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Sony's Motion Sensing Still Lagging Behind?

Chris Kohler, over at Wired's Game|Life, had the chance to see an in-production PS3 game in action. He said that, for the most part everything looked great. The one thing that concerned him was the motion-sensing controller that Sony is pushing on developers. From the article: "The developers told us that although we'd be using real PS3 controllers, they didn't yet have the motion-sensing functionality built in. And not only that, although they referred to the build as 'feature-complete,' they did admit that the one feature that was not yet included was (wait for it) motion-sensing, although they did 'have some cool ideas.' There was plenty of speculation after Sony's E3 conference that the motion-sensing functionality was jammed into the controller at the last minute as a reaction to Nintendo's strategy. This was backed up by the Warhawk developers' offhand remarks that they'd implemented motion sensing 'in just a couple weeks'."

89 comments

  1. Kirby! by AKAImBatman · · Score: 4, Interesting

    I think this says it all. :-/

    Honestly, I *do* believe Sony that they had been considering the technology before this. What I don't believe is that they committed to it prior to Nintendo's announcement. I think that they originally considered whatever Nintendo was working on to be "gimmicks" (the exact word used by Ken Kutaragi at Sony E3), and that raw graphical technology would win the day. They only got worried once they saw the incredibly positive response to Nintendo's new controller.

    In the end, I think this may end up harming Sony. Their Dual Shock controller was well liked in part because of its rumble technology. (Also "inspired by" Nintendo.) Now they've replaced this long-established feature with a simple sensor that they've had very little time to test. Which means that it may end up being useless to developers as not enough fore-thought went into it. The result will be a double-blow when the Wii introduces both usable motion sensing technology (powered by a network of sensors rather than just one!) AND rumble in their controllers.

    Ouch, Sony. Ouch.

    1. Re:Kirby! by MojoBox · · Score: 1

      I just can't see a whole lot of practical application for motion sensing in the way that Sony has designed it.

    2. Re:Kirby! by drinkypoo · · Score: 3, Interesting
      The result will be a double-blow when the Wii introduces both usable motion sensing technology (powered by a network of sensors rather than just one!) AND rumble in their controllers.

      Well, I can do without vibration, except where games make it a part of play. The nicest thing I can say about it is that I usually don't turn it off. Vibration is probably spectacularly bad for your hands.

      But what really destroys the whole concept for me is that having motion sensing built into a gamepad, depending on how it is used, is not necessarily going to be a benefit. It makes a lot more sense built into the Wii's controller, because of the form factor. I have one of the Microsoft gamepads with the tilt and the throttle, and using it sucks. It's way too hard to tilt accurately. Granted, the only thing I've ever tried to use it for was actual control axes, and maybe it would be more useful for something else - but I have a hard time figuring out what.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Kirby! by badasscat · · Score: 4, Funny

      I just can't see a whole lot of practical application for motion sensing in the way that Sony has designed it.

      I personally think it opens up a whole new world of possibilities for throwing your controller at the TV.

    4. Re:Kirby! by Kagura · · Score: 4, Funny

      Just be careful not to hit the TV in its weakpoint, for MASSIVE DAMAGE!

    5. Re:Kirby! by AKAImBatman · · Score: 1

      Don't worry. Sony has added Real-Time Weapon Change to help you out. At only $599, it's the perfect platform for playing Riiiiiidge Raaaacer! It's Ridge Racer! Riiiiiidge Raaaacer! And they have absolutely no gimmicks like a playing card scanner or a tilt-motion sensor. It will be an experience like going to a fine restaurant and getting hit with a $599 bill. But you won't mind the third mortgage on your house, because you'll be able to spend even more money on hardware upgrades, and buy stuff online with "micro"-payments.

      Doncha' just love surprises? Especially when they're based on REAL JAPANESE HISTORY. As the PS3 shows, it was tough in those days, what with the Giant Crabs and all. Good thing you could flip them over on their backs.

      Ok, I need to stop now. I could go on all day. :P

    6. Re:Kirby! by hords · · Score: 1

      The one thing I don't understand is why Sony couldn't leave rumble functionality in the controller and perhaps only disable it for games that use the motion sensing. Perhaps they have another reason (Patent licensing fees?) It's not like every game used it as it was.

    7. Re:Kirby! by KDR_11k · · Score: 1

      It's the patent issue. The Wii has rumble and motion sensing. In fact that may be desired for some games (e.g. aiming with the controller, when you fire the gun the rumble goes into full force to mess up your aim). Although Nintendo has patent issues as well, their rumble must be on-off only, no variable strength (although, as the GC shows, you can simulate varying strengths with that, too).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. So? by gentimjs · · Score: 1, Insightful

    Hey, if it works and it turns out to be fun, who cares?
    If it doesnt work, isnt fun, or is vapourware .. then I wont use it, no sweat off my back.

    1. Re:So? by Burlap · · Score: 1

      maybe not sweat off your back, but it will be money out of your wallet. You will have to pay for it weither it gets used or not.

      Personally, if it's a uesless feature then I would rather not shell out the money for it.

    2. Re:So? by Anonymous Coward · · Score: 0

      Just wait till all ps3 games make use of it in same manor and it doesn't work very well. Then lets see if you still think that.

    3. Re:So? by spun · · Score: 5, Funny

      no sweat off my back. Ewww.

      But is it skin off your brow?

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  3. It's already a lost cause by timster · · Score: 4, Interesting

    There's no point to the motion-sensing in the Dual Shake, as it's a two-handed controller. When holding a controller with both hands, making all but the simplest motions is unnatural because you can't use your wrists.

    The only comfortable motion is to tilt the controller, which will basically limit its function to driving games.

    --
    I have seen the future, and it is inconvenient.
    1. Re:It's already a lost cause by drinkypoo · · Score: 1

      I have microsoft's PC gamepad with tilt and let me tell you, trying to play driving games with the tilt interface is horrible. You'd be ten times better off with an ordinary joystick than that. In fact I used to play need for speed 2 with the joystick and generally beat the crap out of the two people in our group who shelled out for a wheel :) Of course, force-feedback wheels have turned that whole trend around, although I'd just about kill for force-feedback pedals.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:It's already a lost cause by kfg · · Score: 1

      Of course, force-feedback wheels have turned that whole trend around, although I'd just about kill for force-feedback pedals.

      Your gas pedal already gives force feedback by sharing identity with the mechanism give force feedback in a real car; a spring.

      So you really want force feedback pedal. :)

      And you don't really want that; per se. You just want the right kind of spring and sensor, pressure sensitive rather than travel sensitive. A dual density elastomer cone on a piezo element works nicely, although if you want to get really anal about it (not that I would, mind you, just speaking hypothetically, of course) you can use a real hydraulic system.

      But I'll note that brake lockup isn't felt through the pedal, it's felt through the "seat of the pants" and the steering wheel.

      KFG

    3. Re:It's already a lost cause by drinkypoo · · Score: 1
      But I'll note that brake lockup isn't felt through the pedal, it's felt through the "seat of the pants" and the steering wheel.

      While it's true that the brake pedal feel could be emulated by a very limited hydraulic system, it's not just the feel I want. If it was then the thing I'd need to do would be to take the pedal mechanisms from a real car and use them because they will feel right.

      My actual plan is to use a real car, or a piece of one anyway, but I don't have room for that right now :)

      What I mean however is that when you press on the brake pedal, in some situations it feels like you're being pushed onto it. Meanwhile, when you press the gas pedal, in some situations it feels like it's running away from you. I'd like to see someone try to emulate that in pedals. Naturally the only way to really do it is with a motion simulator; I have plans to work on a hydraulically operated one, since hydraulics turned out to be ever so much more simple than I'd ever imagined.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:It's already a lost cause by monopole · · Score: 1

      Three words:
      Super Monkey Ball

    5. Re:It's already a lost cause by niteice · · Score: 1
      The only comfortable motion is to tilt the controller, which will basically limit its function to driving games.
      You know those people that get a little too much into a game? Their entire body tilts when they're pushing the joystick? This is perfect for them.
      --
      ROMANES EUNT DOMUS
  4. So what? by the+computer+guy+nex · · Score: 4, Funny

    They are still ahead in price ! :)

  5. bout time by Anonymous Coward · · Score: 2, Insightful

    It's been awhile since we had some negative sony press. I was starting to get worried. Way to go!

    1. Re:bout time by MobileTatsu-NJG · · Score: 1

      "It's been awhile since we had some negative sony press. I was starting to get worried. Way to go!"

      Like or hate the anti-Sony press, it's happening at a time where Sony could still do something about it. If that's not enough, then oh well, Sony earned it. That's the standard excuse for poo-pooing future Microsoft releases.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  6. $599 for that? by Karlprof · · Score: 2, Funny

    So what they're saying is, we have to pay Sony $599 for a console, only for them to go and half-assedly implement other people's ideas?

    Hopefully real time weapon change will make up for it.

    1. Re:$599 for that? by dolson · · Score: 1

      And don't forget the authentic, historically-accurate Giant Enemy Crab battles. Sony to Nintendo: u can't touch this!

    2. Re:$599 for that? by UbuntuDupe · · Score: 2, Informative

      There were no crabs in feudal Japan that were as large as the one depicted in the E3 demo.

      *please mod informative, please mod informative*

  7. Don't worry... by Anonymous Coward · · Score: 1, Funny

    ...word is they'll be putting out a root-kit that will fix this problem.

  8. Warhawk by Mongoose · · Score: 1

    Warhawk at E3 played well for me, and the controlls were very responsive. Hell even a cameraman from some game rag was able to pick it up and play, since the controls were fairly intutive. The only thing I didn't like is the game 'played it safe' in that you can't just loop-the-loop without pressing a button. I think they were afraid people wouldn't figure out to stop pulling back once they started to flip.

    Kojima will be using this feature in the new Metal Gear, so I can't wait to see what he does more importantly than warhawk. I normally don't play flight games like that.

    1. Re:Warhawk by JordanL · · Score: 1

      I completely agree. Speaking from first hand experience, (reporter for a "game rag"), the controls made sense. They enhanced play instead of defining it, like the Wii's control system does.

  9. The Hardware Is Irrelevant by thatguywhoiam · · Score: 2, Insightful
    Who cares what is going on with Sony's particular controller? Ok, some care, it is the default and all... but it seems to be that the real value is in the APIs and the software provided for devs. The hooks for the motion sensing are the most important thing.

    Console controllers should be like mice; there are so many out there and so many different little features, doodads, left-handedness, glowy bits, MightyMice, etc. This is great because you feel like you've got real choice. Everyone can pick something that works best for them because we know all these mice plug into the same USB jack and will work with the computer properly (more or less).

    But so far, most of the 3rd party controllers for consoles are cheaper imitations of the originals with BAD gimmicks (autofire). The one's I've really liked have been extremely rare... WaveBird, the NegCon....

    Sort of makes you wonder if there will be decent knockoffs of the Wii Remote, actually.

    --
    If Jesus wants me it knows where to find me.
    1. Re:The Hardware Is Irrelevant by Osty · · Score: 2, Informative

      But so far, most of the 3rd party controllers for consoles are cheaper imitations of the originals with BAD gimmicks (autofire). The one's I've really liked have been extremely rare... WaveBird, the NegCon....

      Console controllers are just a little bit more complex than mice. Anyway, third-party controllers don't usually suck because of the gimmicks, but because the primary functionality is sub-par. The joysticks are too sloppy, or the buttons are too hard to press, or the ergonomics are bad, etc. Some third-party manufacturers like Logitech generally do a good job, but I would stay away from most others.

      Also, the WaveBird isn't a third-party controller. It works because it's the standard first-party Gamecube controller (with sticks with the correct amount of resistance, and buttons that work when you hit them, and ergonomics that don't cramp your hand), with the addition of a wireless transmitter and battery compartment.

    2. Re:The Hardware Is Irrelevant by dolson · · Score: 1

      As Osty says, the WaveBird doesn't count. But a good 3rd-party wireless controller is the MadCatz Wireless Micron for the GameCube.

      I have 3 of them, and I want a few more.

      There are two versions, one with a channel select switch on the controller, and one without... I hate the one without, and that's all I can find at WalMart these days.

    3. Re:The Hardware Is Irrelevant by crabbz · · Score: 1

      The NegCon combined with Wipeout XL was brilliant!

  10. Controller by Mongoose · · Score: 2, Insightful

    I guess I'll comment on the controller a little too.

    Due to the legal issues with rumble functionallity, I think Sony wanted to add something back in it's place. Tilt motion is as good of a choice as any for 'replacement functionality'. The Wii controller on the other hand will have a lot more issues to deal with. Aspect mapping, distance from screen, and lighting issues affect if the control even works properly. I was told most of the issues for the Wii at E3 were due to not having each control setup for each person. The storage on the remote is supposed to keep this setup info for you, so you can bring it to a friend's house I guess. It's not the same using a device, seeing a demo, or listening to some moron from the press trust me.

    It would be wise for someone that's not played either to not comment until YOU get hands on -- I'm talking to you Slashdot.

    1. Re:Controller by dolson · · Score: 1

      What about the people who saw the demonstration at E3, and how laggy and unresponsive it was? Seeing is believing.

      So, still no NWN2 for Linux, huh? Oh well.

    2. Re:Controller by caffeinatedOnline · · Score: 1

      It would be wise for someone that's not played either to not comment until YOU get hands on -- I'm talking to you Slashdot. You must be new he..... oh, wait... nevermind

      --
      The sky above the port was the color of television, tuned to a dead channel...
    3. Re:Controller by Mongoose · · Score: 1

      Good one, as some people may not know here that demo would've been bad for anything requiring response time. There was a delay issue in the video setup, which is why I made my hands on comment. ;)

      No comment on NWN2. ;)

    4. Re:Controller by twistedsymphony · · Score: 1
      I was told most of the issues for the Wii at E3 were due to not having each control setup for each person. The storage on the remote is supposed to keep this setup info for you, so you can bring it to a friend's house I guess. It's not the same using a device, seeing a demo, or listening to some moron from the press trust me.
      Interesting, I didn't know that. I really hope it can save settings in a profile much like my Xbox 360 does (that profile system is pretty damn slick if you haven't used it). Storing it in the controller is ok but if I'm sharing that controller with others it does me no good.
  11. Was not backed up by Warhawk developers by SuperKendall · · Score: 0, Troll

    The same Warhawk developers who were so widely quoted as having said the motion sensing was "included at the last minute" actually only meant the got the controllers a week or two before E3 - but they had known about the motion sensing ability for much longer.

    From the article:

    Actually, Incognito has secretly been working with Sony on the tilt technology for a while, but it wasn't until the last few weeks before E3 that they received a working controller.

    Of course you cannot be blamed for not knowing this if you only read Slashdot, which until recently has introduced only the most negative takes possible on the PS3 for whatever reason (Microsoft payola being the leading bet among the conspiracy minded).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Was not backed up by Warhawk developers by Anonymous Coward · · Score: 0

      Not to be a conspiracy theorist, but Incognito's publisher is SCEA (Sony, the makers of the PS3) and, after the fall-out about how Sony was copying Nintendo at the last minute, it is likely they were forced to say that they knew about the feature for a long time. The fact that there was only one game on the floor that used the feature, and many massive and important developers (like EA) didn't know the feature existed before E3, tends me to believe that Sony is lying.

    2. Re:Was not backed up by Warhawk developers by AKAImBatman · · Score: 1
      The same Warhawk developers who were so widely quoted as having said the motion sensing was "included at the last minute" actually only meant the got the controllers a week or two before E3 - but they had known about the motion sensing ability for much longer.

      Yeah, we knew. We watched the video. Not to mention that we know Sony has had the tech for about a decade now. However, he said that he was hoping it would show up in the PS3. From his stance, the official decision was made right before E3. It did not exist in previous controllers he was testing with.

      So why did Sony suddenly decide to throw it in AFTER Nintendo announced the Wii-mote? Well, attempting to compete with Nintendo seems like the most logical explanation. After all, Nintendo has been testing the complete Wii technology for years now. Sony only decided to add it to the controller at the 11th hour. Which means that other than Warhawk, this tech has had very little product development happening to it. Which also means that a largely untested component is going out the door in barely a month or two. From a product manufacturing and deployment perspective, that's a nightmare.
    3. Re:Was not backed up by Warhawk developers by Anonymous Coward · · Score: 0

      ou have a point.. because we all know that everything about MS on Slashdot is Pro MS, I'm surprised no one noticed that they are in MS's pocket book sooner.

    4. Re:Was not backed up by Warhawk developers by MobileTatsu-NJG · · Score: 1

      "...which until recently has introduced only the most negative takes possible on the PS3 for whatever reason."

      The reason is that Sony made a total ass of themselves at E3.

      "(Microsoft payola being the leading bet among the conspiracy minded)."

      Microsoft didn't pay Sony to release the PS3 at $600, to rush a lame feature into the controller, or to overhype their specs.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  12. $500 by SuperKendall · · Score: 1

    So what they're saying is, we have to pay Sony $599 for a console

    Base PS3 is $500. Whats the matter, you so rich you can't complain about THAT price? It's still pretty high, why distort the truth?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:$500 by Knuckles · · Score: 2, Informative

      Just FYI, at MediaMarkt in Germany you can only preorder one that costs 600 EUR. I don't know which model it is, the ad didn't say.

      --
      "When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
    2. Re:$500 by LordVader717 · · Score: 1

      The $500 Version? Pah. No wireless, less space than a Nomad. LAME (It's funny cause it's true)

  13. MGS by crabbz · · Score: 1

    I read somewhere for MGS they were considering some options for the controller, like sneak up behind an enemy and twist the controller quickly to snap his neck. That could be cool!

    1. Re:MGS by Reapman · · Score: 2, Interesting

      You know, that might actually be a really great use. Touch Sensitive buttons kinda worked for peeking around a corner, but imagine just tilting it ever so slightly to take a quick look around the corner. That might be really cool.

  14. Try Apple... by __aaclcg7560 · · Score: 1

    If Sony doesn't want to rip off the Wii controller, they should have Apple design one for them. Except it'll look like a laptop plugged into the console with a large Apple logo and be more sexier than the PS3.

    1. Re:Try Apple... by Anonymous Coward · · Score: 0

      ..more sexy.. not: more sexier

    2. Re:Try Apple... by __aaclcg7560 · · Score: 1

      You don't understand the Apple design concept: it's sexier! :P

    3. Re:Try Apple... by tutori · · Score: 1

      Yeah, but it'll only have one button...

  15. Two things by SuperKendall · · Score: 1

    First of all, while I have confidence in Nintendo they do have more moving parts and thus complexity in thier system. It's much harder to get just right than what Sony is doing (while offering a more impressive motion controller to be sure). So I would say they'd probably end up working about equally well for what they are doing, even with Nintendo probably having worked with real-world units longer.

    As for rumble, I was sorry to see that go as I thougt some games used it to excellent effect. I guess with better quality audio support some of that can be made up with sound though.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Two things by Anonymous Coward · · Score: 1, Informative

      First of all, while I have confidence in Nintendo they do have more moving parts and thus complexity in thier system.

      There are no moving parts, it's build off of solid state MEMS accelerometers

      http://www.x-arcade.com/newsletter/Wii%20Dupe.shtm l

      What it really comes down to is that Nintendo is offering a complete motion sensing/pointing device that is of a reasonably mature design; and Sony has added a minor feature of limited use in extending functionality to games. Basically, Nintendo's system allows the creation of game types that have never been though of before and Sony's device allows developers to add (mostly pointless) motion sensing controls to their games.

    2. Re:Two things by Babbster · · Score: 1
      It's much harder to get just right than what Sony is doing...

      It's so much easier for Sony that they apparently haven't been able to get it out to their developers... :)
  16. Game: Full Auto 2: Battlelines by LoverOfJoy · · Score: 1

    The game that was looked at was Sega's Full Auto 2: Battlelines. I never played the first one so I can only make a very rough guess of what they'd use the motion sensing for. It sounds like the first generation of games may only use it for optional side things. I guess that's good if they are rushing it into play.

  17. Driving and flying and others by SuperKendall · · Score: 1

    The only comfortable motion is to tilt the controller, which will basically limit its function to driving games.

    Obviosuly it will not feature the range of control that the nintendo can offer - no Star Wars game with the Sony controller (or at least not a motion sensitive one).

    However do not discount the usefulness that even simple tilt controls can bring to driving and flying games, there were quite a lot of those for the PS2.

    It could also be useful for puzzle games, something like Marble Madness would work well.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Driving and flying and others by trdrstv · · Score: 1
      and Super Monkey Ball would be a natural.

      However Sony said they pulled the Rumble since it would 'Obviously interfer' with the tilt sensor. If that is true, Sony needs to hire some Nintendo engineers.

  18. Yes, but what percentage of games will use that... by kinglink · · Score: 4, Insightful

    Seriously, is madden commiting to it? EA as a whole? No. The PS3 is going to be getting games that will also be on the xbox 360, why add a feature that the other doesn't have unless sony is forcing you to (which they already are, they have commanded companies that they need 20 percent NEW content for a port. Watch that become a request, and then a suggestion).

    The Wii's going to have great usage of the motion sensing because EVERYTHING the Wii has done is focused on it, wireless controllers, the nunchuck. The PS3 is a PS2, that doesn't have dual shock, so they had to do something to make it uniuqe.

    The problem is if a company X makes a game Y and their plans is for "next gen gameplay" they arn't thinking "dual shake", they are thinking "better graphics, amazing gameplay, for both the 360 and the PS3" Let's not forget that with out the Motion sensing the PS3 is already a harder system to developer for, and expects more out of the developer.

    Instead if I have a game that would be very clever on motion sensing system, why would I choose the Ps3 unless I need great graphics (clever games don't need great graphics if they are truely clever). Instead I'd probably choose the Wii, it's around 1/5th of the price for a single dev kit, the controller is built for motion sensing, as well as the nunchuck, if I want two sensors, and the system has more motion sensing than the other.

    As for those saying that it's a good idea I leave you with this idea. Nintendo has developed the idea for years, Sony had the idea, developed it, stopped developing it, saw nintendo's version, and then has pushed it in the system spec and controller the last weeks before E3. That doesn't mean they weren't thinking about it but if they were actively pursuing it the developer would have some version of motion sensing even if it wasn't a very accurate one long before E3. Sony is last minuting this idea in because they are constantly second guessing themselves now. And that's what's going to destroy Sony, not their decisions but second guessing their decisions.

  19. PS3 vs Wii by Anonymous Coward · · Score: 1, Funny
    1. Re:PS3 vs Wii by laxcat · · Score: 4, Insightful

      I like this video very much, but to paint the PS3 as "not sexy" seems kinda flawed. It is very sexy. Just very expensive and demanding. A more apt analogy would be a "rich bitch" type, representing the PS3, with a "girl next door" representing the Wii. Both are hot, but one is super annoying, is always spouting shit, and requires you to spend vast amounts of money to even consider any sort of interaction. The other however, is cool, down to earth and ready to have fun. Right now. And she's fine with just hangin' out.

    2. Re:PS3 vs Wii by kinglink · · Score: 1

      I hear that as PS3 is Anna Nicole Smith. While the Wii is Elisa Cuthbert.

      All I have to say is I'm thinking naughty thoughts about that wii...

    3. Re:PS3 vs Wii by laxcat · · Score: 2, Funny
      ...PS3 is Anna Nicole Smith

      Ah, but for that to work with my analogy, Anna Nicole Smith would have to be considered in some way sexy. Which is, of course, just rediculous.

    4. Re:PS3 vs Wii by trdrstv · · Score: 1
      I like this video very much, but to paint the PS3 as "not sexy" seems kinda flawed.

      Actually, I don't. Remember how people joked at the size of the original X-box? The PS3 is bigger. The Wii has a sleek, technical/industrial design. Sony should have "slapped another coat of Pretty" on the PSX and called it a day.

    5. Re:PS3 vs Wii by laxcat · · Score: 1

      If you were to base your opinions purely on industrial design, sure. The Wii is way sexier. Small is hot. (I'm talking about electronics. I think.) But the video is mostly analogizing the console's features and philosophies, not appearence. Few of us techies don't covet the PS3's impressive specs. It's high end. It's attractive. It's sexy. But it's a total bitch, and takes all your money. :/

    6. Re:PS3 vs Wii by trdrstv · · Score: 1
      If I were to base this on life experiance, I've had the 'high end' that took all my money. Now I just want the 'peppy one' that is sexy, cheap and a lot of fun.

      Now that I think about it, you can apply that to the consoles too.

    7. Re:PS3 vs Wii by Anonymous Coward · · Score: 0

      Wait, are you suggesting that the PSX -- a giant featureless white box -- is sexy? Yikes!

    8. Re:PS3 vs Wii by trdrstv · · Score: 1

      It was a start, and needed "another coat of pretty" then it would be fine.

    9. Re:PS3 vs Wii by kinglink · · Score: 1

      think mid 90s Anna. She's hot.. but she'll turn into a pig.

    10. Re:PS3 vs Wii by DeadScreenSky · · Score: 2, Interesting

      The other however, is cool, down to earth and ready to have fun. Right now. And she's fine with just hangin' out.

      Yeah, and she's also 12 years old. :(

      (Kidding, kidding...)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  20. Factless by SuperKendall · · Score: 1

    Microsoft didn't pay Sony to release the PS3 at $600

    Since the base PS3 is $500, can we assume the rest of your post is as devoid of actual facts as that part? Looks like it.

    I am delighted by all three consoles personally, and simply have a penchant for accurate information about them instead of misleading groundless accusations. I don't understand this irrational desire that some have to attack any given console.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Factless by MobileTatsu-NJG · · Score: 1

      "I am delighted by all three consoles personally, and simply have a penchant for accurate information about them instead of misleading groundless accusations."

      Ah... so why are you replying to my post then? The price reason is valid and the other two you've conveniently ignored. I'm delighted by world peace and an end to hunger, but I don't understand this irrational desire that some have to blindly defend any given console under the guise of being rational.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:Factless by kinglink · · Score: 1

      Please! If you honestly think you're buying a 360 for less than 400 or a PS3 for less than 600 you're insane.

      For the 360 you need to either buy the core and then memory cards or HD. That's at least near 350 for the starter pack. Then when you get enough games that's another memory card. Instead you should just buy the premium. 20 gigs of space, 17 really. That'll be enough.

      As for the Ps3, actually read what's left out on a 500 version. People buying the 500 version are just hurting themselves especially with no external slots. Even worse than the 360 the 500 dollar version of the Ps3 is unupgradable.

    3. Re:Factless by prockcore · · Score: 1

      Since the base PS3 is $500, can we assume the rest of your post is as devoid of actual facts as that part?


      The $500 SKU was only created so Sony could say "the base price is only $500!"

      In reality, the $500 version will be impossible to find.. Over 90% of what Sony will be shipping will be the $600 versions.

      The only place you'll find the $500 PS3 in the next year will be on Ebay.. for $600.
    4. Re:Factless by xtieburn · · Score: 1

      Ironic considering your post makes refrence to ridiculous conspiracy theories while his was fairly spot on.

      Its only irrational attacking if the attacks arnt in fact true.

    5. Re:Factless by jensen404 · · Score: 1

      From what I understand, the $500 PS3 includes all the features the $400 XBOX 360 does, plus a higher capacity disc format. And because all PS3s have a hard drive built in, it will be more likely to be used. To me, the systems offer similar value per dollar. I'll likely get a Wii and a good computer, though.

  21. I think PS3 motion is just filler. by Anonymous Coward · · Score: 0

    Ok so Sony takes out rumble cause it affects the motion control. Though I believe Nintendo is still using it (they dont have to run at the same time also adds a little realism).I still think Sony removed it and shoved in motion cause they didnt want to give Immersion money to license rumble.

    1. Re:I think PS3 motion is just filler. by Anonymous Coward · · Score: 0

      What I can't figure out is if they've take out rumble, why is the controller a Dual Shake?

    2. Re:I think PS3 motion is just filler. by Guppy06 · · Score: 1

      "I still think Sony removed it and shoved in motion cause they didnt want to give Immersion money to license rumble."

      The end result is still the same: the only next-gen console without rumble.

  22. Sony has lost stature... by gamlidek · · Score: 1

    Since the new guy has been in charge, he's executed significant cost reduction programs including cutting many of the bleeding edge technologies that had made Sony what it was. The PS3 fiasco is just one more example of how far Sony has fallen. I have been a Sony fan for many years, but the past couple years have broken my affinity towards their products. I now look elsewhere for a lot of tech that I once would only look towards them.

    Don't get me wrong, I still like a fair amount of their products. I just don't think of them first anymore.

    /gam/

    --
    "In theory, theory and practice are the same; in practice, they are not."
  23. Honestly by Sv-Manowar · · Score: 1

    This motion sensor stuff is ridiculous... If I wanted to go through the motions of playing tennis or golf in my living room I'd go out and do it in real life. Video games are for vegging out on the couch and not moving.

    Honestly if my FPS required me to wave my arms around to kill anything I wouldn't play it. The current controller has been around in various shapes for 30 years, and any weird new designs have failed, maybe that's for a reason?

    1. Re:Honestly by Anonymous Coward · · Score: 0

      Right, buddy. You find me a controller with dual thumbsticks, face buttons, and analog shoulder triggers from 1976 or earlier and I'll concede your point.

      Happy hunting - you'll be a while.

  24. Hurting how? by SuperKendall · · Score: 1

    As for the Ps3, actually read what's left out on a 500 version. People buying the 500 version are just hurting themselves especially with no external slots. Even worse than the 360 the 500 dollar version of the Ps3 is unupgradable.

    I have read what is in the $500 PS3 and you are missing nothing. Wireless is nice, but not nessecary - and can be obtained for less than $100 if you choose on the base PS3 (network to WiFi adaptor).

    The slots are mostly for loading pictures into the PS3. Why do I need that again? As a gamer I'll simply use any mass storage USB device which Sony has said will be supported by the PS3.

    As a consumer I don't even want the HDMI support, much less need it - you can't feed HDMI cables as far as component without some ugly dropouts and I can still get the same resolution out of component cables with only a slight drop in video quality - all without supporting a standard I strongly disagree with.

    Lastly, what makes you think you'll not be able to change out the HD in a PS3? I hadn't seen anything mentioning it was fixed (though I would not be totally surprised if it was so it seems like they would want to upsell larger HD's after the fact).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Hurting how? by androvsky · · Score: 1

      Sony's mentioned many, many times that you can use any 2.5" laptop hard drive in any PS3. What's not upgradeable is the internal wireless (I got gigabit, don't care), the internal card slots (I got usb and, guess what, a lan), and the HDMI (I hate it too, but might be collecting blu-ray if it takes off). Sony reps have said outright they don't want to sell HD for the PS3.

    2. Re:Hurting how? by _xeno_ · · Score: 1

      Have friends? Ever wanted to take a save-game over to a friend's house?

      You need the $600 PS3 for that. The $500 one is missing removable media slots (excluding the Blu-ray, of course).

      --
      You are in a maze of twisty little relative jumps, all alike.
  25. PS4 Controller by Anonymous Coward · · Score: 0

    A Sony insider going by the nickname PhilH on the IGN.com forums revealed that the PS4 controller will exclusively feature a built-in speaker... :-/

  26. Sleek? It's a box! by Corngood · · Score: 1

    It may be small, but I don't see how you can call something that shape sleek; the PS3 better fits every definition of the word. The Wii just looks like a DVD-ROM taken out of a PC and painted black. Personally I don't give a fuck, and I'm happy to have one anyway, I just don't think it's an interesting or attractive design (the controller is much better, aside from the nunchaku).

  27. How is that not completely backwards? by Corngood · · Score: 1

    Shouldn't PS3 be the shallow, sexy one? I appreciate that they are making a point about the size of the console itself, but it would be much more insightful (and a much better analogy) to look at the direction the content is taking on each platform, or even the intended audience. Anyway, if it's a choice between living with fatty and brain-dead bimbo, I'm just going to take the 360 right now (please don't be a dude, please don't be a dude).

    1. Re:How is that not completely backwards? by ravenshrike · · Score: 1

      Ah, but the 360 is the strung out crack whore hidden in the corner missing two teeth and soliciting anything that moves for sex.

  28. USB Drive? Removable Hard Disk? by Corngood · · Score: 1

    Any reason to belive you can't just use any USB mass storage device? I would be suprised if you couldn't use the PSP in mass storage mode.

  29. Re:Sleek? It's a box! by Anonymous Coward · · Score: 0

    You know what else could be called a box? The iPod ...

    One feature that is very cool when it comes to industrial design is the form factor; when you look at a Wii, and see that it is slightly larger than 3 DVD boxes it is quite impressive. The Mac-Mini is also one of these uber sexy pieces of hardware, and once again it is just a box ...

    I guess you could put it this way, no matter how well designed it is a SUV will never be described as sexy because it is simply too large.