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User: Karlprof

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  1. Re:Reminds me of the deer that got away on Kilogram Gets Controversial; Why Not Split the Difference? · · Score: 1

    We're modelling the deer as a point mass at ground level.

  2. Re:PC Games may be a generation ahead on PC Gaming 'a Generation Ahead' of Consoles, Says Crytek Boss · · Score: 2, Insightful

    Well you can get a perfectly capable gaming PC for $800, and you can save money in the long term by upgrading individual parts instead of buying a whole new console. Also PC games are often much cheaper than their console equivalents. So I think really it's not true that it's much more expensive to be a PC gamer. :)

  3. Re:Duh. on PC Gamers Too Good For Consoles Gamers? · · Score: 2, Insightful

    I don't think the traditional console pad can claim any kind of victory there either. The best experience with fighting games comes from a fightstick, or failing that a fightpad, which makes sense as they better emulate the arcade roots of the genre.

  4. Re:Whoever wrote the Gerudo's Theme from OOT on Video Game Legends To Be Inducted Into Hall of Fame · · Score: 2, Insightful

    I think that was Koji Kondo: certainly he was the main composer for Ocarina of Time, as well as most of the other Zelda games. He's also done a lot of composition work for the Super Mario Bros. series. A very talented man!

  5. Re:I predict accounting arguements... on Valve's Newell On Community-Funded Games · · Score: 3, Interesting

    Agreed that a payment investment which is reduced from the price of a full game would limit the potential losses to any one consumer, and is a good idea.

    If 10,000 people like your idea and the assets you've come up with so far well enough to give, say, $20 each, that's $200,000 to play with, which isn't too bad a budget for an indie game. I think that's a very achievable goal - the idea would have to be innovative and enticing, the development process would have to be open enough that people see their money is being put to good use (I'm not saying to give the consumers any real power over the game, but a blog with semi-regular screenshot posts would keep people assured that it's not abandonware), and you'd have to pump a little bit of your own money into it at the start to get those initial assets looking good... if you can do that then I would imagine that the community support would come through for you.

    I'd see the "payback" on your investment being a copy of the game at the end, as well as beta access etc if applicable. If all goes to plan you'd be getting a good deal as one of those 10,000 investors; you'd have paid $20 for a $40 game, perhaps.

  6. Re:Vim on What Free IDE Do You Use? · · Score: 2, Funny

    I gnu you guys would take it too far.

  7. $599 for that? on Sony's Motion Sensing Still Lagging Behind? · · Score: 2, Funny

    So what they're saying is, we have to pay Sony $599 for a console, only for them to go and half-assedly implement other people's ideas?

    Hopefully real time weapon change will make up for it.