Indeed. GeoCities had a lot of value, even if there was a lot on there that wasn't of value. I would have counter-tagged the article with !andnothingofvaluewaslost myself, but I can't tag it because, as usual, Slashdot's Web 2.0 interface sucks.
GeoCities had an online Builder application that allowed you to make web pages without knowing any HTML. And of course there were offline WYSIWYG programs.
If you seriously think people should forgo online distribution because it's nice to get outside then there's no point discussing this with you further. I mean, it's nice to go outside, so why not make a spear and hunt your own meat?
Taking informal surveys of the views of teenagers doesn't tell you much about how society is going to be in the future.
It certainly says something about now.
The price on iTunes is not very low, it only seems that way because you pay by the song instead of the album.
Be that as it may, the illusion of it being cheaper worked.
You think we should saddle up our horses and ride to town for our music?
There's still the postal service to deliver the content home. What's wrong with leaving the house, anyway? A breath of fresh air is nice.
If enough people think that way either the business model will change or those games won't be produced any more. One way or another it won't last, don't lose any sleep over it (unless you are a games developer staying up late working on your new business model).
The problem with that is that some of us like our games on physical media that we can just insert into our game console or PC. When it's transferred over the wire, you have to manage that data yourself and eventually buy more storage media.
It's was available no RapidShare, and no, writing "were" where it is not needed and not correct does not make your sentence "sophisticated" or "advanced."
The idea that people aren't willing to pay is a lie anyway and everyone who promotes the idea knows it.
Most teenagers I talk to don't understand why they should pay for anything if they can download it for free. All iTunes proved is that people may be willing to pay if the price is very, very low, and the content gets delivered to their virtual door.
If it's about a video game sold in their retail stores, they won't think twice about downloading it.
No, what we've got is a generation that views the 'Every conceivable juxtaposition of eyes/ears with content entails a licence fee' model with derision. And rightly so.
That may be what you and a sizable group of people think, but the reality is that most people just want media for free, especially this generation's teenagers. It's gotten to the point that they don't understand why they should pay for something if they can just download it for free. There is no ideal involved at all.
Office is most certainly doing more with each version. You might not be using or appreciating it, but that doesn't mean it isn't there. I can't speak for the other two programs, but I would guess they are the same.
If I'm not using and appreciating it, the program should not suddenly be half as fast as the previous version. This should be obvious.
That it runs faster isn't much use if it hits the market too late to be useful.
What is "too late"? Would at most a couple months be too late? If so, your product must not have had much value in the first place.
Again, hardware computer is far and away the cheapest aspect of any computing infrastructure.
Tell that to companies who need a lot of computers. Having to buy many new(er) computers still accounts for a lot of money.
Now ask those people if they're rather have it at the current performance, or not available for another year, and see what they say.
Alternatives exist, so they just switch to those, which would imply they'd rather have waited. Of course, it's not that easy for everyone, as some people depend on Firefox extensions.
You are concentrating on trying to use as little hardware power as possible, which - given it's typically the cheapest aspect of any system - is rarely the best use of resources.
Software that is efficient runs faster for everyone, making for a better product. It also increases the target group of customers as more people can run it.
Seeing as how often people have complained about Firefox' RAM usage and speed, JavaScript's speed, and Flash's speed, I'd argue that performance does matter, and that upgrading continually is not the desired solution.
Do you really think it makes sense to have a program using more resources in the next version for doing the same things? It happens a lot.
Re:Crossbrowser libraries just perpetuate the prob
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Learning Ext JS
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That's correct, but I can update the Javascript framework I'm using, which does get updated as browsers are released.
That's only a short-term patch on a long-term problem. Not all applications are updated. Not all web browsers are tested and accounted for. Users with minority web browsers still suffer.
Please don't abuse the apostrophe. "it's" = "it is". You've used "it's" twice where "its" should have been used.
Re:Crossbrowser libraries just perpetuate the prob
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Learning Ext JS
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Browser sniffing doesn't solve the problem. It only moves the problem elsewhere. You can't know and test for all known web browsers, nor can you test in future browsers that don't exist yet. Did you know that JavaScript has feature sniffing that is a perfectly viable alternative?
Re:Crossbrowser libraries just perpetuate the prob
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Learning Ext JS
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· Score: 3, Insightful
in the pyjamas case, the result of the compilation command is no less than FIVE completely separate applications: one for each (wildly incompatible) browser. user-agent string detection then redirects at run-time to the correct application.
And this is the problem. Web browser sniffing is bad, because it duplicates code and breaks lesser-known web browsers because you can never test in all of them (including future browsers). It's the new version of "Best viewed in My Favourite Browser(TM)". While there is a perfectly viable alternative that's called feature sniffing.
Re:The guys behind EXTJS are terrible
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· Score: 0, Redundant
in reality I've got customers paying good money for those functions "that no one wants"
Businesses want those cool functions to be cool like everyone else. That doesn't mean that the actual end-users that end up using the site think they're neat.
The argument for many companies to need IE6 is that existing intranet applications would break if they moved to another web browser (version). Now I'm reading that you're making a new intranet application for IE6?!
We'll never get rid of this pest at this rate. Though I guess it's a good thing that you're keeping other web browsers in mind, too...
But for me to get one game out of a system, I need to drop about $300 for the base system WITHOUT any games, and $50 for a relatively old game (Mario Galaxy is still $50, 3 years in). With high quality games like Braid coming out on steam for $5-$20 the comparable initial drop of $20 to start playing and $350 to start playing is an obvious choice.
Nintendo's games are the exception to the rule. Every other game's price goes down over time, especially six months after release. Then there are those good games that tanked that go for even less.
I regularly go to stores and visit online shops to check on prices. In May and July I came back with tons of Wii and DS games priced from 5 euro to 20 euro. I also got bargains last December and January (one of them being Legend of Zelda: Phantom Hourglass for 20 euro!). You, too, can get tons of cheap games by keeping an eye on your stores.
Indeed. GeoCities had a lot of value, even if there was a lot on there that wasn't of value. I would have counter-tagged the article with !andnothingofvaluewaslost myself, but I can't tag it because, as usual, Slashdot's Web 2.0 interface sucks.
GeoCities had an online Builder application that allowed you to make web pages without knowing any HTML. And of course there were offline WYSIWYG programs.
Maybe in the US, but here in Europe, all those types of stores are still going strong.
This must be why the Internet Archive is almost two years behind on indexing archived files instead of the usual 6 months to one year.
Nice hyperbole. Well played, sir.
It certainly says something about now.
Be that as it may, the illusion of it being cheaper worked.
There's still the postal service to deliver the content home. What's wrong with leaving the house, anyway? A breath of fresh air is nice.
The problem with that is that some of us like our games on physical media that we can just insert into our game console or PC. When it's transferred over the wire, you have to manage that data yourself and eventually buy more storage media.
Now who fails at English? ;)
Most teenagers I talk to don't understand why they should pay for anything if they can download it for free. All iTunes proved is that people may be willing to pay if the price is very, very low, and the content gets delivered to their virtual door.
If it's about a video game sold in their retail stores, they won't think twice about downloading it.
That may be what you and a sizable group of people think, but the reality is that most people just want media for free, especially this generation's teenagers. It's gotten to the point that they don't understand why they should pay for something if they can just download it for free. There is no ideal involved at all.
If I'm not using and appreciating it, the program should not suddenly be half as fast as the previous version. This should be obvious.
What is "too late"? Would at most a couple months be too late? If so, your product must not have had much value in the first place.
Tell that to companies who need a lot of computers. Having to buy many new(er) computers still accounts for a lot of money.
Alternatives exist, so they just switch to those, which would imply they'd rather have waited. Of course, it's not that easy for everyone, as some people depend on Firefox extensions.
Microsoft Office? IntelliJ? Visual Studio 200x?
Another comment for this article indicates that publishers threw a wrench in the migration plan for older PSP games. :(
Software that is efficient runs faster for everyone, making for a better product. It also increases the target group of customers as more people can run it.
Seeing as how often people have complained about Firefox' RAM usage and speed, JavaScript's speed, and Flash's speed, I'd argue that performance does matter, and that upgrading continually is not the desired solution.
Do you really think it makes sense to have a program using more resources in the next version for doing the same things? It happens a lot.
That's only a short-term patch on a long-term problem. Not all applications are updated. Not all web browsers are tested and accounted for. Users with minority web browsers still suffer.
I was not aware that continual hardware upgrades now cost one dollar. A US dollar, at that.
It's not about intellectual masturbation. Far from it. What an insult. It's about efficiency over sloppiness.
Please don't abuse the apostrophe. "it's" = "it is". You've used "it's" twice where "its" should have been used.
Browser sniffing doesn't solve the problem. It only moves the problem elsewhere. You can't know and test for all known web browsers, nor can you test in future browsers that don't exist yet. Did you know that JavaScript has feature sniffing that is a perfectly viable alternative?
And this is the problem. Web browser sniffing is bad, because it duplicates code and breaks lesser-known web browsers because you can never test in all of them (including future browsers). It's the new version of "Best viewed in My Favourite Browser(TM)". While there is a perfectly viable alternative that's called feature sniffing.
Please don't abuse the apostrophe.
Businesses want those cool functions to be cool like everyone else. That doesn't mean that the actual end-users that end up using the site think they're neat.
The argument for many companies to need IE6 is that existing intranet applications would break if they moved to another web browser (version). Now I'm reading that you're making a new intranet application for IE6?!
We'll never get rid of this pest at this rate. Though I guess it's a good thing that you're keeping other web browsers in mind, too...
Except that the PSX was designed to switch gamepads. No such feature on any PSP console.
It'd be really bad practice to change controls on a new model of essentially the same handheld console.
There are quite a few DS games that use the GBA slot, you know. Either to add a peripheral, or to unlock bonus material in the game.
No, because those are entirely different consoles (that play different games), not different models of the same one.
Nintendo's games are the exception to the rule. Every other game's price goes down over time, especially six months after release. Then there are those good games that tanked that go for even less.
I regularly go to stores and visit online shops to check on prices. In May and July I came back with tons of Wii and DS games priced from 5 euro to 20 euro. I also got bargains last December and January (one of them being Legend of Zelda: Phantom Hourglass for 20 euro!). You, too, can get tons of cheap games by keeping an eye on your stores.