A game costs $50. Doesn't he gain money then? Because if he paid $10 a year ago, and if that $10 is worth $8 when the game is released, then he only needs to come up with the last $40, instead of $42. In a way, that $10 did earn him interest because it was protected from deflation by being held in a private trust. And if he prepaid for the game, then he really paid $40 adjusted for inflation.
Hell, you convinced me, I'm preordering my PS4 now so I'll only be paying $200 after adjusting for inflation.
Can I then ask why you contradict yourself?
You say that you can see where in-house development is required, but don't understand why they don't try something more efficient.
That's like saying blind people are required to touch an object to know its shape, but don't understand why they don't just look at it.
The thing is, it is not black and white, all or nothing. You in-house what you can't purchase or find. Or better yet, you find an OS project that is close to what you need and take it the rest of the way (sending the changes back into the community, of course).
The whole reason the area is in constant danger from hurricanes is the work done to prevent the Mississippi from flooding up north.
If they hadn't built those levees and allowed the Mississippi to run its natural course, then there would be no wetlands problem, the barrier islands would still be intact, and hurricanes wouldn't be hitting New Orleans with such deadly force.
I mean, it was their (Northeners) fault for building on a flood plain, right?
Open Source software doesn't write itself and SourceForge isn't a magical well full of never-ending developers.
It takes significant time and effort to create those top active projects. Some of those are being worked on by people being paid to do so by their company. Open Source development is a great way for businesses to pool resources without actually having to negotiate contracts or actually meeting each other. Hire some developers to create an OS project out of a skeleton spec, drop it on SourceForge with a GPL and have another company who thinks the software is worthy actually assist you in developing it.
If the software reduces the cost of doing business, then it does not need to have a "marketable value" as such. You are essentially paying developers to make your business run cheaper ("leaner and more efficiently" for the marketing souls out there).
Just downloaded and installed IE7 beta 3 and checked out my personal site with it. It renders decently. There are still a couple of quirks that make it different from Firefox, Opera, and Konqueror, but the site is now usable in IE7.
(I would've corrected it with hacks, but since it is a side project to display side projects, it gets put on burners so far back I can't remember if they are on or not.)
Well, when you are converting from one DBMS to another, it is nice to know the differences and idiosyncracies of each. Plus I'm sure there are some shops out there where they have multiple database servers, each using the latest flavor of the month.
Also, there are plenty of good books out there that are vendor specific, so having a book that lets you transfer knowledge of one DBMS to another (say if you switch jobs) is nice to have as well.
From the link - "Fix:hover on all elements"
Awesome. That alone right there is my biggest complaint with IE's CSS.:hover should be supported on all elements and a lot of cool tricks can be done with that pseudo-class. Now we can get rid of all of those ugly hacks and fixes.
Now if the also do parent/child relationships correct as well, I would be very happy.
A game costs $50.
Doesn't he gain money then?
Because if he paid $10 a year ago, and if that $10 is worth $8 when the game is released, then he only needs to come up with the last $40, instead of $42.
In a way, that $10 did earn him interest because it was protected from deflation by being held in a private trust.
And if he prepaid for the game, then he really paid $40 adjusted for inflation.
Hell, you convinced me, I'm preordering my PS4 now so I'll only be paying $200 after adjusting for inflation.
Can I then ask why you contradict yourself? You say that you can see where in-house development is required, but don't understand why they don't try something more efficient. That's like saying blind people are required to touch an object to know its shape, but don't understand why they don't just look at it. The thing is, it is not black and white, all or nothing. You in-house what you can't purchase or find. Or better yet, you find an OS project that is close to what you need and take it the rest of the way (sending the changes back into the community, of course).
Mod parent Funny.
The whole reason the area is in constant danger from hurricanes is the work done to prevent the Mississippi from flooding up north. If they hadn't built those levees and allowed the Mississippi to run its natural course, then there would be no wetlands problem, the barrier islands would still be intact, and hurricanes wouldn't be hitting New Orleans with such deadly force. I mean, it was their (Northeners) fault for building on a flood plain, right?
Open Source software doesn't write itself and SourceForge isn't a magical well full of never-ending developers. It takes significant time and effort to create those top active projects. Some of those are being worked on by people being paid to do so by their company. Open Source development is a great way for businesses to pool resources without actually having to negotiate contracts or actually meeting each other. Hire some developers to create an OS project out of a skeleton spec, drop it on SourceForge with a GPL and have another company who thinks the software is worthy actually assist you in developing it. If the software reduces the cost of doing business, then it does not need to have a "marketable value" as such. You are essentially paying developers to make your business run cheaper ("leaner and more efficiently" for the marketing souls out there).
Just downloaded and installed IE7 beta 3 and checked out my personal site with it. It renders decently. There are still a couple of quirks that make it different from Firefox, Opera, and Konqueror, but the site is now usable in IE7. (I would've corrected it with hacks, but since it is a side project to display side projects, it gets put on burners so far back I can't remember if they are on or not.)
Well, when you are converting from one DBMS to another, it is nice to know the differences and idiosyncracies of each. Plus I'm sure there are some shops out there where they have multiple database servers, each using the latest flavor of the month. Also, there are plenty of good books out there that are vendor specific, so having a book that lets you transfer knowledge of one DBMS to another (say if you switch jobs) is nice to have as well.
From the link - "Fix :hover on all elements"
Awesome. That alone right there is my biggest complaint with IE's CSS. :hover should be supported on all elements and a lot of cool tricks can be done with that pseudo-class. Now we can get rid of all of those ugly hacks and fixes.
Now if the also do parent/child relationships correct as well, I would be very happy.