. Every time this happens we get to eat our stack of old rev chips and scrap the wafers inline past the mask that needs to be fixed. On top of the risk of getting hacked the gross margins are crap to begin with, so I can only hope we will exit this business soon.
    66. Re:Fire up the soldering irons... by milsoRgen · · Score: 4, Funny

      Bzzzt, wrong. Laws are meant to protect corporate and government interests. True that. It seems once you get the basic ten commandmentish rules in the books the law makers end up with entirely to much time on their hands to serve their own interests.
      --
      I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
    67. Re:Fire up the soldering irons... by Blakey+Rat · · Score: 1

      You will have the perfect copy-protection, but only a select few will buy your game.

      How do you figure that?

      What if GTA V was released next year with perfect copy-protection? Are you saying that only a few will buy it, and the rest won't to make a point against copy-protection? Or are you saying that the "perfect" copy-protection would be so expensive and arduous that only a select few will buy into it?

      Please clarify.

    68. Re:Fire up the soldering irons... by Hal_Porter · · Score: 1

      you don't get it.

      tpm works the same way SSL works.

      namely there's a PKI.

      i.e. each chip has its own key which the user cant get to, which is verified by a certificate chain (ala SSL).

      if the software can't verify the chain, it will refuse.

      so attacking the TPM chip isn't how you attack it.

      you attack is by simply getting the software to verify with a trojaned certificate. We can do that today w/ web browsers by inserting our own "top level" certificate. You think it be difficult w/ games? What would happen if we waterboarded the TPM module? Or found the guy that runs the certificate authority and kidnapped his dog until he signed the FSF key as root? Or you could grab someone from one of the companies and beat them with rubber hoses or towels until they signed the trojan.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    69. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      (4) attack (unsolder, micro-probe, & so on..) the tpm itself (actually it is way more simplier than the cpu or the chipset..)

    70. Re:Fire up the soldering irons... by Bri3D · · Score: 4, Insightful

      Errrrr, I'm not quite sure how you call getting the encryption keys and being able to copy discs "not broken." Sure, the scheme hasn't been *cryptographically* broken, and it's possible it never will be, but if the discs can be copied (oh look: http://en.wikipedia.org/wiki/AnyDVD they can), the media companies have lost and for their purposes, it's broken.

      The only current widespread, popular DRM I can think of that hasn't been broken is the copy-protection on PS3 games, and that's likely because only Sony fanboys seem to care about PS3 games.

    71. Re:Fire up the soldering irons... by palegray.net · · Score: 1

      You've got it all wrong. God talked to some dudes a long time ago, and the GP read about it in a rather famous work of religious literature. No pills necessary.

    72. Re:Fire up the soldering irons... by TechyImmigrant · · Score: 2, Insightful

      Defeating TPM is like reproducing a functional professor zorg's guide to alien etiquette. Defeating a TPM is like recreating a TPM. It isn't that hard.

      Either the game vendor's keys came with your TPM when you got it.. That's a problem.

      Or the game makes a key pair in your TPM when it is installed. That is not a problem. Make your own TPM that lets you export the private keys. The application won't know the difference.

      TPMs, as the spec says, do not protect against someone with physical access.
      --
      Evil people are out to get you.
    73. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      And anyway - there has to be some code that accesses the TPM chip, and that also means that given enough time and effort it's possible to circumvent it, or even simulate the TPM chip. Sure there will be some code that talks to the TPM - the so called Trusted Computing Base (TCB). This will be built into unchangeable ROM or into the CPU itself. Then why can't you just change the code that accesses that code? It seems to me that you'll eventually get to some code you can circumvent somewhere along the line.

      And besides, you can always just restart the computer and read the information directly out of the memory and swap file.
    74. Re:Fire up the soldering irons... by yariv · · Score: 1

      EULA's should be illegal. It is possible there are illegal even today (although it depends on the country your in, of course). Once you've bought the product, the supplier have no authority for adding new restrictions. It might be different if you'll sign the EULA before buying the product. Of course, IANAL.

    75. Re:Fire up the soldering irons... by mapleneckblues · · Score: 5, Informative

      You guys still dont get it. The whole idea behind trusted computing is to prevent such duplication. The TPM checksums the hardware and every piece of code from the boot-loader up to the application. The other end uses these checksums to verify that only valid pieces of code are running at each level. This makes it very hard to actually circumvent it by duplicating or modifying any code or running any modified hardware which could steal the keys used to encrypt these checksums. The major problem with trusted computing is not the possibility of circumvention but attestation. For example each new OS patch will cause your OS checksum to be differ, and for remote attestation to work the entity validating your OS checksum should be aware of this new patch. How do we keep track of so many OS versions? or each new BIOS version? and so on and so forth. This means that Linux users with modified kernels will not be able to run their kernels if they are using an application which uses trusted computing. If you want to watch a movie, you have to watch it on a player which can be attested to. This prevents you from running it on a player which might record the movie while it is being streamed for example. The other problem as you mentioned is that these fritz chips need to be really fast. Is trusted computing evil? In many ways yes. It has immense potential to be exploited and kill customer choice. But it may do some good too if used right (for example to ensure that you are not running malicious hardware or infected software unknown to you). Given that basic premise behind trusted computing is to come up with a foolproof DRM mechanism, I would place my bets on it being abused to run a virtual dictatorship. That said, watch this: http://www.youtube.com/watch?v=XgFbqSYdNK4

    76. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Aside from which, the parent which you were responding to confused hashing algorithms with encryption algorithms...

    77. Re:Fire up the soldering irons... by TheBig1 · · Score: 1

      "Trying to make bits not copyable is like trying to make water not wet." So all you have to do to prevent copying is to freeze the bits? And to think people have invested all this money in DRM!
    78. Re:Fire up the soldering irons... by Z80xxc! · · Score: 4, Interesting

      I'm not 100% sure what you're talking about, but I would assume that the "The stupid code built into DELL motherboards" you are referring to is the string in the BIOS that identifies it as a Dell motherboard so that Windows OEMBIOS activation works. Ironically, it is that specific technology that makes it unnecessary to activate Windows on a Dell machine as long as you keep a copy of the OEMBIOS activation files, since regardless of how you change the hardware, it will always activate without even having to contact microsoft because it detects that BIOS string. Not only that, but since it just id's itself as Dell, you can use ANY dell OEM disk on ANY dell computer and it'll activate - meaning that an XP Pro disk will work on a Vista Home-licensed machine with no trouble.

    79. Re:Fire up the soldering irons... by dadragon · · Score: 5, Funny

      I'm Jewish, you insensitive clod!

      So what you're saying is, your parent's modded your Wii?

      --
      God save our Queen, and Heaven bless The Maple Leaf Forever!
    80. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      I'm transsexual *and* Jewish, you insensitive clod!

    81. Re:Fire up the soldering irons... by Dan667 · · Score: 3, Insightful

      Crack for TPM released in 3, 2, 1 ....

    82. Re:Fire up the soldering irons... by dave420 · · Score: 4, Informative
      I don't want to call you a liar, but Windows activation (for both XP and Vista) requires a large change to hardware for the version of Windows to become de-activated. Maybe you changed a bunch of different stuff over the years, and adding more RAM was the straw that broke the camel's activation? You can read here about that (it's for XP but Vista is the same in this regard). Changing the RAM on its own is not enough - you have to change at least 6 components in your PC for it to freak out. Here's a snippet from the page linked above:

      Scenario A:

      PC One has the full assortment of hardware components listed in Table 1 above. User swaps the motherboard and CPU chip for an upgraded one, swaps the video adapter, adds a second hard drive for additional storage, doubles the amount of RAM, and swaps the CD ROM drive for a faster one.

      Result: Reactivation is NOT required.

      Scenario B:

      PC Two has the full assortment of hardware components listed in Table 1 except that it has no network adapter. User doubles the amount of RAM, swaps the video card and the SCSI controller.

      Result: Reactivation is NOT required.

      Dockable PCs are treated slightly more leniently. In a dockable PC, if a network adapter exists and is not changed, 9 or more of the other above values would have to change before reactivation was required. If no network adapter exists or the existing one is changed, 7 or more changes (including the network adapter) will result in a requirement to reactivate.

      Scenario C:

      Dockable PC Three has the full assortment of hardware components listed in Table 1 except that it has no network adapter. User doubles the amount of RAM, swaps to a bigger hard disk drive, and adds a network adapter.

      Result: Reactivation is NOT required.

    83. Re:Fire up the soldering irons... by Dibblah · · Score: 1

      Until you upgrade your firmware to >= 2.10. At which point this hack has been closed. Thanks, Sony!

    84. Re:Fire up the soldering irons... by Skal+Tura · · Score: 1

      In my opinion, this actually encourages some people (who would otherwise pay for a product) to violate the terms of the EULA in one way or another. No matter the copy protection scheme, most cracks allow a user with average technical knowledge are able to easily circumvent a scheme. DAMN Right!

      I think it was Need For Speed Underground 2 which i bought, but had to PIRATE to play online! That's right, it was so fucked up copy protection that bought version didn't work online. Why?

      For some reason auto-updating didn't work, then it wouldn't connect to the servers, just giving some bullshit. I tried many times reinstalling etc.

      So, i leeched off a torrent site, put in my PAID-FOR serial, and it worked flawlessly using a crack.

      How screwed up that is?
      I think the leeched version with a pirate serial # even worked online, but bought version did not? Complete waste of 55euros or so.

      That was the last EA game i bought, and played. I did buy overtime LFS, LFS2 and rFactor, these all had copy protection, but sensible prices and i liked them :) All downloadable online and can be registered online :)

      Furthermore, only music i've bought in ~5years was a Space Junkies album bought online, no copy protections at all. Why? Convenience (downloadable), liked the music and wanted to support the artists. Rest, internet radio will be enough, not going to pay for DRM crap i can play only on "Certified Crap Players(tm)" filled with root kits, can't turn into MP3s, when i could have SINGLE cd on my car instead of say 10 DRM crappies which work only with some luck.
    85. Re:Fire up the soldering irons... by Torvaun · · Score: 1

      That's a different kind of brute force attack.

      --
      I see your informative link, and raise you a pithy comment.
    86. Re:Fire up the soldering irons... by Wandering+Wombat · · Score: 1

      Wow, a cheezy Slash-comment made me spit coffee onto my keyboard with laughter.

      Well played, sir... well played.

      --
      I like to place meaningful quotes in my sig, so people will know that I know what meaningful quotes are.
    87. Re:Fire up the soldering irons... by thePowerOfGrayskull · · Score: 1

      I think parent meant that it's easy to say something (like "this is the end of piracy"). Looking back through recorded history, though, there's a long line of people who make bold proclamations...

    88. Re:Fire up the soldering irons... by thePowerOfGrayskull · · Score: 1

      I have had it with these proprietary attitudes companies have

      Me too! Quick, let's sign an e-epetition together!

      Joking aside, the point is valid: what are you going to do about it? As for me -- I'm annoyed with it too, but I suspect like the vast majority of people who are even aware of the issue: I'm not quite annoyed enough to do without what they're selling.

    89. Re:Fire up the soldering irons... by garlicbready · · Score: 1

      It may be a problem eventually, but this assumes all hardware everywhere is using TPM already

      Unless software is written to only work with TPM enabled hardware (which might be unlikely for games for a long while, as there's still a lot of hardware out there without TPM I'd guess)

      One approach may just be to block any form of access to the TPM chip to force the app into thinking there is no TPM therefore must run in some form of "legacy hardware mode" if there is such a thing. As far as hacking the software is concerned I'm not sure what avenues are possible for this (virtualization / emulation perhaps), something similar to altering the software not to look for the protection, rather than trying to provide a false key

    90. Re:Fire up the soldering irons... by FictionPimp · · Score: 1

      If the game companies truly wanted to make piracy unattractive, they should make buying and using the game less of a hassle then downloading and using the pirated version.

      The current state of windows gaming is very unattractive. It has reached a point where I no longer bother buying windows games, I've moved the consoles where everything just works.

      Interesting side note, this has allowed me to break free of windows, and now I use my new macbook pro full time. (Ironic because apple is known for lockins but seems 'more free' somehow.

    91. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 1

      The 'TPM' is the 'Trusted Platform Module', the hardware key of the Microsoft 'Palladium' software/hardware combination, which has since been mis-named as 'Trusted Computing'. I recommend looking into it: it's a decent public/private key encryption syste, and fairly robust against mere brute force cracking or the theft of a few keys, because it also incorporates key replacement and deprecation techniques.

      Pallasium is designed to lock out use not authorized by the key owner, even when such use is quite legal and protected 'fair use', media duplicaiton, or shifting of software from client machine to client machine. It's also clearly designed to authenticate all documents created with the 'autorized' softwrae, which spells the end of anonymity: assigning particular data files to particular copies of the software is critical to verifying saved games, patchfiles, and user profiles. It will only be used by vendors willing to spend the money up front to purchase authorized keys, unlike current SSL keys which can easily be self-signed [unless I'm misunderstanding the key management technology].

      Unfortunately, it's also designed to interfere with hardware: it's easy to link external hard drives and DVD burners and USB devices to particular host servers with only particular software permitted to write to them or even read from them, and it's also easy to lock the BIOS and prevent it from loading unauthorized boot loaders or unauthorized kernels. And that gets into taking away user's control of their own machines and putting it in the hands of Microsoft. Not the other vendors: Microsoft, because they own the technology and plan to retain all the master keys they can. And it means that if you use their encryption tools, you may as well just email them ot the NSA. The odds of Microsoft's repository of such keys being secure from warrent-free access by the NSA and agencies like them is nil.

    92. Re:Fire up the soldering irons... by mapleneckblues · · Score: 1

      Sorry, I meant from the Bios up to the application.

    93. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 4, Insightful

      The TPM is built into many, if not most, Intel and AMD CPU's. This misfeature will be integral to most motherboards in the very near feature. Microsoft has not yet insisted on it to use their latest OS and software, but it's only a matter of time, and that will spell out a death sentence for motherboards that do not support it.

    94. Re:Fire up the soldering irons... by Young+Gemini · · Score: 1

      I converted a dell laptop to a VMWare virtual machine (using a p2v conversion) and had to call to reactivate, I was originally told to purchase a new copy of Windows cause the one that comes with Dell is specific to Dell.

    95. Re:Fire up the soldering irons... by edxwelch · · Score: 2, Insightful

      > No encryption scheme is 100%
      although the PS3 is still holding out after 2 years of intensive hacking

    96. Re:Fire up the soldering irons... by flibuste · · Score: 2, Informative

      "and that will spell out a death sentence for Windows Users having a motherboard that do not support it."

      There, fixed it for ya.
    97. Re:Fire up the soldering irons... by kryptkpr · · Score: 1

      Without getting into the mechanics of what "truly" broken means, AACS is more then broken enough for practical purposes.

      This technology will be no different.

      --
      DJ kRYPT's Free MP3s!
    98. Re:Fire up the soldering irons... by flibuste · · Score: 1

      "Wow everyone's retarded"

      That's a pretty gross generalisation, even on Slashdot. I suppose you include yourself in this statement?
    99. Re:Fire up the soldering irons... by nuzak · · Score: 1

      AnyDVD and the like require compromised keys from vulnerable software players. These keys can and do get revoked, at which point a new key has to be issued. Now it's true that there's probably going to be an endless stream of vulnerable software (just by virtue of being a software player in the first place) but stuff like TPM could really thin the flow by locking the whole key custody chain down. Mind you, that's not likely to happen before physical disc media itself is all but obsolete (and how are we doing at cracking XBL or Netflix's streams?)

      Compare to CSS, which is irrevocably broken forever.

      --
      Done with slashdot, done with nerds, getting a life.
    100. Re:Fire up the soldering irons... by Nursie · · Score: 1

      Oh, has it?

      Bastards! Always with the closing of things. Hopefully someone will find a close-proof way sooner or later (or speak sense to Sony), much like happened with the PSP.

    101. Re:Fire up the soldering irons... by mpe · · Score: 1

      EULA's should be illegal. It is possible there are illegal even today (although it depends on the country your in, of course).

      Or more likely "null and void". If they were actually illegal either those writing them would face prosecution or you could sue whoever provided you with one.

      Once you've bought the product, the supplier have no authority for adding new restrictions. It might be different if you'll sign the EULA before buying the product.

      In many cases the supplier isn't even the other "party" to an EULA. If you buy a computer from Dell then Microsoft isn't a party to that sale. If you were to buy a Dell computer from Alice's Computer then Dell isn't a party to the sale. Part of the theory behind EULA's is that they are some sort of "viral contract". Even if an EULA was something which you had to "sign before buying" it would still be subject to the "law of the land".

    102. Re:Fire up the soldering irons... by bigstrat2003 · · Score: 5, Insightful
      (Replying to parent post since I can't reply to all the replies to that at once)

      All of you guys have COMPLETELY missed his point. He's neither dragging religious debate into this, nor is he saying modding is stealing. He is saying that "thou shalt not steal" was a similar absolute statement, which people break all the damn time. The point is that making absolute, sweeping statements like "no one can break this encryption" is pointless.

      I think some people here are just a bit too trigger-happy with their flamethrowers. Jeez.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    103. Re:Fire up the soldering irons... by xaxa · · Score: 4, Informative

      You may just as well ask that Joe Sixpack asks Anheuser Bush if he can backup his Bud, have the recipe so he can use better hops, and then sell the resulting product. He won't because he doesn't care. Joe Sixpack would be pissed off if his Bud couldn't be used except in official Bud glasses, or if it was illegal to sell/give it to his friends.
    104. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      The only current widespread, popular DRM I can think of that hasn't been broken is the copy-protection on PS3 games, and that's likely because only Sony fanboys seem to care about PS3 games.

      Your point can still be made and taken more seriously without the juvenile aside. Regardless, more people than "Sony fanboys" are going to care about BD+ if and when that starts getting wide use on blu-ray movies.

    105. Re:Fire up the soldering irons... by whirred · · Score: 5, Informative

      You can't steal it, but if you are able to make an exact replica of it while still leaving my car right where it is, please: be my guest!

      Make me one while you're at it and then I'll have spare parts. Thanks.

    106. Re:Fire up the soldering irons... by mpe · · Score: 1

      Sometimes companies are blinded by the promises of DRM to boost up their profit, and they don't consider that sometimes piracy actually helps sales.

      Or that making a product which is more likely to break is likely to annoy their customers and potentially cost them money.

      Sometimes companies are blinded by the promises of DRM to boost up their profit, and they don't consider that sometimes piracy actually helps sales.

      Thus were never potential customers in the first place.

      All game developers get is the satisfaction that they make it harder for people to play without paying.

      Actually harder for anyone to play...

    107. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 4, Insightful

      "and that will spell out a death sentence for motherboard manufacturers that do not support it."

      Fixed it properly. The Windows monopoly is very strong, and Intel has been caught cooperating with them before in some unsavory market manipulations. AMD is interesting and useful, but show no signs of bucking against thei particular "feature".

    108. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 1

      No, it's Palladium. There are some fascinating public/private key authentication techniques that it's using, which involve the private key of the chip itself used to provide public key verificable signatures for documents managed by Palladum. This includes requiring software to have a relevant key to unlock data files or hardware, and the keys can be time stamped in order that they can expire.

    109. Re:Fire up the soldering irons... by haaz · · Score: 1

      Fixed it properly. The Windows monopoly is very strong, and Intel has been caught cooperating with them before in some unsavory market manipulations. AMD is interesting and useful, but show no signs of bucking against thei particular "feature".

      And I thought DRM was going to be bad..........
      --
      -- haaz.
    110. Re:Fire up the soldering irons... by Spy+der+Mann · · Score: 3, Insightful

      EULA's on hardware like the game consoles should be illegal. We buy those, they are not returnable later if we discover a feature of it we don't agree with.


      This is why I fully support emulation. If you actually don't require the console in question to play a game, why the heck are you spending 400 freakin' dollars to play the games?

      Don't fool yourselves. *ANY* game console is already defective by design.
    111. Re:Fire up the soldering irons... by mrapps · · Score: 2, Insightful

      There's not been a EULA invented I haven't ignored.

    112. Re:Fire up the soldering irons... by h4rm0ny · · Score: 1, Insightful


      And if you spend years making a car on the promise that you'll sell a hundred of them. And then sell one to a person who makes exact copies of it... well you probably wont make any more cars, will you?

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    113. Re:Fire up the soldering irons... by Goldberg's+Pants · · Score: 2, Funny

      I'm sure if the media companies could go back and retroactively change the commands it would be:

      And God said: Thou shalt not violate copyright, nor burn for thy friend thy latest Avril Lavigne CD.

    114. Re:Fire up the soldering irons... by Fulcrum+of+Evil · · Score: 1

      if it was illegal to sell/give it to his friends.

      "You aren't getting my bud light. Licensing violation, ya know - have some old rasputin instead.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    115. Re:Fire up the soldering irons... by smaddox · · Score: 1

      The idea is more that special closed systems will be available for digital distribution, and once they are available, distributors will only distribute to these closed systems.

      PC's will still be open platforms, except for maybe with the dell's and apple's of the world, whose customers care more about convenience than cost.

    116. Re:Fire up the soldering irons... by The+Master+Control+P · · Score: 1

      If your solution requires altering one of the motherboard's fastest external busses, it's not a solution. Start the OS/game normally. Then cool your ram down with one of those cans of compressed freon, kill the power, and jam it into your own holder and read out it's contents ASAP before the contents decay. Voila: You have everything.

    117. Re:Fire up the soldering irons... by zakezuke · · Score: 2, Informative

      And where does the stealing come in? You have to pay for the PS3 in order to install Linux on it, and Linux doesn't run PS3 games. At what point does this become and issue of piracy? From a corp. perspective, they often under sell these products based under the assumption that they will make back money on media. I wouldn't call it stealing, piracy. or even illegal since the product is sold, not rented. In fact I would just call it modding.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    118. Re:Fire up the soldering irons... by Actually,+I+do+RTFA · · Score: 1

      The small independent hackers will always have the advantage over the large companies because they can move faster, have far less to lose and aren't hampered by silly things like "ethics" and "law".

      On the other hand the companies have cleanrooms, chip production facilities, and a first-mover advantage. It certainly seems possible to make a console that is impossible to mod, at least without yanking and replacing whole CPUs (with custom manufactured ones, bringing into the realm of companies again). Now, the copy-protection part seems more difficult, but to verify the integrity of the hardware...?

      --
      Your ad here. Ask me how!
    119. Re:Fire up the soldering irons... by Mephistro · · Score: 1

      I guess that as this 'TPM' trend increases, also will increase the pressure upon mainboard makers AND game developers to NOT include this technology in their products. No mainboard maker wants to make products that mystify the geek comunity, 'cause you know, geeks are the people that usually tell other consumers what to buy. Eventually this will translate into game developers -for similar reasons- not wanting anything to do with said TPM.

      Rejoice!

    120. Re:Fire up the soldering irons... by meatmanek · · Score: 1

      I'd be willing to bet that no soldering iron will be needed, once someone cracks it.

      Hardware requires drivers, which means something I can access on my hard drive that can be modified and spoofed.

      Failing that, games require calls to the driver. These can be found by using a debugger, and a skilled cracker could modify the game to no longer require the TPM chip, just like is already done with current DRM cracks.

    121. Re:Fire up the soldering irons... by ClioCJS · · Score: 1

      Thank you for today's entertainment. I am laughing so hard.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    122. Re:Fire up the soldering irons... by afabbro · · Score: 1

      "Wow everyone's retarded"

      That's a pretty gross generalisation, even on Slashdot.

      Of course, that doesn't mean it isn't true.

      --
      Advice: on VPS providers
    123. Re:Fire up the soldering irons... by Mornedhel · · Score: 1

      to ensure that you are not running [...] infected software unknown to you

      Hmm, I don't see that. If you cannot run any code beyond that allowed by the certification authorities... what does that mean ? I can't compile and run Hello World any more ? Or do I have to certify it by hand ? Compile/Link/Certify ? (Gentoo is *so* going down...) If I still can run anything I want to, if only certain programs have to ask for permission, then the security argument is pretty much off.

      I would place my bets on it being abused to run a virtual dictatorship

      Either that, or it completely fails to take off.

      --
      This /.-related sig is a stub. You can help Mornedhel by expanding it.
    124. Re:Fire up the soldering irons... by mpeg4codec · · Score: 3, Interesting

      Sometimes you don't even need to find something as complicated as a buffer overflow. Look at the recent Wii homebrew explosion: the backdoor was exactly as you describe, a flaw in the implementation of RSA. However, the flaw was as trivial as using strcmp instead of memcmp, rendering it equivalent to about 8 bits of security. Homebrew devlopers used this knowledge to trivially break the encryption, allowing them to run code that wasn't signed by Nintendo.

      People make mistakes. Programmers are people. And furthermore, this isn't just some theoretical thing. It happened recently to Nintendo, a game company that likely has more money to throw at such problems than most.

    125. Re:Fire up the soldering irons... by whirred · · Score: 3, Interesting

      And if you spend years making a car on the promise that you'll sell a hundred of them. And then sell one to a person who makes exact copies of it... well you probably wont make any more cars, will you? Yes, at that point, technology will have reached a point where that business model has become outdated... this is basically what happened with video games, music, and movies. So these monolithic corporations need to adapt, change, or abandon their business models.
    126. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      And yet we still push for more gun control laws and "gun-free" zones...

    127. Re:Fire up the soldering irons... by Kral_Blbec · · Score: 0, Troll

      Pitiful that this got modded insightful.

    128. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 1

      Well, DRM is just a policy. The way it is implemented can be good or bad, and it can be for good or bad purposes. If Microsoft had shown signs of being trustworthy with key management or user privacy in the past, I'd be a lot more comfortable with this new toolkit from them. But these are the idiots who put the IP address of machines diting MS Word documents as hidden data inside the document, by default.

    129. Re:Fire up the soldering irons... by ELProphet · · Score: 1

      Ooh ooh! I know! Maybe rather than "trusted computing" we can have "trusted consumers"! Or even just "consumers"! You know, those people who are willing to pay for your product, and make up 90% of the video game market? Perhaps, rather than abusing and maligning those 90%, producers and developers could embrace them and provide a kick-ass game or product, rather than fuck them in the ass trying to implement all this crap that *WILL* fail just to get back at that 10% of China who can't afford your product? Seriously, CONSUMERS AREN'T THE BAD GUYS! So quite fucking us like the bad guys!

    130. Re:Fire up the soldering irons... by Strilanc · · Score: 1

      Well, assuming you can't extract the private key from the chip, and assuming you can't get one of the keys used to make authorized private keys from the manufacturer: you can still crack the games.

      At some point either the game or the hardware needs to check the TPM. Guess what: we can modify the game to not perform the check, and we can emulate the hardware except without the check. Emulating the TPM isn't even necessary.

    131. Re:Fire up the soldering irons... by mapleneckblues · · Score: 1

      Think of DRM for example when you think of applications. The TC architecture was designed for use in distributed systems (actually the paper that laid the groundwork for it is here: http://research.microsoft.com/lampson/41-DigitalDSSA/41-DigitalDSSAAsPub.pdf) The reason why it can work despite not having every application be certified is that if an application modifies your OS, your OS checksum will fail which means that the TPM will prevent your system from booting (if i remember right - been a few months since I reviewed TC related material). To what extent and what extreme these restrictions on applications are to be placed is exactly what makes TC controversial. Actually, its already taken off. Many new laptops today ship with a TPM. Vista has a significant amount of TPM implemented in it, which although if Im not mistaken, can currently be turned off - correct me on this(this wont be allowed eventually). The digital content industry is looking very seriously into TC and so is the security research community. I studied under a professor who was doing a lot of TC related work in his research. It will not completely fail to take off because it already has to some extent and it has many really big corporates really pushing hard for it, but theres still significant work left. TC is another reason for the open source community to hate the closed source community. You basically wont be able to run a self modded kernel unless it is present in the checksum database with the certifying authority.

    132. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 1

      Until hte BIOS's are locked with TPM, to only permit certain hardware access with certain kernels. That's a next obvious step with the technology, and will lock those motherboards into only booting a Windows off of a specific kernel. This is actually a potentially useful security feature, to control what kernel runs on kiosk or centrally managed corporate desktops. But the ability to prevent non-authorized devices or operating systems from booting at all will be troublesome to we who like to use our own hardware or our own OS.

    133. Re:Fire up the soldering irons... by Spatial · · Score: 1

      You can talk to a real live Doctor too. I might need to as well, since the first thing that came to mind when I read "real live Doctor" was Doctor Who...
    134. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Besides that god also said to kill anyone caught working on the sabbath. Should that law also be implemented? Bushnell said THAT?! This from a man who sells pizza and tends bar for a living...

      Oh wait.. Nolan's the GODfather of gaming... I remember now. Well once this "chip" strategy inevitably goes down in flames, maybe people will start admitting he's become an absolute crack-pot. And what's the point of stealth encryption if you announce it at an investor's meeting?

      It's also worth mentioning that he put the emphasis on increased game revenues from India and Asia. Good thing NOBODY there can use a computer worth a damn!

      Crack-pot.
    135. Re:Fire up the soldering irons... by toddestan · · Score: 1

      The Office XP disc which came with my laptop a few years ago, would be incredibly loud compared to other discs, and the entire laptop would shake. (I don't understand why and I can't figure out how a particular disc would behave like that)

      Most likely it has to do with the disk being slightly out of balance, and nothing to do with any DRM on the disk.

    136. Re:Fire up the soldering irons... by aliquis · · Score: 1

      Apple already use TPM for some binaries, which would make it impossible to run OS X on non-macs, if it wasn't because they key are known ..

      I have no idea how it was spread thought, if it was cracked or not.

    137. Re:Fire up the soldering irons... by Spatial · · Score: 1

      Why I should have to type in a serial number and insert the disc, when pirated copies out there don't require either one is really beyond me. Seems to me that software pirates have far better customer service than most of the commercial outfits do. Yeah, seriously. You remember that Bioshock fiasco? The cracked version is the better version - there is no activation, no key, no disc needed in the drive to play, you don't need to be online - nothing. You put the DVD in, install the game, and that's it. The way it should be.
    138. Re:Fire up the soldering irons... by iminplaya · · Score: 1

      The Office XP disc which came with my laptop a few years ago, would be incredibly loud compared to other discs, and the entire laptop would shake. (I don't understand why and I can't figure out how a particular disc would behave like that)

      Sometimes their lopsided labels throws them out of balance, and they do spin very fast, as I'm sure you are aware. Many HP disks are just as bad. I usually copy the CD to the hard drive and install from there when I can. The less time my machine spends spinning the disk up and down, the better. I'm sure it's easier on the drive also.

      --
      What?
    139. Re:Fire up the soldering irons... by aliquis · · Score: 1

      Or that they have no drivers?

    140. Re:Fire up the soldering irons... by aliquis · · Score: 1

      any...

      I haven't eaten yet.

    141. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 1, Interesting

      Sorry, you are wrong. The Wii's protection has repeatedly been disabled by a trivial mod to the DVD drive. This simple hack is what has made the Wii a huge seller. Any kid competent with a soldering iron can chip it. Eventually Nintendo made it a little hard to do, but again, you're only adding more wired to the DVD driver controller. I.E. you're only dealing with PS1 level protecting, viz, none!

      The xbox360 is also hacked, more complex but pirate scene is pretty big.

      The PS3 is locked down at boot at firmware level. It's a complete bastard with signed keys. It remains unbroken over 18 months after launch. I'm surprised people cannot even do much more than "hello world", and that's on a dev console that's far more open than retail units. Don't expect hackers to beat it for quite some time, if at all.

      If you want a usable Linux on the PS3, hassle Sony to have NVidia release their driver for it. It's only PPC, it exists, but it's locked away. Maybe it allows a hook into the RSX that Sony don't want published. Installing Linux on the PS3 without a proper driver is pointless. It's shit as a server thanks to its laptop drive, shit as a desktop due to framebuffer only video. The only saving grace is the three people on the planet that want to play with limited cell processors can buy commodity gear and do so.

    142. Re:Fire up the soldering irons... by iminplaya · · Score: 2, Funny

      ...given enough time and effort it's possible to circumvent it...

      There oughta be a law!

      --
      What?
    143. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Rather than thinking of it as a challenge for crackers, I would consider it an invitation for the open source world to grow.
      I know if I couldn't pirate a game, I would probably not buy it and just look for the best free alternative.
      If I like a game a lot, I buy it, if I don't I pirate it..

    144. Re:Fire up the soldering irons... by greyhueofdoubt · · Score: 1

      You do see why the auto maker might be upset about that arrangement, though, right?

      -b

      --
      No offense, but I've stopped responding to AC's.
    145. Re:Fire up the soldering irons... by hal9000(jr) · · Score: 1

      Also, the TPM specifications are designed so that it is not enabled by default. The platform owner, that's you if it's a personal computer or your company for a corporate one, has to manually enable the TPM. That is a requirement of the specification. Today, that means getting into the BIOS. Not something your average user is going to do.

      Of course, that design requirement could change in the future, but today, that is how it works.

    146. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Then don't buy the stuff. It's not like they're holding a gun to your head. Want a product that people can pirate and mod all to hell? Go into business for yourself and build one. Jesus.

    147. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      mod chips existed even on the SNES, hell i even had one game imported from somewhere for the NES that had some weird connector that I used to connect one of my own PAL NES games to.

    148. Re:Fire up the soldering irons... by hal9000(jr) · · Score: 1

      No, no, no. The TPM does NOT work like SSL. It does NOT have a digital certificate built in, therefore it can NOT be verified by a certificate chain.

      It has a private key, yes, and memory to store code and hashes to verify itself. The TPM self-validates at boot time.

      You can, if you like, use it to protect a private key, say for a personal certificate or PGP key, while the key is in storage. But once the PGP key is pulled into memory, all bets are off.

    149. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Yeah, that sounds like a great option. "If you really have a problem with it just turn it off, in a few years down the road you won't be able to use your computer for anything at all!"

      If "everyone's retarded" then that would include you, wouldn't it fucktard?

    150. Re:Fire up the soldering irons... by Nasajin · · Score: 1

      Laws are meant to protect corporate and government interests. To whit I would point out that corporate and government interests are to keep placated people placated.
    151. Re:Fire up the soldering irons... by Sockatume · · Score: 1

      Nobody's actually integrating secret TPMs into their motherboards. He's just extrapolating. And remember, you can always buy a motherboard without a TPM! Seeing as no gamer is going to buy a motherboard with a TPM if it can be used for game DRM, and and no publisher is going to make TPM mandatory until there's >0% market penetration on TPMs, I can't see this becoming a problem. The mutant chicken and rotten egg question, y'see.

      --
      No kidding!!! What do you say at this point?
    152. Re:Fire up the soldering irons... by mpe · · Score: 1

      Encryption can be very much uncrackable, given certain conditions, such as the assumption that no viable quantum computers exist yet.

      It's only as strong as the weakest link. A specific implication of encryption which can be mathematically shown to be secure may not actually be that secure in practice.

      The confusion arises from assuming encryption can be applied to copy protection. It can't. That fails the second test above -- the "attacker" is the end-user, and if they didn't have a working key in some form, they couldn't play the game. Because they have the key, they can copy the game, full stop.
      It might take awhile, but it's not the encryption that's flawed, it's the very concept of DRM.


      Especially the concept that hacking cryptography will "work".

    153. Re:Fire up the soldering irons... by Firas+Zirie · · Score: 1

      You can't steal it, but if you are able to make an exact replica of it while still leaving my car right where it is, please: be my guest! Make me one while you're at it and then I'll have spare parts. Thanks. Umm when you make your own car from scratch costing you hundreds of thousands of dollars in research and development, then manufacture it and sell it for x dollars and some one figures out how to replicate it for free, lets see you say "be my guest"!
    154. Re:Fire up the soldering irons... by mpe · · Score: 1

      This is completely true and I fail to see the benefit of doing this kind of stuff in hardware, I happen to work for one of the many semiconductor companies actively losing money trying to sell this TPM crap. Our largest volume TPM chip is on its tenth design rev because it keeps getting cracked. Every time this happens we get to eat our stack of old rev chips and scrap the wafers inline past the mask that needs to be fixed. On top of the risk of getting hacked the gross margins are crap to begin with, so I can only hope we will exit this business soon.

      Maybe your company should try making magic wands instead. Whilst they won't work any better there might still be customers for your old designs even if you bring out a new one.

    155. Re:Fire up the soldering irons... by Bert64 · · Score: 1

      A typical copy protection scheme wouldn't make a drive vibrate like that, it's more likely that the media is poorly pressed and isn't balanced properly, causing it to vibrate when spinning at high rpm.

      I would suggest that you pirate software instead, that way you can have the choice of media to put it on, and therefore choose to put it on higher quality media that carries less risk of damaging your hardware not to mention irritating you by the noise.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    156. Re:Fire up the soldering irons... by Snufu · · Score: 0

      people modding their Wiis I'm Jewish, you insensitive clod!

      Remember, modded Wiis are not returnable. And don't even try to sell it on Ebay. Craigslist might work.

    157. Re:Fire up the soldering irons... by Stormwatch · · Score: 4, Insightful

      See, that is one kind of modding that actually should be banned...

    158. Re:Fire up the soldering irons... by the0 · · Score: 0

      Modding their Wii's You mean getting a tattoo on their Johnsons? No?
    159. Re:Fire up the soldering irons... by NormalVisual · · Score: 1

      Which Sabbath? The original Jewish one that runs from Friday night to Saturday night as per the appropriate Commandment, or the Catholic one established in 364 AD that says, "oh, never mind that Saturday thing - we'll do it on Sunday to get more widespread acceptance of the faith!"?

      People gotta know, or else you just KNOW there'll be all kinds of paperwork issues and arguments when people get bumped off on the wrong day.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    160. Re:Fire up the soldering irons... by chartreuse · · Score: 2, Insightful

      "Law are meant to keeps law abiding citizens abiding." v. "Laws are meant to protect corporate and government interests."

      I think you're both right. Laws are meant to promote good conduct and accountability. Laws are used to protect corporate and government interests.

    161. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Yikes. This isn't at all related to the story, just an observation. Apologies.

      After reading your post I thought to myself, "This sounds like a clever scheme, I'd like to see a photo of this chart."

      I did a Google search for "Quarantine chart mass/velocity chart" and your post wast the first returned result.

      It's almost achieved consciousness. :P

    162. Re:Fire up the soldering irons... by hasdikarlsam · · Score: 1

      How are you going to do that?
      The Trusted OS (tm) isn't going to let you inspect the memory of that program, and it's encrypted on disk. Directly access the memory chips? Sure, except in the next round, those will be encrypted too.

      Good luck. I wish I didn't have to say this, but TCPA *can* be unbreakable (modulo physical attacks), unless there are errors in the implementation. Such errors will no doubt exist, but they can then be fixed - it's a relatively small interface, most of the OS doesn't matter - and newer software will only decrypt on the patched versions. They really *have* thought this through, you see...

    163. Re:Fire up the soldering irons... by Jorophose · · Score: 1

      But AACS took about a month to "crack".

      The string, 09F911029D74E35BD84156C5635688C0, preserved here to remind the media companies that they're full of shit, was found within days IIRC. But it took some time for people to write apps that would rip HD DVDs and remove AACS.

      BD+ hasn't been circumvented to my knowledge, but a grand total of what, 2 movies have used it, and both have been recalled in insane quantities because they barely work. And to be honest who really gives a damn about blurry?

      To be honest, I don't care about "DRM" on a console... The so-called DRM used in the Wii at this point is fine by me; normal play is not stopped, and modding it is still possible with enough effort. Just like with the DS.

      What I really don't like though, and what I care about, is when the DRM is forced on me in an "essential" place. I can not buy a Wii; it's my choice to try and buy one. But DRM on my fucking motherboard? You're out of your mind. Get that AIDS off of there. I bought this and I damn well will use it as I like. Give TPM to those who want it, I don't.

      Of course, at the end of the day, the only DRM system that really works is none. (DRM for online play is another story.) Give me freedom and I'll buy your game. I'm not going to buy a shit game like BioShock that might hose my OS. No thanks. I'll play a better game and buy a DS game or two with the 50$+ I saved

    164. Re:Fire up the soldering irons... by hasdikarlsam · · Score: 1

      Turn it off? It doesn't turn *on* automatically; your bootloader does that for you (in quite safe ways, don't worry that it's a possible break).

      No, the ancestor post is right: If a motherboard lacks the chip, that just means you don't have the *choice* of turning it on; nobody was going to force you. If it has the chip, but has built in intentional security flaws, then that's a compromise of applications that have been released that can bu run on this motherboard - but any new applications that are issued later will no longer work on it, since they obviously won't get access to newer keys.

    165. Re:Fire up the soldering irons... by arkhan_jg · · Score: 3, Interesting

      Swapping motherboard requires a reactivation without fail on windows xp, with the one exception where it has an absolutely identical chipset. The automated activation then of course fails for OEM licenced PCs. Having repaired hundreds of windows PCs, I've encounted reactivation constantly from pretty trivial hardware changes.

      I therefore assume the rest of that microsoft article is a similar load of bullshit. That said, no, changing RAM alone will not usually trigger a reactivation.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    166. Re:Fire up the soldering irons... by ravenshrike · · Score: 1

      From a technical standpoint, if the hypervisor allows linux access to 3d accel capabilities, the possibility that one could find a crack to run pirated PS3 iso's off the HDD becomes much greater. By completely locking it out, using linux to do so becomes much, much harder.

    167. Re:Fire up the soldering irons... by j-turkey · · Score: 1

      You can't steal it, but if you are able to make an exact replica of it while still leaving my car right where it is, please: be my guest! Make me one while you're at it and then I'll have spare parts. Thanks. Umm when you make your own car from scratch costing you hundreds of thousands of dollars in research and development, then manufacture it and sell it for x dollars and some one figures out how to replicate it for free, lets see you say "be my guest"!

      Actually, I'm sure that the manufacturer would try to buy the duplication technology. Manufacturing costs are a large percentage of the cost of a car. Furthermore, the material costs for a modern car are also quite high, there is no getting around that, so one wouldn't just get a 'free' car. Finally, the energy costs are also quite high.

      I guess that the point is that the car analogy is bad. Intellectual property theft is not the same as physical property theft. I'm not saying that one is OK and one is not, but the two are absolutely different.

      --

      -Turkey

    168. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      So, TPM is a way for me to spice up on my logic probing eh?
      No, no, you've got it all wrong. Spice isn't used for probing, it's used for testing and analysis.

    169. Re:Fire up the soldering irons... by 91degrees · · Score: 1

      Encrypting RAM will add to the price, decrease the speed, and get the computer manufacturers nothing. But directly accessing those is going to be way too much hassle anyway.

      But surely this is vulnerable to something like a man in the middle attack. Run the OS in a virtual machine. The VM can inspect any part of memory of machine it's emulating. Any contact with the CPU can be emulated by the VM (because it has access to the CPU). That's the hard way.

      The easy way is to get access to the unencrypted version of the game.

    170. Re:Fire up the soldering irons... by tdelaney · · Score: 1

      "Sufficiently" seems to be "no copy protection" - just a good game.

      Sins of a Solar Empire

    171. Re:Fire up the soldering irons... by arkhan_jg · · Score: 1

      Full-on trusted computing requires a certfying process from bootup to application launch. Literally no operation can take place without being verified. The OS and hardware stack is nowhere near in this state yet. Yes, it's something to be very wary of for the future, but that's not what they'll implement.

      They'll use the TPM chip to say, do a unique online activation combined with a CD key. Tie it to the hardware in a way that can't easily be faked, then check that signature online every time you launch the game. Same principle as the new bioshock and mass effect securom*, but tied to the TPM instead of a registry key. This will have the nice effect of tieing the game to 1 install only. Want to reinstall? Go ask permission of tech support. Don't forget to email that digital photo of your disc, case, serial number, receipt and you bent over in the 'present' position.

      Which will then be cracked the same way bioshock was; fake the code that does the authentication check with a patched .exe.

      The only way to truly 'secure' the system (for media distributors) is to put the DRM in complete charge of the PC, so that even the physical owner of it does not have access to the keys. The PC will literally be owned and run by the key-holder, which will not be you and me. I've no doubt many corporate copyright holders are salivating at the thought, but it ain't here yet.

      * yes, I know mass effect dropped the 10 day thing. Still only got those 3 installs before begging permission, and it still checks online every chance it gets to see if you can be branded a pirate yet.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    172. Re:Fire up the soldering irons... by RCSInfo · · Score: 1
      I agree that a RAM upgrade alone shouldn't trigger reactivation, but I find those scenarios on the Microsoft site somewhat misleading. Scenario A only applies if your motherboard doesn't have a built in NIC. Since the NIC scores a 3 out of 10, for a large majority of machines out there a CPU/motherboard swap will hit 4 points - enough for reactivation.

      Heres a quote from the Windows XP activation FAQ.

      "Specifically, product activation determines tolerance through a voting mechanism. There are 10 hardware characteristics used in creating the hardware hash. Each characteristic is worth one vote, except the network card which is worth three votes. When thinking of tolerance, it's easiest to think about what has not changed instead of what has changed. When the current hardware hash is compared to the original hardware hash, there must be 7 or more matching points for the two hardware hashes to be considered in tolerance. If the network card is the same, then only 4 additional characteristics must match (because the network card is worth 3, for a total of 7). If the network card is not the same, then a total of 7 characteristics other than the network card must be the same. If the device is a laptop (specifically a dockable device), additional tolerance is allotted and there need be only 4 or more matching points. Therefore, if the device is dockable and the network card is the same, only one other characteristic must be the same for a total vote of 4. If the device is dockable and the network card is not the same, then a total of 4 characteristics other than the network card must be the same."
    173. Re:Fire up the soldering irons... by KKlaus · · Score: 2, Interesting

      I don't think consumers eat the costs of these schemes. I'm an economics student, and it seems that the costs of DRM implementation function much like a tax; i.e. they add a single additional cost to the price of the good the consumer is buying. That means that Tax Incidence comes into play. Long story short, for those that don't want to read the Wikipedia article, tax incidence is the idea that the tax is really distributed to those that respond the least to changes in the price of whatever good we're talking about. The underlying economics is more complicated, having to do with elasticities of supply and demand, but that's the bottom line.

      Tax incidence is the reason every economist in the world came out against the Gas Tax Holiday; the elasticity of Gas supply is inelastic, so the Oil Companies were already eating the cost of the gas tax and removing it would only profit them.

      But in the case of the TPM chips, if you really wanted to see who pays the cost for their implementation, you'd need to know how both producers and consumers of the boards they're on respond to the price hike they force. As long as some boards are available that don't have TPM and are thus cheaper, the manufacturers have to eat the costs of the DRM or else they wouldn't be able to sell any boards (few people pay more for nothing). So I wouldn't be surprised to see a fair amount of backroom dealing in the convincing of manufacturers to include the TPM chip, because not only does it do nothing for them, I suspect it actually hurts their bottom line.

      --
      Relax I just want some peanuts.
    174. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      I agree! I'm shocked! Four months? Nah, this'll be one of those super 0 day cracks! Actually probably pre-0 day. The game will be cracked and on bittorrent a month before its release! ;)

    175. Re:Fire up the soldering irons... by arkhan_jg · · Score: 1

      A bioshock PR flack went on record as saying they were happy with the week and a half that the DRM lasted. DRM that still inflicts pain on everyone who bought it, but not anybody who waited for the dodgy version.

      It takes real talent to create a product that's both expensive and inferior to the free competition, and it takes real chutzpah to turn around and be proud of screwing over paying customers for years in order to spend a few days annoying people who were never paying customers.

      Most PC game publishers manage both with ease these days, with some very noticeable exceptions (I'm looking at you with pride, stardock)

      Unfortunately, with EA putting ever worse securom DRM in every PC release from now on, it's only going to get worse for anybody left in the PC gaming crowd.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    176. Re:Fire up the soldering irons... by Mornedhel · · Score: 1

      if an application modifies your OS, your OS checksum will fail

      I get this. What I don't get is how you can use TPM to protect against the typical worm, which is obviously not registered with the certifying authority. Either you register all software (and that would really, really suck), either you only register some of it (OSes, drivers, office apps, games...), but in that case, the rest is left unchecked. Did I miss something ?

      I can completely see the utility of TPM in cases where very high security is required, though. Not imposed on the customer (as it would be if, as discussed in TFA, games required it).

      --
      This /.-related sig is a stub. You can help Mornedhel by expanding it.
    177. Re:Fire up the soldering irons... by cowscows · · Score: 1

      It doesn't really work that way though. I don't have to crack it myself if I want a cracked version. I just wait for one of that 1% to do it and release the crack on the internet. Then all I have to do is download.

      --

      One time I threw a brick at a duck.

    178. Re:Fire up the soldering irons... by AmiMoJo · · Score: 3, Interesting

      (4) Decrypt and then remove the TPM checking code from the game.


      That's exactly what people did when removing the StarForce DRM from games.

      TPM only does validation of certain code. Ultimately an unencrypted copy of the game will end up in memory. Even if the OS is locked down, you can hit the reset button, load Linux and dump the contents of RAM.
      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    179. Re:Fire up the soldering irons... by Djdatlondon · · Score: 1

      I don't want to call you a liar, but Windows activation (for both XP and Vista) requires a large change to hardware for the version of Windows to become de-activated. Maybe you changed a bunch of different stuff over the years, and adding more RAM was the straw that broke the camel's activation? You can read here about that (it's for XP but Vista is the same in this regard). Changing the RAM on its own is not enough - you have to change at least 6 components in your PC for it to freak out. Here's a snippet from the page linked above:

      Scenario A: PC One has the full assortment of hardware components listed in Table 1 above. User swaps the motherboard and CPU chip for an upgraded one, swaps the video adapter, adds a second hard drive for additional storage, doubles the amount of RAM, and swaps the CD ROM drive for a faster one. Result: Reactivation is NOT required. Scenario B: PC Two has the full assortment of hardware components listed in Table 1 except that it has no network adapter. User doubles the amount of RAM, swaps the video card and the SCSI controller. Result: Reactivation is NOT required. Dockable PCs are treated slightly more leniently. In a dockable PC, if a network adapter exists and is not changed, 9 or more of the other above values would have to change before reactivation was required. If no network adapter exists or the existing one is changed, 7 or more changes (including the network adapter) will result in a requirement to reactivate. Scenario C: Dockable PC Three has the full assortment of hardware components listed in Table 1 except that it has no network adapter. User doubles the amount of RAM, swaps to a bigger hard disk drive, and adds a network adapter. Result: Reactivation is NOT required.

      I don't want to call you a liar, but Windows activation (for both XP and Vista) requires a large change to hardware for the version of Windows to become de-activated. Maybe you changed a bunch of different stuff over the years, and adding more RAM was the straw that broke the camel's activation? You can read here about that (it's for XP but Vista is the same in this regard). Changing the RAM on its own is not enough - you have to change at least 6 components in your PC for it to freak out. Here's a snippet from the page linked above:

      Scenario A: PC One has the full assortment of hardware components listed in Table 1 above. User swaps the motherboard and CPU chip for an upgraded one, swaps the video adapter, adds a second hard drive for additional storage, doubles the amount of RAM, and swaps the CD ROM drive for a faster one. Result: Reactivation is NOT required. Scenario B: PC Two has the full assortment of hardware components listed in Table 1 except that it has no network adapter. User doubles the amount of RAM, swaps the video card and the SCSI controller. Result: Reactivation is NOT required. Dockable PCs are treated slightly more leniently. In a dockable PC, if a network adapter exists and is not changed, 9 or more of the other above values would have to change before reactivation was required. If no network adapter exists or the existing one is changed, 7 or more changes (including the network adapter) will result in a requirement to reactivate. Scenario C: Dockable PC Three has the full assortment of hardware components listed in Table 1 except that it has no network adapter. User doubles the amount of RAM, swaps to a bigger hard disk drive, and adds a network adapter. Result: Reactivation is NOT required.
      That's rubbish, because when i moved my hdd from one pc to another as a slave, It deactivated. That was when i used home edition xp though, now on xp pro sp2 and that prob is no more....i can hotswap them anytime.
    180. Re:Fire up the soldering irons... by QX-Mat · · Score: 1

      http://en.wikipedia.org/wiki/Quarantine_(game)

      I should have said, "mass/velocity chart". iirc it was a grid with velocity down the left side, and mass on the top with the cells filled with the expected distance a hapless punter (you were a taxi driver) would be thrown if you hit them head on

    181. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Scenario A:

      PC One has the full assortment of hardware components listed in Table 1 above. User swaps the motherboard and CPU chip for an upgraded one, swaps the video adapter, adds a second hard drive for additional storage, doubles the amount of RAM, and swaps the CD ROM drive for a faster one.

      Result: Reactivation is NOT required.


      Reinstallation is required for that after which you must activate again.
    182. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      The guy mightve founded Atari but hes a moron.

      People buying motherbords drive a lot and most, if not all, people aware of this, wont buy motherboard made by company X

    183. Re:Fire up the soldering irons... by sqrt(2) · · Score: 1

      And? It's not my job to provide them with a revenue stream if alternatives are available that make more sense. No one has a right to make a profit if people are not willing to pay. The folks at the RIAA and other business that rely on "IP" such as game design companies would do better to spend their time printing resumes and learning new skills or new business models to market their current skills; their current jobs are going to be obsolete pretty fast. And I don't cry for them anymore than I cry for buggy-whip manufacturers. They no longer provide a service that people are willing to pay for, the reasons why are immaterial to that basic point. If people won't pay you anymore, it's time to find a new occupation.

      --
      If you build it, nerds will come. Soylentnews.org
    184. Re:Fire up the soldering irons... by Darkness404 · · Score: 1

      All religion aside, stealing is wrong because, not that you get something but rather something gets taken away. For example, if I steal your car, it isn't bad because I get a car but it is because you lose your car. That is why "piracy" != stealing, because I get something and no one loses anything (and don't say that the makers lose a sale because if I buy a used video game 0% of that is going to the original makers of it). Laws were made to create order, today though, many are made to boost corporations and government.

      --
      Taxation is legalized theft, no more, no less.
    185. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      I've only swapped out ram on a system with a clean install that was activated and was forced to reactivate. 6 pieces of hardware .. sure .. whatever Microsoft says.

    186. Re:Fire up the soldering irons... by greyhueofdoubt · · Score: 2, Insightful

      I guess my point is that in your example, the original car maker put forth the capital for R&D and manufacturing, and then your neighbor just presses a button to make a duplicate (and I know it's a nonsensical situation that would change the market irreversibly if such a device were to exist).

      Ok let me change gears. I also don't cry for buggy-whip makers, but they lost their jobs because of changing technology, not because someone came up with a cheaper way to make whips.

      Actually, I just don't think _any_ car analogy will work here. Ok, here's one: Your neighbor comes over with his micrometer and contour gage and recreates *plans* for your car. Then he goes out and buys the steel and plastic and makes it himself. He can try to sell it, but then people should know that they have a choice between a toyota Corolla and bob's garage Corolla. Maybe there isn't a difference; if not, then the market will probably shift towards bob. And in this situation, I would still have to side with the car makers. Your argument doesn't really work when you *want* the car but buy the copy when your defense (the buggy whips) is that you no longer want the car and that is why you shouldn't have to pay them. You still do want a car. You still do want to play games. You are just looking to circumvent the costs that other people have payed for centuries (i.e., paying someone else to do something for you, like programming a game).

      I think that in the real world if everyone made cheap copies of toyotas, then toyota would go out of business. Then you would either be stuck with 2008 toyotas forever, or someone would come up with something new. They would invest the capital to create something new. They would become the new toyota and the cycle repeats.

      Like I said, I don't think that you can equate music/games/movies with buggy whips. People WANT music/games/movies whereas buggy whips and steam engineers are simply not NEEDED anymore. There is a world of difference there- Mars, Inc. going out of business because no one eats Snickers anymore vs. Mars, Inc. going out of business because no one pays for snickers anymore, even though they are taking and eating snickers like wildfire.

      -b

      --
      No offense, but I've stopped responding to AC's.
    187. Re:Fire up the soldering irons... by SingingZebra · · Score: 1

      It is true that customers will collectively pay for the copy protection development, but if the protection generates more sales, each individual may end up paying less.

    188. Re:Fire up the soldering irons... by mollymoo · · Score: 2, Insightful

      This is why I fully support emulation. If you actually don't require the console in question to play a game, why the heck are you spending 400 freakin' dollars to play the games?

      Don't fool yourselves. *ANY* game console is already defective by design.

      I want a locked-down, dedicated platform to play my games on, thanks. I like having dedicated hardware for it, knowing the same device will do me for 4 or 5 years and every game will work fine. Having played PC games for years, in the end I just gave up because of the hardware upgrade treadmill and number of people using hacks. It's just no fun if the other guy can see through walls and aim perfectly in an instant. So far, I'm not aware of any hacks for PS3 games beyond a lag switch, which is external hardware anyway. If you don't want to buy a console then here's a radical idea: don't play console games. Is that so hard? There are plenty of PC games.
      --
      Chernobyl 'not a wildlife haven' - BBC News
    189. Re:Fire up the soldering irons... by Digital+Vomit · · Score: 0, Flamebait

      -1, Offtopic.

      Also, buy a dictionary.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    190. Re:Fire up the soldering irons... by Thirdsin · · Score: 1

      You're right on.

      So here's my question, is this encryption going to start the old "license for one PC" deal we are familiar with? Because how many gamers create new rigs, modify or change parts, then want to reinstall the old game they played on their former PC? How about when the gamer (me) has a couple PCs with the same game on it and although he only uses one at a time, is he still infringing?
      This is rediculous, I pray PC games do not become like OEM licensed Windows where you're allowed one install on one PC. They've already pulled some pretty rediculous DRM thanks to Sony's SecuROM software on games like BioShock (which i never bought due to that) and other games Spore and Mass Effect. When will the pain end?

      --
      No words of wisedom here.
    191. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      I even had to call MSFT for re-activation after I upgraded RAM! This is pretty sad, and illustrates the point perfectly.

      I use a cracked version of windows, i own the OS legally, but I cracked the hell out of it anyway. You just demonstrated why.

      All the 'security features' and DRM shit software companies use are a huge pain in the ass.... to their own customers, and have barely even slowed down the piracy they claim to prevent and in some cases actually encourage the piracy since people want to escape the bullshit.

      At work its even worse than at home, I run a test system for a local computer store, people who don't know how bring their computers in when they get borked, be it hardware or software. But that machine is basically random spare parts that change dozens of times a day, i use it to swap parts in and out to try and find hardware failures. That system could end up with a half a dozen hardware configurations in an hour.

      Imagine the fun id have with a legal copy of windows that wanted reactivation for hardware changes?
    192. Re:Fire up the soldering irons... by this+great+guy · · Score: 1

      So what you're saying is, your parent's modded your Wii?

      I'd like Jessica Alba to play on my modded Wii.

    193. Re:Fire up the soldering irons... by Mateo_LeFou · · Score: 1

      no, no no no NO! Copyright infringement is theft! mommy said so !! na ana ana ana an aI can't hear you NANA ANA ANA !!!

      --
      My turnips listen for the soft cry of your love
    194. Re:Fire up the soldering irons... by couchslug · · Score: 1

      "We buy those,"

      Who is "we", Kemosabe? The way to vote is not to buy.
      Buying for whatever reason is consent to being breechloaded like one of Father Geoghan's trusting flock.

      "The stupid code built into DELL motherboards and their version of Windows is bad enough as it is. Equally stupid is having to re-activate windows everytime we change hardware. I even had to call MSFT for re-activation after I upgraded RAM!"

      I don't game and I don't buy Windows or Dell computers. My Linux machines do all I need, and whatever inconvenience is involved with that choice is acceptable, and in my case MUCH less inconvenient and costly than the Win-centric alternative.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    195. Re:Fire up the soldering irons... by Snaller · · Score: 1

      What code in dell motherboards?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    196. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      what a noob!! i cant beleve u beleve that marketing crap from M$ ROLF

    197. Re:Fire up the soldering irons... by mapleneckblues · · Score: 1

      Yes, you missed the point somewhat. Im not sure that I follow your question completely but Ill try to answer it and I hope that I dont end up repeati ng what you already followed. Sorry if I do :-) First of all, you dont need to register anything. The basic idea behind TC is to build a trusted computing base (TCB) i.e. a trusted hardware and software environment that you are communicating with. There is no "certifying authority" per se. The only certifying authority is your own system or the TPM. Each lower level component generates checksums (or requests the TPM to generate them) for the next higher level component. The TPM encrypts these checksums. Now when such a machine communicates with say a digital content provider's server, it first sends the checksums across to the other end. The other end validates these checksums to determine whether you are running on a platform (hardware and software) that it trusts and knows to be correct (the checksums wouldnt match if your OS was infected for instance) and only allows you access to the content if it trusts your platform including the application which you will use to view the content. The basic idea as trusted computing was envisioned was to have trust with what hardware and software you communicate with in a distributed computing environment. The idea in itself is very ingenious but the industry has taken it and given it an ugly turn in the form of DRM and yes, it will be enforced on you. The industry will decide what it wants to trust and what it does not want to trust. The industry will decide what applications you can use to view their content. The industry will decide what OS you will have to run if you need access to their content (because accomodating every OS and every possible patch/mod is going to be extremely hard). So yes, it is evil in a way. However one should realize that trusted computing in itself as far as the idea goes is not evil - the way it is and will be used by the corporates is definitely evil.

    198. Re:Fire up the soldering irons... by Mateo_LeFou · · Score: 1

      "don't think that you can equate music/games/movies with buggy whips. People WANT music/games/movies whereas buggy whips and steam engineers are simply not NEEDED anymore"

      Wrong. Nobody ever wanted a buggy whip. It was a means to an end (viz., transport). When other means achieved the same end in a *drastically more efficient manner, they were adopted.

      Since it's very easy to make mediocre pop music and distribute it for free, the old ways of producing that will be competed out of existence.

      --
      My turnips listen for the soft cry of your love
    199. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      What makes me particularly uncomfortable is that the software manufacturers don't advertise what security features they're including in the software.

      Like this chip providing the capacity to offer a unique hardware signature to the device and phone home, pairing IP address with the unique device ID?

      Handy, if you're on the enforcement side of an incident. Sort of makes privacy unnecessary, however.

    200. Re:Fire up the soldering irons... by Snaller · · Score: 1

      "I don't want to call you a liar, "

      Sure you do - you just did. Now get back to Redmond guy.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    201. Re:Fire up the soldering irons... by somersault · · Score: 1

      Not really.. http://www.megagames.com/news/html/console/hackersextractedwiisencryptionkeys.shtml . There is encryption on the chip, it's just that they managed to get the keys so that they can sign any code they want and run it on the processor. Sad that (presumably) some of the CPUs resources are being wasted on decryption.

      --
      which is totally what she said
    202. Re:Fire up the soldering irons... by hpa · · Score: 1

      TPMs are required for Windows Vista logo compliance. It's the hardware component of NGSCB, formerly known as Palladium.

    203. Re:Fire up the soldering irons... by hackerjoe · · Score: 1

      Of course it does: according to that article, if you change the NIC, only 4 items on the list have to change to require reactivation, including the NIC. So, if you do a CPU upgrade that requires a new motherboard, that's at a minimum going to change the NIC (built onto motherboard), IDE adapter (built onto motherboard), CPU type, and CPU serial number -- yep that's 4 things right there. In fact, chances are it'll also hit the video card and SCSI adapter.

      So really it's not at all surprising. If you were going to be generous, you could suggest that XP's activation policy was designed before it became impossible to buy a motherboard without the kitchen sink.

    204. Re:Fire up the soldering irons... by karmatic · · Score: 1

      And anyway - there has to be some code that accesses the TPM chip, and that also means that given enough time and effort it's possible to circumvent it, or even simulate the TPM chip.

      That's why the TPM has sufficient functionality to verify it's operating environment.

      That being said, there are a number of existing attacks, ranging from exploiting DMA to freezing and extracting the RAM.

      The TPMs also aren't required to have symmetric encryption, and RSA is too slow to enable full encryption in realtime. So, you're stuck having the symmetric key used only after the environment is considered "safe". The key is then stored in RAM and used to decrypt the software in realtime.

      Once this key is extracted, the software is relatively easy to break.

      For more fun, there are a number of TPM emulators already. The issue is that their endorsement key (created at manufacture) won't be able to participate in the "Direct Anonymous Attestation" because it lacks a key issued by a DAA issuer.

      I have personally seen a key used which was extracted from a major brand TPM manufacturer. This was one of the 1.2 TPMs (the older ones had a "Privacy CA" you had to trust to protect your privacy). It successfully passed the IBM battery of TPM tests.

      So, TPM-based copy protection is already broken. To detect this particular attack, you would have to use a watermark, and watermarks done in software are subject to removal, since they come after decryption. Even then, the best you can accomplish would be banning the "bad" TPM from online activities.

      Unless they want to force every game to be online-activated with a TPM check, and a watermark for all downloaded exes, and a blacklist for compromised TPMs, it will literally add nothing to the copy protection.

      How many people crack their own games? How many just grab the .torrent?

    205. Re:Fire up the soldering irons... by Pinckney · · Score: 1

      See Klocek v. Gateway. Shrinkwrap licenses are not very well established, through clickwrap (i.e. those which require the user to view the document and indicate acceptance before they use the product) have met with more success.

    206. Re:Fire up the soldering irons... by Technician · · Score: 2, Interesting

      All of you guys have COMPLETELY missed his point.

      I agree. The biggest point mostly missed is the one on if piracy were eliminated, then everyone would need to buy their own copy...... BZZZT...

      That is the assumption. The reality is if piracy is eliminated, then there would be fewer titles in circulation and the support buzz and community would erode. Do you really think Microsoft would have had a chance at all if they had eliminated piracy from day one? They would be in great company of Lotus 123, Framework, and other market leaders that got replaced.

      --
      The truth shall set you free!
    207. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Unfortunately users like yourself venting impotently in useless slashdot comments doesn't help one bit.

      What we really need is for users to vote with their wallets and stop buying the products they disagree with, until this happens very little will change!

      People frequently whinge about the lack of game ports for Linux and so dual boot and buy the windows versions, industry just sees more sales of windows games and nothing changes.
      People complain about product activation and various other microsoft habits, and yet, they continue to buy computers with windows pre-intalled, continue to pirate windows(microsoft loves you for this, they dont make piracy too difficult because it would hurt marketshare), continue to buy licenses and fail to do anything that might hurt the company responsible.
      People continue to buy the consoles, yes they might complain a little about the EULAs and anti-chipping initiatives from the manufacturers but they still want the newest toys and games and don't have enough willpower to resist.

      We live in an age of pathetic whinging consumers, pandering to the whims of corporations, nothing will change until the masses are educated and the power users/early adopters/gadget whores grow some balls.

    208. Re:Fire up the soldering irons... by Snaller · · Score: 1

      It doesn't prevent the industry from trying over and over though.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    209. Re:Fire up the soldering irons... by firewood · · Score: 1
      You can't steal it, but if you are able to make an exact replica of it while still leaving my car right where it is, please: be my guest!

      If you have a nice car and were hoping that it has a good resale or trade-in value... whoops. That value is now zero, since everybody who would have wanted to buy one from you now has an exact replica or three.

    210. Re:Fire up the soldering irons... by greyhueofdoubt · · Score: 1

      >>Since it's very easy to make mediocre pop music and distribute it for free, the old ways of producing that will be competed out of existence.

      Now that is an entirely different argument, and one that I agree with. Once, just for giggles, I fired up garageband for a friend of mine with, say, pop sensibilities, and showed her how easy it was to make a 4-minute track with a catchy refrain and a danceable beat. She was surprised by how easy it was, but she still wanted it (the pop music). If pop could be generated by computers (like the auto-generated motel art website, I can't find the link), and this could be done by privately-owned radio stations, then I would be all for it. I guess I would support it because I like to create the least entropy for any given goal...

      But that's the point here- there is a demand for the stuff (music/games). If you want to create it yourself, or write a program to do it, then I think that's great. But if you want to listen to Neil Young, then you need to buy his music from his distributors. I don't think it's fair to say that pop music is really easy to make and then 'pirate' a Pink Floyd album; that is some serious rationalization. If you want cheaply-made independent music, then more power to you, and I could recommend a few talented bands. But if you want Alice Cooper, then you have to play Alice Cooper rules.

      I think it should be a two-sided arrangement: They have the right to create shitty music, and you have a right to turn it down; They have a right to make great music, and expect to be paid by people who own private copies of it, and if you decline to pay for it then they can turn you down (however that might be).

      If your zeal for the subject of IP rights is really strong, then you will not listen to the Neil Youngs of RIAA-land. I think it's the only honest thing to do. If you want to beat them at their own game, you come off a lot stronger by actually doing it better rather than finding rationalizations for stealing it. And we should differentiate here between just 'music', which there will always be a demand for, and individual bands, which vary considerably on their stance re: big distributors and music labels.

      I also don't like the RIAA/MPAA business model, and I show my feelings by supporting independent artists. 'Pirating' popular albums only shows the RIAA that there is a strong demand for their product and that they need to make efforts to recoup their expenses. I don't like the RIAA and I listen to free music or I buy music from artists that I really like. That is how I show the RIAA that I am not interested in their product.

      Wow I think I might have gone off on a tangent there, sorry. But WRT your middle line, that raises some complex questions: is music a means or an end? If it is only a means, then what is the end? Background noise? Is that what this is all about, background noise? Somehow I don't think so, at least not entirely.

      Now you might say, "CDs are a means to listen to music. I have found a better means to listen to music in MP3/AAC/OGG/etc." And someone might say, "Artists are payed for live performances; that should be enough." And I would point out that the commenter would then have to listen to the stooges only live, or the beatles only live, or bob marley only live. After all, musicians get paid for live gigs, right? Then it only makes sense that if the only money you pay is to see live gigs, then the only music you get to listen to is live gigs. Right?

      I dunno. I'm tired. I welcome your thoughts; please don't take any of this personally- I enjoy the discussion.

      -b

      --
      No offense, but I've stopped responding to AC's.
    211. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      If TPM really was fool proof why didn't they just use the same technology with BlueRay. My guess is that BlueRay uses something similar private key's hardware encryption etc. Yet that was broken fairly quickly.

    212. Re:Fire up the soldering irons... by Rich0 · · Score: 1

      But, not totally, TPM modules can be used for security purposes as well which help the owner of the hardware out.

      Agree completely. What is needed is legislation that requires that any time a computer is sold the purchaser gets a copy of any keys embedded in it, and any associated related keys (ie RSA/etc).

      Then, the TPM module becomes a tool for a computer owner to control access to their own machine. It can't be used by others as a tool to restrict what the legal owner can do - because the owner could choose to falsify TPM assurances with the knowledge of the chip's key.

    213. Re:Fire up the soldering irons... by Falconhell · · Score: 1

      It strkes me that restricting a game to TPM equipped systems will reduce the market size for the game considerably. I intend to keep using my current dual xeon 2.4g workstation for many years to come, and so if I bought a game and it will not run on my system, it will be returned for a refund. Imagine if several million people do the same, that should make em think!

    214. Re:Fire up the soldering irons... by lgw · · Score: 2, Informative

      The TPMs are everywhere, but they do no harm by themselves: it's just a hardware encryption chip. If you have the keys you can created a region of protected storage that no process can access without the keys. While that's handy and all, and could be incredibly valuable in protecting a spare partition for use in removing rootkits from your real partition, it's no aid to DRM on any computer for which you have the keys.

      Now, if we're talking about consoles, the manufacturer can keep the keys and copying console games could be made much harder - much like Bluray etc, just an industry-standard scheme. But, for a general purpose PC, you have the keys and the TPM chip is there for your use.

      Of course, the Atari guy is being an idiot here for another reason: if you can play the game, you can copy the game. Just like you can copy anything you can see or hear, you can copy the stream of instructions and game data as it passes through the CPU, and re-create the game from it, using an in-circuit emulator (ICE). An ICE is quite expensive, but not to the point it would deter anyone professionally priating games on a large scale.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    215. Re:Fire up the soldering irons... by gnupun · · Score: 0

      DRM is a trojan horse, TPM is an evil, big brother technology, avoid it if possible. It can be used to store encrypted data in RAM that only system software can access. Therefore, if big brother wants to spy on you, he will gather information and store it in this protected space, then transfer the data through encrypted network communication to Borg central.

    216. Re:Fire up the soldering irons... by rastoboy29 · · Score: 1

      Oh, well that makes all the difference in the world, and I no longer mind having to activate my legitimate copy of Windows at intervals simply described in different "Scenarios" which I'm only kind allowed to even know about.

    217. Re:Fire up the soldering irons... by complete+loony · · Score: 1

      Every time AACSLA change the current processing key on new discs, the key must be re-compromised. All 2^32 reachable processing keys are based on one of 512 root keys which we do not know. Each player can only generate a subset of these reachable keys. Key revocation works by no longer using a processing key that has been compromised, or any other processing key that a compromised device can generate. If we could break all of the root keys, or find a weakness in the encryption then and only then would AACS be completely broken.

      However the current software players are not careful enough to hide the processing key in memory, and they never will be. This is the current attack vector.

      There is a handshake between the host machine and the HDVD device that is supposed to restrict access to the disk's unique key. Only this part of the encryption scheme has been broken.

      It's all moot now anyway since HDVD is a dead product, and BlueRay also supports a completely different encryption scheme.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    218. Re:Fire up the soldering irons... by Trespass · · Score: 1

      I was thinking more 'Mob Rules' era Sabbath. It's underrated in my opinion.

    219. Re:Fire up the soldering irons... by Drenaran · · Score: 1

      A demand???? By who? The 0.05% of consumers that actually are aware of it? What about all the off the shelf computers - think the mass producers of such things as Dell are going to be jumping to fight this sort of protection being used in the hardware they buy? If you really believe that anyone that actually matters is going to fight this issue on moral/ethical grounds BEFORE it is out there then you are deluding yourself.

      Our only hope is that it will become the standard, it will break bloody everything, and then Joe Sixpack is going to care enough to bitch. That will cause software studios to stop using it, so while we'll still be stuck with the hardware (likely permanently do to compatibility), at least we'll still be able to run our software.

    220. Re:Fire up the soldering irons... by Serious+Lemur · · Score: 1

      Personally, the only thing INSPIRING me to pirate games (cost isn't really that big a problem) is that the companies are treating their customers worse than the government treats death row inmates. You want to put this crap on my disk? I want to get a free copy that doesn't include it. Either neither of us gets what we want, or both of us do.

    221. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      I see you are posting anonymous for obvious rea... oh.

    222. Re:Fire up the soldering irons... by jackbird · · Score: 1

      Of course, only 2.5 of the ten commandments prohibit things that are actually illegal in most western countries (Murder and theft, with perjury for the .5 since it only applies to speech under oath)

    223. Re:Fire up the soldering irons... by Dun+Malg · · Score: 1

      You do see why the auto maker might be upset about that arrangement, though, right? ...cue the judge's speech from Heinlein's story "Life-Line"...

      "There has grown in the minds of certain groups in this country the idea that just because a man or corporation has made a profit out of the public for a number of years, the government and the courts are charged with guaranteeing such a profit in the future, even in the face of changing circumstances and contrary to public interest. This strange doctrine is supported by neither statute or common law. Neither corporations or individuals have the right to come into court and ask that the clock of history be stopped, or turned back."

      It's fiction, not actual caselaw, but philosophically, it's dead on.
      --
      If a job's not worth doing, it's not worth doing right.
    224. Re:Fire up the soldering irons... by Dun+Malg · · Score: 1

      You can't steal it, but if you are able to make an exact replica of it while still leaving my car right where it is, please: be my guest!

      If you have a nice car and were hoping that it has a good resale or trade-in value... whoops. That value is now zero, since everybody who would have wanted to buy one from you now has an exact replica or three.

      Hoping for a good resale value in the face of evidence to the contrary seems rather foolish, doesn't it?
      --
      If a job's not worth doing, it's not worth doing right.
    225. Re:Fire up the soldering irons... by ceoyoyo · · Score: 1

      Who cares about the encryption scheme. Have these guys never heard of a hex editor and the jmp instruction?

    226. Re:Fire up the soldering irons... by oloron · · Score: 0

      yeah, bought an IBM desktop with a 2.8Ghz P4, 512Mb ram and a 40Gb drive with dvd-reader, added 1Gb ram, removed dvdreader, added 250Gb internal drive,500gb external drive,pci wifi card, pci video card, and external dvdrw, windows wanted re-activation, 1 month after fresh legit install from store, my serial number matched the code on the side of the case, i did not have internet at home, and the phone number i was given by microsoft was DISCONNECTED!!

      end result, got a friend to download february sp2 slipstream and have effectively reneged my windows licence, didnt bother using my legit key, may be stupid,who cares, its the only legit MS license i have owned ever.

      Activation should only be needed if a new motherboard is detected, if the motherboard is the same, i see no reason for windows to think it has been moved to another PC. seriously what were these guys thinking.

    227. Re:Fire up the soldering irons... by ceoyoyo · · Score: 1

      Encrypting the executable suffers from the same problem (except more so) that DVDs have: in order for the customer to be able to use the product they have to have the decryption key. Encryption works really well, so long as your attacker doesn't have the key. It doesn't work so well at all when you have to give it to him!

    228. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      See, that is one kind of modding that actually should be banned... I disagree, try finding out at 19 that someone is going to have to mod your "wii" in that manner in order to procreate in a non-painful manner... Surgery and 6 weeks of careful walking plus anti boner pills (to prevent "morning wood" from popping stitches), I'd sooner not remember the damn process. That and it's healthier and easier to maintain.

      If I have male children, their "wii's" will be modded as I do not wish them to suffer both physically and emotionally as I had to in my late teens. It's also interesting to note how many aged patients go in for the same procedure as there are problems later in life that are caused from having a foreskin.
    229. Re:Fire up the soldering irons... by ceoyoyo · · Score: 1

      Think of it as providing a niche for the first company that realizes all this crap is counterproductive.

    230. Re:Fire up the soldering irons... by ceoyoyo · · Score: 1

      Or better, the ones who make a crappy implementation that "accidentally" spits out keys from time to time.

    231. Re:Fire up the soldering irons... by letsief · · Score: 1

      Modern cryptography includes hash functions and message authentication codes, in addition to encryption functions. This is because you need hash functions and/or MACs to do most cryptographic protocols. Also, modern hash function design is very close to block cipher design, except that designers generally tend to side on speed versus security. That's starting to change a little bit now, after some of the recent attacks against hash functions, but it's still mostly true.

    232. Re:Fire up the soldering irons... by plantman-the-womb-st · · Score: 1

      Hmmm, sounds like what the Rep-Rap folks are trying to do...

      --
      Say bad words about my book, in cold oatmeal, or I shall sue!
    233. Re:Fire up the soldering irons... by KDR_11k · · Score: 1

      What difference does it make? Measures like these use encryption, that doesn't become easier to break if you lack the decryption equipment. To break the encryption you need to attack it, not just stick your fingers in your ears and go "lalala".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    234. Re:Fire up the soldering irons... by TeraCo · · Score: 1

      That premise works well where one person or five people or one hundred people can put in enough effort over a long enough time to complete a task.

      It doesn't work when you're talking about making the lord of the rings movie which required a lot of talented people spending a lot of money on a lot of fancy gizmos. Sure, you could have made the same movie for a fraction of the cost but you wouldn't have gotten the same quality of product.

      --
      Not Meta-modding due to apathy.
    235. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 1

      You apparently haven't studied cryptography and the use of session keys. Reading bits off the wire is great, but without access to the private keys used to generate the _session_ keys, it's not that helpful. And it's the public part of the session keys that go across the wire, not even the public keys for the TPM device or for the game manufacturer's private key. The primary creator of Palladium, Brian LaMacchia, apparently paid attention to how SSH, SSL, and even Kerberos work: the use of session keys is pretty critical to public/private key encryptionl.

      _None_ pf the private keys cross the wire, except in Microsoft's library of their customer's keys. This is basic to good cryptography. It also means that Microsoft's library of keys becomes a real target for crackers, and its easy availability to warrant-free searches under the USA Patriot Act should be a real concern to anyone who uses it for personal or corporate data.

    236. Re:Fire up the soldering irons... by Bluehorn · · Score: 1

      Allowing update by software completely defeats the whole TPM idea. Basically, the only thing that will be in ROM is the trivial code measuring the remainder of the system during boot so that a remote party can check if your system is deemed secure/acceptable by the SHA-1 hash.

      It will still be possible to update about anything else, but it will be hashed during boot by the trusted computing base. That code is basically: Send flash content to TPM for hashing, jump to start of flash for booting the BIOS.

    237. Re:Fire up the soldering irons... by Bluehorn · · Score: 1

      i.e. each chip has its own key which the user cant get to, which is verified by a certificate chain (ala SSL).

      if the software can't verify the chain, it will refuse. It should be obvious that this can't work. Changing the software will still work around this. Please go and read the specs if you really want to understand the idea. I did.
    238. Re:Fire up the soldering irons... by Hal_Porter · · Score: 1

      Law are meant to keeps law abiding citizens abiding. Bzzzt, wrong. Laws are meant to protect corporate and government interests. Corporate Americans are people too! I have a dream that one day, any American, individual or Corporate will be allowed to vote and to run for office. I have a dream, ladies, gentlemen and Corporations.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    239. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      There is no modchip for the Wii, a modchip being something that injects code. There are drivechips, however. Nintendo went through all the trouble with their elaborate DRM system, but didn't fix the DVD drive backdoor in the first place.

    240. Re:Fire up the soldering irons... by Bluehorn · · Score: 1

      to ensure that you are not running [...] infected software unknown to you

      Hmm, I don't see that. If you cannot run any code beyond that allowed by the certification authorities... what does that mean ? I can't compile and run Hello World any more ? Or do I have to certify it by hand ? Compile/Link/Certify ? (Gentoo is *so* going down...) If I still can run anything I want to, if only certain programs have to ask for permission, then the security argument is pretty much off.

      Unfortunately, that is not the case. The TPM does not stop any software from executing. You can still run anything you please, gentoo or Linux from Scratch would run fine.



      But: The software stack will be documented in the TPM as long as it supports the TPM (which could stop at your boot loader). So any software with TPM support can get a hash over the software stack and can report to external entities about it. In the bright TPM future, your companies network could decide that you are not running the one allowed sane system and revoke network access.



      In short: The TPM does not protect your computer, but allows the outer world to check the software stack you are running.

      I would place my bets on it being abused to run a virtual dictatorship

      Either that, or it completely fails to take off.

      TPMs are already in many systems, you could already use it in your company for enforcing the configuration you desire for your workers systems. Which is the use I would expect first from the TPM. For online stores it won't work yet, since it is to hard to maintain the hashes of all allowed software configurations.
    241. Re:Fire up the soldering irons... by Bluehorn · · Score: 1

      Please mod parent up, as it sums up the TPM approach nicely. I was unable to explain it as well, I'm afraid.

    242. Re:Fire up the soldering irons... by Bluehorn · · Score: 1

      Break the underlying cryptography (AES - unlikely, SHA-1 - maybe). SHA-1's not encryption. It's a hash function. And a secure hash function is a cryptographic device. So what was your point again?
    243. Re:Fire up the soldering irons... by Bluehorn · · Score: 1

      (4) attack (unsolder, micro-probe, & so on..) the tpm itself (actually it is way more simplier than the cpu or the chipset..) I was talking about 45 um structures because I assume that the TPM will actually move into the main CPU. Wasn't AMD already talking about this stuff?
    244. Re:Fire up the soldering irons... by ultranova · · Score: 1

      in a related event, god said: thou shalt not steal.

      Since the parent post was not talking about stealing, nor even copyright infringement, but simply bypassing the access restrictions on the machine you own, I fail to see the relation.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    245. Re:Fire up the soldering irons... by Patrik_AKA_RedX · · Score: 1

      No, that law would lead to extinction:
      Person A is working.
      Person B caught Person A and executes him on the spot.
      As a result Person B has been working (law enforcement).
      Therefor Person C has to execute Person B.
      and so further...

    246. Re:Fire up the soldering irons... by ultranova · · Score: 1

      And if you spend years making a car on the promise that you'll sell a hundred of them. And then sell one to a person who makes exact copies of it... well you probably wont make any more cars, will you?

      If you have a contract stating that the other signee will buy a hundred cars from you, and they only buy one, then sue them for contract violation. And if there is no such contract, then what is this "promise" you are talking about ? Are you perhaps saying that I have an obligation to buy a car from you because you want to make a living selling them ?

      And no, I wouldn't make any more cars with the dream of selling a hundred of them. I'd make a single car, show it off, and publish the blueprints in exchange for money. Then I'd start researching improvements and doing likewise with them. Alternatively, I could do commission work for modifications.

      If cars can be duplicated for no cost, then the proper cost of one car is zero. The only thing of value in that situation is designer time to make the blueprints, so charge for that time. That way you won't get stressed out by a quixotic battle to keep people from copying something which is trivial to copy, and can both earn a comfortable living - assuming you're any good, of course - and take satisfaction in the knowledge that you are doing something useful.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    247. Re:Fire up the soldering irons... by TuringTest · · Score: 1

      Why do you suppose that one man's wii has to be modified in order to procreate? That is only true for a small percent of the population (since having problems to "use" it for sex is pathologic.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    248. Re:Fire up the soldering irons... by Mornedhel · · Score: 1

      I have a much clearer view of TPM now, thanks !

      I was for some reason convinced that you needed an external authority to validate the checksums. The model you described makes more sense.

      --
      This /.-related sig is a stub. You can help Mornedhel by expanding it.
    249. Re:Fire up the soldering irons... by ultranova · · Score: 1

      Well, DRM is just a policy. The way it is implemented can be good or bad, and it can be for good or bad purposes.

      No it can't. The purpose of DRM is to take control of a machine away from the owner of said machine, and put it into the hands of media corporations and other 3rd parties. The intended purpose of DRM is bad. It has no uses beyond that.

      "You can not access this website with adblock installed", "You must be using Internet Explorer 7 to access this banking website", "You must use Windows Vista and have our ad viewer running to to use our broadband" - those are the true face of DRM. It has no beneficial use whatsoever; that is, beneficial to the person who's computer has been infested with it.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    250. Re:Fire up the soldering irons... by Stormwatch · · Score: 1

      Also, there is preputioplasty, a surgery that cures phimosis without the side effects of circumcision. Hell knows why even doctors seem to ignore this!

    251. Re:Fire up the soldering irons... by SlashWombat · · Score: 1

      Oh dear.

      Anything that can be "disabled" in BIOS can be re-enabled by the software in a game. Most OS's essentially ignore the BIOS anyway. If you watch LINUX comming "up", you will see that it is probing the hardware to find devices that may, or may not have been described in the BIOS / Bios data area.

      Anyone who looks at motherboards would be aware that they haven't suddenly grown yet another chip. This means that the TPM device is probably integrated into one of the main chips. Like the North/South bridge, or perhaps the integrated sound chip.

      If it is in hardware, a simple solution is to cause an exception when the relevant hardware address is triggered. Then software takes over. (Worst case, imagine a tweaked "virtual" machine. However, if Intel/AMD have embedded the TPM with the processor/s, then it might get a little more difficult.

      Consumer backlash might be the best way to fix these kinds of issues though.

    252. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 1

      And the purpose of government is to control people's rights, and all control of rights is wrong, right?

      Wrong. People can and will abuse freedoms, so there's no way to prevent governments from forming to try and protect people from each other. It remains important to keep a close eye on those governments, but there's no way to avoid htem. And properly implemented, the Palladium tools could be used to provide robust authentication and access control for personal document transfers, contracts, email, VPN's, etc. Such authenticated connections or documents could be tied to particular users and particular computers with a wonderfully secure chain of trust, and put a big spike in such disparate problems as authenticating money transfers, reducing identity fraud, even protecting access to your medical records.

      I agree that it is massively and ocmmonly misused. But the demaind is large enough that we must accept _some_ form of integrated document authentication and encryption, or we're going to remain extremely vulnerable to document snooping and identity theft in this electronic world. It's a shame that Microsoft screwed up what was a fundamentally good technology with their poor key management decisions and with their obvious focus on the worst forms of DRM for its use.

    253. Re:Fire up the soldering irons... by Sockatume · · Score: 1

      No, it's optional, and even then it's only being pushed at enterprise.

      --
      No kidding!!! What do you say at this point?
    254. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Already done, proof of concept released. Just fyi, as I don't remember where i read that.

    255. Re:Fire up the soldering irons... by jack69 · · Score: 1

      I live in the "developing" world. I dowload my PC games off bittorrent because there are no game shops, no distribution channels for digital entertainment in my country. If I can't do that anymore because of said uberchip, it's very simple: I won't play these games. Total incremental revenue = 000.00$

    256. Re:Fire up the soldering irons... by mgblst · · Score: 1

      Wrong. What is wrong with it doing heavy calculations, if it delays the start up of the game for 100 milliseconds? it doesn't need to send all calculations through the chip.

    257. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Besides most games consisting of the same, revamped storylines, it just provides individuals with another excuse for not purchasing the game title.

      For freedom!!

    258. Re:Fire up the soldering irons... by segedunum · · Score: 1

      I guess my point is that in your example, the original car maker put forth the capital for R&D and manufacturing, and then your neighbor just presses a button to make a duplicate (and I know it's a nonsensical situation that would change the market irreversibly if such a device were to exist).
      It's not that nonsensical. The costs of manufacturing have been slashed, and these days factories in the Far East are knocking out genuine counterfeit copies, sometimes from the same factories as the 'original' stuff, which gives an indication of what's to come. Stores like Primark and others copy catwalk fashion for an absolute fraction of the price. It's not a stretch to say that technology will get better to the point where manufacturing will be something you can do in your own home eventually.

      You're missing the point though. You're whining about the R and D costs that a car manufacturer is putting in, but their production costs will be absolutely zero! They can come up with all sorts of prototypes, virtually for free. However, their market will have outlived itself and that's the main point.

      That doesn't mean that people won't design new cars, as you seem to be claiming, because designing a new car is quite cheap with that kind of technology. Everyone can design a new car, and the best designs will be copied. The value is in the kudos that you came up with something first, and that has value in itself.
    259. Re:Fire up the soldering irons... by nospam007 · · Score: 1

      ... Then you would either be stuck with 2008 toyotas forever, or someone would come up with something new.

      Mmm, wasn't that the way the world used to work for a couple of hundred thousand years?

    260. Re:Fire up the soldering irons... by jesterzog · · Score: 1

      I don't want to call you a liar, but Windows activation (for both XP and Vista) requires a large change to hardware for the version of Windows to become de-activated.

      I don't know about you, but when I was playing with our new Vista image that we're building for users at work, I managed to de-activate my Vista Enterprise machine three times (re-creating the image in between because we didn't have enough licenses at the time to run an activation server, and trying to get new keys from Microsoft was much more of a pain). Each time it was by installing the driver software for a particular USB key device. I presume it had something to do with Vista suddenly being able to detect the new hardware, and assuming that it was internal or something. In the end I learned to install the driver after imaging it the first time, but before the first activation.

    261. Re:Fire up the soldering irons... by Free+the+Cowards · · Score: 1

      That's nothing. Roughly 10% of women in the western world are killed by breast cancer. Let's pre-empt this cancerous carnage by chopping off all baby girls' boobs when they're born.

      While we're at it, let's remove the testicles from boys (cancer) and the ovaries and uterus from girls (cancer again, plus dying in childbirth). This will also have the beneficial effect of reducing teenage premarital sex and attendant STD transmission. We can cut off the ends of their jawbones so they don't have to go through wisdom tooth removal, remove their appendixes so they don't have to have them out later, and cut out their tongues to remove all risk of flagpole stickage.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    262. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      God made you that way, you are damned for going against his will.

    263. Re:Fire up the soldering irons... by bythescruff · · Score: 1

      The problem is that issues like these just don't occur to Joe Sixpack. He's always been able to sell something on to a third party and have it work, because that's just common sense. It's only relatively recently that companies have started frantically squelching artificial limitations into their products. Not being able to play a DVD you'd paid for in a DVD player you'd paid for was bad enough, but it was only the start. Today, if you pay good money for a music file that will only play on your own computer, the resale value of the product you've bought is nil as soon as you get it home, and that's just a nonsense.

      --
      Chuck Norris: Socialism == a thousand years of darkness.
    264. Re:Fire up the soldering irons... by Free+the+Cowards · · Score: 1

      Is this really that difficult to understand? If you turn it off in the BIOS then applications which require it will no longer work. How does disabling media playback help you break the DRM?

      --
      If you mod me Overrated, you are admitting that you have no penis.
    265. Re:Fire up the soldering irons... by donaldm · · Score: 1

      You are correct the current Linux distributions on the PS3 will not run PS3 games but then again the machine plays PS3 games anyway. Now make a good PS2 emulator for the non backwards compatible PS3 and you may actually be offered a job by Sony or you may have to watch your fingers as the cell door closes :-)

      If you install Linux on the PS3 you can display anything that can run under a Linux distribution and that includes emulators on your HDTV (if you have one). Run something like ZSNES (native compile and install) and you can play all Super Nintendo ROMS although you may find that displaying something that was meant for an SDTV on a HDTV may not look that great. This is no different to home-brew on the PSP and even the Wii.

      Getting back on topic. Putting a piracy prevention chip in a PC motherboard may mean that people will just not buy that motherboard, however if this chip is put in all motherboards I can imagine the litigation that it may cause since a game would have to talk to the chip therefore bypassing the OS or even with the help of the OS. This type of thing may also be an excellent mallware target which may make the Sony/BMG root kit fiasco a walk in the park.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    266. Re:Fire up the soldering irons... by Jesus_666 · · Score: 1

      So If TC takes off we can expect it not to work smoothly, given how many people are infected with various kids of malware. Unless Windows 7 is much more secure than Windows Vista, a lot of people will cry because their PC doesn't play games/music/videos unless it's reinstalled every two months.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    267. Re:Fire up the soldering irons... by sqldr · · Score: 1

      Ya, that is the one thing I would like to see. With the rate of development for Linux on the PS3, I think we won't have to wait long.

      Word through the grapevine is that it will happen when they can be bothered. Sony aren't against the idea, there's just not much impetus for them to actually write an opengl (or RSX) wrapper through the hypervisor because it won't sell a huge number of consoles (or more importantly, games, where they make the profit). Long story short, rumour has it they have one person working half time on it when he's not busy. I wouldn't hold your breath.

      --
      I wrote my first program at the age of six, and I still can't work out how this website works.
    268. Re:Fire up the soldering irons... by mSparks43 · · Score: 1

      I do not see any reason why emulating a TPM chip should be any different than say, a CD Rom drive, in fact it should be a heckuvalot easier than emulating a PS1.

    269. Re:Fire up the soldering irons... by ultranova · · Score: 1

      And the purpose of government is to control people's rights, and all control of rights is wrong, right?

      No, the primary purpose of government is to allow large groups of humans living in close proximity without killing each other. The secondary purpose is to encourage and coordinate cooperation between said humans, and the third most important to establish a safety net to allow people to survive even when they are ill, crippled or old.

      And properly implemented, the Palladium tools could be used to provide robust authentication and access control for personal document transfers, contracts, email, VPN's, etc. Such authenticated connections or documents could be tied to particular users and particular computers with a wonderfully secure chain of trust, and put a big spike in such disparate problems as authenticating money transfers, reducing identity fraud, even protecting access to your medical records.

      Palladium is not robust by any strech of imagination. It depends on the machine handling the documents to conform to the spec. As such, it works fine when used against an individual, but is worthless for money transfers, contracts and such, since organized crime would easily have the methods of breaking it - specifically, access to an encryption chip emulator.

      I agree that it is massively and ocmmonly misused. But the demaind is large enough that we must accept _some_ form of integrated document authentication and encryption, or we're going to remain extremely vulnerable to document snooping and identity theft in this electronic world.

      Palladium does not stop identity theft. How could it; the computer doesn't know who sits in front of it. Nor can it stop anyone from taking photo's of documents displayed on-screen and distributing those, or simply memorizing and retyping them word for word. You can't stop the receiver of the document from leaking it, and Palladium isn't needed for an encrypted transfer channel.

      So it doesn't seem that Palladium gives anything to me, Joe User. In fact it doesn't seem to give anything to anyone except Hollywood.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    270. Re:Fire up the soldering irons... by 192939495969798999 · · Score: 1

      Not only that, but usually the ones that are supposed to be "unhackable" are humorously hackable, like with a permanent marker or a whistle. Tweet tweet, free games are sweet!

      --
      stuff |
    271. Re:Fire up the soldering irons... by indifferent+children · · Score: 1
      Wrong. Nobody ever wanted a buggy whip. It was a means to an end (viz., transport).

      Buggy whips were a tool for overclockers. That was how you overclocked your horse.

      Inferior buggy whips were cursed roundly, just as overclockers curse buggy chips today.

      --
      Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
    272. Re:Fire up the soldering irons... by Brian+Gordon · · Score: 1

      Guess retarded includes you. The TPM is actually a separate chip with all sorts of crazy tamper resistance. It can't be enabled in software (each signed app that wants to use it has to register its hash with it) and requires the user to actually agree to a prompt in the BIOS before it will accept registrations from apps.

    273. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      What's pitiful is that so many adults still believe in imaginary friends.

    274. Re:Fire up the soldering irons... by ibsteve2u · · Score: 0

      Bzzzt, wrong. Laws are meant to protect corporate and government interests. Besides that god also said to kill anyone caught working on the sabbath. Should that law also be implemented? All a matter of perspective, isn't it? What if the hypothetical Sabbath law dictated that anyone who attempted to make you work on the Sabbath was to be killed?
      --
      Orwell: "In a Time of Universal Deceit, telling the Truth is a Revolutionary Act"
    275. Re:Fire up the soldering irons... by TeraCo · · Score: 1

      Yes, but that's an example of the current system working. If you remove the protections, who is going to volunteer to put up the cash in the hope that people might want to pay up.

      Even if your people do still want to see it in a cinema for the 'experience', there's nothing stopping cinema owners from copying it themselves and not paying for it.

      --
      Not Meta-modding due to apathy.
    276. Re:Fire up the soldering irons... by sm62704 · · Score: 1

      Law are meant to keeps law abiding citizens abiding.

      That makes no sense at all! If there are no laws, there are no laws to abide. If the only law was Aleister Crowley's law ("Do what one wilt shall be the whole of the law") than everyone would be law abiding, even rapists, murderersm and thieves.

      How does a a law against stealing make the thief abide? Law doesn't keep people law abiding, law enforcement does.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    277. Re:Fire up the soldering irons... by Weedlekin · · Score: 1

      "Fact: Even though thousands of unauthorized copies were surely made of Fellowship of the Ring, the creators still had incentive to make the other two movies of the trilogy."

      It's not a fact though, because the three movies were filmed at the same time.

      --
      I'm not going to change your sheets again, Mr. Hastings.
    278. Re:Fire up the soldering irons... by Impy+the+Impiuos+Imp · · Score: 1

      I have no problem using hardware you have purchased for an issue it wasn't built or sold for. I have no more problem using Linux on a PS3 than I do throwing the PS3 on a fire to help keep you warm.

      I do have issues with using software, music, etc. that you did not pay for, but the key difference is paid for vs. not paid for.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    279. Re:Fire up the soldering irons... by sm62704 · · Score: 1

      Besides that god also said to kill anyone caught working on the sabbath

      That's not what my Bible says. Where did he say that, the Koran? God doesn't need men to mete out punishment, he's perfectly capable of punishing anyone he wants to.

      Look up "smite". God enforces his own laws, you don't need to.\

      "No karma bonus" checked for this post replying to an anti-Christian, anti-Jew, anti-Muslim troll.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    280. Re:Fire up the soldering irons... by sm62704 · · Score: 1

      "Good thing for us God is just a figment of your imagination."

      An Internet troll, or simply troll in Internet slang, is someone who posts controversial and usually irrelevant or off-topic messages in an online community, such as an online discussion forum or chat room, with the intention of baiting other users into an emotional response[1] or to generally disrupt normal on-topic discussion.[2]

      Penguins don't exist. They're a figment of your imagination. If anyone tells you he has ever seen a penguin, he's either lying or hallucinating. A bird that swims underwater but doesn't fly and lives at the south pole? Thst' just crazy talk. You never heard of Photoshop?

      IHBT. The above "insightful" comment was completely offtopic and meant to bait Christians, Jews, and Muslims at slashdot. There are a lot of religious people here; they just aren't as fanatical as slashdot's athiests, and don't try to cram their beliefs down others' throats like the athiests here do.

      Unless it's on topic, please STFU about God, Jesus, Muhammed, Bhodisatva, and any other religious matter. It is as unwelcome here as it is in a bar. That goes for the GP and his quotation of Moses' scripture as well (it seemed also rather trollish).

      Whowever modded that troll "insightful" should be afraid.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    281. Re:Fire up the soldering irons... by Mateo_LeFou · · Score: 1

      My overarching point is really about the defense that the RIAA usually puts up in an effort to remain relevant/necessary:

      "We sort through the dreck and find the good talent and promote it all to hell, and that's expensive. We can reasonably expect compensation"

      That may have been true once, and still isn't totally false. But IMO the quality of top 40 music is not drastically better than, say, jamendo.com's offerings. So this "filtering" function of the current middlemen is the end, and their A&R departments are the means that have been obsolecized by the net.

      --
      My turnips listen for the soft cry of your love
    282. Re:Fire up the soldering irons... by cHALiTO · · Score: 1

      Bud Light? Wouldn't that be like Diet Water? :)

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    283. Re:Fire up the soldering irons... by pixelpusher220 · · Score: 1

      please provide your paypal info as I need a new monitor now...

      oh and thank you ;-)

      --
      People in cars cause accidents....accidents in cars cause people :-D
    284. Re:Fire up the soldering irons... by Toad-san · · Score: 1

      You are quite correct.

    285. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      Fact: Even though thousands of unauthorized copies were surely made of Fellowship of the Ring, the creators still had incentive to make the other two movies of the trilogy. Looks like there are enough honest consumers to sustain the production of quality movies. Fact: All 3 LotR movies were made at the same time, so your fact is in fact not a fact at all.
    286. Re:Fire up the soldering irons... by Wildclaw · · Score: 1

      Actually, gamers are one of the few consumers groups that actually can draw any benefit at all from TPM as it can be used for online cheating prevention.

      It is one of the few instances I can think of where you actually don't want to have control over the code running on your own computer, simply for the fact that you don't want others playing online against you to have that control.

    287. Re:Fire up the soldering irons... by BrianGKUAC · · Score: 1

      So why do people initially stick with the Toyota instead of the Bob's Garage?

      Promise of quality.

      You ever downloaded something from a torrent? Kinda hard to know what you're going to get. If you want a promise of the manufacturer's quality, go buy the game or DVD or whatever.


      So now, say you're Toyota, and you're faced with this situation. Bob can make one of your cars. That sucks. Hey, I know, let's require a special driver's license to use anything Tototaesque. Then we'll charge extra for it and add some other restrictions, like if you go more than 5 miles per hour over the speed limit, you will be automatically fined several thousand dollars for the possible damage you could have caused to something that may have jumped in your way. And if you try to drive a Toyota-like car without a Toyota license, you will be prosecuted. Oh, and here's a good one... If you have a blue Toyota, but you later decide you want it to be red... YOU HAVE TO GET A NEW TOYOTA! Perfect!

      In this example, I dare you to tell me that it's wrong to get a Bob's Garage Corolla instead.

      IP cannot in any way be compared via analogy with real property. People who keep trying are completely missing the point.

      --
      Menus: Linux=function, Windows=vendor, OS X=as little as possible. Makes a statement, don't you think?
    288. Re:Fire up the soldering irons... by RockDoctor · · Score: 1

      Besides that god also said to kill anyone caught working on the sabbath. Should that law also be implemented?
      Certainly, and for all interpretations of "sabbath". Obviously, this would be quite an extensive project, so I'd suggest implementation in several stages - trying out the new law (and implementation details, production lines for handling the corpses, boxing lines for the Soylent, etc.) on a well-defined group which would include infringers and non-infringers. Then, after implementing on that relatively small group, a period of reflection and analysis of the results of the trial run. Finally, once the trial has been digested appropriately ('grokked' one could say), it would be time to proceed with full implementation.

      So, who's appropriate as test group? How about the various preachers, imams, gurus, ministers (of religion ; for once I'm not talking about politicians), swamis and other related people (I use the term "people" as a physical description, not implying particular mental characteristics). Get them into the Soylent boxes, then let's see how good an idea this really is.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    289. Re:Fire up the soldering irons... by Anonymous Coward · · Score: 0

      I can tell you from experience, it doesn't even stop the "most cavalier" sharing. really, how hard is it to download the iso and run in daemon tools or go to mega games, pull a crack, and install it? The sneakernet wins again !
      Personally, I won't buy any game that requires anything more than a cd be inserted and if I want to play it bad enough, I'll download it, mainly because I trust the hackers more than copy protection overlords.... If a cd is required to be in the drive then I will download the crack so that it's a non issue.

      I hope your listening game companies! As long as copy protection is included, I will either crack it or download it, either way you're copy protection is useless on my pc's.

    290. Re:Fire up the soldering irons... by neomunk · · Score: 1

      Aww, FFS man, now I'm going to have nightmares about Secretary of State Microsoft, Secretary of Defense Haliburton and Secretary of Energy Exxon-Mobil serving under President General Electric and being advised by Speaker of the House NewsCorp.

      I'd rather have dreams about genetically enhanced vampiric velociraptors with heavy cyberware mods and a computer-enhanced hivemind network hyperintelligence. Those are less dangerous than the image you conjure.

    291. Re:Fire up the soldering irons... by lgw · · Score: 1

      You seems to be responding to something other than my post. With TPM-protected storage, whoever knows the private keys stored inside the TPM wins. If you have the private keys, you can protect storage even from rootkits, and in other ways have more control over your hardware than you do today. If the vendor keeps the private keys, then you have no access to the storage that you "own". The latter case is likely for consoles, the former for general-purpose computers, so the TPM is pretty useless for game copy protection on general purpose computers, but nifty for consoles.

      In any case, at worst this just makes it a little harder to copy a game. Both the executable and data for a game is decrypted at some point inside the CPU, and so is available for copying there (with the TPM today everything's actually decrypted before it gets to the CPU, and the bits are in the clear on the bus) and the hardware to take advantage of this fact a is very mature technology.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    292. Re:Fire up the soldering irons... by OeLeWaPpErKe · · Score: 1

      And no, I wouldn't make any more cars with the dream of selling a hundred of them. I'd make a single car, show it off, and publish the blueprints in exchange for money. Then I'd start researching improvements and doing likewise with them. Alternatively, I could do commission work for modifications.

      Blueprints in exchange for money ? Heyhey now, they can be duplicated FOR FREE. I thought you were PRO-piracy, not against it ...

      Information wants to be free, man ! So just give me those blueprints for free (and obviously you will provide the necessary support for free as well, since it's *YOUR* fault that I don't know what half the lines on your blueprint mean, and it's *YOUR* fault that if I make the drivetrain out of gingerbread that it doesn't work. Gingerbread was my genius stroke man ! Make it work) (the point I'm trying to make is that customers are like managers : I've swatted flies that were smarter than they are. Oh and people who pirate stuff do so out of an entitlement mentality (they "have a right to your stuff, your time, ... etc")

      Information wants to be free, man ! Don't hoard it all for yourself !

    293. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 1

      No, the chip emulator does not have the individual chip's private keys. It takes a chain of trust to load new keys, and the private keys of the personal chip are not transmitted. Public keys, or authentication processes done with the private key and verifiable against the public key, are the standard for it.

      You really need to read up on public/private encryption key handling. Simply knowing the algorithms is not enough. (Having the TPM emulator is effectively knowing the algorithms.)

    294. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 1

      The TPM is being hosted insider modern Intel and AMD CPU's rather than being a separate chip, so you won't see those bits anywhere you can shove a voltage probe on the most recent systems. And as near as I can tell, the data is _not_ in the clear on the bus, at least for authentication. The system is using session keys, not publishing passkeys in clear text.

    295. Re:Fire up the soldering irons... by TheoMurpse · · Score: 1

      You forgot two others:

      Commandment 8: "Bearing false witness" = libel and slander

      Commandment 3: "remember the Sabbath and keep it holy" = blue laws that are still on the books in some counties (i.e., shops can't do business on Sundays) -- blue laws were found Constitutional by the US Supreme Court in 1961; as recent as 2006, blue laws in TX were upheld

    296. Re:Fire up the soldering irons... by TheoMurpse · · Score: 1

      if I buy a used video game 0% of that is going to the original makers of it
      No, but 100% of what you paid goes towards the seller buying another video game, potentially from the same creator (i.e., when I sell a used game, I use the money to buy another game)
    297. Re:Fire up the soldering irons... by Meski · · Score: 1

      And if you spend years making a car on the promise that you'll sell a hundred of them. And then sell one to a person who makes exact copies of it... well you probably wont make any more cars, will you? Almost as bad as if you made a product, sold it to a publisher who made copies of it and sold them, and gave you one cent in the dollar if he sold more than 100.
    298. Re:Fire up the soldering irons... by Hognoxious · · Score: 1

      No, it's not 'cheezy', that's one of the benefits of the operation

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    299. Re:Fire up the soldering irons... by lgw · · Score: 1

      According to Wikipedia, that infallible oracle of all truth, the TPM is seperat chip today, but Intel will be integrating it into the Southbridge chip soon - do you have a more credible source? I don't see how putting the TPM on the process die would work for multi-CPU systems in any case? And if you upgrade/replace your CPU, you lose access to your boot partition? Unlikely for a general purpose PC.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    300. Re:Fire up the soldering irons... by mcvos · · Score: 1

      From a corp. perspective, they often under sell these products based under the assumption that they will make back money on media. That's a stupid assumption from the corp, and a bad way to do business. And it still doesn't make it illegal for any purchaser of the hardware to use that hardware for something else.

      In fact, I've heard about scientists buying PS3s because it was the cheapest computing power they could buy.
    301. Re:Fire up the soldering irons... by h4rm0ny · · Score: 1

      If you have a contract stating that the other signee will buy a hundred cars from you, and they only buy one, then sue them for contract violation. And if there is no such contract, then what is this "promise" you are talking about ? Are you perhaps saying that I have an obligation to buy a car from you because you want to make a living selling them ?

      No, I'm saying (quite clearly, I thought), that there is no longer a motivation for someone to invest a lot of time and money into making a car in the first place.
      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    302. Re:Fire up the soldering irons... by ultranova · · Score: 1

      Blueprints in exchange for money ? Heyhey now, they can be duplicated FOR FREE. I thought you were PRO-piracy, not against it ...

      Sure they can. Go right ahead. I can't stop you, once you have them in your possession. Which is why I want money before revealing them :).

      And I'm against copyrights, yes.

      Information wants to be free, man ! So just give me those blueprints for free (and obviously you will provide the necessary support for free as well, since it's *YOUR* fault that I don't know what half the lines on your blueprint mean, and it's *YOUR* fault that if I make the drivetrain out of gingerbread that it doesn't work. Gingerbread was my genius stroke man ! Make it work)

      I'm not stopping you from giving copies of the blueprints to whoever wants them. However, I'm not under any obligation to give a copy to you. Why on Earth would I be ? Nor am I responsible for your incompetent modifications; why on Earth would I be ?

      However, I suppose I could provide support for an additional price.

      (the point I'm trying to make is that customers are like managers : I've swatted flies that were smarter than they are.

      You are failing to make any points against any of my arguments. You are, however, making good points against other arguments which I've never stated. Perhaps you suffer from delusions, or answered to a wrong post ?

      Oh and people who pirate stuff do so out of an entitlement mentality (they "have a right to your stuff, your time, ... etc")

      People who support copyrights do so out of an entitlement mentality (they "have a right to get paid by selling the same content over and over again, and control what anyone who's purchased a copy does with it afterwards").

      Information wants to be free, man ! Don't hoard it all for yourself !

      You do realize that the arguments "you cannot control what other people do with information you have given them" - which is what I'm saying - and "you have an obligation to reveal all your secrets to anyone who asks for them" - the strawman you seem to be beating - are entirely different, right ? I want to remove the control creators have over others in the form of copyright law, while you are twisting that to mean that others should have control over creators, which has nothing to do with my argument.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    303. Re:Fire up the soldering irons... by ultranova · · Score: 1

      No, I'm saying (quite clearly, I thought), that there is no longer a motivation for someone to invest a lot of time and money into making a car in the first place.

      I presume you meant "making new car models", since the original assumption was that making a single physical car is essentially free.

      Either there is a demand for continued development for cars, in which case it's simply a matter of making a payment system which can pool payments from multiple persons, hold them in escrow, and return them if the pool doesn't reach high enough amount, and if it does reach that amount keep them safe until the new design has been completed and delivered to the payees, after which it can be paid to the designer; or there isn't, in which case no one making new car models isn't a problem since no one wants them, that being the definition of "no demand".

      I think banks should look into developing the afromentioned escrow system. It would fit naturally into their business model, and faciliate business in the post-copyright era. Naturally a critical component is that they only take a payment if the pool does reach the "full enough" state; otherwise, there's risk in investing in it, discouraging less certain projects. For the same reason it should be impossible for the payees to check the current state of the pool, both the total money required and current balance.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    304. Re:Fire up the soldering irons... by schroet · · Score: 1

      'fraid I have to call bullshit on this one. I've had XP deactivate itself twice now from upgrading video drivers. Why upgrading my Radeon package (the drivers not the hardware) would deactivate my OS is beyond me, but there you have it.

    305. Re:Fire up the soldering irons... by Antique+Geekmeister · · Score: 1

      That's what I get for listening to Intel's road map 2 years, where they said it was planned in their coming quad-core CPU releases.

      But replacing the keys with hardware changes is like handling a Microsoft license: you'll have to re-register and get new keys from the upstream key holders. One of the inherent factors in the Palladium approach is the centralized storage of pribate keys, which are not transmitted in the clear, but do have a fascinating chain of trust to expire and replace private keys, if you have sufficient privilege to do so.

      Tools that might be used to generate your own, individual, private keys and manage your Palladium tools with them will certainly be written, but the commercial encryption tools will make a big deal about their ability to recover from your hardware problems. They will do this by keeping implicit if not explicit control of the private keys they issue for their software and your hardware.

    306. Re:Fire up the soldering irons... by h4rm0ny · · Score: 1

      I presume you meant "making new car models", since the original assumption was that making a single physical car is essentially free.

      No, the original analogy was as if reproducing the car was free. The initial one still took a large amount of resource to produce. This is an important distinction from what you surmised.

      Either there is a demand for continued development for cars, in which case it's simply a matter of making a payment system which can pool payments from multiple persons, hold them in escrow, and return them if the pool doesn't reach high enough amount, and if it does reach that amount keep them safe until the new design has been completed and delivered to the payees, after which it can be paid to the designer; or there isn't, in which case no one making new car models isn't a problem since no one wants them, that being the definition of "no demand".

      There are numerous problems with that model, not the least of which is your innappropriate use of the word "simply". Off the top of my head, I see the following problems:
      • There is no means for a product to be produced on spec unless people already pay in advance in escrow. At a stroke, you've required people to commit money to purchasing something that doesn't yet exist and they don't know if they'll like. Want to test drive the car before you buy it? Sorry, mate. The customer now takes a bigger risk.
      • Related to the above, comparative shopping becomes impossible, because you can't be putting the money in escrow for two cars, you can only afford to do it for one. This results in a system whereby investment is concentrated in fewer models, because the ones that people think are less likely to happen, become less likely to happen. You have now immediately trebled the power of the advertisers and those who manipulate public perception of popularity
      • You have near mandated a single model of purchase with a centralised system. I shouldn't need to go into the risks of that.
      • You are advocating a system in which people do not each pay the same amount, but where perhaps 10% pay, the product is then made freely available, and the other 90% take it for free. Hardly equitable, is it?
      • Following from the above, you have created a strong disincentive to be an early adopter. This is very bad.
      • You have reduced the available options for society, sellers and purchasers to operate on. There is nothing in law that prevents the sales model you are advocating being used now. You and anyone else are absolutely free to start selling goods using this approach if the market (customers - us) will actually support it. However, you are requesting a legal change that would reduce us to using only your model. Do I have to go into why a lack of choice is bad?

      I, as a customer who purchases a fair amount of music and DVD's, don't want to have to use your model where I have to commit money in advance to a product I haven't seen, am pushed away from those projects that public perception thinks will fail and so doesn't commit money to and must operate through a central, overly-powerful distribution company. I want to be able to listen to a song on the radio or in a club, go out and buy that song. Which is what I have now.
      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    307. Re:Fire up the soldering irons... by ultranova · · Score: 1

      I want to be able to listen to a song on the radio or in a club, go out and buy that song. Which is what I have now.

      And I want to be able to use and recombine cultural material without worrying about someone suing me because I'm doing the same as human beings always have: building on top of what those who came before built. Which I don't have now.

      Why should your desire trump over mine ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    308. Re:Fire up the soldering irons... by Bri3D · · Score: 1

      AnyDVD is reported to remove BD+. And yes, it could, but honestly, I really do see the PS3 as a matter of security by obscurity. The PS3 was initially expensive, limiting its appeal to the "basement hacker" demographic, and most PS3 games are also available for the Xbox360, which is, for the most part, very easy to pirate games for, limiting its appeal to pirates. And it supports Linux natively, limiting the appeal of a security breach to Linux fans. I was only halfway trying to take a jab at the PS3, really what that sentence was trying to point out was that I believe the PS3 is secure more by obscurity / a lack of an effort to break it than anything else.

  2. I wonder.. by gmerideth · · Score: 5, Insightful

    I wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves. Adding a chip that prevents piracy wont result in any additional income from people who simply cannot afford the games to begin with. I for one prefer to spend my money on gas these days than games.

    --
    Why do overlook and oversee mean opposite things?
    1. Re:I wonder.. by Anonymous Coward · · Score: 0

      Couldn't agree more. I'll be very surprised if there's any return on these investments.

    2. Re:I wonder.. by AutopsyReport · · Score: 4, Insightful

      I wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves.

      Sure they have, but that doesn't affect the cost of doing business. They are losing customers if they don't keep making advances to try to prevent theft.

      There are a lot of people out there who would pay money for a game but choose not to because they can get it for free. If I'm not mistaken, that's what they are trying to prevent -- losing the "would-be" customers to piracy, not those who never had any intention of purchasing it in the first place.

      --

      For he today that sheds his blood with me shall be my brother.

    3. Re:I wonder.. by HockeyPuck · · Score: 0, Flamebait

      some piracy occurs because the gamers cannot afford the games themselves. So their justification is that if they cannot afford something, then it's better to steal it? Computers are still a luxury item in the home.

      I can't afford a Ferrari... so it's justifiable that I steal one.
      We're not talking about a necessity here, it's a game. If the developers were ok with piracy or didn't care about making profit off of the games, then they'd give them away for free. I don't recall people standing in lines for the latest freeware games.

      How is this any different from the music industry? I can't afford the latest Band X songs, so I should steal them.

      Complain all you will about RIAA, EA etc, but if people don't pay for music, games, then people won't go into business building games, going on tour etc. There's plenty of very poor street musicians where I live, and I don't see them driving fancy european cars.
    4. Re:I wonder.. by gsslay · · Score: 4, Insightful

      wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves. Of course they do. And other piracy occurs because people like something for nothing. But why should the developers care? Their business is selling games to people who can afford it. They are under no obligation to provide cheaper games if they're maximizing their profits by selling them at a higher price.

      Adding an encryption chip may prevent the piracy from those who can afford it, but like something for nothing. Now they'll be forced to pay up if they really want the game. It''s a no-brainer win situation for the developers.
    5. Re:I wonder.. by TheRaven64 · · Score: 4, Insightful

      I wonder if there are more people who would pay for a game if they couldn't pirate it than there are who would pay for a game but won't because of draconian copy protection measures. I used to buy several games a year, but when I stopped being able to play them on my laptop without keeping the CD in the drive (which flattens the battery and generates a lot of heat) or be connected to the Internet all of the time, I stopped. I still play quite a few games. When I don't have much time, I'll spend a little bit playing a selection of online flash games. When I have more time I'll play something like Vega Strike or Battle for Wesnoth.

      --
      I am TheRaven on Soylent News
    6. Re:I wonder.. by anss123 · · Score: 2

      I'm one of those guys that would have bought a game I instead pirated, IOW I'm the one they're out to get.

      OTOH I also bought several games I've never gotten into-- From CoD4 to Chaos Engine (ancient top down shooter for you younglings), and I might just as well have thrown money out the window. Pirating is a nice way to make sure you actually like the game before shelling out - Demos are nice in theory but they tend to.. well.. suck.

      Valve has the right idea with how they're promoting Portal. I'm on the verge of buying that title thanks to Portal "the first slice", which is the full game with a block that prevents me from playing past level 9. Neat. It gives me the full experience, and I can use my 'demo' savegames on the full version too.

      I have cracked all my games though. If I had to replace the DVD every time I wanted to play a game I might as well blow the dust of the Xbox 360. If TCM makes DVD's mandatory then that's that for PC gaming as far as I'm concerned.

    7. Re:I wonder.. by Orion+Blastar · · Score: 1

      That is about the truth. Most people pirate games because they either cannot afford them, or want to try them out before wasting $60 on buying the game only to discover that it is not very good and they don't like it.

      Lower the price of video games and you will also combat most piracy.

      I am thinking of using only open source and freeware games to combat the insane prices and insane policies of commercial game makers. Boycott!

      --
      Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    8. Re:I wonder.. by p3d0 · · Score: 1

      Read the GP again. He never said it was ok.

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    9. Re:I wonder.. by Anonymous Coward · · Score: 0

      you almost had a point. If you'd said that putting a chip that ultimately costs the user more money will potentially cost at least one sale.

    10. Re:I wonder.. by Stolovaya · · Score: 1

      I don't think it has anything to really do with the morality of stealing. Basically, they should be figuring "how much will it cost to implement so-and-so piracy prevention" vs. "how much money would actually be lost not implementing so-and-so piracy prevention".

      How much does it cost? I imagine a lot of this copy protection costs a good chunk of change. But does implementing that REALLY get more people to buy the game? There are people who would never buy the game and then there are people who will get around whatever copy protection in on the game.

      I'm sure that by enabling copy protection, some companies stand to lose money. Customers that have had problems with games the company released previously may not buy future games. And then there are the geeks who won't buy the game on principle because there's copy protection.

      Maybe it does make more sense financially, I don't know the actual numbers. I just hope it's something they look at. This kind of stuff is mostly bad PR with the customer base these days.

    11. Re:I wonder.. by doti · · Score: 1

      That, and the Free games are getting better and better.

      --
      factor 966971: 966971
    12. Re:I wonder.. by gstoddart · · Score: 2, Insightful

      wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves.

      Well, if you can't afford it, don't play it.

      I'm not in favor of these measures, but I hardly see why the developers should give a crap about people who can't afford their product. They're, ultimately, not the customer (in any sense).

      On the one hand, I don't want hardware installed in my machine that limits my legitimate uses. On the other hand, it's not obvious why the people who can't afford it are the problem of the game publishers.

      The middle ground isn't to encourage piracy/borrowing/unlicensed copies on the basis you can't afford it. It isn't OK to cripple the hardware of everyone to protect the rights of content holders who have yet to prove that my machine will be infringing -- that's like outlawing cars because someone might speed or use it as a getaway car.

      Significant, non-infringing uses should preclude "possible, suspected infringement, by some people".

      Cheers
      --
      Lost at C:>. Found at C.
    13. Re:I wonder.. by Magee_MC · · Score: 1

      There's no justification there, just a statement of fact. Some piracy DOES occur because the gamers can't afford the games. That doesn't make it right or wrong, just a fact of life. It's the exact same thing with a Ferrari in your example. It's not right that people steal one because they can't afford it, but it does happen.

    14. Re:I wonder.. by irc.goatse.cx+troll · · Score: 1

      Valve has the right idea with how they're promoting Portal. I'm on the verge of buying that title thanks to Portal "the first slice", which is the full game with a block that prevents me from playing past level 9. Neat. It gives me the full experience, and I can use my 'demo' savegames on the full version too.


      Depends on how much they want you to pay for portal.. by level 9 you've played over half the game IIRC, and if they want you to pay full retail price for ~3-4 levels it just seems silly.

      I'd also like to add that its pretty annoying that steam will preload a game I never intend on buying, but if I want to get the demo it is packaged entirely separately from the preloaded full game -- If they just made the demos re-use assets out of the full version you'd have a lot more people trying them out that on a boring weekend that otherwise won't spend the time to download a demo.
      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    15. Re:I wonder.. by barc0001 · · Score: 5, Insightful

      Bullshit. They're losing customers because they treat everyone like thieves. Stardock doesn't and last I looked they're doing quite well.

      The principle problem I have is the companies and how they want it both ways. When you purchase software you're not buying it, you're "licensing" it. But if something happens to the media your licensed software came on, like it was scratched or broken and rendered unusable, you have to purchase another media at full price, despite the fact you've already "licensed" it.

      Use services like Steam and this problem goes away. Although Steam has a few issues if you don't have an active net connection as well, so that could be improved on. But I vastly prefer their idea that once you buy a game, you can reinstall it on as many of your machines as you want so long as you're only playing it on one at a time. And there's no media to lose or need to have in the CD tray.

      ID had probably the perfect setup back in the Q3Arena days. Buy our game, then take the disk and install it on all the machines in the office, everyone can play a LAN game for free. But if you want to play online, you need your own key. It was perfect, and it was a wonderful promotional tool. I know at least a dozen people in the office who got so hooked on Q3 during our LAN parties that they went out and bought Q3 to play online. All of those purchasers would never have even thought about it unless they were able to try it for free like they did.

    16. Re:I wonder.. by SanityInAnarchy · · Score: 3, Interesting

      Adding an encryption chip may prevent the piracy from those who can afford it, but like something for nothing. No it won't. Those people will go to The Pirate Bay or GameCopyWorld and download a crack and/or the full game. DRM does not work, and cannot work.

      I think that neatly addresses your other point:

      They are under no obligation to provide cheaper games if they're maximizing their profits by selling them at a higher price. I don't think they're maximizing their profits. By selling them at a higher price, and including DRM, the most common scenario is one where it's not only cheaper and more convenient to pirate -- just type "Game I want" into The Pirate Bay and click Download -- but you actually get a better product, because the draconian DRM measures are already removed.

      There are certain DRM schemes I will tolerate, but most of them, even if I buy the game legitimately, I will go straight to the Internet for a crack.

      So, piss off the more technically savvy customers, and still lose at least as many customers to piracy as before. Sounds like a no-brainer lose situation for the developers.
      --
      Don't thank God, thank a doctor!
    17. Re:I wonder.. by Anonymous Coward · · Score: 0

      What game can't you just toss the CD in for while you boot, and after that take it out so it doesn't take any more batter juice?

      What game can't you play without being connected to the internet all the time, other than an online game? (Steam plays fine offline if you tell it to).

      There are lots of legitimate reasons to hate DRM. Don't muddy the issue with bad reasons.

    18. Re:I wonder.. by SanityInAnarchy · · Score: 3, Insightful

      Well, if you can't afford it, don't play it. Not the point. Some people will anyway. The question is, what do you do about it?

      Because saying "if you can't afford it, don't play it" is not a solution.

      I'm not in favor of these measures, but I hardly see why the developers should give a crap about people who can't afford their product. They're, ultimately, not the customer (in any sense). Basic economics. If lowering the price by less than 50% will more than double the number of people who want to play your game, that's a win. (It's more complicated than that, but the principle is the same.) They may not have been customers before, but they could easily be potential customers.

      It's amazing how many people toss economics out the window in favor of vigilantism where piracy is concerned.
      --
      Don't thank God, thank a doctor!
    19. Re:I wonder.. by Blakey+Rat · · Score: 2, Insightful

      I wonder if game developers have ever even considered that some piracy occurs because the gamers cannot afford the games themselves.

      I'm sure X% of people pirate games because they can't afford it. That said, "can't afford" is a very fluid notion-- I have a step-sister who "can't afford" health insurance, but just bought a brand new 42" TV. She sees no problem with that.

      Frankly, people who genuinely can't afford games probably also can't afford computers or consoles to run the games on. People who claim they can't afford games are probably lying.

      Adding a chip that prevents piracy wont result in any additional income from people who simply cannot afford the games to begin with.

      Probably, but it might result in a huge amount of additional income from people who can afford the games and pirate them anyway. A group you're leaving out in your analysis. :)

    20. Re:I wonder.. by anss123 · · Score: 1

      I'd also like to add that its pretty annoying that steam will preload a game I never intend on buying, but if I want to get the demo it is packaged entirely separately from the preloaded full game -- If they just made the demos re-use assets out of the full version you'd have a lot more people trying them out that on a boring weekend that otherwise won't spend the time to download a demo. You're right. The full game has been preloaded alongside the demo. That's dumb.

      Depends on how much they want you to pay for portal.. by level 9 you've played over half the game IIRC, and if they want you to pay full retail price for ~3-4 levels it just seems silly. Is the game really that short? From what I recall the 'first slice' didn't feature the secondary portal- so I figured it was no more than 1/3 of the game. If it's only 3 more levels then meh. Custom levels might be fun though.
    21. Re:I wonder.. by A.Bettik · · Score: 1

      There are 19 levels, but the real benefit isn't the in-game levels, it's the capacity for user content.

    22. Re:I wonder.. by Anonymous Coward · · Score: 0
      Bullshit. They're losing customers because they treat everyone like thieves.

      I doubt that. Only the vocal minority here on the interwebs care enough about that to make it a reason not to buy. I don't buy many games even though I'd like to for two main reasons which I think are far more common:
      • They're expensive
      • I can't return a game if I don't like it
      I don't care about DRM, copy protection, internet requirements or any of that other nonsense. Sure those things are a bit annoying, but not even close to important enough to affect my buying decisions.

      (posting anonymously because this new slashdot is bug-tastic! Perpetual "If you continue to post this comment, all moderations done to this discussion will be undone! Are you sure you want to post?" with no option to answer yes.)
    23. Re:I wonder.. by HuguesT · · Score: 1

      The last level is quite long, as well.

    24. Re:I wonder.. by Anonymous Coward · · Score: 0

      I wonder if there are more people who would pay for a game if they couldn't pirate it than there are who would pay for a game but won't because of draconian copy protection measures.
      Wonder no more: outside of a tiny group of Slashdot readers and a small handful of people who have been burnt by DRM, nobody gives a shit. The next major video game release will be lapped up by 99.9% of the gaming populace, DRM or otherwise.
    25. Re:I wonder.. by PhoenixAtlantios · · Score: 1

      ID had probably the perfect setup back in the Q3Arena days. Buy our game, then take the disk and install it on all the machines in the office, everyone can play a LAN game for free. But if you want to play online, you need your own key. It was perfect, and it was a wonderful promotional tool. I know at least a dozen people in the office who got so hooked on Q3 during our LAN parties that they went out and bought Q3 to play online. All of those purchasers would never have even thought about it unless they were able to try it for free like they did. Programs like Hamachi would prevent developers from continuing that practice though; it'd be possible to "LAN over the Internet" and thus avoid having to actually purchase the game for online play between friends. Additionally, if more games added free LAN functionality you can bet on someone creating an online matchmaking program to exploit it and remove the need to purchase the game.
    26. Re:I wonder.. by mpe · · Score: 1

      Sure they have, but that doesn't affect the cost of doing business. They are losing customers if they don't keep making advances to try to prevent theft.

      Adding any kind of "copy protection", is going to add to the cost of doing business. Because it will cause problems to customers. The company will need provide support to prevent negative publicity.

      There are a lot of people out there who would pay money for a game but choose not to because they can get it for free. If I'm not mistaken, that's what they are trying to prevent -- losing the "would-be" customers to piracy, not those who never had any intention of purchasing it in the first place.

      There is actually a third situation of people who either buy the whatever or encourage other people to buy, because they were able to "pirate" and evaluate it. These people's "world of mouth" may be more valuable than that of paid reviewers.
      It's also rather hard to know who are actually "potential customers" in the first place. Which can include those who would buy at a lower price or would buy if you would actually sell to them. As opposed to those who would just do without if they couldn't pirate, these people were never potential customers in the first place.
      This situation is a good example of "Those who do not learn from history are doomed to repeat it." All forms of technically clever "copy protection" were popular 20-25 years ago, with much the same results as now.

    27. Re:I wonder.. by mpe · · Score: 1

      The principle problem I have is the companies and how they want it both ways. When you purchase software you're not buying it, you're "licensing" it. But if something happens to the media your licensed software came on, like it was scratched or broken and rendered unusable, you have to purchase another media at full price, despite the fact you've already "licensed" it.

      Which dosn't just apply to games. The whole situation of "format shifting" audio & video is effectivly the same issue. Indeed even more so when there is no "upgrade path" from cassette/record to CD or DVD to Blue Ray...

    28. Re:I wonder.. by TheRaven64 · · Score: 1

      The next major video game release will be lapped up by 99.9% of the gaming populace, DRM or otherwise And that's exactly my point. The PC gaming populous is shrinking, and has been for a few years, in spite of PCs becoming more popular. Is this due to DRM? Maybe that's not what most people think, but how many of them would say something like that they only play console games because PC games are too much hassle now?
      --
      I am TheRaven on Soylent News
    29. Re:I wonder.. by mpe · · Score: 1

      Adding an encryption chip may prevent the piracy from those who can afford it, but like something for nothing. Now they'll be forced to pay up if they really want the game.

      Back in the real world this will make no difference at all to the "pirate", but will make it more likely that your game, music, movie, etc will fail for a customer.

      It''s a no-brainer win situation for the developers.

      It's actually a lose, since instead of developing and supporting a game, you have to develop and support a game plus the DRM for said game.

    30. Re:I wonder.. by KKlaus · · Score: 1

      Good post, but you're a fool if you don't think software is currently sold at profit maximizing prices. Publishers aren't just pulling these prices out of their asses, they study price elasticity and (who knew) have economics models that tell them what level maximizes profit. If people made more money selling games for less and with no DRM, in America of all places, they would. Sadly, they don't. But that's not a reason to fool yourself into thinking that the current scheme is bad for everyone, and if only the developers could see the light everyone might be better off. I guarantee the science is totally, totally against you.

      --
      Relax I just want some peanuts.
    31. Re:I wonder.. by SanityInAnarchy · · Score: 1

      Good post, but you're a fool if you don't think software is currently sold at profit maximizing prices. Publishers aren't just pulling these prices out of their asses, they study price elasticity and (who knew) have economics models that tell them what level maximizes profit. Those aren't infallible. It could be simply that they haven't tried. How do you test price elasticity without changing it?

      For an example of this failing miserably, look at the music industry.

      If people made more money selling games for less and with no DRM, in America of all places, they would. Some do -- or at least, without the crippling DRM.

      Example: Bought the Penny Arcade game. $20 for an episode, and total copy protection is entering a key, once -- and I can re-download and reinstall as many times as I want.

      Pretty much the same model has been used by indie developers for a long time. Introversion is another...
      --
      Don't thank God, thank a doctor!
    32. Re:I wonder.. by thtrgremlin · · Score: 1

      This whole business isn't about copy protection any more than Norton gives a crap about viruses (Remember the article recently from Cisco?) This chip doesn't have to even do anything, and probably all the better anyway because it would be a waste of time (as mentioned repeatedly).

      1) Atari freaks over their crappy games not selling well.
      2) Blame piracy
      3) Blame Dell, Lenovo, HP, gateway, for not being proactive.
      4) Convince every OEM that your very inexpensive HALB Device (hardware accelerated Loop Back) will take the heat off of them.
      5) Profit!!!

      Just another piece of FUD like the war on terror: You either follow our stupid, ill-conceived plan to nowhere, or YOU MUST BE A TERRORIST!!! (and too many other examples than can be listed.

      --
      Want Big Business out of government? Take away the incentive and start by getting government out of big business!
    33. Re:I wonder.. by hanako · · Score: 1
      There are plenty of developers who sell games without evil copy protection. But are you buying from them?

      If the DRM-haters don't buy any games and the lowlifes pirate games without DRM and buy the games with DRM... then DRM appears to be the winner and any company that wants to survive has to use it.

      Developers aren't evil, they just want to make a living. If you fanatically support non-DRMed sellers and convince everyone to buy their stuff and make them money, more people will go non-DRM.

    34. Re:I wonder.. by analog_line · · Score: 1

      Most of the unabashed game pirates I know personally have the money to pay for the stuff they download, they just don't want to, and find a cheap thrill in the illicit nature of what they're doing. The only one that actually can't afford it couldn't really afford anything at all when he was doing it. Seriously dirt poor and because of various circumstances couldn't get a job for awhile. It basically filled up his time.

      I stopped downloading PC games years ago because:

      1. it was just way too much of a hassle to deal with a download
      2. It was a lot less of a hassle to just wait awhile to find the games I wanted in the bargain bin or used.
      3. A growing awareness of the insanity of trusting the software to just be cracked, and not have all kinds of nasty crap put into it.

      Suddenly getting more money (which didn't happen) you'll note wasn't anywhere on the list. Unfortunately, each year game publishers are putting more and more of their own brand of nasty crap in games, to the point where I've stopped buying PC games entirely, with a few well researched exceptions. Console games present all kinds of advantages these days, even if TPM becomes omnipresent in consoles (though currently, there's likely no way I'd be playing anything on a theoretical TPM-enabled console until I get my letter from AARP, there are just too many things worth playing that exist right now that I haven't)

    35. Re:I wonder.. by Spacejock · · Score: 1

      Ditto. I pretty much stopped buying games two/three years ago. Oblivion was my last purchase. GT Legends (with Starforce) was the one before that. Now I buy boxed sets of DVDs and watch those in the time I used to spend gaming (AFTER magically transferring them to my NAS.)

      Same reason I'm not interested in Blu-Ray. I don't WANT to hunt down one disk out of hundreds and hundreds. It can easily take me longer to find the damn disk than I want to spend playing the game/watching the show.

      The solution? Something like Steam, but a bit cheaper. Let me pay up, download the whole game, play it without a disk. And if Steam starts selling unencrypted AVIs of TV shows - look out.

    36. Re:I wonder.. by PhilixDMA · · Score: 1

      Basic economics. If lowering the price by less than 50% will more than double the number of people who want to play your game, that's a win. (It's more complicated than that, but the principle is the same.) They may not have been customers before, but they could easily be potential customers. Yes, it is much more complicated than that. Now, IANAE(conomist) but I'm sure someone working for these video game publishers is. I'm also sure that they've worked out an optimal price to turn the biggest profit. Not make the highest possible revenue, but to turn the highest profit.
    37. Re:I wonder.. by Nulifier · · Score: 1

      They do this somewhat, you wont have to download most of the source engine. When I add parts of orange box back after I wipe my computer the downloads usually start at 40-50 percent as that is shared

    38. Re:I wonder.. by SanityInAnarchy · · Score: 1

      Not make the highest possible revenue, but to turn the highest profit. Digital distribution brings the cost of a copy down to almost nil -- not as if a pressed DVD cost that much, either. So higher revenue is pretty much higher profit, unless it takes more work...

      And doing DRM takes more work. Does it bring in enough revenue to cover that?
      --
      Don't thank God, thank a doctor!
    39. Re:I wonder.. by irc.goatse.cx+troll · · Score: 1

      Hrm, I must have merged the first half of the game more in my mind, the other reply says there are 19 levels so I guess thats a little under half.

      I don't know, I like the concept (worked great for the original Doom games-- Give em one episode to hook them), but portal is notoriously short so I guess it depends on pricing.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    40. Re:I wonder.. by msromike · · Score: 1

      Does that twisted logic apply to plasma TVs at WalMart as well?

    41. Re:I wonder.. by Psychochild · · Score: 1

      As a game developer, I have an alternate solution: buy the game and steal the gas. Game developers, especially the indies, need the money more than the gasoline companies. :P

      --
      Brian "Psychochild" Green
      MMO developer's blog
    42. Re:I wonder.. by syousef · · Score: 1

      ID had probably the perfect setup back in the Q3Arena days. Buy our game, then take the disk and install it on all the machines in the office, everyone can play a LAN game for free. But if you want to play online, you need your own key. It was perfect, and it was a wonderful promotional tool. I know at least a dozen people in the office who got so hooked on Q3 during our LAN parties that they went out and bought Q3 to play online. All of those purchasers would never have even thought about it unless they were able to try it for free like they did.

      Now replace "Q3Arena" with "hootch" and "LAN parties" with "hootch parties" in the above sentence. The only difference is that hopefully Q3Arena is less destructive, but the idea of getting someone addicted on a free sample then making them pay for the real deal isn't exactly the most ethical. It's a fine line between "try before you buy" and "the first hit is free". So fine it's often just a matter of perspective.

      --
      These posts express my own personal views, not those of my employer
    43. Re:I wonder.. by Anonymous Coward · · Score: 0

      I choose to systematically both by a game, let it sleep in its case and use the cracked version found someplace on the internet. Why ?

      Well, first I had trouble with my baldur's cds many years ago (they began to crack).

      Then there was Starforce. No, thanks man, your game is fine but NO.

      Then the sony rootkit lead me to buy cds and dvds to let them sleep on my shelves too (flac and wav I can found, yes, yes...)

      The last drop with spellforce (bought recently in a cheap edition because I hadn't the time a few years ago for this one) : the game asked me to enter the serial of the add-on I had not purchased each time I started the program, and refused to launch. I have to edit the registry to be able to play. Each time I want to play. According to the 'nets, there are no patches or something.

      Now I got some money and I like to think that the money I spend on each civilization since the first one helped design, in a very small way, the following one. So I will continue to buy #some# games. But I more than understand people who are not.

    44. Re:I wonder.. by Anonymous Coward · · Score: 0

      I call BS, I used to buy a LOT of computer games back when I didn't have to have the CD in the drive in order to play (thanks to either smart programmers or else DaemonTools or something)... now that game developers are getting increasingly draconian and generating more and more hoops for me to jump through and more and more barriers between me and THE FUCKING GAME I BOUGHT.. well, I don't buy games anymore. Way to go shitting in your own trough, gaming industry. Stop treating me like a fucking criminal and I'll buy your games again. Until then, fuck you.

    45. Re:I wonder.. by Free+the+Cowards · · Score: 1

      Yes, it is much more complicated than that. Now, IANAE(conomist) but I'm sure someone working for these video game publishers is. I'm also sure that they've worked out an optimal price to turn the biggest profit. Not make the highest possible revenue, but to turn the highest profit. I'm sure they've tried, but they definitely haven't actually found that optimal price.

      This stuff is hard. Without a controlled experiment to find out just what the demand/price elasticity is for a particular product, you can do little more than guess. When companies have tried to perform such experiments (such as Amazon's random pricing a few years back) it has invariably resulted in great customer backlash, as people just hate to think that somebody else might get a better price due to nothing more than random chance.

      Put simply, nobody really knows what the optimal prices for these things are. There are a lot of guesses, and a fair amount of history to go on, but when a company prices their game at $60 they really have no idea whether it would be possible to make three times as much money at $30, or at $180, and they can't even find out after the fact.
      --
      If you mod me Overrated, you are admitting that you have no penis.
    46. Re:I wonder.. by TheRaven64 · · Score: 1

      Do they advertise their games as DRM-free? If not, then I don't know until I've bought it whether it's crippled or not. Instead, I play open source games, which are guaranteed to be DRM-free, and send donations to the projects I enjoy.

      --
      I am TheRaven on Soylent News
    47. Re:I wonder.. by delt0r · · Score: 1

      This has always been possible even in the Doom days. But you can only play with a group of people you know, and most want to play on the public servers. Extreme Example: imagine WoW with only 5 people on Saturdays...

      This is really the point. You can't stop copyright infringement. You can't even make it hard. The TXX chip may not get cracked but cracked binary s will end up on the net anyway.

      Yet most folk buy the game anyway....

      --
      If information wants to be free, why does my internet connection cost so much?
    48. Re:I wonder.. by isyc · · Score: 1

      Well, if you can't afford it, don't play it. Not the point. How is that not the point? I can't afford a Dodge Viper and, after double checking, I'm not driving one. The simple fact of the matter is, piracy is theft, no matter how you try to justify it, you end up back at the same point of you are taking something that you are not lawfully entitled to have.

      Basic economics. If lowering the price by less than 50% will more than double the number of people who want to play your game, that's a win. (It's more complicated than that, but the principle is the same.) They may not have been customers before, but they could easily be potential customers. I totally agree with the econmonics, but the problem is, it was like that back many years ago before copy protection systems. Remember the atari and sinclair spectrum games - they were on cassettes cheap as chips and were still pirated. Don't forget that the people making, publishing and distributing these games (and music/films/etc) are businesses that need to make money in order to (pocket alot and ) re-invest into future games/music/movies. I certainly don't agree with the underhand tactics that have been employed by many of the publishers, and I'm not exactly a fan of TC but this isn't just a one way street, they have been forced to start protecting their revenue streams. As much as we don't want to pay insane amounts of money for a game, why should we be getting them for free through theft?
    49. Re:I wonder.. by Anonymous Coward · · Score: 0

      Now replace "Q3Arena" with "hootch" and "LAN parties" with "hootch parties" in the above sentence. ... and now replace "discussion of successful game marketing strategy" with "offtopic ethics discussion".

      Posting a straw man and bludgeoning it like a pinata has nothing to do with marketing games.
    50. Re:I wonder.. by SanityInAnarchy · · Score: 1

      Not the point. How is that not the point? Try reading the very next sentence. And the one after that. That's where I explain why it's not the point. Here, for your convenience:

      Not the point. Some people will anyway. The question is, what do you do about it? And after that, try reading a few posts up -- whether copyright infringement is morally wrong is completely offtopic and beside the point for this thread.

      I had a nice, thought out analysis of your comment -- nice flamebait with "piracy is theft" -- but I don't like to reply to people who don't read my post.
      --
      Don't thank God, thank a doctor!
    51. Re:I wonder.. by isyc · · Score: 1

      Actually I had read your comments; and it wasn't a direct reply to you, more of a reply to the notion of it not being the point.

      And I wouldn't consider copyright infringement being completely off topic when the majority of the posts here are regarding breaking copy protection systems and more specifically the TPM in order to gain access to the protected content; particularly when the original post is "TPM will 'absolutely stop piracy of gameplay'"

      The main concept behind T/C is so that those offering a service can be given some assurance that their content will be used in accordance of their license. Like I said before, I don't particularly agree with it but it's not something that is going to go away.

      If it is used in the correct context for the right reasons TPM is a solid platform for temporary licensing to view/listen copyrighted media.
      Of course there are infinetly more reasons that can be considered as an abuse of the system and as pointed out in this video http://pyg.keonox.com/tests/flash_flv_player/TrustedComputing.flv (or embedded in http://www.cs.bham.ac.uk/~mdr/teaching/modules/security/video/trustedComputing.html) if they don't trust us why should we trust them?

    52. Re:I wonder.. by SanityInAnarchy · · Score: 1

      Actually I had read your comments; and it wasn't a direct reply to you, more of a reply to the notion of it not being the point. Which is why I felt like you didn't read my comment -- the original post in this thread was asking whether game developers consider that some piracy occurs because people can't afford the games themselves.

      That's what I think the point is. Not that your post is without merit, it just probably belongs elsewhere in the discussion.

      If it is used in the correct context for the right reasons TPM is a solid platform for temporary licensing to view/listen copyrighted media. The correct context, and the right reasons, are generally going to be about actual security, like a user encrypting their own hard drive, or signing their own trusted environment (and checking that signature).

      I don't consider copy protection to be the correct context. For the most part, I find this idea that you can sell someone part of a product, or the rights to use a product but only under certain very controlled circumstances, to be distasteful at best, and more likely outright dishonest. Users believe they're buying a game, not the right to play a game on the platform of the developer's choice, and only with approved hardware.

      What would be the correct context, and for the right reasons?
      --
      Don't thank God, thank a doctor!
    53. Re:I wonder.. by Anonymous Coward · · Score: 0

      [Game developers] are losing customers if they don't keep making advances to try to prevent theft.

      Please do not conflate, confuse, and/or equate the activity of copyright infringement with the distinctly different activity of theft; the two are not one and the same. This distinction is important because peoples' perception of this issue affects how it is dealt with publically, and when this perception is skewed or uninformed we get laws like the DMCA.

  3. Play it by pipatron · · Score: 4, Insightful

    if you can watch it and you can hear it, you can copy it.

    if you can play it, you can copy it.

    --
    c++; /* this makes c bigger but returns the old value */
    1. Re:Play it by shutdown+-p+now · · Score: 4, Informative

      Not necessarily. The difference between music/video and games is that the latter is highly interactive - there's no analog hole there, you cannot just record it. You can, of course, hack the executable, but using TPM, they can encrypt the game resources, and you'll need to break the TPM itself to get to them - you can't work around that as you can with the analog hole.

    2. Re:Play it by tepples · · Score: 1
      From the blurb:

      if you can watch it and you can hear it, you can copy it. You wrote:

      if you can play it, you can copy it. I think the quote in the blurb was referring to the analog hole. As I understand it, unlike with music and movies, analog reconversion doesn't work with video games. Am I missing something fundamental? Or did you mean "copy" in the sense that Lockjaw Tetromino Game is a "copy" of Tetris?
    3. Re:Play it by bennomatic · · Score: 2, Interesting

      Maybe the parent poster should have said, instead, "If you can play it, you can hack it." Once it's hacked, it can be copied and distributed. There's certainly no analog hole, but there's no reason to think that someone won't figure out a way to dump the encrypted content, excise the TPM-accessing code and leave the actual game for copying.

      When I was just a lad, Electronic Arts had a copy protection scheme so byzantine that it would not allow me to run games I had actually purchased on my MSD Super Drive, which was hooked up to my C64. I had purchased One-on-One (Dr J vs. Larry Bird), and it didn't work, and the store wouldn't take it back. So I took it to a friend who had a friend who had successfully cracked several EA games. A week later, I had a cracked copy back that worked wonderfully, and I'm sure many other people did, too.

      --
      The CB App. What's your 20?
    4. Re:Play it by Anonymous Coward · · Score: 0

      You trust encryption when it is supposed to secure your online banking, your emails and your porn collection.

      Is is not quite what the TPM does today, but it is certainly possible to make a CPU which decrypts every memory page on-die before it executes any code. When games are delivered online, they can be encrypted for the unchangeable and signed public key of your CPU, which means there don't need to be CSS-like "master" keys. Only genuine Intel or AMD CPUs are going to execute the program, and those CPUs are not going to divulge the decrypted code. If you don't control the hardware, it is possible to keep your programs from you. Non-interactive movies and music are different because they can always be recorded the same way an original performance is recorded.

    5. Re:Play it by SanityInAnarchy · · Score: 1

      There is, however, a RAM hole. And if we somehow get fast enough crypto for that (not bloody likely!), there's the CPU register hole. Only slightly less practical than the theoretical "analog hole" of HD playback over HDMI/DVI -- the equipment needed to intercept and encode/store that would be pretty insanely expensive.

      Now, granted, this is not necessarily as easy as the analog hole. There's still the matter of fooling the game into thinking it's still under copy protection -- or finding all checks for that and stripping them out. There's even the matter of obtaining the key itself. By all counts, it's a difficult problem.

      But I know of no way to make it impossible to do, short of requiring people to play the game on thin clients, and keeping the server under your control -- and that is prohibitively expensive.

      --
      Don't thank God, thank a doctor!
    6. Re:Play it by Dachannien · · Score: 1

      There is, however, a RAM hole. Just when you thought the A-hole was funny enough.......
    7. Re:Play it by Anonymous Coward · · Score: 0

      The difference between music/video and games is that the latter is highly interactive


      Maybe we'll see a resurgence in games like Dragon's Lair, where you hit a button once every fifteen minutes or so and then watch the movie (so-called game) play.
    8. Re:Play it by Spy+der+Mann · · Score: 1

      So a more accurate phrase would be "If you can play it, you can clone it".

    9. Re:Play it by Anonymous Coward · · Score: 0

      Sure you can. At some point the game resources must be unencrypted in order for you to play the game. It wouldn't be difficult to grab those resource directly from memory and write them back out to disk.

      This, like all "unbreakable" copy protection, will be broken within the first week of its use.

    10. Re:Play it by Anonymous Coward · · Score: 0

      You do not need to break the TPM, just let it see only what you want it to see: a perfectly valid system to run the game.
      It will happily decrypt both executable and resources and you can put up the whole decrypted thing on piratebay (if it still exists then). This only has to be done by 1 (in words: ONE) person/group and there is no need to unsolder/crack the TPM for the "normal" user.

      Btw: how is an encrypted game supposed to implement nonces to prevent replay attacks? No nonces => easy replay => easy crack!

    11. Re:Play it by Anonymous Coward · · Score: 0

      The bottom line is this:

      If it is at all possible to run the program, then it is possible to access the unencrypted instructions, as that is required to run the program.

      If it is possible to access the unencrypted instructions, then they can be dumped to memory.

      If unencrypted instructions can be dumped to memory, they can then be run directly through the CPU.

      There is no such thing as perfect DRM, for anything, specifically because of this.

      The best method remains to keep the content on a remote server and manage access to it, the way every MMORPG works. Even so, players can still analyze the traffic and reverse-engineer the server code, then harvest the content and set up their own server.

      I repeat: There is no such thing as perfect DRM. If it can be computed, it can be cracked. That's all there is to it.

      All you would have to do is load the program up from a legitimate purchase and then dump the RAM image to an .exe file, assuming the code is unencrypted as soon as it is loaded into RAM.

      If it's not, then this will be an unacceptable performance detriment and people will simply reject it (and it will still be easily cracked by writing instructions out from whatever buffer is being used to store unencrypted instructions (which must be decrypted in blocks due to the nature of the encryption algorithm they are using)).

      Seriously, I'm surprised to see Bushnell buying into this. Maybe he's finally lost touch.

      -- Katie
      I'm no "programmer", I'm a *computer scientist*!

    12. Re:Play it by Jorophose · · Score: 1

      Yes, but if you're damn determined, you could even rebuild Tales of Symphonia. Sure, it's much longer than trying to copy a song or a movie, but it's possible if you seriously have to try that hard.

      And nobody seems to remember that TPM could be bypassed entirely. All it takes is for one person to crack his TPM chip, and it's game over. Even then, what about VMs where TPM is virtualised?

    13. Re:Play it by hasdikarlsam · · Score: 1

      How are you going to hack it?
      Seriously, how?

      No, you won't be able to directly read its memory; the OS won't let you. And it'll be encrypted on disk. There are still holes - physical ones, and temporary software flaws - but the goal here isn't to make it *impossible*; it's to make it much, much harder.

    14. Re:Play it by onefriedrice · · Score: 1

      Software is quite different than media in this case. Both can be cracked by copying the unencrypted bits (although the software will probably require additional modifications to run in that form) which requires you to break the encryption or copy it somehow while it is cached in unencrypted form, but media is even more easily cracked by simply recording it as it plays.

      You can't really do that with software if there is hardware support for trusted computing because: 1) you will probably never crack the encryption, and 2) you will not have access to a cache of the unencrypted bits without expensive, specialized equipment. The only other option in this case is to recreate the software yourself, which is equally unlikely.

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    15. Re:Play it by ceoyoyo · · Score: 1

      If you can play it, it has to get decrypted at some point. It's more difficult than just piping your CD-audio to the line in on a sound card, but certainly possible.

      If they want to stop that they're going to have to lock down the WHOLE system, probably including physical access.

    16. Re:Play it by mgblst · · Score: 1

      Sure you can. Haven't you ever watched run throughs on youtube. Are you trying to convince me that it is more fun to play the game than to actually watch someone else who has already played.

    17. Re:Play it by Free+the+Cowards · · Score: 1

      The trouble is that the response to "harder" hacking is extremely nonlinear.

      If you make it twice as hard to crack there won't be half as many pirates. Almost certainly there will be exactly the same number of pirates as before.

      In the modern world you only need one person on the entire planet to crack a game, then you lose. There is no purpose in making it harder to crack if the result is still within that one person's capabilities and motivation.

      Does TPM let you exceed his motivation? Unlikely. This sort of person thrives on challenge. The fact that you have to get down and dirty with logic analyzers and such will seem like just so much fun.

      Does TPM let you exceed his capabilities? Maybe. But given that you have in effect increased his motivation, it seems unlikely. Pirates can have surprisingly good resources. And the resources and motivation will be increased even further by the fact that once you've cracked a TPM, you haven't just cracked one game, you've cracked every game. Of course it will turn into an arms race, as the manufacturers change their product and the pirates catch up to the changes, but each break will accomplish vastly more than breaking individual games one by one.

      Either they really think that this will make it impossible to crack by the best pirate in the world with all the resources he can muster, or they don't actually understand the business they're in. Honestly I would bet on both, and I would bet that their belief in the impossibility of cracking is ultimately unfounded.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    18. Re:Play it by shutdown+-p+now · · Score: 1

      You're assuming your OS will give you access to that process' memory. With TPM, it may no longer be true, even if you're the admin. That's what makes Vista so dangerous - if it will have hardware to match its DRM support, it may actually be able to completely close down all access to DRMed digital media, leaving only the analog hole for audio and video, and none at all for games.

  4. This quote will stand the test of time by Gay+for+Linux · · Score: 4, Funny

    "TPM will absolutely piracy of gameplay. Also, 640K ought to be enough for anybody."

  5. idiot. by Anonymous Coward · · Score: 0, Insightful

    Don't know how TPM works, but if it depends on some "check" being performed, its easy to disassemble the program and remove the offending instructions.

    If its something more clever, such as an encryption scheme, the program can be decrypted by analyzing memory contents after the program is ran.

    How many times has the industry claimed to have found the holy grail in anti-piracy measures only to be foiled and severely embarrassed soon afterward?

    1. Re:idiot. by Anonymous Coward · · Score: 0


      Don't know how TPM works... You don't know how TPM works but you feel justified in calling Nolan Bushnell an idiot.

      Yes, TPM will be broken, but at least read up on it before your mad rush for mod points backfires.

    2. Re:idiot. by tekaris · · Score: 1

      its easy to disassemble the program and remove the offending instructions
      http://www.cs.arizona.edu/~debray/Publications/obf-signal.pdf

      Encryption is overkill. This is much easier to do.

      --
      Amicis amor
      mors hostibus
  6. pplz on teh internetz! by ILuvRamen · · Score: 4, Interesting

    I dunno, those "people on the internet" are pretty resourceful lol. I hear they're good at removing and replacing chips on motherboards, or at least on gaming consoles. I think he forgot about those people in their homes that don't want some stupid overlord chip overruling basic tasks on their computer. But at least he knows enough that music and videos can't be controlled no matter how hard the MPAA and RIAA try just because of the basic nature of them. Quite the smart/dumb mix.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    1. Re:pplz on teh internetz! by slazzy · · Score: 2, Insightful

      I for one won't buy a motherboard with a chip that "calls home" - too great a risk of invasion to privacy for my business. If the chip doesn't call home, it will be cracked in hours, not days.

      --
      Website Just Down For Me? Find out
    2. Re:pplz on teh internetz! by JustinOpinion · · Score: 5, Insightful

      I hear they're good at removing and replacing chips on motherboards, or at least on gaming consoles. Just to preempt the inevitably replies saying something along the lines of: "most people don't have the knowledge or inclination to mod their hardware... if a hack requires physical changes to the machine, this will prevent 99% of people from pirating."

      It's important to remember that you only need 1% of people (or even 0.1%) to have the knowledge and inclination to perform these mods, if it allows them to make unencrypted copies of the data. All you need is a small group of dedicated hackers who generate cracked copies of games, and release these in the usual way (bit-torrent, etc.). Just as movie release groups have a lot of specialized knowledge and connections, thereby making copyright infringement trivially easy for the masses, so too will anti-TPM groups appear, who will trivialize this kind of circumvention for the masses.

      TPM doesn't make copyright infringement impossible. It merely adds another layer of complexity for the hackers. Alas, hackers enjoy the challenge of breaking through these layers.
    3. Re:pplz on teh internetz! by poetmatt · · Score: 3, Insightful

      My thoughts exactly, I'll be searching for motherboards that don't include a TPM chip. I don't pirate games, but I don't care to have unwelcome hardware on my motherboards.

    4. Re:pplz on teh internetz! by Warll · · Score: 1

      Just as movie release groups have a lot of specialized knowledge and connections, thereby making copyright infringement trivially easy for the masses, so too will anti-TPM groups appear, who will trivialize this kind of circumvention for the masses. And hey will be called The Scene! Wait no that might confuse people, how about: The Warez Scene! Yeah I think that'd work.
    5. Re:pplz on teh internetz! by Anonymous Coward · · Score: 0

      Just to preempt the inevitably replies saying something along the lines of: "most people don't have the knowledge or inclination to mod their hardware... if a hack requires physical changes to the machine, this will prevent 99% of people from pirating." Also, here in my country there is a whole market dedicated to "modding" consoles. You pay an extra to "chip" a wii, xbox or playstation.

      So we should welcome the TPM initiative for creating new jobs.

      Copyright protection always creates jobs for somebody who knows how to circumvent the protection to sell you a cheaper version of the product. The same goes for protected consoles, they sell you a more expensive "version" of the console, but you access many "cheap" games.

    6. Re:pplz on teh internetz! by mark-t · · Score: 2, Insightful

      It won't prevent anyone from pirating once a hack has been found, because you can just create a virtual machine that is equivalent to a hardware hacked one on any platform you choose, and then run the pirated software on the virtual machine. The actual machine will never know about the actual software running in the VM.

    7. Re:pplz on teh internetz! by arse+maker · · Score: 1

      Intel has already said that future versions will be built into the cpu, id love to see these people on the internets replace that.. :)

    8. Re:pplz on teh internetz! by jollyreaper · · Score: 1

      It's important to remember that you only need 1% of people (or even 0.1%) to have the knowledge and inclination to perform these mods, if it allows them to make unencrypted copies of the data. All you need is a small group of dedicated hackers who generate cracked copies of games, and release these in the usual way (bit-torrent, etc.). Just as movie release groups have a lot of specialized knowledge and connections, thereby making copyright infringement trivially easy for the masses, so too will anti-TPM groups appear, who will trivialize this kind of circumvention for the masses. Very true which is why I laugh at theaters when they say they're watching for camcorders. Why would we even bother? There's a high-quality asian rip before the movie's even in theaters.

      HOWEVER, if playing the copied game requires a physical modification to the console, that's a game-stopper for most people. Right now, a pirated movie burned to DVD will work on pretty much any DVD player out there just as easily as the original. If DVD players needed mod chips, that would certainly cut down on the amount of piracy.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    9. Re:pplz on teh internetz! by vidarh · · Score: 2, Insightful

      In fact it just hit me that TPM will actually make it more attractive for large scale pirates. Whereas before they've had to compete with a lot of home users casually copying stuff, the professional for-profit pirate operations will get a boost from this by weeding out a lot of their competition if doing the copying becomes harder in any meaningful way.

    10. Re:pplz on teh internetz! by Rockman-X · · Score: 1

      Well, they could simply go with AMD or VIA... =)

    11. Re:pplz on teh internetz! by mapleneckblues · · Score: 1

      In the long run TPMs are going to be integrated onto your CPU itself and will not be on the motherboard.

    12. Re:pplz on teh internetz! by Anonymous Coward · · Score: 0

      that just means the 1% have an income stream, theres a games shop in my city, they have a thriving business installing mod chips on gaming consoles. They've been open for years. If this new TPM whatsit comes out I'm sure they'll just expand their operations to motherboards.

      Of course I'm in Canada, we're not crippled under the DMCA, I'm sure such a shop in the states would get shut down, but here, once you buy something you can do whatever you want with it. (though of course your warranty is still void :P)

      On a personal note, if this chip comes out only a certain model motherbaord, the next time i make a purchase ill be telling the manager exactly why i didn't go for a certain brand, and that one feature means i wouldn't take the board for any reason. I'll also let him know i have several technically minded people who agree.

    13. Re:pplz on teh internetz! by Taibhsear · · Score: 1

      Do we have a definitive list of what hardware is actually running this copy protection? Is it currently implemented or just going to be in the future?

      I just got a new system a few months ago. If this is on it I'll be pissed as all hell. (ASUS P5E3 premium mobo & intel QX9650) Granted, I haven't been stopped from playing any of my no-cd cracked games.

    14. Re:pplz on teh internetz! by poetmatt · · Score: 1

      I may be wrong,

      but as far as I knew the only things that used/implemented it were vista related hardware

      Maybe more people can shed the light. So yeah, enjoy vista and vista enabled.

    15. Re:pplz on teh internetz! by Anonymous Coward · · Score: 0

      Why do you hate the English language so much?

  7. my teacher won't let me use wiki as a reference? by butterflysrage · · Score: 1

    cause we all know, if people on the internet say it, then it MUST be true :)

    --
    the preceding post was not spell checked... suck it.
  8. Who needs an atari machine to play games by poeidon1 · · Score: 1

    when you can play those games on PC with emulation. I didnt even know that Atari was still in business.

    --
    They called me mad, and I called them mad, and damn them, they outvoted me. -Nathaniel Lee
    1. Re:Who needs an atari machine to play games by Anonymous+Cowpat · · Score: 2, Informative

      they are not. Infogrammes bought the remnants of the company so that they could use the name.

      --
      FGD 135
  9. Yes. by Anonymous Coward · · Score: 0

    Now if we could only figure out what it means.

    1. Re:Yes. by mikael · · Score: 5, Informative

      TPM = Trusted Platform Module.

      The system creates a hash key based upon an analysis of the encrypted software and hardware combined together. If this matches a third party checksum, then the third party releases the decryption key to the encrypted software.

      This would make sense for networked console games or PC's with broadband connections.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    2. Re:Yes. by BLKMGK · · Score: 1

      In fact there's at least one console, the 360, that has one.

      --
      Build it, Drive it, Improve it! Hybridz.org
    3. Re:Yes. by nog_lorp · · Score: 5, Funny

      So now, crackers will actually have to buy the game and then dump the decrypted content. Atleast that guarantees another purchase.

    4. Re:Yes. by NiceGeek · · Score: 3, Insightful

      In fact there's at least one console, the 360, that has one. Yeah, and no one has been able to play copied games on that right?
    5. Re:Yes. by Anonymous Coward · · Score: 0

      In XP I get some kind of dialog about the [TPM already in use by another OS] or some such. Maybe it's because I loaded the tpm.ko one day playing around to see if it had some kind of RNG or hardware encryptor function.
      I don't know what the message in XP is all about?
      It would have been cool if I could have used the TPM to encrypt a partition without the CPU.

    6. Re:Yes. by BLKMGK · · Score: 1

      Yeah, seems they didn't have the TPM measuring the firmware on the DVD drive. Whoops! They could have but that would have proven a bit more difficult to manage with multiple DVD drive vendors I guess. Bet they regret that...

      --
      Build it, Drive it, Improve it! Hybridz.org
    7. Re:Yes. by NiceGeek · · Score: 1

      If you think it would be difficult to manage with a single system from a single manufacturer, think about how much of a nightmare with the mish-mash of motherboards, hard drives and optical drives that exist in the PC world now.

    8. Re:Yes. by BLKMGK · · Score: 1

      Correct but only if you rely upon the DVD firmware to be part of your protection scheme as Microsoft apparently did with the 360. From the sounds of it this guy would prefer to somehow sign and or encrypt part of the install using keys stored in the TPM and not rely on a proprietary ODF.

      --
      Build it, Drive it, Improve it! Hybridz.org
    9. Re:Yes. by Anonymous Coward · · Score: 1, Informative

      Crackers always buy the games. They also encourage others to do the same! You should read the .nfo files for things other than the cd keys =P

    10. Re:Yes. by dangitman · · Score: 1

      Hey, don't be racist. Blacks and hispanics also buy games.

      --
      ... and then they built the supercollider.
    11. Re:Yes. by nog_lorp · · Score: 1

      Oh, poo. I'm sure plenty do, and I've read the nfo's, but ALWAYS is a stretch. I doubt anyone buys those PopCap shareware games before they crack them.

  10. PR department at Atari is having a heart attack by Urthwhyte · · Score: 3, Insightful

    This will definitely go over well with the people who were mad over even small things like the BioShock phonehome fiasco...what could possibly go wrong?

    --
    Base 13 FTW!
    1. Re:PR department at Atari is having a heart attack by Joelfabulous · · Score: 1

      I still haven't bought Bioshock solely because of the DRM in it. Have they removed it? The retail copies sure are getting cheaper, but if it's more reliably run on Steam (and obviously has none of that crap) then I might as well buy it there and pay the premium.

      --
      Sometimes I wonder if I think too much.
  11. Well Darn It All! by FurtiveGlancer · · Score: 1

    There goes my retirement plan!

    --
    Invenio via vel creo
  12. Physical access == game over by GigaHurtsMyRobot · · Score: 5, Insightful

    There is no such thing as un-crackable. There is, however, a level where cracking becomes cost-inefficient.

    I still doubt TPM will take us to that level, because it will have to have almost universal adoption and that will take many years. Software or hardware exploits will be found, and adoption/versioning issues will keep them from being fixed.

    They should really stop fighting the wave, and put all their anti-piracy money into creative talent and developers.

    1. Re:Physical access == game over by bcmm · · Score: 1

      I predict that this won't be too hard to break by somehow intercepting communications with the TPM and emulating it in software.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    2. Re:Physical access == game over by marxmarv · · Score: 1

      I think it might be harder than you think. If TPM is built into the chipset, that's one thing. Eventually you're going to have to have some sort of plaintext riding across the bus somewhere, and that plus full access to physical memory might be enough to get you some important key information. If TPM makes it into the CPU, you have considerably less of the full picture at hand.

      --
      /. -- the Free Republic of technology.
    3. Re:Physical access == game over by FlyingGuy · · Score: 1

      Ohhh thats really funny...

      They should really stop fighting the wave, and put all their anti-piracy money into creative talent and developers.

      Uhmmm how about stop STEALING from game studio's and the like and start paying for the games you all seem to love playing. Every copy that gets pirated, means n dollars that the company does not have to hire more talent and more developers.

      I mean please define for me what you think their acceptable loss rate should be?

      Should it be:
      1. 1% of revenue?
      2. 10% of revenue?
      3. 15% of revenue?
      4. 20% of revenue?
      5. 30% of revenue?
      6. 50% of revenue?

      Come on information wants to be free right? At what point to the people who fund these things, be it Share Holder's or Private Equity, decide that the ROI just isn't cutting it because of piracy? I mean once other investments starting doing better, the funding for these will dry up, its just the way the world works

      You can piss and moan all you want that it only cost the 400 million the get the game from concept on a napkin to distributable CD, and they make 10 times that in sales, but at what risk? Your average game player changes their minds about a game like the weather changes.

      For a gaming company to stay in business, and make no mistake about it, it IS a business, they have to be able to fund development. If 30% of the product is pirated they won't be in business for very long, or the quality of the games will start to suffer.

      The bottom line is you can't have it both ways. So pay for it or start getting outdoors and go camping, play softball, soccer or something, those are free to play, no royalties or DRM, just a nominal cost for the appropriate required equipment, ie: a ball.

      --
      Hey KID! Yeah you, get the fuck off my lawn!
    4. Re:Physical access == game over by GigaHurtsMyRobot · · Score: 1

      The bottom line is that you're a toolbag. Piracy is a constant... The software market is doing quite wonderfully, but if you can't understand that the RIAA/MPAA or any software organization that spends large sums of money and time on pointless anti-piracy measures are just pissing in the wind, then I can't help you.

      The other bottom line is that piracy isn't theft, piracy is not threatening software markets, and piracy often HELPS products get more exposure than they normally would.

      Photoshop is one of the most pirated applications in the world... ask Adobe, I'm pretty sure they're doing just fine. Not everyone can afford all the software they need, and sorry but if I haven't agreed to pay you for something, and you still have your copy, you haven't 'lost' anything.

    5. Re:Physical access == game over by GigaHurtsMyRobot · · Score: 1

      p.s. Name one company which has gone out of business due to piracy.. I'll be waiting, toolbag.

    6. Re:Physical access == game over by mcvos · · Score: 1

      They should really stop fighting the wave, and put all their anti-piracy money into creative talent and developers.

      That's what they're doing. They're investing their money into developing creative solutions on how to stop piracy.
    7. Re:Physical access == game over by bcmm · · Score: 1

      I was thinking more along the lines of intercepting the system calls with an OS hack or some kind of virtualisation. Where the TPM physically resides shouldn't matter much. The system probably wouldn't even need to actually have a TPM.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    8. Re:Physical access == game over by marxmarv · · Score: 1

      TPMs are individually signed by the TPM manufacturer. You may have trouble convincing a TPM-using application that your TPM emulator is a genuine, trustworthy TPM. Also, the path between the TPM and the application can be asymmetrically encrypted. You may have trouble attacking the chip hardware unless you are near semiconductor manufacturers or their support industries. Applications may require their trusted host OSes to have facilities like OS-level installation/decryption of executables and shared objects; trusted virtual memory controls with encrypted paging; tamper-proof hardware assurance; and trusted debug/trace/probe restrictions.

      At that point you're hoping for implementation defects in the application or you're microprobing the chip for key material.

      --
      /. -- the Free Republic of technology.
    9. Re:Physical access == game over by bcmm · · Score: 1

      It sounds as if you would only need to compromise and reverse-engineer one TPM, then emulate that one.

      Also, monitoring shared objects and so on isn't going to tell you whether your entire system is being virtualised.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    10. Re:Physical access == game over by marxmarv · · Score: 1

      Very true that once you can get a valid endorsement key out of one TPM the jig is up, at least until that key somehow is revoked. Getting that key is the tough part. The Infineon implementation claims to be hardened against most forms of electrical attack (clock speed variations, voltage variations) and I wouldn't be surprised to see some pretty advanced security on the chip. Clearly cracking this nut is not for script kiddies.

      --
      /. -- the Free Republic of technology.
    11. Re:Physical access == game over by bcmm · · Score: 1

      Once they're in mass production, you'll have to make sure you can trust the security of a whole lot of Taiwanese chip fab firms.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
  13. OMG Trustable Computing! by Cally · · Score: 5, Insightful

    "apparently embedded in most motherboards" -- not meaning to sound snide, but where the hell have you been for the last five years? Google things like TPM, Palladium, trustworthy computing, untrusted computing, Ross Anderson...

    --
    "None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
    1. Re:OMG Trustable Computing! by BLKMGK · · Score: 3, Informative

      +1 insightful! This guy must have just woken up, that he has seized upon this with such fervor makes me wonder how long Atari is going to be around. These things are FAR from common save for laptops and certainly not something you're likely to find on a gamer's desktop. My machine has a slot for a TPM module but it didn't ship with one and I see NO reason to shell out a pile of cash to obtain one. People such as myself will simply vote with our feet and wallets. Think he will blame piracy for the low sales?

      --
      Build it, Drive it, Improve it! Hybridz.org
    2. Re:OMG Trustable Computing! by Blakey+Rat · · Score: 1

      Out of curiosity, how would I tell if my computers have one or not?

      I have a Dell Inspiron 530 desktop, stock except the video card, and a HP Pavilion tx1000.

    3. Re:OMG Trustable Computing! by Cally · · Score: 1

      Thinkpads certainly have them as standard; they're used by the fingerprint reader, IIRC.

      --
      "None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
    4. Re:OMG Trustable Computing! by jonnythan · · Score: 1

      And, uh, what are you going to do when you can't buy a new motherboard without one?

    5. Re:OMG Trustable Computing! by BLKMGK · · Score: 1

      Yes, Thinkpads were one of the first machines I knew of that had them and mine does have a reader onboard (T60). I have now seen some Toshiba with them and my ASUS motherboard can have one added to a special slot. I'd be surprised if Dell and some other business class OEMs haven't also added them to at least some models.

      --
      Build it, Drive it, Improve it! Hybridz.org
    6. Re:OMG Trustable Computing! by BLKMGK · · Score: 1

      This is an added cost piece of hardware right now. There's no real incentive to add it to motherboards which is why it's not everywhere now. Perhaps in the distant future that will be the case but it's not something I'm going to lose sleep over now. They are on laptops because those are targets of theft while being transported, what's the business case for putting them in desktops?

      --
      Build it, Drive it, Improve it! Hybridz.org
    7. Re:OMG Trustable Computing! by wasabii · · Score: 1

      All Intel boards which you buy today seem to come with them.

    8. Re:OMG Trustable Computing! by BLKMGK · · Score: 1

      That might be true, supposedly they have also been shipping EFI on all their new boards too. I will have to take a closer look at the newish Dell we have to see if there's any indication of this being onboard. With margins as thin as they are I wonder what this costs the OEMs to add and license...

      --
      Build it, Drive it, Improve it! Hybridz.org
    9. Re:OMG Trustable Computing! by toddestan · · Score: 2, Informative

      If you're running Windows XP, try going into Device Manager and expanding 'System Devices', and see if you see anything. On my Thinkpad, it's listed as 'Atmel TPM'. I think the same should apply for Vista.

  14. He smoketh the crypto crack by TechyImmigrant · · Score: 3, Insightful

    A TPM is great for keeping my keys from Nolan Bushnell. It is also great to let me be sure which image of code I'm running on my machine.

    It is not great at letting Nolan Bushnell look into my machine and see what code I'm running.

    He smoketh the crypto crack. He should read the TPM spec and see what it really does.

    --
    Evil people are out to get you.
    1. Re:He smoketh the crypto crack by leuk_he · · Score: 2, Interesting

      TPM allows Them to authenticate that the game runs only on one pc. That is, if you trust to run their software on your pc. The whole point is, who owns the TPM module, owns a lot. Who you are going to trust.

      It is like the trusted path for blueray content in vista, but then for software. You cannot run software unless it is in a signed environment.

      If in 10 years the OS consists of virtual machines, one of those machines will be a TPM box that is controlled by Big media/game makers, that will only allow their games in a secure(by their viewpoint) environment.

      That is, if you let them have it.

      If you see how much is invested (and lost) on DRM in pc computer games this might be sooner than you think.

    2. Re:He smoketh the crypto crack by TechyImmigrant · · Score: 2, Insightful

      The last time I checked, I was the one with physical access to my machine and its TPM. They keys in it are mine and mine only.

      "They" don't get to authenticate anything on my machine.

      For Bushnell to do what he wants to do, he requires a level of control over the initial provisioning of TPMs that he's not going to get.

      --
      Evil people are out to get you.
    3. Re:He smoketh the crypto crack by SanityInAnarchy · · Score: 1

      It is like the trusted path for blueray content in vista, but then for software. You cannot run software unless it is in a signed environment. Allow me to demonstrate how well that's working for Blu Ray.

      For that matter, I understand that consoles, like the Xbox 360, already work under the same principle. Behold its uncrackability.

      Point is, it only takes one person to crack it, and it's cracked for all time. And we have physical access to everything that's normally needed to play the game -- therefore, we have physical access to everything that will be needed to crack it.
      --
      Don't thank God, thank a doctor!
    4. Re:He smoketh the crypto crack by leuk_he · · Score: 1

      I was the one with physical access to my machine and its TPM.

      Physical access won't do you any good unless you crack open a chip package. The whole point of TPM is that encryption stuff does not leave the TPM chip.

      (Yup, the "stuff" part is a little vague)

    5. Re:He smoketh the crypto crack by Anonymous Coward · · Score: 0

      So, seen your TPM's private Endorsement Key recently? You can go look for it if you want; I'll wait. Those scanning electron microscopes take awhile to warm up.

  15. Atari founder cries wolf about piracy-ending chip by Sockatume · · Score: 5, Informative

    That's how Engadget is describing it, and I'm inclinded to agree. Firstly, it's not a "stealth chip", they tend to be prominently listed as a feature because they're so bloomin' rare and you really need one if you want to be able to use Vista's disk encryption without a dongle. Secondly, nobody has even proposed using them as a DRM measure, presumably because of the aforementioned rarity. Thirdly, this is spectacularly old news - those who follow hardware developments have been chatting about the TPM and its implications since Two Thousand and FIVE.

    --
    No kidding!!! What do you say at this point?
  16. With apologies to the original author... by Anonymous Coward · · Score: 5, Funny

    Your proposal advocates a

    (X) technical ( ) legislative ( ) market-based ( ) vigilante

    approach to fighting video game piracy. Your idea will not work. Here is why it won't work. (One or more of the following may apply to your particular idea, and it may have other flaws which used to vary from state to state before a bad federal law was passed.)

    ( ) Video game pirates can easily use it to harvest gamer addresses
    (X) Legitimate gamer uses would be affected
    ( ) No one will be able to find the guy or collect the money
    ( ) It is defenseless against brute force attacks
    (X) It will stop video game piracy for two weeks and then we'll be stuck with it
    (X) Users of gamer will not put up with it
    ( ) Microsoft will not put up with it
    ( ) The police will not put up with it
    (X) Requires too much cooperation from video game pirates
    ( ) Requires immediate total cooperation from everybody at once
    ( ) Many gamers cannot afford to lose business or alienate potential employers
    ( ) Video game pirates don't care about invalid addresses in their lists
    ( ) Anyone could anonymously destroy anyone else's career or business

    Specifically, your plan fails to account for

    ( ) Laws expressly prohibiting it
    (X) Lack of centrally controlling authority for gamer
    ( ) Open relays in foreign countries
    ( ) Ease of searching tiny alphanumeric address space of all gamer addresses
    (X) Asshats
    ( ) Jurisdictional problems
    ( ) Unpopularity of weird new taxes
    ( ) Public reluctance to accept weird new forms of money
    ( ) Huge existing software investment in SMTP
    ( ) Susceptibility of protocols other than SMTP to attack
    (X) Willingness of users to install OS patches received by gamer
    ( ) Armies of worm riddled broadband-connected Windows boxes
    ( ) Eternal arms race involved in all filtering approaches
    ( ) Extreme profitability of video game piracy
    ( ) Joe jobs and/or identity theft
    ( ) Technically illiterate politicians
    ( ) Extreme stupidity on the part of people who do business with video game pirates
    (X) Dishonesty on the part of video game pirates themselves
    ( ) Bandwidth costs that are unaffected by client filtering
    ( ) Outlook

    and the following philosophical objections may also apply:

    (X) Ideas similar to yours are easy to come up with, yet none have ever
    been shown practical
    ( ) Any scheme based on opt-out is unacceptable
    ( ) SMTP headers should not be the subject of legislation
    ( ) Blacklists suck
    ( ) Whitelists suck
    ( ) We should be able to talk about Viagra without being censored
    ( ) Countermeasures should not involve wire fraud or credit card fraud
    ( ) Countermeasures should not involve sabotage of public networks
    ( ) Countermeasures must work if phased in gradually
    ( ) Playing games should be free
    ( ) Why should we have to trust you and your servers?
    (X) Incompatiblity with open source or open source licenses
    ( ) Feel-good measures do nothing to solve the problem
    (X) Temporary/one-time gamer addresses are cumbersome
    ( ) I don't want the government playing my games
    ( ) Killing them that way is not slow and painful enough

    Furthermore, this is what I think about you:

    (X) Sorry dude, but I don't think it would work.
    ( ) This is a stupid idea, and you're a stupid person for suggesting it.
    ( ) Nice try, assh0le! I'm going to find out where you live and burn your
    house down!

    1. Re:With apologies to the original author... by Q-Hack! · · Score: 0, Redundant

      There fixed that for you.

      Your proposal advocates a

      (X) technical ( ) legislative ( ) market-based ( ) vigilante

      approach to fighting video game piracy. Your idea will not work. Here is why it won't work. (One or more of the following may apply to your particular idea, and it may have other flaws which used to vary from state to state before a bad federal law was passed.)

      ( ) Video game pirates can easily use it to harvest gamer addresses
      (X) Legitimate gamer uses would be affected
      ( ) No one will be able to find the guy or collect the money
      ( ) It is defenseless against brute force attacks
      (X) It will stop video game piracy for two weeks and then we'll be stuck with it
      (X) Users of gamer will not put up with it
      ( ) Microsoft will not put up with it
      ( ) The police will not put up with it
      (X) Requires too much cooperation from video game pirates
      ( ) Requires immediate total cooperation from everybody at once
      ( ) Many gamers cannot afford to lose business or alienate potential employers
      ( ) Video game pirates don't care about invalid addresses in their lists
      ( ) Anyone could anonymously destroy anyone else's career or business

      Specifically, your plan fails to account for

      ( ) Laws expressly prohibiting it
      (X) Lack of centrally controlling authority for gamer
      ( ) Open relays in foreign countries
      ( ) Ease of searching tiny alphanumeric address space of all gamer addresses
      (X) Asshats
      ( ) Jurisdictional problems
      ( ) Unpopularity of weird new taxes
      ( ) Public reluctance to accept weird new forms of money
      ( ) Huge existing software investment in SMTP
      ( ) Susceptibility of protocols other than SMTP to attack
      (X) Willingness of users to install OS patches received by gamer
      ( ) Armies of worm riddled broadband-connected Windows boxes
      ( ) Eternal arms race involved in all filtering approaches
      (X) Extreme profitability of video game piracy
      ( ) Joe jobs and/or identity theft
      ( ) Technically illiterate politicians
      ( ) Extreme stupidity on the part of people who do business with video game pirates
      (X) Dishonesty on the part of video game pirates themselves
      ( ) Bandwidth costs that are unaffected by client filtering
      ( ) Outlook

      and the following philosophical objections may also apply:

      (X) Ideas similar to yours are easy to come up with, yet none have ever
      been shown practical
      ( ) Any scheme based on opt-out is unacceptable
      ( ) SMTP headers should not be the subject of legislation
      ( ) Blacklists suck
      ( ) Whitelists suck
      ( ) We should be able to talk about Viagra without being censored
      ( ) Countermeasures should not involve wire fraud or credit card fraud
      ( ) Countermeasures should not involve sabotage of public networks
      ( ) Countermeasures must work if phased in gradually
      ( ) Playing games should be free
      ( ) Why should we have to trust you and your servers?
      (X) Incompatiblity with open source or open source licenses
      ( ) Feel-good measures do nothing to solve the problem
      (X) Temporary/one-time gamer addresses are cumbersome
      ( ) I don't want the government playing my games
      ( ) Killing them that way is not slow and painful enough

      Furthermore, this is what I think about you:

      (X) Sorry dude, but I don't think it would work.
      ( ) This is a stupid idea, and you're a stupid person for suggesting it.
      ( ) Nice try, assh0le! I'm going to find out where you live and burn your
      house down!

      --
      Some days I get the sinking feeling Orwell was an optimist.
    2. Re:With apologies to the original author... by shutdown+-p+now · · Score: 4, Informative

      (X) Legitimate gamer uses would be affected
      (X) Users of gamer will not put up with it
      Actually, these two have already been disproved as far as Atari is concerned. They've already used some heavy-handed DRM schemes in the past, and got away with it - all Neverwinter Nights (the original one) premium modules, of which Atari was the publisher, required authorization over the Net every time you started a new game or loaded a saved game. There was an outcry among the community for the first two releases where it was introduced, of course, but there were enough purchases for Atari to proclaim it a success, and use it in all the following modules. Now, they are deliberately delaying the already finished expansion pack for NWN2 for several months already so that they can include some new "super tough" form of copy protection into it - I wonder if that's actually related to TFA. Says the Atari guy:

      I am the Atari producer for Mysteries of Westgate (MoW) among other D&D products. Most of you know that the release of Mysteries of Westgate has been delayed because of ongoing development of a new security system. Near the end of MoW's development last year, we realized that the traditional protection of the .exe file would not work with it so we scrambled to find a reliable commercial method that would do the job. At the time, there was no solution that met our requirements. That is why, since the end of 2007, Atari has been working hard to develop a new security system that can be used not just for MoW but for all Atari products that need protection for data files without using the traditional route of wrapping the .exe file. Unfortunately, developing this system has taken longer than we anticipated and MoW's release has suffered as a result, because it is the first product that will use this new system.

      ...

      I realize that many of you are anxious to get your hands on Mysteries of Westgate, and I know from firsthand experience that it is a fantastic adventure. MoW has been ready to ship for a while now and we are close to finalizing the new security system that will ensure that it has its proper day in the sun. In the meantime, we are working hard to keep cool information about the game coming.

    3. Re:With apologies to the original author... by Anonymous Coward · · Score: 0

      That last option NEVER sees the second or third choices checked, but in this case I really think one of them should be.

    4. Re:With apologies to the original author... by DrYak · · Score: 2, Interesting

      Actually, these two have already been disproved as far as Atari is concerned. They've already used some heavy-handed DRM schemes in the past, and got away with it - all Neverwinter Nights (the original one) premium modules, of which Atari was the publisher, required authorization over the Net every time you started a new game or loaded a saved game. There was an outcry among the community for the first two releases where it was introduced, of course, At which point in time, the whole thing reached that entry in the original poster's list :

      (X) It will stop video game piracy for two weeks and then we'll be stuck with it The initial outcry was from inconvenienced users.
      There wasn't any outcry afterwards, because the users weren't inconvenienced any more, thanks to what was available on GameCopyWorld.

      Disclaimer: I, too, tend to download fixed exe for every game I've legally bought, just to avoid being inconvenienced by the protection scheme (NO, I will *NOT* install StarForce on my system !)
      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    5. Re:With apologies to the original author... by tsm_sf · · Score: 0, Troll

      Actually NWN2 already employs the only time tested, guaranteed to work copy protection scheme. It sucks.

      --
      Literalism isn't a form of humor, it's you being irritating.
    6. Re:With apologies to the original author... by SanityInAnarchy · · Score: 1

      I beg to differ -- first, do this in a TT font. Second:

      ( ) Sorry dude, but I don't think it would work.
      (X) This is a stupid idea, and you're a stupid person for suggesting it.
      ( ) Nice try, assh0le! I'm going to find out where you live and burn your
      house down!


      That, at a minimum, applies to pretty much any DRM scheme. Here's the key, here's the encrypted content. Please don't put them together! Pretty-please with puppy eyes and sugar on top!!!

      --
      Don't thank God, thank a doctor!
    7. Re:With apologies to the original author... by SanityInAnarchy · · Score: 2, Insightful

      Still, out of curiosity, I just had to check...

      Nope. Doesn't stop piracy.

      And they just lost another purchase -- I might have bought NWN because of the Linux port, but I'm not going to tolerate a complete lack of an offline mode, with no features to make up for it...

      --
      Don't thank God, thank a doctor!
    8. Re:With apologies to the original author... by Mozk · · Score: 1

      That checklist only works in the original "fighting spam" format. Replacing e-mail and spam with gamers and piracy doesn't really work...

      --
      No existe.
    9. Re:With apologies to the original author... by Anonymous Coward · · Score: 0

      It also also applies surprisingly well to fighting manbearpig

    10. Re:With apologies to the original author... by pavera · · Score: 1

      I would also have checked the "requires immediate total cooperation from everyone at once" option.

      Many many computers don't have TPM yet. I own 10 computers, none of them have a TPM.

      So, I just can't play these games? The video game industry is going to limit its market base to only TPM enabled PCs?
      That seems like a dumb move. Their only other alternative is requiring everyone to cooperate with their scheme and buy a new PC with TPM.... Highly unlikely.

    11. Re:With apologies to the original author... by Aladrin · · Score: 1

      Actually, he said the addon modules, not the game itself. They've been pirated, too, though. It really didn't work, the modules were just so lame that not many people bothered stealing them.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    12. Re:With apologies to the original author... by shutdown+-p+now · · Score: 1
      You searched for the wrong thing. They didn't protect NWN itself, nor either of the expansion packs (Shadows of Undrentide and Hordes of the Underdark). They did DRM the "premium modules". Note also that some of those were also released without DRM in NWN Diamond Edition. I've checked the two that are only available in DRM'ed variants - Pirates of the Sword Coast, and Infinite Dungeons - and neither can be found on the Pirate Bay.

      It's not the point, anyway. I'm not saying that the DRM on the premium modules stopped all people from pirating them; but, apparently, it did deter quite a few, and, more importantly, a lot of people still bought it despite the annoyance. Atari won that round in a sense that they've got away with a very annoying DRM scheme, so now it's not surprising that they're pushing further.

  17. TPM wtf? by Bazman · · Score: 4, Informative

    Trusted Platform Module - not mentioned in the article. You can probably google it yourself, or wikipedia has an entry.

    It's pretty much Palladium all over again. Remember that?

    1. Re:TPM wtf? by Anonymous Coward · · Score: 0

      Trusted Platform Module...

      It's pretty much Palladium all over again. Remember that? Palladium was based on the TPM. It's the same damn thing. TPM was all over Slashdot years ago, Stallman wrote his requisite scare piece, and and then...nothing happened. Nobody cared, nobody used it, and PC manufacturers stopped incorporating them in consumer machines because it cost them money and scared away customers.
    2. Re:TPM wtf? by Anonymous Coward · · Score: 0

      Actually, the TPM was Palladium. It's just the non-marketing department name for the hardware component Palladium/Trusted Computing was based on.

  18. What's the point? by BrotherBeal · · Score: 2, Insightful

    A hardware-based security module may have implications for game authentication. Whoopee. Not only is this nearly devoid of content, but the content that's there is essentially bullshit. The TPM is gaining a userbase, this is true - but they are FAR from ubiquitous. This isn't something you can easily install yourself either - to implement something like this would be a pretty impressive hardware hack (it's not just a chip you solder on). Making this a requirement for a PC game is just asking for failure. Either you're going to limit your market share to that of the TPM, or you're going to have to allow a workaround for the majority of PC's which will get cracked and circumvent the whole idea. Neither of these bodes well for this guy's point.

    --
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  19. Could someone explain... by popra · · Score: 2, Insightful

    what exactly makes games so special that a chip like this could hinder piracy for games but not for movies?

    1. Re:Could someone explain... by BLKMGK · · Score: 1

      Games are interactive, you cannot simply capture what's going to the screen and speakers one time and enjoy it forever. Games are unique compared to movies in that each time they are played back the series of events is different. At least that is what he seems to think. If you look at it from the standpoint that this thing would unlock aka decrypt some content in order to play then yeah it's perhaps not so different - we'd have to see more details on what is being proposed. In any case I do not see myself participating anytime soon...

      --
      Build it, Drive it, Improve it! Hybridz.org
    2. Re:Could someone explain... by BarneyL · · Score: 1

      what exactly makes games so special that a chip like this could hinder piracy for games but not for movies?
      Games are interactive and need the original files (this technology seems to claim to make running a copied file impossible), movies are not - a recording of what the original files do is sufficient.
      There are plenty of people who want to see the latest films and are happy to see it in the form of a video taken over the shoulder of someone in a cinema. How many people who want to play the latest games do you think will settle for watching a video of someone else playing it?
    3. Re:Could someone explain... by shird · · Score: 1

      Games are not vulnerable to the 'analog hole'. The game has to execute, not just display on a screen and potentially be captured and recorded. You can have a secure boot process, the bios will only boot if the TPM validates it.. the bios then decrypts and validates the OS... the OS then decrypts and validates the game etc. Any modifications done to 'crack' the game and the 'secure path' is broken and the previous step refuses to decrypt and run it.

      The only way to get around it is to have a 'cracked' TPM chip, which could be next to impossible to achieve.

      --
      I.O.U One Sig.
    4. Re:Could someone explain... by shutdown+-p+now · · Score: 1

      Analog hole is easy to exploit for music and movies regardless of how well the digital data itself is protected, but it is practically impossible to do so for games.

    5. Re:Could someone explain... by foniksonik · · Score: 1

      Video and Audio are typically linear mediums.... they are subject to the 'analog hole' whereby you can simply record the output. Games OTOH (as well as most software applications) are not linear... so no 'analog hole' for you to record from...

      It's nothing special, he's just stating that the obvious means of recording A/V content does not work with Games.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
  20. Famous last words by Orange+Crush · · Score: 5, Insightful

    Reasons why he's dead wrong (in no particular order and by no means comprehensive):


    -TPM in and of itself won't protect against piracy at all if the implementation is botched.
    -Tying purchased software or media to a specific hardware device p*sses people off when they repair, replace or upgrade and their DRMed stuff no longer works.
    -Talk about opening up Asian markets, etc, is proceeding under the flawed assumption that those who acquire illegal copies of a game would even purchase a legit copy.
    -Restricting your potential install base in this manner will reduce exposure, popularity, and ultimately sales of your game despite the opposite being your goal.
    1. Re:Famous last words by Anonymous Coward · · Score: 2, Interesting

      Here's another fun one:

      Lets say I rip the "sounds" and "models" then simply write a knockoff engine to play the same content. People have gone though harder means to make offline clients for MMORPGS. This is why his words are total bollocks.

    2. Re:Famous last words by Anonymous Coward · · Score: 1, Funny

      Nolan Bushnell said that a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'.

      Good lord, what year is this article from.
    3. Re:Famous last words by Anonymous Coward · · Score: 1, Insightful

      Eventually the free market will produce easily hackable gaming platforms. Called "personal computers".

    4. Re:Famous last words by OeLeWaPpErKe · · Score: 2, Interesting

      -TPM in and of itself won't protect against piracy at all if the implementation is botched.

      True, but they're "tamper proof". It will take a hell of a lot more hardware to crack them. Start with an electron microscope, and you're not done with just that one little part ...

      Furthermore, due to the mandatory CRL's, there will not be any widely published hacks.

      -Tying purchased software or media to a specific hardware device p*sses people off when they repair, replace or upgrade and their DRMed stuff no longer works.

      The TPM allows just not doing that (of course whether people use it like that is another question) : you can prove, to another TPM or to the publisher, that you deleted something beyond retrieval.

      Therefore the TPM could easily be made to allow the "first sale doctrine" to go digital in a non-stupid way.

      -Talk about opening up Asian markets, etc, is proceeding under the flawed assumption that those who acquire illegal copies of a game would even purchase a legit copy.

      Then they can do without. Just wondering : do you feel bad that thieves are denied the use of your car ? No ?

      You're laboring under the assumption that those thieves would even buy a car if they were prevented from stealing yours !

      So you'll leave them in the ignition from now on ? No ? Isn't it hypocritical to force others to let their stuff be stolen and not do the same yourself ?

      -Restricting your potential install base in this manner will reduce exposure, popularity, and ultimately sales of your game despite the opposite being your goal.

      Actually the goal is to maximize PAYING CUSTOMERS. Not "exposure". Exposure doesn't pay. Exposure is what Al Gore is after. What Obama is after (in the case of a Chicago politician, perhaps exposure does indeed pay, just look at the govt. job his wife has "somehow" gotten). What Bush is after. For all us non-politicians, we're in it for the money (well, for a living at least).

    5. Re:Famous last words by nahdude812 · · Score: 1

      The largest hubris is that he believes it's uncrackable. Modern game consoles have something similar, and they're defeated within a month or two of release, often with a mod chip soldered on the mainboard.

      PC's would be easier because you could write a virtualization layer which the OS runs on top of; communications with the TPM chip could be intercepted, and specific valid game signatures could be captured from legitimate copies of the game, and used on illegitimate copies via the virtualization layer. Malware already exists at this level, it wouldn't be a long stretch to update it for gaming purposes.

    6. Re:Famous last words by Mr2001 · · Score: 1

      Then they can do without. Just wondering : do you feel bad that thieves are denied the use of your car ? No ? The alternative to denying a thief the use of your car is that you are denied the use of your own car. If it's between me and the thief, well, I'll choose myself.

      Software doesn't work that way, though. When my choices are between "I get to play it" and "you and I both get to play it", why shouldn't I choose the latter? If it's good for me to have something I like, surely it's even better for both of us to have something we like.

      Isn't it hypocritical to force others to let their stuff be stolen and not do the same yourself ? That's a poor analogy. The whole problem with stealing, the very reason that stealing is wrong, is that when someone steals your stuff, you don't have it anymore. But if it were possible to "steal" something without taking it away from its rightful owner, this sort of "stealing" would be no big deal; in fact, it'd be a good thing, increasing happiness and reducing scarcity.

      With software and other data, it is possible to do that. It's called making a copy.
      --
      Visual IRC: Fast. Powerful. Free.
    7. Re:Famous last words by msromike · · Score: 1

      1) Who says they are going to "botch it?" They get better DRM with each iteration.

      2) In the case of replaced hardware all the software would have to do is be connected to the net, and ask for username and password to the account at Activision that has their account info for all 16 games they bought. That would not bother hardly anyone.

      3) Not flawed. it is probable that they WILL sell more games by reducing the amount of piracy going on. You have no inkling of how to begin to compute the cost benefit analysis of this, they do however.

      4) That is a statement based on what? Not letting people use your software for free is going to make you unpopular with whom? The people that weren't buying it anyway? I have news, many people that now download free software would happily pay for the software if they had to and would not begrudge the company. I respect people that stand up for themselves and don't let people take advantage of them. don't you?

    8. Re:Famous last words by nahdude812 · · Score: 1

      RE #1: Says who? Every main stream DRM out there has been cracked. The very idea is flawed - you can't give a user everything he/she needs to play media while also preventing him/her from playing that media.

      RE #2: This is what all DRM boils down to. Getting permission to use the media you already acquired the right to use.

      It's an inherently customer-unfriendly practice. Look at users who bought music through the MSN music service. That service is going / has gone offline. Now those users can not upgrade their hardware without losing their music. They also had better hope they never need to reinstall Windows.

      This past weekend I had a retro gaming set. I installed software that I used to play 10 years ago (some of it I had to run inside DOSBox). It was a blast. If the authentication servers are offline, I can't do this any longer even though it's my right.

      I don't consider myself an abnormal user, but twice now I've had to call Audible (who sells DRM-wrapped audio books electronically) because I had run out of the number of activations of the dozens of books I had purchased. They warned me that I wouldn't be allowed to do this again - which is utter crap. The issue stemmed from my having had to reauthorize my media several times while attempting to repair my iPod (which never believed it was authorized to play the media).

      Users hate DRM, and it's becoming increasingly something customers are aware of when making purchases.

      3) Because of my long and very negative history with DRM, and because I'm increasingly allergic to the very idea of it, I will go without rather than purchase goods which are encumbered by it.

      The only exception to that is the audiobooks I purchased through Audible - I consider them essential to the long commute I do, and there is neither a more convenient delivery mechanism for them, nor a system where I can acquire them as cheaply for as wide a selection as through Audible with an annual account.

      I don't consider games as essential to me as audiobooks. I don't buy any encumbered music, though I buy several non-encumbered albums a month, mostly through Amazon MP3. I won't buy an encumbered game, because I'd rather do without entirely than have my rights crippled and experience the associated frustration.

      RE: 4: If they could invent DRM which never once got in the way of my ability to legitimately use something I paid for, I wouldn't have a problem with it. No such thing exists though, because the very purpose is to be a tool that gets in the way of use.

    9. Re:Famous last words by OeLeWaPpErKe · · Score: 1

      Software doesn't work that way, though. When my choices are between "I get to play it" and "you and I both get to play it", why shouldn't I choose the latter? If it's good for me to have something I like, surely it's even better for both of us to have something we like.

      That software was written in good faith, so you should act in good faith. This means that it was written in the assumption that you would have the good sense not to copy it, even if you were able.

      So if you had told them in advance you were going to copy it, you would not have had that software. Taking this idea further, if too many people copied it, it would not have been written in the first place and said software would not have existed in the first place.

      So yes, in a strictly limited, very short term view you're right. Copying does not directly damage the currently available software. (just as making stealing cars lawful will TODAY increase the number of available cars in the USA. Tomorrow there will be a lot less, and within a few months you need a big gun to be able to drive a car, after which nobody will want a car, because of the risks associated, until the physically present cars start malfunctioning, when people will start to fight directly over cars. That's the way people work)

      You see, it devastates future supply of available software completely*. There won't be any cool games if producers expect them to be copied. There won't be any non-political movies (since the incentive to make movies will obviously no longer be the enjoyment, rewarded with $, of the people who watch them, but influencing them).

      Therefore if piracy is allowed to run amok, there will only be "fahrenheit" movies, conspiracy theory movies, propaganda movies of cuba (*cough* made by a certain fat american), "enlist in the army" games, ... nothing more.

      * because of a simple psychological effect it will also destroy the value of these movies in people's minds, even in your mind (value = scarcity, even in most domestic animals you can see this behavior). So it will be actually worse than this : there won't be any software, which you will totally agree with, since you won't want any software to begin with. Nor will you want books, nor films. Only to be utterly horrified once everyone did indeed get rid of movies. Needless to say, that way lies disaster.

    10. Re:Famous last words by Mr2001 · · Score: 1

      That software was written in good faith, so you should act in good faith. This means that it was written in the assumption that you would have the good sense not to copy it, even if you were able. But you'd have to be an utter fool to assume that information won't be copied or shared. It's like assuming that water won't be wet, or things won't fall when you drop them. It takes effort to stop that stuff from happening, and you surely can't expect someone else to do it for you against their own interests.

      So yes, in a strictly limited, very short term view you're right. Copying does not directly damage the currently available software. (just as making stealing cars lawful will TODAY increase the number of available cars in the USA. No, it won't: that's the difference between property and ideas. Stealing a car doesn't increase the number of cars in the world, it just moves them around. Copying a file, on the other hand, does increase the number of copies of that file in the world.

      You see, it devastates future supply of available software completely*. There won't be any cool games if producers expect them to be copied. There won't be any non-political movies (since the incentive to make movies will obviously no longer be the enjoyment, rewarded with $, of the people who watch them, but influencing them). You're assuming the only way to make money as a game designer, movie producer, etc. is by doing all the work for free, trying to sell copies later after the work is done, and setting up a complicated system of laws in an attempt to get paid repeatedly (over the next several decades) for work you only did once (over a period of months).

      But that's not true. You can find an audience beforehand and sell your labor directly to them, which is how it works in pretty much every other job there is. That business model is already common enough in the open source world: if you want a feature added, and the official developers aren't interested, you can hire a programmer to write a patch for you. You aren't buying a copy of the software, you're paying for a service; if you then release that patch for free, everyone will benefit.

      because of a simple psychological effect it will also destroy the value of these movies in people's minds, even in your mind (value = scarcity, even in most domestic animals you can see this behavior). So it will be actually worse than this : there won't be any software, which you will totally agree with, since you won't want any software to begin with. Nor will you want books, nor films. Only to be utterly horrified once everyone did indeed get rid of movies. Needless to say, that way lies disaster. Nonsense. Scarcity of programs != scarcity of programming labor or talent.
      --
      Visual IRC: Fast. Powerful. Free.
    11. Re:Famous last words by OeLeWaPpErKe · · Score: 1

      Okay then let's just destroy all car factories and see what happens to the cars ...

      You claim that nothing will change. After all scarcity of creation != scarcity of goods/services, right ? Well let's check.

      You'd have to be an utter fool indeed. Planning for theft (which is your suggested solution) means not producing beyond substinence level plus minimal safety margin.

    12. Re:Famous last words by Mr2001 · · Score: 1

      Okay then let's just destroy all car factories and see what happens to the cars ... Uh... what the hell are you talking about? That would be analogous to killing all the artists and authors, which, as you know, is not what I suggested.

      In a world without copyright, there's no reason anyone would have to stop working. Even without a monopoly on copies, they can still create new works and get paid for doing it.

      You claim that nothing will change. After all scarcity of creation != scarcity of goods/services, right ? Well let's check. I wouldn't say nothing would change; it would be a different market. However, it'd still be a market, and artists and authors would still be able to make money, in the same way that accountants, barbers, teachers, and almost everyone else makes money today: by providing a service that people are willing to pay for.

      You'd have to be an utter fool indeed. Planning for theft (which is your suggested solution) means not producing beyond substinence level plus minimal safety margin. That doesn't make any sense. You don't think everyone else whose labor output isn't protected by government monopolies produces at "subsistence level plus minimal safety margin", do you? Of course not. They produce as much as they're paid to produce, and so could an artist or author. They don't need copyright in order to get paid for working.

      Furthermore, if you're going to call my solution "planning for theft" (when, I remind you, it's really nothing more than the standard service model of exchanging labor for money), then I guess I'll call yours "planning for dictatorship", because it's based on the assumption that you'll be allowed to limit what other people can do in their own homes with their own property.
      --
      Visual IRC: Fast. Powerful. Free.
    13. Re:Famous last words by ClamIAm · · Score: 1

      That software was written in good faith, so you should act in good faith. This means that it was written in the assumption that you would have the good sense not to copy it, even if you were able.

      This assumption is extremely flawed. The most fundamental error is that you make an assumption that something like the current type of copyright law exists, and that this type of law should exist.

      This is a problem because the advent of ubiquitous personal computers has, as this article and discussion shows, raised serious questions about whether copyright law as it currently exists[1].

      Since you fail to even acknowledge this, which is in fact the root of the discussion, you base your argument on ground that has not been proven. And without that solid foundation, your argument has nothing to stand on.

      -Note-
      [1]Including (but not limited to):
      -The feasability and ethics of enforcing the current laws.
      -If the laws should be changed, the magnitude and direction they should move in order to account for the fact that we can make free copies of many types of copyrightable works.
      -Or, if tweaking the existing laws doesn't work/seem like a good idea, if the laws should be scrapped or replaced with something much different.

  21. I was going to make a snazzy comment... by Valkyre · · Score: 2, Funny

    I was going to make a snazzy comment on how TPM was toyed with re: OSX and it doesn't seem to be making any trouble....then compare safedisc and securom and how it was so easy to modify executables to bypass the security....or how much more controlled-hardware environments like playstations and xboxes were no trouble at all to break....

    Then I remembered someone claims the end of piracy every year and I should go back to my coffee.

    --
    What the heck is a 'sig'?
    1. Re:I was going to make a snazzy comment... by OeLeWaPpErKe · · Score: 1

      You really ought to look up what the TPM is and what it does, because it'll be a hell of a lot harder than modifying executables.

      The TPM can be made to decrypt those executables on the fly, which renders them effectively unmodifyable.

    2. Re:I was going to make a snazzy comment... by Valkyre · · Score: 1

      That's when one person decrypts the executable and distributes it in an unencrypted/undrm'ed form

      Nothing new here.

      --
      What the heck is a 'sig'?
    3. Re:I was going to make a snazzy comment... by PhireN · · Score: 1

      But because the TPM chip isn't inside the cpu, the decrypted executable is available in the memory for the hacker to steal.

  22. I tagged this article by Omnifarious · · Score: 5, Insightful
    • defectivebydesign
    • trecherouscomputing

    I own my computer. I bought the hardware. I should be able to do whatever I want with it. The reasons the concept of copyright has been created are not compelling enough to essentially force every computer to have a police chip in it to make sure we honor it.

    1. Re:I tagged this article by OeLeWaPpErKe · · Score: 1

      I own my computer. I bought the hardware. I should be able to do whatever I want with it. The reasons the concept of copyright has been created are not compelling enough to essentially force every computer to have a police chip in it to make sure we honor it.

      The TPM does not prevent you from doing this. It only provides "secure, remote attestation". It allows you, for example, to prove to a copyright holder that you've deleted something and cannot retrieve it.

      It allows you to prove to a remote server that you're running an unmodified version of a binary.

      It also allows you to trust others. It makes no distinction between copyright holders and you. Everybody can use his TPM to do what he wants.

      With a TPM you could build, for example, a secure, decentralized online money exchange program. And it would be a quite simple thing to do, too. People could still cheat, and modify the program, but they wouldn't be able to lie to you about having modified the program. Think about what this could mean for paypal for example : no more phishing, no more stupid website tricks, working paypal payments when not connected to the web or when the paypal servers are down, ... But there's nothing preventing you from beating paypal to it.

      Or you could use it to prove that "high score " was generated on your computer, by a binary with signature .

      In other words, a TPM in your computer allows you to do everything you do today, and more. It also allows copyright holders to do more, obviously. But there's nothing preventing you from using the TPM's features, and it certainly does not give copyright holders root on your computer, nor does it make your computer "betray" you.

    2. Re:I tagged this article by Omnifarious · · Score: 1

      It allows you to prove to a remote server that you're running an unmodified version of a binary.

      There is no way to do this unless the remote server has some control over what is and is not allowed to run on my computer at some level.

    3. Re:I tagged this article by OeLeWaPpErKe · · Score: 1

      Actually there is. The remote computer does not need *any* control over your local system.

      The TPM basically generates a checksum of the running code, and cryptographically signs that checksum. That checksum will include any debuggers or whatever you have run in the same address space as the program though.

      It (for example) allows programs to check who has access to the memory they're using before they choose to decrypt it (by using a key that's encrypted to that correctly signed checksum value for example), in a way that can't be subverted without compromising the TPM chip itself.

      This does not give anyone any control over your machine. You can easily kill the process, or read out it's memory.

    4. Re:I tagged this article by Omnifarious · · Score: 1

      So, how does the remote program know that the signature is generated by a program it trusts running on your computer?

      Presumably the kernel has access to all memory, how does the process know that the kernel isn't going to hand the contents of memory off to something else? And if the kernel doesn't have access, how does the process send the contents of that memory to a device?

    5. Re:I tagged this article by tizo · · Score: 1

      I agree with you. A few years old video about tpm: http://www.lafkon.net/tc/

    6. Re:I tagged this article by OeLeWaPpErKe · · Score: 1

      The process DOESN'T know that. It simply knows that *IF* the kernel does that, the signature will change, an effect that can be used to make encryption keys inaccessible.

      If the data is never (in any significant piece) unencrypted in memory this will prevent ripping of movies for example.

      The moment you dump the memory of the decoding process, the key it uses for decryption changes, and it loses the ability to decode the next frame. You can get full access to whatever is in it's memory, but by doing that you change a decryption key.

      If the program never decodes any significant part of the video stream simultaneously it makes digitally copying said film VERY VERY hard (with minor qualifications it only leaves the analog hole open).

      The remote server might require, and check, a signed checksum value for the running process, effectively preventing you from communicating with said server with any other program than those with known an approved checksums.

      It doesn't prevent you from doing anything at all. It only prevents you from lying about what you're doing to those who bother to check.

      But it does not prevent you from doing anything with your computer. In fact it enables you to do much more with it, in a secure manner. No virus will be able to claim to be a "system upgrade" from redhat/microsoft/whatever. You could trust programs running on computers you don't control with one not-so-trivial check on all incoming packets.

      Say you have a big computational job. Say, calculating a formula to fit a a given number of measurements. You supply the program you wish to run (signed), the input data (signed), and you get something back.

      How do you know they didn't simply construct bullshit data that's totally wrong but quickly created ? Well they sign the result dataset with the process-checksum generated key. You make 1 little calculation on the result dataset and you're sure it's the real thing.

      Say you have a car racing game. "IHaveABigDick" ais the name at the top of your online highscore list, with a score of 99 999 999 999 999 999 999 (happens all the time). Well, with TPM you can prevent that. You can trust that certain packets come from a specific binary on a remote computer.

      You have a webbank application, acquired from the bank. The bank supplied a little device for you to type your password on, to authenticate to a certain application. A hacker installs another (much more fun) binary on your computer. You, unsuspecting, start up the binary, enter your password on the device and it tells you you've been hacked since the program signature has changed ... you can't login, nor can the password be transmitted to the hacker in a useful form.

      Everyone has full control over their computer, they can still see everything that happens on their computer. They just can't lie to you about it anymore if you check the checksums on the packets.

    7. Re:I tagged this article by Omnifarious · · Score: 1

      If I have to run particular software in order to communicate with someone else, I do not have full control over my computer. I would imagine that Microsoft's first step would be to make IIS refuse to communicate with anybody not running a Microsoft certified copy of IE.

      I think I will have to understand the mechanism much more thoroughly to see if your arguments make sense. But until then, I am still very anti-TPM. I can only see bad things for little people coming from it.

  23. "The TPM chip will mainly work on by LM741N · · Score: 1

    the Amiga," said Troy McClure, spokesman for Atari.

  24. Re:Atari founder cries wolf about piracy-ending ch by Doctor_Jest · · Score: 1

    I agree... and coming from the man that decries the current crop of consoles as crap, and all games since he left the industry being nothing more than a "race to the bottom" (of the quality barrel), he needs to stick to remembering the good ol' days and apologize for Chuck E. Cheese. :)

    --
    It's the Stay-Puft Marshmallow Man.
  25. what happens with a new mainboard? by sammyF70 · · Score: 2, Interesting

    hmm ... let's see. It's embedded on the mainboard, and as I understand it, they use that to encrypt the game key or whatever.
    What happens if I have to change the mobo? Do I have to buy the game again? Do I have to re-register with a newly generated key? That would mean that there is some confirmation coming from some site, which, sorry Nolan, means someone from the intertubes will certainly be able to fake it.

    --
    "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    1. Re:what happens with a new mainboard? by betterunixthanunix · · Score: 1

      In all likelihood, the implementation will only allow one instance of the registered game to be played at a given time. Well, that would be the theoretically correct way to go about things; in practice, it will be horribly botched and Atari's call centers will have to be trained in renewing a key when someone upgrades. Or, Atari will do nothing, and consumers will just have to deal with it (especially if other vendors start using this technique).

      --
      Palm trees and 8
  26. Atari is claiming this? by BLKMGK · · Score: 5, Insightful

    Umm so like they just woke up from a coma and heard about Trusted Computing? ROTFL! Mind you Atari had jack to do with this technology.

    Trusted Computing uses the TPM module, it's in many but FAR from all computers. It's in this laptop, it can be ADDED to my desktop's motherboard. It's designed to store measures of critical OS and hardware components like the BIOS to prevent tampering. Modify a file who's hash is stored in the TPM and is checked by a critical process and the system won't boot. There's a random number generator in there and yeah probably a private keypair too. So what I can only EVER play my game on this one machine now? It's locked to this machine? Games upgrade their stuff more than anyone else and he thinks this is the great panacea? You could do this today with your own code much the way Vista does, has that helped adoption? The TPM might be a more effective way to do it but it won't guarantee sales.

    There are several games on the market and coming to market that I have not nor will I purchase simply because the DRM is too intrusive. Games that require me to be connected to the 'net for "verification" to play standalone or that can only be purchased and downloaded via DRM'd mechanisms aren't of interest to me. I and others have voted with our wallets.

    Want to KILL the commercial game industry? Implement this! This guy sounds like your typical PHB who has stumbled upon something in a trade rag, seized upon the idea, and is trumpeting to anyone in management that will listen what a great idea he's found. In short he's a fool. He also sounds like he believes that everyone who's pirating games now will suddenly be forced to start buying them, wow is he and the music industry going to be in for a shock when they finally figure out this isn't the case!

    GL Atari, was nice knowing you.

    --
    Build it, Drive it, Improve it! Hybridz.org
    1. Re:Atari is claiming this? by CerebusUS · · Score: 1

      FYI, besides being out of touch with TPM, Bushnell has zero to do with Atari these days.

      Atari is now a wholly owned subsidiary of Infogrammes.

    2. Re:Atari is claiming this? by Megane · · Score: 1

      GL Atari, was nice knowing you.

      Umm so like you just woke up from a coma and heard about Nolan Bushnell? He hasn't been with Atari since the early '80s. Actually, even Atari hasn't been Atari since the mid '90s or so.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    3. Re:Atari is claiming this? by Anonymous Coward · · Score: 0

      Where I used to work, my boss explained to me that there were three basic layers to a company. There is the top layer CEO who makes the real decisions about what will happen, there is a magazine layer of folks who read and repeat buzz words while playing golf, and there is a foundation layer that actually carries out the work set forth by the CEO.

      When everything gets reorganized as companies often do ... its the magazine layer that gets blamed and canned first. Hey ... he's just doing his job and setting himself up as a scapegoat. Works for me.

    4. Re:Atari is claiming this? by Anonymous Coward · · Score: 0

      Isn't it much easier to approach the console modding like Microsoft did?

      1. rush the console to market with a design flaw that creates various random yet high percentages of hardware failures

      2. Extend the warranty to your fanbase

      3. only repair non-modified consoles

      Knowing about the the high failure rate and warranty I for one refrained from modding my xbox360, and I'm glad i did because i recently got the red ring of death and console repaired under warranty. I'm sure many other would be hackers have refrained from modding their 360's for the vary same reason.

    5. Re:Atari is claiming this? by Anonymous Coward · · Score: 0

      It's not Atari, you moron, it's the original FOUNDER of Atari, from the 70's. He's like, retirement age now and opening some stupid chain of "entertainment restaurants". He's really old-school and behind the times.

  27. Bad Sectors Anyone by Anonymous Coward · · Score: 0

    This is from a company that once used bad sectors on floppies as an anti-piracy technique. It was "unstoppable" at the time. They thought that floppy drives sold to the consumer couldn't create bad sectors. Game would check to see if a certain sector on the floppy was indeed bad. No bad sector? Must be a copy.

    However, a piece of scotch tape on the floppy, a "graphic" format utility, wait until that sector was being formatted, *tug* *tug* *tug* on the tape....

    1. Re:Bad Sectors Anyone by Megane · · Score: 1

      Those weren't even bad sectors. The floppy chips of that era allowed you to write different address marks for a sector (I think four in single density and two in double density), and their drives (which had the controller chip hooked up to the drive's own CPU) would let you read a sector with an alternate address mark, but not write one.

      Most people used a drive with different firmware, such as the "Happy" drive. But theoretically all you had to do was run a bit copier on a TRS-80, which had the disk controller on the bus, without the ability to say "no". (I say theoretically because there were a few other wierdnesses such as running the motor slower than normal to get a little extra data on the disc.)

      (FWIW, the TRS-80 used the address marks to identify the directory sectors. That way if you changed disks to one with a different number of tracks, or if the head somehow got out of position, it would know immediately that it wasn't reading the directory and then go find it.)

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    2. Re:Bad Sectors Anyone by Broken+Toys · · Score: 1

      Atari wasn't the sole offender of this anti-piracy gimmick. A lot of PC games had the same, lame copy protection as well.

      The adhesive tape method only worked if your reflexes and timing were perfect. Also sometimes there was validation code hidden in disk sctor 0. Even though the disk had 128 sectors the Atari OS was only aware of 127. This is because the disk drive controller started counting sectors at zero while the OS started counting the sectors at one.

      There were easier ways to copy a protected disk on the Atari platform. None of which I'll discuss without my lawyer being present ;-)

  28. delusional at best by BuckaBooBob · · Score: 5, Funny

    If it can be Encrypted it can be decrypted..

    Then there are people that buy Copy Protection... "Ok.. if it Truly can't be copied.. Then how am I going to mass produce it." never seems to enter their minds.

    There really needs to be some studies done on people that make these types of Claims.. Exactly how delusional are these people.. or is it a simple case of diminished mental capacity.. Or is it not the people that make the claims but the people that buy into the marketing Hype that have the issues that should be studied.

    These types of Schemes should be rated in the number of Weeks from launch it will take for the technology to be Hacked/Cracked/Made Irrelevant by the "Internet People"..

    --
    Who needs WiFi when we can have Packet Over Sheep! http://datacomm.org/PoS-InternetDraft.txt
    1. Re:delusional at best by Anonymous Coward · · Score: 0

      Here here. Just last night one of my friends at college handed me a DVD and said "I don't think you'll be able to play it though, I got it from the U.S. (we live in Australia - different region)". I lolled out loud as I stuck the disc in my computer and watched the libdvdcss magic.

      How apple ever expected iTunes DRM to work I'll never know, all you needed to get around that was audacity. I'm honestly enjoying iTunes Plus though.

    2. Re:delusional at best by complete+loony · · Score: 1
      With a TPM chip, mass production isn't that hard;
      • One master CD.
      • Unique serial number on case.
      • Installer asks TPM for machine public key.
      • Serial number and public key are sent to activation server.
      • Activation server checks for valid serial number.
      • Master key is encrypted with the machine's public key and is returned.
      • TPM chip decrypts and stores the master key where you can't get to it.
      The weak point for a PC game, is that the game's executable must still be decrypted and executed at some point. You need a secure environment to decrypt and execute the game similar to Vista's video DRM scheme. That's the weakest point in the whole process.
      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    3. Re:delusional at best by syousef · · Score: 1

      Then there are people that buy Copy Protection... "Ok.. if it Truly can't be copied.. Then how am I going to mass produce it." never seems to enter their minds.

      The fallacy here is that you have to decrypt it to mass produce it. You can encrypt, give it to Joe Bloggs to copy the encrypted artifact many times, and still only those with the ability to decrypt it will be able to use it.

      --
      These posts express my own personal views, not those of my employer
  29. Why?... by whisper_jeff · · Score: 1

    Why do people make bold and moronic statements like that when history regularly proves them wrong. You know, that adage of "where there's a will, there's a way?" Uh, yeah. That saying came about for a reason - when people put their mind to something, they will always succeed in the end. It kinda goes along with the "never say never" adage...

  30. LOL by polar+red · · Score: 1

    hahahah !
    oh wait ... you're serious ... let me laugh even harder HAHAHAHAH !

    --
    Yes, I'm left. You have a problem with that?
  31. How to stop game piracy.... by brunokummel · · Score: 1

    You want to know how to stop game piracy?
    Simple...let's go back to the cartridges...

    --
    What is best in life? To crush your enemies, to see them driven before you and to hear the lamentations of their women.
    1. Re:How to stop game piracy.... by tepples · · Score: 4, Informative

      You want to know how to stop game piracy?
      Simple...let's go back to the cartridges... DS cartridges are already widely pirated, as were GBA cartridges before them.
    2. Re:How to stop game piracy.... by Anonymous Coward · · Score: 0

      Yeah, because N64 emulators and ROMs don't exist.
      Admittedly, newer consoles would be harder to emulate, but it would happen eventually.

      (Although, by the time they ARE emulatable, they likely wouldn't be getting any money from sales by then)

    3. Re:How to stop game piracy.... by Spy+der+Mann · · Score: 1

      You're right. Piracy CANNOT be stopped. What they can do, is minimizing the "financial damages" from piracy by offering people incentives to purchase original games.

      Like: SELLING THEM CHEAP YOU GREEDY BASTARDS!

    4. Re:How to stop game piracy.... by Anonymous Coward · · Score: 0

      I wonder where all these cartridge ROMs I've got come from, if they can't be pirated.

    5. Re:How to stop game piracy.... by Anonymous Coward · · Score: 0

      Indeed! it only gets easier and cheaper as the generations roll by. The GBA carts were in the $100+ range for 64Mb (mega BITS!)(about 1 game) when they came out.

      The DS carts, on the other hand, often use external memory sources (like SD memory), and the actual card costs $40 or less.

      This is not to mention how much easier it has become to actually use these carts!

    6. Re:How to stop game piracy.... by rob1980 · · Score: 1

      What in the world are you talking about. Emulation for cart-based systems has been around many years now, and continues to do well on newer systems as somebody else already pointed out.

    7. Re:How to stop game piracy.... by mcvos · · Score: 1

      You're right. Piracy CANNOT be stopped. What they can do, is minimizing the "financial damages" from piracy by offering people incentives to purchase original games. If they're smart business people, they shouldn't be minimizing any abstract, assumed "financial damages", they should maximize real, countable financial gain.

      That's what Stardock is doing, annd it works very well for them. Investing money in annoying your paying customers, like an increasing number of other publishers is doing, is like an unwise investment to me.
  32. What could possibly go wrong? by BlueParrot · · Score: 1

    Come on people, lets start using that tag where it is actually applicable. :-)

  33. Atari founder not that bright! by The+Bandit · · Score: 1

    Ok, being a former hacker (ok I still do it but still), My unofficial Hackers Rule Book tells me that Mr. Bushnell is not that bright. Hackers Law #1, Always make backups. But #3 states if someone claims it's unbreakable... BREAK IT!.
    Mr. Bushnell has opened the door for hackers across the globe to crack his unbreakable toy. Historically, every single company, person, and government that has made such claims, their technology was hacked in hours to weeks, and in rare cases months. Now granted some times this is on purposes so they "might" figure out how to patch that hole, but it's useless. In the hacker world, the locks can be picked, the encryption gets decrypted, and we sit back and say.. nice try. If you really piss us off bad enough, we release the code on how to do it.
    Blueray/HDDVD said it would take what, 10 years to crack? It was initially cracked in what, a week? Then everyone knew how to do it in a month. How much more of an invite do these companies need to do to be shown up?
    My best guess is if you really want something unhackable, DO NOT ADVERTISE THAT IT CAN'T BE HACKED!
    Now if you want REAL security, hire a team of top notch hackers and give them what THEY want not what you want and you may very well get a seriously good product that will be hard to hack. But always remember Hackers Law #2, There will ALWAYS be someone better than yourself.
    l8r

  34. Hiya by xstonedogx · · Score: 5, Insightful

    Long time paying customer here. Just a quick note to let you know that I would buy more games if your prices were lower (because you weren't pissing money away on stupid schemes like this) and you spent more time focusing on how to get money out of me (by offering value) rather than trying to get money out of people who have proven they are not able to/going to pay.

    Anyway, thanks for letting me know about TPM. I'll be sure not to purchase hardware from vendors including it on their MBs, since I obviously cannot trust them.

    1. Re:Hiya by gsslay · · Score: 2, Insightful

      Note from developer here. Just a quick note to let you know we don't care if you would buy more games if the prices were lower. We make more money by selling fewer games at a higher price. But thanks for letting us know.

    2. Re:Hiya by Anonymous Coward · · Score: 0

      Note from developer here. Just a quick note to let you know we don't care if you would buy more games if the prices were lower. We make more money by selling fewer games at a higher price.

      But thanks for letting us know. Yeah OK....
        Totally true on that one. Thats why prices drop on games over time.... Because NO ONE cares if you buy the game because the price is lower. Yup, you sold me on that one
    3. Re:Hiya by Anonymous Coward · · Score: 0

      And I don't buy no more.

      Sucks to be you, you're on the dole soon.

    4. Re:Hiya by xstonedogx · · Score: 1

      We make more money by selling fewer games at a higher price.

      How do you make more money by reducing your margins with poor investments?

    5. Re:Hiya by Anonymous Coward · · Score: 0

      Note from developer here. Just a quick note to let you know we don't care if you would buy more games if the prices were lower. We make more money by selling fewer games at a higher price. But thanks for letting us know.

      Ahem.

      Fuck you too.

      And yeah, thanks for letting us know.
    6. Re:Hiya by Anonymous Coward · · Score: 0

      I've often heard this mentioned as an anti-piracy measure:

      "...you spent more time focusing on how to get money out of me (by offering value)..."

      But what value could they possibly bring that you would pay more money for? They produce games ...and that's been pirated. I think every now and then they add some sort of world pack or something...where the company adds more levels to a game. But I assume that those packs would also be pirated. So the logic doesn't seem to work in your statement. No matter what they produce it would be pirated.

      BTW, I'm not a gamer and don't know what interests gamers other than the game. Perhaps you can enlighten me.

    7. Re:Hiya by xstonedogx · · Score: 1

      There's some confusion here because I was not suggesting an anti-piracy measure. Anti-piracy measures are futile. Spending the same money encouraging the folks who do pay to spend more will yield a better ROI.

  35. HA by Anonymous Coward · · Score: 0

    Ha! What one man can devise another one can circumvent. Any guesses how long after this "unbreakable" copy protection scheme starts coming out before "cracks" start to appear?

    What the article states about movies and music also holds true for game code. If a computer can read it, it can be copied.

    1. Re:HA by Rod+Beauvex · · Score: 1

      The cracks come out before the preventive measure. Duh.

  36. Erm...New Chip? by bomanbot · · Score: 1

    I hate to to burst Mr Bushnells Bubble, but the TPM is neither a good solution to game piracy, nor particularly new. According to the Wikipedia article on Trusted Computing, the first systems with a TPM have been shipped since 2004.

    Also, does someone remember Next-Generation Secure Computing Base from Microsoft? Do we really have to go through all of this again?

  37. I think I heard this type of statement before... by hyperz69 · · Score: 5, Funny

    09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0

  38. Re:To race the naysayers... by tomtomtom777 · · Score: 2, Interesting

    Games would include a downloaded component, ...

    If a game or program requires a downloaded component it is pretty easy to make it impossible to crack. If every sold product has a large unique key and that key is stored in a database on the server then you can check if a key isn't used from different locations or in parellel.

    For normal games, you wouldn't want to make an internet connection a requirement though.

  39. Is this really relevant anymore? by Monkey · · Score: 1

    I would say the trend for games to require an online paid subscription will do a lot more to curb piracy than any TPM technology.

    Hell, don't some companies just let you download the game for free now and get all their revenue from subscriptions? Or the variant of this, Steam.

  40. Piracy of gameplay? by tepples · · Score: 3, Interesting

    From the article: "The TPM will, in fact, absolutely stop piracy of gameplay." I assume this TPM is a Trusted Platform Module. For example, Windows Vista Ultimate's BitLocker feature uses the TPM. But don't you need at least Windows Vista to run games for Windows that require the TPM?

    Besides, is it even possible to pirate "gameplay" as such? The Tetris Company likes to assert a copyright on Tetris, but game rules can't be copyrighted. One leading case is Lotus v. Borland.

  41. I'm old, and I'm tired of these people by evilpenguin · · Score: 4, Insightful

    I am an old fart programmer (anything past 40 is WAY old in technology) so gaming long since left me behind. Face it, asteroids was as advanced as I got.

    That said, I would hope the industry would LEARN from the failure of music DRM and the HD DVD stuff (note how Blu-Ray is failing to fly off the shelves -- it was the format war, not DRM that kept it from selling, right? RIGHT!?!?)

    I am sick and tired of being treated like a criminal. And that's what all this technology does. I don't share the optimism that every solution will be defeated. Impenetrable control is possible. But luckily the industry hasn't been very good at this so far. But compare the ease of defeating CSS with the difficulty of defeating ACCS and you see they are learning.

    The best way to defeat this is to refuse to buy hardware that has the controls. I sincerely hope Blu-Ray dies an ignimonious death. As much as I want an HD video format (and as long as I only have 1MBit bandwidth), DVD is good enough.

    Stop treating me like a criminal and I'll buy your crap. Until then, get bent.

    1. Re:I'm old, and I'm tired of these people by trawg · · Score: 1

      Stop treating me like a criminal and I'll buy your crap. Until then, get bent. I actually wrote an article after reading about the Atari guy's comments. Not a lot of people know about Trusted Computing.

      I find the technical issues of the TPM interesting, but not nearly as interesting as the fact that these things are going out there so these companies can decide for us who we should trust and who we shouldn't, because they don't trust us to make that decision - despite the fact that they're in this position because of the money we've given them.
    2. Re:I'm old, and I'm tired of these people by plasmacutter · · Score: 1

      I don't share the optimism that every solution will be defeated. Impenetrable control is possible. you mean this impenetrable solution? how much more control do they need over the hardware than this? Is more control than this practical?

      you don't need a "total" crack a-la deCSS to break a copy protection system. using drm to "contain" a copyrighted work is like using a plastic bottle to contain water. The slightest microscopic hole at any point in the bottle means that water runs free for everyone.

      The moment a software project is completely bug free is the moment hell freezes over and the devil moves to aspen because it's "warmer"

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    3. Re:I'm old, and I'm tired of these people by Eskarel · · Score: 1
      Actually Blu-Ray is failing to fly off the shelf because it's not value for money. DRM has very little to do with it.

      It's not value for money because you need a relatively large, modern HD, TV(expensive) to notice the quality difference, an expensive player to play them and on average at least here in Australia they're about 60% more expensive.

      When large HD TV's become common place, Blu-Ray players are around $100-150, and blu-ray discs are priced at a point that consumers think they're worth the money then(presuming anyone still buys physical media discs by then) blu-ray will be ubiquitous. If they can provide a visible increase in quality to old dvd's they might even resell some of their back catalog though of course probably not on the same level as the analog to digital conversion of the 90's.

      The problem with sales has very little to do with piracy and very little to do with draconian DRM(at least beyond the type that inconveniences users), and a lot to do with competition for increasingly scarce luxury dollars.

      Media companies can just never get it through their heads that they sell luxury goods, and that they need to provide people with something that is worth paying for because people can live without it.

      If gaming becomes prohibitively difficult or prohibitively expensive people will stop, they'll go outdoors, or read books or do any of the things they did before gaming came along. People buy entertainment to be entertained and the moment you're no longer providing entertainment people will stop buying your product.

    4. Re:I'm old, and I'm tired of these people by Tim+C · · Score: 1

      note how Blu-Ray is failing to fly off the shelves -- it was the format war, not DRM that kept it from selling, right? RIGHT!?!?

      The format war, the high prices, the lack of a compelling advantage over DVDs, the requirement to purchase expensive equipment (player and HD TV) to use them, yes. Of all the reasons I can think of for ordinary people to not buy them, DRM really isn't one of them. Non-one outside of tech forums really gives a monkeys about that.

      DVD killed video because of indisputable superiority. Blu-ray and HD-DVD are not sufficiently better than DVD to drive uptake, especially with the prices being so much higher.

  42. TPM and apple... by PC+and+Sony+Fanboy · · Score: 0, Troll

    TPM isn't going to solve anything.

    Look at apple! Apple uses a TPM chip to prevent osx on non-apple hardware... BUT clearly it didn't work.

    Maybe the atari guys havn't heard of el-jobso and his merchants of 'cool'

    1. Re:TPM and apple... by PC+and+Sony+Fanboy · · Score: 2, Insightful

      whoops... here's the link for TPM & Apple ...
      http://www.osxbook.com/book/bonus/chapter10/tpm/

    2. Re:TPM and apple... by PC+and+Sony+Fanboy · · Score: 1

      and yes, I know they eventually dropped TPM.

      Probably because it was driving costs up ... and not working.

    3. Re:TPM and apple... by Lars+T. · · Score: 1

      and yes, I know they eventually dropped TPM. Probably because it was driving costs up ... and not working. Errm, the link you gave says they never used it.
      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  43. In other news... by Foobar+of+Borg · · Score: 1

    Todd Davis, CEO of Life Lock, proclaims the end of identity theft.

  44. Re:my teacher won't let me use wiki as a reference by wellingj · · Score: 1

    As fellow person on the internet, I postulate that this will be cracked in no more than 6 months.

  45. Compare to WiiWare by tepples · · Score: 1

    So what I can only EVER play my game on this one machine now? It's locked to this machine? People don't complain much about WiiWare and Virtual Console games being locked to one Wii console. But then, you get more value out of a Wii game, as you can fit two to four players on a single console with many Wii games, unlike most PC games that require one PC per player.
    1. Re:Compare to WiiWare by CannedTurkey · · Score: 1

      The difference is, if your Wii bricks on you, you don't have to re-buy all your games.

      --
      Ingredients: Turkey, Mechanically Separated Turkey, Water, Salt, Flavour.
    2. Re:Compare to WiiWare by tepples · · Score: 1
      BLKMGK wrote:

      Games upgrade their stuff more than anyone else and he thinks this is the great panacea? CannedTurkey wrote:

      The difference is, if your Wii bricks on you, you don't have to re-buy all your games. But will Nintendo let the owner of a shiny new Wii2 console transfer the Wii Shop Channel licenses from his old Wii?
  46. Apple is not using TPM for security by argent · · Score: 1

    There is not even a TPM chip in many models of Mac.

    1. Re:Apple is not using TPM for security by my+$anity++0 · · Score: 1

      I have a brand new Intel Macbook. No TPM.

  47. You don't own your computer ... by gstoddart · · Score: 3, Insightful

    I continue to be irked by the fact that 3rd parties increasingly have more control over my PC than I do.

    I'm not interested in pirating someone's games or music, but I'm just waiting until a fairly obvious operation suddenly becomes disallowed to me because some peckerwood decided I should never be able to do that on my own damned PC for fear that I might be doing something they don't like.

    If the media companies had their way, they'd basically get rid of the entire concept of general purpose computing and be stuck with an appliance they could control and which would force us to become a monetized revenue source with marketing options controlled by them.

    I'm getting tired of crappy solutions which are mostly just restricting what I can already do.

    Cheers

    --
    Lost at C:>. Found at C.
    1. Re:You don't own your computer ... by JackassJedi · · Score: 1

      That's why the *AA hate general purpose computing ever since harddisks got large enough to store a full album's worth of tracks.

      --
      Power corrupts the few, while weakness corrupts the many.
    2. Re:You don't own your computer ... by GMFTatsujin · · Score: 2, Funny

      If the media companies had their way, they'd basically get rid of the entire concept of general purpose computing and be stuck with an iPod.


      Fixed that for you.
    3. Re:You don't own your computer ... by gstoddart · · Score: 1

      Fixed that for you.

      I seriously doubt the iPod would be their device of choice.

      I'm sure Microsoft would sell them on some technology which was more to their liking, and a distribution model where the tracks cost more and only ran on Microsoft approved (provided) platforms. You know, one what automatically bills your credit card for each time you listened to a song.

      From what I can tell, the media companies are starting to grumble about the iPod because they figure the 70cents/track isn't gouging us nearly enough for the zero work they do to get it into the hands of the consumer. Well, that and the fact that my iPod allows me to play DRM free MP3s I ripped directly from my own CDs. I'm sure they're incapable to recognizing that I'm a heavy buyer of CDs or that I should be allowed to buy a CD and then play the MP3s wherever I choose.

      Cheers
      --
      Lost at C:>. Found at C.
    4. Re:You don't own your computer ... by Stripe7 · · Score: 1

      What I am curious about is if this is legal. You cannot sell your game after you are done with it. You have to purchase a separate game to play it on your laptop when you travel since you cannot bring your TPM from your desktop with you.

    5. Re:You don't own your computer ... by irc.goatse.cx+troll · · Score: 1

      It's already happened -- A lot of games get really pissy if you have cdrom/dvd emulation software installed, even if not using it to run the game.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    6. Re:You don't own your computer ... by jollyreaper · · Score: 1

      I continue to be irked by the fact that 3rd parties increasingly have more control over my PC than I do.

      I'm not interested in pirating someone's games or music, but I'm just waiting until a fairly obvious operation suddenly becomes disallowed to me because some peckerwood decided I should never be able to do that on my own damned PC for fear that I might be doing something they don't like.

      If the media companies had their way, they'd basically get rid of the entire concept of general purpose computing and be stuck with an appliance they could control and which would force us to become a monetized revenue source with marketing options controlled by them. I think the open PC actually pisses off a lot of executive types. If the PC were being introduced for the first time these days, there would be tons of anti-hacking measures put in place to prevent it from ever becoming an open platform. As I've said before, just look at how the smart phones are crippled. Hey, I bought it, can I write software to put on it? No. On second thought, no and fuck you.

      Just look at the attack lending libraries have come under. "What? Tax dollars used to fund copyright violation! That man watched a movie and didn't have to pay a rental fee or purchase it outright. And he read books, again without paying a fee! Hundreds of people are enjoying a single copy of the product without us incurring additional revenue. Why, it's like filthy hippies sharing needles, cutting medical product companies out of additional sales!"

      There's no doubt that this is the locked down future media companies will be pushing for. Microsoft is happy to go along with it because that's precisely the industry they want to become players in. Fortunately, I think the open PC standard is too entrenched and open source operating systems are too prevalent. If enough customers continue to say "fuck you," they'll have to accept that the market has spoken, despite their best efforts to put their hands over their ears and scream "lalalalala I can't hear you!" Just look how the original Div-x machine from Circuit Shitty died a dismal death.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    7. Re:You don't own your computer ... by Anonymous Coward · · Score: 0

      They can have my general purpose computer when they pry it from my dead fingers.

      If things get too bad, I guess I'll have to fire up the soldering iron, and keep my old machines running, or build new ones from parts.

      With the price of exotic materials going up, we might end up returning to component level repair again...and this kind of stuff will certainly push interest in it over the edge.

      If I can't program it, I don't want it.

  48. It'd be pretty hard to do by supradave · · Score: 4, Informative

    The software my company writes is tied to the TPM chip. What it prevents you from doing is taking a copy of our software and running it on another machine. When you register it, you then download an encrypted image for that specific TPM chip. Without systems level access to that machine and some pretty expensive hardware tools, there's no reasonable way to hack it. Of course, our entire application/OS is encrypted whereas encrypting an entire game would become a hinderence to game play. Therefore, I doubt it will take off.

    But heck, it's the securiest OS on the planet be running those games. TPM is irrelevant then.

    1. Re:It'd be pretty hard to do by nurb432 · · Score: 2, Insightful

      Who do you work for? I want to be sure to avoid your products.

      "there's no reasonable way to hack it" ..... don't underestimate the resources of the truly hardcore.

      --
      ---- Booth was a patriot ----
    2. Re:It'd be pretty hard to do by supradave · · Score: 2, Informative

      It's not really an anti-piracy play. It's being able to verify and trust the image of the software you are running. You cannot trust Windows, Linux or Mac OSX from compromise, therefore you cannot trust them to do security work. If you're not concerned with security then our product isn't for you.

    3. Re:It'd be pretty hard to do by Shadow-isoHunt · · Score: 1

      Without systems level access to that machine and some pretty expensive hardware tools, there's no reasonable way to hack it.
      Wrong. Memory remanence.

      http://en.wikipedia.org/wiki/Cold_boot_attack
      http://tourian.jchost.net/shadow/liveusb/memoryremanence.png

      Even if you're using TPM, your shit still hits RAM.
      --
      www.isoHunt.com
  49. "stealth encryption chip" WTF. by Anonymous Coward · · Score: 1, Interesting

    "Stealth encryption chip" is a stupid way to describe what a TPM does. It hashes memory to provide assurance that running software is authentic (signed by a trusted certificate), and it grounds this assurance in hardware that would be extremely difficult to hack.

    Uses for TPM are mostly evil (DRM enforcement), but also good: They could make things a lot harder for the authors of worms, trojans, and virii.

  50. Atari brings PC gaming down with it by ^_^x · · Score: 1

    I already play next to no big commercial PC games because of random, carelessly severe copy protection scumware that's in it now. Having a TPM has no benefit to me, just added cost to restrict my usage so if I have a choice, I will get a PC without one. Not that I'm a pirate and think this will stop copying or anything, they'll probably just circumvent it like always unless it's integral to the function of the software.

    But whatever, they can go this way and guarantee that I'll never buy another PC game. My consoles get lots of love already.

  51. Games/Software are not required by Anonymous Coward · · Score: 0

    Computer games are not a requirement, they are a recreation.

    What are other recreations?

    Well, game consoles have their own transparent protections the average user never even sees, board games, card games, role-playing games, wargames, trivia games, reading, listening to music, learning an instrument, playing sports, going for a walk\run\bike ride\drive, hanging out with friends, etc etc etc There are plenty of ways to spend time that don;t require computer games.

    Continue to add more of this ridiculous garbage to software and you won't have to worry about piracy, people will quit buying any of your products all together. 0 sales = Dead Company.

    Treating your customers like criminals and making your product inconvenient will only cost your entire customer base

    1. Re:Games/Software are not required by mlts · · Score: 1

      I think eventually the large game companies will learn that intrusive DRM is not going to get them sales.

      The carrot against intrusive DRM: Steam is raking money for Valve hand over fist where gamers can go to any PC, log onto their account and play what games they have purchased without issue. Another example is GalCiv 1 and 2 which have sold insane amounts of copies with the fact that they have zero copy protection on them and the quality of the gameplay is high.

      The stick against intrusive DRM: There have been very intrusive DRM systems before, which resulted in games being boycotted, which caused game companies that love DRM to actually back down. Look at the fate of DIVX (not the codec, but the system that sold the locked silver discs around the time DVDs came out) for the fate of too intrusive DRM.

      If a company wants to have antipiracy measures, have the game have decent network play and only allow one serial number at a time on the multiplayer network. Then people will buy new copies to play with friends. Of course, this won't stop the staunch pirates, but in reality, nobody stops those guys, and alienating customers (especially in this collapsing economy where people are hard-pressed to pony up for games unless they know they will be good) with intrusive copy-protection won't be to anyone's benefit.

      If a company is so paranoid about their IP, that they must have a really intrusive system, they can just write for consoles.

  52. I love Nolan, but... by Weaselmancer · · Score: 3, Insightful

    He must not have had his Wheaties that morning. That's the really dumbest thing I've seen him say in a long time.

    He says this:

    a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'.

    But he also says this:

    ...it won't stop movie or music piracy, since 'if you can watch it and you can hear it, you can copy it.'

    So tell me Nolan, exactly how does that work? Do the bytes that make up movies have a different flavor somehow than the bytes in a computer program?

    In short Nolan, never underestimate the power of fifteen year old kids who live in the Netherlands. Be prepared to eat those words.

    PS: Wiki has a page up on TPM already. Along with links to already existing attacks.

    --
    Weaselmancer
    rediculous.
    1. Re:I love Nolan, but... by Jason1729 · · Score: 1

      The Audio or Video is a simple playback of the same thing every time. The software is something that actually runs on the computer. If you want to "pirate" video of your gameplay sessions, go right ahead, a TPM chip won't stop you.

    2. Re:I love Nolan, but... by Anonymous Coward · · Score: 0

      You can plug dvd recorder or some other type of video recording device to the vidoe/audio output conectors of PC and simply record what you'd see with your eye, while you can't really capture game this way, can you?

      I read somewhere TPM will encrypt data between ram modules and processor, probably processors will also need new mode, so that outside code won't have access to proteced memory (curtained memory is actual term they use). Of course these guys are not as stupid as your average slashdotter thinks and so they are going to encode private key to processor itself, it most certainly won't be done in software. So only things you need is good microscope and a lot of luck to find key inside billions of gates. ;)

      Note, that this is not a disater - it's same as DRM - you can opt-in if you want, you can still listen to non-DRM music. It's just that pirates won't have as much as fun as they do now. And your linux distro will still run on these chips, they could obfuscate machine code long ago if they wanted to.

      Also, thank you for showing what ignorant asshat you are. Start thinking.

    3. Re:I love Nolan, but... by MagdJTK · · Score: 1

      If you can see it or hear it, you can record it. You could do it by holding a camera up and filming your monitor. You could do it with a clever contraption that acts like a monitor, but instead of playing the visuals it records them. Hell, you could use a VCR.

      Games on the other hand, can't just be recorded. They are interactive and require interaction with the actual game, not just some recording of it.

    4. Re:I love Nolan, but... by toriver · · Score: 1

      My guess is that poor Mr Bushnell has found a new paymaster in the form of Infineon and is just talking the party line...

  53. Movies can be camcorded. Games can't. by tepples · · Score: 3, Insightful

    what exactly makes games so special that a chip like this could hinder piracy for games but not for movies? Noninteractive media allow for analog reconversion. Interactive media do not.
  54. Isn't this similar to the "dongles" of the 90's? by backbyter · · Score: 1

    If I remember correctly, most software that required a dongle (hardware that generally sat on the parallel port) in the early 90's swiftly had a patch/cracked version out.

  55. So this brings about a more important Question.. by 3seas · · Score: 4, Insightful

    ...how are they now going to explain the drop in game sales?

    They won't be able to blame piracy, which in actuality has been a promotional tool.
    Without that promotional tool, well.... out of sight, out or mind.

    Its been long established and even in some cases intentionally applied, that the non-legal distribution of software helps promotion of the software in sales.

    This non-legal spread of software started before the word "Piracy" was coined by Bill Gates (as it applies to software). And Bill Gates profited off of the non-legal spread of his BASIC for the Altair computer.

    I believe there are studies of this same drop in sales regarding music as piracy is cracked down on by unreasonable aggressive RIAA legal system tactics.

  56. Dear Slashdot by Broken+Toys · · Score: 1

    You owe me a new computer monitor.

  57. Re:To race the naysayers... by Megane · · Score: 1

    If a game or program requires a downloaded compnent it is pretty easy to make it impossible to play without a network connection. Too bad if you don't have one ready at a moment's notice.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  58. Vista-era PCs often have a TPM by tepples · · Score: 1

    Making this a requirement for a PC game is just asking for failure. Either you're going to limit your market share to that of the TPM No problem. If your video card and operating system have DirectX 10, it's more likely than not that the motherboard has a TPM. It'd be like video game publishers "limiting" their market to PS3 owners.
    1. Re:Vista-era PCs often have a TPM by SanityInAnarchy · · Score: 1

      And given how many gamers are smart enough to stay the hell away from Vista...

      --
      Don't thank God, thank a doctor!
    2. Re:Vista-era PCs often have a TPM by tepples · · Score: 1

      And given how many gamers are smart enough to stay the hell away from Vista... After June 30, when Microsoft takes Windows XP out of print, will PC gamers flock to eBay to buy copies of Windows XP for new machines that they build?
    3. Re:Vista-era PCs often have a TPM by SanityInAnarchy · · Score: 1

      After June 30, when Microsoft takes Windows XP out of print You know, they said they would before. I'll believe it when I see it.

      will PC gamers flock to eBay to buy copies of Windows XP for new machines that they build? Those who already use eBay to buy OSes might. The rest will likely pirate it.
      --
      Don't thank God, thank a doctor!
  59. The halting problem... by Etherwalk · · Score: 2, Interesting

    From a theoretical standpoint, that works assuming you can run through or predict the outcome of every possible input sequence anyone can give it. (Or at least, say, the most frequent 80-90% of possible inputs if you want bad copies.) Even a computer can't play-test a modern game to that degree of completion, though maybe a computer with a human to spend a lot of time patching conditional state changes into it could.

    To my knowledge, though, nobody has gotten a system together which is theoretically uncrackable. (Without having holes in the theory, anyway.) So we haven't gone down the "if you can watch it and you can hear it, you can copy it route." Well, not for games, anyway.

    1. Re:The halting problem... by Magic5Ball · · Score: 1

      It is not necessary to obtain a runtime version of the entire game, only whatever keys/secrets the TPM is used to protect. With a little work, that secret will provide the outsider with arbitrary access to whatever the game runtime has access to.

      Contemplate MMIO with or without JESD206 for a moment...

      --
      There are 1.1... kinds of people.
  60. Go back to cartridges... by argent · · Score: 0, Redundant

    The only thing that will end piracy of game software is putting games in cartridges that are technically difficult to reproduce and contain elements required by the game itself. You can use TPM and other technical measures to take advantage of the DMCA (like printer manufacturers do) to prevent people selling cloning cartridges. But as long as the game is stored in a file on disk out of it only takes one person to come up with a way to bypass the protection and put a cracked version online and it's "game over".

    1. Re:Go back to cartridges... by SanityInAnarchy · · Score: 1

      Actually, cartridges are frequently pirated. Here's some recent examples.

      Nothing will end piracy of game software. The best way to deal with it is to stop recoiling in horror and start treating it as a legitimate competitor. It's not, but if you treat it that way, you might actually be able to beat it.

      --
      Don't thank God, thank a doctor!
    2. Re:Go back to cartridges... by argent · · Score: 1

      Cartridges that have no technical measures to prevent copying can be copied. Amazing.

      Did you read the whole of my comment, or just the title?

    3. Re:Go back to cartridges... by SanityInAnarchy · · Score: 1

      Just pointing out that cartridges aren't, by themselves, a solution. If you're suggesting hardware specific to each game, you may as well recommend a USB dongle.

      And that doesn't entirely work, either.

      --
      Don't thank God, thank a doctor!
    4. Re:Go back to cartridges... by assassinator42 · · Score: 1

      But DS cartridges do implement technical measures to prevent being copied (encryption). They were broken. Same as every other content protection method.

  61. hmm by Anonymous Coward · · Score: 0

    'absolutely stop piracy of gameplay'

    should we file this with other quotes such as
    "there will never be a use for a computer in some ones home"

    "we will never need more than 640k of memory"

    Etcetera adnasium

  62. How is it supposed to work ? by Nightjed · · Score: 1

    anyone knows how is TMP supposed to work ?, is it for identifying/coprocessing vista's useless encryption or is it supposed to encrypt downloaded media to tie it up to the box, the article doesn't really explain anything ? these anti-piracy attempts are incredible stupid, the pc is not a closed box, ppl will reverse engineer the chip and make an emulator for it in like 2 months while it existence causes additional costs because of encryption licenses (that not only will not add additional value to the customer but will actually hurt him), and will cause things not to work with old computers (news flash, a huge user base keeps their box until they blow up or are unable to keep using it without an upgrade, which takes several years, in my country you can find ppl running pentium mmx and pentium2, they even install winxp on them and endure the painfully slow speed rather than upgrade) you know, i remember walking down the street a few years ago and suddenly stopping in front of a newspaper stand, i just couldn't believe what i had just seen, a cover of a pc magazine with a pirate skull crossed off and a "the end of piracy" sign, it seems it had an article about ancient cd DRM, you know, those that were usually cracked before the actual game came out, after rofling for a few hours i kept walking, this article sound the same way.

    1. Re:How is it supposed to work ? by iduno · · Score: 1

      It has a per device public key thats used to encrypt the encryption keys sent to the device, then uses the encryption keys to decrypt. The per device private encryption key is used to decrypt the stored encryption keys. Its kinda stupid really. if someone wants to obtain the key for a game, all they have to do is write a driver for TPM that does it in software with a known public/private key combo and the game will use that driver for it and download the key to the software TPM. In other words, its good for encrypting personal data that you want encrypted, but wont work if you dont want something encrypted

  63. If you need a TPM and an approved OS to get an IP by tepples · · Score: 1

    This could be a GOOD thing. Those that create software would finally have a way of reliably preventing it from being copied, after nearly 30 years. It would NOT prevent you from writing your own software, or from using Linux, or anything crazy like that. Until your Internet service provider's dialer is one of these programs. Alsee thinks it's likely that both the cable company and the phone company will start to require a TPM and one of several approved versions of approved operating systems.

    PC games would become as armored against piracy as console games. If the Vista fiasco is dealt with as well, this could lead to a renaissance in PC gaming. That's already dealt with: Computers that run Windows and that have a TPM are likely to have been shipped with Windows Vista.
  64. Since i didn't see it posted....... by allaunjsilverfox2 · · Score: 1

    http://www.phocean.net/?p=100 cold boot attack.

    --
    Restore the madness of youth's lechery
  65. No upgrade for me then by Xtense · · Score: 1

    So I guess I won't upgrade my motherboard next year...

    --
    "We are the music makers, and we are the dreamers of dreams [...]."
  66. unbreakable by nguy · · Score: 1

    Nolan Bushnell said that a new stealth encryption chip called TPM

    Next thing you know, Bushnell will tell us that there is an evil conspiracy afoot to ship PCs without floppy disk drives! The man must surely have some highly placed sources!

    The chip is apparently being embedded on most of the new computer motherboards and is said to be 'uncrackable by people on the internet and by giving away passwords'

    That's the same sense of "uncrackable" in which the Titanic was "unsinkable" and in which Vista is "secure". And "Titanic" and "Vista" aptly summarizes what any company that's going to try to use TPM for software protection is going to create.

    Bring it on guys.

  67. The end of gaming piracy! by Kingrames · · Score: 4, Funny

    Sadly, the chip was stolen before it could be used.

    --
    If you can read this, I forgot to post anonymously.
  68. First "Cracked" Post by Doomedsnowball · · Score: 1

    I just defeated it. Got the private key using Van Eck Phreaking on the TPM chip. Next!

    --
    7h3$3 4r3n'7 7h3 Ðr01Ð$ ¥0 4r3 £00|{1n9 f0r. M0v3 4£0n9. --OB1
  69. TPM vs viruses, WTF? by argent · · Score: 1

    They could make things a lot harder for the authors of worms, trojans, and virii.

    I have yet to see a credible scenario where this would be possible without seriously crippling all manner of legitimate and often necessary activities, such as writing or installing software. Those kinds of restrictions might be OK for a game console or cell phone, but they're unacceptable for a general purpose personal computer.

    1. Re:TPM vs viruses, WTF? by Anonymous Coward · · Score: 0

      I have yet to see a credible scenario... Routers, firewalls, and any other type of dedicated network box.
    2. Re:TPM vs viruses, WTF? by argent · · Score: 1

      Another example of a system that isn't a general purpose computer and moreover one that has not actually been subject to viruses.

  70. Time to Boycott those motherboards by Adeptus_Luminati · · Score: 1

    So, don't buy those motherboards and we'll see how long that will last. I refused to buy DRM based hardware.

    I think it's time Sweeden (pirate bay) started manufacturing motherboards, so they can make them without this silly chip in it.

    Sharing is part of human evolution. If we stop sharing, we stunt our growth.
    For a more detailed explanation of this, see the movie "Steal this film 2". Excellent documentary on the history and future of piracy.

    http://video.google.com/videoplay?docid=3636669624532830059

    --
    No trees were killed in the making of this post; however, many trillions of electrons were horribly inconvenienced.
  71. Lack of good games... by Bullfish · · Score: 1

    have more to do with the drop in piracy then anything else. All encryption schemes have a shelf life and none have proven to be a panacea for publishers. Lest we forget the days of everybody pasting HD-DVD and Blu-Ray unlock codes in their sigs...

    One the other hand, few bother pirating lousy games...

    1. Re:Lack of good games... by Spatial · · Score: 1

      One the other hand, few bother pirating lousy games... I resent your exempting of The Sims 2 from the category 'Lousy Games'.
    2. Re:Lack of good games... by Anonymous Coward · · Score: 0

      I resent you calling Sims 2 a game.

  72. Try running GTA IV on your PC by Animats · · Score: 2, Interesting

    The game industry already has a copy-protect mechanism that works. It's called "game consoles".

    1. Re:Try running GTA IV on your PC by Tom · · Score: 4, Informative

      One search at a torrent site would tell you that you're so wrong it's not even +4 funny, much less +4 interesting.

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:Try running GTA IV on your PC by Anonymous Coward · · Score: 0

      Works so well there was a copy of GTA IV online only a few days before it was available in stores.

    3. Re:Try running GTA IV on your PC by 91degrees · · Score: 1

      But the game didn't work on unmodified consoles. That's pretty effective at preventing piracy.

    4. Re:Try running GTA IV on your PC by wolf12886 · · Score: 1

      Its funny that you brought that up. Forget PC's, over which most technically savvy users demand complete control. The 360 is a perfect counter example to the Articles point, proprietary hardware, proprietary operating system designed from the ground up with extensive DRM features. Low and behold, the system was cracked within months, with a vulnerability that was discovered months prior to release no-less.

      Granted, the process isn't as easy as copying a cracked exe to the install directory. But the whole process, including disassembly of the #!$@*$% screwless case took me about an hour and worked flawlessly on the first attempt. Not to mention, all i had to buy were DL DVD's to burn the games to.

  73. Until you grant setgid Administrators to the game by tepples · · Score: 2, Insightful

    The last time I checked, I was the one with physical access to my machine and its TPM. They keys in it are mine and mine only. Until you grant setgid Administrators to the game's binary, which the game's installer will "helpfully" do for you.

    "They" don't get to authenticate anything on my machine. Then "You" don't get to play these games.
  74. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  75. The Next Thing to worry about... by s0litaire · · Score: 1

    Does the Encryption chip have a single "Master" Decryption Key, or does each MoBo maker have their own? Or will they try and make it Region specific again? We could be seeing "Exclusive" games released in partnership with a MoBo maker. Or released in the US only. But game will not work in others till they release a patch or update a few weeks or months later. if ever....

    --
    Laters Sol "Have you found the secrets of the universe? Asked Zebade "I'm sure I left them here somewhere"
  76. Naw, it'll work just fine by rsilvergun · · Score: 1

    Game manufactures will enable it for the first run of a games release when the only people buying it are enthusiasts who have working hardware or who can read forums. Then they'll pull it off so they don't have to deal with the headaches. By the time they remove it the Zero Day Warez kiddies will have moved on.

    What this'll really do is kill the used market. You're game disc is perpetually is tied to one piece of hardware. Right of first sale doesn't matter much if you can't practically use it.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  77. New TPM chip? by nurb432 · · Score: 4, Interesting

    Umm its not new, its been in Thinkpads for years at the least.

    If it does stop piracy 100% ( which i doubt ) then it will cripple the industry as he's got no clue how much piracy HELPS the market, just like it does the music market and regular software market.

    + my system wont ever have a TPM, so does that mean they are selling defective products ?

    --
    ---- Booth was a patriot ----
  78. This is misfiled. by Pig+Hogger · · Score: 2, Funny

    It should be filed under "famous last words" instead.

  79. RTFM, not just a suggestion, but a great idea! by Quiet_Desperation · · Score: 1

    Mind you Atari had jack to do with this technology. Bushnell hasn't had jack to do with Atari since leaving it in 1978.

    GL Atari, was nice knowing you. Atari has nothing to do with this story. Bushnell was speaking to a bunch of non-techies who, most likely, have not heard about the TPM module.
  80. Good luck finding non-TPM games by tepples · · Score: 1

    I think it's time Sweeden (pirate bay) started manufacturing motherboards, so they can make them without this silly chip in it. If the motherboard has no Trusted Platform Module, then the games in question just won't run. Good luck finding new games for a PC without a TPM after a few years, just like good luck finding new games for your Nintendo Entertainment System.
    1. Re:Good luck finding non-TPM games by mlts · · Score: 1

      I have a feeling TPMs on motherboards will still be something one has to explicitly search out in a couple years, for the same reason that most motherboards don't have onboard fiber channel connectors -- outside of businesses, there isn't much demand for TPM functionality, so motherboard makers will save the $10 or so for the Wave Systems or Infineon chip and only put it on motherboards slated for corporate use.

    2. Re:Good luck finding non-TPM games by Spatial · · Score: 1

      Isn't that the point he was making anyway? If he's not going to buy a motherboard with a TPM then it stands to reason that he won't be buying any games that require it...

    3. Re:Good luck finding non-TPM games by tepples · · Score: 1

      Isn't that the point he was making anyway? If he's not going to buy a motherboard with a TPM then it stands to reason that he won't be buying any games that require it... My point is that it's highly likely that video game publishers that have committed to DirectX 10 will commit to TPM, as Vista-era machines more than likely have both. So as more and more publishers drink the Vista Kool-Aid, there will be fewer and fewer new titles, and fewer and fewer roster updates for old titles. At some point, if you give up the TPM, you give up major label games entirely.
  81. Trusted Computing Film by Anonymous Coward · · Score: 0

    This might be a bit offtopic, but the story really reminded me of Treacherous Computing (aka Trusted C.). There is a really insightful film (under a CC license; torrent) about - it explains the concept (and that in less than 4 minutes). Really worth seeing!

  82. Oblig by Project2501a · · Score: 2, Funny

    but I still don't see this as being anything more than a minor inconvenience for the pirates. It's but a thought in the wind for the ninjas

    --
    ----
  83. Oh my how the tables have turned, Mr Bushnell! by Aphoxema · · Score: 1

    He proclaims the end to gaming piracy, well, ho ho ho! I can fight fire with fire! -I- proclaim gaming piracy will never end, let's see who's right first!

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  84. Re:To race the naysayers... by Anonymous Coward · · Score: 0

    This could be a GOOD thing. Those that create software would finally have a way of reliably preventing it from being copied, after nearly 30 years. It would NOT prevent you from writing your own software, or from using Linux, or anything crazy like that. Just you wouldn't be able to access the memory space of 'trusted' code or run said code on machines without a working TPM.

    Of COURSE it won't be totally uncrackable : this system sounds extremely similar to the systems in game consoles. But, it could be made secure enough that breaking this system would require a hardware mod-chip. If Intel were to go further and include the TPM in the processor die, it would become nearly impossible. Well then one can just use/buy the compitions processor and not Intels.

    I'm not entirely sure how TPM works, but the logical way to do it would be that every single TPM would have a unique private key, not found in any database on earth except for inside the hardware of the chip itself. Only this key would be capable of decrypting code so that a piece of software can run. Games would include a downloaded component, although the majority of the game software would still be using an optical disk, and that component would include a portion encrypted using the public key for your PC's TPM. So the game software on the disc is encrypted
    with the same key world wide?

    Then it wont be long that you see crackGameCrypto@home distributed computing projects to find that key for each game.

    A secure third party would have the database of public keys, supplied by the manufacturer of the TPM chips. The database would be correlated with identifying information about every PC. This is so that you could not use hacked software to supply the game company's servers with a public key that you have the private key to. Is there only one manufacturer of TPM chips allowed?
    What stop one to incroporate an paper-shell company for the express purpose of getting
    public keys into that database. Public keys
    that many cracking software will use?

    PC games would become as armored against piracy as console games. Which isnt much armor to tell you the truth.
  85. Nolan Bullshit by frovingslosh · · Score: 1

    What complete nonsense. Don't rush to take a soldering iron to your motherboard, this is all hype.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  86. He's still around? by Guppy06 · · Score: 1

    Nolan Bushnell: the John Romero of the 1980's.

  87. Wait a second... by bennomatic · · Score: 1

    "+1 Dumbass"? Your post is good, but the idea that you should get +1 karma for not R'ing TFA makes me chuckle...

    --
    The CB App. What's your 20?
    1. Re:Wait a second... by Anonymous Coward · · Score: 0

      well if he wrote mod -1 he could kiss his karma goodbye

  88. TPM is Optional by MBHkewl · · Score: 2, Interesting

    You can disable TPM by unticking its option from Linux kernel configuration (mine was enabled by default).

    And TPM has been around for a while. Nothing new here.

    --
    Mod points are a dangerous tool. Abuse them wisely.
    1. Re:TPM is Optional by nurb432 · · Score: 2, Informative

      Its only optional if you don't want to run the software you just bought. If you *have* to run some special app, it might just become required.

      Or later, to run that HSD approved "connection monitor" ( which would be called something like "security protector" ) to be allowed to connect to your ISP.

      --
      ---- Booth was a patriot ----
  89. Oh C'mon! by chord.wav · · Score: 1

    Is this guy the same Nostradamus that predicted DVD, BluRay, and [insert your favourite..] encryption to be unbreakable?

    Have some self respect and tell me it's a joke.

  90. Virtual Machines by nurb432 · · Score: 1

    Do they support TPM? If so, wouldn't they change every time you rebuild the VM?

    Personally id just refuse to use the software ( ie, lost customer ), but i'm curious.

    --
    ---- Booth was a patriot ----
    1. Re:Virtual Machines by Anonymous Coward · · Score: 1, Informative

      > Do they support TPM?

      No, but they don't have to -- they just can't access anything that's locked by the TPM (or more accurately, encrypted such that the TPM is the ultimate custodian of the keys). Plenty of existing copy protection mechanisms already don't work in virtual machines.

    2. Re:Virtual Machines by nurb432 · · Score: 1

      Out of principle I don't use anything that is copy protected beyond a unique keycode, so i wouldn't have known.

      --
      ---- Booth was a patriot ----
    3. Re:Virtual Machines by TexasDex · · Score: 1

      In theory one could emulate TPM inside a virtual machine, but from what I understand there is a key in the TPM that is machine specific. This is how the remote attestation feature works, by checking to make sure the device is "safe" and the software (e.g. music player that only lets you play it for 30 days) running on it has not been modified. This is actually pretty secure, and no logical trickery will get around it, but it's not perfect. The fundamental flaw of all DRM/TPM systems is that you have the keys. They might make them hard to get by putting them on a separate chip instead of the RAM but a sufficiently skilled attacker with, say, an electron microscope, might be able to extract them. At that point everything is completely broken. In the traditional "Alice, Bob, and Eve" story, Alice is sending a message to Bob and doesn't want Eve to be able to decrypt it, but Bob and Eve are effectively the same person. This is why no DRM scheme can be perfect, just a major nuisance to law-abiding folk.

      --
      The Cheese Stands Alone.
  91. TPM == Trusted Platform Module by Anonymous Coward · · Score: 2, Informative

    More information can be found at wikipedia

  92. So victory is not mine? by Quiet_Desperation · · Score: 1

    So my plan to rule the world by taking control of all the remaining Catsters is doomed to fail?

    http://megadroid.com/Companies/axlon.htm

  93. The motive by Anonymous Coward · · Score: 1, Insightful

    They should be smart enough to know it's not 100%, and will eventually be cracked...but do they care? No. The real motive is stated right in the article:

    "As soon as the installed base of the TPM hardware chip gets large enough, we will start to see revenues coming from Asia and India at a time when before it didn't make sense."

  94. Comment removed by account_deleted · · Score: 4, Interesting

    Comment removed based on user account deletion

  95. Re:Isn't this similar to the "dongles" of the 90's by C0vardeAn0nim0 · · Score: 2, Interesting

    i was going to post about this. in late 80's early 90's magazines were chock full of ads for paralel port dongles, while here in brasil (a piracy heaven to these days) we were using all kinds of software that were supposed to have dongles, absolutelly free.

    using hardware to lock software is like trying to hold pudding with string. it doesn't work.

    proof of this is the fact that i had for some months MacOS X running in standard home-build PC. apple does everything they can to limit MacOS to their hardware, just to have people cracking the stuff.

    so, here's my tip for game companies, either limit yourselves to erite games for consoles, or lower the price of original games. nothing's better than lower prices to curb piracy.

    --
    What ? Me, worry ?
  96. Re:Until you grant setgid Administrators to the ga by TechyImmigrant · · Score: 1

    >>"They" don't get to authenticate anything on my machine.
    >Then "You" don't get to play these games.

    If it comes to that, then they're missing out on revenue. Their loss. I play Bolo.

    --
    Evil people are out to get you.
  97. The TPM that protects Mac OS X? by Anonymous Coward · · Score: 0

    Is this the same uncrackable copy protection employed by Apple to protect Mac OS X? Better not tell these guys about it.

  98. TPM + Firewire == EPIC FAIL by Gainax · · Score: 1

    In current TPM hardware, it only works as well as the CPU hooks into it. If you have firewire, you can directly access the TPM's memory. oops.

  99. We had this by JackassJedi · · Score: 2, Informative

    Did anyone bother to point out that TPM has been discussed to death and the mere existence of the Trusted Platform Module is no news at all?

    --
    Power corrupts the few, while weakness corrupts the many.
    1. Re:We had this by toriver · · Score: 1

      The news here is that Nolan "let's make more copies of Pac-Man for the 2600 than consoles ever sold" Bushnell is the one saying it. Go Atari!

  100. Man made by icedcool · · Score: 1

    Any cypher made by man can be broken by man.

    --
    Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
  101. Specially a signature checking device by DrYak · · Score: 1

    Specially since TPM is a private key repository hardware.
    The only point of TPM is having a hardware layer that can help you prove that software XYZ was indeed build by producer UVW, and obtain the password to decrypt it.

    That can't do anything to prevent you from downloading a fixed EXE from the intertube and run that one instead.

    In this situation, the TPM will be as effective against piracy, as the nice hologram on original Windows media or the "Don't download it from the net video" ads on DVDs : the users won't even be exposed to it.

    As other /. the whole stuff will probably bring just another layer of inconvenience that will force legit user to download the fixed exe, just to be able to play a game that they legally bought in the first place
    (I do. I download the crack for every game I purchase, just to keep Starfuck from installing on my hard drive and to avoid needing to reinsert the DVD / revalidate online before each play. I've had actual CD-R ruined that way)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  102. Help the market? by Anonymous Coward · · Score: 0

    So he's saying that by marketing a game that can only be run on select systems, but will be difficult to pirate, the market will *grow*?

    I highly doubt that.

  103. TPM != NGTCB by mlts · · Score: 5, Informative

    The TPM chip that comes in computers is totally different than the hardware chips, curtained memory, and super-root apps that were in Palladium. In the NGSCB, the hardware had an active role of maintaining I/O, and managing memory.

    The current version of the TPM is not in the active path at all. Fundamentally, all a TPM 1.2 chip is, is a smart card that is attached to the motherboard. The only difference between it and an Aladdin eToken that is plugged into a USB port are two things. First, are the platform configuration registers, which you manually have to put data into, and second the TPM is resettable from the BIOS screen.

    TPM chips, as per the TCG 1.2 spec ship disabled and deactivated, and the user of the machine has to go into BIOS to enable the chip and take physical ownership. Otherwise, it can't be accessed by the machine in any way.

    Motherboards TPM chips are rare to find. For a server I built that is to be able to boot unattended, but have all its volumes encrypted using BitLocker, I had to chase down stats on Intel's website and compare them to currently selling motherboards, then cross-reference them to make sure there was an actual chip, and not just BIOS headers.

    The Atari founder is quite wrong. Using the TPM won't give much protection from pirates. We've already hard hardware devices encrypting software for decades -- the good old fashioned dongles.

    Second, no modern OS ships with a trusted, sealed OS path that is forever static and can be signed from the OS company and passed directly to the TPM like console operating systems are done. Windows Server 2008 has different drivers load for RAID and other low level devices which vary widely party. For example, If you install a new role like Hyper-V on Windows Server 2008, you have to disable and re-enable BitLocker, or the OS path won't be the same. Bitlocker doesn't use OS signatures from a central source, when its enabled, it does its own signing and sealing of the boot path and other user selectable data (BIOS settings, NTFS stats, MBR, partition table.)

    The Atari founder assumes too much. PCs are not consoles where having a chip on a static OS and hardware can provide adequate protection. For the TPM chip on PCs to be used for piracy protection, every gaming machine would have to have one physically present, enabled, activated, and ownership taken in the OS the chip is running under, the OS would have to have a static low level kernel that never changes from machine to machine regardless of CPU or devices installed, which for a PC is virtually impossible.

    TPM chips also have been emulated too. All it takes is one person to be able to bypass the protection, and the game is cracked.

    All and all, in my personal experience, TPM chips are a good thing, especially with BitLocker. A server can boot unattended but still possess hard disk encryption so someone who gets physical access to the box can't just boot a CD and copy off the server's contents. I'd recommend this for co-loc boxes, especially in these times where thieves are learning that a data center heist can net far more cash in information to sell on the ID theft market (or just plain old extortion) than a bank robbery would haul in.

    A laptop owned by a company bound by corporate regs can use BitLocker or PGP to ensure the laptop has hard disk encryption, but doesn't have any more passwords the user has to remember. Finally, someone can use BitLocker + a PIN, so if someone steals a laptop or machine, they only have 3-5 guesses before the TPM refused entries or starts adding substantial delays between password guesses.

    Of course, there are hard disk encryption programs with pre-boot authentication (TrueCrypt, PGP, etc.), but BitLocker is the only one that offers the feature of booting a machine completely unattended, but yet remain secure. Of course, one can have an OS boot then manually mount encrypted volumes, but BitLocker removes the hassle of this, especially if the machine is in a remote location where no admins would be present, and a network connection is not feasible.

    The TPM chip in its current form is a security asset (IMHO). It, in its current incarnation, would provide little help for new DRM or antipiracy schemes.

    1. Re:TPM != NGTCB by Anonymous Coward · · Score: 3, Informative

      Horseshit. Apart from being mostly specious crap based on the idea that TPMs aren't abused YET... you are dodging the real issue. TPMs allow "remote attestation" - a software maker can ask your machine whether everything is in an approved state - are you running "cracked" software (does the digital signature of the code match), and if not... refuse to deal with you. Hence NB's comment about it not stopping music/video piracy... it's SOFTWARE that the TPM will control: your use of it, your ownership of it, and what you can know about how it works, what it is recording, what it is doing etc etc. This is why the technology companies have such hard-ons for it, and why they constantly lie and dodge when asked about their functions (it doesn't help that the basic problem with them is somewhat abstract as understanding it requires some CS knowledge).

      Many of the basic concepts of the TPM could be an asset, but they were designed for DRM from the start, they were born out of a long-term project to allow Microsoft etc to enforce their EULAs. They were designed from the basic principle that the owner of the machine is a thief who cannot be trusted and must therefore be policed.

      The short version is: you do not own a machine with a TPM. The software maker does.

    2. Re:TPM != NGTCB by Shadow-isoHunt · · Score: 1

      I've got news for you, you're putting way too much faith in BitLocker - it's trivially broken via memory remanence, an attach which there's a public PoC for.

      http://tourian.jchost.net/shadow/liveusb/memoryremenance.png

      --
      www.isoHunt.com
    3. Re:TPM != NGTCB by mlts · · Score: 1

      You are correct. Traces of RAM when its depowered doesn't plague just BitLocker, but it plagues all whole disk encryption utilities, be it TrueCrypt, PGP, and every one else. Other than a dedicated hard disk controller storing its keys in its own secure memory, the only way to protect against this is to mount encrypted volumes when needed, and dismount them the second one is finished. If on a laptop, use hibernation (which copies RAM to disk and turns the box off.) Hard disk utilities have responded by using obfuscation to hide the location of the encryption key in RAM and encrypt the key's values, but a sophisticated attacker can eventually decode it, provided all the RAM values they need are salvagable.

      The key here is how common in the wild a cold RAM attack will be. I'm sure its more of a last resort for a forensics person than using a device that uses IEEE 1394 or another DMA bus to dump the contents of RAM. On BitLocker, one might be able to defend against insertion of a PCI card by enabling PCR #1 on the TPM to be checked for changes on boot (platform and motherboard configuration and data.) Of course, IEEE 1394 can be disabled.

      Defending against physical access is a losing game as opposed to network access which one can just unplug a machine. However, its an attack vector that needs defense from more and more these days, as more crooks are realizing the value of data stored on machines.

    4. Re:TPM != NGTCB by Shadow-isoHunt · · Score: 1

      I'm not quite sure how common it(cold boot attacks) is, but I submitted a howto on remote-exploit's forums and it's going to be included in backtrack 3, so, it'll be interesting to see. The code is out there to extract encryption keys based on datastructures and stuff, but I don't currently know of any tool that'll just go for the keys from a ramdump right off the bat - but it's just a matter of time. As for suspend/hibernation, using hibernation is *BAD* because then your RAM is dumped to the disk, and it's not actually zeroed out - tools exist to extract old hibernation dumps, and they're even more dangerous than cold boot attacks because you don't even need to reboot to impliment them, just administrator privledges.

      --
      www.isoHunt.com
    5. Re:TPM != NGTCB by rtechie · · Score: 1

      TPMs allow "remote attestation" - a software maker can ask your machine whether everything is in an approved state - are you running "cracked" software (does the digital signature of the code match) You are wrong. Nobody has yet come up with a mechanism to do what you describe with current shipping implementations of TPM. It is, according to my analysis and the analysis of everyone I've spoken to familiar with TPM, IMPOSSIBLE to implement what you're talking about with TPM. Bushnell is simply wrong here, likely because he is unfamiliar with the details of TPM.

      What you're talking about is a hypothetical future technology. There is a possibility a technology such as you describe could make it to PC motherboards. I think it's unlikely, mainly because I don't see the Taiwanese spending their cash implementing 3rd-party encryption products in hardware, and more importantly, I don't see the game manufacturers getting together, creating a standard, and then paying the Taiwanese to put it on their motherboards.

      I'd like to expand on the last part a bit: It is MUCH more likely that Microsoft will enforce some sort of of software locking system, similar to Palladium. The PC game makers have shown that they can't do ANYTHING by themselves, the only "standards" they have are things imposed by Microsoft. So unless MS is implementing something like this (after they way they were screwed on the "protected path" for HD content don't bet on it), it's not going to happen.

    6. Re:TPM != NGTCB by Anonymous Coward · · Score: 0

      You are wrong. Nobody has yet come up with a mechanism to do what you describe with current shipping implementations of TPM.

      Again, horseshit. You are not asking the right people. The TPM, with the right software is specifically designed to EXACTLY as I described - remotely attest to the state of the machine. THIS WAS THE ORIGINAL DESIGN AIM OF THE PROJECT. It's the entire point of Palladium/WNGSB... content will not be delivered to a machine unless it can remotely attest that it is in a known state. There's nothing hypothetical about it - it's what the hardware was designed to do.

      I think it's unlikely, mainly because I don't see the Taiwanese spending their cash implementing 3rd-party encryption products in hardware, and more importantly, I don't see the game manufacturers getting together, creating a standard, and then paying the Taiwanese to put it on their motherboards.

      You really don't know what you are talking about... do you. What do you think the TCG is?

    7. Re:TPM != NGTCB by rtechie · · Score: 1

      The TPM, with the right software is specifically designed to EXACTLY as I described Fine, let's see a link to a working or even proposed implementation.

  104. How does TPM protect software? by Khyber · · Score: 1

    I thought TPM was all about controlling the HARDWARE inside of a computer. Every time we had an issue with a laptop not wanting to boot up because of the hard drive or different processor was installed, it was due to the TPM module. Replace with the original part, and everything worked properly again. How does this relate to software?

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:How does TPM protect software? by mapleneckblues · · Score: 1

      The TPM manages keys and encrypts a chain of checksums from the hardware to bios to the bootloader to the OS to the applications running on it. The Bios checksums the bootloader, which in turn checksums the OS which checksums the applications (this is a very coarse grained example).

  105. So what's the point.... by DrYak · · Score: 1

    ...when users are executing a "fixed exe" they obtained from ?
    At which point in time will the TPM enter in action ?
    Answer none : instead of going through the hassles of key exchange and such, you just run the plain fixed exe.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:So what's the point.... by Anonymous Coward · · Score: 0

      Without the TPM, and without a digital certificate, your machine cannot "remotely attest" to its state. Hence the software maker will not deal with you. Example: your Blu RAY drive will not send the precious content to your CPU unless the TPM in the machine remotely attests that the software receiving it is approved.

  106. Careless Talk by rcastro0 · · Score: 1
    In Brazil everyone knows what TPM is. These three letters form a very colloquial expression, meaning "Tensão Pré-Menstrual". In English you'd use for the same effect PMS (Pre-Menstrual Syndrome).

    *shivers*

    Why is this bringing Douglas Adams to mind ? ... Ah, here... There you go.

    It is of course well known that careless talk costs lives, but the full scale of the problem is not always appreciated.

    For instance, at the very moment that Arthur said "I seem to be having tremendous difficulty with my lifestyle," a freak wormhole opened up in the fabric of the space-time continuum and carried his words far far back in time across almost infinite reaches of space to a distant Galaxy where strange and warlike beings were poised on the brink of frightful interstellar battle.

    The two opposing leaders were meeting for the last time.

    (...)

    Unfortunately, in the Vl'hurg tongue this was the most dreadful insult imaginable, and there was nothing for it but to wage terrible war for centuries.
    --
    Quem a paca cara compra, paca cara pagará.
  107. Really I am impressed by Dunbal · · Score: 1

    is said to be 'uncrackable by people on the internet

          Yes, and I've never heard THAT one before, either. Don't the copy protection/DRM/anti "piracy" camp understand that we here on "the internets" just LOVE a challenge?

          Crack/workaround for "uncrackable" chip available for download in 5, 4, 3...

    --
    Seven puppies were harmed during the making of this post.
  108. First thing I thought! by lullabud · · Score: 1

    This article is clearly a suit acting as a voice to what his limited understanding leads him to believe. It's kinda cute, how he proclaims his faith in the imminently fallible.

  109. Theft of pong, and space invaders from Atari by sjwest · · Score: 2, Funny

    Is apparently still a major problem. You learn something everyday

  110. Re:Atari founder cries wolf about piracy-ending ch by mgabrys_sf · · Score: 1

    What? A dork who hasn't done anything but generate PR sheets for 30 years - ISN'T - unveiling technology that is going to change the industry?

    Say it isn't so!

  111. Re:Atari founder cries wolf about piracy-ending ch by Anonymous Coward · · Score: 1, Interesting

    Spot on. Trusted Computing has never been aimed at DRM. There are some academic papers floating around about using it for this, but they tend to be aimed at a more military context, e.g. enforcing confidentiality of top-secret documents.

    TPMs have some great uses, but mainly for internal corporate networks and computer grids. Check out Trusted Network Connect and IF-MAP for more details. There are often a spectacular number of assumptions necessary to make any serious use of a TPM, and as such solutions on the internet that use them simply wont work*.

    For one, they aren't resistant to non-trivial hardware attacks. There have been some great vulnerabilities discovered in various chips. The whole aim of this initiative is to prevent malware from making your software behave badly, not a determined attacker.

    Cheers,

    John

    *Or wont work any better than a solution that doesn't use them.

  112. HAHAHAHAAHAHA by unity100 · · Score: 1

    'uncrackable by people on the internet and by giving away passwords' do i really need to write why i laughed ?
  113. Taking into account the reluctance of developpers by DrYak · · Score: 1

    These things are FAR from commo Now add to the rest that game developers are notoriously slow to pick up new technologies that :
    - won't give them very important technical benefits in terms of speed and quality
    - don't have a huge installed user base which would be able to take advantage of it.

    As a recent reference just count what is the fraction of current games that use DirectX 10 : very small, only a handful of games, because that would require Vista + a DX10 compatible video card. And even those games offer this as an alternative to a standard DX9 engine targeting WinXP.

    So you can bet that, even if at some time in the future Microsoft pushes a service pack that makes the TPM mandatory and used system wide (i.e.: anything needs to be signed & encrypted to be allowed execution), game developers will still be targeting, WinXP, plain Vista, plain Vista+DX10 in addition to Trusted Vista, except maybe for a couple of games developed by microsoft themselves (expect the windows port of Halo 4 to be a Trusted Vista exclusive).

    Developers will wait until Trusted Vista has reached 80% share at least before even considering it.
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  114. Motherboards? by kwandar · · Score: 1

    What motherboard manufacturer is going to go for this when enthusiasts and hackers will reject it out of the gate for having this chip on board, not to mention the fact that adding this chip adds to the price of the motherboard, thereby increasing the selling price versus the competitors (don't have the chip) motherboard? Of all the idiocy. The only way this is going to happen is if it is legislated, and that will take so long that it will become a non-event in the technology world by the time the US (I know who will lead that foolish charge) gets around to it. Nope - this isn't happening.

  115. Re:Until you grant setgid Administrators to the ga by colinrichardday · · Score: 1

    And there is no way to unset the setgid bit in Windows?

  116. As somebody who cracks software for fun... by Anonymous Coward · · Score: 0

    I'm concerned that I'll have to find some other way to amuse myself soon enough. Software-only protections are often eminently crackable (exceptions: VMs along the lines of StarForce and TheMIDA), however, once the processor/motherboard manufacturers start colluding (hardware-level crypto with non-recoverable keys, physically disabling the debug interfaces, etc), we start to enter territory where software becomes virtually uncrackable if the protection is implemented properly ... and time will indeed tell how to properly do so.

    For an example of an existing hardware protection which is "per se" impossible to break directly, see HASP HardLock with its smartcard-based AES decryption.

  117. Re:Atari founder cries wolf about piracy-ending ch by flnca · · Score: 2, Informative

    It has been around much longer. It started with the Trusted Computing Platform Alliance, which was founded somewhere between 2001 and 2002 (in the Wikipedia article, there's unfortunately not much information about its history. The organization is now called Trusted Computing Group (of course, with an SSL encrypted homepage! ;-) ).

    The FSF and EFF have been upset about this for a long time, and for a good reason. The initial design of Windows Vista would have included a "trusted kernel" which would've allowed only trusted applications and documents. Luckily, they could not enforce the original design.

  118. You hold the keys by Weaselmancer · · Score: 1

    If it gets decrypted on your machine, who cares if it's digital video or program instructions? They're bytes. They have to be unencrypted to work. Doesn't matter if it's unencrypted to become video and seen, or unencrypted to become program instructions and executed. It's just unencrypting bytes.

    That's why it'll never work. Reason being, the protection scheme is flawed. The person they're trying to prevent from decrypting the payload is the same person who is holding the decryption keys. This scheme is broken by design.

    --
    Weaselmancer
    rediculous.
    1. Re:You hold the keys by Jason1729 · · Score: 1

      You *never* have access to the unencrypted bytes, that what this technology is all about. The bytes are encrypted, and you never get to see the decoded bytes, only the result of running them.

    2. Re:You hold the keys by domatic · · Score: 1

      They have to ensure this "*never*"ness is 100% flawless on all of the millions of $80 system boards it is going to be implemented on. But even with the best efforts they won't achieve that and they aren't going to get the best effort from all of the mobo manufacturers. Ensuring this crap is dead perfect is costly for one and accidentally on purpose screwing it up will prove profitable as DVD player manufacturers already well know.

    3. Re:You hold the keys by mike260 · · Score: 1

      Dude, you just pulled that 'fact' out of your arse. The TPM can do no such thing.

  119. Subscription based gaming. by Anonymous Coward · · Score: 0

    Gaming will be almost all subscription based soon(TM) anyway. The next GTA will be an MMO.

  120. I wish something like this wasn't necessary... by GuiJay · · Score: 1

    But damnit, PC gamers everywhere seem to adopt the school of thought that "If I can download it, why pay for it"

    What kind of mentality is that? If anyone seriously believes that computer games can be created and then downloaded -without- paying then they better be ready for a large healthy dose of limited assets and/or gameplay/in-game publicity/buyable add-ons.

    Big titles require big money, as much on consoles as on PCs - even more on PCs given the compatibility issues they face.

    Yet, so many people that I talk with, who are fellow gamers and yes, do play PC games, always have the same one work on their lips when talking about a new game; "download". The only games they do buy are either MMOs or made by blizzard (or both) and everything else they shamelessly download away.

    I try to explain to them that game creators cannot continue making PC games if no one buys them and they don't really care.

    Take Crysis. Big pc-only release in a long time and what happened? It got downloaded so much the devs have sworn to never release a pc-only title anymore.

    It pains me to admit but these kind of PC gamers are what's killing the PC industry. Measures such as this are, sadly, what's needed. Yes, consoles are moddable and hackable too but it's a lot harder from a commoner's standpoint: you need to find someone who actually solders the thing and then you need to lend him your console and even then you're not sure it'll work properly. With PCs? download and play away.

    Sure, having a chip on the motherboard may not be fail-proof but I *hope* it will make it hard enough so that people stop stealing games.

    IF you want to play something that you like, buy it. If you want to try it out first, get a demo or try it at someone else's house, read a few reviews (for the pedants out there: no, I don't assume and single one review is objective, but I read enough reviews of different sources concerning the same game that I can get a good idea of what the game is about)

    I love my PC games, I love how they generally are more expansive, complex, require more than just quick reflex, are not fraternity games for beered up guys (stereotype maybe and I know there are great games even on consoles but you get the point, I'm talking Simcities, Total War, Civ4 (which may be the best example, if you look at the X360 version they're doing. Cleopatra got upgraded to double-Ds or something?), etc.)

    I really wish that hard-wired copy protections were not necessary but I don't see any other solution right now.

    1. Re:I wish something like this wasn't necessary... by cdrguru · · Score: 1

      If it is on the Internet, it is free. This has been the mantra for the last 15 years or so.

      People have lived their entire lives under the delusion that if something can be put into digital form, it can therefore be shared by everyone at no cost.

      The result is plenty of people grab whatever they can. I don't know anyone that would pay for music anymore. Movies, yes - they take too long to download today. Software? It sort of depends.

      We are creating a society of people that believe it is their right to have everything digital for free. It is getting closer and closer to being true - the only way to get paid for something is to make sure it can never, ever be in digital form.

    2. Re:I wish something like this wasn't necessary... by gujo-odori · · Score: 1

      I don't know how long you've been playing games/talking with gamers/hearing people say "download it" and hearing the game industry saying that "If people keep doing this, there will be no more games because piracy will kill them blah blah blah" for more years than most slashdotters have been alive (I'm old enough that many or most /.ers could be my kids, at least if I'd married young instead of when I was 39) and I've gotta tell you, I've been hearing that whine from $SOFTWARE_INDUSTRY_SEGMENT for a long time - it goes back at least as far as Bill Gates' infamous open letter - and no matter how much $SOFTWARE_INDUSTRY_SEGMENT beats that drum/whine that whine/beast that dead horse, they not only keep producing software and keep making money at it, they keep producing bigger, better, and more profitable software than ever before.

      So, taking the long view of decades of hearing that crap, I just have to call BS on your entire argument.

  121. Atari founder? by hansoloaf · · Score: 1

    Cool.
    We'll just plug in the atari joystick and use it to break the encryption easily.
    Behold the power of the mighty Atari joystick.

  122. Read all about it ... by DirtyFly · · Score: 1

    See a presentation of it in this uncrackable encrypted DVD , Dough !!!

  123. more secure computing for the user? by Anonymous Coward · · Score: 0

    isn't this the same TPM that was said to make computing more secure for the user?

    Nobody believed it, and everybody assumed that it was going to be yet another copy protection and crippling scheme.

    Now we know the sceptics were right.

  124. the only reason.... by the+brown+guy · · Score: 1

    The only reason that I don't mod my xbox 360 and pirate games is that I want to play online, and in the past M$ has banned consoles that are flashed/modded etc. As long as there are broke ass comp sci students who want to play video games, there will be video game piracy.

    --
    Orbis terrarum est non altus satis
  125. DirecTV by Anonymous Coward · · Score: 0

    I was under the impression that DirecTV's most recent encoing technique has yet to be broken. If so, then why whould this not have the same chance?

  126. Let's go over this again... by The+Excluded+Middle · · Score: 3, Insightful

    Cryptography 101 says that if you have ANY encryption scheme where Alice, Bob, and Eve are all the same person, it just won't work. The thing about marketing claims like this--and it is a marketing claim, doubt it not--is that if it is cracked, their entire business falls apart rather quickly.

    You would have thought that any company involved in any measure of cryptography would have read Bruce Schneier. Wanna take bets on how long it takes before this scheme is cracked?

    1. Re:Let's go over this again... by Lord+Duran · · Score: 1

      Not if it was cracked, but when it was cracked.

  127. DMA by giminy · · Score: 4, Insightful

    There is a glaring hole in the "TPM fixes everything" thing, as with every other piracy "solution". This time, it's called DMA.

    A game or other program could license itself to a particular piece of hardware, given that that particular piece of hardware (the motherboard) has a cryptochip. How does a program then verify that it is only running on that particular hardware? It sounds like, from the article, the ploy is to encrypt part of the game program (or all of it) with the onboard TPM's public key, so that only the motherboard with that particular key can decrypt the game. Part of the registration or installation process would be to contact the vendor and obtain the part of the program in question, encrypted for your particular TPM.

    That's great, but (and I love the word 'but' when referring to someone's Genius Plan to Implement DRM)...the game has to live in RAM unencrypted, or it would be too slow to play. In this case, I can make a specialized PCI/PCIe card whose sole purpose is to dump RAM. It will just DMA read all available memory and put it on its own 4GB compactflash card or some such. As soon as the unencrypted game hits my RAM, I'll have it to do with as I please. If the motherboard implements an IOMMU? I'll just hit my RAM with compressed air and freeze it, then read the bits out and hack as I please.

    DRM won't work because its trust metric is screwed up. It basically says, "I trust that I'm going to run on particular hardware

    --
    The Right Reverend K. Reid Wightman,
    1. Re:DMA by giminy · · Score: 1

      Note to self: no hitting tabs and space bars while typing in a web browser :).

      Anyway, the trust metric I was stating is, "I trust that I'm going to run on particular hardware, even though that hardware is in the physical possession of someone that is not trustworthy."

      There will always be a financial incentive to break DRM. In fact, the harder you (the industry) make it to break DRM, the more it pays the people that *can* break it, because the competition is now that much smaller. Hacker kids will simply get a very nice oscilloscope to break your DRM scheme if it comes down to it. A few grand of equipment in order to break the scheme is nothing compared to the payoff achieved if you're the only one that can sell pirated versions of a program.

      That is all :).

      --
      The Right Reverend K. Reid Wightman,
    2. Re:DMA by Shadow-isoHunt · · Score: 1

      You don't need special hardware, just do a cold boot attack with a USB key.
      http://en.wikipedia.org/wiki/Cold_boot_attack
      http://tourian.jchost.net/shadow/liveusb/memoryremanence.png

      --
      www.isoHunt.com
  128. Starforce by Cctoide · · Score: 1

    I'm going to spare myself the trouble of actually making a point and instead point out (zing!) that they probably forgot about Starforce and how that turned out.

    --
    "Let's face it, it's a good story. Accuracy would kill it."
  129. What a loser this guy is by exp(pi*sqrt(163)) · · Score: 1

    You'd think that someone who has made as much money as this guy would rise above pettiness like whether there are some people out there who haven't paid for computer games. How can you be this (apparently) successful and still have that kind of resentment against people who are much less well off than you. What a loser.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  130. Re:Atari founder cries wolf about piracy-ending ch by Anonymous Coward · · Score: 0

    actually, tpm is just an re-branding with some additional features of the old palladium...

    oh, and for those who thnik "cool i can encrypt faster!", sorry for you, but those chip an't cryptographic accellerators...
    all work is passed to cpu/gpu/whatever (yeah, because the real encryption is BETWEEN DEVICES, not between computers or what....)

  131. Re:Until you grant setgid Administrators to the ga by tepples · · Score: 1

    And there is no way to unset the setgid bit in Windows?

    Of course there is: Start > Control Panel > Add/Remove Programs, select the program in question, and click Remove.

    You could change the run-as information manually, but then the game would treat this as a damaged installation, use UAC to request elevation, and reassign the group. If you cancel instead of allowing, the game alerts you of this and quits instead of starting the game.

  132. So... they still haven't learned? by Anonymous Coward · · Score: 0

    " a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'"

    [Shrug] What good is that for people like me who won't pirate a game, but won't buy and play any game that has restrictive DRM either? (Requirement for a network connection for validation, revalidation for change in hardware, etc.)

    " 'uncrackable by people on the internet and by giving away passwords'"

    Uh huh. Apparently he hasn't thought of a debugger, virtual machine, soldering iron, or logic analyzer as a possibility.

    And please don't forget that you are handing the lock and the keys for the lock to the person so that they can unlock and play the game. It may be awkward, but here's ALWAYS a way.

    As others have mentioned ... 09-f9-11-etc....

    These guys need to spend less time time and money trying to sell snake oil that will only annoy their genuine customers and not stop the pirates at all.

  133. Dongles and the end of privacy by asink · · Score: 1

    They said this when adobe introduced hardware devices referred to as dongles which photoshop would actively check against on a regular basis (and thus photoshop would not function without it).

    The result? Crackers removed the dongle code from photoshop. Somehow I think the same thing will happen here.

    --
    "Hex, Bugs, and Rockn'Roll"
  134. Dodge it by Asmor · · Score: 1

    If you can dodge a wrench, you can dodge a ball.

    1. Re:Dodge it by Anonymous Coward · · Score: 0
      You know, I haven't seen that movie yet, but I have to admit that scene was funny in the commercial.

      Especially when the guy said, "What?!?" and get hit in the face with a wrench.

  135. stupid comments by Anonymous Coward · · Score: 0

    The comments are pretty retarded. Do you really think these guys are so stupid to do it in software???

    http://en.wikipedia.org/wiki/Next-Generation_Secure_Computing_Base

    It will be done in hardware and to crack it you'd either have to:

    a) work inside amd / intel

    b) have a really good microscope and a lot of patience looking for key inside billions of gates on the chip. And I'm not sure if there's even a way to open chip without breaking its structure...

  136. Re:To race the naysayers... by ShooterNeo · · Score: 1

    -----There are only two-three competitors, intel and AMD and sort-of VIA. They would cross license the same TPM core. Only these companies would be allowed to add entries to the public key database. Game companies would wait until all new x86 CPUs sold for at least 2 years had a TPM module. By this point, if you had an older chip without one, you could upgrade for less than $50. At this point, the games would be TPM only.

    " So the game software on the disc is encrypted
    with the same key world wide? "

    ---No. The game software on the disc would include base libraries and all graphical/sound ect resources. The core executable, including the game's 3d engine, would have to be downloaded from a server run by a game company. (or more likely, run by a reliable third party). That server would encrypt the executable using the public key for the TPM in your PC. Your TPM would decrypt the executable and place it in a protected region of memory that no software but low level OS components can access.

    ---Enough bits would be used that a brute force approach to crack the encryption would take longer than the heat death of the universe.

    ----Console game protection stops most copying

  137. Yeah, right... by hyades1 · · Score: 1

    I bet it takes some teenybopper with an attitude and a soldering gun about a week to bypass the chip.

    And I hate to make an ad hominem attack, but you have to think a guy with a name like "Nolan Bushnell" was born to be the hopeless dick in Revenge of the Nerds 7...the one where a company president makes a stupid observation and has it jammed up his ass sideways by a bunch of misfits who build machines that rival Cray supercomputers in their parents' basements and whack off a lot.

    --
    I've calculated my velocity with such exquisite precision that I have no idea where I am.
  138. The end of... by courteaudotbiz · · Score: 1

    I proclaim the end of Atari...

  139. This is Karl's letterhead? by marxmarv · · Score: 1

    Then tell your imaginary friend to tell Sony to give people full and unfettered access to the GPUs they paid a sizable amount of money for.

    --
    /. -- the Free Republic of technology.
  140. Aha! A flaw in his own logic! by Anonymous Coward · · Score: 0

    'if you can watch it and you can hear it, you can copy it.'

    Ahhh so he was lying because i can watch video games, i can hear video games, so therefore by his own words i must be able to copy it!

  141. Trust them. by eiapoce · · Score: 1

    "Speaking on a conference held yesterday in New York, the Atari founder Nolan Bushnell said that a new stealth encryption chip called TPM will 'absolutely stop piracy of gameplay'. And this is final proof that Palladium is NOT made for securing OUR files but theirs. All of this was industry bullshit http://youtube.com/watch?v=XgFbqSYdNK4
  142. The latest gaffe from GeezerTech by rdawson · · Score: 1

    Nolan has not had a good idea since Chuck E Cheese. I imagine there is a StarWars esque bar where where all the stellar tech geezers hang out, drinking retro-tech Kool-Aid and toasting to their latest bad ideas. "Hey Woz, the US festival sounds like a great idea, Get your wife to handle the tickets!"

  143. The End is Near - Not Copy but Exec Protection by StCredZero · · Score: 2, Insightful

    Some kind of Secure Hardware Environment is inevitable. A combination of identity (which cost $$$, so is not disposable), network verification in realtime, and proprietary hardware can make this work. You will be able to copy a game, but you won't be able to make it run for very long. The only thing TPM lacks is a way of automatically generating "patches" of a game once a day or more often. The program's author should be able to obfuscate faster than the users can hack. This combined with the attestation facilities of TPM will make copy protection obsolete. It will be replaced by execution protection.

  144. Dongles Anyone? by joshio · · Score: 1

    So, basically they want to use the TPM chip as a dongle integrated on your motherboard. That sounds great! So, when I replace my motherboard I have the privilege of either begging the manufacturer for another license or buying a new copy of the game. At least the dongles could be moved from computer to computer. Of course, that still seems rediculous since I'm buying a game, not a $2000+ piece of software...

  145. never say never by jollyreaper · · Score: 1

    The way I see it, there's casual piracy and there's professional piracy. The casual stuff any average joe can do in his own home. The more professional kind of piracy, average joe leaves it up to the pro's and can buy the media in street stalls.

    So long as we have players that can accept physical media created by end-users, there will be no end to professional piracy. Even if it's enormously complicated, somebody will figure it out and can convert from whatever hyper-protected format there is to the new physical media. And if we talk about online distribution, there's not even physical media involved.

    The only way to truly make piracy so inconvenient that it's more trouble than it's worth is to go the route the consoles did with making the hardware crippled so that it requires too many hacks for the average person to deal with. No way is the average person going to risk breaking their console with a mod chip that may or may not work.

    As a customer, while I have a dislike for the fragility of physical media, I do appreciate the ability to share. Pure electronic distribution represents both the biggest challenge for piracy and for legitimate consumers. If I purchase a game electronically, I'll be hard-pressed to transfer the rights to a new console, let alone loan it out to a friend when I'm done. If I rent a movie on the Xbox, I can't bring it to a friend's house without bringing the Xbox whereas a movie from Netflicks can be borrowed, carried, played as many times in as many places as I want before it's returned.

    On a platform such as the PC, I would imagine it would still be possible to hack things like Steam, creating installers that don't need to phone home. But on locked down platforms like the Xbox, I would imagine this is pretty much impossible.

    We all know the real reason for this, of course. Right now, customers can share games after they're done, sell them to someone else, whatever. The publishers see this s robbery and will do their damnedest to stop resale. With electronic distribution, after I'm done playing a game it still sits on the hard drive. If my friend wants to play it, tough shit, he can buy his own copy for full retail price, thank you very much.

    I'm not going to say this presents an impossible dilemma, I just think that it means the pirates will have to work harder, get more creative. I see the pirates as a positive force because if the publishers raise the price beyond the inconvenience of circumventing the DRM, people will be more inclined to pirate than pay the outrageous price. Lower the price to a reasonable level, most people will see piracy as taking more time than it's worth. I know of what I speak because I've seen the same pattern with my friends. When we were in high school or college, we had no money but more free time so it was worth it to pirate. Now that we're out and have jobs and the like, it takes too much time to pirate when something is a reasonable fee and we have the money to pay for it.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  146. Re:Atari founder cries wolf about piracy-ending ch by Anonymous Coward · · Score: 1, Funny

    I still giggle like a schoolgirl whenever someone says "dongle disk encryption."

    (Tee hee!)

  147. Natural law by CustomDesigned · · Score: 1
    You don't have to rely on Moses. Other major civilizations, like Babylon, had similar codes. Thou shalt not steal (for some definition of steal), thou shalt not murder (for some definition of murder), and thou shalt not commit adultery (for some definition of adultery) are pretty universal.


    The real issue is whether running your own software on a device you purchased is "stealing". Now if you were only *renting* your PS3, I could understand the seller getting upset with you running your own code. But people have to wake up and realize they are not really "buying" a device when they can only use it in the manner designated by the "seller". My solution is to campaign for the laws against false advertising to be enforced against such transactions.

  148. SoftICE. by Organic+Brain+Damage · · Score: 1

    Hack the game progam, not the chip. Remove or bypass the code that checks with the TPM chip. This is not a new idea. It's been done for a very long time. The technique and counters are well understood.

  149. PR dept at Atari is having coffee and biscuits by Dogtanian · · Score: 2, Informative

    Regarding the title "PR department at Atari is having a heart attack"; not really!

    Nolan Bushnell may have founded the *original* Atari, but he left in 1979 (having sold it to Warner Communications in 1976), and I see no indication that he has anything to do with the present-day company.

    Besides which, the modern "Atari" is effectively just a brand purchased and used by Infogrames which has no real relationship or business continuity with the original Atari (which split into Atari Corp. and Atari Games in 1984- both streams are now effectively defunct).

    The PR department at Atari probably couldn't give a toss! :)

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  150. Yes, that occurred to me also. by celtic_hackr · · Score: 1

    Aren't gamers the ones who are constantly upgrading their hardware to have the latest and fast machines? We are talking about game software meant for PCs here right? I'm not a gamer, for several reasons:
    1) I'm a gamer addict, and my family is more important to me - so I abstain (mostly),
    2) Game developers are more evil than Bill Gates and Monkey Boy combined (if that is even possible),
    3) motion sickness,
    4) other reasons I'm not telling.

    All I see this doing is causing a market opportunity for:
    a) game pirates,
    b) new game software companies,
    c) hired assassins,
    d) all of the above,
    e) other.

    And generally pissing off your client base. It's generally a bad idea to crap where you eat, but there seems to be an abnormal desire to do this among multimedia corporate heads.

    So how much is that dogsh** in the window, anyway?

  151. Always hackable by Anonymous Coward · · Score: 0

    I think in a lot of the copy protection drm discussion people just think industry and not the people within the industry. A lot of insider knowledge is leaked by people within the industries on both hardware and software sides.

    This is what will keep things going, the fact that Industry has to depend on people like you and me who have other ideas and priorities beyond locking things down and making money.

  152. Virtual Game Station? by oneiros27 · · Score: 1

    You've obviously never heard of Virtual Game Station, or emulators in general, then. Virtual Game Station was important at the time because it emulated a current gen console on current gen PCs. (well, okay, Macintoshes ... this was back when RISC was still king of the hill).

    In the end, Sony bought Virtual Game Station from Connectix to keep the Playstation emulator off the market.

    If the Wii is really as underpowered as a people claim, and the controlers are just bluetooth, I'm surprised that I haven't seen emulators for it yet. (and before people say that'd be legal, remember that the US Supreme Court said that it'd just create more market for the games (and peripherals, being they're bluetooth), and the Court of Appeals declared that reverse engineering is fair use ... I know, you're asking, 'what about the DMCA?' Well, oddly enough, that was passed in 1998, and the complaint wasn't filed 'til 1999 ... but Sony never brought the anti-circumvention provisions.

    (note -- I'm not a lawyer, and I have no idea if any new laws apply, and it's likely that current manufacturers would try to claim relief under the DMCA)

    --
    Build it, and they will come^Hplain.
  153. Not very "expensive" tools at all by IBitOBear · · Score: 1

    The fact that the comercial grade tools you are used to cost you a lot of money doesn't speak to the base cost of the minimum necessary tools to hack your system.

    A single PCI/PCIe/etc "hobbiest" grade board with an FPGA on can be trivially programmed to snapshot running memory to an external serial interface (where another computer will record it) triggered by an entirely real-world event (watch the birdie while I push this button that shorts these two pins).

    The fact of the matter is that "back in the day" these sorts of debuggers were a dime a dozen because they were needed. Now days they are rarely needed, and when they are needed they need to be subtle, so they are pricey.

    As soon as this TPM buffoonery, or anything like it, becomes common place super obvious and cheap versions of this sort of thing will be back.

    Hell, on top of all that there is the recent work that tells us that volatile RAM turns out not to be that volatile after all and you can practically "just reboot" to get a snapshot of memory if you prevent the POST. Hardware doesn't get much cheaper than "what you already have".

    Get over your delusions. Whatever your software is, it isn't secure from the guy with the screwdriver standing over the case, and it _NEVER_ will be.

    You best _PRAY_ that your companies busineess model doesn't _DEPEND_ on TPM, or at least you should keep your Resume up to date.

    --
    Innocent people shouldn't be forced to pay for inferior software development.
    --"Code Complete" Microsoft Press
  154. rant by Anonymous Coward · · Score: 0

    you know... growing up i dont remember hearing much about copyrighted material. to me it was like plagiarism. imo, if you buy it you should be able to do what you want with it.. even share it on the internet. why.. cause you paid for it.. and its yours. im sure its been said over and over but thats how it is right... you bought your car.. its yours no one really cares what you do to it. you bought your house.. .no ones going to care what modifications you really do ... oh no he's bringing in the green chair.. thats illegal!.. pft. if i buy something and i want other people to have it.. should be my choice. and if they say they're losing money they're wrong. they're not losing anything. they're just not making money. so to lose money you have to have it to begin with. and if i was some guy who made some program and someone posted it on the net.. removing any registration what so ever so some joe can download it and use it for free. i really wouldnt care. mainly becuase someones getting use out of it. and its getting publicity ...

    but if they really care about piracy why not make everything have to connect to a database online. and see if the person registered that software n what not. but then again theres always ways around that. so why dont they just realise its going to happen...

  155. Copy protection is not the solution by code4fun · · Score: 1

    All it does is drives the price up on hardware since it requires an extra component. It also increase the cost of development since they'll need to employ a 3rd party secure package to prevent people from copying it. This will also drive the price of the software. With higher cost, less people will buy and game company will make even less money. And piracy ensues. Don't get too greedy.

  156. A new signature by flibuste · · Score: 1

    I'll save some space on the /. signature section for TPM's private key, just as if it was 2007 and earlier and we had X-boxes or other "uncrackable" devices....

  157. +5 Insightful, my arse... by Dogtanian · · Score: 1

    "Atari is claiming this?" No they aren't- read the article. Nolan Bushnell, an individual who founded the original Atari and left almost 30 years ago(!) is claiming this.

    I see no indication from the article that Bushnell is speaking on behalf of- or indeed has *anything* whatsoever to do with the modern "Atari" (which has little to do with the now-defunct original anyway, being simply a division of Infogrames that got the rights to the name).
    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  158. Here are breaking news by Dark_MadMax666 · · Score: 1

    Game consoles since xbox already have this "uber TPM" chip. and they ALL have it. Guess what you can still pirate any game with a bit of hardware modding (just search GTAIV . torrent)

  159. obviously... by Anonymous Coward · · Score: 0

    I proclaim the end of Atari.

    won\t this just create a new market for motherboards without the chips? you can't force manufacturers to put these things in. Anyway, game piracy is usually done by making the original software think that its legit, so I don't see what chip on the Mobo can do (not that I'm a hardware expert or anything)

  160. Asians steal?! by Kensai7 · · Score: 1

    "As soon as the installed base of the TPM hardware chip gets large enough, we will start to see revenues coming from Asia and India at a time when before it didn't make sense." Loved this line. Implying players from Asia don't pay for their game. However there is underestimation of the extent of the problem in some countries in Europe as well.

    --
    "Sum Ergo Cogito"
  161. The most frightening thing about all of this... by haaz · · Score: 1

    The TPM website says absolutely about this. What are they hiding??!!!1!11!!

    --
    -- haaz.
  162. I can type reel gud. by haaz · · Score: 1

    The TPM website says absolutely about this. What are they hiding??!!!1!11!! "absolutely NOTHING." there. better?
    --
    -- haaz.
  163. How to make a copy protection that doesn't break by Yogiz · · Score: 1

    Easy, just make the game it protects so bad no one bothers to crack it.

  164. Second thing I thought by PC+and+Sony+Fanboy · · Score: 1

    and your faith in your intellegence leads others to believe that there is no intellegence at all, only faith...

  165. 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 by Zdzicho00 · · Score: 1

    Remember that?

    1. Re:09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 by Anonymous Coward · · Score: 0

      yeah, it's about as stale as microsoft bob. what have you done for me lately?

  166. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  167. Vernor Vinge: by The+Master+Control+P · · Score: 1

    "The worst dictatorships were those that required their own governing logic on every computing node."

  168. Or maybe they'll learn to do without by marxmarv · · Score: 1

    Adding an encryption chip may prevent the piracy from those who can afford it, but like something for nothing. Now they'll be forced to pay up if they really want the game. It''s a no-brainer win situation for the developers. Bushnell forgot something. It really isn't in the media companies' interest to completely kill freeloading, as network effects apply here. A certain level of market penetration is necessary for video gaming to be popular. If you, as a game company, protect your work against most or all of the freeloaders, you'll find yourself losing some paying players who were playing for social reasons rather than the intrinsics of the game.

    What's going to happen to the players you lost? Those folks might replace their video game consumption with some other consumable entertainment (card gaming, meatspace RPGs, television, recreational substances) or an improvement in their standard of living, and become a little less interested in what's going on in video gaming. No media powerhouse wants their market to shrink from fashionable to otaku.

    Now you'll also convert some freeloaders to paying players, but I think a lot of people will decide that their money is better spent on living and decline to be part of the video gaming community.

    In using TPM on your next blockbuster you might also steer people to your TPM-free competitors, some of whom will buy the game just because you're a dick and the competitor isn't.

    That said, I think the real value of TPM in gaming will be seen in improving gameplay by blacklisting cheaters, farmers and other undesirables.
    --
    /. -- the Free Republic of technology.
  169. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  170. Yeah, of course it will... by AmigaMMC · · Score: 1

    Atari founder Nolan Bushnell said that a new stealth encryption chip called TPM will ' "absolutely" stop piracy of gameplay' at least until pirates figure out a way of circumventing it. Mr. Bushnell also stated that he calculates that protection from piracy will last at least 3 weeks, while rotalties for the use of the chip will amount to $100,000 per game per week.

  171. Imagination... kind of like Atari now by OMNIpotusCOM · · Score: 1

    Speaking of imagination... where is Atari now? Owned by a much larger company and used as a shield against lawsuits (it was made by Atari, no Vivendi, so you can only sue Atari)? Yeah. Good on ya.

  172. Re:To race the naysayers... by toriver · · Score: 1

    Yeah, because reducing your market to the 1% of computers that have such a chip is a classy move.

    For his next trick he will probably suggest writing more games for the Dreamcast. There is a tiny market for that too.

  173. Oh noes! Not the Atari-killer! by billcopc · · Score: 1

    For those of you too young to care, Nolan Bushnell was indeed the founder of Atari, back in the 70's. He was crazy and irresponsible back then, and at age 65 his demeanor has only worsened.

    His list of achievements includes selling Atari to his arch-rival (and equally unfit) Jack Tramiel of Commodore, after the gaming crash left the company in dire straits. Then he followed it up by ruining his restaurant chain Chuck E. Cheese's, by leveraging its assets and stock value to fund some of his ridiculous projects that inevitably bombed, taking down the restaurant chain with them.

    He's spent the last few years trying to sell touch-screen kiosk "solutions" to the wrong crowd. It's good that he tries to push new technology, but he seems to have a complete disregard for sustainability. He got lucky with his Catalyst capital funding group, but that's really just another name for "corporate loan shark".

    I don't value a single word that comes out of this man's mouth. TPM chips have been around for a few years now, and they have yet to be used to secure cheap, stinky games. Worst case, if/when they do secure the desktop, some teenager with a soldering iron will be advertising the cure for $50 a pop, just like console modchips today.

    --
    -Billco, Fnarg.com
  174. What would the princess say? by Anonymous Coward · · Score: 0

    "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers."

  175. Jesus said we should share. by freenix · · Score: 1

    An imaginary God makes more sense than calling machine ownership theft. I can say that my imaginary God encourages people to share but you can derive that from humanistic logic alone. Our "thou shalt not steal" friend should be aware that most religions also encourage people to share and the most likely one for a person in the western world has the miracle of bread and fishes as an example of God's bounty. Because we can copy knowledge and entertainment and these things help to reduce human suffering, wouldn't that God endorse and encourage it?

    1. Re:Jesus said we should share. by mweather · · Score: 1

      I wonder how many bakers and fishermen went out of business that day?

  176. Answer the question by Anonymous Coward · · Score: 0

    Who do you work for.

    I will ensure I take nothing from your company, even if you're selling it. And that should suit you: there will be no piracy. 'course sales will be nil too, but then again, no loss to me.

    1. Re:Answer the question by supradave · · Score: 1

      If your ensuring me you won't take anything from or buy anything, why should I tell you?

    2. Re:Answer the question by supradave · · Score: 1

      But let me be fair. You can email me. I'll gladly give you my company's name. But you're so certain of your opinion that you would never buy a closed piece of software, what's the point?

  177. Trusted Computing Inc. by hungrigerhaifisch · · Score: 1

    This explains it pretty well...

    http://www.youtube.com/watch?v=8QuptMSA1rs

  178. This is the founder of Atari.. by Anonymous Coward · · Score: 0

    Who has made plenty of bad decisions, and made some claim a few years ago that was also full of shit.

    Atari bombed in the 80's, and chuck e cheese's almost went bankrupt.

    I wouldn't take his words so seriously. He likes to think he's still in the loop.

  179. "trusted" means "if it fails you lose" by virtigex · · Score: 1
    This is the Trusted Platform Module which used to be called "Palladium" The term Trusted in security circles means "if it fails security is compromised". This means that trying to get around it via software tricks, will fail, so people will have to concentrate on compromising the chip.

    I'll be interested to see how these attacks go. My guess is that people will get used to locking software to a machine and not really care. The main people who will lose out are people who make a lot of money on software piracy.

    What I hope that this will do is get rid of a lot of the half assed security measures that only get in the way of legitimate users.

  180. Sacrificial Lambs Sold Seperately by monxrtr · · Score: 1

    Which games are going to volunteer to limit their customer base first to 10% of the total market, 50% of the total market, 75% of the total market?

    I can just imagine that hardware upgrade cycles are completely wild. Blu-Ray isn't being simultaneously mass adopted, Vista isn't being simultaneously mass adopted? So who's going to bet total expected revenue of a game which simultaneously requires serious hardware upgrades for the game to work?

    Not only would you be adding significant 3-figure hardware costs to the price of the game, but you'd also be assuming *severe* limitations in the size of the purchasing customer base.

    Somebody in EA would just be begging to be fired after the latest Madden Football saw a 50% revenue drop.

    For this DRM to stick, to be slowly adopted, some industry players are going to have to undertake extremely significant serious revenue risks.

    --
    "From DNA to P2P, we are all Copycats now. Go Go Copycat Power! Copycat Powers activate! Form of, a Copycat." --monxrtr
  181. Re:Oh noes! Not the Atari-killer! by AmigaMMC · · Score: 1

    hey hey hey Jack Tramiel was not unfit. He created the Amiga. Commodore's CEO and other officers were unfit and bankrupted the company in the middle of being the 2nd best seller of computers in the world.

  182. They keep doing this by pugugly · · Score: 1

    This seems like a good spot to post "Insanity = Doing the same thing over and over and expecting different results.".

    Although . . . they keep doing this over and over, and every time, I keep expecting them to get smarter.

    Maybe "Really Crazy = Expecting the insane to get better."?

    Pug

    --
    An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  183. The three most common things I do are: by aussersterne · · Score: 1

    1) Replace a hard drive with a larger one.

    2) Replace a motherboard with a later generation one.

    3) Replace a laptop with a later model, installing the old hard drive into the new machine.

    In all three cases, reactivation is always required. Which means that my long years of buying Windows licenses to have "alongside" Linux on my desktop and notebook (yes, I have original disks and licenses for each version of windows from Windows 3.0 through Windows XP, even though I'm a Linux user) ended with Windows XP.

    Once I realized what a huge PITA it was going to increasingly be to keep a Windows installation intact/licensed, I just gave up on gaming and Windows altogether. In combination with the copy protection in games, it just wasn't worth it anymore. Now I haven't played a game in three years (I used to have a dedicated gaming machine and stacks and stacks of retail box PC games) and Microsoft and the gaming industry have simply lost a customer.

    I have better things to do with my time.

    --
    STOP . AMERICA . NOW
  184. The Hebrew God practiced IP theft. by FatSean · · Score: 1

    Nearly all the ideas on Judeo-Christian religion were 'copied' or 'stolen' from previous cultures and religions.

    I think the only original idea was that there was but a single god who did it all.

    I prefer a distributed religion myself...

    --
    Blar.
  185. Uncrackable lol by Djdatlondon · · Score: 1

    LOL at this prick, So it's a chip, so what? Never seen a modchip before? PS3 was said to be "uncrackable" but that's been done, so what this chip can protect against engineers like myself??? GET REAL ATARI!!!! A chip is not a solution, just something you can take to your bosses claiming it is a definite solution and get a fat payrise. You make me sick. And yes I do buy retail games actually *ahem* lol

  186. Atari says... by FirstTimeCaller · · Score: 1

    All your base are belong to us.

    --
    Wanted: witty unique signature. Must be willing to relocate.
  187. Magnuson-Moss Warranty Act by thtrgremlin · · Score: 1

    It isn't illegal for them to say, just to stick to it. Magnuson-Moss Warranty Act says, among other things, that in order for an after market modification to void a warranty, they (the company) must prove that the modification was the direct cause of the damage. For example, opening a hard drive to tweak the speed (or whatever) can void a warranty when the dust you let in damages the heads. Putting Linux on your computer, and then the screen cracks because of a faulty hinge can not void your warranty. This whole argument started big time when HP said printer warranties would be void if you used non-HP ink. HP (mostly) lost that case.

    A different issue though is that if you are using a mod chip to cheat in an Xbox live game, they can kick you for being disruptive to their service, but that is more closely related to copyright violation. http://en.wikipedia.org/wiki/Magnuson-Moss_Warranty_Act

    --
    Want Big Business out of government? Take away the incentive and start by getting government out of big business!
  188. Old News by TheSpoom · · Score: 1
    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
  189. Quick question.. by Anonymous Coward · · Score: 0

    So whoever creates a board without this chip will take over the whole market within a year?

  190. The Enemy Knows The System by ant0n10c · · Score: 1

    and that's enough to foresee a winner ;)

  191. Yes... by mario_grgic · · Score: 1

    considering how poor vacation time is in North America, I think we should enforce that law too. Perhaps then people would get some well deserved rest :D.

    --
    As the island of our knowledge grows, so does the shore of our ignorance.
  192. Lock away the tools by kipman725 · · Score: 1

    Throw enough effort at breaking TPM and it will fall. For example if it came to it you could use a scanning tunneling electron microscope to read the actual circuitry that makes up the TPM chip and charge stored in the devices memory. Although if you have the TPM chips scematic and a logic anyliser that shouldn't be a problem.

  193. Patented? by Anonymous Coward · · Score: 0

    Am I wrong, or did someone immediately patent using TPM for DRM after a Microsoft conference? There was a story about it and everything, because the guy who patented it wanted to make sure no one was allowed to use it for that.

    Let's see... A little Googling says it's Lucky Green who did that but I'm not seeing a good story with details. Maybe this will do, though.

  194. He also said by Snaller · · Score: 1

    ... that he had found Elvis alive and well, that he had adopted a unicorn and started trade negotiations with alpha centuri 5 (during which he realized the moon really is made of cheese)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  195. False dichotomy. by TheSpoom · · Score: 1

    Your assertion that a lack of impenetrable copyright protection equals a loss of profit for the company generating the product protected is false.

    In fact, I'd go as far as to say that companies, even in the IP field, do not need copyright to flourish.

    Take a look at The Digital Art Auction. Basically, customers bid on a product, stating how much they'd be willing to pay for its release. Then, at a predetermined time when the producer reaches some number X at which he'd make Y profit, he releases the product and charges anyone who bit at or above X, $X. These successful bidders get a copy of the product, and those who bid below get nothing, though the game is now likely public domain so they could get a copy if they wanted.

    The idea here is that even though freeloaders can get a copy upon release, if they don't bid what they actually would pay for the product, the product wouldn't be released (or at least, wouldn't be released as soon).

    There are a bunch of different ideas as to how this could be done, but suffice it to say that a creative marketplace without copyright can exist where everyone gets paid.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:False dichotomy. by FlyingGuy · · Score: 1

      It cannot be false, in any sense.

      This is simple math. If it costs x to take if from idea on a napkin to a product ready for shipment, one must make more then X, if for no other reason then to cover your duplication / bandwidth expenses, much less a profit.

      Now the notion of an auction is fine. The developer at least has a forward idea of the market, and what the market will bare for a given commodity. Sort of like selling futures, but with nothing to back it up, but an interesting idea none the less. So... Lets say for sake of argument, that this auction happens and a price for a game with n features is generally arrived at, lets call that Y and the number of bidders in the auction shall be stated as Z.

      So, in flexible terms, since you can never exactly judge the market with certainty, Y * Z = budget and profit margin. Simple. Now you always give yourself some wiggle room and you discount the values of Y and Z and hope you guess correctly.

      So development went well, you achieved your goal of n features for the game and its a great one. Launch day is coming up and everything looks good. You and the whole team are looking forward to a nice profit if Y and Z hold. But....

      This game is going like hotcakes baby, and well "information does want to be free" and within two days of launch its on Pirate bay and the Torrent Kiddies are sucking it down as fast as they can and.... "Houston, we have a problem".

      Suddenly Z is going into the tank because hey what the fuck I can just pull it down of a torrent and why should I fork over my cash?

      Pretty soon Y * Z is not looking so good, and oh well I guess no bonuses for anyone. Who knows we might have all done pretty well but too many people pirated it instead of paying for it. So I guess its layoff time too... Oh well I guess we can use all those CD/DVD's as coaters.

      --
      Hey KID! Yeah you, get the fuck off my lawn!
    2. Re:False dichotomy. by TheSpoom · · Score: 1

      Well, good to know you didn't actually read how the auction works.

      People bid while the product is in development, not while it's out on the market. They bid what they would pay for it to be released and for them to get a copy when that happens. The money doesn't actually get taken out of their account until the product is released, and the product isn't released until $X is reached in some combination of $Y minimum bids times Z bids (likely calculated automatically and automatically executed).

      Bidders would likely provide a credit card or some other measure of proof; while the system could work with the money in escrow, it absolutely doesn't have to.

      The bidders estimate the worth of the project to them; the company simply says at what point they will release it. The whole idea is that it's public domain after release, and yet the company still gets paid. The estimation of worth and promise to pay is simply made before it's released based on a list of specifications that the company has to match, which would likely be verified prior to "execution" of the deal by a third party validator. Upon execution, the people who bid the minimum bid or over would pay the amount that they bid and would receive the product; those who bid less would pay nothing and receive nothing. After that point, the product would be in the public domain for anyone to distribute or acquire.

      The point is that without bidders being honest about what they would actually pay, the product never actually gets released, so there's a huge incentive to be honest even if you want it for free.

      It basically gets the customers to be the investors in your business using micro-transactions that add up in volume. Go read the actual idea, it's a bit more complicated than the simple auction you seem to have outlined here.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  196. Re:Oh noes! Not the Atari-killer! by billcopc · · Score: 1

    You couldn't be more wrong, I'm sorry to say.

    The Amiga came about after Tramiel had jumped ship. It was actually being developed by Amiga Corporation. Tramiel wanted the Amiga technology, but not their staff/company, he was going to lay them off after plundering their nest egg, so Amiga steered clear of Commodore at first. In fact, Amiga was under contract with Atari, but when the Amiga team found out that Tramiel was trying to buy Atari, they hated/feared him and his tactics so much that they struck a deal with Commodore to bail them out of the Atari contract.

    --
    -Billco, Fnarg.com
  197. Easy hack by bluefoxlucid · · Score: 1

    The TPM is a few years old now, it's "Trusted Computing" and the TPM is the Fritz chip.

    The TPM works by register cookies, stored in OS memory, used to do privileged tasks. It's simply another facility, just fancier now. It even creates a "Memory Curtain" thingamabob that looks impressive (protected memory, like we have now; one step further, but we can do this with system managed memory and SMI).

    The TPM just requires you get into the OS itself with your own driver (or exploit the ATi driver), and then hijack the TPM cookie. Then you can completely disable the TPM protections, having it do the bidding of whatever. It's easy enough for a retard to defeat.

  198. Not again.... by Anonymous Coward · · Score: 0

    Bastards... Keep underestimating us. You're just wasting more of your money. LOL

    Seriously though, this is why games cost so much... paying for development of stuff that will stop us from using the software we buy.

  199. TPM also doesn't work by Anonymous Coward · · Score: 0

    I work at a major manufacturer of processors and motherboards (rhymes with "win hell"). We have to disable TPM via jumper to get half the other features to work -- and I'm talking board level features, such as power management and the like.

  200. not cars: microprocessors by Hanzie · · Score: 1

    Folks,

    forget duplicating cars. Think duplicating microprocessors.

    A source inside HP told me that the variable cost of x86 chips was about $10 each. That is, the price to make one more. This didn't count any of the R&D or any other coding, just the duplication cost.

    What if you could plug a chip into a slot on a board, and after a few hours, and were able to make your own?

    Anyway, we need a new analogy. I bought a buggy whip a few years ago; they're still available.

    And I didn't buy it because I wanted transport. I wanted a buggy whip to play with.

    In the film "Other People's Money" Danny DiVito made some excellent points about how capitalism and greed have some good uses. However, he was wrong about the buggy whip being extinct.

    hanzie

    --
    ********* sig: If you don't like the law, get filthy stinking rich, and buy a better one.
    1. Re:not cars: microprocessors by Anonymous Coward · · Score: 0

      If microprocessors could be duplicated this cheaply and easily, then the major cost of microprocessors would be redundant - and that is, fab plants. There is of course R&D, but (not to sound like a raving OSS fanatic) - centralised R&D is not the only successful model; in your hypothetical clonable-chip world, it would be easy to imagine a community of people similar to any large-scale OSS project that continue producing and refining chip designs. When you make manufacturing facilities cheaply and widely available (which is exactly what is happening here with music), all that's left is research and study, which is essentially free, and can therefore be done by volunteers (again, see OS/S).

      In other words, if someone invented a magic matter-assembler, I can imagine a clash between the manufacturing industry and "pirates", just like what is happening today with RIAA/MPAA vs Pirates. If I were feeling particularly optomistic, I could also forsee it ending with centralised manufacurers becoming extinct, research would be done by volunteers (read: nerds) and manufacturing would be done by everyday people using their magic-machines (which would be made by a friends' magic-machine). However, I think the outcome will eventually be more like the hippy predictions of yesteryear - we'll pick up a few ideals from this, but ultimately it'll end up being business as usual.

    2. Re:not cars: microprocessors by Zeinfeld · · Score: 1
      So the marginal cost of production is $10, but your bigger obstacle is the fact that the fab you need to build another copy costs $1 billion plus. And the capital cost of a fab run are huge. So even if there was another company with a fab that could make a chip of that type they would have to make so many to make a profit that they would be sure to be caught and prosecuted.

      Having once been in the game industry (like twenty years ago when we handcoded 6502 assembler), I am somewhat sympathetic to the position of a video game company looking to protect a $100 million investment in a new game (Hollywood profits beget Hollywood production budgets). And I am on record as having supported the use of TPM.

      So, sorry to say, Bushnell, you are mistaken, TPM is no use to you whatsoever.

      The first reason that TPM is no use to the videogame industry is that multiplayer and online content are where the real money is made now. And they both provide the added benefit of an effective revenue protection scheme. So the Video game industry has less need for TPM than other copyright areas, not more.

      The second problem with TPM as copyright protection mechanism is that today the number of machines with TPM chips is small and a content provider who decided to only sell to TPM chip protected devices would have a negligible market opportunity. A secondary problem is that a large amount of music is bought to be used in modes that are not compatible with DRM - iPods, car MP3 players etc. This is starting to be the case with DVD as well.

      The third problem is that TPM is only designed to be secure against an attacker with a certain level of expertise, time and equipment. TPM chips are not designed to be proof against the type of reverse engineering a moderately high end university lab might have available.

      This third issue is not a problem for my area of application - protecting corporate secrets. In that case breaking ONE TPM chip does not invalidate the whole class of TPM devices and enable an attack against the assets I care about unless it is one of the 100 or 2000 or so machines that are within my trust locus.

      For copyright enforcement the flaw is fatal because (1) the potential return from breaking the code is tens or hundreds of millions of dollars and (2) any one of the hundred million plus machines permitted to access the content will do.

      The practical upshot is that DRM works for protecting corporate secrets but does no better than other hardware based protection schemes for copyright enforcement.

      This is a good thing because those corporate secrets include things like SSNs, healthcare records and the like.

      --
      Looking for an Information Security student project suggestion?
      Try http://dotcrimeManifesto.com/
  201. Don't exaggerate. by mike260 · · Score: 1

    I continue to be irked by the fact that 3rd parties increasingly have more control over my PC than I do.

    In what way do these 3rd parties control your PC, pray tell?

    WRT the TPM: You can assert ownership of your TPM any time you like, reset it, wipe it, or even use it for it's intended purpose (secure key storage).

  202. DRM is a trojan by gnupun · · Score: 0

    DRM is an evil trojan horse tech, from big brother (tm). It can be used to store encrypted data in RAM that only system software can access. Therefore, if big brother wants to spy on you, he will gather information and store it in this protected space, then transfer the data through encrypted network communication to Borg central.

  203. Security Analysis = Same old Flaws by prxp · · Score: 1

    Although the TPM is definitely a strong platform, it suffers from the same old problems that genral Trusted Computing Bases (TCB) suffer. One very big of those problems (that is yet an open issue) is the communication between the untrusted environment with the TPM. What prevents an attacker, for instance, from setting up a virtual machine (i.e. VMWARE style) that emulates the TPM or even performs a MITM attack?

  204. Re:So this brings about a deeply stupid Question. by mike260 · · Score: 1

    So true, so true. We can already see the console industry suffering a horrific backlash from peddling the most heavily DRMed hardware on the planet.

    It's hard to see how they can survive much longer with sales like these?

  205. By 2025, a Speak 'n' Spell could crack it by mowph · · Score: 1
  206. Sounds like the Pentium III by Anonymous Coward · · Score: 0

    This is just history repeating when Intel brought out the Pentium III with it's PSN (Processor Serial Number) they claimed the same things. However, most people either didn't buy the chip or just disabled it. Intel then removed it from future versions.

    People will just find out what motherboards have this on them and won't buy them. Because demand will lessen for those products the vendors will be forced to remove the chip.

  207. Where's the downside? by Anonymous Coward · · Score: 0

    As I expected most comments were from people going on about rights and how they'll break the code. Guess what, the biggest pirates are in Asia where most content is pirated. Most of the popular games cost 5 to 25 mill to produce. If piracy hit a 100% those titles which most people want to play would go away. If piracy hit 0% because of more secure security then the number of big titles would increase. Where's the downside to more security? Can't get it for free? BS argument since it cost money to produce so all you are doing by pirating is making some one else pay for your entertainment. More security means more entertainment and maybe Asia will finally be forced to carry part of the load. There more and more elaborate games made today not because the good fairy is making them but because of profits. Piracy doesn't create demand sales do.

  208. We'll see by Weaselmancer · · Score: 1

    They said the same thing about DVD. About Blue-Ray. About Securom and Safedisc and Macrovision. About your XBox and your Playstation. About the ECU controller in your car.

    If anyone is an ignorant asshat, it's you. History is on my side in this argument. And if you had half an ounce of brains you'd understand that a system is fundamentally flawed when someone wants to hide content from you, but also hands you the keys.

    --
    Weaselmancer
    rediculous.
  209. Re:I could only hope by drhamad · · Score: 1

    I could only hope. Then I wouldn't have to work on the sabbath.

    --
    -Daniel
  210. Giggle by Anonymous Coward · · Score: 0

    So now we have to mod-chip our PC's? That's more of an annoyance than anything else.

    I also like the line "Cannot be cracked by people on the internet." Giggle. THE INTERNET!!!!

  211. Accountants vs Darwin by SEWilco · · Score: 1

    Copy protection makes the stuff more fragile.
    Fragile thing break more often.
    People stop using things which break.
    The game industry went through this twenty years ago and copy protection went away until a new generation thought they had a new idea.

  212. Open Letter from Atari by jaminJay · · Score: 1

    "We tried to kill the games industry in the 80's and now we're back to finish the job."

    --
    Leela: "Is all the work done by children?" Alien: "No, not the whipping."
  213. Re:I think I heard this type of statement before.. by complete+loony · · Score: 1

    More than once... (see sig)

    --
    09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
  214. so by Anonymous Coward · · Score: 0

    > Bushnell thinks that piracy of movies and music, however, is probably unstoppable because "if you can watch it and you can hear it, you can copy it."

    How about if you can decrypt it you can copy it?

    Isn't it decrypted? Well the technology would have to be seen.

  215. lol... by joocemann · · Score: 1

    I'd say give it a week, maybe a quarter. Crackers are awe-inspiring, and I have no doubt that someone internal to the design of this 'trick' will take part in the process of cracking it.

  216. Uh huh by Anonymous Coward · · Score: 0

    > Want to KILL the commercial game industry? Implement this!

    Yeah, the DRM certainly killed the Nintendo, the Super Nintendo, the Genesis, the Nintendo 64, the Sony PlayStation, the PlayStation 2, the GameCube, the Xbox, the Xbox 360, the PlayStation 3, and the Wii. Good point.

  217. One word: by Anonymous Coward · · Score: 0

    Hackintosh.

  218. Buying games by forgoil · · Score: 1

    In what world would the end of piracy mean that whoever pirated the games will buy them? Games are horribly expensive these days, even for those that makes good money. At least here in Sweden. What games companies need is to give people more reason to actually freaking buy something. Like higher quality, better products, and more competitive pricing. I personally think that Steam is a great step in the right direction. Heck, remove the stupid little DRM stuff they have and it would still work just as well. It's just about instant, easy to use, and actually better then pirating. So I don't mind the cost (especially since I pay in USD which makes it way cheaper).

  219. Life is a Game by EEPROMS · · Score: 1

    Who cares I have found the ultimate game, it's called life.

  220. My guess is that you miss the point by Mathinker · · Score: 1

    Actually, I'd say that if the hypervisor is cracked enough to allow Linux access to 3D, then it's also probably cracked enough that it could be subverted for use as a tool to bypass the DRM on ordinary PS3 games, or assuming it's responsible for the DRM in the first place, cracking the hypervisor would probably mean you're already finished.

    Perusing the info IBM supplies, I come to the conclusion that if the hypervisor is cracked by discovering the "Hardware Root of Secrecy" which is a kind of master key embedded in the PS3's CPU, then it's "game over" for DRM on the PS3.

    One possible way of finding that key requires a lot of work with an electron microscope, I'd guess. There are others, but they also require a lot of exotic hardware, know-how, and hard work.

    When you compare the DRM on the PS3 and on MS consoles, it kind of puts the STI initiative which invented the Cell CPU used in the PS3 in perspective: Sony gets good DRM by picking IBM's brain, and IBM gets a powerful CPU whose development is backed by a popular consumer device by "picking" Sony's market share.

  221. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  222. Re:I could only hope by AoT · · Score: 1

    That would be sweet to be able to tell your boss "I'd love to come in, but it's punishable by death."

  223. s/game consoles/WoW/ by patio11 · · Score: 1

    Look at China folks: the future is there. You will find it about as difficult to *buy* a video game as it is to buy a buggy whip that costs $100 million to produce. There will be no companies stupid enough to offer them for sale, just as there are essentially no companies in China which *sell* consumer software. Instead, you'll be allowed to rent games and little bits of games (a Sword of Slashdotting, +50% experience for a week, your wedding hosted in the MMORPG of your choice for only $69.99).

    Then the pirate enforcement will move inwards, against business partners and developers, who are the only folks that can cause the only problem that matters: a full leak of the server source code. (We are well past the time where a group can just remake the server architecture for an AAA game using the client and observation of the retail game as a design spec.)

  224. History repeats itsself by Spassoklabanias · · Score: 1

    This guy could be the next Thomas Watson.

  225. This might create a market for motherboard modchip by Brandano · · Score: 1

    Not to mention the fact that at one time the content must be in memory unencrypted. Grab a memory snapshot, and copy that, and you got the unencrypted content. Eventually something has to be read, the only uncompromisable content is the one that you can't read, therefore is useless.

  226. Its unlikely to be adopted widely by DaveDerrick · · Score: 1

    In order to work, the game producer is going to have to rely on gamers buying new hardware incorporating the chip, and at the same time exclude the vast share of the market that doesn't have the chip. Either that or produce software that allows it to work with or without the chip. So either the producers lose a load of revenue, or produce something that potentially bypasses the chip security. Why bother ?

  227. TPM - Trusted Platform Module - been around ages by DJRikki · · Score: 1

    Used for drive encryption on some higher end lap tops and hasnt really appeared on desktop mobo's yet. TFA read like something a clueless non-IT pro would come out with, not a seasoned computing veteran who kickstarted the whole videogame generation. PS: Apparently you cant copy DVD's - or so I read in 1997.

  228. Work on the software hack instead of soldering by mckinleyn · · Score: 1

    I mean, really. They cracked the iPhone in what, a week? Three weeks later we had a software hack for even the tech-stupid or non-owners-of-soldering-irons.

    The article mentioned a "Private Key". Does that mean they're basically implementing RSA? As in, you can't play our game unless you decrypt it first? If that's the case, whoever designed it wasn't thinking. Sure, we have no way to figure out the PUBLIC key that it was encrypted with, but since whoever's been putting their chips in my motherboard has kindly GIVEN me the key I need...

  229. Challenge by Anonymous Coward · · Score: 0

    Hmmmm.... I give them two weeks to crack the core and two months to have a fully cloned, cracked and hacked solution.

  230. TPM? by Anonymous Coward · · Score: 0

    Of course they name the chip after the worse Star Wars Prequel....

    The
    Phantom
    Menace

    Stick it to the man....crack that shyte.

  231. It must be true by MrDiablerie · · Score: 1

    Atari Founder Proclaims the End of Gaming Piracy
    I hope he at least had a "Mission Accomplished!" banner behind him.

  232. I have a TPM chip on my laptop by nishantnahsin · · Score: 1

    It's got something to do with hard-disk and folder encryption. so the stuff that's on my pc can only be opened by the user who made it and then only on my pc. I keep it turned off (The chip can be disabled from the BIOS) for the sake of performance (my motherboard decrypting / encrypting every access to my hard-disk!!!?) and convenience (multi-boot). Would they require this feature to be always turned on. That would be unpleasant to say the least

  233. Ignore the pirates by hobb0001 · · Score: 1

    They are losing customers if they don't keep making advances to try to prevent theft. Ignore the pirates. The pirates are not your "customers". They should have NO say in how you develop your game and you should not waste your time targeting your game to the interests of would-be pirates.

    If you can net $10 per copy sold, and 30 million people play your game, but only 10% will actually pay for it, you put your game budget somewhere under $30 million, not $300 million. To make a game for $300 million and then bake in onerous anti-piracy measures to get the other 90% to pay is just dumb. (hint: you won't be able to get them to pay no matter what)

  234. He's on the board by landtuna · · Score: 2, Informative

    Nolan Bushnell is on the board of Wave Systems, who makes these chips. (Or at least he used to be.)

    (I used to work at Wave myself.)

  235. TPM what? by shentino · · Score: 1

    Is this the same TPM that's introduced by Intel's TXT?

    Um...

    wow...if someone's using TXT to enforce DRM, we're hosed.

    1. Re:TPM what? by HalWasRight · · Score: 1

      TXT bootloaders use a TPM to create a root of trust, but the TPM != TXT. TXT also allows you to assure that the TPM can't be tampered with.

      --
      "This mission is too important to allow you to jeopardize it." -- HAL
  236. How to crack your TPM by HalWasRight · · Score: 1

    This Paper discusses several ways to compromise your TPM. It also notes that secure boot infrastructure like Intel TXT and the AMD counterpart (when used with an appropriate boot loader) effectively prevents the attacks.

    --
    "This mission is too important to allow you to jeopardize it." -- HAL
  237. TPM with faulty keys? by Anonymous Coward · · Score: 0

    I wonder if any of those TPM chips have faulty PKI keys because of the recent problem with openssl generated keys http://wiki.debian.org/SSLkeys this not only effects SSL keys but all key types that were generated using openssl not just on Debian, (this includes RSA and DSA keys)

  238. Flamebait??? by Digital+Vomit · · Score: 1

    Slashdot really need a way to prevent idiots from getting mod points.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  239. Re:How to make a copy protection that doesn't brea by PhireN · · Score: 1

    Until some cracker get board and decides to crack it anyway.

  240. Very simple thing to do!! by Anonymous Coward · · Score: 0

    If ure going to buy a new motherboard in the future, then dont buy a Mobo with this Chip in it. also yea it will be cracked within a few weeks

  241. I can't decide... by FazzMunkle · · Score: 1

    Is this enough of a Computer Stupidity to include in RinkWorks' Computer Stupidities site?

  242. Experiment with pricing, even revenue model. by JSBiff · · Score: 1


    I honestly think the gaming industry really needs to consider pricing, as well, as an incentive to get people to buy instead of copy (particularly in parts of the world with low per-capita incomes, like most of Asia). There's what, about 3 Billion people in Asia? (I think I remember seeing statistics that there about 1B in China, 1B in India/Pakistan, and about 1B in all the rest of Asia). The thing is, there's a lot of people in Asia, but a lot of them don't make very much money. (Granted, a lot of them probably don't even have computers or know how to use them, but I would bet that out of that 3 Billion, you would probably have close to 1/2 Billion computer users; and, the number must be going up all the time). Maybe, though, you could get them to pay $3 for a game?

    Doesn't sound like much, but if your game has enough appeal, and you get, say 30 million people to buy a copy of your game, that's almost 100 million dollars. I don't really know if you could get people to even give you $3 bucks, but I figure you'll have an easier time with that, than with $60. Also, if you are willing to only see $2-3 of revenue per copy, you might be able to experiment with other revenue models, like advertising supported games where the user doesn't pay for the game.